- ElendrilEstablished Member
- Joined : 2011-02-12
Posts : 451
Age : 28
Member Info
Platinum Points:
(0/0)
Tiers:
Tindera: The Elemental Champion [APPROVED, 0-5-]
Sat Apr 14, 2012 4:05 am
☨ T h e D e m o n T e m p l a t e ☨
__________________________
__________________________
____________________________________________________
☨Basic Info☨
____________________________________________________
Name: Tindera Graceling
Age: 505
Gender: Male
Shifter Appearance:
- Spoiler:
Tindera is a very slim, tall young man with black hair and dark eyes. One of his most noticeable features is the shadow below each of his eyes, a result of sleep deprivation. Tindera is always known to be wearing blue jean pants and a long-sleeved, white shirt. As this is an average everyday outfit for him. Since the outfit is casual and easy for Tindera to move in. Though some think that Tindera’s shifter form does not fit with his real demon form. As it is un matching for the wolf demon.
True Appearance:
- Spoiler:
____________________________________________________
☨Personality☨
____________________________________________________
Personality:
Laid back: Tindera is very laid back not caring about most things. Since he tends to just not care about what everyone else is doing and just care about himself. This makes most people think that Tindera is very selfish when he is truly not. He would just rather not bother with stuff that does not have to involve him. Since Tindera does not care for Drama or getting into other people’s busyness. This tends to make Tindera seem like a very lazy person when he is not. Though Tindera does tend to have his lazy moments thought.
Manipulator: Tindera is very manipulative. He is known for manipulating people to do what he wants them to do. He usually does it by promising them things that they want and need. But truly he never gives it to them. It is the main way he gets his things done. Like when he promised the leader of a village that he would help protect them from a demon. He truly manipulated them into getting item's that he needed from other villages and in the end he did not help protect the village and actually helped destroy it
Mad genius: Tindera become completely crazy when he is creating or working on a Experiment. It become's that the only thing he can think of is finishing the experiment at all cost if the costs are reasonable. Some say that when he is doing a Experiment he becomes a psycho path. Not caring about others. And that when Experiment's do not go as planned he becomes very down on himself. Taking all blame on him. This is a very big part of Tindera since he tends to do a lot of experiments. Since he is always trying something new.
Loyalty: Tindera is very big when it comes to loyalty. But only to those that deserve his loyalty. Getting Tindera’s loyalty is not that hard but when you show Tindera a reason not to be loyal to you. It becomes very hard to try and get his loyalty back. And the only person that has Tindera’s complete loyalty is lord Touketsu. As Tindera waits for the day that the legendary Demon king will be free. As it has been a life time since the king was locked up in the Demon Iramasha Ketsu.
Strategist: Tindera is very tactical in his plans. Doing everything he does in a process. He thinks’ everything threw. But he does not think too hard. But he always does his best to stay at least two steps above the enemy's. Helping him always is the one on top. Because he treats’ the world like King of the Hill. And if you’re on top you’re the king. But if you’re not on the top, then you’re nothing but a waste of time. But there are a few people that Tindera will bow down 2
Honor: Tindera is very big on honor. And will never break his honor code if he can evade it this is something that makes Tindera different then most of the Demon’s in the world. Since not the entire world have a since of honor like he does. And even though it is un demon like Tindera will always keep his word if u know how to make the right vow.
Power hungry: Tindera is thirsty for power and just wants’ to become a stronger and more powerful demon so that he can help lord Touketsu and prove to himself that he can become powerful like Lord Touketsu. This drives Tindera to go on mad conquest to become stronger every now and then.
Fighting: Unlike most Demons’ Tindera does not care for fighting since he actual tends to stay away from fighting and does not try and settle his problem’s by fighting. Most times he gets into fight’s he plays around with his opponent or has something else to fight his battle like one of his many summons or experiments. Since they are Tindera’s main way of fighting battles.
