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Three Spells
Wed Feb 26, 2020 10:12 pm
» Kido Spell Name: Rakshasa Chains:
» Kido Spell Type: Defensive/Bakudo
» Kido Spell Usage:Restricted to Takehiko
»Kido Number [Optional]: 40
»Kido Incantation: Just it's Name
» Kido Spell Effects: Gold chains spring from the air and ground around Takehiko. These bear chains and symbols on them of a divine nature. Making them appear almost like a being is pulling them tightly. These last for five turns before vanishing completely. When wrapped around the target they are pulled tightly.
» Kido Spell Name: Goddess Tear
» Kido Spell Type: Healing
» Kido Spell Usage: Takehiko Kuchiki Restricted
»Kido Number [Optional]:50
»Kido Incantation: Saying it's name.
» Kido Spell Effects: It lasts until the wounds within the body are treated. But it also treats anything abnormal within the body. Scabs within the eyes and other such problems are mended. This technique is done by bringing the user's finger over someone. Releasing a crimson glowing orb from the index finger over a body. This splashes upon the skin feeling both hot and cold. As it surges into the body but doesn't cause pain or discomfort. It begins quickly mending the damage and abnormal instances. It can reconnect damaged nerves and repair large degrees of it to the body. Though there is a catch to this power. It uses Takehiko's blood as a catalyst to begin. Thus the amount taken can increase the power of this Kaido spell. Further enhancing it to greater potential. Developing a special technique after Keiko so he may help more. This power is far stronger then Pain killers, managing to entirely numb the nervous system it pours through. Eliminating the pain and giving a sensation of being drunk.
» Notes: [Any extra information to add? If not, N/A this section]
» Kido Spell Name:
Shin no Ippō - Spell of Frozen Terror:
» Kido Spell Type: Defensive
» Kido Spell Usage: Restricted to Takehiko
»Kido Number [Optional]: 20
»Kido Incantation:Just it's Name
» Kido Spell Effects: By extending his hand outwards he releases a pounding pulse from his hand. This, in turn, freezes those with lower-tier still. Making them unable to move for five turns when used. This spell is around rank 20. And can be broken though it does have a higher rank version. At rank fifty that can render weak enemies completely unconscious acting as a knockout move. Takehiko developed this for two reasons after the Keiko incident. Discovering that he was unable to put her to rest by simple means. A powerful Bakudo would have been extremely helpful. For the moments when Shinten may fail him. But also he's able to use this on multiple targets.
» Notes: [Any extra information to add? If not, N/A this section]
Re: Three Spells
Wed Apr 22, 2020 10:01 pm
» Kido Spell Effects: By extending his hand outwards he releases a pounding pulse from his hand. This, in turn, freezes those with weak energy still. Making them unable to move for five turns when used. This spell is around rank 20. And can be broken though it does have a higher rank version. At rank fifty that can render weak enemies completely unconscious acting as a knockout move. Takehiko developed this for two reasons after the Keiko incident. Discovering that he was unable to put her to rest by simple means. A powerful Bakudo would have been extremely helpful. For the moments when Shinten may fail him. But also he's able to use this on multiple targets.
Can you better define what weak energy is? I'd also probably lower the amount of time this is active to 2-3 post.
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