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Sage
Sage
Lord of the Understream
Lord of the Understream
s_e stuff
Joined : 2013-11-04
Posts : 2340

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Quality Apps and Getting Higher Tiers [GUIDE] Left_bar_bleue74095/100000Quality Apps and Getting Higher Tiers [GUIDE] Empty_bar_bleue  (74095/100000)
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Quality Apps and Getting Higher Tiers [GUIDE] Empty Quality Apps and Getting Higher Tiers [GUIDE]

Tue Jun 05, 2018 1:28 am

QUALITY APPLICATIONS
For the sake of benefiting both staff and members regarding the character application process, something that's always been a question to come up, with varying answers from different points of view, is: What represents Quality on Platinum Hearts? So I'll be answering that, but fair warning, this is from my perspective on what represents quality applications, however it's a similar input to Frost's own perspective, and something that's generally agreed on by the current staff. So, you could say that while this doesn't represent each staff member's understanding of quality to the exact tee, most of what's written can be considered a general consensus.

SIX PILLARS


On PH, Quality can be divided into six fundamental pillars which supports the baseline. As the quality of an app is a large determinate regarding your character's tier, this is pretty invaluable and largely impactful for your tenure on PH. What are these pillars?

  • Creativity
  • Effort
  • Length
  • Purpose
  • Experience
  • Trust


Now, these pillars were originally detailed out by Frost, but I'll be putting my own input into what each pillar means and how it's represented, expounding on it to give a better and more specific understanding of what you need to present for the best grading process manageable.

CREATIVITY


Creativity is the absolute first step of writing a great application. While yes, having a very creative and interesting character is a good way to start off, creativity doesn't entirely mean just having the most unique and original character on Platinum Hearts. To begin with, considering it's longevity, doing something no-one's truly done before is difficult as is, though if you manage, then that's absolutely commendable and may actually have some influence on the tier--though that's not individually the most valuable characteristic of an application.

More so what creativity means is knowing that everything you write, truly comes from you. Everything you put into this application isn't just copy-pasted Bleach Wiki content to buff up the application's size and appearance, but that you've taken time to deliberate and write the content which comes from your mind. Getting inspiration and help from people, other characters, and websites is by no means looked down upon. In fact, if it gets your muses up, it's highly encouraged, as it allows you to write with more direction and understanding to offer a very cohesive application.

That's another part, and that's cohesion. Easily the largest indicator of a quality app in the creativity department is maintaining a theme. If your character has an overarching theme, then your character more easily transforms into a realistic "person" more-so than a roleplay character. Having a theme means that the character is interconnected across all sections of their application, and even within a single section.

A good example of this is Henrex's application. Henrex as a character has gone through plenty of in-character development that has progressively shaped him up to be the person he is today, changing his personality, developing his powers, and overall affecting how he's roleplayed. For example, his traits of Undying Willpower.

Spoiler:

As described, Henrex's willpower was developed through threads, and it's ultimately drawn from his need to validate himself, and he won't stop at anything to receive that validation. In turn, he's a very kind-hearted individual that whole-heartedly pursues protagonist action, so as to achieve validation for himself through other's, as their understanding that he's being good, and the recognition for that goodness he's portraying, feeds into him as a purpose to pursue. Thus, this connects to another trait in his personality, A Loving Heart.

Spoiler:

Conversely, a good example of multiple sections coming together to stay cohesive and form a thematic is Eun-Kyung, Kyle's application. Eun-Kyung is a character that adapted to her circumstances with utmost efficiency for the sake of self-preservation, whether it's on a literal physical level, or for peace of mind. Along the way, this tendency to adapt herself to the situation has emotionally affected her, such that whichever adaptation she assumes to better suit the environment and situation can't truly be considered "her real persona", except that all those adaptations are appropriately considered a part of her true self. As such, she has a lost sense of identity.

Spoiler:

This is well reflected and noted in her history, to which she underwent strict training and missions that regarded covert operations, which reinforced the notion and necessity of wearing masks and personas, so often that it gradually affected her personality as a whole.

Spoiler:

This goes beyond two sections, and begins to be represented in her power-set as well, as her personality and history influences the nature of her abilities, as should be the case with all characters. This continuous and central thematic is what makes her a believable character beyond "fantasy" and into the realm of how real, fully developed people grow and develop in the real world. Hence, you can easily argue that this very well represents the "Quality" of an application.

