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November COTM 2011 : 1st place Zefonse
Joined : 2010-09-12
Posts : 1238
Age : 33
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Raiki Special Project Kyle only
Fri Sep 06, 2013 1:45 am
Equipment
- Item Name:
- Spoiler:
Bankai Capturing Seal: This device is one that follows an old principle used by the Vandenreich in the war on the Soul society, and has been passed down by a Kaizme side clan up until reaching Zefonse himself. It was used once during the battles against the Shinigami to capture a Zanpaktou under the name of Tsuyakeshi Hanabira. The seal that was used to capture such a powerful Bankai is showing its age, and it has weaken enough for the spirit to regain its lost personality often acting like a voice inside Zefonse head. Upon unlocking it has left this item and fused with Zefonse himself in a rather odd way creating a inner world. Keeping the two beings still apart from each other but as well allowing Zefonse to use the powers with training.
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Zanpakutô Spirit Name: Tsuyakeshi
Zanpakutô Bankai Name: Tsuyakeshi Hanabira.
Reiatsu Color: Clear Ruby
Inner World:
Zanpakutô Spirit Appearance:
Zanpakutô Spirit Personaity:
Tsuyakeshi Hanabira has been asleep for a very long time, its original owner long dead. It has grown a rather brutal, impulsive, excessively-violent personality and a lethally-short temper. However, despite his aggression and obvious blood lust in battle, Tsuyakeshi possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. Often speaking to people that hold his seal pushing them to perform violent action or fight for his amusement.In addition, he is blunt, sarcastic and quite sadistic, revealing a psychotic stare or laughing maniacally whenever he becomes excited. When Zefonse got ahold of him, he found it rather boring that Zefonse often talks about peace. He would rather prefer someone like Hakai Chika to be his owner. However he does allow Zefonse to use his powers because he does find the strange arrancar fighting style enjoyable to watch.
Bankai Description: Tsuyakeshi Hanabira.is a odd Bankai. Unlike other Zanpakutō’s, the changes in Zefonse Bankai are very subtle. In fact, the only thing that changes is the length of his Zanpakutō blade and the guard. In Bankai, the guard is now much more intricate, having an actual design etched into it. Other than this, there are no visible changes for his Bankai; allowing for him to surprise his opponent once they see its powers. Becuse it is still relatively simple. Because of its small size and relative simplicity, Zefonse gains a much larger boost in strength and speed, as well as duration of his Bankai than others who have much larger and more extravagant Bankai’s.
Bankai Abilities:
As with all Bankai transformations, it gives increased strength, speed, and defenses.
Tsuyakeshi Hanabira is a poison base Zanpakutō, that grants Zefonse the ability to produce and control crystals for attack and defense purposes. This can be used to crystalize anything with a mass (water, air, fire, etc.) He can coat himself in these crystals to improve his defense or bolster his physical attacks. Thus this Zanpakutō is of the yet unheard of crystal type. Zefonse can form his crystals into many shapes to aid him in battle such as swords, shields, fists, animals, etc.
Although Zefonse’s Bankai takes on a very simple form, the powers of Tsuyakeshi Hanabira in Bankai are anything but. These Crystals has the power to manipulate space to a certain extent. The First of which is a passive that is set along Zefonse Zanapkuto which makes it possible for Zefonse’s sword to literally occupy multiple different locations in space, allowing him to attack with multiple strikes. To do this,Tsuyakeshi Hanabira literally makes it so that X areas in space are replaced by the exact space that Zefonse’s sword occupies. With that said the sword will still attack in the same manner as Zefonse himself; meaning that if Zefonse were to slash at his opponent vertically, all of the other blades would slash vertically. However, even if you do block Zefonse’s own sword, the other swords will still carry out their attacks; as there was no opposite force to stop them. The only practical way to stop all of the blades is to either block with a barrier that surrounds you, or to stop Zefonse’s held Zanpakutō before the arc of its slash. After attacking, the swords will disappear until Zefonse attacks again.
This means that X (the number of areas in space changed to have Zefonse’s sword) will equal one of four different multiples of one thousand. These four multiples are each a different stage of Tsuyakeshi Hanabira’s powers, and are released in order from least to greatest. These stages are: 十 “Hyaku” (100), 二十 “go-hyaku” (500), 五十 “sen” (1000), and 百 “Hyaku” (one hundred). Each of these stages relates to how many spaces the blade is made to occupy, and by swinging his sword Y amount of times (one hundred times in Jū and ten times in Hyaku, for example), Zefonse can literally cut his opponent a thousand times.
