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Raiki
Raiki
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Nero "Senorn" Iramasha Empty Nero "Senorn" Iramasha

Thu Sep 16, 2010 1:45 am
IRAMASHA



Name: Nero “Senorn“ Iramasha

Age: 9,867

Appearance:

Nero "Senorn" Iramasha Ggx_am_ky


Background: Born near the time of the first Iramasha he grew up by his own code of honor and skill, called Senorn for all his life and have yet found a reason why. When he was very young he found out about Requiem how he did it was he got into a fight and was deeply cut his blood went into the air and on a whim turned into tiny gem like objects ever since then he mastered the use of it. Later on during that year he trained himself to his very limit but he was swimming one day and nearly drowned he never swum again gaining a fear of the ocean.

How he became a Guardian is thou his hard work and his noble soul, even to this day he fights to protect it. One day a very powerful hollow tried to steal it. The battle went on for a few minutes when Senorn gained his Angel form for the first time and destroyed the hollow.

Then a few thousand years later other hollow creature attack a lot more powerful then the other one, Senorn had just gotten off training when the thing attack, Angel formed seemed to be useless until it turned into golden Angel formed and then with the new found power destroyed the hollow.

During the years up till now nothing happen. But in this time he gained a new form he made on his own less energy used but last longer in a way. Called the Advent Angel formed. As such it still has some weakness the gems floating behind him showing off his time limit, he is still guarding the gem to this day with his skill. Hoping one day to reach the next level or not try to increase more so in his chaos blast which as a kid was a great near master at the time they found it a natural. He trying to gain Crystal Angel Form to better his guard duty.



Personality: Nero prefers to be called Senorn by everyone, the reason why is never explained even as a child he was called Senorn so even he doesn’t know how or why he called it, Senorn is a very loyal person going beyond the normal and ever since he can remember he guarding one of the three Gem’s, his power and skill are great in way since he knows when and when not to use them. His many years of service has many times before gain him a spot on the Six Great Elder’s as a candidate many times and each time he turned them down on there offer saying he still has a job to do. When the rare times he off work he a good social type of man knowing what to do to cheer someone on. Unlike other’s who say to many things in fight, Senorn does not talk in fights unless he has something to say. He does however have a weakness to the code of honor, and well not fight if women or child not involved are in the cross fire and well never take his power up to his higher ranks. He does love his sweets thou often seem eating some form of candy which he gets from a unknown source since he doesn’t pay for them. And he can‘t swim ether having a fear of the ocean, strangely in battle he does prove fearless and this is outside of battle.

Branch: Guardians Of The Master Emeralds

Likes: Justice, order, peace, love, reading, art, saving life’s, training, fighting in what he believes in, being called Senorn

Dislikes: Injustice, disorder, killing unless he cant help it, rule breaker’s, people tring to steal the gem, fighting a pointless fight

Fear: Failing his long task to keep the Gem safe, killing someone who didn’t need to die. Water.

Class: Angel


Seishin Buki Name: Āsukattā

Seishin Buki Appearance:

Sealed-
Nero "Senorn" Iramasha Imperial-forge-katana-folded
Its sealed form takes form of a blue katana with a 4 feet blade.

Released- Nero "Senorn" Iramasha Brotherhood
The released form is now 10 feet long becoming more of a great sword and having a blue aura around it, people call’s Senorn blade like a Zanpakutô due to needing a release phase This is only useable golden angel form


Seishin Buki Abilities: Āsukattā holds the power of the Major Arcana and such holds 22 different powers that can only be used one at a time. In order to use any of the powers at all like a Zanpakutô an release phase is need and it is as follows “Pick the card of fate, Āsukattā.”



  • The Fool- Makes use to the boost in his chaos energy damage output making then 2x stronger. Last 4 post
  • The Magician- done by pointing the blade forward and saying “The Magician ” Once executed, four balls of energy, representing the four elements (fire, wind, earth and water) will rise from the ground. As Senorn changes his pose, the balls will circle around him for a moment, then stop, getting bigger during the process. Senorn then surrounds himself with a barrier akin to Magic Guard before the four balls release their energy onto him. His barrier then reflects the magic into an almighty flash causing massive damage in the area of a half mile. The barrier can go over more then one person this drains a good amount of power to use for such a strong effect.



  • The High Priestess- by placing the sword near his hip and saying “The High Priestess” and then cutting an area in front of him wraps him in a holy light that restores his lost power and heals him a great amount but this effect only last 3 post before going away and returning to the state he was going before 10 post cool down.



