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[Spirit Class 5] Sophie Demaris
Sat Oct 26, 2024 11:31 am
INFORMATION DOSSIER
Basic Information
» Name: Sophie Demaris. » Alias': »» Sophie Geisleitt. »» Die Einzelgängerin. »» Lady of the Jewels. » Age: Twenties. » Birthday: July 7. » Gender: Female. » Race: Human [Quincy]. » Affiliation: »» Independent Contractor. »» Vandenreich [Formerly]. »» Weisekreis [Currently]. » Alignment: Lawful Neutral. » Marital Status: Single. » Nationality: Frankreich Province. » Sexuality: Heterosexual. » Ideal Mate: Low Maintenance. » Special Skill: Keeping her cool.......... » Height: 5'3" » Build: Curvy. » Hair Colour: Red. » Eye Colour: Red. |
Psychological Analysis
Aptly named for her personality, Sophie is a stern and rigid individual in character but not her behaviour. She is headstrong and stubborn which makes it difficult to tell her what to do once she has something in mind. She won't disobey her orders given to her but for Sophie the actual outcome is what matters and an adaptable mindset is important to achieving an objective. This leads to her being a bit of a stray bullet at times where she'll accomplish her goal but in an undesirable way or one that people disagree with.She has a habit of sticking her nose into business which she could otherwise ignore. For Sophie, she does not trust people to do it how she wants it to be done and as a result she rubs people the wrong way plenty of times. Stepping into a colleague's business and providing unwanted assistance or interference, she's the type of person that won't leave a stone unturned and it can be pretty frustrating to be on the receiving end of her curiosities.
Some could wonder if she was simply a contrarian by the way that she acts.
Growing up in Shadow Fall controlled Europe, one would expect that Sophie views them in a negative light. This is not exactly true since she possesses animosity towards those that try to enforce their own beliefs and values on others, especially on those of less power who can't resist. Her own free-spirited nature comes into clash with the idea of oppression and restriction of one's autonomy. She does not consider race as a metric to base prejudice off, rather the actions of that person and those they have associated with.
She is quite intelligent, in an analytical capacity it is easy for her to breakdown information and process. Esoteric science nonsense falls short on her though Sophie is incredibly good at reading a person's emotions and body language. People often complain that she appears to mindread sometimes by her ability to apply abductive reasoning. Sophie has been referred to as a prodigy and peculiarity due to the fact she was neither born a Quincy but took such little time to train into it and still reach the level she has in only a few years--she takes great offence to being called one though since she feels it downplays all the work she put in to get there.
Sophie is capable as a teacher and administrator hence her former position in Vandenreich, she would often manage some classes in the teaching of Quincy arts to people who desire to pursue them and deal with administration aspects of the Vandenreich. Particularly in diplomacy, internal affairs and resource management. It is not uncommon that she would work with the Sternritter division and she does not have much qualms about going onto a battlefield. This flexibility proves to be one of her greatest advantages.
CONNECTIONS & RELATIONS
» Alastair Demaris: Her brother, they don't particularly get along as she finds his desire to protect and look out for her to be annoying and conflicts with her goal to live her life the way she wants it. Regardless of the risks involved in it.
» Alastair Eisfluch: Her ex-boyfriend. They're still on good terms, as far as she considers. Their relationship is mutually beneficial and she could be known to take on favours from him in her capacity as an independent representative.
» Weisekreis: Weisekreis is a group of Quincy that she formed after stepping down from the Vandenreich. The group is neutral for the most part and not very large. While they do not boast very significant numbers they are primarily motivated with rediscovering Quincy culture so that ancient practices and techniques can be reintroduced into the modern world and preserved. They boast some success with developing tools and techniques that are shared with other Quincy such as business arrangements with the Vandenreich.
» Holy Roman Empire: A member by proxy of the region of parts of France becoming the Frankreich Province of the empire. She occupies no position of great importance but possesses citizenship. The business side of Weisekreis operates under Roman regulations as well, seeing a mutual benefit as for resources.
BACKGROUND INFORMATION
Sophie comes from France, particularly a remote area of France that her family set up to live in many years before her since they longed for a simple life. While never isolated she felt the weight of her tiny world on her shoulders a lot which conflicted with her inquisitive nature. She loved to play and interact with her brothers, being the only girl though besides her mother did weigh on her a bit.
She would often get into scuffles with her brothers while trying to playfight with them. Not caring about the fact she was a petite little girl, she lived pretty uneventfully up until the day her brother had a close call with death. Alastor's transition into Substitute Shinigami left their family one short, she knew she should be sad but she thought she could get some of the limelight now that one of her two brothers were off elsewhere. It did not. Her brother still ignored her for the most part and she grew bored, envious that Alastor was allowed to go off and enjoy himself and the world at large while she was just stuck here.
It is because of that she ran away. Travelling and getting out and about, seeing the world for what it really was. It was all so thrilling and eventually she was even able to make her way to America. She liked it here, there was something exciting and really enjoyable about the fact she was on the other side of the world than where she had been for all her life in her tiny box.
When World War Four happened though it was striking, she was saved multiple times by the intervention of the Vandenreich and the Gotei United, so much so that she felt compelled to enlist and insist on showing her appreciation to the group that had saved her through the troubled times.
Sophie thrived in the Vandenreich, she spent only a couple of months in her transition to a Quincy which was unnatural. Her hyper specialisation in the Quincy Spellcraft field and ability to dedicate herself made her rise up. Eventually settling as a member of a division within Albedochiffren where she could put her head to good use in the management of the organisation.
