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- Joined : 2018-03-28
Posts : 105
Marina, The Producer [WIP]
Thu Jun 14, 2018 1:12 pm
Coding In Template By:
[THEFROST][/center][/size]
Iramasha Profile
宇宙の装備者
» Name: Octavia
» Titles:
» Iramasha Age: 190
» Regular Age: 19
» Gender: Female
» Affiliation/Rank: (Are they allied with any org, faction or the Iramasha clan itself? Or are they just rouge?)
» Type: Nature
» Physical Appearance Description: (You can write what your Iramasha looks like here. You can also choose to add or remove this if you decide to add a picture.)
» Physical Appearance Image:
» Personality:
Dismissive: Octavia usually keeps her headphones on at all times, to her it just makes her remember them easier, but often this coaxes her to play her tunes through them. She may start off with lower volumes, but then slowly increase the tune as the day goes on, eventually making conversations sound fragmented to her, as she's paying attention to the music more than she's paying attention to the people in front of her.
Optimistic: Octavia is always in a good mood, there has never been a true instance where she has felt sad in anyway. Often if she sees others who are sad or stressed out in anyway, she uses her own optimism to try to uplift. If that doesn't work, she loves to crank up her tunes so that others can gain the benefits of her music.
Selfless:
» History
When the Sun Goes Down:
We Like To Party:
Crash This Party:
» Natural Abilities (You can make multiple different sections for any sort of general skill they have. This can range from general strength, speed, defenses and things like that.)
» Equipment
Marina Equipment: iPod (iramasha Portable Orchestral Device):
---------------------------------------
As the manifestation of the Iramasha of Sound (iOS), Marina developed a device where she can keep in contact with aether energy without necessarily dedicating her training towards it. This device allows her to transcribe and decipher energy locked away in iramasha stones, and plays them as a musical tune, boosting her energy both in a spiritual and physical sense. This device will not take the raw stones themselves, and thus they have to be shaped into a shape of a cassette tape for her to get the effects of this music. This misshapen form of the stone decreases the amount of energy normal iramasha stones can carry with in them, at the benefit of being able to carry multiple at a time with a relatively small amount of space being taken up.
» Aether Magic (Does your Iramasha know any sort of Aether Magic? Post their style of magic and spells here and in different sections.)
Name Of Spell: Gravity Push
Type: Essential Aether Magic
Class: Material
Skill Range: Beginner
Effects: By guiding a fine sum of Aether particles towards a small target, The Iramasha in question can trigger the element of gravity to be summoned from their material prowess. With this, they'll be able to direct it to a foe or object in order to increase the amount of pressure baring down on them. In turn, it would act as a constriction type of spell because it is meant to restrict and limit their movement. As, with this spell, they increase the gravity around their mark by upwards of three to five times earth's gravity.
Name Of Spell: Protect
Type: Essential Aether Magic
Class: Bodily Magic
Skill Range: Beginner
Effects: Protect is a basic bodily magic that all practitioners would be able to use in any situations. It works by beginning to clapping their hands together, quickly coat their entire body with a thin layer of Aether energy and once a physical attack, an energy blast or an object have a direct contact with their body, all of the coating of Aether energy would compress to the affected area and create a light boom of energy that would completely null the attack or destroy the object upon contact.
The full coating of the entire body is to ensure that there is no blind spots that may endanger the user, so it provides a full safety against all possible directions that an attack may come from. The drawback behind this is that it could only works against a single target. If used against multiple attacks, it is practically useless. It is capable to be used against adept level strength and energy blasts akin to that of a Hadō #30. It is almost instantaneous to use Protect, with only little to no time delay inbetween. Higher level of Aether Magic users may only be able to strengthen this, at best, against advanced strength level and energy blasts akin to an average cero of a Menos. It has a cooldown of 2 posts before it could be used again.
» Aether Arts Techniques & Abilities (You can add in Aether Arts abilities and techniques here.)
