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Henrex's 30 Day Challenge Tracker [January 2019]
Sat Jan 05, 2019 4:58 pm
For The Following Mission Below:
https://www.platinumhearts.net/t19887-thefrost-s-30-day-anyburst-challenge-tracker-jan-2019-repost
https://www.platinumhearts.net/t19887-thefrost-s-30-day-anyburst-challenge-tracker-jan-2019-repost
30 DAY ANYBURST
Keeping Track Of My Threads "Impurity of the heart will undoubtedly seep onto an artist's canvas eventually." -Yusuke Kitagawa 30 Day Anyburst [January 2019 Edition] ● Post 1: Precipice [Posts: 2] ● Post 2: Sorry for Breaking Your Wrist [Posts: 1] ● Post 3: Antidaephobia ● Post 4: Unfilled [Posts: 3] ● Post 5: Birds and the Bears [Posts: 3] ● Post 6: Have You Met The Herald's Mage? [Posts: 2] ● Post 7: Some of Kokuto's New Personality ● Post 8: More Kokuto Personality ● Post 9: Once You're In Hell... [Posts: 1] ● Post 10: Henrex's New Zanpakuto Abilities ● Post 11: Storm Manipulation Rewrite ● Post 12: Core of Fear ● Post 13: Illusions ● Post 14: Jenny History Expansion ● Post 15: Please Resolve Yourself [Posts: 1] ● Post 17: Eat Like a Bird [Posts: 6] ● Post 18: One Weird Day [Posts: 1] ● Post 19: Darkness Over New Orleans [Posts: 1] ● Post 20: When the Leeve Breaks [Posts: 1] "I am thou...thou art I. Show the strength of thy will, and rage against all challengers!" |
POSTS: 30/30
Coding By: [THEFROST]
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Mon Jan 07, 2019 4:09 pm
«DUCKS!»
Anatidaephobia: Likely one of the silliest abilities and fear that Jenny possesses, is the fear that somehow, somewhere, a duck is always watching you. It is a genuine fear -- albeit rather uncommon. Nevertheless, through this, Jenny is able to use a rather hefty portion of her energy in order to create a gigantic rubber duck, roughly around sixty feet tall. To add to the silliness, Jenny has even created a name for the creature.
Tying in with her childish nature, she's given the summon a lengthy name of "Sir Ducksworth of Bathington", with the title of "Lord of the Quackers Family". Digressing, this duck is firmly rooted in place after summoned, the first thing that should be noted is that this creature passively emits an aura of fear in a thirty-foot radius around itself.
This aura of fear gradually causes the Focus level of anyone in the area to drop by a single level over the course of three to four posts, tying into her fear powers and allowing her a larger level of influence over someone. However, this massive duck is rather weak, any attack could pop him -- a punch, a kick, even a wafer-thin mint. But, should someone end up popping the duck, this causes a giant explosion across a two-mile radius of purple gas, acting as an instant form of Aerophobia.
Anyone caught within this blast of gas would find their Focus and Mental Deduction dropping by a level before the gas would settle in the area. However, while this does act as Aerophobia, it should be noted that once this gas spreads and settles over the course of a post, it takes twice as long for the effects of Aerophobia to affect her opponent -- meaning, rather than taking two to three posts, it takes around four to five posts. Additionally, Jenny is only able to activate this one in a thread, and should the duck go "un-popped", it would usually last around six posts.
Tying in with her childish nature, she's given the summon a lengthy name of "Sir Ducksworth of Bathington", with the title of "Lord of the Quackers Family". Digressing, this duck is firmly rooted in place after summoned, the first thing that should be noted is that this creature passively emits an aura of fear in a thirty-foot radius around itself.
This aura of fear gradually causes the Focus level of anyone in the area to drop by a single level over the course of three to four posts, tying into her fear powers and allowing her a larger level of influence over someone. However, this massive duck is rather weak, any attack could pop him -- a punch, a kick, even a wafer-thin mint. But, should someone end up popping the duck, this causes a giant explosion across a two-mile radius of purple gas, acting as an instant form of Aerophobia.
Anyone caught within this blast of gas would find their Focus and Mental Deduction dropping by a level before the gas would settle in the area. However, while this does act as Aerophobia, it should be noted that once this gas spreads and settles over the course of a post, it takes twice as long for the effects of Aerophobia to affect her opponent -- meaning, rather than taking two to three posts, it takes around four to five posts. Additionally, Jenny is only able to activate this one in a thread, and should the duck go "un-popped", it would usually last around six posts.
