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[Spirit Class 7 | Hazard C] Antonetta Ovide
Fri Feb 11, 2022 11:14 am
INFORMATION DOSSIER
Basic Information
○ Name: Antonetta Ovide. ○ Alias': As many as she needs. ○ Age: Unknown. ○ Birthday: Varies. ○ Gender: Female. ○ Race: High-Spec Human [Fullbringer]. ○ Affiliation: Duvalier Group. Claudia; her sisters. ○ Alignment: True Neutral. ○ Marital Status: Single. ○ Sexual Orientation: Asexual. ○ Nationality: N/A. ○ Special Skill: Contorting herself into a box. ○ Height: 5'7". ○ Build: Fit. ○ Hair Colour: White. ○ Eye Colour: Blue. |
Psychological Analysis
Antonetta is a unassuming individual, at a glance she is lacking in exceptional qualities. She did not present any exceptional talents in simulated testing environment and training, failing far more frequently than the Arlette and not showing much in the form of pragmatism. It is about halfway through the testing that it became apparent that she was deceiving us after one staff member was seduced and incapacitated in an attempt to escape but to no avail. Despite the fact that her abilities were made aware she continues to behave as though she is mundane irregardless. She will persist to maintain this charade no matter what is happening and her composure doesn't change under any circumstances.
After the cracking of her outer shell it became easier to notice other attributes of her character, she is very childish with a strong fixation on toys. Her definition of toys being nebulously able to be defined as anything that can be used to amuse her or grant momentary satisfaction. Somewhere along the course of her training - potentially in the combat simulations she began to view humans as toys due to gaining amusement out of killing them in the same vein one might enjoy a video game.
This has left an impression on her but somewhere she developed a connection with felines, her fullbring being able to manifest in them and while it initially only worked in a single subject. After the series of replacements she underwent, Antonetta's fullbring has adapted to be able to manifest in any specific cat due to a general fondness. She will surround herself with cats and enjoys their presence but she is also perhaps with a darkside to rival even the Eliane-model.
Antonetta enjoys playing with humans although the crux of this reason is due to dehumanising them moreso than actual enjoyment of terrorising them for the sake of being humans. It is because of this that she will utilise them and then be done with them, at some point around the thirtieth incarnation she demonstrated using her fullbring power to let a cat torture and kill one of her target's like one would a mouse. This behaviour has not presented itself since this instance.
She is exceptionally charismatic and almost jubilant with her attitude towards work, behaving as though she is willing to put in the hard work to get where she needs to be and underplaying herself. She is highly manipulative and will try to garner affection of those around her, twisting a situation and facts to suit her own narrative which makes it easier take advantage of them.
In some strange way this does reflect in her personality, a genuine kind of twisted care towards her genetic relatives but a strong desire to be spoilt as a youngest child that could do no wrong and receive all of the praise it can get from her family.
Alena Chevalier PhD. ~ Antonetta Program.
BACKGROUND INFORMATION
Created as a second generation model with her sister Wolfina, she succeeds Arlette and Eliane Ovide as the first generation. Created as a bodyguard to serve and assist Claudia as required she is quite new to the world and fresh off the oven. She has no real life so to speak of, a greatly accrued amount of combat testing and simulated training to make her a perfected killing machine as a tool for the sole purpose of protecting Claudia and realising that woman's goals.
As far as actual life experience she has no actual social background, a couple of aliases which have been cultivated into achieving whatever she needs. The world as a whole is alien when she knows only the life of a bodyguard and not having a chance to come to terms with what a normal life might be like. Maybe she'll make a life for herself now.
Or maybe she'll just have a fun time of it and play as many games as she can before she dies and repeats it all over again.
POWERS AND ABILITIES
» Genetic Augmentation: Her genetic body is created to be a leg up above normal individuals, similar to her sisters Antonetta demonstrates absurd level of augmentation which makes her far more powerful in the ways of speed and durability, her immune system is infalliable to most diseases and toxins, secondary organs to assist in the event of serious damage to her primary organ. Her strength is lacking compared to her sister's though she makes up for it by possessing a couple of extra aftermarket upgrades into her physical body.
