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Advocates of Corruption Set #1
Sat Nov 07, 2015 8:52 pm
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Advocates Of Corruption
Advocates Of Corruption
- Spoiler:
- Advocates of Corruption: Corruption's Advocates is a very special ability only recently developed by the unknown fiend. It is one of the many solutions to the creature's need to gather loyal allies and push them toward its own malefic will. In most situations it is difficult to sway people to the side of the Hollow, its promise of power having few ways of proving itself factual until one has already committed themselves to its cause. The Advocates are objects bent by the will of the parasite, contorted with immense amounts of corrupt power and made into individual super weapons. These weapons are called Advocates and each will develop their own unique techniques or powers after inception. Why create these weapons? Well it allows the parasite's will to effect people on a larger scale without them being aware of it. The Advocates resonate with immense dark power, depending on each individual case. They do not retain the Hollow nature of the creator though.
Each Advocate adjusts to the one holding it. It syncs with their soul, creating a tight bond immediately in a matter of moments. However, this bond can be severed just as quickly should the holder choose to resent its power. This bond creates a half-built contract between the one using it and Ruvik. This half-established deal only allows three things. Firstly, Ruvik can telepathically communicate with anyone in contact with the Advocates. Secondly, he can see through their senses, allowing him to watch over them to a degree like his normal subjects. And lastly, it can instantly create a full Soul Contract with the agreement of the one using the Advocate. There are multiple reasons to agree to it. The pseudo-hypnotic effect present in the creature's voice remains active in this event, making it more likely for it to be trusted. Additionally, the unique power and benefit of the Advocate will be restricted to roughly fifty percent its full potential until a Soul Contract is fully established. On top of making more aware of the offering and spreading the creature's influence, it even empowers the soldier that serve under it in this manner.
Advocates are created through Ruvik's soul. He removes a small fragment of his own being and forges it into powerful weapons. There are many flaws to this however that make it short of an emperor-making ability. Firstly, this is -extremely- draining, nearly impossible to do in battle, especially when creating stronger weapons. He loses part of his very being with each creation, taking time to restore himself in wait or gaining the essence of new subjects in exchange. Secondly, no matter what Ruvik can never use these advocates himself. He can control them in a way, but can never access the unique power they developed after creation. This is due to a sort of automatic bonding that occurs when he interacts with these weapons. As they are parts of his soul, they automatically start to break down and return to their origin when his direct power attempts to manipulate their power.However, this also serves as another source of fuel for the creature's existence. Advocates that it consumes will return their part of his being back to the source and strengthen it, as well as give him all the power they acquired while in use from causing chaos and bringing despair to others. As for what control the Hollow can administer to the Advocates; he can shut off their power at any time, regardless of where it is or how far away. Additionally, he can summon these unique weapons to him at any time, as well as those using them if they are together at the time.
Advocates have power based on a class system. The higher the lass of an Advocate, the stronger it will be in durability, potency, and the general magnitude of their power. The system has six ranks, each representing a caliber equal to certain tiers of people. Higher-class Advocates are much more difficult to create and can leave the parasite exhausted for extended periods of time after creation. This is why it seldom forges those weapons directly. Advocates are rated from the lowest possible class of D usually up to the high class of S. Though it is possible to create immensely powerful weapons that follow the highest class of Advocate possible, their creation is difficult. Advocates have the unique ability to also evolve on their own. They draw power from the deaths of others and the chaos itself. Over time when used in enough chaotic situations, or taking enough lives, one can progress up to the next class. How difficult this is depends on what class they currently are. Higher-classed Advocates take more chaotic energy to evolve than their weaker counterparts. Though their quality depends on class, any Advocate's power will depend on the one using it. Even D-class versions of these can be deadly when in the hands of someone strong enough to use them.
D-class Advocates are the weakest of their kind. They often have one basic ability or technique that, while useful, is far from its maximum potential. These can be made in bulk for little energy individually, often being given to fodder or common soldiers to give them an edge. These Advocates induce minor amounts of corruption on the one using it, requiring adept willpower to utilize without giving in to ones most malicious instincts. A soul must also be at least 4-5 to use these weapons effectively. They are are as durble as sealed zanpakto.