Spoiler:

Thematic is, app-wise and creativity wise, one of the single most important aspects to a quality application. However, more than anything, this also represents the amount of effort put into the application, as even if the general archetype of the character has been done before, having a strong thematic that you've outlined and drawn up yourself, proves how hard you worked on the character, the amount of dedication to the application, and the promise of continued quality works from you the roleplayer; not just in context of applications, but posts, interaction with the community, and pretty much all the content you will produce from hereon out.

EFFORT


This leads into the power of effort. Though this section will be fairly short, it's immensely influential regarding your characters tier and the view of quality represented in it. More than anything, even more than thematic, as staff members we want to see the dedication and effort put into your application. A powerful and well written central theme is the best way to display this, but showing that you put effort into your application at all is more than welcome. Write something that you can take pride in, dammit. That, when you present it to staff--fuck that, when you show it to anyone, you can show it proudly. "Yeah, I wrote this. Good, huh?"

Now, whether or not someone thinks its good is besides the point. What you're showing them is that you put work into this, and its something damn good you can represent. Most of all, we just want to see that you're not being lazy with the application. Since, if you're lazy with such an important part to your roleplay, what else are you going to potentially be lazy with? As aforementioned, Effort is a promise--something that ensures we can see you doing well and putting in the work to contribute to the site, and contribute to yourself.

Effort also allows the staff member to know what the member means to achieve. Since, if you don't put in effort into your app, if you're just lazy with it--what do you think staff is supposed to gather from that? The only thing we can really take from it is that you're not too concerned with people reading your app, you just want to get it out of the way and get into roleplaying. Which isn't a bad thing inherently, in fact that's welcomed too. It's just that, if you submit an application with that sort of mindset inferred from it, we're assuming you want the bulk of the character's development to be done in In-Character threads, so it shouldn't matter too much what tier you get.

However, if you put effort into the application? If we can tangibly see that, it gives us a better idea of what you want to accomplish with it. We know more about the character, more about the roleplayer, and a clear understanding of the intentions and aspirations you have for them, the things you want to achieve with them, and ultimately we can offer a higher tier to help you reach those goals. Since, anything you do on the site with your character inherently contributes to our community and the IC world of PH, and that's something we will unilaterally accept so long as you put your heart into it.

LENGTH


The most referenced line in all the RP communities: Quality = / = Quantity. This is absolutely true, even on PH--though some of our posts and applications may offer misunderstandings. Make no mistake, Platinum Hearts does not condone the concept of quantity denoting quality; however, you can't call a one-liner a quality post in comparison to a full three paragraphs. Since, that's effort in itself, and you can convey a lot more content with three paragraphs compared to one sentence.

App-wise, length is to some degree necessary, especially for higher tiers. This isn't just because we want to see effort, but because you need some substance and content in your application, a substantial amount, to be awarded a higher tier. You can't expect someone to receive a high tier by saying "I can control fire", compared to someone who delves into the techniques, abilities, and applications that's drawn from a character's capacity to control fire. I'll use one of my own applications for an example.

For River Slime, the character is fairly simplistic ability-wise. I explain that it has considerable strength for a character of its magnitude, and wear that strength is drawn from. Though I do offer sufficient explanation and description on the River Slime's strength, it's pretty much just a paragraph covering the bare minimum.

Spoiler:

Conversely, we look at Nemain's application, a character who's founded on strength. Her whole theme is strength, retarded degrees of strength in fact. She has five paragraphs describing the level of strength she possesses, and that's only covering her strength description itself, and not all the techniques, abilities, and applications drawn from her strength. As that's her theme, it's well developed and described to a large degree.

Spoiler:

Now, you tell me: comparing the two descriptions, which do you think is physically stronger? Nemain, right? If you earnestly believe otherwise and not just to be a shitposting memer like me, all I can say is that you're pretty much objectively wrong. And that means I'm criticising my own application, so it's difficult to call me biased on this.

Of course, just because Nemain's strength has more words, it doesn't mean she's stronger. What's important to take away from this is that while there are more words in her app, it's what you do with the amount of words in an application that shows quality--that those words aren't just mountains of fluff, but relevant content necessary to show the strength and development of the character.

A long history on a character doesn't automatically mean they're a better application and will be awarded a higher tier. What it does tell us is that the character has been through more events, more shit, and has lived a more fleshed out life that has brought it to where they are now. A character with three paragraphs of history is obviously not going to be presumably more experienced and more developed than a character with fifteen paragraphs.