She skirted the line between outstanding and general, a promotion could be given to her but she didn't take it. For lack of a better word, she was content where she was in her situation. Her life in the City of Lights and the way she had developed, the work she did, the things she had seen in the world. For Sophie that was enough. Without the hotheaded temperament, she might like to settle down and just live comfortably for the rest of her life while doing her job.
She rose to the position of Administrator, operating her section with a smooth efficiency as she handled multiple ventures at a time. One such investigation she was running would cause her to meet her boyfriend at the time, she remembers it being pleasant but her ambitions and task orientated personality made her fickle and neglectful. Eventually, this caused a drift which resulted in their subsequent parting. She participated in the defence of the City of Lights when Ichigo Kurosaki attacked, assisting to mitigate damage with her spellcraft, and eventually attempting a counterattack that saw her easily defeated when the physical disparity was brought to her and saw her have a brush with death.
The failure of herself did not bother her in the aftermath but the events that played out damaged her faith in the organisation by being unable to rely on the people around her. Despite that she remained in her position but expanded her horizons in studying the quincy and their history. Prior to her stepping down she served a diplomatic role and represented Cyrus ast-Auramazda in relations with the Gotei United until finally stepping down to pursue her own ventures and having a small group of her subordinates follow in her footsteps.
She had returned home briefly, only to find parts of her country being taken as territory of the Holy Roman Empire after the events of World War 4. Rather than reject this she accepted it wholeheartedly and identified as a Roman citizen of Frankreich province. Ever the free spirit she could not accept her roots here however, and established the Weisekreis with her former subordinates.
Over the course of that time the Weisekreis made it their goal to investigate and rediscover lost pieces of the past for the Quincy race. The efforts drew attention from others that abided by the same pride towards their race, and they became a neutral group that looked to the interests of preserving the race rather than participating in conflicts or chasing revenge. It was during this when she distinguished the Mantic and Sophic schools of the Quincy.
The Mantic Arts were those that derive from the Founder and the five pillars but the ambitions of the Weisekreis shifted towards the Sophic Arts that were modern in origin and design. The ultimate goal of Sophie and the Weisekreis is to represent the interests of the Quincy as a whole and revolutionise how their operate within the new world.
NATURAL ABILITIES
» Natural Born Genius: Regarded as a prodigy by her superiors in the Vandenreich due to her ability to shift into the quincy arts with relatively little difficulty and grasp the concepts presented to her. It is Sophie's ability to grasp information that allowed her to take the mantle up in a few years and be considered not just a quincy but a master of spellcraft, and an expert in the other fields. Her ability to keep track of multiple things at once is crucial in her approach to the quincy arts, in not just the techniques she employs but the tools and forms that she channels her spirit weapons into.
» Quincy Pride: She has something of an ego, despite not being among the race from her heritage it can be called her own success with the rate that she developed which creates a strong resonance with the racial identity of the Quincy. Due to this she boasts an impressive level of mental fortitude when her pride is threatened, it is purely selfish and she is hardly a philanthropist of her race and its culture. It is because she is one though that she will not tolerate exploitation of it.
» Strategist: The primary combat of the quincy is at a distance and Sophie opts for the same style. Whether it is firing off attacks from a distance or preparing locations in advance to flip onto a target. Using her control over reishi she is able to precisely curve and ricochet her projectiles in manners that can allow them to move at impossible angles, making her attacks difficult to react to without understanding how a quincy fights for ranged combat.
Her preference is towards spellcraft though with many of her arts requiring Sophie to operate indirectly and over time. She plays to set-up a decisive victory condition while her spirit weapon operates in her stead to hold the enmity. Despite being athletic herself, she lacks the strength to compete on a physical confrontation in most situations and so she plays to the strengths of her mind.
QUINCY ABILITIES
» Blut Siedepunkt: A unique attribute of blut after her high-spec powers from before becoming a quincy adapted into her new state of being. The attribute of her family finds a home for itself in her blut and works by taking the functions of the two basic blut techniques and empowering them by using the inherited Boiling Blood attribute as the medium. It is not instaneous by any means though and Sophie needs to give her blood vessels a time to warm up until it hits an appropriate level for her blut system to enhance itself. Attempts to hit her boiling point before the appropriate timeframe has elapsed will only result in serious damage to her circulatory system and likely prove fatal.
» Blut Arterie: When using blut arterie, Sophie gains a potent increase of her strength and offensive qualities as long as it remains active. By using her spellcraft, unique enhancements can be applied to the reishi that is in her circulatory system to grant her more specific offensive boons.
Siedepunkt: After three consecutive posts of using blut arterie it will reach its boiling point. When it is brought to its "boiling point", Sophie's blut arterie can further increase her offensive capabilities to grant her a boost of 300% equivalent to a shinigami's shikai in power for a maximum of three posts before her body needs to cool down During this empowered state, Sophie's surrounded by an intense heat and can burn those around as a result of this aura which grants her a greater edge in close combat though she feels this heat herself and it feels like she is genuinely on fire for the three posts.
» Blut Vene: When using blut vene, Sophie gains a potent increase of her durability and defensive qualities as long as it remains active. By using her spellcraft, unique resistances can be applied to the reishi that is in her circulatory system to grant her more specific defensive boons.Siedepunkt: After three consecutive posts of using blut vene it will reach a boiling point. Upon hitting its climax, blut vene will also begin to grant her a special reishi resistance where the reishi inside her body will function like a repelling magnet to all incoming sources of reishi. It feels like she is coated in fire when using blut vene in this manner her body will feel like she is on fire from the inside and that all the liquid in her body is being evaporated. This state can only be maintained for three posts before the boiling point's repulsion will begin to affect her as well.