C-class Advocates are where things start to become more dangerous. They still often center on one power or technique, but are much more powerful in how they use them. They can be more complex, cover a wider range of concepts and turn the tide of a close battle. These creations are fairly easy to make individually and usually are reserved for officers and decently-ranked soldiers. They force a standard amount of corrupting energy into the body and are more difficult to control than their underling. A soul still only needs Adept Willpower to keep their malicious feelings in check, but now require their overall strength to surpass 3-5 at the least. They aren't that much more durable, just being slightly stronger than the average sealed zanpakto.
B-Class Advocates take things another step further. They now can access more than one technique, but no more than three. Generally Advocates will never bypass more than 2 overall themes as they focus on single effects at their utmost quality. This is where they become more useful in even large-scale battles between reputable forces. Their power can be a game changed in battle and put someone that had a disadvantage in a place above their adversary. These tools are somewhat difficult to make, usually being made in pairs of two or three at the most. Their corrupting power is substantially above their predecessor, taking at least Advanced Willpower to brush aside the nefarious intent it sends through its owner. Only those in the class of 2-5 or above can successfully use these These creations generally match up to a shikai in durability and effectiveness. Thy are valuable side-arms to any that is fortunate enough to come across them.
A-class Advocates are the strongest most will be able to use. They are on an entire new league than the ones below them and perfect their purpose. This level has been noted to even change the tides of entire skirmishes, giving one the power to defeat multiple opponent with the weapon's aid. There is no clear limit to what they can become, potentially even messing with the space time continuum on the higher end of these tools. Like the B-class, they require Advanced Willpower to control entirely without succumbing to an outburst of malice. They also demand one be of at least 1-5 to use them at their fullest. They are the most draining weapons Ruvik usually creates, taking all of his energy for an entire day just to forge two of these monstrosities. They can match up with weaker unmastered Bankai in terms of durability and overall energy expenditure. They are lethal weapons none should underestimate, less they wish for a quick demise.
S-Class Advocates are the strongest most will think of as the strongest if they come to be public knowledge. They are demanding, both on the parasite to create them and the weilder to control them. These weapons of mass destruction can completely shift the nature of a conflict from one-sided in one direction to the other. Though still focusing on a few abilities, they are as powerful as they could ever be. The corrupting power of the Advocate is immense, requiring at least Master level willpower to use them without succumbing to malefic madness. They release pillars of distorting reishi, enough to even physical harm anyone that attempts to use it without having the appropriate power. Only those in the 0-tier bracket can attempt to use S-Class Advocates and even then, the weaker of that branch may have trouble. to create one would drain Ruvik entirely for at least a few days. They are the epitome of what an Advocate can become. Their power and durability can be compared to the average bankai, putting the holder on an entire new level multiple times over.
