- JWCBioterrorist
- Joined : 2012-11-12
Posts : 392
Age : 27
Location : 'Murica.
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Universal Spell Effects for James.
Sat Jan 24, 2015 4:15 am
UHCM's MODIFIED Universal Anima Spells
Master Level Soul Sorcery (1 Master, 2 Advanced, 3 Adepts, 4 Beginners)
Difficulty: Any Even if the person does not have any training in Anima Sorcery, the Anima Stone can grant them these abilities naturally. These are usually referred as "Cantrips" or the "Fundamentals." (All four prime elements are accessible.)
Generally, when using a Manifesto, the Anima Sorcerer creates a magical circle to attract spiritual energy towards them while using a focusing core made from their reiatsu or their spiritual body. While the Anima Sorcery can provide the knowledge and control of the spells, the power capacity of this spell is only as strong as the sorcerer's Anima Stone. Note that Manifestos are the only spells that required a balance between two skills; Anima Sorcery and Anima Stone Strength. The many uses of it were from simple projectiles to a more intricate style of devastating power fit for a master sorcerer. When not speaking the invocation, it is at half-strength, but when invoked, it will be on par with the sorcerer's Anima Sorcery skill.
Manifesto Flamma Es: ("Manifestation of Flame") The Anima Sorcerer creates an orange magical circle. When collided, the sorcerer manipulates the spiritual energy at its molecular level to cause friction. Due to the friction, millions of molecular transfers create a combustible gas that ignites almost immediately. At the point when it is manifested, it starts out as a ball of fire in between the sorcerer's hands. Flame is considered the most devastating of the four prime Manifesto's, while it is the most uncontrollable, the sorcerer often rushed it to keep themselves from risking a backfire.
User Effect: The orange circle appears below James' feet, and follows him wherever he may walk. He claps his hands together, and sparks fly. When he opens them, a flaming ball of gas about the size of a soccer ball appears. This ball of gas may now be launched. Launching it into the sky sets off a shower of flaming orbs that are approximately the same size as the one fired, and they begin falling after one post. This spell is allocated to Macro M1, and may take anywhere between 25% to 50% of James' Reserves.
Manifesto Aeris Es: ("Manifestation of Air") The Anima Sorcerer creates a silver magical circle When converged, the sorcerer maintains the purity of the spiritual energy and keep them free roaming among the orb of magic. When manifested, the orb appears as a transparent swirl of faint misty rings. Air is the fastest, so it can be used multiple times in a row (aka in a single post,) but can deal the most unpredictable range of damage; so sometimes it hurts, some times it mildly or severely hurts if not harmless.
User Effect: James may alter the thickness of the wind based on how much damage he wishes to do, but usually forms arching blades of wind that surround a target that are only harmless if that is his intent. He may also use the force to blow back the enemy. Macro M2.
Manifesto Terra Es: ("Manifestation of Earth") The Anima Sorcerer creates a green magical circle as when converged upon the focusing core, the sorcerer compresses the spiritual energy, causing its molecular structure to bind and solidify, creating a rock-like orb in between the sorcerer's hands. Unlike the other three, the sorcerer has to repeat the invocation to make it bigger as regardless of skill, the biggest a grand master can do without invoking was the size of a soccer ball. Despite it being the slowest to use, it can provide the most quantity of advantages for expert or master tacticians when used correctly. It is the most resilient and the most stable of the four prime Manifestos.
User Effect: James does not need to use this spell due to his object manipulation. Macro M3.
Manifesto Aqua Es: ("Manifestation of Water") The Anima Sorcerer creates a blueish-purple magical circle around themselves as when converged to the focusing core, the sorcerer binds and separates them manually at a rapid rate, causing the molecular structure to destabilize and form into water. It is the most balanced and the easiest to control, but requires a new style of control to master it. At first, water seems harmless, but when wielded by an adept sorcerer, it can cut through metal with some help from a fellow sorcerer.
User Effect: This shit look like water bending. As a Master Sorcerer, James has full control over the sharpness of the water, though in combat he may use it to form an alternative form of transportation, or some splash attack style shit. He may also form a tidal wave to block fire attacks and effectively counterattack. Macro M4.
