Dainsleif II
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Dainsleif II
Wed Mar 02, 2011 6:12 pm
Demon Spell
- Name: Dainsleif II
- Type: Other (Similar in style to tracing, yet offensive at the same time)
- Prayer: Touketsu would like you to see the Curse of Revenge
- Effects: 2-1 is the minimum tier requires to use this spell, with tier 0-4 and up being able to fire two at once. Upon completing the chant, the user fires a modified version of the Replicated Dainsleif at the adversary, out of the user's palm(s), the sword moving as fast as an arrow shot out by a quincy. Unlike the ordinary Dainsleif Replica, this version is specifically modified to retain the incredible piercing might of the original Dainsleif, while limiting the weapon to a single ability, Volatile Insertion. This specific ability is amplified to be more devastating, compared to the original version. Unlike the ordinary Replica, Dainslief II retains its powers, as well as its red, crimson appearance, regardless that the user is not holding the handle of it.
Volatile insertion:By penetrating any object with the blade, the blade imediately fills up the pierced area with its destructive energies, the affected area glowing in a tone of rich, cimron energy, bright white cracks will appear on the object at first, the cracks becoming more and more luminous with every second. The affected area is as large as the corresponding blast radius (If the object is smaller than the blast radius, the blast radius remains the same, nonetheless.) The affected area will then explode, in a burst of searing hot, reddish haze (if the target is a person, thenthe explosion will occur around that person, rather than from the inside out). The longer the sword is inside the object, the bigger the resulting explosion shall be.
Rate: Sword embedded for one post, 8 meter blast radius, mid damage.
Embedded 2 posts, 16 meter blast radius, high damage.
Embedded 3 posts: a cluster of 10 explosions, in the span of 1 second, each with an 8 meter blast radius, total distance covered by cluster explosions being 32 meters, very high damage overall - Notes:When the user uses this spell, it will also cost 15% of that user's total health, the damage taking form of a powerful burning sensation from deep inside. The spell costs a moderate amount of energy to use, in addition to the health cost.
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Re: Dainsleif II
Wed Mar 02, 2011 8:57 pm
Approved
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