• Natural Attributes: Given that she is capable of handling heavy weaponry including her Lancer Composite Bow and Lancer Bolts (total of seventy-five pounds for the bow and quiver of bolts,) on top of being able to wear heavy armor without being a turtle in comparison to her weaknesses, she is naturally athletic and fleet-footed when not in heavy full armor. Within her four-and-a-quarter centuries of experience, most of her equipment are crafted by herself, making her a master craftsman as she excelled in her designing and artistry; her most precious and no doubt the most decorated weapon of her crafts was the Lion Rapier. Her skill in combat was typically straightforward consisting of alternating between offense and defense, yet she does show more than half of her combat abilities are derived from tactics and improvising. Mixed with her great tenacity and the will to be victorious over challenges, it is said that "like dragon fire, you can see her spirit from miles away whether it is day or night." The downside is that she has a short-sight on the idea of "throwing spiritual elements" versus physical projectiles, so any of her spiritual "projectiles" will have to be carried by a physical projectile, though it does not affect the range of her semi-melee techniques which can come in form of breaths, explosions, waves, thrusts and slams; even her leer and gaze techniques are limited in range, despite the radius of her reiatsu's reach.
Fate Class: Archer
Real Class: Sentinel Knight
Fantasy Class: Fighter
Civilian Class: Noble (Or as she claimed.)
Combatant Class: Advanced
Talented: Occultism, Improvisation, Observation, Bluffing, and Video Games.
Mastery: Archery, Swordsmanship, Metalworking, Pole-Arms, and CAD.
Specialization: Equipment Use, Calligraphy, Carpentry, Tailoring, and Design.
Strengths: Tactics, Athleticism, Craftsmanship, Willpower, and Tolerates Injuries.
Weaknesses: Reiatsu Control, Reiryoku Defense, Strategic Oversight, Proper Philosophy, and History.
Challenged: Innuendo, Friendship, Relationship, Patience, and Acting.
Not Trained: Parenting, Identifying Bluffs, Orientation, Double-Task, and Far-Sight.
Inability: Illusion Detection, Estimation, Proper Stealth, Multi-Task, and Predictions.
• Equipment/Tools: Name: Lancer Composite BowClass: Great Bow
Weight: ~10lbs.
Length: ~7ft.
Damage: Launcher
Capacity: 1 Lancer Bolt
Description: Designed to fight against heavily armored or very big enemies, the Lancer Composite Bow is considered a Great Bow. Made of composite softwoods and reinforced by flexible spring steel skeleton, it is capable of firing a five pound Lancer Bolt over a considerable distance of two football fields if at a forty-five degree angle while fully drawn out while its steel cord and steel catch for the bolt are designed to handle the intensity at either two styles of "three-finger drawing" or "thumb drawing." The primary drawback was its resistance to the drawing force as it is required for the user to aim the bow before drawing and then "fire while fresh," meaning that the user has to fire the bolt as soon as it is drawn far enough to meet the user's need. In a positive note, it is capable of firing the bolts at a speed and impact force that of a speeding semi-truck. In a negative note, it takes two posts to prepare with drawing and firing being in the second post.
Name: Lancer BoltClass: Ammunition
Weight: ~5lbs. (65lbs if 12 bolts with quiver)
Length: ~5ft.
Damage: Penetration
Capacity: Off-Handed/Main-Handed
Description: Designed specifically by Karakura's Theater Master, UHCM; the lancer bolt is designed to be used by UHCM's great bow called the Lancer Composite Bow as ammunition. The slender, lance-like design is not only unwieldy while impractical for lance users due to its unbecoming length, but seen by archers to be perfect for ballistae or a siege crossbow. The primary purpose was to deliver an extremely lethal impact force into a narrow passage of penetration, making it very useful when wounding dragons and enemies who otherwise has very tough defense or barriers. In a single, five-pound quiver would equate to sixty-pounds with a dozen by twelve bolts. Other than its cumbersome weight collectively, the bolts are designed to only be used by the Lancer Composite Bow and rightfully so due to the great bow's potential of launching one of them to a considerable distance.
Name: Löwen Rapier (Lion's Rapier)
Class: Side Sword
Weight: ~3lbs.
