- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3940
Age : 30
Location : Gracemeria
Member Info
Platinum Points:
(7380/100)
Tiers:
Zone of the Enders: Platinum Hearts Edition
Fri Sep 17, 2010 9:38 pm
This is an OOC rp based on the video game Zone of the Enders: The Second Runner/Anubis: Zone of the Enders
--------------
>Jehuty Ver. 2<
--------------
-Runner : Dingo Egret (Male)
-Assignment : Neutral, but place himself on an opposite side of Bahram.
-Runner's Details : A former Bahram's runner who is Viola's comrade. He even
said he'll never point his gun to her. He is the ace pilot in Nohman's squad
but after that "mission" to recieved metatron from Antilia. Nohman left them
to dead (Send them to die) and Dingo lost his comrades. Dingo managed to
survived and went to Callisto, Jupiter. As a miner, Dingo lives in
peacefully life. Until that day comes...
-OF's Details : Made from metatron. Jehuty is mainly a blue killing machine.
Its A.I is ADA. Only using for help its own runner to complete the mission
he or she recieved. 2 years ago when Bahram forces lead by Nohman invaded
Antilia space colony on Jupiter. The young boy name "Leo Stenbuck"
discovered it in a hangar after he was tortured and lost all of his best
friends. It was used by him to help everyone out (Including Celvice Klein, A
girl who's Leo's childhood friend). Its central computer, ADA. Started to
growing more like "human" by Leo's information. However, he beat Viola and
then pissed off by Viola (Neith's runner) at the same time (She shot
Celvice!, including she must take response for Leo's friends death) He going
after her and find himself at the core of the colony. Bahram planned to
destroy it by placing mines all over the place. After disarmed them all, he
find Zombie Neith. After that he eventually beat her but... It seems Viola's
luck is at worst for today. She got hit by her own bomb (which placing by
her own comrades) and then being sucked into Jupiter...
Leo found something worse than Neith... Anubis...
"You two too aren't destined to meet yet..." --ADA
After escaped from Antilia by Rock Thunderheart and Elena Weinberg. ADA
decided to "seal" herself (Do I called her "itself?") and Jehuty up because
of some wild reason...
2 years ago. The space miner name Dingo Egret, who is the leader of the
miner found Jehuty by an accident and pilot it only by an accident, too.
After that. He becames Jehuty's runner...
Jehuty is Anubis's twins. They are a twins. The reason why Nohman invaded
and kill a lot of innocent's lives is only to claimed "Alpha" (Anubis) and
Jehuty (Beta?) in order to activate "Aumaan" -- which is the biggest and
hugest Metatron's facility and lead humankind to the new future...
destruction.
-Difficulty = 1
-Attack
Melee = 4
Shot = 3
Dash-Shot = 3
Dash-hook = 4
Burst Shot = 4
Grab = 5
-Speed = 2
-Defense = 3
-Special moves : NONE
Rate = 4
-Jehuty Ver.2
Advanced Jehuty. After gained an experienced after Chaos battle. Jehuty
transformed to its new form. Having 3 options thing as a helper. 0-shift
program is now function.
Jehuty is now immune to "Small" fireball. It also immune to small fireball
while using Burst shot too. Enhanced melee and fireball abilities (Has 3
fin-funnel thing follow at every attack, Shot 4 fireball) Has the same
stamina as Jehuty. Very well balanced character. He fires green shot.
You should focussing on "Close-range" combat if you're plaing as Jehuty. All
versions of Jehuty are identical to those Jehuty in Real-game Jehuty. They
are the same, that's all. Remember to practice "evade-and-hook" and using
combos well. Do not rely on his Dash-shot or his Burst shot. (Even his Burst
shot is useful)
Pros : The best OF in close-range combat. Has very multiple choices in
combat.
Con : Need to get close in order to attack, so he can be "trap" on that
easy.
Moves :
-Far Square : Jehuty will shoot small fireball to its enemy. Can be
effective if use to "annoy" your opponent at very far range
-Close square : Jehuty will perform "Slash" motion to its enemy. Can be link
to 4 hits. Here are moves list.
>Square x 4 : Last attack will send enemy backward.
>Square x 3 > Triangle : Last attack will send enemy upward.