Due to the nature of her being able to be replaced, Antonetta is able to respawn after her death as long as the facilities remain able to produce her. However, upon death all body augmentations would be lost as these are only for this iteration of Antonetta.
- Acidic Body Fluids: When her saliva and blood are mixed together she is able to turn it into a potent solvent which can melt through spiritually reinforced metal. Against organic targets it is highly dangerous, her own genetic composition is able to negate this. Primarily used as an assassination method by kissing a target after biting her tongue to bleed.
- Oxygen Recycling: Her body is extremely effecient to the point that she can take a single deep breath and hold it for an hour underwater, this has the issue that punching her underwater or being startled may make her lose her focus and cause her to need to surface.
- Enhanced Vision: Allows for her to see multiple spectrums without the aid of tools, she can see in the dark, pick up heat signatures and even visualise the UV spectrum on top of her already heightened senses which allow for her to react immediately as required.
- Pheromones: Antonetta is adept at being able to release specific pheromones that target those around her which create subtle hints to people around her, she can use it to try and manipulate people's reactions which vary from helping to try and seduce a target or disrupt them such as releasing a pheromone that makes people around her cry to make it difficult to see for a momentary advantage.
- Play Possum: Sometimes you need to play dead and Antonetta's body is able to emulate a death-like state, her very body entering a stasis where she is put into this state and unable to act until the time has passed. By playing dead she enters this state for an hour to a day; or for the rest of the thread, there is no guarantee that she may not be dead at the end of this though if her body is playing dead in a battlefield.
» Simulated Experience: Despite being a clone and having never undergone a genuine upbringing, she has lived through several thousand years of combat simulations before having been introduced to the greater world at large. As such, she carries the hardened knowledge of the battlefield similar to her siblings that most only find after years in the killing fields, though it must be noted that many of their simulations are not mere electronic exercises, but rather direct recreations of real battles, and on several occasions she have been left to simply experience the aftermath of failed exercises so as to impart the importance of success onto her.
Any environment, any foe, any circumstance, has been drilled in to a degree that would likely have broken many and Antonetta is by far considered the one that failed the most in this testing - if primarily due to her own reluctance to showcase herself.
» Full Manifestation Art: The ability of a Fullbringer which is to pull on the soul within all matter around him to achieve various effects. She is able to utilise this to achieve a high-speed movement called Bringer Light which allows for her to take the soul of the air or whatever she is standing on, and slingshot herself, perform various maneuvers that should be impossible. Additionally, she is able to warp physical matter in ways that it shouldn't be able too such as bending or twisting steel when it should snap, turn glass to liquid and then reform it to solid afterwards.
The scope of this actual ability is based only as the requirement of Antonetta being able to expend in the way of stamina to bend the souls into the appropriate shape, form or space - this making it more like a muscle that needs to be exercised. It's full potency is scaled off her Mediumship due to her reaching out and trying to interact with the small 'souls' of the world around her and flow her power into it.
» Power Transference: By willingly sharing her Fullbring she can pass it onto another Fullbringer or Shinigami and grant them access to it but that's unlikely to ever happen. If she were to hypothetically weaken or deal mortal damage to another fullbringer she might be able to siphon off their fullbring for additional power and push her own Cat and Mouse to a greater level of power.
» Hueco Mundo Affinity: A passive ability, she receives a 20% effectiveness to her abilities while in the realm of Hueco Mundo, a heightened rate of growth and can see powers developing a lot quicker. Additionally, she is highly resistant to the corruptive attributes of hollow reiatsu compared to other humans due to her own reiryoku having a similar alignment.
FULLBRING INFORMATION
» Fullbring Name: Cat and Mouse.