» Aether Stones: (What type of control, abilities or stones does your Iramasha produce from this racial ability? Feel free to put them here)
________'s stones are different in the fact that they are condensed down and molded into the shape of cassette tapes. This misshapen form of the stone decreases the amount of energy normal iramasha stones can carry with in them, at the benefit of being able to carry multiple at a time with a relatively small amount of space being taken up. The convince of these stones also allows for her to store multiple "tracks" on the same stone, causing for her effects to last longer as she builds up the "playlist" on the stone itself. These stones are mainly used for her own listening pleasure. When she listens to the tunes imprinted on the tracks, they provide benefits to her stats:
Glitch: Glitch is a funky fast paced form of techno music, and is the main style of music that she listens to. When she listens to these tracks, she gains a permanent increase in speed for the duration of the track.
Ambience: Ambience is a slower paced, yet melodic form of techno that she often played to wind down the crowds at night, or as an interlude to the next set of tracks in her arsenal. When she plays these tracks, her healing capabilities increase drastically, allowing for her to take a large amount of damage and still having the possibility to survive it simply because of her fast healing rate.
Trap: Trap is a mixture between electronica and hip-hop beats, this produces sounds that are often very heavy hitting, bass driven, and powerful. With that description, its no surprise this is the style of music she listens to if she wants to hit things really hard. When this track is playing, her general strength gets a tremendous boost, though the drawback is this playlist is often the shortest as the beats become very rhythmic and boring to listen to over extended periods of time.
» Aether Class Name: Iramasha of Sound
» Aether Class Power:
As the Iramasha of sound, ________ has the ability to alter soundwaves, and more specifically can tune the qualities of those waves to aid her and her allies, even her enemies could succumb to the benefits or detriments of her sounds.
» Aether Class Abilities:
Music Therapy:
By mixing her aether class in unison with the healing properties of Lake Iosasis, Allegra is able to distort the tonality of music to create numerous effects that can benefit or harm anyone who listens to her tunes. At this point her tonal control is only through the music that she creates within her Aether stones, but eventually she would like to turn her power into something that affects the feelings that are created by all tones.
The effects of her music are usually on an emotional scale, with relaxation, lethargy, alertness, anxiety, and even depression being the common areas she has seen her music effect.
» Sub-Aether Class Power:
Vibrations:
Within this sub-class she has found a way to weaponize her power, as now she can control the individual vibrations in the airwaves around her to fine tune her music on the fly. In addition to this, she made it so that she doesn't have to rely solely on her music to be effective in combat. She can control the vibrational qualities of air around her to make her body act similar to a soundwave, causing her body to rebound and contort as she sees fit.
» Sub-Aether Class Abilities
Name Of Technique: Reverb
Type: Unique
Class: Bodily Magic
Skill Range: Beginner
Effects:
A technique she had developed to work in unison with her strikes, and her soundwave enhanced combat. By understanding her manipulation of sounds could be reduced to simple waves of pressure in the air around her and combining this knowledge with her spell knowledge of Gravity Push, ________ is able to condense the area around her strikes, and then upon reaching a contact point, allow the air pocket to continually repeat itself in rapid successions. This allows for one punch to feel like 4 or more punches within the duration of a half a second. Often times she will use this technique to follow with the tunes of her songs, so while this is a "passive" trait she can do at anytime, often it is very predictive for when she will and will not use this effect. The rebounds after the initial punch will also be lesser, though not to say they will not cause damage in anyway. Normally the longer she holds the reverb strike, the less potent each strike will be. Furthermore, this effect only works for as long as she holds contact with the surface, and since punches generally shouldn't be held out too long, it limits how potent this attack could be if she were to be caught overextended or out of position.
Aether Armament Name: Octo-xilary (Auxiliary) Speakers
Aether Armament Appearance:
They appear as a pair of over the ear headphones that glow green for her listening pleasure, however there are also speakers that look similar to the suction cups of an octopus that eject outwards. She has a total of 8 of these zones, that have the capability of playing the tunes of her iramasha stones outward to disrupt an opponents focusing capablities. She does not have any tunes that specifically do this at this point, as she never created tunes that are made to harm.