Length: ~5ft.
Damage: Piercing/Slashing
Capacity: Main-Handed/Off-Handed
Description: Forged by UHCM before his disappearance from his home in Karakura, this side sword is signature-designed to be a lot more durable than it appears due to special techniques used by UHCM through collective encounters with various blacksmiths alive and old. Given to the details made in gold-encased steel basket hilt, it is likely that UHCM has something else in mind for it since the usual design of his "magic weapons" are usually done with more elegance and richness of material's refined nature versus his more normally detailed swords that are more or less made to be collected or copied for manufacturing. How it comes into Yuu's possession was as much of a mystery as her very existence in UHCM's place. Considering the jewels inserted into carefully snugged sockets, this side sword would no doubt have more in store than just appearance and a great deal of swift maneuverability.
Name: Nordklingen (Northern Blade)Class: Pole-arm
Weight: ~10lbs.
Length: ~7ft.
Damage: Piercing/Slashing
Capacity: Two-Handed/Main-Handed
Description: Fifty years ago, UHCM crafted this broad-bladed cross spear is artistically designed with rare materials like tin and copper refined into bronze, an alloy stronger than hardened steel. Due to the distribution between the blade and the pole, critics argued if it could be considered a spear or a half-sword, but considering the natural beauty of it, it is one of the few weapons that UHCM proclaimed forty-eight years ago to have a potential of succeeding the spiritual power of Riposte, the prized sword of Echo of the Wind, and Red Queen (or "Menoken,") that was once possessed by Mr. Caveman. Due to the mentioning of the two "cursed swords of serial killing," Nordklingen falls into harsh scrutiny by being labelled "an evil incarnation of terror," which for ten years was a topic of slander until it was put into oblivion until it resurfaces in Yuu's possession. Given its broad blade, it is designed to both slash and thrust deep wounds while functions similarly to a great sword. Like any other weapons made by UHCM, this weapon is a lot more durable than it appears due to special techniques used to strengthen it exponentially.
Name: Yuu's Antiquated GownsClass: Clothing Set
Weight: ~5lbs.
Length: Outfitted to be worn by Yuu.
Damage: None
Capacity: Body
Description: Given to UHCM's signature style of vividly colored dresses with crinoline skirts and a stylized take of patterns, there are multiple ways these dresses are done while commonly they are made with rich materials that are hard to acquire due to demands and how long it would take to make the materials in the first place. Some come with matching shawls (a drapery that wraps around the person's upper body and sometimes be used as a cowl;) some come with bows; and some come with gloves. Due to the extravagant details and fine craftsmanship, both the sense of stylized luxury and literal luxury often cross minds both in theater productions by actresses and by members of wealthy families. Yuu's acquisitions of these dresses are big indications of a connection between the "Queen of Competition" and the Theater Master. The only times that Yuu can be seen wearing them is when during a formal occasion.
Name: First Shadow
Class: Light Armor Set
Weight: ~9lbs.
Length: Outfitted to be worn by Yuu.
Damage: Spiritual Defense
Capacity: Body
Description: Mimicking the garment used by Ex-Captain Sui-Feng's agents, it portrays a traditional attire of a ninja with the mask covering the lower half of Yuu's face. Strangely, the attire is accompanied by a black haori with white patterns and kanji as "Ichikage" or "First Shadow" located in place of where the kanji for the division would be. The last person seen wearing it happened to be Echo in the Wind who took part in the War for Australia under the pretense that he was helping the Humans overthrow the Monsuta oppressors AND the potential Gotei 13 oppressors. Due to the light materials and noticeable additions, this set is strongly capable of dealing with spiritual attacks, but would not hold up well against physical attacks. Due to its appearance, some hardened Gotei 13 members would find it difficult to ignore the insult to injury of seeing it after losing many Shinigami to Echo of the Wind's vicious blade of renegade crusade to rid Earth of spiritual "infidels."
Name: Armor of DragonneClass: Medium Armor Set
Weight: ~23lbs.
Length: Outfitted to be worn by Yuu.
