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JWC
JWC
Bioterrorist
Joined : 2012-11-11
Posts : 392
Age : 27
Location : 'Murica.

Member Info
Platinum Points:
[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Left_bar_bleue68500/1000000[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty_bar_bleue  (68500/1000000)
Tiers:

[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Wed Apr 22, 2015 1:22 am
Danava Demon Template

”It is not your place to challenge a god.”
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Basic Information
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• Name: Delayna Arenheid
• Titles: Goddess of Drunken Delusion
• Age: Appears 23 Danava Age: 2 True age: 325
• Gender: Female
• Affiliation/Rank: Rogue

• Shifter Appearance Written: A way you can tell whether Delayna is inebriated or not, she tends to take on a lighter appearance, her body appearing visibly less detailed than it is when she's sober. Her face is almost always red, and her speech is slurred. She appears visibly more mischievous, as her horns become less like spires and more like cones. She is also slightly shorter... weird.

• Shifter Appearance Picture:
Drunk:

• True Appearance Written: Her horns appear as black spires, stabbing upward from the dark red abyss of her hair. Her hair, which cascades like spilt wine over her breast, falls over her deep red eyes. Her attire is regal, that is, befitting of a queen-- no, a god. Her black fur cape wraps neatly around her black sleeves, which a checkered pattern descends the side of. Her red and black dress is tied loosely at the breast, which is supported by a similarly colored corset. She wears lace leggings, with a diamond pattern ascending them. Below, her black iron boots compliment her warlike figure, a single red gem at the center of an intricate design which makes up the top of her boots. She can often be seen with a glass of wine.

• True Appearance Picture:
Serious:

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Personality
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”That’s what alcohol does. It brings the greatest fighters to their knees.”


• Personality:

Cocky: Delayna, whether sober or not, tends to display an air of cockiness. Even knowing others are clearly better than she, she still insists that she is the greatest of all. (Read: Delusional)
Anti-Murder/Death: Though she will banish (read: Permakill) you if she needs to, Delayna refrains from actively killing people. In fact, she just wants to share a drink with the world. It’s her dream. If you manage to really infuriate her, only then will she incur her wrath.
Idealistic: Ironically, she has a very idealistic view of how she wishes the world could be, and she often doesn't share that with anybody. She believes that if everybody has some alcohol in their system, the world would be a better place.
She’s always drunk: There’s not a time when she isn’t drunk, even when she appears sober, it may only be for a few seconds before she snaps back into her native state. The length of time she will be “sober” for, depends on how serious the subject matter is.
Inversely, she’s always sober: It can be argued that she’s always sober instead, using her alcohol as a means through which to coldly observe the world, though, no one knows and no one can tell, as, not even she knows which is true.
Drunken Traits
Ignorant: She doesn't care for things of heavy theme, or even things that are of little or no import. She's always right, no matter what once she's made her mind up... even if her logic isn't sound.
Loud: Of course, she's loud and boisterous when she's drunk. She can't help but raise her voice to roar in victory after a strong drink.
Rude: Delayna will often insult people without even realizing it. She will appear visibly drunk, and poke fun at people for no good reason, presumably for her own strange fun.
Self-Destructive: Her judgement is severely impaired, making her decisions... not the greatest. She's always picking fights, or getting offended for no reason. Unlike her appearance, she may actually be a formidable foe in combat.
Sober Traits
Cynical: Delayna has seen enough of human nature to know that people only ever do things for themselves. It is because of this strong belief in self interest, that one may believe Delayna drinks.
Realist: Delayna is a stark realist, at that. Never once siding with an optimist, or pessimist. She merely responds truthfully with what she believes will happen, realistically, of course.
Wrathful: Delayna can be very determined if someone does something that falls out of her favor. She will not rest until her wrath is felt by all, and they prostrate themselves before her.
Soft-hearted: Delayna is actually quite kind if one gives her a chance. Always eager to meet new drinking buddies, she tends to have a very... intoxicating presence. (Oh come on, someone had to say it xD)
Crazy Traits
Relentless: Delayna, when seeking the object of her animosity will stop at nothing until their entire body has been cut into little pieces. She will not rest until that person is brought to her own sense of sick justice.
Sadistic: Delayna has a tendency to play around with those that force her into this state, making them think they have a chance, or that she’s sparing them, only to force a longsword into their back as they walk away.
Merciless: Delayna is one to both feign or outright deny mercy when she snaps.
All-around just Angry: Friend or foe, if you get in her way, you become a target.
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Notable Details/Differences
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I refuse to ever be like you.

