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- ShizuoGremlin
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Project Prodigy succubi[APPROVED, 1-1]
Wed Mar 14, 2012 4:37 pm
Theme:
| Z I A M I C H I |
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BASIC || I N F O R M A T I O N
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Name: C.23 G.34
Gender: (Female )
Age: real age -undetermined - but under 3000years of age.- Appearance 13-15years of age.
The Host Race: Angel Iramasha
Appearance: Has two
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PERSONALITY || TRAITS
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BACKGROUND || THEIR PAST
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Background/History: (Background of the host. 4 paragraph mim.)
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THE HOST || SPIRIT
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Ziamichi Spirit Name: Prodigy C.93 <0|94> and Prodigy C.34 <-1/96>
Nathaniel and Yuma are there Adopted names
Ziamichi Spirit Appearance: Kids Two because of succubi
Ziamichi Personality: Give us the personality and what they look like.
Ziamichi History: (What is the background of your Ziamichi before they ended up sealed in your character and how they ended up in your character in the first place. 2 Paragraph mim)
Ziamichi Powers:
---Passive skill -
Mass Manipulation: This grants the Zaimichi Control over the mass of her body. this can be increased up to 18 thousand pounds And can be Decreased down to 0.1 pounds. Though this can be changed up to 2 times per post, And if used over, it causes muscle ripping and internal bleeding, And as well as bone damage. And everything else. Though this aswell can be used in partial mass manipulation, by pouring all that weight into a body part or blade, extremity. This makes it so that they can Say deliver a massive kick or punch. Depending on what is needed. Making it so that they can say, punch with 9.6thousand pounds of force, added on to there own strength making it a hell of a punch . This can be very useful in fights. Due to it can be used like a speed/ Combat move, which say one instance they could be as light as air, and the next they could be Bashing you with a 100thousand pound sledge hammer. Making it so that it would be one hell of a punch .
if used over 2 times per thread it will cause serious muscle damage, and tearing in tissues which if used 3 times will render a leg or arm at random - foes choice- for 2 turns. untill it regains partial mobility. and if used 3 times speed is reduced by half and they will puke up blood.
Cont- Partial mass manipulation: This allows them though they can only do so to there arms and legs . Allows them to increase weight by up to 10 thousand pounds on that Limb only, while this happens full mass manipulation not in affect, so they could jump up, then slam You in the fact with a 9.6 thousand pound punch, without the rest of their body being weighed down. Which can be very useful, depending on the attack itself. this can be used up to 2 times per post, and if used more, will render the arm unusable for the rest of the thread.
Mass transphiguration: This is when they come in contact with a target -Has to be touching target or affect will dissipate. It will increase the weight of the target by up to 5 thousand pounds, as long as they are touching that target, but as soon as the contact is broken , it goes away .And it has to be in Direct contact with the skin. not a shirt or anything else and exetera. This can be spammed but they have to come in direct skin to skin contact with the target for it to work . this will not crush the person outright, being its not ment for such, its ment though to displace and immobolize the target under the sheer weight. though it targets the muscles not the body. though if its of higher tier and can handle it it can be used on the body itself.
the draw back is she herself feels 2.5 thousand pounds of weight when using it.
Mass displacement: This allows them to Displace or Negate the amount of force from an attack within reason of course. Up to the body weight of themselves at the time. decreased by 1/2 so If they are Weighing in at 15 thousand pounds, they can negate or distribute up to 7.5 thousand pounds, of force onto there body. Though they will still be thrown the Apropreit distance, as they would be if they where hit by the punch . Just they will not be harmed by the force of the attack itself, Though this does not work on Energy attacks . And do not work on Blades . they work on Fists and blunt attacks. only this is used against close quarters combat . and against cero's which explode using force and power.
This does it by, matching the weighted force with the Mass that is on hand, So say it does negate the mass, The mass equivalant in weight will then will be used, so Say it blocks 15thousand pounds in displacement. Then 15 thousand pounds in weight will dissapear from the mass, and then it will be if chose by the user, replenished the following turn. but the more weight put on the slower they are. As well this will not save them from the force of impact. that will simply be felt by the user. -
Mass roulette: At random once every 5 turns, The force of a blow will be displaced then absorbed. In this turn, then all Mass will be reset, Leaving the user randomly open for a attack . Though the mass on the user is then expended into a weighted outward blast. Which is then used for a area blast, which will for one second Put the left over weight thats being expended on buildings in a mile radius, aswell as objects and characters. Though the max is 5thousand pounds per object. Meaning its easily negated this aswell will do the same to the user, causing minor Damage to the user itself . so the more weight increased, the more is evenly distributed on everything within 300m for 1 turn.
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Down sides: For every 100thousand pounds, speed is decreased by 10% so at max increase speed is 60% slower then can be. For every 10000pounds decreased in weight. Speed is increased by 10% so at 0.1 pounds speed is 60% faster then normal.
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Pressure Reactor: This Passive move. which is part of this skill mass manipulation, Increases the power, of Them for every 1000 pounds increased on them by other sources. this pressure will be absorbed and then , Converted into power, or energy which will heal minor wounds up to 5% and for every 10000 pounds of pressure from a outside source put on it, from something other then itself . Can heal major wounds by 10% or moderate wounds fully. This cannot be used by his own body skills., but has to be brought on by other skills which weigh down the person. That is not used by Its itself.
this meaning if weight is added to her mass, it increases the regeneration. but its not due to her own mass. but the weight being added from outside sources. I/e Moonie using gravity manipulation on her, or radio's Weight from his reistu.
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Anti Radiation/ Decay Perimiter:
Through using, particles to restablize the Decaying, Half life of Radiation and decomposition compounds, it counter acts the creation of radiation released. And then will simply negate, the substance once it hits the feild around them by 300 yards. This does not harm anything, but within 300yards any lingering affects of radiation and or Rot natured abilities. will be counteracted, and eaten by the slight Microbial Enzimes which are self reproduced in the air. These feed of radiation and Rot particles. which are as i said Decaying half life ions. The more of these being in the air. or the higher the ph level of acids/ Toxicity of radiot or potency of rot. The more Of these will reproduce using A Sexual reproduction, which then will intern keep increasing while the Microbial material will keep consuming and Neutralizing the compounds. of the Radiation / Decay. Such things considered decay will be below.
Nuclear Radiation
Toxic Radiation
Radiation in general
Any form of rot.
This will not eat Solid forms, though it will eat any of the stray rot / Radiation that will form from them .This making it so that they can still be rot/ Radiation, but within 500yards of Prodigy Will become neutralized. not because its not there but because the secreting enzymes thrive off of the rot and radiation.