>Square x 3 > X : Last attack will send enemy downward. Work best if that
>stage has "ground" (Callisto)
>Square x 3 > Circle : Last attack is a "grab" moves. It may not work
>against characters whose "ungrabable" (Anubis, Ardjet, etc) but it works at
>Jehuty, If you ask me.
-----After that > Use short-hop to your enemy > Square x 3 > Do whatever you
want.
>Square x 3 > Press and Hold R2 and then Square : Last attack is an
>unblockable strike. Useful against any OFs which slower than you. After
>this you may follow it with Square x 3 > Circle or something like that...
-Far Dash + Square : Jehuty will shoot 6 homing laser to your enemy. Work
best as a mix-up to melee attack. It can be miss if you use it at very close
range. Chasing your enemy for 2 times.
-Close Dash + Square : Jehuty will perform "stabbing" motion. (Sounds odd?)
Cover wild range and very useful. Use best as evade-counter. However it has
recovery point if it does miss.
-Far, Hold R2, Then Press Square (Charge) : Jehuty will create a huge energy
ball in his palm. Can be use in an instant but deal less damage than charged
one. The more you charge, the more damage you deal. This thing can be
explode after you shot it. Can attack nearby enemy. Unblockable
-Close, Hold R2, Then Press Square. Jehuty will charge for a while, then
swing his blade for 360 degrees. Unblockable. Useful if you use it at
enemy's recovery point.
-Close Circle : Jehuty will rush forward and grab its enemy at extremely
fast speed. Press R2 to choke (Slowly reduce enemy's HP), Press Circle to
throw, Marsh Circle to perform Giant swing. Good button.
Jehuty has no special moves.
------------
>Ardjet<
------------
-Runner : Ken Marinaris (Female)
-Assignment : USNF spy in Bahram forces(???)
-Runner's detail : Bahram's female runner. She did help Dingo for the first
time they met... (Dingo got shot by Nohman) and she resurrected Dingo by
placed Metatron device in his chest. Command him to do this / that /
those... however it looks she hid something under her "pretend-to-be-mature"
face...
-OF's detail : The newest type of OF. Designed and created by Dr. Lloyd, as
he's one of the scientist who created this OF. Made to be light-weight and
thin-scale OF. Look a lot like "Angel" or "Pure Maiden"
-Difficulty = 5
-Attack
Melee = 1
Shot = 4
Dash-Shot = 3
Dash-hook = 2
Burst Shot = 2
-Speed = 3
-Defense = 4
-Special moves : Splash Wisps
Rate = 2
Ardjet is ungrabable
Pros : Can Dash to evade almost everything in this game. "Splash Wisp" moves
is unescapeable. Its "Burst" moves is invincible while performing.
Cons : Has the worst melee ability in the game. Most of its attack are easy
to block or evade. Terrible recovery point at every moves.
Ardjet is nothing more than "Time Over" character. Play as cheap as possible
to win because most of its attack can't hit everyone at all. An easy way to
play as Ardjet is to use "Wisp" moves and then go mix-up to piss them of.
But beware... It has very long recovery point.
Moves:
-Far Square : Ardjet will create 4 set of small wisps, then shoot it to an
enemy.
-Close Square : Ardjet will "charge" and then slash its enemy. Can link up
to 4 hits. But I do doubts because of its speed. Is it really can "hit" the
others?
-Dash + Square : Ardjet has none.
-Close Dash + Square : Ardjet has none.
-R2 : Ardjet will cover itself like a cocoon. Charging its power (look very
cool) then shot a laser beam to its enemy. Easy as hell to evade. Only use
it for this word : "Time Over". Unblockable.
-L1 : "Slash Wisps" moves. Can use as a barrier for a while. Blockable but
useful if you want to use it to pissed your enemy off. However... Its
recovery point is...
-Close Circle : Ardjet will rush forward, hold an enemy then smash it to the
wall. Unblockable once grabbed.
----------------
>Nephtis<
----------------
-Runner : Viola A.I (unidentified)
-Assignment : Bahram
-Runner's details : A mysterious Nepthis's runner. A former Dingo's comrade,
Viola. Who already dead 2 years ago. She appear to be just an A.I that
Nohman created to be Nephtis's runner. She also remember what Jehuty did to
her. Nothing more than that... Jehuty is her enemy.
Note : Viola A.I is NOT Viola. It's just her A.I which decide anything like
Viola did.