X͈͕̞̯̺̱̀ͪ͊ͮͮ͆̚-̶̹̥̘͈̳̥̻̄̿ͬ̋̓̀̚͜Cͤͥͫ͐͏̜̥̳̞̬̻l̵̸͚̣̦̞̫̩ͩ́a͈̫̐͊̏͆̈́̂ͧͪ̕s̬͓̜̳̦͚̩̄̆͛ͭ̐s̥̠̠͔̰͊̾̌ͣ̏́̆̀ ̧͑ͨ̉ͤ̿͂͝҉͉̯̺͖Ä̭̩͖̹̞̰̲́̌͊̒̉͞ḋ̈̓̊͗̃̔ͪ҉̣̮̱̲̪̬̲͖v̴̨̹̈̓͌͊̓͂͗̑͊o̪̯͚̫̱̼ͪ̏ͪ̈́̆͊̐c̘̩ͧ̈̆ͨͫ͘͠á̲̞̬̤ͧ́͝t̟̮̱̪̤̫͍͊̌̆̅̏́͡ͅe̶̵̱̪̬͈̺̗ͩ͌̽ͨ̊̓̈̚͜s̝͉̮͓͈̠̔̎͑̂ͭ̀ are weapons that can change the tides of entire wars. They are the only type of Advocate even Ruvik can not create normally using all of the power at his disposal. Instead, these rare, possibly even non-existent objects can only be forged through two methods. the first is to evolve from an S-class Advocate after bringing about excessive chaos and destruction many, many times, eventually ascending to this final stage. The other method is to capture the soul of someone exceedingly powerful. If one can manage to steal the soul of a zero tier PC or validated NPC(Ones that specifically have an app), it can be used as sacrifice to forge one of these monsters. By either having an S-class Advocate or giving the soul to Ruvik himself, the destructive final form of all advocates can be forged. These weapons can be even more corrupt than Ruvik himself, releasing endless amounts of dark energy. They require grand-master willpower to use without succumbing to madness, and even those near it will feel themselves being corrupted and becoming malicious if they have Willpower below Advanced. Only a 0-3 or higher can use this type of Advocate, and its immense power is exceedingly draining. These weapons can even match up to the might of forms such as Segunda Etapa, proving enough destructive influence to wipe out entire towns and cities off the face of the Earth.
Advocates, unlike most other weapons can not be repaired upon being destroyed. If they are simply broken in half or shattered, mending them may be possible. However if obliterated, they will be gone for good unlike zanpakto or most personal weapons some come to use. They act individual to the one holding them as well. This means something effecting them may not weaken or effect the power of the equipment unless the energy used to power it was altered. These tools respond exceedingly poorly to attempts of alteration of study. Being a production of the soul, any effort to copy them through study will be difficult and likely yield a vastly weaker product in the end result. These tools can not be cloned, and they reject tampering. Any effort to alter the nature of an Advocate will result in the object in turn trying to corrupt the very thing trying to change it and either succeed, or waste away until it ceases to exist.
Advocates also follow a few rules. Firstly, no one can ever use more than one Advocate unless specifically mentioned in their depictions. They also can't be drastically strengthened or weakened by personal ability. Ones natural energy will change the power of the objects, but doing anything other than supplying it with more raw power will do nothing to them. Unique techniques that increase the power of the owner will not effect the Advocates unless it gives them more overall energy. The Advocates use an extremely unstable form of .energy to function, so its power can not be combined with other unstable energy sources, less the two conflict and cause explosions of enormous scale in the caster's face. Since these objects work through corrupting power, no one with a high amount of holy energy can use them, and instead they will actually burn such subjects on contact. And lastly, anyone that does not meet the requirements of using a class will be subject to an endless fit of rage, killing intent and other dark emotions that make their character. This only ends if the weapon is removed from their possession or they run out of energy.
- Item Name: Devourer of Night
- Item Type: Weaponry
- Used For: Offense and Defense in battle
- Class: C
- Item Description:
- Spoiler:
The Devourer of Night is a powerful C-class Advocate. It takes the form of black staff roughly four feet long. Along the upper half of the construct is a mass of bronze shaped into the shape of a goat's face. Black spikes protrude from both sides of the face, each long enough to cut fairly deep when being swung. At the top of the Advocate are twin horns, each orange in colorwith black outlines. They stretch outward for one foot and are sharp enough to cut through flesh as well. As a staff, it isn't the most effective weapon in direct combat. Instead, it centers on the use of the ability it developed at inception like many other of its kind.
The sole and primary ability of the Devourer is to create miniature black holes in the area around the user. Generally they will only be able to form one at a time and in the direction the staff is pointed, but stronger souls can bypass those limitations. The rips in space it creates differ from traditional black holes, having a much more restricted range. The user can make these voids of darkness anywhere in a two hundred meter radius around them. They form quickly, only leaving a few moments to recognize their inception before taking effect. This is done by draining energy from the holder, converting it to a highly unstable form of gravity and corrupted energy. These two forces are then projected at speeds too quick to see, resulting in the rifts seeming to appear from the air. The corrupted energy is used to vastly amplify the power of gravitational force thousands of times over until they form the final product in a fraction of a second. The remaining energy acts to both sustain the gravitational sphere for a short period of time and act as an additional magnetic force toward plasma and supernatural energy.
