BASIC INFORMATION
Name: Vanyel Vael (Formerly: Vanyel Xioyang) (Vanyel = Dutch origins, meaning “The strength of God”; Xiaoyang, meaning “little sheep”)
Titles: Scion of the Phonoi, (Formerly) Dragon of Kyushu
Age: 26 (November 3rd, 2394)
Gender: Male
Ethnicity: Chinese
Height: 5'6
Zodiac: Water, Rooster (Chinese) | Scorpio (Western Astrology)
Affiliation/Rank: (Former) Shadow Fall - Ninth Circle, Knight | (Former) Yakuza - Kudo-kai Clan, Shatei [Little Brother]
Shifter Appearance Description: Taken after his appearance before his demonic conversion, Vanyel’s Shifter Appearance retains his medium-length, snow-white hair, minus the blue strip made from the Seal of Eris’ influence, as well as the mildly muscular build from his time getting into street fights and light activities that influenced him during his time in the yakuza. Another trait that is retained in both appearances would be his cobalt blue eyes, a common theme within his attire and physical features, as noted by his clothing, adorning mildly flashy and formal attire with many shades of blue and small hints of black -- a memento of his time in the yakuza, as well as a personal preference. His main outfit is a dark blue dress shirt with long sleeves, reaching down to his wrists, with fingerless gloves to cover his hands, as well as a hoodless jacket that either goes around his shoulders or wearing it regularly. His lower attire consists of dark blue dress pants and steel-toed boots
Beyond clothing cosmetics, the clothes that he wears serve to hide the incomplete yakuza irezumi tattoo along his right arm and starting onto his shoulder and back, seeming to be starting into the shape of a red dragon -- a design noted to be associated with those with quick tempers. Another thing his clothes are meant to hide would be the scarring around his left arm, a remnant of when Mirja Eeola tore his arm off and after Mana Asthavon used demonic magic to bring it back, though his body did not fully recover. More scars adorn his body, somewhat hidden by the irezumi’s ink, but is more than visible on the left side of his body, which were given to him by his hand after an emotional meltdown due to the Seal of Eris’ influence and his mind and heart not knowing how to handle the overwhelming emotions after seeing the aftermath of Algos’ rampage against his beloved, Calypso.
However, despite all of this, there are still several traits from his new True Form that leak into his Shifter Form, the most notable of which being the draconic scales that adorn primarily his face and midsection, particularly around the Seal of Eris that resides in the center of his chest, as well as the sharpened teeth/fangs and fingernails/claws, another byproduct of his demonic transformation. On his neck, another notable trait emerges, being a pair of pinpricks merging with a devilish mark, unlike Calypso. This mark was given to him by Algos after she welcomed him into the kingdom, giving him a personal ability to enter the Demon World whenever he pleases.
- ”List of Notable Traits (TL;DR)”:
-Incomplete yakuza irezumi on the right side of his body, from his arm to a small portion of his chest
-White dyed hair, small blue strip from the Seal of Eris/demonic influence, rest of hair is blue from demonic conversion
-scarring around the start of his left arm from when Mirja blasted it off and when Mana used demon magic to heal it
-blue eyes
-steel-toed boots
-knives
-gloves to hide the irezumi
-long sleeves and jacket to add to this
-mildly flashy clothes as a memento of his time in the yakuza, and just a personal preference
-mark on his neck from Algos biting him to give him access to Demon World and welcome him into the kingdom
-sharp teeth from conversion
-sharp fingernails/claws
-scars on his arms from when he harmed himself
-small amount of scales on his face and body
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True Appearance Description: After demonic conversion, several of Vanyel’s physical features changed. The first noted change would be his previous snowy white hair turning blue, taking after the blue strip, previously made as an indicator of him bearing the Seal of Eris. His hair is considerably longer, reaching down to midway down his back. The traits noted from before that had leaked into his Shifter Form remain in this form, albeit to a much larger and widespread degree. The scales are far more pronounced on his midsection, and a draconic, prehensile tail protrudes from the base of his spine. His attire has changed significantly in his True Form as well, yet still retaining the mildly formal and flashy thematic, along with staying consistent with long sleeves.
With a far more regal-looking outfit, Vanyel dons a dark blue dress shirt with long sleeves and a lighter blue-collar, covered by a dark blue tailcoat with a light blue interior and frills at the ends of the sleeves, and white gloves to replace the black fingerless gloves from his Shifter Appearance, all of which intend to cover the scars and tattoo along his upper body. Continuing the flashy and formal style of his clothes, the lower half of his clothes consist of white dress pants, complete with a black belt and cross-shaped buckle. Like his Shifter Form, his shoes are steel-toed boots, with a silver ankle guard just above them. However, there are still several traits that still retain themselves from his Shifter Form -- as they didn’t change, post-conversion.