Capable of Hovering:
Delayna can stand on the skies by hardening her energy beneath her feet, forming an invisible barrier that allows her to stand in any direction mid-air, even upside down. This doesn’t cost a noticeable amount of energy.

Near Instant Transportation: Unknowing to her, she uses the Nidhana for long distance travel, opening portals into the realm. Time flows differently, freezing in this realm (The Nidhana), although not affecting the regular realm (As it would merely look like she teleported) allowing her to teleport, unharmed, over to the place she wishes to move to. Essentially, her own form of teleportation, and trans-subdimensional transport.She cannot attack or be attacked while in transport. She cannot affect any environmental objects, and damage done to the real world appears to be negated, as upon exiting the realm, no damages are made. She cannot heal in this realm either, as time is technically on a practical stand-still for everything. (Her own adapted form of Sonido/Shunpo-- no timey wimey funny business here, simply transitional.)

Everything is an Energy Source: Now you may be thinking “Well golly-gee, that sure sounds OP” -reaches for banhammer- BUT HEAR ME OUT! Delayna is from an entirely different universe, with different energy of a different type. She’s not used to the complexity of ours, but her body is managing to adapt only by combining all forms of energy (Save for DE) into a usable state. This energy is just as powerful as your standard issue Reishi/Mana/Whatever else the cool kids are using. In a place where reishi or a single energy source is not present, the energy quality weakens by a fractional amount compared with the other remaining sources.

No access to Demon powers: Just as the subtitle says, she has no access to Za Koa, or DE, or Kage-Chokeaho Shi, or any of that other stuff. This doesn’t mean she doesn’t have her own forms of them (See first subtitle in this category) She simply can’t use the regular versions of them.

Soul Weaver: Gods are capable of seeing and manipulating spirits. Much like the demon’s spiritual swapping, Delayna can put souls into her soul gourd. This is only with consent, or in the case of those near death, it may be used as a quick save from death, storing the soul away in her gourd. It cannot be used on herself. She can always hear the cries of help from souls that worship her. (The quick-save feature may only be used with consent, once in every 5 combat/event threads)

That being said, she is also capable of

Permakill: Delayna’s knowledge of souls, as a goddess, makes her capable of dissipating souls into that which may not return. She calls this “banishment”. It is the ultimate form of disapproval, and it is only capable on those she has already temporarily killed herself. There is a 50 percent chance this will fail, and the spirit will pass on, though if they do, they will be sent to Hell. As always, characters cannot die without their creators permission, unless death is enabled. In major event threads ONLY, banishment will ALWAYS permakill. She must drown the spirit in wine, either by putting it directly into her wine gourd, or by simply covering it in wine until it disappears. The process takes 1 post. After which, if her gourd is not broken from the outside, or her wine evaporated, the spirit will be banished/permakilled/sent to hell.

Massive Energy: Depending on which stage of Saca Atma she is in, her body can use varying amounts of energy. She is naturally pulling in energy to maintain her presence here, initially only having pulled from a 20 foot radius naturally (She was almost powerless then to show how her energy works), it has since then increased to a 100 foot radius, nearly quintupling her natural usable power. (This doesn’t necessarily mean she is automatically powerful, it’s just to show that she’s that much more powerful than a powerless human now)

No energy= Death: If a character can manage to also steal the energy from the air, or from her, her presence will be negated. Takes two posts for her to die in this manner, slowly fading unless she can absorb energy before dying. (Her death must be with my permission, unless it’s an event, or otherwise death enabled thread. Otherwise she will simply admit defeat and fade back to her vineyard.)
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Background History
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”To kill you would be to become you. And I despise death.”