Aether Armament Abilities:
Feel The Rhythm!:
When Octavia uses a tune that she can play outward, she uses her sound manipulation to affect the status of the opponent in battle. The effects of this technique will mainly take away from one's focus as they continue to listen to her tunes. However, focus is not the only thing that can be affected. She must craft stones that work in unison with this for it to take effect, and currently she wields none of these stones.
» Ether Morph Immersion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)
» Ether Morph Immersion Appearance
When Octavia releases, her black mid-rift top extends downward, coating her whole body in a skin tight black latex suit. Along the sides of the suit, are neon trails that glow a vibrant mint green. With the suit she gains two large gauntlets that cover all the way up to her forearms. The gauntlets themselves are hollowed out, and have small vents that expel towards the back of the glove. The inlets to the gauntlets are around the knuckles, with the purpose of the gauntlets being able to take the movement of the wind flowing through them and force the thin sheets of metal that make up the gauntlets to constantly vibrate as air passes through them. This additional vibration enhances her overall combative techniques as they provide a stimulus to her vibrational sub-aether as well as her sound based aether class. Because of this constant motion, this allows Octavia to do numerous amounts of techniques such as, locking her momentum as potential energy and releasing it as a projectile wave of energy, increasing her own momentum, and even dispelling techniques by literally shaking them apart.
» Ether Morph Immersion Abilities
Subwoofer:
--------------------------------------------
Essentially an enhanced version of her technique "Reverb". Similar to that technique, it allows for her to create pockets of air and then release them in unison with her punches to release the force of her punch, creating the feeling of, now 8 punches within the matter of a second. Not only has the rate increased, but the additional fall off damage has decreased significantly, as even though the momentum is lost, because of the vibrations constantly within her gauntlets, the momentum doesn't come to a halt but rather slows down. Finally, unlike "Reverb" where the lingering attack will not do anything, she can hold the punch against the surface struck, and because of the gauntlets continually taking in and pushing out air, it creates a consistent suction that pulls anything in front of it back on to its strike surface repeatedly, adding more impact onto the already repeated punches that are felt.
The Drop:
--------------------------------------------
This is the opposite of Reverb, a more potent and powerful strike that she utilizes to cause a large burst of damage in a single swing. What this move does is stores the vibrations within the gauntlets themselves. This stops the constant vibration externally, and focuses all of the energy inside the gauntlets. As she holds the energy in place the gauntlet's kinetic energy is moved into a state of potential energy and continues to store this built up energy. Upon letting the punch go, she releases the energy stored from the "slowing down" kinetic energy, the rested potential energy, and now the restored momentum as kinetic energy, to deliver a devastating punch that can cause most objects that dare to step in front of it to crumple under pressure.
Echo:
--------------------------------------------
Another technique similar to "Reverb" but with the twist that the motion of the punch lingers, rather than her physically having to linger her strikes. This technique allows her to swing her punch, and allowing the air pockets from her punch to repeat the swing in a constant rhythm in the direction that the swing occurred, while having the ability to move away from the physical position of the punch. For example, if Octavia were to throw a punch as an uppercut, The opponent would be caught in the recoil from her initial punch, while also having 3 more instances of that punch happening immediately after. While those instances are occurring, Octavia can take the time to reposition herself as needed, as the other instances of her previous uppercut occur. Thus if she were to move herself and then follow with a right hook, now she would have 2 more instances of the uppercut occuring, but now her hook, and 3 more instances of that hook to follow afterwards. Unlike Reverb, this technique is something she has to activate, with this buff lasting for 4 posts before turning off.
(You can have this release at any Aether Control, but it is recommended you have it at master for it to be stable.)
» Ether Morph World Fusion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)
» Ether Morph World Fusion Appearance
» Ether Morph World Fusion Abilities (What abilities does your Iramasha gain, or approve in during this release?)
