- JWCBioterrorist
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James' Personal Spells [WIP]
Wed Sep 23, 2015 11:10 pm
James' Soul Sorcery
TEMPLATE:- Spell Name: (Obvious)
- Power Classification: (Beginner, Adept, Advanced, or Master)
- Spell Type: (attack, support, defense)
- Spell Description: (What it does, how it looks, requires the use of seals, etc.)
- Spell Incantation/Applicability: (Do the engrams handle the incantation, or does James have to do it?)
- Drawbacks: (What are the drawbacks, if applicable)
- Spell Name: Infuse
- Power Classification: Advanced
- Spell Type: Support
- Spell Description: Requires magical seals. Infuses an item with properties of James' magic. These items are essentially under his Mana manipulation, but indefinitely, and they can be activated by others, regardless of their power level/tier. James can infuse properties such as heat and combustion, or emotions such as happiness or calmness, essentially making this an enchantment spell for different items or equipment.
- Spell Incantation/Applicability: (Do the engrams handle the incantation, or does James have to do it?)
- Drawbacks: (What are the drawbacks, if applicable)
- Spell Name: My World Barrier
- Power Classification: Master
- Spell Type: Support
- Spell Description: Puts up a cube of James' energy around an area 15m in diameter. This energy essentially coats everything within that barrier in James' mana, making everything within the mile radius usable for James' mana manipulation. What this effectively means is that, while within the barrier, James has complete control over the environment within, making him able to superheat the ground into lava, or thin the air molecules out to make it difficult for the opponent to breathe.fix this shit with kakes notes
- Spell Incantation/Applicability: (Do the engrams handle the incantation, or does James have to do it?)
- Drawbacks: (What are the drawbacks, if applicable)
James' Inversionary Spells
James collected a lot of artifacts during the black world arc, and noticed that by compressing the thick miasma found in the so-called Black World, a crystal-like energy formed. Using this method, James created 5 orbs of compressed energy. These orbs, when embedded in an Engram, grant James the power to use Inversionary spells. Spells that seemingly work against conventional rules of Magic in that they use no energy whatsoever. However, due to the nature of the energy, these spells can only be used a finite number of times per crystal, as well as having a side effect of slowly inverting James. The process is easily reversed, but if James were to utilize these spells too often, more than 3 times per thread, his blood will blacken, his body will reject the changes, and he will quickly find himself crippled with pain.
Skill name: Black World’s Darkness
How it works: Thrusts James’ entire body into a subdimension which grants temporary immunity to all attacks. While James is completely immune to all forms of attacks, he must remain still for the duration of the spell. It lasts for 1 post, and because of the structure of the Inverse World crystal, naturally, it can only be used (logically speaking) A maximum of 3 times.
How powerful it is: It’s got an instantaneous effect.
Type of skill: Defensive
Who it can affect: So far, it can only affect 1 person and that is James.
What other effects does it have/Passive Effects: Increases the amount of Inverse James that shows through with each use.
Drawbacks: Regular drawbacks for Inversionary Skills
Spell name: Invert
How it works: Just as it says, this spell inverts the type of attack launched. In the case of offensive energy spells, it would invert those to be sort of healing spells, turning the enemy’s energy around to heal James and his allies. In the case of enemy buffs and such, it will directly invert the status effect, turning movement speed buffs into movement speed debuffs of the same level. In the case of physical based attacks, it merely reverses the direction back to the user, with no loss of strength or speed.
How it’s used: The spell is waved about through the air leaving magic in that area like the slathering of paint from a paint brush. Once it makes contact in any area with the spell or attack in question, it quickly inverts the attack. Although, in the case of spells, they cannot be blocked, they simply pass through the field inverted.
Type of Skill: Support
Who it can affect: Anyone within it’s protective radius.
What other effects does it have/Passive Effects: If used to invert an offensive spell to a healing spell, and the inversion misses, the healing effect will not counteract the fatigue from casting alone (although inversionary skills cost no mana)
Drawbacks:
Re: James' Personal Spells [WIP]
Fri Jan 08, 2016 5:55 pm
[adm]I'm just leaving this post here to ask: are you intending to finish this? If so, when? If not, do you want me to archive this?[/adm]
- CPKalldayThe KFC of PH
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Re: James' Personal Spells [WIP]
Wed Nov 23, 2016 12:34 am
[adm]Need to know what is going on here with this in the next three days, or I'll be putting it in the archives.[/adm]
- SageLord of the Understream
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Re: James' Personal Spells [WIP]
Wed Apr 19, 2017 11:14 pm
[mod]Jay, why'd you leave me? And now I have to archive your stuff. Can't feelsbad any more than this, man.[/mod]
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