» Fullbring Appearance: Her fullbring is manifested through a feline, it does not require any particular feline to materialise. As long as the individual target in question is something that she can determine to be a cat - she has shown the ability to utilise this ability through anything from lions, tigers, jaguars, cheetahs or house cats - to name a few. By manifesting her Fullbring, she is able to induce a transformation in the target which turns them into a potent familiar that operates with her.
Antonetta can only have one cat at a time. Only being able to latch onto another cat after said cat dies or she dies and is remade by Claudia.
» Fullbring Ability: Upon activating, she is able to evoke her fullbring in a cat. This cat falls under the subject of her power, allowing for her to manipulate factors such as size, shape and power. An example of this is that she can enlarge the simple house cat to be as large as a tiger potentially or larger with enough spiritual power to burn; possess unrealistic levels of strength etc. The true purpose of her fullbring though is to designate the "mouse".
Upon designating a mouse with a touch, the target deals substantially reduced damage against and receive substantially higher damage from Antonetta and the cat that she is channeling this through. On the flip side they see their speed raising up a whole sub-tier capping at Elite due to the mouse being more evasive. The 'mouse' status needs to be reapplied every three posts by physical contact again, there can only be one mouse designated at a time.
EQUIPMENT AND INVENTORY
» Section 12 Equipment: As one of Claudia’s personal guards, as well as the only women alive for whom Claudia has even the faintest degree of care, Antonetta is outfitted with the absolute pinnacle of Carrington Developments’ arms and defense technology.
Of this equipment, the vast majority of it comes from Carrington’s Section 12, dedicated to the most radical and innovative developments and given the most extensive funding for its research. Much of this equipment is specialized and advanced enough that, even with the extensive resources of the Duvalier Group, and the financial boon of subsidies from the Vastimian government, it simply is not feasible for any large scale manufacturing. Of these technologies, the most deadly (and also the least visually obvious) are specialized ammunition and body armor designed to interfere with spiritual defenses and attacks, by usage of a proprietary alloy which incorporates sekkiseki without compromising the overall structural integrity of the projectile or the body armor itself.
While spiritual attacks against her are not totally negated, they are tremendously reduced in efficacy, and even the most powerful of spiritual defenses are no different from a mundane blockade when fired on with this specialised ammunition.
SKILLS SHEETS AND INFORMATION
General Skills
- Durability: Advanced.
- General Speed: Advanced.
- Strength: Adept.
- Martial Skill: Advanced.
Will Skills
- Willpower/Determination: Adept.
- Mental Deduction: Advanced.
- Focus: Advanced.
Human Skills
- Power Control: Advanced.
- Physical Augmentation: Adept.
- Spiritual Adaptation: Advanced.
- Mediumship: Advanced.
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Re: [Spirit Class 7 | Hazard C] Antonetta Ovide
Wed Feb 16, 2022 4:14 pm
[mod]History: way too little; it isn't even 10 sentences, let alone justifying her skill sheets; in particular, her Advanced high-spec skills and Advanced Mental Deduction.
Tier:
Comments:
[/mod]
Application Checklist
- Name [X]
- Appropriate Age [O]
- Gender [X]
- Appearance Present [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [O]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
Hazard Rankings
- Overall:
- Power:
- Influence:
- Resources:
Tier:
Comments:
[/mod]
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Re: [Spirit Class 7 | Hazard C] Antonetta Ovide
Wed Mar 09, 2022 4:12 pm
Opting into changing her status from player character to NPC after discussions with Locke and my own thoughts on it as well.
- SageLord of the Understream
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Re: [Spirit Class 7 | Hazard C] Antonetta Ovide
Mon Mar 21, 2022 7:52 am
[mod]
Tier: 4-2
Comments: Just to make explicit note, this sets precedence up for changing fullbring objects.
[/mod]
Hazard Rankings
- Overall: C
- Power: D
- Influence: C
- Resources: A
Tier: 4-2
Comments: Just to make explicit note, this sets precedence up for changing fullbring objects.
[/mod]
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