The first constant would be his cobalt blue eyes, tying in with the colors of his general attire, as well as his fangs. Other traits that were retained were the mark and the two pinpricks on his neck that were given to him by Algos to welcome him into the kingdom, as well as his sharpened fingernails/claws. As with his Shifter Form, his true form still has the scarring around his left shoulder from his bout in Greece, as well as other various self-induced scars that are scattered and hidden among the scales and irezumi ink. Furthermore, Vanyel’s slightly muscular build is also conserved in his True Form, as is the beginnings of the red dragon tattoo along his back, once again resembling a quick temper, yet also suggesting and symbolizing passion, as well as the heart.
- ”List of Notable Traits (TL;DR)”:
-Incomplete yakuza irezumi on the right side of his body, from his arm to a small portion of his chest
-long, blue hair midway down his back
-scarring around the start of his left arm from when Mirja blasted it off and when Mana used demon magic to heal it
-blue eyes
-steel-toed boots
-knives
-gloves to hide the irezumi and scales
-long sleeves and jacket to add to this
-mark on his neck from Algos biting him to give him access to Demon World/Royal Asthavon Palace and welcome him into the kingdom
-sharp teeth from conversion
-sharp fingernails/claws
-scales
-tail
-scars on his arms among the scales
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PERSONALITY
Quick Temper & Emotional Reactor: Due to a childhood of constantly having his feelings invalidated and having to suppress and bottle up his emotions, as he matured into adulthood, Vanyel had one signature trait during his time in the yakuza: a very explosive temper. Due to his emotions having to be forcibly bottled up during most of his childhood until he ran away from home, where it became very hard for him to keep his emotions bottled up any longer, and during his time in the yakuza, began developing a very bad temper problem.
Megalomaniac: To desire and have power is to have control. Unbeknownst to him, deep down, control is everything to him.
-His insecure feelings and previous lack of autonomy + being disowned = Be a power-hungry asshole to make up for the damages
---Autonomy meaning behaving himself up till that point
--I'd imagine that he'd be made to do things he didn't want to do but had to anyway
--So he just doubles down on it as an attempt to never lose control ever again
---(control over his life and himself - so things will go his way and allowing him to make his own choices)
--Because both instances were him not having control
--And well, power = control
--More power you have the more you control
Cognitive Dissonance: -inconsistent feelings about demons specifically, because he can’t figure out what he should think about them or settle on one set of feelings, they both rule and run rampant throughout his head and keep him from having a sense of consistency with his thoughts
--part of him thinks they ruined his life and deserve to die
--part of him thinks that they're the victims and that humans are terrible
--another part thinks that humans are terrible
Reserved: Despite his quick temper and emotional reactions, there are many hidden feelings that
--out of touch with his emotions
--extremely afraid of them because he doesn’t understand them
--misses his family in the Yakuza, but will never admit it
--abandonment issues, he isn’t sure how to handle it or how to handle people getting close to him
--despises being hurt emotionally, and often can be self-isolative and antisocial to try and get away from that to never feel it
--deep down, is afraid of losing what he’s come to love -- specifically Calypso and Algos, people who do genuinely care about him
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LillianToday at 7:53 AM
anyway
what he wants to accomplish, go
HenrexToday at 7:54 AM
All Vanyel wants at the moment is just to be powerful. Being disowned by his family and his time with the Yakuza made him think that power means everything, I guess.
LillianToday at 7:56 AM
Well
Powerful to do what?
HenrexToday at 7:56 AM
Just...for the sake of being powerful.
I've been trying to work it out with Vanyel for a while
He's been the most difficult
LillianToday at 7:56 AM
Well, there's plenty of ways that can be worked.
Like, maybe to him its power to be powerful, but it's really being powerful to do something else he isn't willing to admit
Vanyel doesn't sound like a character to be aware of or spout his innermost honest feelings
He can be a megalomaniac and also have deep-seated insecurities he's afraid of being discovered.
