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- 2nd place
November COTM 2011 : 1st place Zefonse
Joined : 2010-09-12
Posts : 1238
Age : 33
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Updated Information
Tue Oct 08, 2013 8:57 pm
- Name Of Character: Zefonse Kaizme
- Link To Character Profile: https://www.platinumhearts.net/t5568-zefonse-kaizme-approved-0-2
- Reasons For Upgrading: Updating a few out of date information for him. Such as Strength, speed and adding in two new Ress only powers since i discarded his Bankai
- Spoiler:
Extreme Strength: Despite his thin and fragile appearance, Zefonse is frighteningly strong and can effortlessly put a lot of destructive power behind his fists with devastating results.Perhaps due to years of combat experience and time on the battlefield, Zefonse has a very large degree of physical strength, most commonly displayed by his ability to fight back his opponent's attacks with a single arm. Repeatedly, he has shown clear evidence of his strength from acts like kicking people on his level through ten building's and slamming a captain classed vizard over his shoulder with one hand in their battle, as well as when he grabbed said vizard sword barehanded and reeled both him and the sword in for an attack. Just by spinning his wrist he can create a drill strong enough to shatter most defense with brute force. His strength is so great, even in humanoid form that he can catch most energy attacks with strength alone and throw them back, but this still places damage on his hands. Zefonse ability to fight back his opponent's attacks with a single arm. Zefonse physical power has increased to the point where it grants him a destructive touch, meaning that his touch on an object has a tendency to crush that object, or make it break apart, even if he just brushes it. He can cause gaping wounds with a blocked punch, tearing skin and bones in the opponent's hand.This raw power, while at first seeming limited, has a great variety of uses. attacking,for example when he merely grabs an opponent's wrist he can nearly breaks their arm. Zefonse is capable of being able to lift extremely massive structures similar to buildings, large boulders and even entire battleships if the need appears for it. However, when he gets more serious, his real power begins to kick in and it appears being able to throw entire structures equal to skyscrapers towards his foes and even having the capacity to decimate an entire mountainside with his raw physical prowess. Therefore, to engage Zefonse in physical combat is to do battle with quite the monster.
Even more than that Zefonse also holds the ability to smash straight through various attacks with her otherworldly strength. For instance, if he summoned enough physical energy in one of his blows, he would be able to destroy entire Magic based attacks with his bare hands. This is done by channeling his spiritual energy and raw strength together as a destructive force capable of destroying targets, threats or other variables that happen to enter Zefonse path on a physical level, spiritual frequency and even on blazing straight through the metaphysical. He typically tries to relay on his strength in order to carry himself through the battle and smash his way into victory through very brute measures.
However, with all of that said, no system like this is perfect. There are limitations, drawbacks and cooldowns; meaning that Zefonse is no exception to the rules. One of the first limitations of this strength is that he is still limited by his stamina and endurance. Another weakness is his sluggish movements, while being able to attack fast, his movements are rather decent when compared to other types. Such as people can dodge him quite fairly, however his attack speed is insane once the attack is in motion. This is largely because Zefonse trained himself to be an all round fighter.
Kaleidoscope: Zefonse rifts also allows different parallel worlds/dimensions to co-exist at the same time and/or in the same place. It also allows its user to visit these parallel worlds/dimensions and interact with them. Zefonse can travels by being closed between two objects, shown first by the use of a door against a wall. Liquid materials such as water count as objects as well, and even dust or steam, or use a dimensional rift. This allows Zefonse to traverse between all known dimensions without too much difficulty, but that is not the main use. Mainly, using Kaleidoscope allows him to 'phase' between different realities freely, having complete knowledge about what awaits him on every other side he steps into. He can also forcefully rip others through these rifts with him, as long as he makes contact with them physically.
This alone can make it very difficult to hit Zefonse with attacks, as he can phase into another reality to evade and step back into our known world. To strike a clear hit on him, one needs to either stay close enough to force the own way through the rift as well, or be faster than his perception, allowing to strike him before he can phase away. Still, it is a formidable defense, and underestimating it will cause a swift and painful defeat. Zefonse can also use this tactic to re-position himself and disappear from danger zones, only to reappear elsewhere, by moving the distance in another world. He can potentially enter worlds with different definitions of time or flow of movement to reach incredible travel speed as well, and he can potentially speed around the globe in less than 10 seconds. Said world-phasing is also a potent and dangerous weapon. He can in theory grab someone, drop them in an empty or hostile environment, and leave them behind IF he can move away from his victim. However, since said victim doesn't belong in that world, with enough time and strength, they'll find a way to force themselves out and into our reality again.
Zefonse can also pull other people to other dimensions by forcing them between two objects, such as grabbing them between a door and a wall. Or by traveling in the new parallel world, he can drag out the parallel world versions of anyone, such as his foes. These people share the same powers and abilities but always vary in strength, it is always random, since one could be stronger than the other, or vastly weaker. However, as no two versions of the same person can co-exist in the same dimension, one of them will have to go back into their own. If not, and if they get too close to one another, they are “fused” causing a massive amount of damage, and killing the one form the parallel world instantly. However people found ways to knock them back to their own realities by harming them. This rule does not apply to Zefonse himself .Zefonse becomes injured, he can hop into another dimension and move his consciousness to the body of that dimension's Zefonse, thus nullifying all his wounds but his energy levels will remain the same. This ability makes him almost nigh invincible, since the only way to truly defeat him using this power is to kill him with one blow. As powerful as this sounds it is far more limited than one would believe it to be, such as Zefonse being hit by a attack that targets his very existence, thus travels to the next body over and over, thus it is possible to kill Zefonse more than one while he trying to transferring, as well as how draining this move is. Furthermore, he can summon any number of alternate selves to a target dimension in order to outnumber his opponents. These Zefonses do not have Hankyōran Shinzoku's or his six paths, this power and element seemingly being wholly unique to the 'Root World', the single universe where the his main mind resides. However it isn't to say this works instantly when transferring to a new body as he would have to find himself in the parallel world he enters quickly before dying if mortally wounded. As powerful as this move is, it is perhaps the strongest move Zefonse has in a sense, however if he is forced to use it to many times in a row, he would to start to lose too much power to even perform this.
Taoism Parting: Perhaps the strongest defense only usable in this form. It is best as describe as it generates a gap in space that sends misfortune elsewhere, leaving only good fortune. Using Hankyōran Shinzoku, Zefonse can enter this space, causing any attack aimed at him to be directed at someone else across the globe. This makes Zefonse effectively invincible. It allows him to easily travel along the ground, as it removes the “distance” from him to go between places. However, objects continuously move closer to him, including trees, signs, and even the oceans. These shifts in position seem to favor Zefonse. However it not to say Zefonse really became invincible, as the attack still has to hit him, it is just the damage done, and any effect it has is acted upon someone else across the globe. It takes form as a gap of space around him, which can be seen as a white wall between him. This wall can be pulled apart and shattered thus breaking all the effects this grants, once broken it returns after 3 posts. Another thing to note, while this is a good defense, Zefonse dislikes it since it means someone else always have to take the damage and pain instead, which is why he shall ONLY use this as if he needs to.
- Any Extra Notes:These where made on the other site Dawnsaviors, and where approved there, I am porting these skills and detail over to make Zefonse otherwise unbalanced strength into a more reasonable note.
- JJRower of Rock. And Souls.
- Joined : 2011-03-03
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Re: Updated Information
Tue Oct 08, 2013 9:17 pm
Approved~
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
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