  • The Empress - By saying the ”The Empress ____ “ and holding the blade above his head and cutting a circle above him, and forms small, sharp, bright yellow spears with what appear to be angel feathers attached. All of the spears attack the enemy in quick succession and a final large spear falls down afterwards to finish the attack The blanks is the number of lances summoned the highest Senorn can go with out tiring himself is 156, these all fire 2 and 3 at a time.



  • The Emperor - by saying the “The Emperor” with the blade forward, causes a giant glowing sword(45 feet long) lays horizontally and spins around Senorn. senorn can move the blade to his own blade making the next attacks more deadly, also able to move this attack at will making it hard to dodge and can summon a max of 16 at a time in different areas at once.




  • The Hierophant- No calling of this name before using the move but only after it is done, it’s a simple type of move that makes vines appear and grab the foe and can be used like a whip the range is that of Senorn Requiem 1.5 miles these things are sharp as a blade, and can breach off forming more vines sadly they can only go off in one path at a time so that is why it breach’s off making escape harder and harder.




  • The Lovers- By letting go of the blade as it floats in the air and saying “The Lover’s” makes Two clones of Senorn himself all 1/3 power and skill all just wearing different colored jackets this is used to fight foes in numbers. And is the only skill that can be stacked with other due to once used this allows for other attacks as well.



  • The Chariot- by saying “The Chariot” summons forth an sliver beam from the sky to the ground 1.5 miles tall and half mile wide, it does no damage at all but rather turns the place where Senorn can move faster then his foe or foe’s, this does have a down side thou it can be stopped before its in effect because it takes 4 post to become in effect.




  • Justice- just by saying “Justice” turns Senorn into shadow itself for sneak attack’s down side is it has to be night time in order to do this. Also when he does this it takes 2 post before it goes into Effect.




  • The Hermit- This is the only skill that doesn’t have any attack of defense value but it can in fact read foes information not there mind but there info only on how much energy is left. When it is in effect a beam of light needs to hit the foe causing no damage what so ever.




  • Wheel of Fortune- This is the most oddest of powers at Senorn command since it doesn’t use energy it summons a wheel at by saying “Wheel of Fortune” and what it does is if an attack hits it it shall reflect it, at a random area and in a different way such as if water hit it, it shall come out fire, its at random.




  • Strength- By saying “Strength” gives Senorn greater physical Strength for 10 post, the amount increased is how much energy he puts into it, normally he goes for 10x the power, only physical attacks are increased nothing else




  • The Hanged Man- By saying “The Hanged Man” call’s froths a foes sin it self and forms it into a creature the power and size are roughly dependent on how much sin the foe has in them, if little it is weak, if pure evil then it is as strong as them, Senorn has no control of the creature




  • Death- by saying “Death XIII” the sky darkens the air shatters around him, and an moon is formed in the sky and then it opens up showing a eye and fires a beam that takes on the small area about the size of a block, thou one of his strongest attacks and wide range it can at times fail to fire depending on the amount of power to feed it.




  • Temperance- saying “Temperance” just allows Senorn increase in defense itself 5x and slowing himself down for 5 post



  • The Devil- Maybe the only skill that Senorn himself can’t use but rather an ally by saying “The Devil” and stabbing an ally in the heart they are filled with powers that makes them go beyond there limits 100%, but also any damage they take Senorn also takes.




  • The Tower- By planting his sword in the ground and saying “The Tower” makes the earth call up pillars into the sky attacking the foe.




  • The Star “ by placing his sword behind his back as he says “the star” and then slicing in the area in front of him making a path of energy that destroys almost anything it hits or greatly damages it, it fires two waves at once, Senorn can hold the attack in till his blade is red hot and fires out a 50 waves at once, for it to each max power it takes 5 post.




  • The Moon- by placing the blade in front of him and then moving it sideways like a key saying “The Moon” allows the power of illusion to himself, not to others just himself namely his blade giving it the power to bend at will making it like a whip. Its called illusion because it sounded better then Luna.




  • The Sun- One of the three strongest Skills Senorn has, by saying “The Sun” makes senorn able to use Max heat the power to heat his blade up to the heat of the sun when really it is just hot enough to cut thou almost anything like butter. This allows for fire waves and such as well. Last for 3 post.