I mean with his history I highly doubt he went through that stuff without feeling some kind of insecurity towards himself. He doesn't seem like a sociopath just a big fat asshole who pulled the wrong card
He could be wanting more power to feel more secure in himself, if he's strong enough to beat everyone into the ground then he's strong enough to put a barrier up around him
..Metaphorical barrier not literal
He got alone'd at least twice I'm certain he at least has some abandonment issues after that
Especially as a child
He doesn't really strike me as angry with the world, just the world did him dirty and he's got some issues he either refuses to look at or isn't aware of
HISTORY
--obedient kid
--born in China (specify northern China, away from the world and for accuracy in regards to Tai Chi), moved to Japan, ended up in Norway, moved back to Japan
--born into a cult-like family
--make that the cause of why he’s so sure of his mental well-being and why he lies about being ok
--his family invalidated his emotions and made him believe that he’s ok, causing him to invalidate his feelings
--which was something that brainwashed him to such a deep point of believing his lies
--meet someone who helped him break free of that, who ended up being a demon
--the demon was killed, which prompted him to run away
--dyed his hair to try and have control over his life and to rebel against his parents
--parents held the very old Chinese belief that every part of his body is a gift from his parents, and that he was not allowed to “damage” it, and they were angry about him dying his hair
--doesn’t realize how badly that might affect him and how lonely he’ll feel
“to escape what had become a nightmare for him -- taking with him what little he could before escaping to Japan after scrounging together enough stolen funds to sneak onto a boat, living his life in the gutters and the shadows.“
--moved to Japan and ended up getting involved with the Yakuza for most of his teenage and young adult life
--
“Come, join me. Someone like you shouldn’t be left to rot in the gutter.”--commissioned a weaponsmith for a custom set of gunblades to mix his skill with firearms and bladed weapons
--also commissioned the same weaponsmith for Kuro Komo
--due to his savage nature and brutality (out of loyalty and admiration of the boss), as well as the beginning of his dragon tattoo, he earned the name “Dragon of Kyushu” during his time in the yakuza around the Kitakyushu prefecture
--after three years, the clan fell apart after the heads were arrested due to a setup from another yakuza family in coordination with the police, he moved to Norway to kill the part of him that felt sadness and sorrow about being alone again because he doesn't understand his emotions
--spent three years in Norway, developing his powers and learning new skills
--returned to Japan out of nostalgia, homesickness, as well as the overall aesthetic and sights to see
--fought in the Greece Tournament against Yuki and Mirja, losing his arm against the latter
--regained his arm from Mana and was given the Seal of Eris
--met Calypso, spent a lot of time with her, leading to him befriending her
--saw the events of Minatumi on TV at his home in Japan, almost lashed out against Algos for what she did
--unable to comprehend and understand the extreme emotions he felt after Algos’ attack (as a result of his growing love for Calypso and the demonic influence of the Seal of Eris) and ended up harming himself
--met Ulv after Calypso pulled him to her
--met up with Algos, learned about his love for Calypso, and was given a mark to give him access to the Demon World and a home for him and Calypso to stay in
--confessed to Calypso, requested her to turn him into a demon
--converted into a demon, confronted several inner demons during the process, and proposed to Calypso
--present-day: still adjusting to his new body and abilities, working on getting stronger so that he can be equal to Calypso, to protect her and keep her from getting hurt again
NATURAL TRAITS
Strength: (rewrite this too, this needs some work)
-primarily focused on Tai Chi and self-defense during the early years of his life
-started building his strength barehanded and with weapons after joining the yakuza
Durability: Despite having no regenerative or healing-based abilities, Vanyel has used this as a form of motivation as well as reasoning to continue improving his natural, physical durability. Having taken quite the amount of physical abuse over the years, he became quick to adapt and begin using his energy to not only refine his body and prevent it from being damaged as easily but also developing defensive abilities and techniques to keep himself from being hurt as easily, going so far as to layer those defenses to keep himself safe. While he may not be as much of a tank and damage sponge as someone such as Radioactive, Vanyel is certainly capable of causing a lot of damage, as well as taking a lot of damage, using his energy to make his body a shield, rather than try and develop some form of regeneration. For him, it’s a better use of energy to shield himself, rather than heal himself.
Speed: As someone who was often moving and keeping on his feet throughout his life, speed became an important aspect for Vanyel. Purposefully wearing light clothes to stay nimble and making it easier for him to move around, as well as being capable of using his energy to boost his natural speed if need be. While he isn’t the fastest individual in the world, Vanyel still holds speed close as a valuable tool, and a very applicable rush of adrenaline. However, his skill does not only involve movement speed -- two other types of speed come into play here: reaction timing and attack speed. Tying into his skill with very specific weaponry such as knives, swords, and even using playing cards as weapons, it is possible for Vanyel to also channel energy into these actions and create attacks that can be released at higher speeds than his entire body can, as focusing his energy into smaller actions can sometimes be leagues more effective than the effort of moving his entire body at once. As a result of this, Vanyel also has a moderately high amount of stamina, able to move long distances without too much fatigue, or staying in battle for long periods without tiring.
Martial Skill: (rewrite this section, the first draft was god-awful)
-learned Tai Chi mainly for self-defense
-became somewhat skilled with knives after he ran away
-learned about more Japanese weapons after joining the yakuza (katana, tanto)
-became a much more skilled and brutal fighter after joining the yakuza (underhanded moves)
-commissioned a weaponsmith for a custom set of gunblades to mix his skill with firearms and bladed weapons, while still having skill with his bare hands
-also learned about more general weapons (small firearms like pistols and revolvers)
-became mildly skilled with rifles when he hunted in Norway
Multilingual: As someone who’s traveled across the world in his life, it’s only natural that he’d have learned the languages over his time. Born in China, the native language there was his first, and what he used for a large majority of his life until moving to Japan, where he slowly learned both Japanese and English under the tutelage of the yakuza clan that took him in. After the clan fell apart and Vanyel moved to Norway to escape his sorrow and loneliness, Vanyel had to learn Norweigian during his time there to communicate in certain parts of the country. With these four languages under his belt, it allows him to communicate in a large variety of situations, or talk shit about someone behind their back in a language they don’t understand -- whichever fits the situation.