-OF's details : This OF has great abilities at any way, strength and defense
are overall great. Even Speed is very fast and smooth. The fastest Bahram's
OF.
-Difficulty = 4
-Attack
Melee = 4
Shot = 3
Dash-Shot = 4
Dash-hook = 3
Burst Shot = 2
-Speed = 3
-Defense = 4
-Special moves : Charge attack
Rate = 4
Pros : Has very good abilities in close-combat. Has very good stamina. Deal
a lot of damage.
Cons : Suck at ranged attack. She must reach very close range and then
attack.
Nepthis is all about speed, evade and close combat. It is on an opposite
side of Ardjet. Nephtis has very good stamina and it can deal very large
damage (If it does hit) However her range of attack is suck. She must
move-evade-and then Attack at close range. Fun to play as isn't it?
Moves :
-Close Square : An identical to Neith (OF pilotted by Viola in ZOE) A 4-hit
slash attack. Very fast and deal large damage if completely hit. Most useful
for Nephtis.
-Far Square : Nephtis will fire 4 fireball. It isn't a wide-spread fireball
because after a while, it will "mixing" and hit its enemy AT ONCE. (Spread
at first, then mix together.) Can be use to annoy or mix-up attack.
-Far Dash + Square : Nephtis will using "things" on its shoulder (there are
4 of these things, fin-funnel-like) Then shooting laser from it. Looks much
like a spread-type laser. Good news. It's a homing laser but goes directly.
Deal large damage if completely hit. Bad news, it will open itself
vulnurable for a long period if it does miss.
-Close Dash + Square : Nepthis will bear its arms, swinging it and proceed
forward. Deal good damage but... range...
-Far, Hold R2, then press Square : Nepthis will mix of of those funnel
things at once and then shot 3 fireball from it. Charageable. (Aim
carefully!) Deal big damage but very suck and easy as hell to avoid.
Unblockable.
-Close, Hold R2, Then press Square : Nepthis will mix those funnel things to
its own ring (on its back) and create a whoola-hoop from hell (A discuss)
then proceed forward. Deal large damage but easy to avoid. no comment
because the range is...
-L1 : This is what makes Nepthis famous. Nepthis will charge for a while.
Then rush forward with extremely fast speed. Unblockable but easy to avoid.
Leave itself vulnurable for a while before "rushing" motion. Useful against
enemy's "charging" point. (Like Jehuty's burst attack, Nepthis will attack
jehuty first. Guaranteed)
-Close Circle : Nepthis will rush forward, hold its enemy, then smash 'em to
the wall. Has slow startup.
-------------
>Anubis<
-------------
Runner : Nohman
Assignment : Commander of Bahram forces
-Runner's detail : The commander of Bahram forces. After he left all of his
squad to death at Antilia 6 years ago. He started what he planned : claimed
Alpha and Jehuty. By invaded Antilia colony for them but he missed Jehuty
(He only got Anubis as his prize but he lost Viola) Then he started to find
and recapture Jehuty and now he found it on Callisto. Including Dingo, one
of his former comrades...
-OF's detail : Is Jehuty's twins so it also made from Metatron, too. Its
real name is "Alpha". It has a special ability to "Warp" through inner
space. Can use multiple shot to manipulated other OF. Anubis always follow
Dingo and pissed Dingo off everywhere Dingo went to...
-Difficulty = 4
-Attack
Melee = 2
Shot = 5
Dash-Shot = 5
Dash-hook = 1
Burst Shot = 5
-Speed = 2
-Defense = 3
-Special moves : Warp
Rate = 4
Anubis is ungrabable
Pros : Has the best fireball-trap abilities in the game. Has homing-fireball
(Which as annoying as hell). Has the coolest design ever. Increase mobility
with "warp" moves.
Cons : Has very dull melee ability. Not very powerful in close range combat.
Slow movement.
Anubis is all about hit-and-run like Ardjet. Anubis is identical to Aumaan
Anubis except for he has lesser ability in close range combat but enhance
fireball abilities (really annoying). His Dash-shot can be use like Ardjet's
"Wisps" moves, except for it can be mix-up (Dash-shot > Burst shot) In fact,
Dash shot use best if you want to keep your opponent on defensive stance.
(It's a homing fireball)
Anubis and A.Anubis are the same. Except for Anubis has more and more
recovery points and even has lesser stamina & strength than A.Anubis (weaker
even has cooler design)
Moves :
-Far Square : Anubis will shot 3 small fireballs to an enemy. All 3 will hit
at once.