  • Judgment- A pure swordplay move but the second strongest move for Senorn starts slashing the enemy from all directions while jumping and dashing around the enemy. The speed of his slashes gradually increases, becoming quicker and more furious with each strike. After slashing several times, he dashes through the enemy with a single powerful strike, landing an additional four hits on the enemy. All of this with a holy light and angel feathers that fall over the place at the end explode




  • The World- by saying “The World” this is by far the strongest attack possible by this blade after each use of this attack the blade shatters and must reform for many days before being able to be useable again, the attack comes in three part




  • Part 1 creates a medium-sized black dome with lightning traveling the surface and small stalagmites on the dome's perimeter. All creatures within the dome are obscured from view, and any enemies trapped within are crushed with intense gravitational pressure.




  • Part 2 while the dome is still around it creates a six-pointed glyph that calls forth lightning strikes at each corner, before summoning a massive lightning bolt in the center of the pattern.




  • The final part 3 causes icicles to form around the target, trapping it within the formation. Afterwards, a large ice shard appears in the sky and launches itself at an angle into the enemy, shattering the ice and injuring the creature before permitting its release After all that the blade it self shatters and fades away in order to repair itself. Aslo Drains Senorn fully of energy






Powers:

Fōringu-shi- Compacting the absolute extent of his capabilities in this area into an excessively dense yet abnormally fragile form, Senorn' specialized and distinctive variant of Chaos control enables him to materialize various constructs reminiscent of extant swords, possessing an incomprehensibly sharp edge around the entirety of their exterior contours. The exact dimensions of the resultant blades conform to what Senorn believes the present circumstances necessitate, meaning that the fabricated weapon can even extend to obscene lengths if so required, seemingly without consequence to the ease at which they can be manipulated due to their composition literally acting as an extension of Senorn himself. However, despite whatever incarnation the blade (or potentially blades) ultimately adopts, its indivertibly razor-sharp edge means that it is capable of slicing through the majority of materials effortlessly. Initially Senorn can required an appropriate medium with which to conduct his ability through, ranging from small knives to a larger katana but eventually this was deemed unnecessary as his powers had progressed to such an extent that he could simply generate the articles in question from the palms of his hands. In spite of the tremendous offensive capabilities of this respective technique, the swords remain relatively delicate and can be shattered almost instantaneously if struck unexpectedly. Occasionally Senorn chooses not to solidify his chaos energy, preferring to instead project the aura and thus conduct the subsequent cut with a simple motion of his fingers or arms but this utilization is usually reserved only when opposing a particularly weak or defenseless adversary Purifying is still in effect. With these powers he can perform theses attacks


  • Bishamon-Mura - Through the process of withdrawing his Seishin Buki from its respective scabbard, before rapidly performing a swift cut and replacing the blade in a single controlled motion, Senorn is able to materialize hundreds of sharpened swords that seemingly levitate above a specific predetermined location in a 1.5 mile raids. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously above the intended victims, both of these qualities serve only to belie the techniques true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' Sprit pressure , subsequently mincing the enemy with bala like rain.

  • Bishamon-Tsubute - Utilizing a combination of a knife-like medium and either a simplistic thrusting or slashing motion, Senorn is capable of momentarily fabricating the tip of solidified blade at a precise distance away from his actual destination, in order to penetrate or slice an intended target. The entirety of this process is completed in a mere moment, resulting in the individual steps involved in this technique becoming virtually indistinguishable to the majority of observers until the actual cut has occurred, leaving little opportunity for the intended victim to evade successfully. Makes a sound of hollow as it made.

  • Ashura Kai - By generating and subsequently storing a collective entity of chaos energy, comprised from an innumerable quantity of minute vibrating particles, Senorn is capable of containing an immense amount of friction between his two hands in a distinctive visible aura. Projecting this resultant atmosphere both forward and outward with a swift swing of his arms, the intense heat produced by the violent vibrations disperses in almost explosive manner, instantaneously incinerating the majority of objects in the immediate vicinity of the attack's trajectory. The sound is that of a c minor. Stronger tiers are ineffective by this.


Deep Freeze - Senorn other chaos control with his element ability allows him to generate substantial quantities of ice from the surrounding atmosphere and then subsequently manipulate this frigid substance into seemingly whatever form he chooses, almost immediately after the ice's initial production. In this manner he is able to quickly form a great variety of ice structures that are suitable for a diverse range of purposes, no matter if the nature of these circumstances demand offensive or defensive uses. However, all the objects that he fabricates share one similar trait in that they freeze almost any surface they may come into contact with, covering it in a thick layer of ice that remains for extended periods. This also includes the immediate environment but rather than hamper Senorn this aspect actually serves to benefit him, as the frozen climate supports and increases the advantageous features of any latter techniques, while disadvantaging his opponent further as they suffer from the harmful effects of the sub-zero conditions. Purifying effect is still active in this.