» Bifrost: The movement technique of the Quincy, steigen, though Sophie opted to refer to it as a name known by some old tribes of Germanic Quincy. It allows her to create pathways of reishi and ride along them to travel at high-speeds, it is highly energy efficient since it mostly relies on reishi rather than expending her reiryoku and physically initiating the movement with a step. With enough reishi it is possible to form platforms of reishi, creating pathways for not just herself but others as well.» Gerhilde: A Bifrost technique that Sophie employs as a distraction, leaving an obvious afterimage in her place to take the enmity of her opponent. She can create up to two afterimages in succession which is either used to allow for preparation or to make a surprise attack after confusing them.
» Ortlinde: A reverse approach to Bifrost where Sophie creates the destination rather than travels to it, using this anchor she is able to pull herself towards the destination or use it as a fixed point, such as using it to spin around as a change of direction.
» Siegrune: An alteration of the Bifrost technique which Sophie is able to utilise her spellcraft and steigen to create pathways for other people. She cannot use the technique herself while supporting another individual but in exchange she can essentially increase their speed beyond their own capabilities through the combined work of two individuals.
» Ortlinde: A reverse approach to Bifrost where Sophie creates the destination rather than travels to it, using this anchor she is able to pull herself towards the destination or use it as a fixed point, such as using it to spin around as a change of direction.
» Siegrune: An alteration of the Bifrost technique which Sophie is able to utilise her spellcraft and steigen to create pathways for other people. She cannot use the technique herself while supporting another individual but in exchange she can essentially increase their speed beyond their own capabilities through the combined work of two individuals.
Mantic Arts
» Quincy Art - Lichtfaden: Through the usage of her spellcraft, Sophie is able to generate glowing blue threads that originate from her fingers and utilise them in a plethora of ways. These strings make her incredible flexible since she can manipulate the properties and forms of the reishi strings. The sheer amount of uses with her threads is limited only by her creativeness, imagination is the limit. She is an expert sensor due to her ability to lay intangible threads that have no influence in the universe other than to serve as a connection to her mind, allowing her to track people as they pass through and cause her intangible threads to go taut which allows her to perceive it as a sense of feeling, with this she can easily track many people or evade them as required.
Another facet of her Lichtfaden can be her ability to form her wires to be tangible and their material varying from metal wire to actual woven threads. She can use her strings as extra-appendages, being able to grab at things by controlling her strings in a telekinetic fashion, using these threads she is able to achieve many different feats such as wrapping the threads around her body for extra-defence should she need it and even form constructs. She can use her threads offensively being able to bind, impale, whip and harm people with the use of her threads. The fact she is able to choose which material the threads are made of make it incredibly versatile as well since she can use silk, fabric, steel and even organic-based threads such as using muscle sinew.
» Lichtfaden - Marionette: By using Lichtfaden she is able to control herself like a puppet which allows for her to move regardless of status effects that would paralyse her. As long as she is alert and able to focus, Sophie can move around freely using reishi manipulation.
» Lichtfaden - Bauchredner: Bauchredner is a ritual that allows for her to utilise Marionette on a target, despite being the same ritual it requires some preparation. The ritual requires that Sophie utilise a tool in the shape of a doll, if she is able to collect a blood sample of the target she is able to create a connection between the doll and the target. By using Lichtfaden she is able to turn the doll into a puppet and force the target to move in the same way that her doll moves. While the easiest way to counteract Bauchredner is to inhibit it from the beginning, a strong enough or tactful enough opponent can feasibly break out or disrupt the control over them.
» Lichtfaden - Zünder: Creating her reishi threads, Sophie is able to ignite the threads much like one would a fuse for a bomb. By ensnaring targets or laying them around the area and using Zunder she is able to cause them all to rapidly be coated in fire before exploding.
» Ritual Formats: More than capable of creating and leading rituals, Sophie possesses multiple formats that she can employ which allows for a great deal of versatility and powerful spells. While some are not convenient to use in the midst of combat, Sophie is able to take measures to make them more practical - often at the expense of needing time for preparations before the battle even begins to ensure optimal usage.» Lichtfaden - Bauchredner: Bauchredner is a ritual that allows for her to utilise Marionette on a target, despite being the same ritual it requires some preparation. The ritual requires that Sophie utilise a tool in the shape of a doll, if she is able to collect a blood sample of the target she is able to create a connection between the doll and the target. By using Lichtfaden she is able to turn the doll into a puppet and force the target to move in the same way that her doll moves. While the easiest way to counteract Bauchredner is to inhibit it from the beginning, a strong enough or tactful enough opponent can feasibly break out or disrupt the control over them.
» Lichtfaden - Zünder: Creating her reishi threads, Sophie is able to ignite the threads much like one would a fuse for a bomb. By ensnaring targets or laying them around the area and using Zunder she is able to cause them all to rapidly be coated in fire before exploding.
» Ritual Format - Gjallarbru: A ritual format that requires materials to set up a gate. With the assistance of fellow spellcasters it becomes possible for the user to create a rainbow bridge as a pathway that can traverse the turbulence of the Garganta for travel between different dimensions. While possible, it is incredibly costly to set-up and a delicate process that takes multiple days so it is not a valuable tool for an emergency response.