____________________________________________________
☨Background☨
____________________________________________________
History
(this is a history of what happened after approval, birth and all old history is in old app)
Tindera having only been freed for a few hours had come into a fight with another demon. This demon Tindera would come to find out as being a duke in the group Sin fall. A group that Tindera himself was a part of, though Tindera was not as high ranked as this man. And from what Tindera could see of this fight, he was going to get in trouble by the archdukes. But as time would go own Tindera would come not to get in trouble with the higher ups of the group. And so Tindera would soon go back to work with his own Archduke Matthew, who was one of the 4 demon lords. Tindera would spend a good amount of his time working as one of the Knights for circle 3 working hard to try and get the demon world new technology to bring them up to new heights.
All at the same time Tindera also worked on his own plans to try and think of ways for Sin Fall to try and free Touketsu. Though these would be things that Tindera would keep to himself. As he was sure that they would not be good ideas in the first place. After time Tindera would soon leave Circle 3 and transfer to archduke of Circle 4. As Tindera now deled with the money of the group. This was a big job but Tindera worked very hard at it and kept his inventions up. During Tindera’s time as the Archduke of circle 4 he would have a lot of things happen. Things like when the ex archduke of circle nine Vohlis asked Tindera to marry his daughter. And when Sin Fall merged with the Nuevo Espada Tinder made the move with them taking the spot of circle 3 Archduke, his home circle.
____________________________________________________
☨Powers☨
____________________________________________________
Natural Abilities:
All demon abilities.
Unique Abilities:
• Enhanced speed: Because Tindera is a Fenrir demon which is a type of Werewolf demon he has enhanced speed making him faster than average demon his level. His speed is also very high because of his intense speed training. Though Tindera is not near Shadin Yuudeshi's speed, he is still able to keep up with some of the fastest people in the world. This is because while still enslaved Tindera worked on his speed on his spare time. As Tindera figured that his speed would come down to him running away for his life if anything ever went down.
• Enhanced Strength: Due to Tindera’s wolf Demon nature he has gained increased strength compared to those his tier. Though his tier is not much more than most demons his tier. As Tindera is not one that tends to use his physical strength much to fight others. As Tindera tends not to like getting his hands dirty.
• Razor Claw's and Fang’s: Fenrir Demon's are able to grow razor sharp claws that can cut through steel. Tindera has the ability to make the claw's grow at will. He also has sharp large canine fang's that are very sharp that can easily rip flesh and meet from Bone's. Though like Tindera’s strength his claws are not used as much ether. Since Tindera does not see a reason to stain his claws with the tainted color of blood.
• Advanced eyes and Ear’s: Tindera has very good eyes and hearing. Because of Tindera’s Fenrir demon trait's. His eyes have become more advanced than most demons. This allows Tindera to see farther than most demons and notice more detail on things like his experiments. Tindera’s hearing is also increased as well allowing for him to hear things better than most, though this comes with its side effects. As Tindera is more affected by sound based attacks. Since his ears or more advanced than most other demons his rank.
• Tails: Tindera can make his tail's sprout out the back of his back. Each tail is pure white and can also hold their element at the end of it (like in the picture). Through Training and experiments, Tindera has evolved his tails into a weapon. As his tails are able to become as hard and sharp as steel. This makes them perfect for defense and offensive combat. Though the most fascinating thing about Tindera’s tails is that he is also able to expand his tails up to 15 meters, making them perfect for range combat.
• Tindera’s unique ability is the power of Elemental Manipulation. He can control Solid Liquid Gas and Plasma.
• Liquid
•
- Spoiler:
• Tindera can control liquid. Almost all forms of Water Manipulation involve moving and shaping a body of water to the user's desire. By simply levitating a large mass of water, Tindera can move water anywhere he may wish, even parting it under the surface of a lake or sea, allowing him to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, one can be used to create giant maelstroms.
• Limitations
• Tindera cannot make water appear out of thin air he must have a source of water to use. This is by far Tindera’s biggest weakness when it comes down to him controlling water. As Tindera needs water to do anything of this ability.
• Controlling and manipulating great bodies of water (lakes, ponds, seas, and oceans) is exhausting.
• This is also Tindera’s weakest element since his main element is fire
• Applications
• Water Jets
• High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has intent of severely hurting their opponents.
• Use water as a weapon though in this form Tindera cannot freeze water to make it solid
• Manipulate tides.