Damage: Physical Defense
Capacity: Body
Description: A mixture between hardened leather and steel plating, the armor designed primarily to grant Yuu the mobility and protection she needs to perform Blitzkrieg, a technique Galatea uses to imitate "flash-stepping" by using her reiatsu as catapult her rather savage leap instead of a dash. Underneath the hardened leather cuirass (torso armor) is a breastplate that acts as a stopping force while the hardened leather cushions the blow. While it may appear that the cape was for flair, the purpose of the cape was to conceal her backside from backstabbers so they cannot see what device Yuu would be using and as a distraction as the cape moves around a lot more than she really does, giving off an illusion that she is "flying" with a strong momentum; on top of that, it gives off a sense of status as military leaders wear capes as to make themselves easier to be seen as the leader for their subordinates.
Name: Iron Archer ArmorClass: Heavy Armor Set
Weight: ~42lbs.
Length: Outfitted to be worn by Yuu.
Damage: Physical/Spiritual Defense
Capacity: Body
Description: Made of hardened steel and colored black either by tar or paint, this armor was design to take on anything at a cost of speed. Apart from its asymmetrical construction, it becomes a fierce presence if accompanied by the Lancer Composite Bow as both the stance within the armor allows the wearer such as Yuu to withstand a great deal of force before being knocked over by forcing her weight class to change to Heavyweight with the armor's awestruck weight compared to the armors used in the present era; plus the weight adds more anchor to the great bow. It was not tested, but it seems to be able to withstand a strong force of kido or cero, but due to its weight, a bakudo seal would make it harder for the wearer to break out of. The armor has excellent durability due to the thickness of the hardened steel and composite shapes to make landing an arrow into it difficult. The downside is the vertical eye slits that seems to focus only what is ahead versus what is adjacent to the target, but the space in the helmet, along with the cushioning allows the wearer to detect things through hearing.
• Powers: Yuu possesses a great amount of reiryoku, which reflects to her powerful reiatsu. Unlike most users of reiatsu, she has two kinds of reiatsu; the one that brings thrill to the victorious and chills to the defeated as she brings daylight to any darkness, and then the opposite where she will compete with or against even a god as she brings the day of glory a halt for the night of an end to rise. The natural trio of reiatsu's effects are to manipulate, to kill or to protect themselves from attacks. However, Yuu's reiatsu was focusing more on support and sabotage, so while she can actively heal herself during battle, she can hinder opponents that are caught in her reiatsu. The range of her reiatsu are in radius and can be found in the table below the two reiatsu descriptions. When her reiatsu is not active, she would already be in a calm state of mind, but if her reiatsu is appearing, people will know that she is out to win the competition of combat, and not to play around. In recreational activities outside of combat, she can actively suppress her reiatsu to bare minimum; however, while she is trained to do so, she can only in three levels, which are off, glow, and full. Glow can be active within one post and displays enough power that with Lev Opasayas' Nalichiye, she can light up a dark corridor without any issue like a human torch for adventuring parties, unless she wants to be cruel and use Drakon Opasayas' Nalichiye that can turn a dark corridor even darker. If she goes for full, the descriptions below are all that you will need to know what would happen, just imagine it being one post shorter if she is already glowing with one of the two. If she was already glowing brightly when she uses Drakon Opasayas' Nalichiye, then it will take up to six posts long depending on how recent it is to go from gold glow to black full. Note that when in Glow stage, she is not using her reiatsu's abilities, but still can use weapon techniques related to which glow she bears. If she has her reiatsu off, she can only do physical attacks without any special quality unless her weapon says otherwise.
Name: Lev Opasayas' Nalichiye (Лев Опасаясь Наличие "Lion Fearful Presence")
Type: Reiatsu
Usage: Sustained
Induction: Instant
Duration: Sustained
Cool Down: Cannot switch reiatsu for five posts.