» Ritual Format - Opfer: A ritual format which utilises sacrifice, the concept of giving something up in exchange for a result, or to empower the result. It comes from a tribe of Quincy that practiced human sacrifice and were shunned for it. Rediscovered by Weisekreis during an expedition to Argentina, Sophie and her collaborators were able to recycle the concept into more modern forms. This applies broadly to human sacrifice, the law of equivalent exchange in alchemy where something is sacrificed in exchange for a result. Sophie's Sophic Arts utilise this ritual format strongly by tributing crystals and transmuting it into magical effects.
» Ritual Format - Siegel: A ritual format that utilises symbols and sigils. It is a vast field of rituals due to the many different cultural origins of the quincy that range from European quincy that created runic symbols or others that made magic circles. Siegel is also the preferred ritual format that Sophie employs when sealing a spell inside of a catalyst such as ginto or inscribing it onto a tool that allows her to cast it and skip the incantation process.
» Ritual Format - Zeichen: The ritual format of Zeichen is one practiced by Sophie. The purpose of Zeichen is to establish a zone and evoke the symbol of Quincy-kind. By using seele schneider or other forms of Quincy tools to create the perimeter of the field, it creates a space where the Quincy can more easily control the reishi in this space that allows for different rituals to be utilised. It can be called one of the most basic forms of rituals due to the many effects that can be evoked using it.
» Ritual Format - Zeremonie: A ritual format that uses ceremony. They are very difficult rituals due to the demand of collaboration with others but come at the benefit of allowing Sophie to create and utilise Grade VII spells. A Zeremonie ritual is difficult to set-up but is also the easiest ritual to sustain as long as part of the collaborators remain involved in it's continued application, and boasts greater potency as more participants lend their power to these spells.
» Schools and Foundations: As a scholar of many different quincy cultures, Sophie possesses a level of versatility that is difficult for another quincy to hope to keep up with the different spheres that she pulls from. From Europe to the Middle East, Asia to the Americas, and in-between. Even if there is overlap in what the foundations can accomplish such as two different schools both casting a fire ball, it is her ability to opt to switch just to make it difficult for someone to predict the same spell.» Ritual Format - Opfer: A ritual format which utilises sacrifice, the concept of giving something up in exchange for a result, or to empower the result. It comes from a tribe of Quincy that practiced human sacrifice and were shunned for it. Rediscovered by Weisekreis during an expedition to Argentina, Sophie and her collaborators were able to recycle the concept into more modern forms. This applies broadly to human sacrifice, the law of equivalent exchange in alchemy where something is sacrificed in exchange for a result. Sophie's Sophic Arts utilise this ritual format strongly by tributing crystals and transmuting it into magical effects.
» Ritual Format - Siegel: A ritual format that utilises symbols and sigils. It is a vast field of rituals due to the many different cultural origins of the quincy that range from European quincy that created runic symbols or others that made magic circles. Siegel is also the preferred ritual format that Sophie employs when sealing a spell inside of a catalyst such as ginto or inscribing it onto a tool that allows her to cast it and skip the incantation process.
» Ritual Format - Zeichen: The ritual format of Zeichen is one practiced by Sophie. The purpose of Zeichen is to establish a zone and evoke the symbol of Quincy-kind. By using seele schneider or other forms of Quincy tools to create the perimeter of the field, it creates a space where the Quincy can more easily control the reishi in this space that allows for different rituals to be utilised. It can be called one of the most basic forms of rituals due to the many effects that can be evoked using it.
» Ritual Format - Zeremonie: A ritual format that uses ceremony. They are very difficult rituals due to the demand of collaboration with others but come at the benefit of allowing Sophie to create and utilise Grade VII spells. A Zeremonie ritual is difficult to set-up but is also the easiest ritual to sustain as long as part of the collaborators remain involved in it's continued application, and boasts greater potency as more participants lend their power to these spells.
There are innumerable methods over a myriad of different quincy tribes. It is due to this that practice and records need to be distinct. The records kept by Weisekreis can be as vast and authentic as possible but Sophie prefers streamline and efficiency when it comes to practice. This is how she came to her own taxonomy for the plethora of foundations she draws upon. This is found by her classifications of using gemstones to categorise them.
Sophic Arts
Sophic Arts are the true "modern" arts pursued by the Weisekreis which put emphasis on shifting away from the schools created by the Founder and the Pillars. She compares the Mantic Arts to alchemy but likens the Sophic Arts to chemistry. While there has been headway on their development, they are slow to be created and difficult to refine as they tread unknown territory compared to rediscovery or building off a foundation that pre-exists as found in the Mantic Arts.
» Sophic Art - Prismatrize: The Sophic Arts of Sophie revolve around precious stones. While represented by the jewels, the foundation of Prismatrize is the flow and transfer of energy. Specifically through the generation and control of jewels that she achieves a number of effects with. She has two primary approaches in the form of conjuring a jewel or setting a jewel. Conjured jewels are equipment and represent something being sealed within it but a set jewel is placed and grows into something. She cannot conjure a jewel in the same post she sets a jewel and vice-versa.