(You can have this release at any Aether Control after 0-3, but it is recommended you have it at grand master for it to be stable.)
» Ether Morph Peak Eclipse Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)
» Ether Morph Peak Eclipse Appearance (What does your Iramasha look like during their release?)
» Ether Morph Peak Eclipse Abilities (What abilities does your Iramasha gain, or approve in during this release?)
(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)
General Skills
Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
General Speed: Elite/Advanced/Adept/Beginner/Untrained
Strength: Elite/Advanced/Adept/Beginner/Untrained
Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained
Iramasha Skill Sheet
Aether Control: Elite/Advanced/Adept/Beginner/Untrained
Aether Magic: Elite/Advanced/Adept/Beginner/Untrained
Aether Arts: Elite/Advanced/Adept/Beginner/Untrained
Aether Stones: Elite/Advanced/Adept/Beginner/Untrained
Will Skills
Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
Focus: Elite/Advanced/Adept/Beginner/Untrained
[WILL SKILLS ARE NOT FILLED IN UNTIL A MOD/ADMIN REVIEWS YOUR APP]
» Role Play Sample:(Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)
[THEFROST][/center][/size]
THE IRAMASHA TEMPLATE
Iramasha Profile
宇宙の装備者
I. Basic Information
» Name: Octavia
» Titles:
» Iramasha Age: 190
» Regular Age: 19
» Gender: Female
» Affiliation/Rank: (Are they allied with any org, faction or the Iramasha clan itself? Or are they just rouge?)
» Type: Nature
» Physical Appearance Description: (You can write what your Iramasha looks like here. You can also choose to add or remove this if you decide to add a picture.)
» Physical Appearance Image:
I. Personality Traits
» Personality:
Dismissive: Octavia usually keeps her headphones on at all times, to her it just makes her remember them easier, but often this coaxes her to play her tunes through them. She may start off with lower volumes, but then slowly increase the tune as the day goes on, eventually making conversations sound fragmented to her, as she's paying attention to the music more than she's paying attention to the people in front of her.
Optimistic: Octavia is always in a good mood, there has never been a true instance where she has felt sad in anyway. Often if she sees others who are sad or stressed out in anyway, she uses her own optimism to try to uplift. If that doesn't work, she loves to crank up her tunes so that others can gain the benefits of her music.
Selfless:
I. Character History
» History
When the Sun Goes Down:
We Like To Party:
Crash This Party:
I. Natural Abilities
» Natural Abilities (You can make multiple different sections for any sort of general skill they have. This can range from general strength, speed, defenses and things like that.)
I. Equipment Section
» Equipment
Marina Equipment: iPod (iramasha Portable Orchestral Device):
---------------------------------------
As the manifestation of the Iramasha of Sound (iOS), Marina developed a device where she can keep in contact with aether energy without necessarily dedicating her training towards it. This device allows her to transcribe and decipher energy locked away in iramasha stones, and plays them as a musical tune, boosting her energy both in a spiritual and physical sense. This device will not take the raw stones themselves, and thus they have to be shaped into a shape of a cassette tape for her to get the effects of this music. This misshapen form of the stone decreases the amount of energy normal iramasha stones can carry with in them, at the benefit of being able to carry multiple at a time with a relatively small amount of space being taken up.
I. Racial Abilities & Skills
» Aether Magic (Does your Iramasha know any sort of Aether Magic? Post their style of magic and spells here and in different sections.)
Name Of Spell: Gravity Push
Type: Essential Aether Magic
Class: Material
Skill Range: Beginner
Effects: By guiding a fine sum of Aether particles towards a small target, The Iramasha in question can trigger the element of gravity to be summoned from their material prowess. With this, they'll be able to direct it to a foe or object in order to increase the amount of pressure baring down on them. In turn, it would act as a constriction type of spell because it is meant to restrict and limit their movement. As, with this spell, they increase the gravity around their mark by upwards of three to five times earth's gravity.