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Fri Jan 11, 2019 8:37 pm
«KOKUTO'S NEW PERSONALITY»
Calm: Overall, Kokuto isn't someone who lets his emotions get the better of him. While he did have a number of manic episodes upon his release from Hell, he has noticeably calmed down and has been able to, well, calm down, after those events. Therefore, it's rather hard for someone to get Kokuto to lose his temper, as it isn't easy for someone to get under his skin. Furthermore, it should be noted that he is incredibly level-headed, rarely losing his cool, even in the direst of situations, something that has allowed him to keep his composure in order to make quick decisions that could mean life or death. So, he often uses this in order to perform brief moments of analysis to give himself a guess of what is to come. Thus, while he has become much laxer since his earlier days, he is very capable of using this to his advantage.
Seeking: Likely one of the most important traits to Kokuto's persona. Ever since his release from Hell, Kokuto has searched for a purpose in this world, something that he still looks for to this day. There is always a sense of emptiness and feeling of untapped potential lying deep in his heart. With this in mind, Kokuto has constantly traveled the plains of every dimension he can, simply wandering in order to find something to give him drive, no matter what that drive might find itself being. At first, he believed this was something that he could sate by joining Shadow Fall and being amongst his own kind, regardless of it being an antagonist organization.
However, this only served to partially fill the emptiness within him. Thus, he found himself spectating various events throughout his current life, with one of these sessions being different from the rest in the form of being in the presence of the Demon Queen herself, Mana Asthavon, during the Tournament of Power in Greece. After having his physical limits broken, the devilish Queen was able to see this feeling of emptiness and bestowed him the Seal of Eris -- connecting him to a family and continuing to fill that hole within him.
But, even then, it wasn't enough. These were all minor things to him, something that not only started to fill his emptiness but fueled his drive to find something that he could support wholeheartedly and find a deeper sense of purpose in. Therefore, even to this very day, Kokuto wanders the world in order to find that. From the Living World and the many places that he has visited in order to try and find it, to the Outlands of the Demon World. But, through this journey, Kokuto has come to one conclusion -- every step he takes has brought him closer and closer to his goal.
Seeking: Likely one of the most important traits to Kokuto's persona. Ever since his release from Hell, Kokuto has searched for a purpose in this world, something that he still looks for to this day. There is always a sense of emptiness and feeling of untapped potential lying deep in his heart. With this in mind, Kokuto has constantly traveled the plains of every dimension he can, simply wandering in order to find something to give him drive, no matter what that drive might find itself being. At first, he believed this was something that he could sate by joining Shadow Fall and being amongst his own kind, regardless of it being an antagonist organization.
However, this only served to partially fill the emptiness within him. Thus, he found himself spectating various events throughout his current life, with one of these sessions being different from the rest in the form of being in the presence of the Demon Queen herself, Mana Asthavon, during the Tournament of Power in Greece. After having his physical limits broken, the devilish Queen was able to see this feeling of emptiness and bestowed him the Seal of Eris -- connecting him to a family and continuing to fill that hole within him.
But, even then, it wasn't enough. These were all minor things to him, something that not only started to fill his emptiness but fueled his drive to find something that he could support wholeheartedly and find a deeper sense of purpose in. Therefore, even to this very day, Kokuto wanders the world in order to find that. From the Living World and the many places that he has visited in order to try and find it, to the Outlands of the Demon World. But, through this journey, Kokuto has come to one conclusion -- every step he takes has brought him closer and closer to his goal.
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Fri Jan 11, 2019 9:04 pm
«KOKUTO'S NEW PERSONALITY»
Indifferent & Blunt: To sum up Kokuto's thoughts on most things, he doesn't really feel strongly or negatively towards a lot of things. He is someone that looks at things from a very neutral standpoint and will rarely make any form of biased statements. Rather, he would generally attempt to come to some form of compromise between people. However, while he is indifferent, he has no problems with voicing his opinions. As a result of this, Kokuto is rather direct and blunt when it comes to his thoughts and opinions on matters, and -- tying into his indifferent nature -- there isn't much that makes him feel guilty or feel bad as a result.
However, he has shown to be rather remorseful when it comes to negative reactions being displayed because of this trait. As, deep down, he still does have a semblance of humanity in him. While he doesn't show it in the best form, he does feel genuine guilt, should someone shed tears in front of him. He can't stand seeing someone cry, due to him feeling guilty in return as a result. Therefore, while he hasn't abandoned this trait, he does feel the repercussions of it, and will often exhibit feelings of remorse, whether it be deep in his heart, or voicing it.