Enzymes Hardy nature: The Enzymes are highly Reselient being able to Focus and survive within 4000 degree's farenheight and -4000 degree's Fareinheigh making them hard to kill because to kill them you have to be hot enough to burn everything within reach. Which makes it so that, the enemy of the Enzymes are fire types. Well High temp fire types. which can at an extend burn the crap out of them . but they can survive decently until 6000 degree's farenheit before they will let radiation and rot pass it. after then it works at 50% potentional. and the enzymes start to die off at 10000 degree's farenheight. That is when they are fully dead. but for every 1200 degree's farenheight above 4000 degree's will lessen the affective- ness of the enzymes by 10% .
Enzymes natural Food source: Radiation and rot because they break down the fuel of the rapidly decaying Ions which then intern will fuel the enzymes which then allows them to reproduce A sexually from the amount of energy consumed. The cycle can repeat endefinitivly but they will die off outside of the 300yard radius of There form.
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Momentum Conversion: This converts The speed that they are traveling at when they are in Extremely light form. Such as lower then average body weight of 60 thousand pounds. this converts for every 200miles per hour, the power of the punches is increased by 2000pounds of force. Which converts it. This maxes out at 20000 pounds of force per punch from the speed. Conversion. This though is for the speed concept of him. Not the second concept. Making it so that the faster he goes in his light form the stronger he is.
Durability conversion: The More weight she has on her body the more durable she is. For his Slow Tank mode. which the weight is aswell converted for every 5000 pounds into a +1 inch thickness in her skin , which maxes out at 12 inch thickness. which is highly potent , and is used for defensive resources. Making it very useful in fights.
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Chaos Energy/ Reistu Reactor: Using The internal mass of the enzymes in his body It draws from the Decay and Radiation in the particles in the air. And is used to generate monsterous amounts of reistu . This being able to Cause Anything a teir -Max 2 teir and below- To if they are weak willed, to pass out, and or have there movements heavily impaired. Though this increases the more wounds inflicted on Prodigy as well making it so that their power level increases the more wounds they inflict on people. so here's how it goes. listed below. this is due to her satanic nature
Injuries to self by opponent:
.5% power increase for every scrape and minor wound inflicted to prodigy
1.0% power increase for every Moderate wound inflicted to prodigy.
1.5% power for every deep and major wound inflicted to prodigy.
4.5% power increase if a limb is severed
Injuries delt to opponent:
2.5% power increase for every minor wound inflicted to the opponent.
5% power increase for every moderate wound inflicted to the opponent
7.5% power increase for every deep and major wound inflicted on the opponent .
2.25% power increase for every limb severed from the opponent by prodigy.
Caps at 15.0% increase.
--------------------------- - explanation for reactor above. ---
By turning the endorphins of pleasure into energy which is then converted into fuel for the muscles for every minor pain/ moderate pain/ major pain delt to Its form it makes it so that, it becomes much more powerful. by increasing the endorphins for pleasure, it increases the conversion to fuel for the muscles which intern makes Prodigy much much stronger due to her satanic nature.
after Prodigy becomes Pleasure drunk, and has impaired reasoning as well, as probably will begin fingering ones self instead of fighting. making them out of action.
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BENEFITS || OF HOST
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Unique Traits:
Mass manipulation: This allows the manipulation and skills of the zaimichi to be used in the hosts concious form, at 3/4 or 75% of the full power. this makes it so that they can use, and take advantage of the skills themselves for gain and other useful skills.
Open book: Zaimichi powers are open and can be used by the host.
Forms: (How many forms, if any, does it take until the host reaches it's limit, full power and a risk of having the demon, dark side or other entity gain control of their body? If you have a good understanding with your spirit, though, this is typically a good thing)
Drawbacks: They pass out in fatigue state for 3 threads.
Control: 10 < Is because zaimichi and host are basically perfectly in sync >
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THE HOST || POWERS
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For when he reaches High teiring 1-1+ or higher.
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EXTRA || INFO
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NOTE: Ziamichi's will have three to four skill sheets possibly. One for general skills, one for racial skills, one for the host's skill and possibly one for the spirit's skills if they are a different race.
Click here for skill sheet
Ziamichi Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of demons. Don't do anything to this, the staff will decide how strong your demon will be from how good your application is and how good your role playing skills are.)
Skills:
0 Tier is allowed 1 Master, 2 Advanced for each section
1 Tier is allowed 2 Advanced for each section
2 Tier is allowed 1 Advanced, 2 Adept for each section
3 Tier is allowed 1 Adept for each section
4 Tier and below only get beginner.
General Skills
Durability: Master
General Speed: ???
Strength: ???
Weapon Skill: Master
Ziamichi Skills
Skill Of Ziamichi Powers: Master
Control Over Spirit:Beginner
Seal Strength: Beginner
^ masters are approved by kyle.
- Spoiler:
| Z I A M I C H I |
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BASIC || I N F O R M A T I O N
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Name: C.23 G.34
Gender: (Female )
Age: real age -undetermined - but under 3000years of age.- Appearance 13-15years of age.
The Host Race: Angel Iramasha
Appearance: Has two
- Spoiler:
or
- Spoiler:
PERSONALITY || TRAITS
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- Spoiler:
- Personality:
Angels Will: This patient's Personality includes high focus, due to the rigors of the life, in their past lives. This has been trained over the years, due to the Progress in the research on them, such as the weekly Will exercises. Which is used mainly for the purpose of, beating them down so much, and pushed them past the point of Determination and Pain. So that it was a matter of their own will To push themselves and keep going. Such as they where forced to jump a mile straight up with 2 ton weights or restraints on their legs. while the bottom of the test station was filled with lava, So if they did not keep going they would die, which is why their is few people that survived. This trained the will of this Angel Iramasha, to the point of they could do much more then they physically can, its a matter of the will that will keep them going long after their body would pass out. from pain or Starvation.
The will of this patient was as well strengthened through rigorous death marches, which would drive the person through miles and miles of rocky desert terrain or frozen tundra's for weeks even months until the body would have failed. Those who gave in and did'nt will themselves forward would simply die and be left to freeze to death, Such was the nature of the firms experiments. Same with the deserts if they Failed to survive the harsh death march, they would simply be left behind to die from the heat and chill of the nights. Such was intensity of the Training the patients where forced to go through so that they would have their wills increased.
The will Of this patient was strengthened by Other training as well, such as the will of survival. Which was a experiment which put the patients against one another for fights to the death. usually these where purposley designed to eliminate the ones who didn't have the will to keep going, as each patient was told to not kill. but instead to beat eachother to death while keeping the opponent alive as long as they could, before they would die from the pain itself. Which is why the Will of Survival, was put off as a animated futuristic show, which raised billions of dollars for the firm itself.
