- ZazBallsy-Kun
- Joined : 2013-07-29
Posts : 259
Age : 26
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(27500/99999)
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Reworking for Chloranthy
Thu Oct 22, 2015 12:13 am
- Name Of Character: Chloranthy
- Link To Character Profile: Here
- Reasons For Upgrading: Chloranthy doesn't have a soul. As such, he should be incapable of having any spiritual abilities. To fix this, I use the logic that upon losing his soul, his energy was finite, and that he has now run out.
What Are You Upgrading: Getting rid of "Kinetic Shift", his only unique ability. Editing his natural ability. Resetting his tier to whatever would be appropriate for a character with no spiritual power.
Exceeding Adaptability: During his birth as a demon, Chloranthy's body degenerated and reformed at it's very most base level. This has left his molecules torn asunder and reformed many times over, finally settling on a seemingly ambiguous level of existence. His body is essentially made up of molecules that are akin to stem cells, able to adapt and shift state extremely quickly. His body doesn't simply mimic other material, it can form and become any material Chloranthy knows how to create. Chloranthy can command each of his molecules individually, able to split and recreate them and control every other aspect of them at complete will. These aspects also allow his body to adapt to anything introduced to his body extremely quickly, and upon will, bond with anything he chooses with the same speed. - Any Extra Notes:Oops
Re: Reworking for Chloranthy
Fri Oct 23, 2015 7:01 pm
«CHECKING THIS POWER RIGHT NOW»
Why doesn't he have a soul? What kind of material does your character know how to make? Does this make him drain away any sort of stamina physically or mentally? How often can he shift matter in the same post? How fast can he adapt to foreign material and why? Are there any limits to his bonding? Is there a viable way to kill him? Can he take damage?
- ZazBallsy-Kun
- Joined : 2013-07-29
Posts : 259
Age : 26
Member Info
Platinum Points:
(27500/99999)
Tiers:
Re: Reworking for Chloranthy
Sat Oct 24, 2015 6:25 pm
He exchanged his soul to make his previous life stop, becoming a demon in the process.
As of right now, he knows little of how to make materials. I was planning on scaling this off of his mental deduction, and make him only be able to make simple things such as condensed carbon for an extra bit of defense. He would only be able to make more complex things if he had a source of energy nearby he could bond to when exposed, such as electricity. Any special things of particular importance such as a material made on site, he'd have to do that in thread, and I would hold off on anything like that until he got more used to his body and a bit smarter @Mental Deduction, potentially specifically going through memorization training in threads multiple times. This would drain his stamina, though due to his body he'd have a high reserve, but he'd still have limits, also planned on scaling this off of his physical stats and things like willpower/determination and focus.
How often he can shift matter? I'd also scale this somewhat off of his physical stats. I'd say he can shift pretty fast, for materials that are straightforward such as carbon i'd say he could convert in a matter of a few seconds currently. The more complex a material is, the longer it'd take naturally, though with increased speed the more power sources he has available.
Due to his body being largely ambiguous and transformative, it would be able to adapt to certain things that it's introduced to, and adaptation would depend on how volatile the invading material would be. Essentially, the more he's exposed to something within a short period of time, the more resistant his body becomes to it. How quickly would also reasonably depend on how powerful the invasion was, such as: the time taken to mitigate the damage from a fire based ability of a weaker opponent and a stronger opponent being potentially vastly different. This would also be somewhat scaled off of physical attributes and things such as willpower/determination and focus.
Bonding is meant to be mainly used for energy. When exposed to a usable power source, he would begin molecularly bonding with it and burning it as fuel for his abilities. This can also be used in the instance a toxin that is able to effect him or an acid is introduced to his body, through enough exposure to it, his body could begin fusing with it, gaining it's properties, mitigating damage from it, and perhaps learning how to recreate it, even if the substance is unique. This follows the same logic of adaptation: the stronger the substance is, the longer it would naturally take.
KILL IT WITH FIRE!