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Sun Jan 20, 2019 11:44 pm
«ZANPAKUTO»
Zanpakutō Manipulation: This is one of Henrex's main powers in terms of usage. With such a strong connection to his Zanpakuto, as well as the main part of his kit once again being versatility, Henrex has gained the ability to manipulate his Zanpakuto at will. From the shape, size, or even the properties, there is little limit to what he can do with his Zanpakuto. This process is usually instantaneous, or damn close to it -- as it also takes very little energy to pull off in general, including the various applications of it. When it comes to changing the shape, size, and other various parts of his Zanpakuto, the length of which they last in that state is indefinite, as Henrex does not have a limit to how long his Zanpakuto lasts in those conditions. However, the properties of his Zanpakuto are another story entirely. When it comes to matters such as those, they usually last around five to seven posts and have a three post cooldown.
Zanpakuto Manifestation: With the traits that Raiu expresses towards his owner, as well as the immense willpower that said man possesses, it isn't hard to see that the two have a powerful bond with one another. While this is something that is rather common between a Zanpakuto Spirit and owner, their bond is one that allows for Henrex to manifest his Zanpakuto Spirit on a level much farther than what the acquisition of Bankai entails. Rather than only him being able to see his spirit, there is virtually no restriction to Raiu in this state, as he is free to move around and interact with someone else as he pleases, acting as a separate entity from Henrex himself and allowing him to aid in combat, should the time ever arise.
Zanpakuto Manifestation: With the traits that Raiu expresses towards his owner, as well as the immense willpower that said man possesses, it isn't hard to see that the two have a powerful bond with one another. While this is something that is rather common between a Zanpakuto Spirit and owner, their bond is one that allows for Henrex to manifest his Zanpakuto Spirit on a level much farther than what the acquisition of Bankai entails. Rather than only him being able to see his spirit, there is virtually no restriction to Raiu in this state, as he is free to move around and interact with someone else as he pleases, acting as a separate entity from Henrex himself and allowing him to aid in combat, should the time ever arise.
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Sun Jan 20, 2019 11:46 pm
«STORM MANIPULATION»
Storm Manipulation: At the core of his Zanpakuto, the power of storms is the most notable power in Henrex's arsenal. In the simplest of terms, this allows Henrex to create both storms itself, as well as create and manipulate the aspects entailed alongside it. The first thing that should be noted is that the "creation" of storms is, in all actuality, manipulation of the weather. By tapping into his energy reserves, he can use a portion of his energy in order to influence the weather and create any variety of what could classify as a "storm". Though, this mostly leads to the most basic type: a thunderstorm.
But, this power goes much deeper. To branch off into the "abilities" of his Zanpakuto, they are appropriately the three elements that are most primarily seen within a storm: lightning, air, and water. While most of the techniques of his Zanpakuto are made of separate elements, it is rather easy for him to use this influence in order to mix these elements to achieve a variety of results. For example, he could mix the elements of water and lightning into a single attack in order to cause a much greater amount of damage that these attacks would have caused on their own.
So, breaking them apart, there is lightning. Lightning is, without a doubt, the strongest element that Henrex has access to, and is the most refined out of all of his abilities and techniques. Thus, it is the most potent element that he is able to use, allowing him access to any and all forms of electricity (outside of other characters), something that gives him an immense amount of versatility and destructive potential, which has caused him to create a variety of techniques, that of which he has refined over the course of his time since unlocking the true nature of his Zanpakuto.
The next element would be none other than air. While drastically less versatile than his control lightning, it is still quite powerful. In summary, Henrex's skill over air manipulation is high, but still rather weak. He is capable of controlling the air in a two-mile radius around him and using this power in order to create powerful attacks with immense cutting power. However, the main weakness of this is the lack of much, if any defensive options. Therefore, most of the uses of this element is tailored to either heavy offense or brief utility.
The final element that he has access to would be water, which is his weakest overall. While he does have the potential to create high-pressure water-based attacks with this, there usually isn't much of anything that stands out, as it's also one of the least used elements that he possesses. Overall, he is capable of moderate-scale attacks with basic levels of manipulation, but outside of altering the shape, mixing it with attacks, or altering the water's pressure, there really isn't much else to this.
But, this power goes much deeper. To branch off into the "abilities" of his Zanpakuto, they are appropriately the three elements that are most primarily seen within a storm: lightning, air, and water. While most of the techniques of his Zanpakuto are made of separate elements, it is rather easy for him to use this influence in order to mix these elements to achieve a variety of results. For example, he could mix the elements of water and lightning into a single attack in order to cause a much greater amount of damage that these attacks would have caused on their own.