» Bernsteinhüter: Once per post, Sophie is able synthesise a jewel by mixing her reiryoku and ambient reishi. Unlike her rituals this is the equivalent of making a Silberröhre but she can also take it a step further and seal a spell into the jewel to save for later that allows her to cast it without expense, however if she seals a spell she cannot synthesise a jewel for as many rounds as the Grade of spell she sealed into the jewel i.e. Grade III spell puts it on a three round cool-down
» Bernsteinmeister: Once per post Sophie may place a jewel in her immediate vicinity. These jewels are able to be interacted with but are stationary unless a force acts on them that moves or destroys them. They are used in sacrificial rituals by transmuting them into fuel or into different magical effects in the way of spells. Due to their placement, they are also able to be used to set-up other rituals as well such as arranging a Zeichen ritual.
» Bernstein Überfluss: Due to her status as a Quincy, Sophie receives benefits by being in areas of dense reishi as opposed to the loose ambient reishi of the living world. In a place of dense reishi, Sophie can utilise one of the following boons:
1. Sophie can set two jewels instead of one per post
2. Sophie can conjure two jewels instead of one per post.
3. Edelstein-Ritter gains two jewels instead of one per post.
» Bernstein Zauberei: By utilising her set jewels from Bernsteinmeister. Sophie is able to bypass the need to state an aria and spell name through tributing her jewels to enact a spell. The number of jewels must equal the Grade of the spell she is trying to cast through Bernstein Zauberei. » Bernsteinmeister: Once per post Sophie may place a jewel in her immediate vicinity. These jewels are able to be interacted with but are stationary unless a force acts on them that moves or destroys them. They are used in sacrificial rituals by transmuting them into fuel or into different magical effects in the way of spells. Due to their placement, they are also able to be used to set-up other rituals as well such as arranging a Zeichen ritual.
» Bernstein Überfluss: Due to her status as a Quincy, Sophie receives benefits by being in areas of dense reishi as opposed to the loose ambient reishi of the living world. In a place of dense reishi, Sophie can utilise one of the following boons:
1. Sophie can set two jewels instead of one per post
2. Sophie can conjure two jewels instead of one per post.
3. Edelstein-Ritter gains two jewels instead of one per post.
EQUIPMENT
» Alfröðull: A tool that takes the form of a small golden discus that usually hangs off her waist. It is small enough to fit in the palm of her hand until it is activated. The tool becomes like a seele schneider but rather than a chainsaw it is a sawblade. While she is able to throw it as a weapon its true potential is when utilised in conjunction of Lichtfaden to cause it to weave and be manipulated in mid-air.
» Andvaranaut: A tool which she keeps on her person, it's conveniently disguised as a ring worn on her index finger. Andvaranaut is a tool which is designed to be used with a bow specifically. It will siphon ambient reishi to fuel itself like a battery, after nine posts in a reishi rich environment — eighteen in a non-reishi rich environment — it will greatly augment the next heilig pfeil shot by Sophie to make it 800% more powerful, though it does include release form benefits if she is using it with Vollstandig. This enhanced heilig pfeil is referred to as a "Gungnir Shot" due to being designed to be a decisive trump card if she is struggling.
» Brísingamen: Worn as a necklace, she is able to utilise Brísingamen as a makeshift bomb equivalent to a supercharged grenade if required though needs to replace it after every use. She only keeps one at any given time due to wielding it in plain sight.
» Dainsleif: A name Seele Schneider were known as in proto-Germanic tribes. She keeps 1-6 on her person, depending on if she has intentionally prepared for battle or not for the establishment of the Zeichen ritual format and to have a spare. Any further ones she require, she will try to create with Drucker's Alchemize Print.
» Rati: Two arrow tips that are disguised as earrings. Once taken off the earring becomes an arrow head as the shaft is generated out of reishi to be launched from a bow. Her Rati have impressive firepower due to being built to function like drills, allowing them to bore through most spiritual defences with ease and punch through flesh.
» Reginnaglar: Functionally totems made out of soul-synthesised silver, they appear as thin nails that are shaped like humanoids at the top. They are used for a variety of spellcraft whether that is setting up a ritual format instead of Seele Schneider or for the Bauchredner ritual.
» Silberröhre: She keeps approximately five on her person at any given time which allows for her to utilise spells or assist with the cost of spellcasting.
» Svalinn: It takes the form of a small tablet sized disc that remains in her pocket. It's purpose is to rapidly cool her down in case of her siedepunkt overwhelms her tolerance and causes damage. This cooling agent has the issue of making her unable to utilise siedepunkt for twenty-four hours after ingesting it.
PRIMARY SPIRIT WEAPON
» Name: Edelstein-Ritter
» Appearance:
» Ability: Edelstein-Ritter is a spirit weapon that serves as her knight. It differs from many other spirit weapons due to its almost autonomous nature but it takes advantage of her Lichtfaden and spellcraft that utilises jewels to exercise a powerful versatility and potency. This is partly due to it serving as the primary combatant in her stead.
» Edelstein Verbindung: Edelstein-Ritter functions like so, Sophie does not receive any physical attributes based on her spirit class. Any physical attributes above D - with the exception of Soul - are instead wielded by Edelstein-Ritter to fight in her stead. This does allow her to be very oppressive by having Edelstein-Ritter overwhelm an opponent while she stands off to the side but leaves her incredibly vulnerable. Even when Edelstein-Ritter is not manifested, this detriment remains in place and so Sophie is no different than a regular human in terms of physical capabilities.
» Regenbogen: Every round that Edelstein-Ritter is active it gains one of seven rainbow jewels to a maximum of seven, it will manifest with zero jewels but will retain these jewels for the thread if she dispels it and remanifests it. These jewels are core for the actual powers of her spirit weapon. Regenbogen has the detriment that it must spend a jewel to receive its boost as her primary spirit weapon meaning any action that Sophie does not spend one of her jewels will not allow it to gain the respective Kreuzen boost. Jewels from her Sophic Arts are not considered viable substitutes for the rainbow jewels.
