Diabloist
2 posters
- RænPimp Cloak
- Joined : 2010-08-29
Posts : 1420
Location : A place
Member Info
Platinum Points:
(0/0)
Tiers:
Diabloist
Thu Feb 10, 2011 11:04 pm
Demon Spell
- Name: Diabloist
- Type: Summoning
- Prayer: Allow me to show you one of Zoa Koa's raucous disciples.
- Effects: The user must be Tier 1-2 minimum to summon the Diabloist. It takes two posts after the prayer is made to summon it, and one post for anyone 0-5, and immediately for 0-3 and up. This requires a moderate amount of energy to summon. The user summons the following creature.
The Diabloist is as agile as an average human being. It can do the following
1.It raises its hands high in the air, with its head tilted towards the sky, its open hands glowing a bright yellow, causing the nearest opponent to be engulfed in flames. The flames themselves are harmless, and lasts for one post. The Diabloist then brings its hands close to its body, lowering its torso, similar to an Archvile from Doom 2. After the first post is up, it shoots its palms out, causing the fire enveloping the enemy to explode, doing moderate damage to the opponent, while thrusting him into the air. Zero tiers will sustain light damage, with 1 tier suffring moderate damage. 2 tier suffering heavy damage. 3 tier and below would most likely die from the explosion. Although the fire itself cannot be doused, the attack can be prevented by either 1. moving out of the Diabloist's sight (like hiding, cloaking, or teleporting so that the Diabloist is nowhere in sight. This also includes going behind the Diabloist.) or 2. Injuring the Diabloist before it completes its attack. Range does not determine the effectiveness of the attack, but rather the Diabloist's ability to see its enemy.
2. The Diabloist keeps its bends its torso downwards, curling its back as it bends its knees slightly, extending both palms out, tilted horizontally. A stream of 12 orange, baseball sized fireballs are shot in between the palms in the span of 2 seconds at the enemy, each fireball moving as fast as a rocket.
3. The Diabloist aims its hands at the ground, its fingers stretched out as its heat is tilted upwards. A pair of embers emerge from the ground under its hands, the embers being a foot tall, and a few inches wide. The embers travel as fast as a rocket, homing in on the nearest enemy. The embers always span 2 meters long as they race towards the enemy. Upon making contact with the embers, an explosion of fire will emerge from the ground, engulfing the area within a three meter blast radius in flames, similar to a napalm grenade. The best way to aviod this attack is to fly over it, or lead it to an obstruction or wall, which causes it to dissipate. The flames can also be stopped by freezing the ground, or shooting the embers with water. - Notes:The Diabloist's biggest weakness is water/ice, with fire doing the least damage to it. The Diabloist must stay still when using any attack. The Diabloist has a moderate amount of endurance for anything else that's thrown at it, elementally based.
Permissions in this forum:
You cannot reply to topics in this forum