So, breaking them apart, there is lightning. Lightning is, without a doubt, the strongest element that Henrex has access to, and is the most refined out of all of his abilities and techniques. Thus, it is the most potent element that he is able to use, allowing him access to any and all forms of electricity (outside of other characters), something that gives him an immense amount of versatility and destructive potential, which has caused him to create a variety of techniques, that of which he has refined over the course of his time since unlocking the true nature of his Zanpakuto.
The next element would be none other than air. While drastically less versatile than his control lightning, it is still quite powerful. In summary, Henrex's skill over air manipulation is high, but still rather weak. He is capable of controlling the air in a two-mile radius around him and using this power in order to create powerful attacks with immense cutting power. However, the main weakness of this is the lack of much, if any defensive options. Therefore, most of the uses of this element is tailored to either heavy offense or brief utility.
The final element that he has access to would be water, which is his weakest overall. While he does have the potential to create high-pressure water-based attacks with this, there usually isn't much of anything that stands out, as it's also one of the least used elements that he possesses. Overall, he is capable of moderate-scale attacks with basic levels of manipulation, but outside of altering the shape, mixing it with attacks, or altering the water's pressure, there really isn't much else to this.
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Fri Jan 25, 2019 11:50 pm
«CORE OF FEAR»
Fear Manipulation: At the heart of her power, there is the core ability of Fear Manipulation, something that Jenny has a natural influence over. Should anyone possess a semblance of fear, she can fully manipulate the feeling in any way she desires. This is also something that can be influenced by the various techniques that she's developed through this core power. However, this is not just something that is influenced through her own will. Should she make a cut with any kind of weapon that possesses her energy within, she can use this in order to "inject" them with a small portion of it, allowing for her to increase this fear in a physical way.
Furthermore, as fear is generated from the chemicals and nerves in the brain, another side-effect from this application would be that this fear would take root much faster the closer these strikes are to the head -- and, by extension, the brain. However, as said before, this is a very small amount of energy that is creating this influence. Therefore, it should be noted that this is something that can require a very drawn out fight, should she wish to create a large sense of fear with just this physical application alone.
Another thing to note from this would be the level of susceptibility of the base manipulation power (i.e, not being affected by it physically). To begin things, someone of equal level Focus to her, higher, or at Master/Grand Master would be unaffected, as they either possess the equal or higher skill in order to cancel out her influence. Therefore, the susceptibility of this will increase, the lower that someone's Focus is. However, while this might lower the effectiveness of the base power, she still is very well capable of using her other powers as a substitute.
Furthermore, as fear is generated from the chemicals and nerves in the brain, another side-effect from this application would be that this fear would take root much faster the closer these strikes are to the head -- and, by extension, the brain. However, as said before, this is a very small amount of energy that is creating this influence. Therefore, it should be noted that this is something that can require a very drawn out fight, should she wish to create a large sense of fear with just this physical application alone.
Another thing to note from this would be the level of susceptibility of the base manipulation power (i.e, not being affected by it physically). To begin things, someone of equal level Focus to her, higher, or at Master/Grand Master would be unaffected, as they either possess the equal or higher skill in order to cancel out her influence. Therefore, the susceptibility of this will increase, the lower that someone's Focus is. However, while this might lower the effectiveness of the base power, she still is very well capable of using her other powers as a substitute.
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Sat Jan 26, 2019 8:18 pm
«ILLUSIONS»
Illusions: The most common trait associated with fear is none other than visual and auditory hallucinations: illusions that trick the mind. As a girl who controls that very aspect, it isn't a surprise that Jenny is able to use this influence in order to directly affect the five senses. Through this, she can create a variety of hallucinations in order to damage an opponent mentally. On a base level, she can use smaller amounts of energy to tamper with one of the senses, be it sound, smell, sight, or touch. This allows her a very wide range of possibilities, as she does have the ability of quickly casting and dropping the illusions within seconds.
An example of these possibilities would be to alter the senses of sound and sight by casting an illusion on herself and using this to disguise herself and impersonate someone else, allowing her to get past security levels undetected. However, it should be noted that one of the main weaknesses of this ability would be that the more senses she tampers with out of the regular five, the more energy it takes up and the less amount of time she can keep the illusion going. The longest that she is able to keep an illusion going would be around seven to eight posts, while only manipulating a single sense.