These constructs pull in everything around them with immense force, especially concentrations of energy. They can even appear to distort the space around them by draining the very light from the environment. These rifts are strongest up close, the force becoming more manageable the farther away someone is. The farthest point where it would have any effect is roughly four hundred meters away from the center. These forces will not effect the one that cast them so long as they hold the staff, the power of the Devourer creating a small ten foot radius around the user where the constructs will never pull regardless of how close they are. Though on discovery this could easily be taken advantage of.
The black holes tend to vary in size, at smallest being five feet in radius, where larger ones can be as large as a small house. When energy, material, or even people are absorbed into the darkness, they will all be crushed by immense forces all around them! Most things in the world of the living caught up in the vortex will be broken down entirely, while stronger materials or people will just be severely damaged depending on how long they remain in the core. As the core is the strongest point, escape is extremely difficult. The strength of the portal like many things depends on the one holding it, but usually can at least pull in entire large vehicles and tear apart buildings with ease.
These rifts do have a limit though, especially regarding energy. if they consume too much material o more power than it can handle, they will start to become unstable. This is represented by electrical currents inside the center of the vortex. All the energy and material absorbed is met with one final constricted force, then is ejected from the rift in all directions as an enormous explosion! While a weakness, it is also a strength that can be used tactically in some situations and prove fatal for those inside during these events.
A black hole will remain in tact for one post after it is created, then vanish. Anything left that was inside it will fall to the ground in their crushed state. Whether a single one or multiple from a higher power supply, all rifts must be created at the same moment. One can not be forged while another is already taking effect on the world. These fissures take a large amount of energy to make in bulk, so creating more than one at any time will be fairly draining. to those with the power to do so. Despite the immense power it holds in this single ability, the limitations of it, the window of space immune to its power, the energy expenditure, and the window of time where using it again becomes impossible make it easy enough to get around once someone has figured out everything. - Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
- Item Name: Jekyll and Hyde
- Item Type: Weaponry
- Used For: Offensive
- Class: C
- Item Description:
- Spoiler:
One of the few Advocates to take on the form of multiple objects, Jekyll and Hyde are a set of two handguns. They appear the exact same in every way, but that similarity also comes from an origin of the unusual. Each firearm appears odd for a gun, almost like something one would see in an older-era movie on alien technology. They are entirely grey, made with multiples spikes ends and curves just about everywhere save for the barrel, grip, and trigger. This material coating doesn't even feel metal, but a warm, softer construction like dense flesh. Multiple pockets of what look like enlarged transparent blood veins can be seen on multiple parts of the weapons. As these guns serve as a single Advocate, they can only function while both of them are in the user's possession and they can not be split up to be used by two holders; even if they are clones of the initial user.
Jekyll and Hyde are treated as a single C-class Advocate with a potent, but simple ability. The guns can channel the spiritual energy of the one holding them and fire any kind of attack in the form of a condensed blast. This doesn't alter the power, effect, or nature of the energy projected from them except for in one way. They remove the dimension of distance. Now what does that mean? If an Arrancar were to aim one of these guns at an object and focus a cero through the weapon, the blast would not project in a traditional beam. Instead, the full force of the cero would immediately hit the first physical object in the gun's sights.
These guns remove the need for projection. they remove the limitations of distance or speed. Once the trigger is pulled, the first physical thing in the path of the barrel will be struck with the condensed full power of whatever ability was focused through it. Despite its low rank, this makes the duo extremely lethal when in the right hands. They for make for the tools for a perfect sniper. Liquids or gas-like material is not dense enough for this to apply to, the effect only occurring to the first physical or spiritual body in its sights. In theory this could even land a shot directly on the sun itself instantly were nothing to be in its way. The effect it has appears to make damage appear out of no where on select targets, not even a detectable energy signature left between the path and the impact. Any internal effects like poison or corruption will also be induced on the effected target alongside the natural damage it would have caused.