• Control ocean currents.
• Water Walls/Water Shields: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover
• Octopus Form: A body of water formed around the user into eight or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. It is assumed that this requires a great deal of concentration.
• Water Drill: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill.
• Water Pressure Manipulation: Tindera is also able to manipulate water pressure, allowing his techniques to grasp other objects or cut through without simply parting around them.
• Plasma
•
- Spoiler:
• Tindera can control and manipulate fire, flame and heat at will and mold it into a variety of shapes and forms. Tindera is able to alter the movement of electrons, allowing him almost any electricity based power. Simple powers would include the ability to generate energy, shoot lightning, or overload a circuit. starting fires, directing current in a more complex route than the one of least resistance. Firing sparks turning off electrical devices, or electrical constructs, may also occur. Tindera is also able to use electricity in water acting like a eel.
• Limitations
• Could be overcome by water-based abilities
• Prone to acts of rage
• Must be careful to surrounding areas
• Tindera’s power may become useless if confronted electrical resistant material such as rubber or silicate.
• Applications
• Create fire and control.
• Burn/melt objects such as ice or metal, as well as people.
• Raise or lower temperature.
• Fireballs: A basic ability; jabs and punches produce miniature fireballs and missiles of flame. These can be charged up to create larger, slower bursts, or swift repetitive strikes to keep opponents off balance.
• Fire Streams: Tindera can shoot continuous streams of fire from their fingertips, fists, palms, or legs. These streams can be widened to create flame-thrower like techniques.
• Blazing Rings & Arcs: Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets
• Fire Bomb: A more short range attack, Tindera can create a flame at the end of a limb, and thrust the flame down in an explosive burst.
• Fire Daggers: Creating blowtorch-like jets from the fist or fingertips to use as close range sword-like attacks. However, these lack the ability to actually block physical objects
• Fire Whip: Tindera will take fire and form it into a whip. He will then take the whip and use it as weapon of great combat.
• Fire Blade: A more advanced version of a blazing arc, Tindera can narrow their fire arcs to create thin blades of fire that they can launch at their opponents.
• Fire Lashes: An even further extension of the Fire Whip/Stream Tindera can create a long lash of Fire, and bring them down on his enemies,or create smaller, multiple lashes and envelop an area with fire
• Shield of Fire: Creates a protective fire shield around the front of, or the whole body of Tindera that can deflect attacks and explosions. May be a less powerful version of the Wall of Flames
• Solid
•
- Spoiler:
• Tindera can move any of the elements known as "Earthen" including most solid objects. Users may or may not be able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials elemental makeup. Tindera can control define rocks and mineral particles of earth and use it to his advantage. He can manipulate the density of sand to make it very heavy as well as destructive. This ability can be used to create quicksand’s, sandstorms, as well as absorb water. It is even stronger is desert or sandy locations. It can be used to dry the moisture out of anything in the user's grasp such as plants, land, or rock, causing them to crumble into sand
• Limitations
• There may be a personal limit on weight or distances one may control the elements from.(5 meter’s
• Sand can be frozen by Ice and turned to glass by Fire then it will be of no use to Tindera.
• Tindera must have sand or earth available to use this ability
• Applications
• Earth Column: A more powerful version of rock projectiles, involving forcing columns of rock out of the ground. Using a similar principle Tindera can shoot a stream of small ruts and protrusions from underground at his opponent
• Earth Wall: Tindera can create walls of earth, which can be used for both defense and offense, as well as for practical things, like construction
• Earth & Stone Levitation: The most common attack involves levitating nearby pieces of earth and stone of numerous sizes (more powerful benders can move larger masses) and propelling them at foes with punching or kicking motions
• Rock Shield: A levitated slab of rock can also double as a shield when positioned in front of Tindera. This can also be performed with a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.
• Earth Smash: Tindera can easily destroy rocks and boulders with punches and kicks
• Earthquakes/Fissures: Striking the ground with feet, fists, or hammers Tindera can create localized earthquakes or fissures to throw opponents off-balance. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rock falls.