Primary Purpose: Allow use of Sunlight Energy
Secondary Purpose: Heals Yuu when struck by physical attacks
Tertiary Purpose: Disperses lightweight opponents with explosion
Quadary Purpose: Disorients all opposition tiered below 1-1++
Description: When in use, Yuu begins to ignite with golden flame-like aura with red outlines. Typically, the first post of use starts out like that to telegraph the use of the reiatsu as the second post of use is when the reiatsu comes into full power in initial form of an explosion following by daylight, which would blind nocturnal participants. The explosion itself is enough to knock over lightweight individuals who are not anchored, and potentially cause motion and heat related disorientation to anyone who remains in the reiatsu field for too long. Opposing reiatsu use can be used as a defense measure to prolong the period of grace before the disorientation would affect them (From Tier 5 to 2 = 1 post to 4 posts. Tier 1's will have 8 posts while those at 1-1++ and above are unaffected.) Tier 6 characters would quickly be subdued by the reiatsu's explosion due to the sudden nature of the power gap that they have to adapt to, which they would not be fast enough to adapt to without proper equipment designed to reduce potency of the receiving reiatsu force. Yuu is not affected by it due to her using her own reiatsu to create an air-pocket that protects her from her own disorientation; the air-pocket can be seen forming during the first post of use and before the explosion would occur. Whenever a participant is disoriented by her reiatsu, they remain that way as long as they remain in it. Being disoriented will make it harder to use weapons or to focus as they would see things being slower than average, but on the other ends, things are moving faster than the disoriented person's sluggish attempts to hit. It is considered uncommon due to most of her fights are against strong willed oppositions, disoriented individuals would be hearing things as if they are surrounded by lions and would see hallucinations of lions roaming about the field. Like a lion, Yuu will fight more often and the more she gets hurt by physical attacks, the more she heals. What heals her does not recover her energy losses, so she will have to use her second reiatsu technique.
Name: Drakon Opasayas' Nalichiye (Дракон Опасаясь Наличие "Dragon Fearful Presence")
Type: Reiatsu
Usage: Sustained
Induction: Instant
Duration: Sustained
Cool Down: Cannot switch reiatsu for five posts.
Primary Purpose: Allow use of Occult Energy
Secondary Purpose: Creates an extremely slick surface under where Yuu stands
Tertiary Purpose: Grants Yuu regeneration based on a number of people she leeched
Quadary Purpose: Heals Yuu each time she strikes an opponent
Description: Depicted by the flame-like, oily black aura with oily violet outlines, this version of Yuu's reiatsu is meant for fighting against stronger enemies and "gods" as it does not affect those who are tiered below 1-1++, but it affects those who are tiered 1-1++ or above. It is telegraphed at the first post as either the previous gold and red reiatsu dies down before turning black and violet or the black and violet reiatsu begins to creep from around Yuu's feet, creating an air pocket for her protection against her own reiatsu. In the second post of using this, the reiatsu does not explode like its other version, but it oozes outward on the floor and upward towards the sky at the same height as her reiatsu's radius. Being in contact with the ooze will reduce the friction level to below zero while the air pocket allows Yuu to disperse little among of the ooze so she can have proper foothold; when friction is below zero, it is possible to have people launching themselves at doubled or tripled the force and velocity that they would originally exert and be unable to stop until they hit a hard surface that blocks their path or if gravity causes them to slam onto the floor by simply falling; this does not affect airborne opposition. Starting from the third post of use, an oily rain will come down from the dark clouds created by her reiatsu. Actively when in contact with the raining reiatsu particles, it will grant Yuu a mild link to another person's reiryoku and it allows her to actively recover from her injuries over time, hence a sense of regeneration. At the same time those who are below tier 1-1++ will have a stronger link with her, thus actively while she draws on their reiryoku to do the regeneration, she is actively giving a portion of her own reiryoku to compensate. However, to the ones who are tiered 1-1++ or above, she will actively be drawing reiryoku from them and give none in return as she splits what she leeched off from the strong between her regeneration and the compensation to the ones who are below tier 1-1++, so she does not have to sacrifice a portion of her own reiryoku. While because her weapons can be drenched in the rain, it grants her the ability to heal herself and recover from wounds and injuries whenever she strikes onto an opponent; the amount she healed or recovered is equal to the amount of effort she puts into her attacks.