• History:
Pre-Godhood:

Godhood:

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Origin Powers
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”I don’t care how strong you are. I’m gonna beat that smile right off your face!”

• Origin Name: Inebriation

• Origin Power: She can generate, or make any fluid into, alcohol. Save for blood, saliva, or other bodily fluids that could otherwise damage a person if changed randomly.

• Origin Abilities: This alcohol isn't just any alcohol. It's designed to make a person drunk immediately if ingested. But that's not it's only effect.
Acid-cohol: Delayna's alcohol can become a type of spirit sapping acid that drains the energy of anything it touches. It is not considered poison, or some form of toxin, but rather should be treated as a literal (magic/reishi-consuming) acid that negates energy, even though it doesn’t actively burn through anything (unless you count energy/magic itself). If she can coat the target in this, their energy becomes sapped for a minimum of 5 to a maximum of 10 posts. This does not physically harm the target at all, it merely reduces their spiritual energy to nil (This is not to be confused with life energy in the case of Shinigami/spiritual based chars). If generating alcohol, she can launch it at a pressure slightly higher than a fireman’s hose. At the higher stages of Saca Atma, her alcohol can be seen being fired at speeds higher than the speed of sound. It also drains magic items for the same amount of time. The energy drains within reason i.e. A drop of alcohol touching you won’t drain your massive reserve of energy, but it also won’t do nothing. (Doesn’t need to be ingested)
You picked the wrong drinking buddy: In turn, if she can manage to get this form of alcohol into your system somehow, it will instantly drain your vigor (Health) down to her level, and lower your defenses to her level. If you have less defense than her, or less health, it will have the inverse effect. Buffing you up to match her defenses and vigor. (Must enter bloodstream somehow- cuts, scratches, eyelids etc. :D)
See what you made me do?: Her (altered) alcohol also lowers drastically an opponent's mental deduction (obviously), focus, and speed to a level lower than her own. If their tier is already lower, ingesting the alcohol will have no effect. However, if for example, one of those tiers were higher, while another were lower (High speed, low focus, low mental deduction) It will lower that skill to match the rest. (Speed would be reduced alone to less than her speed, while focus and mental deduction stay the same, in this example.)(MUST BE INGESTED BY MOUTH-- whether swallowed willingly or choked down.)
Fighting Style
Master of Zui Quan: Delayna is naturally a master of the Drunken Fist, able to effortlessly block, redirect, counter, and deny (read: dodge) blows. Targeting the weak points of her enemies for critical hits on all who would underestimate her. Her swaying form is often underestimated by all who do not know of this ancient fighting style, and she punishes all who underestimate her with a flurry of surprisingly swift blows.
Even her Aura is drunk: Similar to the Demon’s reiatsu drain, Delayna has a powerful aura, capable of sapping the energy out of anywhere up to a 5 mile radius. As I said earlier, she regularly drains the energy from a 100 foot radius around herself in all directions, but if she wishes to drain up to a distance of 5 miles, it would take her 3 posts worth of draining to do so, during which time, she may be interrupted.The difference, however, is that while she is consciously collecting the energy, she cannot use it. When the thread is done, she releases whatever energy is left over, as her body cannot physically hold so much power unused for long periods of time. Though attacking her will stop her absorption, as a WARNING: THIS WILL NOT REVERSE HOWEVER MUCH ENERGY SHE HAS CONSUMED (Unless you have an ability that may drain other’s energy, then have at)
To that end: Her aura cannot be sensed (at the regular strength) unless the person attempting to sense it has recently consumed alcohol, but the energy she saps can be sensed, if in great amounts (Amounts greater than that which she regularly saps.).

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Conceptual World & Eternal Partner
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”In case you haven’t noticed, I really like wine.”

• Conceptual World: A vineyard, with trees growing as far as the eye can see. On each tree there are grapevines, growing grapes to be harvested for wine. It is a place of perpetual day, and it occasionally rains there, leaving a soft layer of dew on the branches. The soil is fertile and soft underfoot. Over the hill top, there is a small house overlooking the endless plains. Within is a cozy interior, with lots of windows, and a fireplace. The vineyards make up a maze of sorts.