A technique that can be used in all four stages, a very simple way to use Tsuyakeshi Hanabira’s spatial manipulation abilities. To use this ability, Zefonse stab his sword forward. The technique itself is simply “extending” the blade of the sword by X number of blade lengths; whereas X is determined by the stage Zefonse’s Bankaii is in. The higher the stage, the longer the reach, but the slower the attack. After the technique is used, the extra length does not retract, but simply disappears.Zefonse's Zanpakutō is around six and a half feet long. In its first stage, it takes one millisecond to reach its maximum length, two milliseconds in its second, three in its third, and four in its fourth. Zefonse can simply holds his Zanpakutō up in front of himself. Depending on which stage he’s in, he will either summon 10, 20, 50, or 100 blades to block an attack. Although it is somewhat hard to use this technique to block close-range attacks, it is perfect for blocking long-range and energy based attacks. Zefonse can control how each and every blade attacks; their direction now being decided after being made in a different area of space. This Gives Zefonse a rather neat fighting style as it akin to his ressiucan powers
Battle Teleportation-Movement: Probably the most basic method of using Battle Teleportation, Movement allows for Zefonse to instantly teleport to another empty space. Empty space does include water.Because this teleportation is instant, it is faster than Shunpo, and Zefonse cannot be damaged while teleporting. This ability is not only useful for surprising an opponent with the instant movement, but also for dodging attacks in the blink of an eye. After using this ability, there is a two post cool down before Zefonse can use it again.
Battle Teleportation-Displacement: The second way way Zefonse an use Battle Teleportation, Displacement is actually pretty self explanatory. By using the spatial manipulation, Zefonse can move an opponents attack that is just about to hit him right behind himself. As one can guess, there is a limit on what kinds of attacks this can be used on, as area of effect attacks would still harm him. This technique can also only be used to displace one attack per post. While it does have its limits, it is perfect for displacing long range attacks such as cero’s or Quincy arrows. After activation, there is a one post cool down before Zefonse can use it again (aka. my second post after activation). While this is not too draining for normal attacks, it does take more energy to teleport the truly powerful attacks, such as Gran Rey Cero's.
Battle Teleportation-Attack: The final method of use for for Zefonse’s Battle Teleportation, Attack is probably the most useful for catching an opponent off guard. After casting a attack or firing a cero, Zefonse can then teleport the attack directly next to (or in front or behind). Doing this cuts down the travel time of his attacks, and can allow for nearly 90% accurate cero’s and attacks. This ability can only be used once per post, and it has a one post cool down. Because there is distance involved, the further Zefonse has to teleport the attack, the more draining it will be.
However the final usage of the space time power is its strongest defense move known as Kesshō Yaei-chi
A special, area ability available to Zefonse in Bankai. It's name does quite a good job of painting a picture for the abilities affect; Zefonse is able to control the space around himself up to five yards. Now, this basically works out by allowing Zefonse to manipulate the space around anyone or anything that enters that five yard radius. When applied practically, however, it has one main use. Once anything moves into that radius, Zefonse is able to copy the space behind them, that they already traveled through, and place it in front of them. By doing this, he can create an endless loop of space that the opponent, object, or attack is traveling through; making it impossible to actually reach Zefonse. The speed of the loop can be adjusted to fit the speed of anything traveling through it, so there is no way to "outrun" it. Unlike other abilities, this one does not require any incantation or for Zefonse to say its name; all he has to do is concentrate to use it. This ability can be used once per post, every three posts. Once he moves away to dodge the enemy or attack caught in the loop, and they are no longer in the five yard radius, they will be released from the loop, and be traveling at the exact same velocity as when in the loop. While this ability normally has no other side effects, if the opponent trapped in the loop used an ability like shunpo or sonido, they are hit with a slightly different effect when released from the loop. Because of the nature of those moves, the person caught in the loop will feel as if they are standing still, and their view will appear as if they are frozen in time. This is not some extra ability, but simply because of the way it traps the opponent in the loop. when they are released from the loop, they will still be moving at the "shunpo speed", but because they went from seeming to be still to moving at amazing speeds, their body and brain will not have enough time to realize that change, and they will feel as if they are literally being thrown out at that speed. With this, the opponent will lose control of their movement technique used, and will go flying until they can stop themselves or collide with an object. This also leaves them disoriented. Such a powerful skill also means he can not attack or harm anyone trapped in the loop, as it is the “ultimate defense”
However there is a method to escape and that is by moving backwards the moment before you are caught into the loop, or once trapped inside to quickly release your spiritual pleasure to surpass. However attacks well never hit Zefonse as long he follows the above usage of his powers
Now I stated this allows the formation of crystals for both attack and defense, Zefonse only knows of a few ways for the crystals, and this by creating thousand tiny, slender blade fragments. While the blades are supposedly too small to be seen normally, they reflect light in such a way as to resemble small lights akin to stars. By swinging his Zanpakutō Zefonse can control the blade fragments, allowing him to shred opponents at a distance and break through almost any defense. However it possesses a Hurtless Area where it does not cut anything within 85 cm of Zefonse unless he himself allows the blades to enter the area. For defense Zefonse can create wall of crystals to block physical and energy attacks, while using the above space time powers to better fight his fighting style.