Of course, if that's all fluff? We're not going to think it's quality, we're going to think it's just padding to make your application look better and bigger than it really is.

A character with fifteen traits in their personality generally tells us that their persona is more developed than one with only three traits, not because they have more words, but because they've been influenced by so many different factors to truly present, "this character isn't some greenhorn, they are a goddamn veteran who's lived an actual life, and that life has changed who they are and how they act."

PURPOSE


Purpose is an increasingly considered factor in a character's tier. While this detracts more from "Quality" so much as a necessary point to look into for a character's tier, it does help for staff to understand what the character is for, and what they're supposed to do. As, a large part of writing an application, is to show staff and other members who that character is and what you plan to do with them.

Defining a character's purpose as a result gives us better insight into what they're going to be getting into, and what tier they need to be able to accomplish these goals. For example, a trap tier. If you intentionally write a character to have some sort of debilitating factor that lowers their energy to a point that's far below their general power output? Staff will take that into consideration and give them a lower tier, as that's what you're showing us you want for your character.

Conversely, a character who's meant to be a captain in the Gotei? It'd be pretty pitiful, if not outright unacceptable for that character to be tier 3-1, as they simply won't have the power to uphold the responsibilities and present a level of strength that contends with captain-level characters. Of course, trap-tiers are exceptions to what tiers usually represent. Do remember, tiers do NOT represent a character's power level. It represents the amount of energy or resources they have to power themselves. But, because someone with more resources and means to utilise it tend to be more powerful, tiers are a good measure of a character's strength.

That said, a character's purpose will influence tier. If you make a character with the intent of having them play a key role in an event? We'll take that into consideration and likely award it a better tier to accommodate, since it's difficult to have a key role in an event as a 5-tier, unless your character is still somehow intrinsically attached to the event regardless of energy levels.

Conversely, a character that shows vague or no substantial purpose at all? While this won't necessarily mean we will award it a lower tier, it also gives us no incentive to reasonably raise its tier. Purpose is less of a determining factor in a character's tier as it is an incentive to award it a specific tier. Characters who have historical positions, or have in their past or present held an intrinsic attachment to some external position, power, or role, are also taken into consideration. For example, Oda Tatsuya was previously Tsubasa Unbara's teacher, the latter being a previous Captain Commander and Zero Division member. That naturally played a part in awarding his tier, even though he doesn't presently hold much influence over the Gotei itself or any other active and pivotal factions or organisations.

EXPERIENCE


This is a massive factor in awarding tiers. A roleplayer's experience largely denotes how well they can effectively roleplay at a higher level on Platinum Hearts, since they'll know the limits of a tier, the lore of the site, and in general let staff know that they can handle what we give them. It's difficult to give a 0-tier character to someone who's not even spent a month on the site, since we can almost guarantee that they won't know very much about the PH power scale, the events of the site in the past and present, or in general how we tend to run things here. Especially since this is such an old site, that there's a lot to learn about it.

It's very important that you are attuned to the lore, history, custom content, and power scale as well as organisations and positions held in PH. Since, if your character is at a considerable tier? They should know most if not all this stuff, and be able to present that in thread. If even you the writer has no clue, how are you going to write your character as if they knew?

On the other hand, it's much easier to give a 0-tier to someone like Shizuo. He already holds high-tier characters without much difficulty, so we know he can roleplay them. He's been on PH for so long we can basically be assured that he knows more than enough about the site to maintain continuity and not utilise a high tier character willy nilly and nonsensically.

TRUST


Experience ultimately ties into the final pillar of writing an application, and that is trust. We need to be able to trust the writer to use their character and their power level appropriately. Someone who's garnered a bad reputation on PH won't so easily be given an org-leader level character since it's difficult to ascertain whether they'll wield that level of power responsibly. For all we know, that character can randomly be wrongfully teleported into the Sugiuran Realm and wreak absolute havoc for no apparent reason, and at that point we have to take the time to approach them, figure out what's going on, and if it's a clear case of abuse of power, take that power away from them.

It's much easier to avoid that entire process altogether by grading applications with a tier that won't make it so possible for a character to be roleplayed irresponsibly. On the flip-side, someone who does have trust in them, that they can contribute to the site well and not cause problems ICly or OOCly everywhere they go? It's much easier to give them a higher tier since we know they can effectively write at that level of power without us having to watch over their shoulder every time they post, as that is what it means to trust the writer.

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