» Brillanter Edelstein: If Edelstein-Ritter has seven jewels, Sophie is able to spend all seven jewels to empower her Quincy: Vollstandig spell or ritual. This overcharges the form to be on par with a Quincy: Letzt Stil and abide by the same timer. The downside of using Brillanter Edelstein is that she is unable to utilise her Quincy powers for a twenty-four hour period after the form ends.
» Splitterfusion: By shattering Edelstein-Ritter, Sophie is able to gather the fragments around a target and equip it to them via Lichtfaden. This can empower an ally or attempt to hinder a target. An ally could receive the benefit of increased protection and offensive capabilities as she can spend jewels of Regenbogen to empower an ally with her primary spirit boost but an enemy could find their movements being restricted.
» Regenbogen: Every round that Edelstein-Ritter is active it gains one of seven rainbow jewels to a maximum of seven, it will manifest with zero jewels but will retain these jewels for the thread if she dispels it and remanifests it. These jewels are core for the actual powers of her spirit weapon. Regenbogen has the detriment that it must spend a jewel to receive its boost as her primary spirit weapon meaning any action that Sophie does not spend one of her jewels will not allow it to gain the respective Kreuzen boost. Jewels from her Sophic Arts are not considered viable substitutes for the rainbow jewels.
» Brillanter Edelstein: If Edelstein-Ritter has seven jewels, Sophie is able to spend all seven jewels to empower her Quincy: Vollstandig spell or ritual. This overcharges the form to be on par with a Quincy: Letzt Stil and abide by the same timer. The downside of using Brillanter Edelstein is that she is unable to utilise her Quincy powers for a twenty-four hour period after the form ends.
» Splitterfusion: By shattering Edelstein-Ritter, Sophie is able to gather the fragments around a target and equip it to them via Lichtfaden. This can empower an ally or attempt to hinder a target. An ally could receive the benefit of increased protection and offensive capabilities as she can spend jewels of Regenbogen to empower an ally with her primary spirit boost but an enemy could find their movements being restricted.
SECONDARY SPIRIT WEAPONS
» Name: Freikugeln.
» Appearance: Sophie's spirit weapon is built with simplicity in mind to take advantage of the basic structure of her spirit weapon. The manifested spirit weapon takes the shape of numerous small jewels of many colours. Each ball is essentially a receptor to pull in spiritual particles when she releases it which causes them to glow and be telekinetically under her command. Using her control of spiritual particles she is able to change the shape of them to become a flock of projectile weapons. The primary usage though is to just use the cluster of floating spheres as bullets to move around and attack people while being receptors for her other spiritual abilities to channel through.
The ability of Freikugeln is in its numbers and ability to alter its form for maximum versatility. Despite its evolution since she departed her former position, it has not lost its ability to serve as catalysts for her spellcraft. To that extent it is not uncommon for her to use her many spheres as anchors for the Zeichen for subtle set-up of ritual fields or imbue different spells onto them.
» Infinite Shapes: Sophie's spirit weapon is made for the most convenient use possible. It's option of taking the shape of a plethora of small spheres makes it perfect for her to adjust and manipulate its appearance. This is accomplished by her using the small spheres as anchors and joints before linking them with reishi. Were she to require a bow, Sophie would align enough of her spheres to create a shaft before reishi formed between them and the spirit weapon became a bow.
Likewise, if she were to utilise the spheres to create the template of a shield, fill it with her reiryoku and reishi then it could take the appropriate shape. Sophie is not a person who looks for one tool to do every job, a single tool that does every job is more valuable.
» Name: DruckerLikewise, if she were to utilise the spheres to create the template of a shield, fill it with her reiryoku and reishi then it could take the appropriate shape. Sophie is not a person who looks for one tool to do every job, a single tool that does every job is more valuable.
» Appearance: A secondary spirit weapon that is supportive in application. It takes the form of a silver suitcase with a hole where the lock might be.
» Ability: The power of Drucker is to be a printer to fabricate tools with the required materials. Sophie is able to utilise her spellcraft to create the materials that Drucker can then absorb to fill the moulds that it makes of tools - allowing it to print out the required tool for her to remove from the suitcase. Ambient reishi and reiryoku is absorbed and the matter is transmuted into soul-synthesised silver.
» Alchemize Print: The purpose of Drucker is to be able to pour fuel into the suitcase through the hole in the suitcase. By adjusting the "mould" inside of the suitcase she is able to utilise the spirit weapon to synthesise tools of the quincy such as silver tube containers, seele schneider, or whatnot.
QUINCY: Hochzeit
Quincy: Hochzeit is a hybrid of Gebet and Kreuzen, thus requiring Advanced in both, as it equips the primary spirit weapon with the user that distinguishes it from the Quincy: Vollstandig spell - it is still considered a Quincy: Vollstandig for mechanical purposes.
» Name: Edelstein Ritterdame.
» Appearance: To initiate her form, Sophie grips her hair and runs her hand through it, causing it to glow brightly before she is encased in a crystal which can serve as a temporary barrier. This crystal breaks to reveal her Quincy: Vollstandig while increasing her size to be eight feet tall. If the form is released through the spell she only has one jewel to utilise, however she will gain an additional jewel for each person involved in a Grade VII Vollstandig ritual.