Zefonse crystals are noted to be considerably powerful, easily piercing through the Hierro of a Numeros ranked Arrancar with a single wave. The compacted nature and moving speed of the crystal l to grind into whatever it comes in contact with to inflict major damage. This tends to launch the target spiraling backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a crater. It does gives off a loud screech-like noise during, and after impact. When a arrow wave does impact countless microscopic blades that severely damage the body on a cellular level. It produces so many individual strikes that it is nearly impossible to count them all. These blades sever all nerve channels in the body, leaving the target unable to move after being struck for 3 posts, then the nerve channels return to normal. He can generate them from the edge of his Zanpakutō, or instead forming and firing them with just an outstretched finger. However this stun is a unstable factor as some times it does not take effect so it must be based upon the difference in tier the closer the tier the less likelihood of a stun happening, even then a lot of people have means to free themselves from the stun earlier.
Zefonse himself has not realize the full usage of this Bankai.
- Obtained From: Zefonse Kaizme was handed this item after the Quincy war when one of his family clans was wiped out, not noticing it had a Bankai in it, he kept it on his person for countless years before the spirit awoken, and started to mess with Zefonse mind often pushing Zefonse to more violent natures, such as his test on the Gotei. As time pass and the toll on Zefonse mind started to reach the brink the battle with Hakai was the starting point where he awoken this power for himself. Upon unlocking the Zanpkauto Spirit left the seal and created a inner world within Zefonse much like a Shinigami, but they didn't fuse rather because of Zefonse immunity of negative effects, still making himself a pure Arrcanar who now holds a Bankai which is as confusing to him as to everyone else.
- Yen Price: While normally this wouldn't cost Yen I think to be fair I shall give up 2625602 Yen yes thats right THAT much yen. The reason being I see people saying They forge items or had family items passed down such as this but without any real cost. So I shall Give up this much yen for the sake of TRADE. As well if Kyle permits it, Zefonse unlocking this power in the Hakai thread. AS this would give me some nice plot, as well some new enjoyment to Zefonse.
- Notes: I stated that QUINCYS are the only ones that can seal, however other beings can used a pre stolen Bankai if they know its name. This is meant to be a example of such a Bankai as well as personal plot and character growth.
- TeitokuBlackblood
- Joined : 2011-02-25
Posts : 2112
Age : 28
Location : Nowhere
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Re: Raiki Special Project Kyle only
Mon Sep 09, 2013 6:58 pm
One question. For the loop, is there any other way to escape it rather than being stuck in a constant loop? It seems that there's no other way unless you're released from within it by Zefonse. I would like to note at least one way the opponent may be able to escape, even if minuscule, but I kind of want to avoid that attack being a insta-hit if they get within range of Zefonse.
Other than that, I have no issues with this bankai seal for Zefonse. As stated in Xat and above, it will be unlocked in thread with myself (Hakai) and I'll be overseeing the sealing and such. Simply change that and this will be approved.
- TeitokuBlackblood
- Joined : 2011-02-25
Posts : 2112
Age : 28
Location : Nowhere
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Re: Raiki Special Project Kyle only
Thu Sep 12, 2013 10:05 pm
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