-Close Square : Anubis will swing its own spear (created by its own power)
swing it for 4 times. The last hit is unblockable but it's easy to escape.
Use it as a mix-up from Dash-Shot. Please note that Anubis's melee abilities
are a lot sucker than A.Anubis's even it is much easier to cancel (Because
it was slower A LOT) My friend even managed to hit me with Nephtis's special
moves while I use that...
-Far Dash + Square : One of the most deadliest homing laser Dash-shot in the
game. Use perfectly as a startup to any moves because it's unavoidable if
your enemy isn't quick enough (Must block) Always use this thing before you
melee / shoot your enemy.
Note : Anubis's homing laser goes slower than A.Anubis's and it leaves BIG
open space. Its recovery point is about 2-3 seconds. Unlike A.Anubis's.
-Close Dash + Square : The suckest ever. Sure it's fast enough to counter
Jehuty's hook but look at its recovery point! Its nearly is 4 seconds! DO
NOT USE IT!
-Far, Hold R2, Then press Square : Much like Jehuty's charging motion.
Anubis will spread something like blood all over the screen and shoot a huge
fireball out of his body. Unlike A.Anubis, this one goes homing (a homing
shot) It will never leaves its target except for it's out of range or got
destroyed by your enemy. However this thing is really easy to see. So use it
as a mix-up from Dash-shot.
-Close, Hold R2, Then press Square : Anubis will charge and perform 4-hits
slash at once (faster than Close Melee one) The last hit of this moves is
unblockable but Anubis will leave itself open if it does miss.
-L1 : Anubis's "Warp through space moves". Can be use to escape / evade /
avoid / decoy / everything. The most useful for any Anubis because his melee
abilities are suck. Use this to move in / out instead of "dashing". Can be
use in a mix-up attack. ( Far Dash Shot > L1 to proceed forward > Square x 2
> L1 to escape > Burst shot....)
-Close Circle : Anubis will covers itself with black aura. Then grab your
enemy, throw them to the wall.
____________________________________________________________________________
When joining, you must take both Runner (pilot) and Frame (mecha).
--------------
>Jehuty Ver. 2<
--------------
-Runner : Dingo Egret (Male)
-Assignment : Neutral, but place himself on an opposite side of Bahram.
-Runner's Details : A former Bahram's runner who is Viola's comrade. He even
said he'll never point his gun to her. He is the ace pilot in Nohman's squad
but after that "mission" to recieved metatron from Antilia. Nohman left them
to dead (Send them to die) and Dingo lost his comrades. Dingo managed to
survived and went to Callisto, Jupiter. As a miner, Dingo lives in
peacefully life. Until that day comes...
-OF's Details : Made from metatron. Jehuty is mainly a blue killing machine.
Its A.I is ADA. Only using for help its own runner to complete the mission
he or she recieved. 2 years ago when Bahram forces lead by Nohman invaded
Antilia space colony on Jupiter. The young boy name "Leo Stenbuck"
discovered it in a hangar after he was tortured and lost all of his best
friends. It was used by him to help everyone out (Including Celvice Klein, A
girl who's Leo's childhood friend). Its central computer, ADA. Started to
growing more like "human" by Leo's information. However, he beat Viola and
then pissed off by Viola (Neith's runner) at the same time (She shot
Celvice!, including she must take response for Leo's friends death) He going
after her and find himself at the core of the colony. Bahram planned to
destroy it by placing mines all over the place. After disarmed them all, he
find Zombie Neith. After that he eventually beat her but... It seems Viola's
luck is at worst for today. She got hit by her own bomb (which placing by
her own comrades) and then being sucked into Jupiter...
Leo found something worse than Neith... Anubis...
"You two too aren't destined to meet yet..." --ADA
After escaped from Antilia by Rock Thunderheart and Elena Weinberg. ADA
decided to "seal" herself (Do I called her "itself?") and Jehuty up because
of some wild reason...
2 years ago. The space miner name Dingo Egret, who is the leader of the
miner found Jehuty by an accident and pilot it only by an accident, too.
After that. He becames Jehuty's runner...