Difficulty: Beginner
Unlike the Manifestos, the Imperiums have more control and it conserves more energy than their feral counterparts. The purpose is that the Anima Sorcerer channels the specific element from an environmentally available source rather than gathering spiritual energy. While they are quite quicker and more user friendly than the Manifestos, the Imperiums lack the awesome potential, because it is entirely based on the capacity of the source; you cannot expect a massive fireball from a candle! The greatest of feats that discriminates adepts from beginners is the ability to use two different Imperiums at once. These are the variations below. Note that when attained, it does not mean the others are not available, it means that you cannot use them as effectively or as efficiently as the one chosen.
Imperium Flamma Es: ("Command of Flame") Orange Magical Circle, Devastating.
James' snaps his fingers, and a spark flies in the desired direction of what he wishes to set fire to. Upon making contact, the spark will spontaneously combust at a heat of 4000 degrees Fahrenheit, or about the heat of a blowtorch. The flames spread rapidly, so it is advised to merely dodge the spark (Which flies at 100 mph lolgoodluck) Or quickly remove the article of clothing that has been lit ablaze. (Unless you're fireproof, then don't worry xD) Macro M-1-1
Imperium Aeris Es: ("Command of Air") Silver Magical Circle, Swift.
White wind whips around James' fingertips, attaching itself like a chain to his Blades of Infinity, he may then use the blades like frickin' Kratos. If you can generate enough force to halt a master level spell, one may cut through the wind, and send the blade flying away from him in the direction it was headed at the time of cutting. They are approximately 5 meters in length, meaning they can extend a distance of 4 meters, as James must grasp it somewhere. The wind chains are solid wind, and may be used alone as dual whips. Macro M-1-2.
Imperium Terra Es: ("Command of Earth") Green Magical Circle, Enduring.
James may intensify the hardness of the earth around him to the strength of steel, then peel back a three inch thick plate of it as a shield using magic (Not literally peeling it back lmao) Macro M-1-3.
Imperium Aqua Es: ("Command of Water") Blueish-Purple, Flexible.
Why not have a water cannon? xD James' Water Imperium makes an orb of water that he rapidly generates in order to create a beam of water that he may fire off in a desired location at the pressure of a fire hose. In fact, it's how he stops most fires in Suzu's lab. Macro M-1-4.
Difficulty: Adept
This version allows the sorcerer to perform two Manifestos and reuse their products with Imperiums (which adepts can dual-cast,) to combine them into one of many super-elements commonly known as Life, Death, Nature, God, Light and Dark.
Duo-Manifesto Vita Es: ("Twin-Manifestation of Life") Using a royal purple magical circle, the sorcerer converges the energy and uses the knowledge of Imperium Aqua Es and Imperium Flamma Es to combine into the force of life that can heal and cure people who are less fortunate than the sorcerer. They can even "buff" them with additional raw power for a short time if not maintained. Prolonged exposure to it can weaken the body, so often times, both the sorcerer and the target are suggested to rest after using this technique.
User Effect: James may fire off a light purple beam for major wounds, or use it on a minor level, that fully heals the target from minor to moderate wounds. It takes two posts to heal the minor to moderate wounds, and 3-5 for more major wounds. It may increase a random power level by 50% -- eg. mental deduction, focus, pain endurance, etc. at a 25% chance of occurrence. Macro M-2-1
Duo-Manifesto Deus Es: ("Twin-Manifestation of God") Using a bronze magical circle, the sorcerer converges the energy and uses the knowledge of Imperium Flamma Es and Imperium Terra Es to combine into the force of god, capable of blessing allies with salvation (they are fully healed and sent to the sorcerer when they would be dead,) and smite foes who dare to harm the sorcerer's allies. It can only be used once per thread or the sorcerer will have to face the consequences of exploiting the Soul King's favor.