Now there are a few problems that come from this logic-defying effect. Firstly is that it prevents external impact effects from working. When a cero hits a target and explodes? None of that here. A hole would just form at the point of impact with all the damage the blast would incur to the original target alone. It also can not do any form of piercing past the form of a single person or object. While it can damage a large boulder or make a clean hole through a target, it will not strike them if anything is in their way. Even if a literal sheet of paper blocks the path between the gun's sight and the intended target with a blast of infinite power behind it, the sheet of paper will be turned to dust with not a single atom of anything else being touched. Once one realizes the nature of the weapon, should they survive that long, it makes it easy enough to deal with. Either avoid the gun's sights or hide behind common objects while evading, this critical flaw is what prevents this unique weapon of mass destructive potential from becoming more than it is. - Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
- Item Name: Gaia's Leech
- Item Type: Weaponry
- Used For: Defense, Offense, and Supplementary in battle.
- Class: B
- Item Description:
- Spoiler:
Gaia's leech takes the form of a shield with a radius of one foot. It appears gold in color on both sides, but is especially thick on the front. Multiple plant-like designs pepper it with multiple vines twisting around the middle, In the absolute center are three much larger vines that stretch out to the ends of the shield surrounding an emerald gem. This gem constantly emits a dull, green glow, but becomes brighter when its power is invoked. The back side of the shield has a simple holster to hold it or slide it over an arm. It is simple and for the most part functions exactly like a shield is intended; to defend. Yet still, it is one of the moire powerful of its kind, being a B-class Advocate.
The unique ability of the Leech is linked with its name and form. Firstly, it is exceptionally durable, more so than any other Advocate of its class due to its purpose. It is designed to take damage on a ridiculous scale, vastly surpassing the endurance of other B-class weapons, and even the majority of A-class Advocates for that matter. It can survive multiple cero oscuras-level attacks without fail and keep the one holding iit protected from nearly anything of their own level. Though immensely durable,. the fact it is always used to defend from attacks head-on makes it vulnerable. Any confrontation could very well be the last for this Advocate should the owner be too weak or an attack be too powerful for it to defend against.
Aside from being very strong as a defensive arm, what makes it special enough to qualify for something as high as B-class? Gaia's leech has the ability to rapidly absorb energy. This doesn't have a specific type like some other forms of absorption. Gaia drains every kind of energy it interacts with. Whether it be spiritual, kinetic, thermal, or even of other forms of matter. This doesn't negate anything, still taking the full force of anything it touches, but instead transfers the same energy of anything that directly strikes it into the core of its center. The gem holds all the energy in the object, glowing brighter the more it has absorbed.
Naturally this has a limit. The gem will begin to shine almost blindingly when it has drained more energy than the tier of its holder could handle, but this is fixed by its two mediums of expending that same power. There are two ways of doing so, one offensive and one supplementary. This makes it one of the few Advocates to use two or more unique abilities at once, though they all coincide with the primary effect the shield has.
The first technique of Gaia's Leech is a form of energy cannon. Using the gem as the catalyst, the user can launch a beam of immense power from the shield. Its strength depends on how much energy has been gathered throughout the thread, possibly building to devastating levels with time. However, this isn't fully controllable. In order to launch this blast of energy, it must use all of the power it has absorbed. It can not leave any behind for another blast later. Additionally, it requires one post for the weapon to be prepared for the attack to launch, and if done it -must- be used in the following post. Though risky for those reasons, the blast can easily end a fight on its own given proper preparation and planning. It appears much like a cero, only moving much faster and having varying ranges and size depending on how much energy is expelled. No matter how much power Gaia drains, it can never use this more than twice in a thread though.