Physical-Based Elements | Non-Physical-Based Elements |
- Physical Weapon Use
- Preexisting Environmental Hazards
- Physical Zanpakutō Use
- Hakudo
- Acid Spit
- Physical Transformation
- Chaos Move
- Physical Contamination
- Sacred Weapon
| - Spiritual Weapon Use
- Reiatsu/Reiryoku/Reishi
- Kido Zanpakutō Use
- Kido
- Cero/Bala
- Spiritual Transformation
- Chaos Blast
- Spiritual Contamination
- Sugiuran Magic
|
Tier Level | Reiatsu Radius |
- 5th Tier (Average Soul Plus)
- 4th Tier (Shinigami Student)
- 3rd Tier (Minor Shinigami)
- 2nd Tier (Officer Shinigami)
- 1st Tier (Captain Shinigami)
- Zero Tier (Elite Shinigami)
| - 000m-010m|010ft-020ft|000yd-010yd
- 010m-010m|030ft-050ft|010yd-020yd
- 020m-030m|070ft-090ft|020yd-030yd
- 040m-040m|120ft-140ft|040yd-050yd
- 050m-060m|180ft-200ft|060yd-080yd
- 070m-090m|240ft-280ft|080yd-090yd
|
• Pure Abilities: Outside her use of reiatsu, she demonstrates two significant forms of energy that would either be alien or difficult to acquire by conventional means; Sunlight and Occult. Yuu describes her twin energy sources as "one that will burn the overconfident and one that will smother the order of absolutes." Sunlight energy is described as the devastating fury of the otherwise harmless light as it burns and electrocutes those who are deemed unworthy of its passing, but those who are strong enough are blessed with no harm done upon them both spiritually and physically. Occult energy is described as an oily, corrupted presence that taints the land around it like a plague while making it difficult for combatants to fight Yuu, but those who are weak strangely finds inspiration in seeing the strong being harmed by what does not harm them. In simple terms; Sunlight is used when the person is deemed too weak while Occult is used to damage what is absolute or too great for scaling.
Name: Sunlight
Type: Energy
Primary Property: Fire
Secondary Property: Electrical
Source: Reiatsu => Lev Opasayas' Nalichiye
Minimum Required Level: Glow
No. of Stages: 4 (Glow, Full, Sacred, Ascended)
Stage 1 Benefit: Harms up to tier 4-1++
Stage 1 Blind Spot: Those who are tier 3 and above are immune
Stage 2 Benefit: Harms up to tier 3-1++
Stage 2 Blind Spot: Those who are tier 2 and above are immune
Stage 3 Benefit: Harms up to tier 2-1++
Stage 3 Blind Spot: Those who are tier 1 and above are immune
Stage 4 Benefit: Harms up to tier 1-1++
Stage 4 Blind Spot: Those who are tier 0 are immune
Description: Sunlight Energy is believed to be plasma, but it is more of a careful fusion between fire and electricity, creating a golden hybrid of fire and lightning. It is identifiable by its electrical humming and fiery glow. The main ingredients for the fusion was based on the user's great reiryoku, understanding of burning energy and causing series of energetic transfers. Any attack technique she uses will add Sunlight Energy to it and tests the mettle of those who challenged its grand power. Only those who are powerful enough to withstand its wrath are blessed with protection from both the energy and the weapon she uses.