• Rilīja Attributes:
Maze Vineyard: Summons the vineyard into the real world. Any (natural/man-made) obstacles that may have been fade from view. The trees that make up the walls have an impenetrable barrier, making it impossible for anyone to escape, save if they find the single exit, or the house at the center. The maze extends as far as the energy her aura has extends, making increasingly complex mazes with the more distance added (Read: The more energy she saps). The ground wobbles underfoot, and the sky (if raining before her Rilija) will rain regular wine. Flight, and fast travel abilities are mysteriously disabled there, forcing opponents, and Delayna herself to wander through the maze unaided by aerial support. (Save satellites and things that were already in the air upon release.) Characters are all instantly teleported to the ground at release if within Delayna’s aura. The Rilija is released when either Delayna wills it to, or the opponent makes his way to the center.

» Eternal Partner Name: ---

» Eternal Partner Appearance: ---

» Eternal Partner Personality: ---

» Eternal Partner Powers: ---

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Atma Vatou
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”I shall drown out this horrid bitter world in sweet sweet wine.”

• Atma Vatou Name: Gourd of Immeasurable Pleasure
To summon- “Have a drink with me, Atma Vatou of Immeasurable Pleasure!”

• Atma Vatou Appearance: A large barrel that appears strapped over her shoulder like a purse.

• Atma Vatou Abilities: It contains a limitless supply of regular red wine (which she can convert into her special alcohol using her origin ability)

• Atma Vatou Name: Wine Glass of Prosperity
To summon- “The ambrosia of the gods, Atma Vatou of Prosperity!”

• Atma Vatou Appearance: A delicately molded wine chalice, plated with gold in an intricate pattern.

• Atma Vatou Abilities: Drinking wine not produced by Delayna from this increases one’s speed by a tier (Unless it is already at master. Then it does not increase.)


• Atma Vatou Name: Drunkard’s Fists
To summon- “Atma Vatou of the Fool’s War!”
• Atma Vatou Appearance: A bit of a play on words, but these are two wine red gauntlets which are made of a material equivalent in strength to a high level Arrancar’s Hierro. They are masterfully formed in an exquisite manner, and protect Delayna’s hands from spiritual and physical attacks.

• Atma Vatou Abilities: They are capable of blocking most physical and spiritual attacks.


• Atma Vatou Name: The Goddess’ Crown of Judgement
To summon- “All shall bow before me! Atma Vatou of Illusion!”

• Atma Vatou Appearance: In truth a rather bland iron ring crown, this atma vatou appears to those who have her alcohol in their bloodstream as a golden crown, adorned with red silk, and imbued with several red gems about the front and two sides. In the front, the largest spire holds the largest gem, which glows brightly to all who view it.

• Atma Vatou Abilities: If one stares at the crown for too long (long enough to make out the glowing red gem at it’s heart), it begins to wither away (takes 3 posts, during which time the viewer is slowed down almost until stopping) at the strength in their knees until they bow before her and become completely paralyzed like this for two posts, with a cooldown time of 3 posts. Those with Master or higher level Mental Deduction can counter this move with relative ease, as seeing through the crown breaks the illusion of it. Advanced and lower it would take them two posts to realize this and they don’t have that kind of time.
A passive ability of this crown is that Delayna gains a boost in the strength of her illusions.


• Atma Vatou Name: Chalice of Despair
To summon- “The fool’s drink! Atma Vatou of Despair!”

• Atma Vatou Appearance: A delicately molded wine chalice, fashioned from onyx in an intricate, if someone horrifying pattern.

• Atma Vatou Abilities: Ingesting wine not produced by Delayna from this decreases one’s mental willpower drastically, making them more subject to illusion, or suggestion.


• Atma Vatou Name: Ring of Delusion
To summon- “A strength as grand as the Gods! Atma Vatou of Delusion!”

• Atma Vatou Appearance: A silver ring with a giant, glowing, wine red gem in it.