User Effect: The affected part(y/ies) acquire a vibrant glow to their skin, and will possess a bright white signet under their right eye in a line going downward over the cheek. (Does not give away position when using dark skills). Rather than being teleported directly to James, they are summoned either beside him on the ground-- but 15 feet away in case of combat, or on the ground below him if he is in the air at the time of expiry. Macro M-2-2
Duo-Manifesto Ater Es: ("Twin-Manifestation of Dark") Using a violet magical circle, the sorcerer converges the energy and uses the knowledge of Imperium Aeris Es and Imperium Aqua Es to combine into the force of darkness, capable of hiding the sorcerer and their allies while confusing foes by throwing them into the void of darkness (Void in figurative terminology, not literal terminology.) While it can be used for illusions along with Duo-Manifesto Lumen Es, this element is capable of confusing even the sorcerer if used too many times too frequently.
User Effect: James uses this spell to cloak himself even further against the stronger enemies. This spell hides all forms of energy, and forces foes to fight blindly while within the 2 mile dome that this may encompass. (They can still use their other senses, but those are easily fooled without a reference to go by--ex. Throwing a rock behind them to get them to guard their back by turning around, then going for the backstab xD) Lasts 3 posts, cooldown of 5 posts. Macro M-2-3
Difficulty: Advanced When the adepts manage to grasp the expansions of their knowledge of manifestation, they became advanced as they sought to control them!
Imperium Deus Es: ("Command of God") Bronze Magical Circle, allows Divine Intervention (only used once per ten threads, it can take the sorcerer and their allies to their respective domain while fully recovered and energized at the moment they would be killed.)
User EffectOnly ever used on all allies and James himself, it may return them to The Hebi Lab in Mongolia/ remove them from the thread at the exact moment when they might be killed. It does not effect the time stream, as it merely re-positions the affected party just before the final blow is struck. I will mark the thread it is used in, and keep a tracker of every thread afterwards here, in spoilers. Macro M-3-1
Imperium Ater Es: ("Command of Dark") Violet Magical Circle, allows Moonlight (temporarily turns day to night for five posts cooldown of 3 posts)
User Effect: The magic circle appears at James' fingertips, as it does in my profile pic, and then the color of the sky darkens in ribbons falling in every direction from the center, changing day into night temporarily. The change back to daylight is so instantaneous, it may be considered comical. No time is elapsed to bring about this change. Macro M-3-2
Difficulty: Master Upon mastering the methods of controlling their elements, they transcend from manifesting and commanding the elements, they sought to find a way to make something that is a part of themselves as they ventured to be "One with the Spirits."
Pennipes Mentis Et Corporis Es: ("Swiftness of Mind and Body") Only used once per battle, the spell can enhance the focus and pain tolerance of the sorcerer or the ally of the sorcerer by one rank if not invoked, but two ranks when invoked. Master rank is the maximum that the sorcerer can go. It can last ultimately throughout the battle, but overtime, it will drain the sorcerer of their strength, so the higher the tier (5-6 posts,) the longer it will last, but has to shut it down before they run out or the sorcerer's strength will be temporarily reduced to the level of a normal human while temporarily severed of spiritual ability for the exact amount of posts that was used to maintain the spell. Only Willpower/Determination can extend this spell's duration.
User Effect:A gust of black wind swirls in a spiral of ribbons around James as he casts the spell, leaving a glowing purple signet on the left side of the face, beneath the eye of those affected when finished. (A line, like James' in my profile pic's). Macro M-4.
Master Level Soul Sorcery (1 Master, 2 Advanced, 3 Adepts, 4 Beginners)
Difficulty: Any Even if the person does not have any training in Anima Sorcery, the Anima Stone can grant them these abilities naturally. These are usually referred as "Cantrips" or the "Fundamentals." (All four prime elements are accessible.)
Generally, when using a Manifesto, the Anima Sorcerer creates a magical circle to attract spiritual energy towards them while using a focusing core made from their reiatsu or their spiritual body. While the Anima Sorcery can provide the knowledge and control of the spells, the power capacity of this spell is only as strong as the sorcerer's Anima Stone. Note that Manifestos are the only spells that required a balance between two skills; Anima Sorcery and Anima Stone Strength. The many uses of it were from simple projectiles to a more intricate style of devastating power fit for a master sorcerer. When not speaking the invocation, it is at half-strength, but when invoked, it will be on par with the sorcerer's Anima Sorcery skill.