Another One of such games that strengthened will was the Will Gauntlet Race. This was a race which would tax the person beyond what they could Physically do, making it to the point of their will and pain endurance. So that if they did not adapt, they would become Killed or worse, Since some people tried to run and simply would become Shot off like little stunts, to live crowds which thought it was just part of the act. Which is why they loved to see the deaths of patients thinking it was simply nothing at all. Which is why the games got more and more gruesome.
Will cont. Will was as well boosted through what was Deceivingly called Love baths, Which where when the patient was bathed in acidic water, which they would be kept in their till near death .But the pain was so bad, for patients it took all their will, to keep themselves concious because if a patient passed out they would be left to melt into the bath which would then be dumped in the bio plant. Each time though it would extend, by 5 minutes thus making the will get stronger and stronger.
As well, they made it so that the will was aswell cultivated to make sure they would have simply poison immunity and the will to endure the symptoms of most major / Minor poisons, as well as affects of acid baths ext. this was by they would Introduce mustard gass and tear gass into the Crowds of patients and only let the ones who had the will to stand still in regiment in role call without protecting there eyes, to leave the others would be beaten to death and thrown out as dead trash .
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Angels Pain Tolerance:
The patience's Pain tolerance was increased as well through the increased pain to the system untill it got used to it, before then they would be forced to endure more and more pain, untill they got used to it, and the process would be completed again and again, killing those quickly who's minds crack from it since those who meet the grade for the project finale, are highly dangerous . This would keep on to the point that they could not feel most pains, which is very bad for them but is a must for what they are.
Pain Therapy Despite the name, this was one of such exercises where, the acupuncture needles where put in the wrong places straight into nerves that caused the most pain possible, Each week ten needles would be added, these as well, where laced with a accelerant which increased the pain signals to the brain, which intern made the physical and mental pain increase and increase, to the point only 1/100 of the people that came in or 1% only passed,the other 99% would go insane and die from the pain literally or would be killed as they where of no use. This would be stepped up for 10 years or until they had all the pain producing nerves pinned , then they would go to the next part .
Electrical Therapy Despite the name was the second part of the Pain therapy. The patient was after they passed the first part, would then come back for twice as long or up to 20years, and daily they would receive electrical charges into the needles, which would then cause further pain by muscles seising up. which could drive a person easily crazy. Only would people who passed this one, be able to enter to the Mental Disorder phaze, though there was afew requirements for the people who did this. due to the fact that most of the patients would die.
Pain endurance cont: The hunger games would begin after this, because simply what it would do would , they would then be put in there cells Which would then be covered to show no perception of night or day, and soundproofed so they would hear nothing what so ever. this would go on for 30 years in this confinement without food or water, They would be faced with the gnawing hunger until it didn't faze them which is why they now can run with just a small amount of rations for long periods of time. making it so that they have Simply become adapted to harsh enviorments. this as well coupled with the insanity Became why they now have such a importence in the project .
- Intelligence: This is another aspect of the requirements to pass, the people selected have a IQ of over 231 which is the must for the minimal requirements which is why everyone is smart, though not that it helps them much through out the Experiment, they are given games which are required to get candy to survive these games are manditory every day, for if they dont get candy they have poisoned collars on their necks which will end up killing them shortly after they run out of candy making it a must to get candy when ever they can.
Games -
The Intelligence is sharpened by the first game immensely what the patients must do is their is a Special block box, which is made of Special materials if they recreate it incorrectly it will bleep shock them, and then they are gassed to death . As well they have up to 5 minutes to get the blocks done before the room will self detonate killing everything within the room and surrounding area's. Basically making it so that they are dead if they cannot get the box done in time.
- They then are forced into a tactics chamber, which they will begin planning multiple high stakes simulations if they mess up on a simulation they get a jolt of electricity and if they fail 4 times the jolt becomes fatal and they will be dead within the hour, which is why this Must be done every 6 days. or they will aswell then be beheaded as the inverted knife vice will eject if the swipes not renewed thus beheading them. which is why they must keep the games up.
Double personality : This was done by pushing the person to think in one mind set, as a seperate being for 5 years, then by being forced through the worst pain that they could stand, and then some, reworkiing it so that mind being is still there, but they are now thinking as a completely different Person, this making it so that, both of this patients forms has a seperate mentality and a seperate specialty so that in battle they are as versitile as they are strong. Which makes them even more dangerous in combat. Which is why they are trained for so long. This is kept up for 150 years until the person whom this is done too. Will then have both mentalities forever and they only can be one or the other and when this happens they are referred to as two completely different beings.
Machosist: The patients are then taught through a vigorous reward, and punishment process over 50 years to then enjoy the pain , so that they have even more Pain Endurance, to the point that they even dont feel pain as pain physically but as pleasure. Meaning if you shocked them to the point most people would pass out from pain. They would orgasm/ Cum, and probably would fight and possibly rape you, as that would make them seriously horny.
So they love pain, though they will not harm themselves for the pleasure. They do in fact love to fight, anyone that can hurt them, since it brings them sexual pleasure, to the point fighting to them is just as good as sex, but it lasts much longer then sex itself. So they love the pain, and as well find it more of a reward than a punishment so. Basically if you fight either one of them, you will just be making them feel Horny and good as hell. Kinda like them being high . Pain is there Pleasure Drug so to speak.
Highly Immune: This is another part of their personality. Both mentally and physically they are trained to be highly immune, To mental Shit, as well as Physical ailments. So they have much more immunities to themselves such as they have a decent immunity to Persuasion or Sonic Ailments of balance and such. Due to their mental Tuned out state. Though they as well are immune to sedatives, and Slightly Resistant to most states of mental paralyzation. Making them useful as well mentally as they are physcally .
Satanic: This is trained into them from day one, Through the same Punishment and reward system, they have been Taught and ingrained with the sick desire to see blood. to the point that when they see blood they get sexually aroused and as well it brings a mental Release of Endorphins which puts them into a state of pleasure, as well as a kind of high adrenaline rush which comes with pleasure, and Danger. as they are hardwired to feel a rush of adrenaline every time they see blood. which as well can be very handy in a fight.
Control Dead: This as well was beat into the Host patients mind from day one, They do not think, and the zaimichi is granted full control over every aspect of the mind of the host. Due to the vigorious pain process , deadens the host's mind.In effect causing these instincts to be hardwired into them though they have no mind of their own. making them the perfect hosts. By the time the trainings done the Host's Body has no mind what so ever and their spirit simply if easily maliable by the Zaimichi themselves.
Merged : This was aswell trained from day one through excruciating pain both zaimichi and host shared, unifying the two conciousness's with the two zaimichi within the hosts body. One soul being for each side. Which is why they have a host who has been beaten into them the dual personality, which has basically allowed both zaimichi to have one aspect of this Succubi.