» Ability: Edelstein Ritterdame is a powerful form that fuses her with her primary spirit weapon. This "returns" her physical attributes to her for the duration of this form as opposed to manifesting through her knight but she cannot manifest a spirit weapon during this state. This does come at the advantage where she is considered her "primary spirit weapon" during the Hochzeit and grants her the appropriate boost.
» Ritual Activation: Due to her mastery of spellcraft, Sophie has developed a second method to releasing the Quincy: Vollstandig using rituals and collaborative spellcraft. This raises a Grade II Vollstandig to a Grade VII Vollstandig, Sophie refers to a Grade VII Vollstandig as one of her greatest innovations. It works through leading a ritual, this has the issue of requiring the person to set-up a ritual and once ready to begin they are able to activate their form as a Zeremonie ritual.
A ritual requires the collaborators to provide some of their own reiryoku for the activation process which raises the ritual leader's Vollstandig's potency by 100% for each person involved in the ritual up to twice as much as the normal output of the release form. It is still a prototype and has an issue, the collaborators of the ritual cannot utilise their own vollstandig's as long as the Grade VII Vollstandig is active, requiring them to dismiss the form or be knocked from their Vollstandig for the people involved to be able to use their own.
» Kaleidoskop: The Rainbow Jewels are the primary source of the power for Sophie's Hochzeit, this is where her ability to activate it as a ritual can drastically improve its effectiveness by granting her an additional jewel for every person involved in the ritual and not requiring her to swap them out. In a ritual Hochzeit Sophie cannot alter the jewels after they have been declared but in a standard release she is able to reconfigure the jewel once per post. She cannot utilise a rainbow jewel effect in the same post that she alters it.
» Flight: Within her release form Sophie is capable of flight, even in areas where flight is not possible. This is a passive function common to many users, Sophie's flight is more like ice-skating through the air rather than flying.
» Rubin: Utilising Rubin allows for her to "rank-up" all jewels she has placed worth two jewels instead of one for the sake of casting spells. It's cool-down is determined by how many jewels she ranked up with Rubin.
» Bernstein: Utilising Bernstein allows for her to redirect attacks or absorb a detriment from an ally - if appropriate - so that the attack is redirected towards her or something like a binding spell is transferred to herself instead of an ally.
» Topas: Utilising Topas allows for her to swap places with a jewel whether that is a conjured jewel that she has thrown or a jewel that she has placed that allows for her to reposition herself quickly. There is a delay in the swap as the jewel will grow and transform into Sophie while the position where she was will transform into the jewel that makes it harder to use offensively as opposed to evasively.
» Smaragd: Utilising Smaragd allows for her to remake a destroyed jewel from Bernsteinmeister or Bernsteinhüter. This recreated jewel will retain its properties. Smaragd must be used immediately after the jewel was destroyed.
» Kobalt: Utilising Kobalt allows for Sophie to sacrifice jewels to reconstruct damage to her body. This differs from a healing spell as she is not regenerating her wounds which allows for her to use jewels to construct a new arm or organ that will fuse with her body to work as a band-aid solution.
» Saphir: Utilising Saphir allows for Sophie to create a double-jewel with Bernsteinhüter. A double-jewel is similar to a twofold incantation kido where two spells are merged into one.
» Amethyst: Utilising Amythest allows for Sophie to absorb jewels to replenish her reiryoku as they are created from her reiruyoku and ambient reishi in the first place. This is usually a positive return as she will be drawing in the reiryoku she spent and the ambient reishi that was mixed with it to recover her stamina.
» Brillanter Funke: Can only be used if Sophie has at least seven jewels from a ritual activation or she activated Edelstein-Ritterdame with Brillanter Edelstein. There are two forms of it. The seven jewels will either circle around her and detonate outwards to cause destruction in a wide area or they will spin in front of her before firing a concentrated beam that only travels in one direction. By destroying all of her jewels she can releases the full potency of her Soul and utilises all of her reiryoku and the ambient reishi around her in a prismatic attack that causes her to pass out from exhaustion after it has drained all her stamina.
» Rubin: Utilising Rubin allows for her to "rank-up" all jewels she has placed worth two jewels instead of one for the sake of casting spells. It's cool-down is determined by how many jewels she ranked up with Rubin.
» Bernstein: Utilising Bernstein allows for her to redirect attacks or absorb a detriment from an ally - if appropriate - so that the attack is redirected towards her or something like a binding spell is transferred to herself instead of an ally.
» Topas: Utilising Topas allows for her to swap places with a jewel whether that is a conjured jewel that she has thrown or a jewel that she has placed that allows for her to reposition herself quickly. There is a delay in the swap as the jewel will grow and transform into Sophie while the position where she was will transform into the jewel that makes it harder to use offensively as opposed to evasively.
» Smaragd: Utilising Smaragd allows for her to remake a destroyed jewel from Bernsteinmeister or Bernsteinhüter. This recreated jewel will retain its properties. Smaragd must be used immediately after the jewel was destroyed.
» Kobalt: Utilising Kobalt allows for Sophie to sacrifice jewels to reconstruct damage to her body. This differs from a healing spell as she is not regenerating her wounds which allows for her to use jewels to construct a new arm or organ that will fuse with her body to work as a band-aid solution.
» Saphir: Utilising Saphir allows for Sophie to create a double-jewel with Bernsteinhüter. A double-jewel is similar to a twofold incantation kido where two spells are merged into one.
