- MistahJayEstablished Member
- Joined : 2018-03-28
Posts : 105
Orb of Alteration
Wed Jul 10, 2019 12:33 pm
» Spell Name:Orb of Alteration
» Demon Spell Type: Special Weapon
» Demon Spell Usage: She can use it, but it can be applied to anyone.
» Prayer: N/A
» Effects:
This orb comprises of two forms/ modes to be used in.
The first is a very supportive mode, allowing other players to receive energy directly from her, through the orb. As the Danava of Change, Saiya's energy isn't 100% demonic, and rather an estranged malleable type of energy that can act similarly to most other energy types. With that being said, her energy is unique in the fact that it can be actively given to anyone without affecting herself or the person receiving the treatment. When she wants to use the orb in this way, she can split it down to a more personal level, allowing an orb to attach itself as a lavender tether to the ally of her choice. With this tether, it will automatically track the ally chosen giving "+" of energy per post it is active. The orbs can stack on top of one another, but keeping in mind that although they can stack, she is still giving away her energy to cast the spell, and her energy to make the effects occur. Therefore to give someone the orb she would be losing "--" in energy on the initial cast, plus "-" for every post that the orb is active on the ally. Casting more would cause the same effect, meaning after casting 3 or more of these orbs, it's possible she could loose a full tier worth of energy to cast all of them, plus the drain of having 3 orbs giving away her energy at "---" for each post they are active. Unlike most spell effects there's no "duration" to how long this spell can be active, but again, she is sacrificing a lot of her energy to continue to keep it active, therefore it is up to her to figure out where she can stop giving away her energy. Once the effect stops, her energy restores by "++" for every post that the orb is off an ally.
The second usage for this orb is for a more offensive styled usage. Referring back to how her energy is essentially a malleable interpretation of most energy types, when she attacks an opponent with an orb she can absorb energy off of their body and make it into her own. She can do this in one of two ways. Similarly to the energy giving orb, she can create a vibrant teal tether to latch onto an opponent and have the tether slowly drain energy off of their body. The tether itself can not be "broken", meaning that slashing, punching, or casting spells on the tether itself will not "stop" the connection but cause the chain to split and then eventually reconnect itself depending on how severe the effects used against the tether were. The orb itself however, can be shattered to cancel out the effect. And as a bonus, not only will the effect be cancelled, but all energy that was siphoned from the tether will be restored back instantaneously. When the orb is shattered the effect completely stops, as well as causes the orb to take three posts before she is allowed to create a new one. The tether absorbs "-" of energy for each post that it is active, and doesn't do anything else for damage or spell casting. In fact the orb and the tether may not even be felt based on the opponent's overall energy level being equal to or greater than her own. The second way this can be used is in her overall combat style. She doesn't fight using her hands and feet, but rather uses these orbs to be an extension for where she would want to fight. With that being said, these orbs do deal damage if they are used in this way, and upon hitting an opponent they will feel like a miniature explosion onto their body. This explosion is actually the feeling of their energy getting rapidly ripped out and forced into the orb all in one motion. When the orbs make contact in this way, the general energy siphon would be "--" on contact with each orb.
((For reference of how her combat would generally look))
As a general rule of thumb, she would not be able to use certain forms based on the number of orbs used as a "siphon" or and a "energy battery". ((Within Saiya's forms I will write out how many orbs she will need to use certain forms, the more powerful the form, the more orbs she can not use for combat)) and she can only have up to 6 of them active at a time. Additionally, she would not be able to attack as effectively if more than two were out being used for energy wells (siphon or battery), as she would if she were to have all six around her. Finally when she is in her forms, these orbs will not be able to be used, as the forms themselves have a completely different powerset than herself as Saiya.
» Notes: N/A
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Re: Orb of Alteration
Sun Jul 14, 2019 12:34 am
[mod]
If you have any concerns reach out to me and they can be discussed in more depth.
Pending.
Pending.
- Initial Check:
- For the sake of simplicity and avoiding potentially having to go through "5-5++++++++++" as an extreme, just cap at three, that's still a pretty large amount of energy or that it goes up to "++" before it jumps up a sub-tier temporarily and consumes those two modifiers before doing the modifiers again.
Example: 5-5/5-5+/5-5++/5-4/5-4+ (recurring).
As it's made of energy it shouldn't be impervious to energy, the orb serves as a good way for physical counters but connecting to an energy user that could be leagues above Saiya and them being able to do nothing about it won't fly when it has the pretty strong first ability as well.
Drop the number of orbs down to three for now.
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