Unity: The Host's mind though acts when not in a fight, and both personalities are on a perfect common ground with their zaimichi Being , that they share the wisdom they have with the zaimichi inside them and vice versa it happens with the Zaimichi themselves.
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BACKGROUND || THEIR PAST
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THE HOST || SPIRIT
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Ziamichi Spirit Name: Prodigy C.93 <0|94> and Prodigy C.34 <-1/96>
Nathaniel and Yuma are there Adopted names
Ziamichi Spirit Appearance: Kids Two because of succubi
- Spoiler:
Ziamichi History: (What is the background of your Ziamichi before they ended up sealed in your character and how they ended up in your character in the first place. 2 Paragraph mim)
Ziamichi Powers:
---Passive skill -
Mass Manipulation: This grants the Zaimichi Control over the mass of her body. this can be increased up to 18 thousand pounds And can be Decreased down to 0.1 pounds. Though this can be changed up to 2 times per post, And if used over, it causes muscle ripping and internal bleeding, And as well as bone damage. And everything else. Though this aswell can be used in partial mass manipulation, by pouring all that weight into a body part or blade, extremity. This makes it so that they can Say deliver a massive kick or punch. Depending on what is needed. Making it so that they can say, punch with 9.6thousand pounds of force, added on to there own strength making it a hell of a punch . This can be very useful in fights. Due to it can be used like a speed/ Combat move, which say one instance they could be as light as air, and the next they could be Bashing you with a 100thousand pound sledge hammer. Making it so that it would be one hell of a punch .
if used over 2 times per thread it will cause serious muscle damage, and tearing in tissues which if used 3 times will render a leg or arm at random - foes choice- for 2 turns. untill it regains partial mobility. and if used 3 times speed is reduced by half and they will puke up blood.
Cont- Partial mass manipulation: This allows them though they can only do so to there arms and legs . Allows them to increase weight by up to 10 thousand pounds on that Limb only, while this happens full mass manipulation not in affect, so they could jump up, then slam You in the fact with a 9.6 thousand pound punch, without the rest of their body being weighed down. Which can be very useful, depending on the attack itself. this can be used up to 2 times per post, and if used more, will render the arm unusable for the rest of the thread.
Mass transphiguration: This is when they come in contact with a target -Has to be touching target or affect will dissipate. It will increase the weight of the target by up to 5 thousand pounds, as long as they are touching that target, but as soon as the contact is broken , it goes away .And it has to be in Direct contact with the skin. not a shirt or anything else and exetera. This can be spammed but they have to come in direct skin to skin contact with the target for it to work . this will not crush the person outright, being its not ment for such, its ment though to displace and immobolize the target under the sheer weight. though it targets the muscles not the body. though if its of higher tier and can handle it it can be used on the body itself.
the draw back is she herself feels 2.5 thousand pounds of weight when using it.
Mass displacement: This allows them to Displace or Negate the amount of force from an attack within reason of course. Up to the body weight of themselves at the time. decreased by 1/2 so If they are Weighing in at 15 thousand pounds, they can negate or distribute up to 7.5 thousand pounds, of force onto there body. Though they will still be thrown the Apropreit distance, as they would be if they where hit by the punch . Just they will not be harmed by the force of the attack itself, Though this does not work on Energy attacks . And do not work on Blades . they work on Fists and blunt attacks. only this is used against close quarters combat . and against cero's which explode using force and power.
This does it by, matching the weighted force with the Mass that is on hand, So say it does negate the mass, The mass equivalant in weight will then will be used, so Say it blocks 15thousand pounds in displacement. Then 15 thousand pounds in weight will dissapear from the mass, and then it will be if chose by the user, replenished the following turn. but the more weight put on the slower they are. As well this will not save them from the force of impact. that will simply be felt by the user. -
Mass roulette: At random once every 5 turns,
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Down sides: For every 100thousand pounds, speed is decreased by 10% so at max increase speed is 60% slower then can be. For every 10000pounds decreased in weight. Speed is increased by 10% so at 0.1 pounds speed is 60% faster then normal.
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Pressure Reactor: This Passive move. which is part of this skill mass manipulation, Increases the power, of Them for every 1000 pounds increased on them by other sources. this pressure will be absorbed and then , Converted into power, or energy which will heal minor wounds up to 5% and for every 10000 pounds of pressure from a outside source put on it, from something other then itself . Can heal major wounds by 10% or moderate wounds fully. This cannot be used by his own body skills., but has to be brought on by other skills which weigh down the person. That is not used by Its itself.
this meaning if weight is added to her mass, it increases the regeneration. but its not due to her own mass. but the weight being added from outside sources. I/e Moonie using gravity manipulation on her, or radio's Weight from his reistu.
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Anti Radiation/ Decay Perimiter:
Through using, particles to restablize the Decaying, Half life of Radiation and decomposition compounds, it counter acts the creation of radiation released. And then will simply negate, the substance once it hits the feild around them by 300 yards. This does not harm anything, but within 300yards any lingering affects of radiation and or Rot natured abilities. will be counteracted, and eaten by the slight Microbial Enzimes which are self reproduced in the air. These feed of radiation and Rot particles. which are as i said Decaying half life ions. The more of these being in the air. or the higher the ph level of acids/ Toxicity of radiot or potency of rot. The more Of these will reproduce using A Sexual reproduction, which then will intern keep increasing while the Microbial material will keep consuming and Neutralizing the compounds. of the Radiation / Decay. Such things considered decay will be below.
Nuclear Radiation
Toxic Radiation
Radiation in general
Any form of rot.
This will not eat Solid forms, though it will eat any of the stray rot / Radiation that will form from them .This making it so that they can still be rot/ Radiation, but within 500yards of Prodigy
Enzymes Hardy nature: The Enzymes are highly Reselient being able to Focus and survive within 4000 degree's farenheight and -4000 degree's Fareinheigh making them hard to kill because to kill them you have to be hot enough to burn everything within reach. Which makes it so that, the enemy of the Enzymes are fire types. Well High temp fire types. which can at an extend burn the crap out of them . but they can survive decently until 6000 degree's farenheit before they will let radiation and rot pass it. after then it works at 50% potentional. and the enzymes start to die off at 10000 degree's farenheight. That is when they are fully dead. but for every 1200 degree's farenheight above 4000 degree's will lessen the affective- ness of the enzymes by 10% .
Enzymes natural Food source: Radiation and rot because they break down the fuel of the rapidly decaying Ions which then intern will fuel the enzymes which then allows them to reproduce A sexually from the amount of energy consumed. The cycle can repeat endefinitivly but they will die off outside of the 300yard radius of There form.