However, something else that should be noted would be that the fewer senses, the weaker the overall quality of the illusion is, leaving someone at even Adept Mental Deduction to be able to break it, should they focus on it and use their level of deduction in order to do so, leaving Jenny with a two post cooldown. But, as this is a weakness, it is also a strength -- as the opposite is true as well. The more senses that she alters, the stronger it is, but the shorter the time, of which being around one to two posts at a time, with a four post cooldown and having an Advanced-level requirement or higher in order to destroy it.
Furthermore, to capitalize on the stronger aspect of her hallucinations, Jenny is also capable of a performing something called "Instantaneous Deception" [Event Only]. By manipulating all the senses at once, Jenny can create some of the most powerful illusions she can muster at the cost of a great deal of energy, as well as having an even shorter time than any other, last for only seconds at a time, as well as only being able to use this immense burst of power a single time per thread, along with there being very little possible to counter it, as it is literally an all-or-nothing type of "attack".
An example of these possibilities would be to alter the senses of sound and sight by casting an illusion on herself and using this to disguise herself and impersonate someone else, allowing her to get past security levels undetected. However, it should be noted that one of the main weaknesses of this ability would be that the more senses she tampers with out of the regular five, the more energy it takes up and the less amount of time she can keep the illusion going. The longest that she is able to keep an illusion going would be around seven to eight posts, while only manipulating a single sense.
However, something else that should be noted would be that the fewer senses, the weaker the overall quality of the illusion is, leaving someone at even Adept Mental Deduction to be able to break it, should they focus on it and use their level of deduction in order to do so, leaving Jenny with a two post cooldown. But, as this is a weakness, it is also a strength -- as the opposite is true as well. The more senses that she alters, the stronger it is, but the shorter the time, of which being around one to two posts at a time, with a four post cooldown and having an Advanced-level requirement or higher in order to destroy it.
Furthermore, to capitalize on the stronger aspect of her hallucinations, Jenny is also capable of a performing something called "Instantaneous Deception" [Event Only]. By manipulating all the senses at once, Jenny can create some of the most powerful illusions she can muster at the cost of a great deal of energy, as well as having an even shorter time than any other, last for only seconds at a time, as well as only being able to use this immense burst of power a single time per thread, along with there being very little possible to counter it, as it is literally an all-or-nothing type of "attack".
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Re: Henrex's 30 Day Challenge Tracker [January 2019]
Mon Jan 28, 2019 5:30 pm
«JENNY HISTORY EXPANSION»
She would inherit traits from all sides of her father -- as Eve and Ada both had their own influence on her that would manifest in her personality. Overall, there was a piece of every part of Adam within her. Seth/Ada's warmth and sociability -- the trait that always made her have the desire to just go out and do something. Be with people, being warm and friendly. From Eve, her carefree nature, the loving nature that merged with the warm nature from Seth, and the feminity.
But, as she was a creation, it wasn't a surprise that there was a very heightened level of growth given to the child as Adam implanted memories within her, enabling her speech, knowledge of the world and beyond, yet leaving room for her to continually improve herself. Thus, though she had survived the initial "birthing" process, there were still things that the two had to work through as father and daughter.
And thus, Adam began the process of training her body and powers. At the beginning of it all, there were...difficulties. Her unorthodox birth had lead to her body being unstable, and therefore, there were multiple instances and cases where Jenny's energy had quite literally detonated in an attempt to utilize and control her powers. This happened over and over again across multiple days, and -- despite the small amount of progress -- was causing more harm to herself than improvement.
Seeing this, Adam decided to use a less physical method in order to refine her. So, he sat her down, going over meditation and having her simply concentrate and use this focus in order to try and control her energy, giving her the chance to stabilize herself. To this, she would devote hours in her day solely to these times of concentration to hone her focus and control.
But, as she was a creation, it wasn't a surprise that there was a very heightened level of growth given to the child as Adam implanted memories within her, enabling her speech, knowledge of the world and beyond, yet leaving room for her to continually improve herself. Thus, though she had survived the initial "birthing" process, there were still things that the two had to work through as father and daughter.
And thus, Adam began the process of training her body and powers. At the beginning of it all, there were...difficulties. Her unorthodox birth had lead to her body being unstable, and therefore, there were multiple instances and cases where Jenny's energy had quite literally detonated in an attempt to utilize and control her powers. This happened over and over again across multiple days, and -- despite the small amount of progress -- was causing more harm to herself than improvement.
Seeing this, Adam decided to use a less physical method in order to refine her. So, he sat her down, going over meditation and having her simply concentrate and use this focus in order to try and control her energy, giving her the chance to stabilize herself. To this, she would devote hours in her day solely to these times of concentration to hone her focus and control.
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