RACIAL TRAITS
Za Koa Core:Demon Magic:Possessive Influence:Demon Energy:External Augmentation:Incantations:Possessive Augment:- Possessive Shifting:
- Possessive Movement:
UNIQUE TRAITS
Sol's Radiance / Skadi's Embrace: An ability developed during his time in Norway and upon learning of the stories of the Norse gods, goddesses, and legendary figures, a naming convention quickly formed. This is a two-fold ability named after the Goddess of the Sun, Sol, and the Goddess of Winter, Skadi, with both sides of the ability about the aspects they govern. To begin, Sol’s Radiance -- originally conceptualized as a way to aid against the colder months of Norway -- is an ability that allows Vanyel to resist most low to mid-level cold temperatures, allowing him to resist most normal temperatures around the world and low-level temperatures from ice powers. On the other hand, Skadi’s Embrace was developed as the other half of this ability during the hotter months of Norway and around the rest of the world. Skadi’s Embrace, on the contrary to Sol’s Radiance, was built to resist low to mid-level heat, allowing him to live in most humid temperatures, unfazed. Both of these abilities became useful later in life, allowing him to reduce the damage that would normally be done by either fire/heat-based or cold/ice-based attacks by a maximum of 15%, preventing him from being damaged by those elements as harshly as others.
Ward of the Vigilant: Inspired by the endless sight of the Bifrost Bridge’s guardian, Heimdallr, Vanyel created this as a way to help him with security when returning to Japan, but most importantly, during his time in Norway, where hunting became a minor hobby of his. By summoning a small portion of energy, Vanyel can create a small object that he can place on the ground, called Wards, which he can use to see anything within a one-mile radius. Any movements that occur within that vicinity, Vanyel is made aware of. With this, Vanyel can also “see” through the wards by closing his eyes, using them similarly to a security camera, looking at the area from a bird’s eye view, at the cost of being able to see normally. Furthermore, this is an effect that is also applicable to Vanyel himself. By closing his eyes, he can also see a bird’s eye view of himself of twenty feet, although he can extend this by placing wards around him. This ability is capable of being placed on people and allows him to observe them with the same radius as if he were observing himself (20 ft), though this causes the energy to corrode and fade away much faster than normal, and halves the time it would be active, and they take up two “slots” of the total amount of wards he can have active. Ultimately, these Wards generally last around six posts normally and are halved to around three posts if placed on a person.
Jester’s Deception: Named in tribute the god of trickery and mischief, Loki, this ability utilizes the very same power that the God of Mischief used to stir up so much chaos in the Nine Realms: shapeshifting. By using a small bit of energy, Vanyel can change himself or another object into something else, though the biggest stipulation is that he must have physically observed the object or person that he wants to change himself or something else into, allowing an extreme level of control over his anatomy and body, though channeled into a detailed objective. This allows him to replicate the appearance of whatever he desires, even down to the smallest or even in singular details, so long as that requirement is fulfilled. For transforming objects, these changes are indefinite, they do not have a time limit until they turn back. However, when it comes to personal transformations, these do still have a time limit of around five posts, but the other way to end them early would be physical damage. Another weakness of these disguises would be the amount of focus that it takes to keep them active, ergo, by damaging Vanyel enough, there is the possibility of someone being able to end his deceptions, outside of his own will.
Allfather’s Supremacy: Named in tribute to the Allfather and King of Asgard, Odin, Allfather’s Supremacy utilizes this aspect of “absolute” control and subjection through how this allows him to use his energy. By enveloping or inserting his energy into an object, Vanyel can use that to refine an object, controlling the aspect of it and increasing its offensive, defensive, or even utility purposes. An ability most useful and used with his Kabufuda card deck from his days in the Yakuza, an example of this would be wrapping his energy around one of the cards to increase the power of these, allowing them to become a weapon all their own. Additionally, after touching an object and enveloping his energy in it, Vanyel is also capable of creating strands of energy to control those objects with his energy, equivalent to his Strength, though these are limited to around ten to twenty feet in front of him.
Royal Mark: After being marked by Algos herself, the Demon Princess granted him an ability from that mark that allows him to go between Earth and Demon World as he pleases, as well as to Algos’, the Queen’s, as well as the rest of the Royal Asthavon Palace. It is notably easy to activate, as it only takes a small amount of energy to create a vortex, portal, or any method of transportation to cross the dimensional rift.