  • Ice Guns: The preferred manifestation of Senorn powers, it takes the form of a pair of small pistols. These guns are capable of firing bullets made of requiem that can cover their intended target in a layer of thick ice for 1 post, suitably restraining their movements for subsequent attacks. When the temperature of the immediate environment decreases enough, the bullets fired from these 'ice guns' become able to freeze huge areas in even denser ice with each individual shot.

  • Ice Skates: To accommodate for the change in environment that his other attacks create, Senorn regularly converts his shoes into ice skates, by forming blades of ice on his soles. Can be used as a weapon

  • Condensed Ice Spheres: Senorn is able to materialize condensed spheres of ice that are surrounded by numerous sharp protrusions, which when thrown grow rapidly in size in order to protect him from most forms of attacks, while simultaneously freezing them and the surrounding area. This move was strong enough to completely negate the effects of a very powerful fire attacks but shatter afterwards into snow like dust

  • Ice Spears: Senorn most daunting form of offense with Deep Freeze occurs in the creation of incredibly sharp throwing spears, composed entirely from a single fragment of dense ice. These 'javelins' are so durable that when employed they can penetrate and retain their shape with ease through three consecutive blocks wroth of buildings. They shatter with stronger attacks hit them or defense, can be fired from Ice Guns.

  • Ice Amour: As the surrounding climate begins its inevitable decline in temperature due to the nature of Senorn techniques, the power levels of his abilities continue to increase to the point that armor composed from ice begins to form. These collections of ice are initially most prominent on the lower portion of his arms and entire back but these formations soon progress to the rest of his body as the fight drags on. Takes 12 post to start this and 5 post to finish this when his power starts


Requiem- Senorn is capable of concentrating a large quantity of chaos energy into various spheres which she conceals about his person. When released, these spheres expand dramatically in size. Imbuing these spheres in this fashion serves to greatly enhance their destructive potential to the extent that they can easily destroy concrete structures, subsequently obliterating the impaled object with a substantial resultant explosion and if needed increase the number of spheres to make more explosions. Senorn mostly this by coating himself with the "Requiem" energy alone, increasing his strength and speed greatly. He can coat his other attacks or elements in it.

Lighting and Ice element Master- A natural element to Senorn is his lightning and Ice, his knowledge of it, how to use it with his other power’s such as Requiem, making it rather unthinkable of what he going to do, and strangely he doesn’t just fire it from his body but also from out of nowhere, the power of it can range form a Bala to cero depending on how much requiem was involved into it the more Requiem .

Very Impossibly vast sprit power- the Very Thing that made Senorn a legendry guard is his amount of power it seems to never truly run out in his long life, this rival’s almost bankai user’s or more so to the point where it can make people see things or get hurt by it even crushing the ground, he controls it so well sometimes it can never be felt how much he really has which is why he so deadly in battle with his power’s . What Im going by is how much he has doesn’t mean he can ultimate angel form due to this

High Speed Master- He can already move at a pretty good speed even making other worry about when he going to attack rather then how.

Master Sword Play- He can use a special made sword style mixed in with his powers

Chaos Burst- Only masters can do this. Chaos Burst is summoning a wild amount of Chaotic energy, letting it store up for a few post and then releasing it in one massive explosion that will invert (color wise) the entire area it engulfs for a few post. At first, it doesn't not effect anything and everything just seems inverted. However, the post following it's explosion, the opponent will begin to notice the gravity is 500 times stronger then Earth, the air is next to non-existent and time can either be extremely slowed down or extremely excelled depending on what the user wishes. The opponent will most likely also not be able to sense pain until Chaos Burst goes out of effect after the next post. Also, when Chaos Burst is activated, you opponent may sometimes feel severely confused as all of their senses will be increased to high amounts and sometimes their brain won't be able to process this information in time. Another thing to note is, after Chaos Burst is deactivated, it will go off in massive explosion. So there is still that threat as well. Not to mention that if you mess around for to long, the user itself can get caught in this explosion

Chaos Sync - All Iramasha's have this ability. Chaos Sync is how all the Iramasha's are in tune with one another. They can share visuals in battle, energy, information and various other things by using this technique. To activate it all you have to do is say "Chaos Sync and it will instantly link you up to their network.

