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Is it worth pursuing?

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Total Votes: 12
 
THEFROST
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Sun Jun 15, 2014 6:35 pm

«THESE ARE MY DECISIONS BELOW»

• AND WE ARE SET TO ROLL WITH IT! •


Well, this started with a convo I posed in staff skype last night.

It all really started with Chao's fight thread with Nozomi and looking at Unohana's whole stick in Khala's thread. If there is an entire division dedicated to healing, I mean, where can we measure how talented/skilled someone is in healing? It made no sense unless you had a certain powersert to help. I mean, you got people who are pro with hand-to-hand stuff in the 11th, defense in the form of Onyx in K-World, kido corps etc; so I'd assume we'd have a skill sheet for healing.

So originally, the general idea was is to put a Healing Section in General Skills and measure it like the other skills with Beginner/Adept/Advanced and etc. Ranging from being able to repair mere scartches/cuts at beginner, to potentially bringing people back from mortal wounds, reforging entire bodies and the whole nine yards.

However, it grew into something more than that. The formation of a potential supernatural skillsheet (may be called something else) is something I'd like to test out. As I had similar problems with sensory, enhancements and so forth. This one is more radical, but it would look something like this:

Sensory Skill: (How far, how many, how complex and otherwise have advanced your senses are on a spiritual level to detect things in the area.)

Enhancement Skill: (How skilled are you at otherwise being a form of support? Ranging from how you can sync your energy into others to boost their power, how many enhancements at a time you can give OTHERS *NOT YOURSELF*, how fast and how complex it can get)

Healing SKill: (Repasting here) The general idea now is to put a Healing Section in General Skills and measure it like the other skills with Beginner/Adept/Advanced and etc. Ranging from being able to repair mere scratches/cuts at beginner, to potentially bringing people back from mortal wounds, reforging entire bodies and the whole nine yards.

Energy Manipulation: I'm also tempted to put energy skill in it because it takes talent to really have a wide array of knowledge of how energy works, how to convert, the different types and otherwise being able to manipulate it.t can be transformed (converted) among a number of forms that may each manifest and be measurable in differing ways.

Energy manipulation is a route to nearly every power on the site as it covers things like energized auras, being able to form appendages with your energy, absorbing in some cases (which then leads into how skilled you are filtering it, analyzing it and etc), amplifying it, focusing it with concentration (i.e. explosive attacks pin-pointed to one location), converting your body to an energized substance on higher levels an so forth.

So that would probably be the 4th Skill in the Supernatural General Skill Sheet

If we DID implement it, we'd just grandfather it in and gradually transition it into old apps and make all new apps have it.As I feel it is more a matter of just phasing it in more than anything else in my mind. Which is why we'd just take our time with it and have people either apply for it or we'd go through the apps ourselves. And then with new apps they'd already start from scartch with the new system

I.E. if someone had a character that was already known for sensory skill, we'd probably just go ahead and give them a master in it if they provided valid explanations as to why. As from my own cast? I'd expect Rose to Master or GM Sensory skill from this bit:

http://pastebin.com/zfuRYGjB

Lastly, as JJ quoted

"My thoughts are
a sound soul rests without a sound mind and body
we have the mind and body
so have fun with the soul"

So I think we may have something to lean on here. I'd like some feedback before creating more complex list, details and etc. Since I'd like to hear what other members/staff have to input and see if it's worth implementing if anyone else has had similar problems. I feel it would help make things interesting in my book.



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Styn
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Mon Jun 16, 2014 8:54 am
I love this idea! Clearly I'm not alone since many people have voted that this is worth developing further. I would only offer one modification. I've long felt the lack of sensing in races that don't have it as one of their traits. In addition healing is a great non specific use of energy. The creation of that skill is clearly something that deals with a whole different level of directing power. However, I'm not a fan of enhancement. I can get behind encouraging more people to create support flavored characters. In my opinion though, the specific creation of skills that can enhance allies completely covers this area.

There is an area that is not addressed by a single skill or even a set of multiple skills though. Its the true foil to the new energy manipulation ability. The static spirit defense stat to balance the new static offense stat. How many abilities have an effect that goes through unless warded against or countered in some way. I don't think a person should want or need to create eighteen different spells to have the ability to fight magic with magic. Instead much like healing I believe that his is an innate element of spiritual manipulation. A sort of anti magic that would allow even people unskilled in the traditional magic of their race to have a way to fight back. So without further ado, my suggested replacement for Enhancement skill.

Countering Skill: How skilled you are in fighting the effects of an opponents magic type attacks. This can include a resistance at lower levels that extends to a full out nullification at the highest skill range. Masters of Countering can often completely turn the tide of battle by stopping enemy spells before they even materialize.

Just my two cents, either way nice presentation of concept as always Frost.
THEFROST
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Sun Aug 03, 2014 1:44 am

«HERE IS MY REPLY TO ALL OF THAT»

kk, so I am sorry about the delay in getting to this feedback thread I made. I just got a bit overwhelmed by alot of things going on during this time period; especially since I was constantly watching over my niece as well and dealing with a hard work schedule.

Nevertheless, I am glad folks seem to be behind the idea. I think now that I got more room to breathe, I'll start working on a final version of this sometime this week. So, with that said, I may cut out enchancement now that you mention that. However, I don't think I'll add in countering skill. The reason for that is because it sounds like that can fall more into durability.

Therefore, I'd be more incline to call that Magical Resistance IF I do end up adding this into the upgrade for the site. However, I wouldn't allow outright negation. Instead? I'd break down spiritual resistance to nearly zero percent at beginner, twenty percent at adept, forty percent at advanced, fifty percent at master and seventy percent at Grand Master. That seems more fair imo.

At any rate, I should get to work on this fairly soon. It looks like I'll probably just cut out enhancement based on your input.



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THEFROST
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Fri Dec 19, 2014 9:29 pm
'kay, after discussing this with staff finally, I am going to go ahead and archive it; as healing/senses should be covered under most races already. And in addition, we don't think we should really restrict healing too much then if you can think of a practical usage for your power. And sensory skills also fall under the "Focus" sheet on willpower.


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