• Earth Block: Tindera can bring up blocks of earth and launch them at his enemies
• Quicksand: Tindera can turn the ground to quicksand to immobilize an enemy, or to create a soft landing for himself should he fall from a height. Tindera can also do the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground
• Earth Material Manipulation: Tindera is not limited to rock or soil alone. Tindera can also manipulate coal, gems, crystals, and other earth-based materials, like meteorites
• Rock Hanging: Tindera also possess limited magnetic capabilities, allowing him to grasp vertical surfaces and cling unsupported to earthen structures.
•
• Air
•
- Spoiler:
• Tindera can compose bursts of winds, spawn tornadoes. He can also generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
• Limitations
• Ineffective in a vacuum
• Can’t control air temperature
• They have hardly any affect on the element of earth.
• Atmosphere must be present.
• Applications
• Air shield by manipulating the density of the air.
• Flight: Self-propulsion with wind.
• Levitation: Levitate off the ground using air currents.
• Gliding: Glide through the wind using air currents.
• Enhanced Speed: Run as fast as the wind itself.
• Enhanced Agility: Extremely flexible with the wind.
• Air Manipulation: By using circular, evasive movements, Tindera build’s up massive momentum; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponent’s off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature Shield. Tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and Tindera can increase the power of his moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staves or fans to increase or create precision within the air currents
• Air Shields: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, Tindera can still deflect as needed by throwing up gusts of air close to his bode as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).
• Air Barrier: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions
• Air Blast: A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from Tindera’s own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage
• Air Punch/Kick:Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of Tindera
• Air Swipe: The air swipe is a dual defensive and offensive technique in which Tindera conjures a crescent-shaped construct of solidified air capable of deflecting colossal projectiles
• Air Suction: A technique used to bring people or things towards Tindera
• Breath of Wind: Very similar to the standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, from narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock.
• Air Bomb: A technique which creates a powerful, outward-moving air current in all directions around the bender. Usually performed after landing on the ground from above, this technique has great concussive force and the capacity to completely blow away anything within its radius
• Multiple Target Attacks: Tindera can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an staff or from his limbs
____________________________________________________
☨Adjustable Demon States☨
____________________________________________________
Adjustable State Appearance: Same as before
Adjustable State Benefits:
Tindera's powers from his main state are still their but now added with new abilities.
Plasma Control
- Spoiler:
In this stage Tindera’s power’s over the element of fire Increases Tindera is able to manipulate flames of Hell, which is inextinguishable by normal means. The flames are also far more intense than normal flames, and can incinerate anything, and even smother normal fire and evaporate water. The color of the flames can come in different colors, but are usually black to represent the darkness of hell. Also, some flames can have different properties and abilities, such as causing excruciating pain upon contact instead. Some flames may also be used for beneficial purposes, such as summoning spirits of the deceased back to the world of living.
Limitations
The flames created can be difficult to control, and may cause lethal backfire if not handled properly. Since the flames may be inextinguishable, it can be very troublesome to control. Also, user must be careful when using the flames around comrades, to prevent causing unintended casualties. User may not be able to manipulate normal fire, and cannot use the flames for normal day purposes (i.e. cooking, campfire). It might also be extinguished or repelled by holy items and substances (i.e. Holy water, crosses). Also, low level users may not have actual manipulation of the flames, and instead can only produce it and let it run wild afterwards.
Applications
Heat Control: Tindera has the ability to control heat. Using this technique, Tindera can heat liquids, like water or tea, heat metal to scalding temperatures, or melt ice
Blocking Fire: Tindera can diffuse and extinguish an oncoming fire blast from another Fire user with a swift kick, jab, or defensive movement, allowing him to stop attacks
Wall of Flames:, either a situated explosion or controlled inferno, this wall of concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a Fire Shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes.
Fire Augmentation: Tindera can also control the size and intensity of any nearby flames and can draw them in and manipulate them at will.
Lava/Magma Bending: Tindera is able to bend lava and magma, although not with the same ease with fire. He can even cause dormant volcanoes to erupt at will. This ability contrasts sharply with other types of Fire control, as lava and magma are superheated physical substances, rather than a chemical reaction.