POSSESSIVE POWERS
Possessive Theme: Chinese Mythology & Culture (Sub-Theme: Dragons)
Possessive PowersDragon Heart: turn this into a passive ability that allows him to generate fire
-two main emotions to generate fire: hate and love
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Essence of the Dragon God:Jin Jing Huo Yan (True Sight): Named after the eyes of the Monkey King, Seiten Taisei, Vanyel’s True Sight activates after allowing energy to flow into his eyes and augment his vision, giving him a larger sense of control over what he sees. The first trait that his True Sight grants him is the ability to see energy and energy types as an aura around someone, with colors to distinguish the different races, such as red for demonic energy, and blue for normal spiritual energy. This specific trait is unique, as it allows Vanyel to see these auras and energies without having to directly see someone, though the effect ends when he blinks, something that can come much sooner than normal as per one of the main weaknesses of the ability. That being, the longer that Vanyel has True Sight active, the more strained his eyes will become. Once deactivated, he must wait for two to three posts before activating it again.
Five Forms of Immortality: Named after the forms of immortality that the Monkey King obtained in the Chinese epic, A Journey to the West, Vanyel can cover his body in five layers of energy to create levels of defenses above his body, of which take the form of dragon scales; a personal touch to the ability. Starting from his skin, the first layer that is closest to him is arguably the strongest and takes some extremely powerful strikes to crack and break it. As the layers branch out from his skin, they get progressively, yet slightly weaker in order to balance out the absurdly strong nature of the first and closest layer of “immortality”. The layer closest to him, being the strongest, allows him to create a layer of defense equal to his Durability stat. After that, the second layer is a level below his Durability stat, continuing to the next layer, being two levels below. After that, the fourth and fifth layers follow the previous layer, keeping at two levels below his Durability. However, it should be noted that these layers do not all appear at once when activated.
When the ability is activated, only the outermost layer appears. After that layer is broken, there is a small period of time where the other layers, and himself, cannot be damaged. This is something to prevent an opponent from destroying multiple, or all layers of his defenses at once. Because of this, it allows Vanyel a small window of time to reposition to defend or attack. One of the final traits of this ability would be the ability to spread the effect of the closest shield layer with another person, allowing him to sacrifice his own safety for the sake of protecting someone else, as well as giving him a level of control over the damage that other people take. However, this is not without its downsides. Most notably, this makes his defenses considerably weaker, as the other layers of defense are not nearly as powerful on their own as the final, core layer. Furthermore, after each layer is broken, Vanyel must wait for a post per layer to come back, one at a time. (ex. Waiting for one post would bring one layer back, waiting for a second post would bring another back, etc)
Vermillion Scream: By using a small to moderate portion of energy, Vanyel can channel his energy into his mouth and throat, allowing him to emit a blast of orange fire from his mouth, capable of extending out to around fifteen to twenty feet in front of him, capable of burning whatever it touches. On a base level, this fiery breath would be able to cause first-degree burns, and if more energy is placed into the attack, capable of reaching second-degree burns, though this is considerably more draining. The only real change that occurs with this ability, should more energy be put into the ability, is the large damage increase that the flames are capable of causing, turning the flames blue due to both the heat and the type of energy. As a result, this allows him to briefly cause third-degree burns and further damage if given the proper amount of time. However, this ability does come with its drawbacks, the first of which is that because Vanyel is inhaling and exhaling to activate and unleash this ability, it can take quite a lot out of him, physically to essentially spam this over and over again. However, another physical drawback comes from this ability to create the flames
inside his body to prepare them to be unleashed. By doing that, and tying in with the inability to use this in rapid succession, Vanyel can injure himself by using this continuously, something that leaves him keeping the uses of this to around once or twice at a time before waiting for two or so posts in order to rest.
Dragon King's Call: Storms were an infamous weapon in Ao Kuang’s arsenal, a notable symbol of his pride and power -- and by condensing his energy and manipulating the properties of it, Vanyel is capable of replicating that, generating lightning from his body and in the surrounding area. Through some form of physical motion, whether it be snapping his fingers for an instantaneous blast, or through the movements of his martial arts to create more elaborate arcs and forms of the basis, Vanyel is able to create and manipulate lightning in a fifty-foot radius of himself. The most common form he had used this with was by marking an area for a colossal rain of energy and lightning to shower down on, causing heavy amounts of damage to whatever was unfortunate enough to be in the way. However, he has managed to learn to condense this power, while still keeping the same range limit, allowing him to summon, manipulate, and generate lightning within that fifty-foot radius around himself, primarily using his movements and martial arts to guide the lightning along an intended pathway in order achieve a sense of flow and fluidity with his abilities.