Yes, joke aside, he can be damaged, but he's hard to physically take down. While blunt attacks wouldn't do much from the lack of particular weak points, slashing him repetitively could take him down a notch from the damage stacking up. When he changes his body, it takes energy, and when no extra power source is available, this burns his stamina, and he can run out of that, though this method could still take a long time and not be overly viable. A better option would be something such as previously mentioned, fire. Chloranthy can burn, and even if eventually he can start mitigating the damage, enough can still hurt him. Fire also cannot be really absorbed as fuel, so he would be much less able to adapt to fire than something such as electricity. With the same reasoning, strong acids would also be effective since they would destroy his matter and not just split it apart. Freezing him could also be somewhat effective as the cold, while probably a bit easier to adapt to, could still kill off molecules. Chloranthy has no weak points, so one just has to think of what could hurt his body as a whole effectively. With that logic, physical attacks could be made viable if some sort of area of effect were to be added, such as vibrations, as those would damage individual molecules much more easily, and the chaos they cause would also make it harder to change his body.
As all of his abilities are physically based and physically draining, the vast majority of them are based off of his physical statistics. Energy around could also potentially buffer these abilities and mitigate the physical drain. However, Chloranthy can still very much be hurt, as he is entirely physical, and many different things can hurt physical matter, one just has to think.
Hope this fixes things.
As of right now, he knows little of how to make materials. I was planning on scaling this off of his mental deduction, and make him only be able to make simple things such as condensed carbon for an extra bit of defense. He would only be able to make more complex things if he had a source of energy nearby he could bond to when exposed, such as electricity. Any special things of particular importance such as a material made on site, he'd have to do that in thread, and I would hold off on anything like that until he got more used to his body and a bit smarter @Mental Deduction, potentially specifically going through memorization training in threads multiple times. This would drain his stamina, though due to his body he'd have a high reserve, but he'd still have limits, also planned on scaling this off of his physical stats and things like willpower/determination and focus.
How often he can shift matter? I'd also scale this somewhat off of his physical stats. I'd say he can shift pretty fast, for materials that are straightforward such as carbon i'd say he could convert in a matter of a few seconds currently. The more complex a material is, the longer it'd take naturally, though with increased speed the more power sources he has available.
Due to his body being largely ambiguous and transformative, it would be able to adapt to certain things that it's introduced to, and adaptation would depend on how volatile the invading material would be. Essentially, the more he's exposed to something within a short period of time, the more resistant his body becomes to it. How quickly would also reasonably depend on how powerful the invasion was, such as: the time taken to mitigate the damage from a fire based ability of a weaker opponent and a stronger opponent being potentially vastly different. This would also be somewhat scaled off of physical attributes and things such as willpower/determination and focus.
Bonding is meant to be mainly used for energy. When exposed to a usable power source, he would begin molecularly bonding with it and burning it as fuel for his abilities. This can also be used in the instance a toxin that is able to effect him or an acid is introduced to his body, through enough exposure to it, his body could begin fusing with it, gaining it's properties, mitigating damage from it, and perhaps learning how to recreate it, even if the substance is unique. This follows the same logic of adaptation: the stronger the substance is, the longer it would naturally take.
KILL IT WITH FIRE!
Yes, joke aside, he can be damaged, but he's hard to physically take down. While blunt attacks wouldn't do much from the lack of particular weak points, slashing him repetitively could take him down a notch from the damage stacking up. When he changes his body, it takes energy, and when no extra power source is available, this burns his stamina, and he can run out of that, though this method could still take a long time and not be overly viable. A better option would be something such as previously mentioned, fire. Chloranthy can burn, and even if eventually he can start mitigating the damage, enough can still hurt him. Fire also cannot be really absorbed as fuel, so he would be much less able to adapt to fire than something such as electricity. With the same reasoning, strong acids would also be effective since they would destroy his matter and not just split it apart. Freezing him could also be somewhat effective as the cold, while probably a bit easier to adapt to, could still kill off molecules. Chloranthy has no weak points, so one just has to think of what could hurt his body as a whole effectively. With that logic, physical attacks could be made viable if some sort of area of effect were to be added, such as vibrations, as those would damage individual molecules much more easily, and the chaos they cause would also make it harder to change his body.
As all of his abilities are physically based and physically draining, the vast majority of them are based off of his physical statistics. Energy around could also potentially buffer these abilities and mitigate the physical drain. However, Chloranthy can still very much be hurt, as he is entirely physical, and many different things can hurt physical matter, one just has to think.
Hope this fixes things.
Re: Reworking for Chloranthy
Mon Oct 26, 2015 2:50 am
✧EVERYTHING LOOKS GOOD TO ME✦
Thank you for the vast clarification on all of this. Please add these notes in your character profile and I will approve it and move it to accepted power upgrades. Leave an updated post stating that you've put in this upgrade with the adjustments I asked.
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