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Momentum Conversion: This converts The speed that they are traveling at when they are in Extremely light form. Such as lower then average body weight of 60 thousand pounds. this converts for every 200miles per hour, the power of the punches is increased by 2000pounds of force. Which converts it. This maxes out at 20000 pounds of force per punch from the speed. Conversion. This though is for the speed concept of him. Not the second concept. Making it so that the faster he goes in his light form the stronger he is.
Durability conversion: The More weight she has on her body the more durable she is. For his Slow Tank mode. which the weight is aswell converted for every 5000 pounds into a +1 inch thickness in her skin , which maxes out at 12 inch thickness. which is highly potent , and is used for defensive resources. Making it very useful in fights.
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Chaos Energy/ Reistu Reactor: Using The internal mass of the enzymes in his body It draws from the Decay and Radiation in the particles in the air. And is used to generate monsterous amounts of reistu . This being able to Cause Anything a teir -Max 2 teir and below- To if they are weak willed, to pass out, and or have there movements heavily impaired. Though this increases the more wounds inflicted on Prodigy as well making it so that their power level increases the more wounds they inflict on people. so here's how it goes. listed below. this is due to her satanic nature
Injuries to self by opponent:
.5% power increase for every scrape and minor wound inflicted to prodigy
1.0% power increase for every Moderate wound inflicted to prodigy.
1.5% power for every deep and major wound inflicted to prodigy.
4.5% power increase if a limb is severed
Injuries delt to opponent:
2.5% power increase for every minor wound inflicted to the opponent.
5% power increase for every moderate wound inflicted to the opponent
7.5% power increase for every deep and major wound inflicted on the opponent .
2.25% power increase for every limb severed from the opponent by prodigy.
Caps at 15.0% increase.
--------------------------- - explanation for reactor above. ---
By turning the endorphins of pleasure into energy which is then converted into fuel for the muscles for every minor pain/ moderate pain/ major pain delt to Its form it makes it so that, it becomes much more powerful. by increasing the endorphins for pleasure, it increases the conversion to fuel for the muscles which intern makes Prodigy much much stronger due to her satanic nature.
after Prodigy becomes Pleasure drunk, and has impaired reasoning as well, as probably will begin fingering ones self instead of fighting. making them out of action.
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BENEFITS || OF HOST
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Unique Traits:
Mass manipulation: This allows the manipulation and skills of the zaimichi to be used in the hosts concious form, at 3/4 or 75% of the full power. this makes it so that they can use, and take advantage of the skills themselves for gain and other useful skills.
Open book: Zaimichi powers are open and can be used by the host.
Drawbacks: They pass out in fatigue state for 3 threads.
Control: 10 < Is because zaimichi and host are basically perfectly in sync >
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THE HOST || POWERS
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- Spoiler:
- Iramasha Sync
Iramasha Sync is a natural ability all Iramasha have from the moment they are born into this world. Iramasha Sync is how all the Iramasha's are in tune with one another. They can share visuals in battle, energy, information and various other things by using this technique. To activate it all you have to do is say "Iramasha Sync" and it will instantly link you up to their network.
Chaos Barrier
Chaos Barrier is a move you perform by summoning up Chaos Energy, placing a wall or sphere of energy around your body and sealing yourself inside your own world for up to three post. Nothing can get in OR out of this world. Which means you cannot attack while within it, nor can you be attacked. Also, if you stay in here for too long and you are not a master or Advanced you will eventually begin to erase yourself. Master's and Advanced can to, but this usually happens after five post after the recommended three post length. Also, after the recommended three post length, it can also be damaged by other attack's and eventually bought down.
Seishin Buki
Seishin Buki is the Iramasha Equivalent of the Shinigami's Zanpukto. Most Iramasha's will ONLY be able to unlock this if they have AT LEAST unlocked their Angel, Demon or Hybrid forms. After that point, the Seishin Buki true strength will be realized once they unlock the next form. So, with that said, most Iramasha's will be given the choice to create a Seishin Buki once they unlock their first transformations. It usually appears a ball of white/blue light for angel's, a ball of black/red light for demons and a ball of black/white light for hybrids.
If they should choose to accept, a Seishin Buki will be created for them. The Seishin Buki itself can be almost anything from a person, a weapon, an object and everything between within reason. It can change constantly depending on the persons wants, needs and powers to better accommodate the Iramasha. And of course, the Iramasha can choose when they want to change their Seishin Buki.
So, if an Iramasha who attained Golden Angel form had a defensive type of attribute or endurance, they could have huge juggernaut type armor with wings, and a Huge blade, or even a blade that produces chaos energy. Or if an angel had a more slender form or a type of shooting ability, they could turn the weapon into a bow and arrows, a bow-gun, or even a shooting gun, or even a bigger weapon, depending on their battle type. If heavier types they could use stuff like bazooka's which produce huge shoots of chaos energy, with post cool down's.
These would provide something like shikai bankai type moves in the way they can manipulate their weapons into something that fits their battle type.
Soul Enhancement
The Angel Iramasha appear to have an ability where they are able to use energy from other souls to power themselves. For example, if they were in the Soul Society they would be able to call upon small bits of energy from multiple Plus's and some Shinigami to eventually and gradually make themselves much stronger. This will also work with other Iramasha as they are naturally incline to help each other and will succeed in making both Iramasha somewhat stronger for a short amount of time. But, Angel Iramasha's must remember that if they do not get full approval from each soul they take power from only a small fraction of that soul's power will come to them. So, unless there is a mass acceptance of Angel Iramasha being able to take this energy, this is usually done in more populated areas with large amounts of Plus's, Iramasha's, Human's or Shinigami. This ability also does not work as well with Arrancar, Demons, Vizards or Hollows; the races listed would need to fully give the Iramasha their energy and be committed for this one to work.
It is also rumored that if enough souls are gathered by a very powerful Iramasha, one may even be able to rival the Soul King himself in times of crisis.
Soul Creation
Within certain realms, The Angel Iramasha have been blessed with the ability to manipulate certain factors within their environment by The Soul King himself. For example, while within the Soul Society Angel Iramasha on a higher level have the power to create certain living beings from the allowance of the Soul King, easily control the weather, forge various objects from nowhere to attack opponents with and even form imaginary realities within confined areas. They've even gone as far as to reshape other opponents or allies body to their own needs if enough power is backed behind it. This ability requires more power to master, however, so the higher your tier level, the better you are controlling this. Along with that, it's only at it's strongest in the Soul Society, with the World Of The Living coming in a close second. For, when they are not in the Soul Society, they rely heavily on the supply of reiatsu, reishi and reishi in the air in order to perform these feats. And in realms such as Hueco Mundo, The Kokuryuteshi's Realm and Demon World; this becomes increasingly hard to perform, but manageable.