Name Of Spell: Protect
Type: Essential Aether Magic
Class: Bodily Magic
Skill Range: Beginner
Effects: Protect is a basic bodily magic that all practitioners would be able to use in any situations. It works by beginning to clapping their hands together, quickly coat their entire body with a thin layer of Aether energy and once a physical attack, an energy blast or an object have a direct contact with their body, all of the coating of Aether energy would compress to the affected area and create a light boom of energy that would completely null the attack or destroy the object upon contact.
The full coating of the entire body is to ensure that there is no blind spots that may endanger the user, so it provides a full safety against all possible directions that an attack may come from. The drawback behind this is that it could only works against a single target. If used against multiple attacks, it is practically useless. It is capable to be used against adept level strength and energy blasts akin to that of a Hadō #30. It is almost instantaneous to use Protect, with only little to no time delay inbetween. Higher level of Aether Magic users may only be able to strengthen this, at best, against advanced strength level and energy blasts akin to an average cero of a Menos. It has a cooldown of 2 posts before it could be used again.
» Aether Arts Techniques & Abilities (You can add in Aether Arts abilities and techniques here.)
» Aether Stones: (What type of control, abilities or stones does your Iramasha produce from this racial ability? Feel free to put them here)
________'s stones are different in the fact that they are condensed down and molded into the shape of cassette tapes. This misshapen form of the stone decreases the amount of energy normal iramasha stones can carry with in them, at the benefit of being able to carry multiple at a time with a relatively small amount of space being taken up. The convince of these stones also allows for her to store multiple "tracks" on the same stone, causing for her effects to last longer as she builds up the "playlist" on the stone itself. These stones are mainly used for her own listening pleasure. When she listens to the tunes imprinted on the tracks, they provide benefits to her stats:
Glitch: Glitch is a funky fast paced form of techno music, and is the main style of music that she listens to. When she listens to these tracks, she gains a permanent increase in speed for the duration of the track.
Ambience: Ambience is a slower paced, yet melodic form of techno that she often played to wind down the crowds at night, or as an interlude to the next set of tracks in her arsenal. When she plays these tracks, her healing capabilities increase drastically, allowing for her to take a large amount of damage and still having the possibility to survive it simply because of her fast healing rate.
Trap: Trap is a mixture between electronica and hip-hop beats, this produces sounds that are often very heavy hitting, bass driven, and powerful. With that description, its no surprise this is the style of music she listens to if she wants to hit things really hard. When this track is playing, her general strength gets a tremendous boost, though the drawback is this playlist is often the shortest as the beats become very rhythmic and boring to listen to over extended periods of time.
I. Aether Class
» Aether Class Name: Iramasha of Sound
» Aether Class Power:
As the Iramasha of sound, ________ has the ability to alter soundwaves, and more specifically can tune the qualities of those waves to aid her and her allies, even her enemies could succumb to the benefits or detriments of her sounds.
» Aether Class Abilities:
Music Therapy:
By mixing her aether class in unison with the healing properties of Lake Iosasis, Allegra is able to distort the tonality of music to create numerous effects that can benefit or harm anyone who listens to her tunes. At this point her tonal control is only through the music that she creates within her Aether stones, but eventually she would like to turn her power into something that affects the feelings that are created by all tones.
The effects of her music are usually on an emotional scale, with relaxation, lethargy, alertness, anxiety, and even depression being the common areas she has seen her music effect.
» Sub-Aether Class Power:
Vibrations:
Within this sub-class she has found a way to weaponize her power, as now she can control the individual vibrations in the airwaves around her to fine tune her music on the fly. In addition to this, she made it so that she doesn't have to rely solely on her music to be effective in combat. She can control the vibrational qualities of air around her to make her body act similar to a soundwave, causing her body to rebound and contort as she sees fit.