Manifesto Flamma Es: ("Manifestation of Flame") The Anima Sorcerer creates an orange magical circle. When collided, the sorcerer manipulates the spiritual energy at its molecular level to cause friction. Due to the friction, millions of molecular transfers create a combustible gas that ignites almost immediately. At the point when it is manifested, it starts out as a ball of fire in between the sorcerer's hands. Flame is considered the most devastating of the four prime Manifesto's, while it is the most uncontrollable, the sorcerer often rushed it to keep themselves from risking a backfire.
User Effect: The orange circle appears below James' feet, and follows him wherever he may walk. He claps his hands together, and sparks fly. When he opens them, a flaming ball of gas about the size of a soccer ball appears. This ball of gas may now be launched. Launching it into the sky sets off a shower of flaming orbs that are approximately the same size as the one fired, and they begin falling after one post. This spell is allocated to Macro M1, and may take anywhere between 25% to 50% of James' Reserves.
Manifesto Aeris Es: ("Manifestation of Air") The Anima Sorcerer creates a silver magical circle When converged, the sorcerer maintains the purity of the spiritual energy and keep them free roaming among the orb of magic. When manifested, the orb appears as a transparent swirl of faint misty rings. Air is the fastest, so it can be used multiple times in a row (aka in a single post,) but can deal the most unpredictable range of damage; so sometimes it hurts, some times it mildly or severely hurts if not harmless.
User Effect: James may alter the thickness of the wind based on how much damage he wishes to do, but usually forms arching blades of wind that surround a target that are only harmless if that is his intent. He may also use the force to blow back the enemy. Macro M2.
Manifesto Terra Es: ("Manifestation of Earth") The Anima Sorcerer creates a green magical circle as when converged upon the focusing core, the sorcerer compresses the spiritual energy, causing its molecular structure to bind and solidify, creating a rock-like orb in between the sorcerer's hands. Unlike the other three, the sorcerer has to repeat the invocation to make it bigger as regardless of skill, the biggest a grand master can do without invoking was the size of a soccer ball. Despite it being the slowest to use, it can provide the most quantity of advantages for expert or master tacticians when used correctly. It is the most resilient and the most stable of the four prime Manifestos.
User Effect: James does not need to use this spell due to his object manipulation. Macro M3.
Manifesto Aqua Es: ("Manifestation of Water") The Anima Sorcerer creates a blueish-purple magical circle around themselves as when converged to the focusing core, the sorcerer binds and separates them manually at a rapid rate, causing the molecular structure to destabilize and form into water. It is the most balanced and the easiest to control, but requires a new style of control to master it. At first, water seems harmless, but when wielded by an adept sorcerer, it can cut through metal with some help from a fellow sorcerer.
User Effect: This shit look like water bending. As a Master Sorcerer, James has full control over the sharpness of the water, though in combat he may use it to form an alternative form of transportation, or some splash attack style shit. He may also form a tidal wave to block fire attacks and effectively counterattack. Macro M4.
Difficulty: Beginner
Unlike the Manifestos, the Imperiums have more control and it conserves more energy than their feral counterparts. The purpose is that the Anima Sorcerer channels the specific element from an environmentally available source rather than gathering spiritual energy. While they are quite quicker and more user friendly than the Manifestos, the Imperiums lack the awesome potential, because it is entirely based on the capacity of the source; you cannot expect a massive fireball from a candle! The greatest of feats that discriminates adepts from beginners is the ability to use two different Imperiums at once. These are the variations below. Note that when attained, it does not mean the others are not available, it means that you cannot use them as effectively or as efficiently as the one chosen.
Imperium Flamma Es: ("Command of Flame") Orange Magical Circle, Devastating.
James' snaps his fingers, and a spark flies in the desired direction of what he wishes to set fire to. Upon making contact, the spark will spontaneously combust at a heat of 4000 degrees Fahrenheit, or about the heat of a blowtorch. The flames spread rapidly, so it is advised to merely dodge the spark (Which flies at 100 mph lolgoodluck) Or quickly remove the article of clothing that has been lit ablaze. (Unless you're fireproof, then don't worry xD) Macro M-1-1
Imperium Aeris Es: ("Command of Air") Silver Magical Circle, Swift.