Divine Purification
As with most types of Angel's, The Iramasha Angel do have the ability to purify various races. What in the world does that mean? It's really quite simple. If they are able to weaken or overpower a demon for example it would be possible to make an attempt at converting them into a more pure race such as an Angel or even going as far as to rebirth them as a human to atone for their sins. The same can apply for Vizards, Demon's, Arrancar's and Hollow's. However, these are more extreme examples of purification. On the combat side of things, this purification also becomes heavily useful against these races attacks. For example, a high class Iramasha Angel would have the ability to negate certain Demon Spells or cut through a weaker level cero shot off from an Arrancar or Vizard. Along with that, the Divine Purification would even allow for them to even shift the blast entirely into a holy energy and use it against said Arrancar or Vizard to cause more damage. Not only that, but more highly skilled Angel's could even disarm or immobilize certain low class or weakened Demon's or Arrancar merely by touching them and attempting to rid their existence by the pure angelic radiating inside of them.
This Purification can even be used for non-combat purposes or healing purposes as more powerful Angel's have the ability to even cure people of illnesses, do away with most toxins or poisons and even perform miracles by sometimes making the most impossible injury or damage done to person become undone. Those who are even on a lower level can at least give their comrades a sense of extra energy with their presence, do away with most common sicknesses and things of this nature. Along with that, this purification can even be extracted from some Iramasha's to be converted into various objects that generate holy barriers that have the potential to reject most types of foul creatures and do great damage to them or prevent them for entering the area altogether.
In short, it would be wise not to underestimate this holy ability of the Angel Iramasha.
Soul Reading
Angel Iramasha's have the ability to actually look into ones soul (See: Inner World) in order to determine what a person or creature is like on a more spiritual based level. For lower level Iramasha, they can easily be rejected, injured or whatever else have you if they wish to enter someone's Inner World without permission. On top of that, it also requires more effort on their part as they are not accustomed to it as more powerful ranking Angel's within the Iramasha are. However, as they get stronger, eventually they will no longer require the need for permission and can sometimes enter a persons Inner World without their consent. When this happens, the person in question will either fight them off to eject them out of their soul, allow them full access or The Angel Iramasha will deal with whatever rules the Inner World they are entering has in store for them.
Now, moreover, if someone is able to fully accept this Angel into their heart it can be possible for The Angel Iramasha in question to do positive deeds for them. Take this situation for example: There is a Plus Soul in danger of being overwhelmed and turning into a hollow. If an Angel Iramasha is present, they can easily enter that Plus's soul and remove the hollow infection so that they may pass on to the Soul Society in a more peaceful matter. Another situation that would be considered a good deed with this ability is an Angel Iramasha even taming one's Ziamichi Spirit in order to enhance that Ziamichi's overall control and power. And the last example of this ability being used for good would be for an Angel Iramasha to somehow awaken a person's hidden or suppressed memories. So, by these three examples alone, there are many ways for an Angel Iramasha to do good, but there is also many ways for them to do negative impact.
Thus, on the flip side, an Angel Iramasha can possibly enter an Arrancar's Inner World and begin the task of destroying their vast collection of Souls until said Arrancar was no more or dropped dead if they failed to fight said Angel Iramasha off. Another example of using this for negative impact would be to completely shatter a Shinigami's Soul Chain if they were able to locate it or said Shinigami did not reject or rebel against The Angel Iramasha. Finally, they could even split a Ziamichi Spirit or Hollow away from their host and cause some serious mayhem for said host.
Therefore, this ability must be used with utmost caution. It can turn the tides in a battle, or can easily be used against an Angel Iramasha if an experienced fighter knows how to handle dealing with someone inside of their inner world. Alas, though, most Angel Iramasha choose to simply use this ability as more or less a passive move to see inside a person's soul. So, on that final note, use it as you may.
Angelic Release
Angelic Release is the first stage that the Angel Iramasha go among their three releases. This is often unlocked once they have reached two tier. The only requirement that is needed other then tier level for this release is that they accept this change as well. If The Angel Iramasha in question wishes to accept this transition, they will be able to transcend all their previous abilities will be taken to newer and higher levels then before. Their overall skills will increase from the amount of power being generated from them. For instance, with the activation of this release, the Angel Iramasha's Reiryoku, Reiatsu and Chaos Energy will be doubled or tripled in more intense cases; allowing them to be able to perform even greater feats of techniques, Chaos Spells, Special Moves and other abilities that rely on these types of energy. Along with that, their physical strength will increase two times as well to make them more fit to deal with the punishment an opponent who forces them to go into this state can dish out.
Additionally, when they release into this state, they will gain a bit of mental clarity should they accept this blessing from the Soul King. For example, if an Angel Iramasha who had an unstable mind beforehand were able to transcend to his Angelic Release, he would be able to fight with a much clearer head without the mental haze in his head blocking him from his true goal. Moreover, this Angelic Release is even capable of giving the Angel Iramasha bits and pieces of information about the world around them. A display of this capability is shown when a Iramasha arrives in a place such as Hueco Mundo and they are given images, words or voices explaining to them how the world operates in a sense; such as if it has any Chaos Energy, reishi, the races nearby if the Iramasha is able to detect them and other various things about their environment that can be deducted rather easily such as the weather or climate. Not all Angel Iramasha comprehend this ability, but it gets more clearer in the next state.
Moreover, though, some of the last changes an Angel Iramasha would notice in this state is that they will most likely gain one or two new powers for their Angelic Release in addition to their previous powers being advanced thanks to the extra flow of energy being generated throughout the core of their being. Examples of this would be an Angel Iramasha learning how to use fire alongside his lightning or someone getting super strength to go alongside their other powers.
And finally, as with anything revolving around Angel's, most Angel Iramasha's will undergo some type of physical appearance. It is not set-in stone what each Angelic Release will look like, but more often then not the Angel Iramasha will have some form of wings to symbolize just what they are to the world along with having a sense of divinity, holiness or power to them.
For when he reaches High teiring 1-1+ or higher.
- Spoiler:
- Awakened Divinity State
Angelic Release is the first stage that the Angel Iramasha go among their three releases. This is often unlocked once they have reached one tier or early 0 tier. The main requirement that is needed to transcend pass their Angelic Release is that they are somehow pushed passed their limits in combat, have a great need to use these powers such as having a loved one in danger or needing to protect something or they somehow called upon by the Soul King himself in times of peril such as the case when some Angel Iramasha obtained this release during times of war. If they should meet these two requirements together with wanting to accept this evolution as with their previous ascension, they will more often then not learn their Awakened Divinity State and reach the next level in Angel Iramashahood.