The second power of Gaia's Leech invokes the vines across its front. The holder can will the shield to give them its energy. When this happens, the vines will come alive, darting from the shield toward the holder and stab their flesh. These vines pump all the energy the shield has into their body, likely fully restoring them and giving them an excess supply. However that is not all. Along with the drained energy, immense amounts of corruption are sent into the flesh as well. Unless the holder has Master level willpower, this can also cause a surge of malefic madness for at least three posts. This corruption not only serves to increase the chance of a bloody rampage, but also causes the excess energy to send the holder into an ascended state and prevent any unorthodox or unstable components of drained power from effecting them negatively.
This burst of power will last anywhere from one post to seven, depending on how much energy was in Gaia's Leech prior. The effected will gain immense strength, speed, and hefty increase to the potency of all their abilities for this duration. It will even cause an adrenaline rush intense enough to raise pain endurance by a single rank for the duration. However, once the period ends it can cause a withdraw of sorts. Once this surge of power ends, the effected will feel tired, almost drained and weaker than they are normally. This feeling becomes stronger each time this effect is used period, lasting for even multiple days. Though purely psychological, it makes one desire the increase in strength more, almost like an addiction with the weight of the augmentation feeling greater each time with larger withdraws soon after. - Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
- Item Name: Titan's Wrath
- Item Type: Weaponry
- Used For: Offense
- Class: B
- Item Description:
- Spoiler:
The Titan's Wrath is an especially powerful B-class Advocate. It takes the form of a large two-sided war hammer The base of the weapon is made of steel with sharp pronged ends. These points are sharp enough and stretch far enough in length to double as a spear when the weapon is turned around. The center of the weapon is made of multiple red and silver joints. A chain connects from the first joint to the last with a leather grip to more easily haul it around. The bulk of the war hammer is a large two-sided mallet made mostly of silver with red lining. A gold gem in the shape of sphere is in the middle of the head, view-able from both sides. A sharp spike protrudes from the top of the mammoth weapon, also able to impale through flesh for an additional stabbing motion in the user's arsenal. Overall the weapon is six feet long, weighing at least three hundred pounds.
The Titan's Wrath doesn't have a power as unique as most other Advocates, but where it lacks complexity, it makes up for in might. It is a B-class level for a reason. The Titan focuses on one thing and one thing alone. it greatly magnify any physical power pushed through it dozens of times over. This doesn't boost the strength of the one using it directly, but vastly augments the force of its impact against any surface. If someone with even a decent amount of strength were to swing this behemoth at the ground and strike it, the land would quake for mile, ripping apart structures and creating a giant crater at the point of impact. Due to its weight and size, it may even cause the holder to fight at a slightly slower pace, but that is more than made up for by the destructive force of each blow it connects.
Few things can survive a direct hit from the Titan's Wrath Even some of the most durable people or even other Advocates will be tested. It is a weapon for offense in its entirety, crushing everything in its way with explosive crushing power. In the right hands, this weapon could even cause the tectonic plates to shift and create earthquakes across entire masses of land, forging tsunamis and other wide-scale disasters from the full potential of this deadly war hammer. Each time it connects with something, large-scale explosions of kinetic energy will be forged and the very hydrogen in the air will burst into flames from the energy output. This force is so great that the one using it may find their bones being slowly broken down and shattered after multiple consecutive strikes. It takes vast amounts of physical stamina to use this weapon for long, and even greater durability to withstand the backlash of its explosive force, but anyone with the might to use this Advocate will be a force to be feared.
]Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
- Item Name: Barkion
- Item Type: Weaponry
- Used For: Offensive, Defensive,
- Class: A
- Item Description:
- Spoiler:
Barkion is a very unique Advocate, taking only the form of a simple silver necklace. It is made of steel wire with a small gold statue of a wolf's face at the bottom. In the creature's mouth is a silver bone that radiates with the core of the object's power. To activate it, the holder must grab the bone and remove it from the statue's maw. A vast amount of energy must then be charged into the small bone until it begins to glow a bright red color. At this point, the user simply needs to throw the object in any direction. On impact with a solid surface, an enormous explosion will take place, ripping away at whatever was close to the projectile.When the smoke clear, the giant form of a werewolf will be standing on the ground. It stands eight feet tall with most of its features such as fur and claws obscured by armor around it. The creature is covered from head to toe in silver metal, only the eyes visible from inside it. Each eye is a dark gold with a pitch black iris. The creature is a monster of destruction, a sentient power house of a weapon that exists only to kill and protect. It has no thoughts, no will, not even a mind. It only has a directive and an instinct. The necklace and the beast together make up the A-class Advocate Barkion, a monster of a weapon that has and will lead to many deaths in its life.
This werewolf will aim only to protect the one wearing or holding the necklace. Anyone else or anything else will be seen as an enemy and likely be attacked by the conjured monstrosity without qualm. It has no memory of the past or any form of bond only its initiative. Should the holder not be enlisted under a Soul Contract,. it can and will disobey them to obliterate every living thing that could potentially harm them, even things as weak as insects. This leads to large-scale rampages, even wiping out the holder's own allies sometimes. To top it all off, once conjured this way, the beast can not be called back. This changes if the holder does have a contract in place. In that instance, the beast will serve their every command to the letter, and if need be can be returned to its bone state on a whim. If left to its own devices though, it is a monster of chaos with no mind to sway or control.Nothing is safe from its unending rampage.
Barkion's power depends on the holder. its tier will match the one that summoned it, and the few skills it has willl be oriented on theirs as well. The creature will have Strength, Speed, and Durability all one rank higher than the one that summoned it. It will also have a regeneration factor one rank higher than its owner, unless they did not have one.. if they do not, then it will default to an Advanced level. The creature's entire body can contend with other weapons due to its armor coat, but the strongest part of its form are the claws. The claws are especially sharp and durable, able to inflict and take immense amounts of force without even a scratch on them. It runs on the energy charged up in the bone, fighting continuously until that energy runs out or it was ordered otherwise. The energy pool can last for an extensive amount of time, even entire fights if enough is sacrificed. However, damaging the beast excessively will also lower its energy reserves. Tiring it out is a more effective approach than trying to kill it outright, as most will find extreme difficulty doing so. Only complete obliteration will fully kill Barkion and destroy the Advocate. The thick armor around Barkion's body makes it extremely resistant to spiritual influences as well, Things like cero and binding spells are drastically reduced in effectiveness when trying to combat the armor.. Though it is possible to break it through physical means, then return to full effectiveness against the disfigured beast under the metal. Additionally, as a Lycan Barkion has many other stereotypical perks,. His senses are all vastly improved from a normal entity, including a natural sense for danger and disturbances in nature. All this wraps up to make Barkion a lethal killing machine with few equals.
However, the flaws to this monster lie in the necklace it was forged from. Should anyone take the necklace from the holder, Barkion will immediately switch to protecting the new holder while attacking the one that gave it power to begin with. Any control-is lost at that moment. And if the necklace is destroyed? Barkion will go on a rampage with all the power it has left, attacking everything without mercy or logic. This state of rage makes it even more powerful than it once was, taking its strength and speed -another- rank higher, as well as regeneration for the remainder of its life span. Its energy will pour out without restraint, increasing its overall tier by one level, but shortening its life span to a maximum of five posts.However, should he enter this berserk state, the Advocate will perish when it finally runs out of energy. - Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
???
- Spoiler:
Dellapero Grance
- Spoiler:
https://www.platinumhearts.net/t14648-dellapero-grance-approved-0-5-0-4-in-release
0-4 (Base) 0-3(Released)
The Great Melvin
- Spoiler:
Re: Advocates of Corruption Set #1
Sat Nov 14, 2015 10:17 pm
✧EVERYTHING LOOKS GOOD TO ME✦
I've read over most of the material here. It's a bit powerful, but it seems you have an understanding of limitations/drawbacks/cooldowns. Therefore, I'll approve them and expect you use these tools responsibility. If they are abused, then I will revoke this approval.
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