- KakeruNise no Eiyū
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Kakeru's Finished Kyuu Kyou/ Mystic Eyes.
Sun Jul 29, 2012 7:20 am
This is the update to my Kyuu Kyou, I got an OTM upgrade so Using that on Weapon Skill.
Kakeru Leonhardt
Kyuu Kyou Appearance:
"Finally unleashing the full mastery of his Ice powers to usher in a new Ice Age."
Mystic Eyes: Seigigan- The Eyes of Justice: The Eyes of Kakeru glow into a bright Azure green color and his pupils shrink a bit to compensate for the rapid processing of facts in the area from how cold his ice is to particle distributions of Tachyons in his created field and at the same time how much he's used from that field and Kinetic Energy by how much he can generate in one point and how they will react in the other, and finally it manifests the Power of Order as a constant in his eyes as a visual nullification of sorts, this forces the normal Power of Order to deal with audible and other senses being affected. To continue to explain it uses the same formula as before.
-Limits of The Power of Order-
This can not deny a death, as in if his head was lobbed off it can't go lolnope.
If he can't prove that before the situation happened that he was fine then it doesn't work.
He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)
Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.
Kyuu Kyou Abilities: Kakeru is allowed to use their Zenou powers in this state, but at the same time the area changes into a tundra and the Ice. Also Tachyons are used to speed the projectiles and if he uses a platform to ride and slice off of it moves so fast that it looks like a blur or almost invisible. (Ability to see it is either based off of a skill that allows high speed movements to be seen clearly, or with normal eyes if you're faster than Kakeru.) When He uses Reito now the attacks freeze with a Tripled Area of Impact. Rengoku Hyoya's field of impact goes from a small area to about a half of a mile. (Note the new names are for the improved attacks of Joushou and Zenou attacks and their changes in Kyuu Kyou.)
Tenrai Reito - Holy Frost Bite: The final form of Reitou that's boosted area of impact utilizing complete mastery over the weapon called Nox Nyctores: Yukianesa, and the Ice creation is faster and more dangerous as the Reito expansion not only uses Absolute Zero magic, but the Tachyons is laced through the ice to create them not only rapidly to make them flicker almost because of the terrifying speed of the creations of ice being thrown and used. The AOE is tripled in this state, which causes for more of a lethal attack set from his initial attack.
Kireme Hirenso- Broken Ice Linking Twin Chain: Using the basic two step motion of the original Hirensou to create a new form which causes an AOE of the flash where it changes from the flash releasing a cold wave of energy that shoots out about 50 meters around Kakeru to freeze the opponent then the second one still breaks the ice but the second hit sends the person flying back or skidding back depending on the power and speed and if enhanced with Tachyons the movement of the blade is faster and reinforced by the Kinetic energy particles strengthens the blade attack.
Aka Rehhyō -Bloody Rending Ice: Utilizing The increased Ice creation He creates a large and strong Ice dome with Kinetic Energy with Tachyons reinforcing the normally fragile ice as he does that it creates a simple 10 meter Area of Effect around Kakeru. Then using the large upwards quick-draw Slash and the kinetic energy behind it he breaks the ice or knocks it away from it to use a a make shift projectiles for offense as well as defense from large amounts of things against him, or as a surprise attack.
Rimen Tōga Hyōjin - Ice Fang Flying Blade Reversion: Utilizing the high speed skill of Tōga Hyōjin Which is using a quick-draw flash to send out a large high speed ground projectile, this takes it to a new level instead of one it's two, and they are launched in rapid succession one behind another and one above another. Their Area of Effect when they hit or if he detonates them is tripled from before, Also when they hit they cause a huge back slide from the sheer improved Impact they bring when they c0lide with a target, capable now of easily destroying large buildings with a single swipe of his blade now. (Height is now 17.18 Meters Tall and an Explosion AoE of 75 Meters)
Dai Hiyoku Getsumei- Grand Ice Winged Moon Howl: Using the principles of the original Hiyoku Getsumei, which was hurling ice large arrows, bullets, projectiles with 24 kinetic explosions, this one doubles the amount of arrows and explosions, still adding on that mini-yukikaze, but in the form of Inmetsu Kokūjin: Yukikaze, where he warp quick draws in a circle at a point that it's like he's creating illusions of him shooting more arrows, bullets, etc. The improved power and the increased Area of Effect makes this attack one of the most dangerous attacks in Kakeru's Arsenal. (Basic AoE of explosion is 50 meters)
Inmetsu Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm Destruction: Arguably one of the most dangerous counters of Kakeru, Unlike the normal Kokūjin: Yukikaze where he creates a shield then counters, he creates a field of speed around him that speeds him up to a point where he disappears from sight, or so it appears. As he does this, he starts to quick draw from multiple angles and speeds to create a feeling of overwhelm on the persons mind. Using his high speed and control of his weapon he ends it with capping his blade, as he does this he explodes the ice he created in the circle that he creates from the original counter. (Which starts at 1000 meters as a radius.)
Faineru Rengoku Hyoya - The Final Icy Night of Purgatory.: Utilizing the basics of Rengoku Hyoya, the Power of this attack is how wide spread the life eroding ice is. It takes the point that half mile around him becomes encased in ice then after it shatters it reforms into a tundra around the feet of Kakeru until he leaves. Once he leaves the tundra's damage to the environment is so severe that organic life forms are flash frozen for a long time. (Same breakout clause as Rengoku Hyoya If users Speed+Willpower Is greater than Kakeru's Speed+Willpower they can break out.) Once the ice is on the field it takes three turns for it to decay to where it's not as cold and the ice melts. (untouched from profile.)
If all approved.
Kakeru will have an updated Kyuu Kyou, Mystic Eyes and Master in Weapon Skill.