» Amethyst: Utilising Amythest allows for Sophie to absorb jewels to replenish her reiryoku as they are created from her reiruyoku and ambient reishi in the first place. This is usually a positive return as she will be drawing in the reiryoku she spent and the ambient reishi that was mixed with it to recover her stamina.
» Brillanter Funke: Can only be used if Sophie has at least seven jewels from a ritual activation or she activated Edelstein-Ritterdame with Brillanter Edelstein. There are two forms of it. The seven jewels will either circle around her and detonate outwards to cause destruction in a wide area or they will spin in front of her before firing a concentrated beam that only travels in one direction. By destroying all of her jewels she can releases the full potency of her Soul and utilises all of her reiryoku and the ambient reishi around her in a prismatic attack that causes her to pass out from exhaustion after it has drained all her stamina.
SKILL SHEETS & INFORMATION
General Attributes
» Durability: C
» Speed: D
» Strength: C
» Soul: B
Mental Skills
» Willpower: Adept
» Deduction: Advanced
» Focus: Adept
Quincy Skills
» Blut: Advanced
» Kreuzen: Advanced
» Gebet: Elite
» Steigen: Advanced
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Re: [Spirit Class 5] Sophie Demaris
Wed Oct 30, 2024 6:38 pm
[mod]
Willpower: Adept
Deduction: Advanced
Focus: Adept
Racial Skills
Blut: Advanced
Kreuzen: Advanced
Gebet: Elite
Steigen: Advanced
Spirit Class: 5
Comments/Notes: Your challenge was accepted.
[/mod]
- Spoiler:
- Blut Siedepunkt: [...]The attribute of her family finds a home for itself in her blut and works by taking the functions of the two basic blut techniques and empowering them by using the inherited Boiling Blood attribute as the medium.
» Ritual Format - Opfer:
Edelstein-Ritter: [...]Any physical attributes above D - with the exception of Soul - are instead wielded by Edelstein-Ritter to fight in her stead*.[...]
* The baseline of Edelstein-Ritter is considered E as well so for Sophie's physical attributes to remain D it will detract from the pool of points i.e. Edelstein-Ritter will have physical attributes -1 Sophie's physical attributes.
Regenbogen
Willpower: Adept
Deduction: Advanced
Focus: Adept
Racial Skills
Blut: Advanced
Kreuzen: Advanced
Gebet: Elite
Steigen: Advanced
Spirit Class: 5
Comments/Notes: Your challenge was accepted.
Application Approved
[/mod]
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Re: [Spirit Class 5] Sophie Demaris
Wed Oct 30, 2024 6:55 pm
1. My mistake, this is one of those made character related to another character and information is translated without clarity. Boiling Blood refers to her familial trait which her brother still uses and who she is derived from. Sophie's was adapted into her blut as a high-spec human that became a quincy.
2. Opfer has been clarified to include the following "This applies broadly to human sacrifice, the law of equivalent exchange in alchemy where something is sacrificed in exchange for a result. Sophie's Sophic Arts utilise this ritual format strongly by tributing crystals and transmuting it into magical effects."
3. It was hard to convey. The best I can provide for visual clarity as to what the second paragraph is intending to explain is this, which is Edelstein-Ritter will have -1 and she will have Ds unless she enters Quincy: Hochzeit and then she has her actual spread. These are intended to be static and immutable, remaining within her allocation of points as opposed to trying to leverage adjusting her attributes or having more than she should otherwise possess.
General Attributes (Example)
» Durability: A
» Speed: A
» Strength: A
» Soul: A
Sophie [Edelstein-Ritter]:
» Durability: D [.B]
» Speed: D [.B]
» Strength: D [.B]
» Soul: A [—]
4. Clarified Regenbogen as well as adding a clause that her jewels from the Sophic Arts section are not substitutes for the jewels of Regenbogen for clarity.
» Boiling Blood: His familial trait that labelled him a supernatural human before he became a shinigami. His family's ability stems from their energy having a certain heat to it. It can feel incredibly hot and be difficult to be within if the target is significantly weaker than Alastor's own power. The important thing to note is though that this is not directly an effect caused from his energy, the phenomenon can be transferred to his energy as a medium. This heat is closer to something based off their mentality and will, this is why a lot of the de Maris tend to be hot-headed, these psychological traits are very important to make the heat effect become stronger, otherwise it doesn't develop as fast and only relies on getting stronger by the user's body being worked and strengthened through exertion and effort."
https://www.platinumhearts.net/t22588-spirit-class-4-alastor-de-maris
2. Opfer has been clarified to include the following "This applies broadly to human sacrifice, the law of equivalent exchange in alchemy where something is sacrificed in exchange for a result. Sophie's Sophic Arts utilise this ritual format strongly by tributing crystals and transmuting it into magical effects."
3. It was hard to convey. The best I can provide for visual clarity as to what the second paragraph is intending to explain is this, which is Edelstein-Ritter will have -1 and she will have Ds unless she enters Quincy: Hochzeit and then she has her actual spread. These are intended to be static and immutable, remaining within her allocation of points as opposed to trying to leverage adjusting her attributes or having more than she should otherwise possess.
General Attributes (Example)
» Durability: A
» Speed: A
» Strength: A
» Soul: A
Sophie [Edelstein-Ritter]:
» Durability: D [.B]
» Speed: D [.B]
» Strength: D [.B]
» Soul: A [—]
4. Clarified Regenbogen as well as adding a clause that her jewels from the Sophic Arts section are not substitutes for the jewels of Regenbogen for clarity.
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