» Sub-Aether Class Abilities
Name Of Technique: Reverb
Type: Unique
Class: Bodily Magic
Skill Range: Beginner
Effects:
A technique she had developed to work in unison with her strikes, and her soundwave enhanced combat. By understanding her manipulation of sounds could be reduced to simple waves of pressure in the air around her and combining this knowledge with her spell knowledge of Gravity Push, ________ is able to condense the area around her strikes, and then upon reaching a contact point, allow the air pocket to continually repeat itself in rapid successions. This allows for one punch to feel like 4 or more punches within the duration of a half a second. Often times she will use this technique to follow with the tunes of her songs, so while this is a "passive" trait she can do at anytime, often it is very predictive for when she will and will not use this effect. The rebounds after the initial punch will also be lesser, though not to say they will not cause damage in anyway. Normally the longer she holds the reverb strike, the less potent each strike will be. Furthermore, this effect only works for as long as she holds contact with the surface, and since punches generally shouldn't be held out too long, it limits how potent this attack could be if she were to be caught overextended or out of position.
I. Aether Armament
Aether Armament Name: Octo-xilary (Auxiliary) Speakers
Aether Armament Appearance:
They appear as a pair of over the ear headphones that glow green for her listening pleasure, however there are also speakers that look similar to the suction cups of an octopus that eject outwards. She has a total of 8 of these zones, that have the capability of playing the tunes of her iramasha stones outward to disrupt an opponents focusing capablities. She does not have any tunes that specifically do this at this point, as she never created tunes that are made to harm.
Aether Armament Abilities:
Feel The Rhythm!:
When Octavia uses a tune that she can play outward, she uses her sound manipulation to affect the status of the opponent in battle. The effects of this technique will mainly take away from one's focus as they continue to listen to her tunes. However, focus is not the only thing that can be affected. She must craft stones that work in unison with this for it to take effect, and currently she wields none of these stones.
VII. Ether Morph - Immersion
» Ether Morph Immersion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)
» Ether Morph Immersion Appearance
When Octavia releases, her black mid-rift top extends downward, coating her whole body in a skin tight black latex suit. Along the sides of the suit, are neon trails that glow a vibrant mint green. With the suit she gains two large gauntlets that cover all the way up to her forearms. The gauntlets themselves are hollowed out, and have small vents that expel towards the back of the glove. The inlets to the gauntlets are around the knuckles, with the purpose of the gauntlets being able to take the movement of the wind flowing through them and force the thin sheets of metal that make up the gauntlets to constantly vibrate as air passes through them. This additional vibration enhances her overall combative techniques as they provide a stimulus to her vibrational sub-aether as well as her sound based aether class. Because of this constant motion, this allows Octavia to do numerous amounts of techniques such as, locking her momentum as potential energy and releasing it as a projectile wave of energy, increasing her own momentum, and even dispelling techniques by literally shaking them apart.
» Ether Morph Immersion Abilities
Subwoofer:
--------------------------------------------
Essentially an enhanced version of her technique "Reverb". Similar to that technique, it allows for her to create pockets of air and then release them in unison with her punches to release the force of her punch, creating the feeling of, now 8 punches within the matter of a second. Not only has the rate increased, but the additional fall off damage has decreased significantly, as even though the momentum is lost, because of the vibrations constantly within her gauntlets, the momentum doesn't come to a halt but rather slows down. Finally, unlike "Reverb" where the lingering attack will not do anything, she can hold the punch against the surface struck, and because of the gauntlets continually taking in and pushing out air, it creates a consistent suction that pulls anything in front of it back on to its strike surface repeatedly, adding more impact onto the already repeated punches that are felt.
The Drop:
--------------------------------------------
This is the opposite of Reverb, a more potent and powerful strike that she utilizes to cause a large burst of damage in a single swing. What this move does is stores the vibrations within the gauntlets themselves. This stops the constant vibration externally, and focuses all of the energy inside the gauntlets. As she holds the energy in place the gauntlet's kinetic energy is moved into a state of potential energy and continues to store this built up energy. Upon letting the punch go, she releases the energy stored from the "slowing down" kinetic energy, the rested potential energy, and now the restored momentum as kinetic energy, to deliver a devastating punch that can cause most objects that dare to step in front of it to crumple under pressure.