Dragon Dance: Named after the real-world event, Vanyel’s Dragon Dance is a set of sub-techniques that involves projecting energy outward, shaping it in the form of a dragon, and using it, generally, as a form of attack. By cupping his hands and bringing them to his side, Vanyel can compress energy in his hands before pushing his hands forward to project the form outward. He can extend this up to fifty feet in front of him, controlling every part of the manifested creature while doing so. He can perform this up to five times before waiting for two to three posts to recuperate from potential overexertion in stamina and energy. However, something else that Vanyel has developed with this set of techniques is incorporating it into his martial arts -- creating his style inspired by both Northern and Southern Kung Fu styles from his homeland, China, using a variety of fast low kicks and high punches to overwhelm an opponent with ferocity, speed, and power.
- Cloud Cave Pattern: unleashes a dragon that releases a cloudy mist to obscure vision
- Whirlpool Pattern: An alternative way of unleashing the dragon from Dragon Dance, Vanyel can cup two hands at his side as he gathers energy, thrusting his hands forward and twisting them as he releases his energy. This allows him to give a slightly deeper level of control of the dragon he creates
twists two hands in a circle to create a spiral horizontally, singular dragon
- Pillar Encircle Pattern: wraps a dragon around himself to protect him, in addition to an aura
- Double Dragon Dance: projects two dragons outward, can be applied to other patterns
- Tai Chi Pattern: a defensive pattern, utilizing the dragon to mimic the physical techniques and practices of Tai Chi classics, using pivots and alternating movements to redirect attacks without directly tanking them, though this is an extremely precise movement and can be messed up, leaving him open, especially if someone’s able to out-speed him. Only able to use this once before going into a three post cooldown
- Fire Dragon Dance: infusing Dragon Heart with Dragon Dance, can also be applied to other patterns
- Nine-Fold Dragon Array: golden aura with nine dragons floating around his body, increases speed and power but lowers his defense (and the defense granted by his powers), can fire off a colossal golden dragon forward, more powerful than the others one time per thread.
Dragon Claws: One of the key features of a dragon were its claws, and Chinese dragons are no exceptions. By lining his fingers with energy and sharpening them, allowing Vanyel to drastically amplify his general cutting and attack power through his hands, going through each of his fingers to provide a wide-spread
-four claws, going down from five to two since Chinese dragons don’t have singular claws
-lines his fingers with energy and sharpens them
SEAL OF ERIS
Eris Child: The Phonoi
Eris Child Theme: Demons / Daemon(s) of Murder & Killing (Power Theme: Torture and Execution)
Base Eris PowersConnection to Mana/Eris & Children: One of the base powers to not only The Phonoi but to just about all those who possess the Seal of Eris, is the ability to connect, sensing where they are and communicating with them. This allows The Phonoi, and, by extension, Vanyel, to reach out and contact any of the other Eris Children at any time, speaking with them over a private mental network. However, there is one other trait that this connection has: the ability to sense just about anything that happens to those in the Eris Dynasty. Their emotional states, if they are in pain, things of that nature. This allows him to use this in conjunction with their mental connection to reach out to them, or use this as a point of resolve for him to go to them.
Oorja: Oorja is the name of the energy which resonates within the Black World. It was officially dubbed this name by Mana Asthavon after she discovered its nature. The name is coined from the Hindu language and simply means "energy." Most people within the Black World refer to this source of power found within it and within themselves like that. It's quite natural to do them, and most people who can awaken it are seen as blessed. However, this energy was originally why the initial discovery of The Black World was reacted to with great hostility.
Oorja is a type of negative energy that is generated within The Black World. When it is generated from the dimension itself, it is capable of sending quantities of its essence into the PH verse which can distort reality in a multitude of ways depending on how one uses it. For example, Oorja is presently being used by an unseen force to spread the infection of the Black World across different realms. And, judging by its usage, this can result in the minds of those influenced by this energy to change their persona, or it can invert the laws of physics. It's classified as chaotic energy as a result of these two functions.
Most Saca Dila that are registered can use it if they wish. It is often generated at birth for most Saca Dila, although some are more passive or dormant than others. So, somewhere in their history, it will often take some type of training or increase in power to awaken it. Once they are attuned to this force, they'll more than likely be able to use it in a variety of ways. One of the primary usages that it possesses is that it can serve as an extra source of energy. This can help to increase the character's stamina in battle by creating a new supply point of energy to draw from.
Phonoi's Powers/AbilitiesElements of the Interrogation: Throughout history, different elements have been used for the sake of extracting information out of someone, electricity in the Electric Chair, water in waterboarding, or even sound -- or lack thereof, with sensory deprivation -- in “no-touch” or sound torture. Capable of harnessing all of these “elements” of the interrogation at will, the Phonoi are able to use their energy and malleate it to create these effects.
Instruments:Tempered Claws: One of the base applications of the aforementioned “Elements of the Interrogation,” where The Phonoi are capable of applying the effect of fire to his hands
Gaping Wounds: prevents wounds from healing but also prevents blood from spilling.