Liquid control
- Spoiler:
In this form Tindera’s powers over the control of Liquid increase in not only basic liquid control but he also get’s Plan manipulation.
Tindera may mentally manipulate wood, vines, plants, fruits and flowers, even moss found in a natural field or habitat. Tindera can cause plants to quickly manifest from the soil and wrap around a target, can mutate plants by rearranging DNA structure, and revive recently withering or dead plants.
Tindera can use their power for transport. They can create a bridge of leaves, allowing him to levitate leaves and make them stay there or stick together to form bridges or constructs.
Tindera can use their power for defense and support too. He can even rapidly grow plants from the ground and sprout seeds, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.
Limitations
Rendered useless and inefficient in areas of isolation, seedless areas, and areas concentrated with infertile/barren soil.
High levels of radiation in a concentrated area may cause defects in the ability.
Temperature extremes, i.e. heat, cold, and elevations may isolate tamper with enhancement of effects.
Applications
Create plant barriers for protection.
Promote plant growth and vegetation.
Wrap opponents with vines.
Create mutant plants.
Levitate leaves in a telekinetic manner.
Can control fruits and vegetables, likely use them as weapons.
Water Temperature Manipulation: Tindera also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement.
Ice Spikes: Tindera can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water.
Ice Claws:, Ice Claws is a move where Tindera draws water around his fingers and freezes it. They can also be sent forward, shooting them at an opponent
Ice Spear: It involves freezing a stream of water and then sending the frozen result flying at the target
Ice Shield: Tindera can freeze an amount of water in front of him, creating a shield of ice.
Ice Discs: Tindera can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but all very thin and can be easily broken
Breath of Ice: A Tindera can use his breath to rapidly freeze objects, such as metallic chains and other object’s.
Water Knife: The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables Tindera to cut through metal, wood and stone.
Solid Control
- Spoiler:
In this stage Tindera’s control over the element of earth and solid thing’s increase. In this stage Tindera also get’s the control over metal. Tindera can control metal and metallic substances allowing him to make weapons or armor, or even floating platforms made of metal.
Limitations
Tindera can only control metal in the range of 5 meter’s.
Applications
Levitation of metal objects Bending
Construct objects made of metal.
Metallic Weapon Manipulation.
Control all metallic subtances.
Gain Dermal Armor by forming metal around one's body
Earth Launch: Tindera can quickly move rock beneath him and launch himself several tens of feet into the air, whether to catch airborne opponents or to travel faster.
Earth Shelter: This can be used by Tindera to create a shelter or dome which can provide an instant shelter in the wilderness.
Earth Compression: It is possible for Tindera to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock
Earth Mannequin: Tindera can cause human-like figures to sprout out of the ground and slide from place to place. He can use this for practice and to help cause distraction’s
Dust Cloud: By shaking the ground back and forth, Tindera can create dust clouds of various size to provide cover
Earth Tunneling: Tindera can move through the earth to out-maneuver their foes either by opening tunnels or by pulling the earth past them, literally swimming through the ground.
Earth Armor: Tindera can bring rocks, dusts, pebbles or crystals around himself and mold them to fit his body and create something similar to armor. This can also be used to hide inside the earth by bending the rock around them as a shell.
Earth Wave: Tindera can create a wave of earth to ride on and use it as a form of transportation
Earth Bomb: By sending a rock towards the ground, Tindera can cause massive damage as well as throw his opponents off their feet.
Air Control
- Spoiler:
In this control Tindera’s control over the element of Air just increases a little.
Limitations
Same as before
Applications
Air Vortex: A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent
Air Wake: By running in a circle and instantly building huge momentum, Tindera can shoot a blast of compressed air shaped like his body at a target.
Air Blades: This involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual
Mini-Tornado: This is a smaller scaled version of the air vortex which Tindera can use as a means of both combat and transport. By encircling himself in a spiraling air current, Tindera can travel at high speeds and even ascend near-vertical drops
Note he also get's all of his other power's
In Tindera’s Final form he gets the power’s of Reanimation
Tindera are able to cause dead beings to regain life, this life sometimes being tied to the animator, or sometimes being independent. Depending on the power of the person or thing being bout back to life.