Jehuty is Anubis's twins. They are a twins. The reason why Nohman invaded
and kill a lot of innocent's lives is only to claimed "Alpha" (Anubis) and
Jehuty (Beta?) in order to activate "Aumaan" -- which is the biggest and
hugest Metatron's facility and lead humankind to the new future...
destruction.
-Difficulty = 1
-Attack
Melee = 4
Shot = 3
Dash-Shot = 3
Dash-hook = 4
Burst Shot = 4
Grab = 5
-Speed = 2
-Defense = 3
-Special moves : NONE
Rate = 4
-Jehuty Ver.2
Advanced Jehuty. After gained an experienced after Chaos battle. Jehuty
transformed to its new form. Having 3 options thing as a helper. 0-shift
program is now function.
Jehuty is now immune to "Small" fireball. It also immune to small fireball
while using Burst shot too. Enhanced melee and fireball abilities (Has 3
fin-funnel thing follow at every attack, Shot 4 fireball) Has the same
stamina as Jehuty. Very well balanced character. He fires green shot.
You should focussing on "Close-range" combat if you're plaing as Jehuty. All
versions of Jehuty are identical to those Jehuty in Real-game Jehuty. They
are the same, that's all. Remember to practice "evade-and-hook" and using
combos well. Do not rely on his Dash-shot or his Burst shot. (Even his Burst
shot is useful)
Pros : The best OF in close-range combat. Has very multiple choices in
combat.
Con : Need to get close in order to attack, so he can be "trap" on that
easy.
Moves :
-Far Square : Jehuty will shoot small fireball to its enemy. Can be
effective if use to "annoy" your opponent at very far range
-Close square : Jehuty will perform "Slash" motion to its enemy. Can be link
to 4 hits. Here are moves list.
>Square x 4 : Last attack will send enemy backward.
>Square x 3 > Triangle : Last attack will send enemy upward.
>Square x 3 > X : Last attack will send enemy downward. Work best if that
>stage has "ground" (Callisto)
>Square x 3 > Circle : Last attack is a "grab" moves. It may not work
>against characters whose "ungrabable" (Anubis, Ardjet, etc) but it works at
>Jehuty, If you ask me.
-----After that > Use short-hop to your enemy > Square x 3 > Do whatever you
want.
>Square x 3 > Press and Hold R2 and then Square : Last attack is an
>unblockable strike. Useful against any OFs which slower than you. After
>this you may follow it with Square x 3 > Circle or something like that...
-Far Dash + Square : Jehuty will shoot 6 homing laser to your enemy. Work
best as a mix-up to melee attack. It can be miss if you use it at very close
range. Chasing your enemy for 2 times.
-Close Dash + Square : Jehuty will perform "stabbing" motion. (Sounds odd?)
Cover wild range and very useful. Use best as evade-counter. However it has
recovery point if it does miss.
-Far, Hold R2, Then Press Square (Charge) : Jehuty will create a huge energy
ball in his palm. Can be use in an instant but deal less damage than charged
one. The more you charge, the more damage you deal. This thing can be
explode after you shot it. Can attack nearby enemy. Unblockable
-Close, Hold R2, Then Press Square. Jehuty will charge for a while, then
swing his blade for 360 degrees. Unblockable. Useful if you use it at
enemy's recovery point.
-Close Circle : Jehuty will rush forward and grab its enemy at extremely
fast speed. Press R2 to choke (Slowly reduce enemy's HP), Press Circle to
throw, Marsh Circle to perform Giant swing. Good button.
Jehuty has no special moves.
------------
>Ardjet<
------------
-Runner : Ken Marinaris (Female)
-Assignment : USNF spy in Bahram forces(???)
-Runner's detail : Bahram's female runner. She did help Dingo for the first
time they met... (Dingo got shot by Nohman) and she resurrected Dingo by
placed Metatron device in his chest. Command him to do this / that /
those... however it looks she hid something under her "pretend-to-be-mature"
face...
-OF's detail : The newest type of OF. Designed and created by Dr. Lloyd, as
he's one of the scientist who created this OF. Made to be light-weight and
thin-scale OF. Look a lot like "Angel" or "Pure Maiden"
-Difficulty = 5
-Attack
Melee = 1
Shot = 4
Dash-Shot = 3
Dash-hook = 2
Burst Shot = 2
-Speed = 3
-Defense = 4
-Special moves : Splash Wisps
Rate = 2
Ardjet is ungrabable
Pros : Can Dash to evade almost everything in this game. "Splash Wisp" moves
is unescapeable. Its "Burst" moves is invincible while performing.