• Atma Vatou Abilities: Looking into it causes opponents to lose their balance, and feel the immense spiritual pressure that Delayna may have absorbed crushing down on them. This ring merely focuses the spiritual pressure into a beam of light, that upon entering the viewer’s retina, will show the true energy of the wearer. Delayna, of course, only possesses most of that energy temporarily. The effect lasts for 5 posts after looking into it, and it has a cooldown time of 2 posts (After the effect wears off)

• Atma Vatou Name: Gourd of Souls
To summon- “Stay with me a while! Atma Vatou of Detainment”

• Atma Vatou Appearance: A gourd worn on Delayna’s back at all times. It looks like some Gaara bullshit.

• Atma Vatou Abilities: It has the ability to store souls within until such a time as they can be released. It heals people by putting them inside it. The healing process does not take place during a thread, however, it takes place between threads, so it’s pretty much only for keeping someone out of harm's way, really. Plotma Vatou, anyone? (HONHONHON xD)

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Diverse Paths
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You okay there? You look like you’ve lost your balance!


• Saca Atma:
The stages of Delayna’s Saca Atma depend entirely on the amount of energy she has collected. As I said earlier, she cannot use the majority of the surrounding energy. This is because in her natural drunken state, she is not very formidable of a foe, but here is where her power really starts to shine. Despite her being fairly weak for someone who calls herself a god, Delayna can get pretty close, if you incur her wrath. Delayna is from a different universe altogether, therefore energy here doesn’t work well for her. It is not until she becomes gradually more sober that her energy truly begins to surface. Due in part to the releasing of said energy, with each stage change Delayna’s wounds heal fully. Though Delayna can become sober at any moment, or likewise drunk at any moment, as she has impressive control over her own metabolism. If she sees that a fight will require her full focus, she will quickly maximize her metabolism to make herself sober, thus, "Stage Sober" below. The increasing of metabolism also makes her immune to poisons and such, but quickly burns through her energy as well.The higher the phase, the more energy it requires to maintain it, thus the latter stages can only be held for a specific amount of time.

Phase Drunk (1): Delayna is drunk as hell, and at regular power. This is her weakest phase, her only merits being the illusions she can cast with her wine and Atma Vatou. She appears as her shifter picture appears. And the difference between this phase and the final is as pronounced as the difference between my two pictures above. She’s only a threat in terms of her extremely high speed, with fairly low offensive capability.

Phase Did I Fucking Hear That Correctly (2): Delayna becomes much better with making, and seeing through Illusions, and is able to make people inebriated through touch. This new power can make others lose their balance frequently and without control, blur their vision, and, in some rare cases, make them vomit uncontrollably (Regardless of race). Their head will also pound as though they have a severe hangover. High enough willpower can counteract the effects temporarily. The effect of this power lasts for 3 posts, with a 2 post cooldown (after the effects diminish)

Phase Sober (3): Delayna’s power level is at an even higher height now, augmenting her strength to match her precise and deadly speed level. She retains all other previous powers and levels from her other stages. Her power level becomes able to be sensed at this stage. Her general aura changes, giving her a more serious expression. She also gains the ability to infuse her alcohol into the air, generating a thick mist to create a space wherein all those within will lose their balance, feel as though the floor beneath them is sloshing around and have their vision and spiritual sensing blurred. Their movement will be slowed severely, to that of a powerless human’s. The mist itself follows Delayna. This stage can be held for 25 posts.

Phase Queen of Deadly Illusion (4) [Event Only, or With Permission]: The fumes of Delayna’s wine cause the affected to be drawn into the Illusion that the wine actually is acid. (That mist from before? It’s acid now to those who breathe it in.) The only way to avoid this effect is to avoid the wine (or not breathe), as it may not be battled through willpower. Her energy increases drastically. Tripling what she possessed in stage one. Her wine now has a healing effect when used on herself, increasing her healing ability so that even severe wounds like missing limbs or ruptured organs can be regenerated in 3-4 posts, after she has ingested it from her Glass of Prosperity. However, if she uses this more than three times per thread, it won’t work, and she will be crippled with pain. This stage can be held for 15 posts, which if held all the way through, she will quickly fall unconscious from the expenditure of energy.