White wind whips around James' fingertips, attaching itself like a chain to his Blades of Infinity, he may then use the blades like frickin' Kratos. If you can generate enough force to halt a master level spell, one may cut through the wind, and send the blade flying away from him in the direction it was headed at the time of cutting. They are approximately 5 meters in length, meaning they can extend a distance of 4 meters, as James must grasp it somewhere. The wind chains are solid wind, and may be used alone as dual whips. Macro M-1-2.
Imperium Terra Es: ("Command of Earth") Green Magical Circle, Enduring.
James may intensify the hardness of the earth around him to the strength of steel, then peel back a three inch thick plate of it as a shield using magic (Not literally peeling it back lmao) Macro M-1-3.
Imperium Aqua Es: ("Command of Water") Blueish-Purple, Flexible.
Why not have a water cannon? xD James' Water Imperium makes an orb of water that he rapidly generates in order to create a beam of water that he may fire off in a desired location at the pressure of a fire hose. In fact, it's how he stops most fires in Suzu's lab. Macro M-1-4.
Difficulty: Adept
This version allows the sorcerer to perform two Manifestos and reuse their products with Imperiums (which adepts can dual-cast,) to combine them into one of many super-elements commonly known as Life, Death, Nature, God, Light and Dark.
Duo-Manifesto Vita Es: ("Twin-Manifestation of Life") Using a royal purple magical circle, the sorcerer converges the energy and uses the knowledge of Imperium Aqua Es and Imperium Flamma Es to combine into the force of life that can heal and cure people who are less fortunate than the sorcerer. They can even "buff" them with additional raw power for a short time if not maintained. Prolonged exposure to it can weaken the body, so often times, both the sorcerer and the target are suggested to rest after using this technique.
User Effect: James may fire off a light purple beam for major wounds, or use it on a minor level, that fully heals the target from minor to moderate wounds. It takes two posts to heal the minor to moderate wounds, and 3-5 for more major wounds. It may increase a random power level by 50% -- eg. mental deduction, focus, pain endurance, etc. at a 25% chance of occurrence. Macro M-2-1
Duo-Manifesto Deus Es: ("Twin-Manifestation of God") Using a bronze magical circle, the sorcerer converges the energy and uses the knowledge of Imperium Flamma Es and Imperium Terra Es to combine into the force of god, capable of blessing allies with salvation (they are fully healed and sent to the sorcerer when they would be dead,) and smite foes who dare to harm the sorcerer's allies. It can only be used once per thread or the sorcerer will have to face the consequences of exploiting the Soul King's favor.
User Effect: The affected part(y/ies) acquire a vibrant glow to their skin, and will possess a bright white signet under their right eye in a line going downward over the cheek. (Does not give away position when using dark skills). Rather than being teleported directly to James, they are summoned either beside him on the ground-- but 15 feet away in case of combat, or on the ground below him if he is in the air at the time of expiry. Macro M-2-2
Duo-Manifesto Ater Es: ("Twin-Manifestation of Dark") Using a violet magical circle, the sorcerer converges the energy and uses the knowledge of Imperium Aeris Es and Imperium Aqua Es to combine into the force of darkness, capable of hiding the sorcerer and their allies while confusing foes by throwing them into the void of darkness (Void in figurative terminology, not literal terminology.) While it can be used for illusions along with Duo-Manifesto Lumen Es, this element is capable of confusing even the sorcerer if used too many times too frequently.
User Effect: James uses this spell to cloak himself even further against the stronger enemies. This spell hides all forms of energy, and forces foes to fight blindly while within the 2 mile dome that this may encompass. (They can still use their other senses, but those are easily fooled without a reference to go by--ex. Throwing a rock behind them to get them to guard their back by turning around, then going for the backstab xD) Lasts 3 posts, cooldown of 5 posts. Macro M-2-3
Difficulty: Advanced When the adepts manage to grasp the expansions of their knowledge of manifestation, they became advanced as they sought to control them!
Imperium Deus Es: ("Command of God") Bronze Magical Circle, allows Divine Intervention (only used once per ten threads, it can take the sorcerer and their allies to their respective domain while fully recovered and energized at the moment they would be killed.)