Thus, like the transformation into the Angelic Release, all their previous abilities will be taken to even greater and more powerful heights of strength then ever before; Thanks in part to the flow of Chaos Energy, Reiryoku and Reiatsu being increased three times over the previous enhancements from transcending into their first release. With this additionally amount of energy being generated from within the Angel Iramasha, they will generally be able to push all of their special attacks, Chaos Spells, Spiritual Based Powers and things of this nature to even greater limits then before. In fact, this is the level where most Iramasha will begin to create more deadly and fierce Chaos Spells, begin to create majorly advanced versions of their powers and even make their own Seishin Buki more powerful along with the traits from their Iramasha Class.
So, for instance, an Angel Iramasha whom has transcended to the Awakened Divinity State will begin to see the abilities or powers they get with their Seishin Buki begin to double unlike with their Angelic Release where this gets no enhancement at all. It's even possible for the Seishin Buki to gain one new trait when they are ONLY released in this state as well. Additionally, going back to their Iramasha Class, each of these traits from that part of themselves will begin to become stronger with this doubled increase in their ability. For e example, if The Angel of Ice had transformed into this Awakened Divnity State, all of their ice based powers could possibly have a greater range across the battlefield then compared to Angelic Release Iramasha or regular Angel Iramasha without either of these forms.
Next, the other changes that would begin occurring upon an Angel Iramasha activating this release is that their physical strength and endurance would increase two times more then before in order make them endure more harsh environments. An example of this would be that an Awakened Divinity State Angel Iramasha would be able to live through being thrown into a pit of boiling lava; rather it be man-made or a more powerful spiritual based version of this. Or, an Angel Iramasha would be able to take far more damage then an Angel Release Iramasha or Regular Angel Iramasha thanks to their increased defenses.
Moreover, the mental clarity that is seen with Angel Iramasha when they transcend into their Angelic Release seems to be increased as well. For example, the Iramasha in question would not only see their own minds being sharpened with a new mental focus, but they would begin to effect others around them as well. You see, Angel Iramasha's with Awakened Divinity State do possess the ability to give their allies this same mental awareness they obtained upon their Angelic Release should they accept The Angel Iramasha's blessing. That means, if the character would allow this, The Angelic Iramasha could begin to cure any type of mental illness going on within their mind (Temporarily boosting their Will Sheet as well for as long as they are in the Divinity State), give them a sense of feeling more powerful, replenish about five or ten percent of their overall power and even do light to moderate scaled healing upon their bodies. However, this ability varies from how strong the opponent is, how many people are with them and how much energy the Angel Iramasha in question is dealing. When dealing with larger numbers, this ability becomes more difficult and weakened then compared to having a handful of comrades. Or, if they are damaged or injured in battle, this become rather weakened or less effective.
And, on a related note, The Angel Iramasha who learn Awakened Divinity State will see an increase in their ability to analyze their environment. Previously, in their Angelic Release, they would only get bits and pieces about the things going on around them such as weather, climate, if it has any Chaos Energy, reishi and the other races nearby. With Awakened Divinity State, this trait is taken even further as The Angel Iramasha are now able to figure out what comprises certain objects, attacks or beings to existence. An example of this would be an Awakened Divinity State Iramasha being able to gradually calculate over the span of one to two post what elements a massive barrier would be made of. Or, in another case, figuring out what makes an energy attack like a Cero and if there are any hidden properties in it like a concealed attack or something of that nature. Together with that, they'll also be able to analyze what race a group of people are for three mile radius with Awakened Divinity State; the zone moving each each movement they make. However, they'll even be able to sense distant powers in further distances upwards of nearly a city the size of Karakura Central in terms of mileage and not size.
Lastly, the final change an Iramasha who transcends into The Awakened Divinity State will be that they go through yet another physical change. Usually, this time, they have an even more powerful aura to them then previously before. Some people would even go as far as to describe as more realistic angel as they can begin to look older, younger, more mature, more child like, more feminine, more muscular and things of this nature. They will also usually gain a second pair of wings to symbolize the unlocking their second release state as well.
below is for when It gets to 0-3 and above- Spoiler:
- Divine Ascension
Divine Ascension is the Final Transformation for The Angel Iramasha's three holy releases that they go through. Unlike with Awakened Divinity State or Angel Release, however, Divine Ascension has more requirements that are needed in order to unlock it's power. Thus, to even be considered for having a Divine Ascension an Angel Iramasha must be between 0-3 to 0-1+ tier as this new state will require a large source of power and energy to consume from the user with it being the one of The Angel Iramasha's maximum states to be in. Together with that, additionally, they must also be accepting of this transformation as with their previous transformations. Simply put, if they do not want it, they will not attain it. Moreover, though, an important requirement for an Angel Iramasha to go through is to have some sort of connection to either the Soul King or the realm in which he resides in, Heaven. It doesn't matter how strong or weak this link, but it needs to be there. In order to attain this link most Angel Iramasha's perform tremendous amounts of meditation in hopes of making this link, while others who have access to Heaven prefer to simply train in there for years upon years until they have finally made this transition into the Divine Ascension. And, along with those methods, some Angel Iramasha can even make this link if they've had direct contact with the Soul King himself. Finally, another method on how some Angel Iramasha had attained this connection is by projecting a part of their consciousness, body or energy into either the Soul King's mind OR Heaven itself in order to to export that Holy Energy needed to awaken Divine Ascension.
In any case, though, once that requirement has been made, an Angel Iramasha will then be ready to to unleash this ultimate pinnacle of Angelic Power. When that time comes, as with all of their previous releases, everything related to their natural strength, energy, powers or skills will be taken to the absolute maximum this holy state can provide for them. Since, in this state, an Angel Iramasha will receive an additional source of power; Holy Energy. Holy Energy comes from Heaven OR the Soul King itself and it's apart of what makes this Holy Ascension so very powerful. For instance, this source of power can be used to keep an Angel Iramasha going even long after they've exhausted their flow of Chaos Energy, depleted their Reiryoku reserves and loss of all of their Reiatsu. As this energy is not reliant on the environment around them, how much power they have from within them or any factors like that. It's merely dependent on how strong their link to Heaven is and how much of this power it's wiling to transfer to the Angel Iramasha in question or if it has enough capacity to do in war situations.
So, in any case, unlike their other forms, thanks to Holy Energy they can stay in this state without relying solely on raw power. This translates into that if they receive enough damage physically OR mentally they will most likely make their deascention back into their previous state or well below it if enough of their resources had been drained while within their Divine Ascension form. Additionally, they can also go back to relying on raw energy alone if their connection to Heaven or the Soul King is somehow jammed, interfered with or something out of their hands had occurred. Furthermore, with this addition of Holy Energy in the Angel Iramasha's arsenal, they will be able to perform many god-like feats, miracles, attacks and things of this nature. For example, an Angel Iramasha who is in their Divine Ascension State will be able to use Holy Energy in order to materialize various weapons, tools, equipment, attacks, defense based moves and a long list of variables out of a persons heart depending on the nature of that persons power, what their heart is on the inside and how much they are willing to accept this Angel Iramasha.