Name: Occult
Type: Energy
Primary Property: Scales up with stronger enemies (1-1++ or above)
Secondary Property: Bypasses Absolution
Source: Reiatsu => Drakon Opasayas' Nalichiye
Minimum Required Level: Glow
No. of Stages: 4 (Glow, Full, Sacred, Ascended)
Stage 1 Benefit: Harms normally against those who are tier 3 and above
Stage 1 Blind Spot: Those who are tier 4-1++ and below are immune
Stage 2 Benefit: Damage and Healing is major versus stronger enemies
Stage 2 Blind Spot: Those who are tier 3-1++ and below are immune
Stage 3 Benefit: Damage and Healing is severe versus stronger enemies
Stage 3 Blind Spot: Those who are tier 2-1++ and below are immune
Stage 4 Benefit: Damage and Healing is critical versus stronger enemies
Stage 4 Blind Spot: Those who are tier 1-1++ and below are immune
Description: Called, "the energy gods don't know," Occult is a form of energy that is made primarily when two forms of reiatsu collided and creates an anti-reiryoku that aged within a soul body. Anti-reiryoku is like anti-matter for spiritual powers, but in itself was stable enough to sustain itself within a soul body. However, when it is released, it appears as a black or gray reiatsu that is overwhelming in its nature either within the level of great or immense reiatsu. When it aged well enough, that anti-reiryoku will attack the user's soul body, causing rapid spiritual exhaustion that can also affect their natural health and ultimately forcing the user to faint. It is only when at rest, that the soul body is least resistant to the change that the anti-reiryoku would make. An aged anti-reiryoku will change from being an overwhelming force to a deceptively mild force that is recognizable by its oily texture and behavior of black. Reiatsu shape and culture are still the same, but the uses it has was different; it prefers the stronger opposition over the weaker opposition, so if the reiatsu is high enough, it will not harm anyone and can only harm those who are captain class or above average. It is said that it is scary if it is something harmful, yet they don't know what or how will it do to harm them. At its highest point, it can harm those who are thought to be untouchable (cannot be touched,) invulnerable (cannot be wounded,) immune (cannot be infected,) invincible (cannot be harmed,) or even immortal (a god-like form.) Like a parasite, Occult energy draws upon the energy forces of others around the user and grants the user the ability to heal their injuries by inflicting injuries and to regenerate their wounds and deep wounds through reiryoku-based extraction from opposition around the user. Its ability to heal the user while able to harm deities at their strongest defense are soon to be considered very dangerous if discovered, despite its inability to harm those that are weaker than itself. Due to the enigmatic nature of Occult energy, the only way to resist it is to possess a way to harness Occult energy.
Name: Re-Quip
Type: Equipment Swapping
Primary Property: Changes between equipment and outfits.
Secondary Property: Conceals body in a barrier to prevent damage.
Method: Magic Swapping
Benefit: Lessens the need to carry all the equipment.
Drawback: Cannot be used again until two posts later.
Description: Typically an answer to her needs to access her equipment and switch them out during battle or an occasion. With advancement in technology, Yuu can utilize a small computer in her watch to digitize and facilitate her ability to swap gears with a shorter cool down. While she can switch between gears mentioned above, she can also switch to equipment and outfits that belongs to her, but is not mentioned in her profile, but most of them are normal and has no real valuable aspect other than tougher durability. She can only do it in between two post intervals because she will be slightly overloading the capacity of her gadget and needs time for it to finish recharging its function. It is entirely possible for Yuu to do this across worlds like in Soul Society and Hueco Mundo, but she brings her equipment along because it is faster and more traditional to show that she has something instead of having nothing.
Name: Drakonlev Blik (ДраконЛев Блик "Dragon-Lion's Glare")Type: Gaze
Primary Property: Slight manipulation of target's body part's trajectory path.
Secondary Property: Cancels out eye-based ability if in eye-contact and active.
Method: Locking sight on a target's body part or on target's eyes if aware of eye techniques.
Benefit: Defense against eye techniques and last resort act of evasion.
Drawback: Target becomes more resistant with each consecutive use within the same thread.
Description: (INACTIVE UNTIL ACQUISITION CONFIRMED BY STAFF) Usually when used, the target would "hear" a sound as a warning that she is using her gaze technique; thus they have a reason that they can be better prepared against it later on, but not all would notice that all the time as the sound is brief and would be drowned out in a chaotic battlefield both physically and mentally. Despite its ability to divert attacks while it is in motion, she cannot use it against projectiles that are already in motion, so she has to make a last second manipulation of the target to make it look like she diverted attacks. Her further limitations involve her target being more capable of resisting it with each immediate and consecutive uses on the same target in the same thread due to conditioning, and with it, she can only affect those who are using their strength at level of advanced or below. Originally, not all targets are capable of resisting it the first time in any thread because it is a force they cannot see, but once affected, their body can naturally calibrate to expect another one, thus Yuu could only use it up to ten times before the target is immune to it in a single thread, but the resistance wears off when the target's body relaxes after the thread. However, she has a chance of spotting that out and not use it to conserve its uses. She has a limited use for it starting with 20 uses per thread. Using it again after using up the uses in the same thread will cause migraines, which makes her less likely to tolerate pain and to focus due to her being distracted by her head throbbing.