Cons : Has the worst melee ability in the game. Most of its attack are easy
to block or evade. Terrible recovery point at every moves.
Ardjet is nothing more than "Time Over" character. Play as cheap as possible
to win because most of its attack can't hit everyone at all. An easy way to
play as Ardjet is to use "Wisp" moves and then go mix-up to piss them of.
But beware... It has very long recovery point.
Moves:
-Far Square : Ardjet will create 4 set of small wisps, then shoot it to an
enemy.
-Close Square : Ardjet will "charge" and then slash its enemy. Can link up
to 4 hits. But I do doubts because of its speed. Is it really can "hit" the
others?
-Dash + Square : Ardjet has none.
-Close Dash + Square : Ardjet has none.
-R2 : Ardjet will cover itself like a cocoon. Charging its power (look very
cool) then shot a laser beam to its enemy. Easy as hell to evade. Only use
it for this word : "Time Over". Unblockable.
-L1 : "Slash Wisps" moves. Can use as a barrier for a while. Blockable but
useful if you want to use it to pissed your enemy off. However... Its
recovery point is...
-Close Circle : Ardjet will rush forward, hold an enemy then smash it to the
wall. Unblockable once grabbed.
----------------
>Nephtis<
----------------
-Runner : Viola A.I (unidentified)
-Assignment : Bahram
-Runner's details : A mysterious Nepthis's runner. A former Dingo's comrade,
Viola. Who already dead 2 years ago. She appear to be just an A.I that
Nohman created to be Nephtis's runner. She also remember what Jehuty did to
her. Nothing more than that... Jehuty is her enemy.
Note : Viola A.I is NOT Viola. It's just her A.I which decide anything like
Viola did.
-OF's details : This OF has great abilities at any way, strength and defense
are overall great. Even Speed is very fast and smooth. The fastest Bahram's
OF.
-Difficulty = 4
-Attack
Melee = 4
Shot = 3
Dash-Shot = 4
Dash-hook = 3
Burst Shot = 2
-Speed = 3
-Defense = 4
-Special moves : Charge attack
Rate = 4
Pros : Has very good abilities in close-combat. Has very good stamina. Deal
a lot of damage.
Cons : Suck at ranged attack. She must reach very close range and then
attack.
Nepthis is all about speed, evade and close combat. It is on an opposite
side of Ardjet. Nephtis has very good stamina and it can deal very large
damage (If it does hit) However her range of attack is suck. She must
move-evade-and then Attack at close range. Fun to play as isn't it?
Moves :
-Close Square : An identical to Neith (OF pilotted by Viola in ZOE) A 4-hit
slash attack. Very fast and deal large damage if completely hit. Most useful
for Nephtis.
-Far Square : Nephtis will fire 4 fireball. It isn't a wide-spread fireball
because after a while, it will "mixing" and hit its enemy AT ONCE. (Spread
at first, then mix together.) Can be use to annoy or mix-up attack.
-Far Dash + Square : Nephtis will using "things" on its shoulder (there are
4 of these things, fin-funnel-like) Then shooting laser from it. Looks much
like a spread-type laser. Good news. It's a homing laser but goes directly.
Deal large damage if completely hit. Bad news, it will open itself
vulnurable for a long period if it does miss.
-Close Dash + Square : Nepthis will bear its arms, swinging it and proceed
forward. Deal good damage but... range...
-Far, Hold R2, then press Square : Nepthis will mix of of those funnel
things at once and then shot 3 fireball from it. Charageable. (Aim
carefully!) Deal big damage but very suck and easy as hell to avoid.
Unblockable.
-Close, Hold R2, Then press Square : Nepthis will mix those funnel things to
its own ring (on its back) and create a whoola-hoop from hell (A discuss)
then proceed forward. Deal large damage but easy to avoid. no comment
because the range is...
-L1 : This is what makes Nepthis famous. Nepthis will charge for a while.
Then rush forward with extremely fast speed. Unblockable but easy to avoid.
Leave itself vulnurable for a while before "rushing" motion. Useful against
enemy's "charging" point. (Like Jehuty's burst attack, Nepthis will attack
jehuty first. Guaranteed)
-Close Circle : Nepthis will rush forward, hold its enemy, then smash 'em to
the wall. Has slow startup.