User EffectOnly ever used on all allies and James himself, it may return them to The Hebi Lab in Mongolia/ remove them from the thread at the exact moment when they might be killed. It does not effect the time stream, as it merely re-positions the affected party just before the final blow is struck. I will mark the thread it is used in, and keep a tracker of every thread afterwards here, in spoilers. Macro M-3-1
Imperium Ater Es: ("Command of Dark") Violet Magical Circle, allows Moonlight (temporarily turns day to night for five posts cooldown of 3 posts)
User Effect: The magic circle appears at James' fingertips, as it does in my profile pic, and then the color of the sky darkens in ribbons falling in every direction from the center, changing day into night temporarily. The change back to daylight is so instantaneous, it may be considered comical. No time is elapsed to bring about this change. Macro M-3-2
Difficulty: Master Upon mastering the methods of controlling their elements, they transcend from manifesting and commanding the elements, they sought to find a way to make something that is a part of themselves as they ventured to be "One with the Spirits."
Pennipes Mentis Et Corporis Es: ("Swiftness of Mind and Body") Only used once per battle, the spell can enhance the focus and pain tolerance of the sorcerer or the ally of the sorcerer by one rank if not invoked, but two ranks when invoked. Master rank is the maximum that the sorcerer can go. It can last ultimately throughout the battle, but overtime, it will drain the sorcerer of their strength, so the higher the tier (5-6 posts,) the longer it will last, but has to shut it down before they run out or the sorcerer's strength will be temporarily reduced to the level of a normal human while temporarily severed of spiritual ability for the exact amount of posts that was used to maintain the spell. Only Willpower/Determination can extend this spell's duration.
User Effect:A gust of black wind swirls in a spiral of ribbons around James as he casts the spell, leaving a glowing purple signet on the left side of the face, beneath the eye of those affected when finished. (A line, like James' in my profile pic's). Macro M-4.
- GuestGuest
Re: Universal Spell Effects for James.
Sun Jan 25, 2015 4:20 pm
Alright I am good with everything except one thing, I need you to make it clear that the following two do not effect the time stream or the Earth's rotation in anyway. That they only make night into day or vice versa. ..Because currently it could be misunderstood, everything else looks good mate.
Imperium Deus Es: ("Command of God") Bronze Magical Circle, allows Divine Intervention (only used once per ten threads, it can take the sorcerer and their allies to their respective domain while fully recovered and energized at the moment they would be killed.)
User EffectOnly ever used on all allies and James himself, it may return them to The Hebi Lab in Mongolia/ remove them from the thread at the exact moment before their death. I will mark the thread it is used in, and keep a tracker of every thread afterwards here, in spoilers. Macro M-3-1
Imperium Ater Es: ("Command of Dark") Violet Magical Circle, allows Moonlight (temporarily turns day to night for five posts cooldown of 3 posts)
User Effect: The magic circle appears at James' fingertips, as it does in my profile pic, and then the color of the sky darkens in ribbons falling in every direction from the center, changing the time of day temporarily. The change back to daylight is so instantaneous, it may be considered comical. Macro M-3-2.
Imperium Deus Es: ("Command of God") Bronze Magical Circle, allows Divine Intervention (only used once per ten threads, it can take the sorcerer and their allies to their respective domain while fully recovered and energized at the moment they would be killed.)
User EffectOnly ever used on all allies and James himself, it may return them to The Hebi Lab in Mongolia/ remove them from the thread at the exact moment before their death. I will mark the thread it is used in, and keep a tracker of every thread afterwards here, in spoilers. Macro M-3-1
Imperium Ater Es: ("Command of Dark") Violet Magical Circle, allows Moonlight (temporarily turns day to night for five posts cooldown of 3 posts)
User Effect: The magic circle appears at James' fingertips, as it does in my profile pic, and then the color of the sky darkens in ribbons falling in every direction from the center, changing the time of day temporarily. The change back to daylight is so instantaneous, it may be considered comical. Macro M-3-2.
- JWCBioterrorist
- Joined : 2012-11-12
Posts : 392
Age : 27
Location : 'Murica.
Member Info
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Re: Universal Spell Effects for James.
Mon Jan 26, 2015 3:05 am
All good there buddy. Thanks
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