Phase Goddess of Drunken Delusion (5) [EVENT ONLY]: In her last stage, her aura spikes out further, pushing the very limits of her strength, stretching outward even as far as to cover an state. She may use the full original 5 miles worth of energy to her advantage, she may acquire a temporary tier boost (You can decide by how much, as at the moment, I don’t even know what Tier she’ll be, but basically, her tier increases to whatever is necessary to uphold these powers... even if it means 5 miles worth is not necessary. Just let me know and I’ll change that.) provided she has absorbed that much before entering this stage. Unlike her ring, which merely shows the user this hidden energy as though it were hers, it is now truly being used by her. The energy is treated as though it were one type of energy-- i.e. reishi, mana, etc. to those sensing, but in reality it is a mixture of all different types of energies combined into a usable form for Delayna. When she uses 5 miles worth of reishi/mana/whateveryougetthepoint, she will revert in spiritual pressure back to phase one. Unlike the previous stage, this stage is far more stable. Delayna’s wrath subsides into a calm will to defeat her opponent, and her focus no longer suffers. However, it does require a lot of energy to maintain, so that’s another thing sapping away at her.
Immense spiritual energy is not the only thing Delayna gains in this final stage. It now rains her special wine from the sky, and inversely, up from the ground itself... At the same time. The rain never seems to touch the ground, and appears to float upward forever. Despite appearances, this rain only manages to cover as far a distance as her aura covers. So if her Rilija were present? The rain would only touch the Vineyard. In this case, the vineyard would be a state large and five miles high, but you get the point. The rain falls for the rest of the thread, disseminates all summoned items, disperses all magic/energy present in the air, removes everyone’s (save for Delayna herself) magical/otherwise not physical energy (save death energy, which is not affected), and deactivates and disables magical items. In the case of items with immense magical power, think of it more as “Sealing” than absorbing, as absorption is near impossible. Her personal spiritual pressure has been known to make people fall unconscious in this state. Nearly instantly making those of 3 tier and below fall asleep, and those of 2 tier and above feel decreasingly drowsy respectfully. This form can only be held for a maximum of 10 posts, after which Delayna will fall unconscious from expenditure of energy. She will remain unconscious for 5 posts, until her energy fully recovers, and she can properly maintain her existence.
Release phrase is: “I shall drown out this horrid bitter world in sweet sweet wine.”
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Skill-Sheet
____________________________________________________

Racial Skills
  • Za Koa Skill: Master/Advanced/Adept/Beginner
  • Demon Magic: Master/Advanced/Adept/Beginner
  • Shadow Movement: Master/Advanced/Adept/Beginner
  • Akuma Kyōdo: Master/Advanced/Adept/Beginner


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


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Roleplay Sample
____________________________________________________

• Role Play Sample:Right here



Last edited by JWC on Sun Jul 05, 2015 1:09 pm; edited 10 times in total (Reason for editing : I applied the WIP since I don't want to confuse myself with the "finished" you may switch it back when information has been changed/explained.)


[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Jwc_zpsdn29gwsc
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Veteran Member
Otm
Joined : 2014-08-06
Posts : 2376
Age : 29
Location : The Land of Canabu' (Canada)

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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Sun May 03, 2015 6:19 am

✖| Woah~~ |✚
┣▇▇▇═─          ☠          ─═▇▇▇┥

Is this App Ready for Check?
I don't see any WIP in the app title so I can only assume that it is ready for check, if not may you reply to be within this month to tell if it is or isn't.


[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Image
JWC
JWC
Bioterrorist
Joined : 2012-11-11
Posts : 392
Age : 27
Location : 'Murica.