-------------
>Anubis<
-------------
Runner : Nohman
Assignment : Commander of Bahram forces
-Runner's detail : The commander of Bahram forces. After he left all of his
squad to death at Antilia 6 years ago. He started what he planned : claimed
Alpha and Jehuty. By invaded Antilia colony for them but he missed Jehuty
(He only got Anubis as his prize but he lost Viola) Then he started to find
and recapture Jehuty and now he found it on Callisto. Including Dingo, one
of his former comrades...
-OF's detail : Is Jehuty's twins so it also made from Metatron, too. Its
real name is "Alpha". It has a special ability to "Warp" through inner
space. Can use multiple shot to manipulated other OF. Anubis always follow
Dingo and pissed Dingo off everywhere Dingo went to...
-Difficulty = 4
-Attack
Melee = 2
Shot = 5
Dash-Shot = 5
Dash-hook = 1
Burst Shot = 5
-Speed = 2
-Defense = 3
-Special moves : Warp
Rate = 4
Anubis is ungrabable
Pros : Has the best fireball-trap abilities in the game. Has homing-fireball
(Which as annoying as hell). Has the coolest design ever. Increase mobility
with "warp" moves.
Cons : Has very dull melee ability. Not very powerful in close range combat.
Slow movement.
Anubis is all about hit-and-run like Ardjet. Anubis is identical to Aumaan
Anubis except for he has lesser ability in close range combat but enhance
fireball abilities (really annoying). His Dash-shot can be use like Ardjet's
"Wisps" moves, except for it can be mix-up (Dash-shot > Burst shot) In fact,
Dash shot use best if you want to keep your opponent on defensive stance.
(It's a homing fireball)
Anubis and A.Anubis are the same. Except for Anubis has more and more
recovery points and even has lesser stamina & strength than A.Anubis (weaker
even has cooler design)
Moves :
-Far Square : Anubis will shot 3 small fireballs to an enemy. All 3 will hit
at once.
-Close Square : Anubis will swing its own spear (created by its own power)
swing it for 4 times. The last hit is unblockable but it's easy to escape.
Use it as a mix-up from Dash-Shot. Please note that Anubis's melee abilities
are a lot sucker than A.Anubis's even it is much easier to cancel (Because
it was slower A LOT) My friend even managed to hit me with Nephtis's special
moves while I use that...
-Far Dash + Square : One of the most deadliest homing laser Dash-shot in the
game. Use perfectly as a startup to any moves because it's unavoidable if
your enemy isn't quick enough (Must block) Always use this thing before you
melee / shoot your enemy.
Note : Anubis's homing laser goes slower than A.Anubis's and it leaves BIG
open space. Its recovery point is about 2-3 seconds. Unlike A.Anubis's.
-Close Dash + Square : The suckest ever. Sure it's fast enough to counter
Jehuty's hook but look at its recovery point! Its nearly is 4 seconds! DO
NOT USE IT!
-Far, Hold R2, Then press Square : Much like Jehuty's charging motion.
Anubis will spread something like blood all over the screen and shoot a huge
fireball out of his body. Unlike A.Anubis, this one goes homing (a homing
shot) It will never leaves its target except for it's out of range or got
destroyed by your enemy. However this thing is really easy to see. So use it
as a mix-up from Dash-shot.
-Close, Hold R2, Then press Square : Anubis will charge and perform 4-hits
slash at once (faster than Close Melee one) The last hit of this moves is
unblockable but Anubis will leave itself open if it does miss.
-L1 : Anubis's "Warp through space moves". Can be use to escape / evade /
avoid / decoy / everything. The most useful for any Anubis because his melee
abilities are suck. Use this to move in / out instead of "dashing". Can be
use in a mix-up attack. ( Far Dash Shot > L1 to proceed forward > Square x 2
> L1 to escape > Burst shot....)
-Close Circle : Anubis will covers itself with black aura. Then grab your
enemy, throw them to the wall.
____________________________________________________________________________
When joining, you must take both Runner (pilot) and Frame (mecha).
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3940
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Re: Zone of the Enders: Platinum Hearts Edition
Fri Sep 17, 2010 9:41 pm
- RænPimp Cloak
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Re: Zone of the Enders: Platinum Hearts Edition
Mon Mar 28, 2011 7:49 pm
Ancient OOC thread is ancient...
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