Kakeru Leonhardt
Kyuu Kyou
Kyuu Kyou Appearance:
"Finally unleashing the full mastery of his Ice powers to usher in a new Ice Age."
Mystic Eyes: Seigigan- The Eyes of Justice: The Eyes of Kakeru glow into a bright Azure green color and his pupils shrink a bit to compensate for the rapid processing of facts in the area from how cold his ice is to particle distributions of Tachyons in his created field and at the same time how much he's used from that field and Kinetic Energy by how much he can generate in one point and how they will react in the other, and finally it manifests the Power of Order as a constant in his eyes as a visual nullification of sorts, this forces the normal Power of Order to deal with audible and other senses being affected. To continue to explain it uses the same formula as before.
-Limits of The Power of Order-
This can not deny a death, as in if his head was lobbed off it can't go lolnope.
If he can't prove that before the situation happened that he was fine then it doesn't work.
He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)
Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.
Kyuu Kyou Abilities: Kakeru is allowed to use their Zenou powers in this state, but at the same time the area changes into a tundra and the Ice. Also Tachyons are used to speed the projectiles and if he uses a platform to ride and slice off of it moves so fast that it looks like a blur or almost invisible. (Ability to see it is either based off of a skill that allows high speed movements to be seen clearly, or with normal eyes if you're faster than Kakeru.) When He uses Reito now the attacks freeze with a Tripled Area of Impact. Rengoku Hyoya's field of impact goes from a small area to about a half of a mile. (Note the new names are for the improved attacks of Joushou and Zenou attacks and their changes in Kyuu Kyou.)
Tenrai Reito - Holy Frost Bite: The final form of Reitou that's boosted area of impact utilizing complete mastery over the weapon called Nox Nyctores: Yukianesa, and the Ice creation is faster and more dangerous as the Reito expansion not only uses Absolute Zero magic, but the Tachyons is laced through the ice to create them not only rapidly to make them flicker almost because of the terrifying speed of the creations of ice being thrown and used. The AOE is tripled in this state, which causes for more of a lethal attack set from his initial attack.
Kireme Hirenso- Broken Ice Linking Twin Chain: Using the basic two step motion of the original Hirensou to create a new form which causes an AOE of the flash where it changes from the flash releasing a cold wave of energy that shoots out about 50 meters around Kakeru to freeze the opponent then the second one still breaks the ice but the second hit sends the person flying back or skidding back depending on the power and speed and if enhanced with Tachyons the movement of the blade is faster and reinforced by the Kinetic energy particles strengthens the blade attack.
Aka Rehhyō -Bloody Rending Ice: Utilizing The increased Ice creation He creates a large and strong Ice dome with Kinetic Energy with Tachyons reinforcing the normally fragile ice as he does that it creates a simple 10 meter Area of Effect around Kakeru. Then using the large upwards quick-draw Slash and the kinetic energy behind it he breaks the ice or knocks it away from it to use a a make shift projectiles for offense as well as defense from large amounts of things against him, or as a surprise attack.
Rimen Tōga Hyōjin - Ice Fang Flying Blade Reversion: Utilizing the high speed skill of Tōga Hyōjin Which is using a quick-draw flash to send out a large high speed ground projectile, this takes it to a new level instead of one it's two, and they are launched in rapid succession one behind another and one above another. Their Area of Effect when they hit or if he detonates them is tripled from before, Also when they hit they cause a huge back slide from the sheer improved Impact they bring when they c0lide with a target, capable now of easily destroying large buildings with a single swipe of his blade now. (Height is now 17.18 Meters Tall and an Explosion AoE of 75 Meters)
Dai Hiyoku Getsumei- Grand Ice Winged Moon Howl: Using the principles of the original Hiyoku Getsumei, which was hurling ice large arrows, bullets, projectiles with 24 kinetic explosions, this one doubles the amount of arrows and explosions, still adding on that mini-yukikaze, but in the form of Inmetsu Kokūjin: Yukikaze, where he warp quick draws in a circle at a point that it's like he's creating illusions of him shooting more arrows, bullets, etc. The improved power and the increased Area of Effect makes this attack one of the most dangerous attacks in Kakeru's Arsenal. (Basic AoE of explosion is 50 meters)
Inmetsu Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm Destruction: Arguably one of the most dangerous counters of Kakeru, Unlike the normal Kokūjin: Yukikaze where he creates a shield then counters, he creates a field of speed around him that speeds him up to a point where he disappears from sight, or so it appears. As he does this, he starts to quick draw from multiple angles and speeds to create a feeling of overwhelm on the persons mind. Using his high speed and control of his weapon he ends it with capping his blade, as he does this he explodes the ice he created in the circle that he creates from the original counter. (Which starts at 1000 meters as a radius.)
Faineru Rengoku Hyoya - The Final Icy Night of Purgatory.: Utilizing the basics of Rengoku Hyoya, the Power of this attack is how wide spread the life eroding ice is. It takes the point that half mile around him becomes encased in ice then after it shatters it reforms into a tundra around the feet of Kakeru until he leaves. Once he leaves the tundra's damage to the environment is so severe that organic life forms are flash frozen for a long time. (Same breakout clause as Rengoku Hyoya If users Speed+Willpower Is greater than Kakeru's Speed+Willpower they can break out.) Once the ice is on the field it takes three turns for it to decay to where it's not as cold and the ice melts. (untouched from profile.)
If all approved.
Kakeru will have an updated Kyuu Kyou, Mystic Eyes and Master in Weapon Skill.
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3940
Age : 30
Location : Gracemeria
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Re: Kakeru's Finished Kyuu Kyou/ Mystic Eyes.
Wed Aug 01, 2012 10:47 am
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