Chinese Bamboo Torture: feeds off of energy, the more energy that someone uses, the more it grows
Tepes Stakes: CHASM REVIVAL
Chasm Revival Name: Dutiful Slaughterer
Edict Oath: “
Chasm Mark: Center of chest
Appearance: AbilitiesPainless:Sadist’s Sword:Iron Maiden: look to Gunvolt
Boiling Hand: Paolao: manifests giant pillar with a field of hot coals
Guillotine:Weaknesses:Kill 'em with Kindness: Kindness is, strangely, one of the biggest weaknesses while he's in this form. To accept and be kind to a monster such as himself is something that, in this form, neither Vanyel nor the Phonoi can understand. So, if someone were to show genuine kindness and compassion toward him in this state, it would cause his brain to flip a switch and put on the brakes, trying to understand and comprehend it. It is one of the few things that can slow him down and cause dissonance in his mind about his objective. If someone can see him at his worst and accept him, it makes him confused and often makes him afraid of that kindness, unsure of how to handle and process it. This is especially effective when it comes to the people that Vanyel and the Phonoi are close to, as they are someone that neither can bring harm to, such as those in the Eris Family, particularly Eris herself, as her orders and words, to him, are absolute. They are one of the few things that can override this “programming,” and it is something that will bring him to what can only be described as “an absolute, screeching, halt”.
POSSESSIVE DRIVE
Possessive Drive Name: Herald of Qing Long
Appearance: - Spoiler:
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AbilitiesHerald of the Dragon God: general power increase and modifications to certain skills
-five layers of immortality constantly active (still has the
-dragon claws constantly active
-Augmentation to his regular powers
-lack of additional powers/abilities from PD to give a stronger overall power increase
Dragonsbreath: red queen
BLESSING
Primal Soul Appearance: - Spoiler:
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AbilitiesDragon’s Dream:EQUIPMENT/OTHER RESOURCES
Devil’s DaggerGunblades:Kuro Komo:Knives:Kabufuda Card Deck: A simple deck of 40 cards given to him during his time in the yakuza, capable of hybridizing into his abilities to be useful weapons. Otherwise, they are simply average playing cards.
Corrosion Cloud: Corrosion Cloud is a literal cloud of corruption. It feasts off the element of madness that brews within Vanyel's essence and manifests this aspect of himself into an ability that induces decomposition across various physical and spiritual spectrums. Hence, the control of this power is going to have to come from his mind. And it is intended to be used in the form of weaponry. Thus, it is up to Vanyel to determine the type of mass, shape, and being he wishes this weapon to be through mentally infusing his desire into the tool. From there, it is important to understand how this ability works. For the most part, Corrosion Cloud produces a metaphysical decomposition of material that it comes into contact with. For example, Vanyel can try and corrode the bonds of a master-level barrier with this weapon to create an opening for himself. This is based on the fact that the potency of this weapon is quite high when one considers Mana's own grand mastery over the demonic arts. And, being that this weapon was forged from the trait, it possesses great potential for destruction so long as Vanyel maintains his madness.
RATE OF DECAYNon-Spiritually Enhanced Objects: Usually, if they aren't protected or enhanced, then Vanyel can decompose a large variety of objects within his range of effect within the same post with relatively little effort. It will still take energy from him, but it won't exhaust him too badly if it isn't spammed.
Spiritually Enhanced Objects: If the object/weapon/structure is spiritually enhanced, then he will have to continue to make multiple strikes with his weapon to corrode it. That, or he will have to weaken it through other means and wait to use Corrosion Cloud for a critical blow. I.E. wearing down something like a barrier with his other abilities and then using Corrosion Cloud to be the last strike that manages to break it. With that said, it is then important to begin to understand the range of effects of this Corrosion Cloud. It has a maximum range of one hundred meters for any sort of ability associated with it.
Other Attacks: He can influence other attacks with this ability to attempt to corrode them within the same post, but it will always take an active effort because he is fighting against other opponent's forces. Additionally, he will be limited to 1-4 usages per post based on the range of effect limitations written below this section.
Decay Of People: This ability can cause corrosion of other characters as well. However, he will have to actually figure out a way to physically touch them with his ability. This can be done when the cloud takes a weapon form. When this contact is made, he tries and corrodes one aspect of themselves at a time and he will have to actively focus on it. So, if he were able to make a direct sword strike against an opponent, and he focused on their "speed,” then this corrosion would try and decrease how fast the opponent could move to immobilize them. It can influence up to two or three factors on an opponent's ability if it strikes them directly in this form since this ability has the "1-20" meter range effect. I.E., if he were to make a second direct hit on the opponent, he could try and focus on decaying their durability to make them more prone to injury. These effects will usually clear up after the thread is over with and aren't permanent. They are temporary to try and weaken the opponent for Vanyel so he can gain an advantage.
