Bleach Platinum Hearts RP
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Gamma
Gamma
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Joined : 2016-02-15
Posts : 6010
Age : 24
Location : Good Question.

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Aether Art Expanion for the Iramasha [WIP] Left_bar_bleue999999/999999Aether Art Expanion for the Iramasha [WIP] Empty_bar_bleue  (999999/999999)
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Aether Art Expanion for the Iramasha [WIP] Empty Aether Art Expanion for the Iramasha [WIP]

Sun Aug 06, 2017 2:38 am
Beginner Aether Arts

Aether Arts Template

Name Of Technique: Needle Strike
Mastery Level: Beginner+
Effects: The user begins by first gathering aether, preparing themselves and then launching a strike in the form of their index finger aimed towards the target. A burst of energy is sent towards said target in a linear direction, this blast is seen as s ripple in the air and is sharp enough to pierce a beginner level spiritual defence and still go through. For a beginner that is really the limit for their ability with Needle Strike. For a more advanced user it is much more intersting, new doors are open such as being able to adjust its vector or add their aether class into the move, an example of this is a fire aether class making the needle burn as well so that it feels incredibly hot when it hits the opponent. If a master was to try the fire attribute then it could potentially result in the target catching fire as well. Thus this is a very versatile technique for those who choose to focus on the Aether Arts.

Aether Arts Template

Name Of Technique: First Blood
Mastery Level: Beginner+
Effects: This is a high-risk move that many teachers of the aether arts would not advise someone to do. It is based around the idea of iaido and begins by the Iramasha charging their opponent, taking the fight to the enemy and then clashing. What it uses is aether to empower the body, acting as a form of spiritually-enhanced adrenaline which lasts for eight posts before the Iramasha has to recharge for another eight. This allows their body to tank some hits and deal them back out for a moment but the problem is that the adrenaline power suddenly drops out afterwards and leaves the person exposed since they tend to be very fatigued. While beginner can see those benefits the high class users could easily incorporate this style into their bodies and handle the after-affects much better than the lesser skilled individuals.

Aether Arts Template

Name Of Technique: Barrier Sphere
Mastery Level: Beginner+
Effects: A defensive technique which focuses on rotation and motion to counter an attack, it begins with the Iramasha extending their arms to the side before spinning on their heel while simultaneously releasing energy to form a completely 360 defence in the form of a sphere. This rotation and aether grants them a heightened defence against spiritual attacks and physical fighters since fighters can easily be thrown in numerous directions. There is however the issue that the user can become dizzy if they are not careful or if they fell over and lost their balance. The defence is also not impervious to people with high strength.

Aether Arts Template

Name Of Technique: Havoc Thrust
Mastery Level: Beginner+
Effects: The user first begins by using their aether to strengthen one of their limbs, drastically empowering the potential damage of that one limb. When this limb connects with the target it releases an immense amount of force blasting outwards which feels like a car has hit the target on the area of contact. With each skill upgrade to their aether arts this technique can be used on an extra limb meaning a master can have up to four limbs.

Aether Arts Template

Name Of Technique: Iron Maiden
Mastery Level: Beginner+
Effects: This is a cooperation technique, used by two, four or six Iramasha against an opponent. It is very good at handling stronger opponents and begins by the Iramasha aligning themselves opposite each other with the target in the centre for two users, with four Iramasha they should all be in the shape of a square with the target in the centre and the six user variant has the target completely surrounded in a cube fashion. Once ready the Iramasha then charge the enemy, syncing with each other to have perfect movements as they connect at the same time with the target. Once a contact is made a burst of energy is emitted from the Iramasha to do internal damage from all directions. Working best on an enemy that is temporarily bound or as a surprise attack even the beginner Iramasha can be dangerous with this technique but with the factors needing to be perfect to execute it is quite hard to get right, especially in a combat situation.
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