Echo:
--------------------------------------------
Another technique similar to "Reverb" but with the twist that the motion of the punch lingers, rather than her physically having to linger her strikes. This technique allows her to swing her punch, and allowing the air pockets from her punch to repeat the swing in a constant rhythm in the direction that the swing occurred, while having the ability to move away from the physical position of the punch. For example, if Octavia were to throw a punch as an uppercut, The opponent would be caught in the recoil from her initial punch, while also having 3 more instances of that punch happening immediately after. While those instances are occurring, Octavia can take the time to reposition herself as needed, as the other instances of her previous uppercut occur. Thus if she were to move herself and then follow with a right hook, now she would have 2 more instances of the uppercut occuring, but now her hook, and 3 more instances of that hook to follow afterwards. Unlike Reverb, this technique is something she has to activate, with this buff lasting for 4 posts before turning off.
I. Ether Morph - World Fusion ((NOT YET ACHIEVED))
(You can have this release at any Aether Control, but it is recommended you have it at master for it to be stable.)
» Ether Morph World Fusion Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)
» Ether Morph World Fusion Appearance
» Ether Morph World Fusion Abilities (What abilities does your Iramasha gain, or approve in during this release?)
I. Ether Morph - Peak Eclipse ((NOT YET ACHIEVED))
(You can have this release at any Aether Control after 0-3, but it is recommended you have it at grand master for it to be stable.)
» Ether Morph Peak Eclipse Incantation (Is there any sort of phrase used to unlock their Ether Morph? This is optional.)
» Ether Morph Peak Eclipse Appearance (What does your Iramasha look like during their release?)
» Ether Morph Peak Eclipse Abilities (What abilities does your Iramasha gain, or approve in during this release?)
I. Skill Sheets
(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)
- Spoiler:
- 6-Tier: Allowed all beginners.
5-Tier: Allowed all beginners.
4-Tier: Allowed 1 Adept, 3 Beginner
3-Tier: Allowed 3 Adept, 1 Beginner
2-Tier: Allowed 2 Advanced, 2 Adept
1-Tier: Allowed 1 Elite, 2 Advanced, 1 Adept
0-5 Tier: Allowed 1 Elite, 3 Advanced
NOTE: There can be exceptions you can discuss with staff if the character's themes and masteries etc, are better suited to a different configuration. Let us know when after we approve your character if something along those lines is something you want for your character. e.g If your character isn't particularly quick but the force in their strikes are massive, so you could take a hit to their speed and drop it a level in exchange for raising your strength
General Skills
Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
General Speed: Elite/Advanced/Adept/Beginner/Untrained
Strength: Elite/Advanced/Adept/Beginner/Untrained
Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained
Iramasha Skill Sheet
Aether Control: Elite/Advanced/Adept/Beginner/Untrained
Aether Magic: Elite/Advanced/Adept/Beginner/Untrained
Aether Arts: Elite/Advanced/Adept/Beginner/Untrained
Aether Stones: Elite/Advanced/Adept/Beginner/Untrained
Will Skills
Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
Focus: Elite/Advanced/Adept/Beginner/Untrained
[WILL SKILLS ARE NOT FILLED IN UNTIL A MOD/ADMIN REVIEWS YOUR APP]
Roleplay Sample
» Role Play Sample:(Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)
END OF THE IRAMASHA APPLICATION
- SageLord of the Understream
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Posts : 2340
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Re: Marina, The Producer [WIP]
Fri Jun 15, 2018 4:00 am
[mod]Added WIP to title; please don't forget to do this as it helps staff sort through apps that might need to be moved to unchecked, and which apps are still in the process of being worked on. #staffhelp helps but it's not absolute and we can't always go solely off of that.[/mod]
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