RANGE EFFECTS61 to 100 Meter: Extreme effort which will probably drain him in one post. He may produce one attack in this range, but it will probably induce a three post cooldown and feel as if a good deal of effort was expended to perform.
41 to 60 Meters: This is a high level of effort for Vanyel. He still can extend two attacks per post within this range, but it will leave him drained and make him feel rather exhausted. There will also be one post cool down before he can use it again.
21 to 40 Meters: This is considered a moderate effort zone for Vanyel. He'll more than likely be able to form two attacks within this range, but it will leave a noticeable form of exhaustion mentally or physically for him.
1-20 Meters: This is considered a low effort zone. Vanyel can more than likely form 2-4 attacks per post within this range.
Other Side EffectsTethered Link To Body And Mind: While its abilities are pretty grand and potent, it won't do a whole lot of good if Van himself takes a heavy amount of damage. This is because the more his body is injured, the more complicated it becomes to properly wield it. Additionally, it will take small traces of energy away from him. So, at some point, this weapon may stop working if there is nothing for it to consume from his body. Nothing in this world comes without exchange.
Accelerating Madness: After attuning himself to this weapon, Van may find his insanity and blood lust increasing. This is because this weapon feeds off his madness and it will indefinitely increase that. So, he may find himself being lost in this new power as it seeks to make him stronger and empowered the further he uses it. If he uses it for five posts in a row, he will even activate a "Pain Burst" which lasts for two posts and increases his pain endurance to that of a master before cooling down for two posts and repeating two posts after that. Additionally, his pain tolerance should increase to advanced after this tournament as he bonds with this weapon.
Resourceshttps://www.platinumhearts.net/t16544-chasm-point-s-sub-realms-of-chaos-sub-board-registration https://www.platinumhearts.net/t16556-the-eris-dynasty-faction-for-seal-of-eris-characters-allies The Eris Family & Dynasty: Due to his possession of the Seal of Eris, Vanyel is naturally in-tune with the others who carry the Seal, as well as those who are part of the Eris Dynasty, as well as being able to communicate with them through the Seal in a “private” mental connection, should he ever need to.
Ties to the Yakuza: Despite the Kudo-kai clan having disbanded years ago, Vanyel still holds some level of ties to not only the boss and head of the clan but also to his brothers that have scattered across the world. He doesn’t keep in direct or consistent contact with them, but all of them are more than aware that they are alive and well. Above all, they are people he can rely on more than most others for information, camaraderie, and secretly, for nostalgia.
Skidbladnir: use Cavaliere as a reference
Chasm Point - Tartarus: [Describe your Chasm Point. Are their beings within it? What function does it serve? What are their abilities? ]
-where he summons torture equipment from
- Storage: These realms can be used to store high volumes of Oorja Aura, different types of NPC's, equipment, and other similar things. So that can be a primary function of these Chasm Points depending on how the character wants to use them.
- EXP Training Boost: Chasm Points are the perfect place to refine one’s Oorja and increase one’s strength if one has The Seal Of Eris. If one were to perform extensive training within a Chasm Point, they could see accelerated gains in strength because this realm is one that is enriched and empowered by Eris's power. Of course, this would have to be in the thread.
- Summoning: Chasm Points can also be partially summoned within a thread. Usually, the amount of their chaotic realms that can be summoned varies. 0-2's would be able to summon potentially a thousand meters or more of their realm if pushed, while 4 tiers would be restricted to around a city block level. They can also summon different types of familiars, equipment, energy, and other types of elements from their realms in the thread as well.
- Creation: Generally, most people who have the Seal Of Eris can generate their own pocket realm. This size can be varied on the amount of Madness that brews within them. There are exceptions to the rule, but generally, this is more so in a tier. So, the bigger the tier, the bigger the realm unless there are external circumstances that help increase the potency of their madness/chaos or Eris/Mana allows them more space. With that said, a 0-2 could potentially create a realm that is roughly the size of a small country; while a 4 tier may potentially be able to create something that is roughly Multi-City Block level. So keep this in mind when describing their NPCs, what is stored within the realm, its effects, and so on. And also keep in mind Mana can enhance your realm potentially and make expansions depending on how the thread goes if you RP with her.
- Mass NPC's: There should be other NPC's ranging in the hundreds of thousands to choose from for him to control.
4 Tier: 200,000
3 Tier: 1,000
2 Tier: 100
1 Tier: 10
SKILL SHEETS
General Skills- Durability: Elite
- General Speed: Advanced
- Strength: Advanced
- Martial Skill: Elite
Demon Skills- Za Koa Core: Adept
- Possessive Magic: Beginner
- Possessive Augment: Adept
- Possessive Influence: Beginner
Will Skills- Willpower/Determination: Elite
- Mental Deduction: Adept
- Focus: Adept
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