Member Info
Platinum Points:
[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Left_bar_bleue68500/1000000[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty_bar_bleue  (68500/1000000)
Tiers:

[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Mon May 18, 2015 8:23 pm
Nope, sorry, I'll go fix that now


[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Jwc_zpsdn29gwsc
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Sᵃ ᶥ ᶦ ˣ ♚
Veteran Member
Otm
Joined : 2014-08-06
Posts : 2376
Age : 29
Location : The Land of Canabu' (Canada)

Member Info
Platinum Points:
[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Left_bar_bleue134700/60000[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty_bar_bleue  (134700/60000)
Tiers:

[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Thu Jul 02, 2015 11:30 pm
[mod]Before you ask why I am doing reviews for your Character, I was given special permission to grade this app for you. <3 yays![/mod]

Application Checklist
  • Name [O]
  • Appropriate Age [X]
  • Gender [O]
  • Appearance Present [O]
  • Appearance Described in Appropriate Length OR Picture is Visible [O]
  • Appearance is Not Claimed [O]
  • 10 sentences for personality [O]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [O]
  • Powers are described reasonably enough [O]
  • Application/RP Sample is not in First Person [O]
  • Skills are not filled in (Omit if a Hollow)[O]
  • RP Sample Present (Omit if this is not the first character) [O]
  • RP Sample is 10 sentences [O]


Will Skills
  • Willpower/Determination: -
  • Mental Deduction: -
  • Pain Endurance: -
  • Focus: -


Comments/Notes: Alright Darling, There seems to be something odd with your character's history.. She's a danava right? So.. in the beginning of your history you make it sound like she was a powerless human and then gained her danava powers through a goddess?
From what I can tell there are only very few gods even on this site, there is Death, Truth, Soul King, Khala, ect. Where did all these gods come from? Is it just apart of a cult? Is everything made up in her head? How come a demon only just learned her powers that way? Another thing is that the history is very abrupt. I don't have a lot of information on all these gods, and just suddenly she's throwing up and then she's with all the gods. Long story short I need way more information on the history for sure.

There also has been a new announcements for teleportation during battles. Seeing that your teleportation can be used in battle, I'll sadly also need more information on that then just that one line. I need to know everything about it from how far it can go, how frequent, ect ect.

Hopefully that is everything, but if other issues arise I'll tell you first thing.
Tier: -, -


[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Image
THEFROST
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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Fri Jul 24, 2015 6:03 am

«MOVING THIS CHARACTER INTO WIP NOW»
Okay, since there has not been an update in awhile, I'm going to go ahead and move this into WIP. If you fix this at a later date, let staff know and we'll review it.


[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] WVMWLOu
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Joined : 2010-06-03
Posts : 19582
Age : 31
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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Left_bar_bleue99999/99999[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty_bar_bleue  (99999/99999)
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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Fri Aug 28, 2015 9:27 am
CHECKING WIP CHARACTERS NOW

STATUS CHECK

INFORM ME OF WHAT IS GOING ON

Right now I'm going through and sending reminders in WIP from everything dating back from August 01 and backwards. So, since it seems this application hasn't had work, I was wondering what was your plans for this character and if you wanted me to archive this or anything? Don't sweat this message, I'm just going through and reminding people these characters exist.

You also contact me here for a response:
https://www.platinumhearts.net/t7253-thefrost-s-communication-thread





[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] WVMWLOu
Blade
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Joined : 2011-06-06
Posts : 2656
Age : 27

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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Wed Sep 09, 2015 9:42 pm
Jay Dub. I need some responses in a few days otherwise I gotta boot it to inactive man. Thanks



[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] FXpoQxJ
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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Sun Sep 27, 2015 12:34 am
Moving to inactive. Notify me when you'd like it back please.



[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] FXpoQxJ
[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] 2Y9rqGk

Spoiler:
THEFROST
THEFROST
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OTY

Joined : 2010-06-03
Posts : 19582
Age : 31
Location : Purgatory

Member Info
Platinum Points:
[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Left_bar_bleue99999/99999[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty_bar_bleue  (99999/99999)
Tiers:
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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

Sat Oct 31, 2015 9:43 am
MOVING





Seeing how there hasn't been any work on this character in quite some time, I'm going to go ahead and move it into archives. If James wants? He can go ahead and unarchive this character upon request. Otherwise, I'm clearing out inactive characters.






[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] WVMWLOu
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[WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY] Empty Re: [WIP] Danava of Drunken Delusions [FROST-REVIEW ONLY]

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