Chaos Control- can also be used to control the flow of time around a certain area, Senorn use it to speed himself up even more so , when done to his requiem it beings it vast range and adds to a whole new type of level on it.

Chaos Blast-This is the Iramasha's own version of the cero. It is a blast of either angel, demon or both (when used by hybrids) that is gathered from inside of their body and shot out in a massive wave or sphere. When used in a wave, it's faster, but not as strong. When used as a sphere, it is much stronger, but slower. Another thing to note is that when a Angel Iramasha uses Chaos Blast the blast is typically white or blue, while when a demon fires it the blast is typically black or bright red. If your a hybrid, it's both. However, some Iramasha's have customized their own Chaos Blast's to fit their needs. Senorn own version is blue center with a green and blue outline.


Forms:
Angel Form- This is the first stage into the Angelic Process for the Angel half of the Iramasha Clan. When they enter this form they usually have glowing white hair down to their shoulders, two glowing wings on their back, dark blue or glowing white eyes and a white aura surrounding their body. Once this form is achieved their speed, stamina, attack strength, defense and agility increase by 50%'s.

Golden Angel form is a more advanced level of Angel Form. When they enter this form they usually have gold glowing hair that goes down to their upper to mid back, red or gold glowing eyes, depending on Iramasha the Iramasha their face can look more mature, they have four golden glowing wings on their back and they have a golden aura with hints of red surrounding their bodies. When they've mastered this form it can make them up to 75%'s stronger then before. Also, another thing to note is that in Golden Angel Form the user can make his alias stronger for the length of time he is in this state. However, it only applies if they are within 3 miles of the user. If not, the effects will wear off in 5 post.

Advent Angel form- A form that Senorn used to use less energy but near the level of golden form this allows more use of time and power in that time period he gains a 60% in all his stats, as a side power he gains a more enhanced requiem that has a shorter range about a half mile but gran ray cero like power when used in attack’s. with lighting. The major downside to this form is the fact Senorn once out of this form is unable to fight for a few weeks forcing him to go heal up. He looks like a green version of Angel form the major difference is his face is has knight like armor over it formed from gem’s and he has green gems floating behind him there are about 56 of them showing his time limit in this form “56 minutes” if they are destroyed then the faster he returned to basic form.

Still in training to gain Crystal Angel Form- thou he has the power to do so he to loyal to his guard duty to fully train for it


Skill Level: Chaos Energy:
Skill Level: Emerald Control:
Skill Level: Hand-to-Hand:

Flaws- Cant use Deep Freeze or Fōringu-shi at the same time and thus has to stop one or the other before using new attacks or there effects. This is due to his Requiem effect.

Roleplay Sample:Come on I should you guys already (Show us your stuff!)


Last edited by Raiki on Sat Nov 20, 2010 10:45 pm; edited 16 times in total
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Nero "Senorn" Iramasha Empty Re: Nero "Senorn" Iramasha

Thu Sep 16, 2010 1:52 am
Everything seems in order. If someone else finds anything wrong, feel free to look over this app and tell me or correct it.

Other then that, approved for 1-3.


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Raiki
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Nero "Senorn" Iramasha Empty Re: Nero "Senorn" Iramasha

Sun Oct 10, 2010 3:43 am
Add into the app itself now


Last edited by Raiki on Mon Nov 01, 2010 11:15 pm; edited 1 time in total
Tsubine
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Nero "Senorn" Iramasha Empty Re: Nero "Senorn" Iramasha

Mon Oct 11, 2010 12:23 am
Re-approved with the same tier.


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Raiki
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Nero "Senorn" Iramasha Empty Re: Nero "Senorn" Iramasha

Mon Nov 01, 2010 11:14 pm
Updated App re look over only add two new powers to it


Nero "Senorn" Iramasha XmGUKMS
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Nero "Senorn" Iramasha Empty Re: Nero "Senorn" Iramasha

Tue Nov 02, 2010 12:46 am
We've already discussed what needs to be fixed on the Xat and it seems you have fixed that. Therefore, I approve. If any other staff sees something I missed, please be sure to make it aware. ight'?

Re-accepted.


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Nero "Senorn" Iramasha Empty Re: Nero "Senorn" Iramasha

Sun Nov 21, 2010 12:58 am
Moved to Archives


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