Limitations
Reanimated targets may accidentally become zombies, undead or ghouls.
Effects may be limited to time.
Death of the animator may lead to death of the animated.
some might have to sacrifice a life in order to bring another back to life.
Applications
Resurrection.
Summon spirits/ghosts.
Communicate with corpses
Tindera can control and manipulate shadows in surrounding areas.
Dark Energy Construct: Tindera can craft tools, objects, weapons or other items out of ambient energy out of the shadow’s, Tindera may project a sword or a tank or armor or a shield. Often used both defensively and offensively constructs are usually simple,
Dark Energy Blast: Tindera can shoot huge rays of pure dark energy that can knock over or even obliterate dozens of targets, while slightly burning them.
Dark energy absorb: Tindera has the Ability to absorb shadows/dark energy into the body to increase physical capabilities.
Darkness Force-field Generation: Tindera can create force fields of shadow’s and pure dark energy to protect him from attacks. This shield can only take attacks up to one tier above Tindera’s
Darkness Cloaking: Tinder is able to cloak objects in the shadows. But a good amount of light would be able to dismiss the shadow’s and allow the object to be visible again.
Darkness Teleportation: Tindera is able to use the shadows around him to travel. Though he can only travel to other area’s with shadow’s and darkness. So this ability works best at night [/spoiler]
Seal of Touketsu: This is a seal that Tindera has had since a child. The is truly know information on the seal but that it seal's Tindera's Power's in his final stage so that they can only be activated for 5 post when activated. It is said that this seal is somehow connected to Touketsu and is what gives Tindera all of his respect and Loyalty to Touketsu. But none of this has ever been proven. The only true thing known about this seal is that it is a block on Tindera's power's and keep him from further reaching his true power's and ability's.
[/i]
____________________________________________________
☨Skill Sheet☨
____________________________________________________
[i]Pre approved 0-5-/i]
Racial Skills
- Za Koa Skill: Master
- Demon Magic: Master
- Shadow Movement: Advanced
- Akuma Kyōdo:Advanced
General Skills
- Durability: Advanced
- General Speed: Master
- Strength: Advanced
- Weapon Skill: Advanced
Will Skills
- Willpower/Determination: Advanced
- Mental Deduction: Master
- Pain Endurance: Adept
- Focus: Advanced
___________________________________________
☨Custom Weapons/Spells☨
___________________________________________________
Spells
3 Great Beast Summon
Alpha Summon
Flashlight Spell
Wolf SUmmon
Dabura Summon
5 Great Spirits Summon
Weapons
Stalkers
Tatsumasa
Android Boy
Tricked out BH1
____________________________________________
☨Role Play Sample☨
____________________________________________________
Role Play Sample:
- JJRower of Rock. And Souls.
- Joined : 2011-03-03
Posts : 5174
Age : 27
Location : , Location, Location!
Member Info
Platinum Points:
(20650/20000)
Tiers:
Re: Tindera: The Elemental Champion [APPROVED, 0-5-]
Sat Apr 14, 2012 9:42 am
Reapproved, Same Tier.
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
- Buddha
- Buddha
Re: Tindera: The Elemental Champion [APPROVED, 0-5-]
Thu May 10, 2012 3:44 am
I'll be moving this profile into Inactive Characters based on the fact that Elendril has posted up a leave from the site.
- JJRower of Rock. And Souls.
- Joined : 2011-03-03
Posts : 5174
Age : 27
Location : , Location, Location!
Member Info
Platinum Points:
(20650/20000)
Tiers:
Re: Tindera: The Elemental Champion [APPROVED, 0-5-]
Sat May 12, 2012 3:52 pm
Taking back Tindera at Elendril's request until he returns. See old application for RP Sample.
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
- Buddha
- Buddha
- GuestGuest
Re: Tindera: The Elemental Champion [APPROVED, 0-5-]
Thu Nov 01, 2012 9:48 am
This has been put into Archives!
Feel free to ask a staff member to move it back!
Permissions in this forum:
You cannot reply to topics in this forum