CONNOTATION ("Use"): A use is an action without duration and it can be used multiple times in a single post unless it is stated otherwise. In Drakonlev Blik's case, she can only use it as much as it is designated and once they are spent, it cannot be used for the entire thread or instance.
Name: Reserved Mimicry
Type: Mimic
Primary Property: Allows Yuu to copy one ability.
Secondary Property: Allows Yuu to keep the ability permanently.
Method: Grapple
Benefit: Allows Yuu to acquire a chosen ability.
Drawback: Replaces itself with the ability permanently, regardless of passive or active nature.
Description: Only when in glow stage of either one of the two reiatsu, Yuu can reach out and grab hold of someone before linking with the target. The process takes 10 posts to complete and when linked, the target can still mentally fight back by entering their inner world while outside forces can still attack Yuu without having her fighting back and the same with the target. If Yuu manages to outlast 10 posts undefeated in the inner world, all denizens will fall into a sleep and Yuu can access their memory or the soul body to acquire an ability that is either bodily or spiritually. She cannot copy core racial abilities like the use of Releases or Racial Skills, but she can copy peripheral abilities like the Demon's Unique Ability, The Shinigami's Shikai Ability or the Superhuman's Pure Ability. Given to Yuu's excellence in combat practices and craftsmanship, having the ability would spark an inquiry on what she really wanted. As final note; if she failed, she keeps this ability, but cannot use it for the thread as she will be very exhausted when she is ejected from the target's inner world, plus enough willpower can force the inner self to wake back up to continue the fight even when time is up.
- Special Note for Reserved Mimicry:
It is intended to be used on another character by UHCM; namely the demoness, "Hadriel Duran.".
• Techniques: Strangely inspired by an old science fantasy saga, Yuu replicated styles that revolves around stances and how it is delivered. The more notable of them are Yuu's Makashi, Soresu, Ataru, and Juyo. Considering Yuu was numbering these stances seemingly chronological to how she learned them, it is hard to say that she was experienced in some while more capable in few.
• Non-Powered Technique; Form 1 - Shii-Cho: Primarily used as introductory phase of training, Yuu primarily uses it to teach new swordsmen and even young shinigami who wishes to master a different kind of style to be less predictable. Yuu explains that it is the most basic of forms and it should not be underestimated.because in the hands of a master, it is fluid and unpredictable due to the highly randomized combination that the master of Shii-Cho could use. However, when she would introduce a higher level of stances, she explains that it is required that they have to use an ounce of their reiatsu to have the next stance be functional at its finest. On the contrary to belief that more power or speed would make Shii-Cho better, the finest of its ability is when they used their natural level, or when they don't have to use their reiatsu as Yuu believed that the reiatsu will throw off the focus of the form and render the practitioner clumsy; she questions, "What is the point of power and speed when your focus is not pure?"
• Glow Reiatsu Technique; Form 6 - Niman: Though it is among the later ones, Yuu acquired this technique when she is trying to moderate her reiatsu flow. Like the Glow stage of her reiatsu, the Niman style has no dedication to an attribute, but still remains practical. Yuu says it is more difficult than using the other forms because it requires a careful moderation of one's reiatsu so no more than an ounce of reiryoku is being leaked. For it to be possible, Yuu has to balance everything in her being and do it without exhausting herself. Plus, the individual has to become powerful in reiryoku and practice in at least Form 1 through 4 before attempting to train in it. Form 5 and 7 are optional when utilized, the user would already be on par with captain using Bankai. Yuu favors Niman as one of three of her specialized form due to the ability to switch between other forms. It is most effective in Glow stage, but it can be used in other stages.
• Full Reiatsu Technique; Form 2 - Makashi: Utilizing effectively with a full release, the Makashi form is a style similar to fencing. Typically, the reiatsu would cause unnerving and even debilitating effects, which if applied with its swift jabs, light cuts and very fast motions, the form benefits most out of stacking the damages instead of striking hard. Regardless if using one or two hands, the philosophy of this form is the same; "less effort, more action. Less distance, faster acceleration." In higher stages, Yuu considers it to be a waste of precious reiryoku to use the style while a waste of effort to use it when below a full release of reiatsu, so it is either used in full reiatsu stage or for training disciples.