In the following situation, you will see how this materialization ability with Angel Iramasha works. If Angel Iramasha were trying to perform this materialization move on an unsuspecting person, say a Shinigami, they would be able to craft what they needed from the person, but it may not be fully powered or ever reach it's full potential should the person reject them. In fact, he may be even useless on some occasions if said person rejects them outright. However, if a person were to fully accept, whatever they craft from them will be truly powerful, reaching it's maximum potential and will have many varying perks to it compared to someone who just had it taken out of them without much warning. And, depending on if the person in question desires it, this weapon can even be saved well after they power down from this state in order to preserve whatever had came out of that person. It's even possible for it be duplicated so that The Angel Iramasha along with the person whom had this performed on their heart will be able to share the weapon.
Once more, this materialization ability is applied on many different levels other then a persons heart as well. For example, an Angel Iramasha can materialize similar objects or attacks from manipulating the flow of energy that is around them. Rather it be Holy Energy, reishi, a persons Reiryoku or Reiatsu, Chaos Energy, natural energy (such as the elements like water, ice, fire, wind etc), artificial elements (Cybernetics, Radiation, Human made things etc) and so on and so forth; these energies can be manipulated by an Angel Iramasha to defend, attack or heal themselves if they have the skills to do it or something isn't preventing them from doing it (such as a person putting up a barrier to block the Angel Iramasha from accessing the energy, a person with Death Energy putting unholy energy into it to make the Angel Iramasha sick etc.)
Moving along, another benefit that Angel Iramasha gain from having Holy Energy is that they also gain a double boost increase alongside the increases that they gained from their previous transitions that are further multiplied by the triple increase they get from gaining their Divine Ascension State. So, that means that all of their strength, speed, attack's, endurance, defense and everything else in between will be taken to near maximum peaks thanks to all of the sources of energy soaring throughout the Angel Iramasha's body at that point and time. Infact, this is the level where legendary type moves are even forged in combat.
For example, an Angel Iramasha whom has ascended to this state will see all of their abilities or powers that their Seishin Buki have advance to a level unforeseen by them previously. If they were a fire type user an imaginary-type situation would be for them that on the previous transformation they were able to create fire from nowhere. Well, when said person had transformed, this fire ability was strengthened and now they can turn non-living objects around them into fire in addition to lava simply by touching them. This applies to all of their natural powers, Iramasha Classes and Angel Abilities as well in terms of these type of advancements in their techniques.
Together with those enhancements, the physical aspect of most Angel Iramasha's would be taken to very amazing heights. For instance, when they transform into this intense release all of their physical strength mixed into together with their endurance and defense will be tripled in amount on top of the two enhancements that were given to them thanks to the previous ascensions beforehand. So, with those facts stated, an Angel Iramasha would be able to withstand more brutal assaults done to their body from enemy forces, have the strength to even endure being thrown into the Earth's Atmosphere and have the physical strength to take armies of people in some instances. Case and point, if an Angel Iramasha were going against a horde of hollow's, they would have the physical strength to tear them down rather easily with only their bare hands without breaking that much of a sweat or depleting energy. Lastly, one of the final perks of this physical ability is that they would even receive one skill level increase in their General Strength and Endurance section in their skill sheet if they were not Grand Master already.
Along with that, The Angel Iramasha's mental clarity that has been mentioned throughout all of their releases has finally reached it's peak. While within the Divine Ascension, an Angel Iramasha's mental focus is so intense that they even receive temporary skill boost of one level in all of their Will Power skill sheet if they are not a Grand Master in that area. So, for example, an Angel Iramasha could receive a Master in Willpower/Determentation if they were advanced previously for the duration that they are transformed into this state. Not only that, though, but their ability to influence others also increase then compared to the version that was obtained in their previous release. In this instance, if a person should allow the Angel Iramasha to effect them, this Angel Iramasha could relieve most people of any mental stress, pain, damage, breakdown or anything else in between on an area the size of Karakura Central in order to increase their allies chances of recovering on the battlefield and focusing their mind.
And, in addition to that mental correction, all characters who are fighting alongside the Angel Iramasha will increase all areas of their skill sheet by one level for the duration of a thread if they were not grand master in it previously. Lastly, they'll even be able to use this positive energy being generated from this technique in order to increase the amount of power or decrease the damage done to most people who are fighting alongside them by twenty percent. Being able to replenish that amount of energy that was depleted from someone, bringing back weaker characters from critical wounds, healing stronger characters faster and even giving them a sense of raw power mentally. Unfortunately, this still has the drawback that it had in the previous state, but on a weaker level. This ability still varies from how strong the opponent is, how many people are with them and how much energy the Angel Iramasha in question is dealing; but thanks to their transformation, the energy part of this should be easier to manage along with their increased healing range. Though, when dealing with larger numbers still, this ability becomes more difficult and weakened then compared to having a handful of fighters. And, if they are damaged or injured in battle, this still becomes rather weakened or less effective.
Finally, the second to last enhancement that an Angel Iramasha would go through while transforming into the Divine Ascension State is that they will see another increase in their ability to analyze their environment as with all of their forms previously. In their last state they were able to realize things such as figuring out what comprises various objects around, what attacks are made from in addition to figuring out methods to stop and what causes other living beings to exist along with increasing their ability to analyze groups of people, detect spiritual beings and scan powers for extremely long distances when compared to other races. Well, in the Divine Ascension State, an Angel Iramasha will be able to see all the steps it would take to control their environment without any unnatural manipulation. For instance, while in Divine State, an Angel Iramasha would see the varying steps it would take in a mental flash in order to change water into ice, fire into purely heat, change rain into acid rain and so on and so forth. On a combat level, they could apply this in order to cancel out attacks if they are able to see them within time or an opponent doesn't have a hidden ace up their sleeve to surprise The Angel Iramasha. As, yes, they can receive information on how to destroy things; but reaction time, actually putting these things into motion in a real time battle situation and seeing things that they cannot see is another story altogether. As the saying goes; "You may know my powers, but defeating them is another thing entirely."
Moreover, though, they'll be able to learn many varying things about existence and reality around them in this state as they become more in-tune then ever with any environment they step foot in while within this state. It gets to the point where their ability to sense other powers has increased to the point where they are even sense the varying pathways that connect different dimensions to each other, such as The Living Realm to the Soul Society, in order to detect powers all the way in other realms of existences if they should be a truly fearsome or powerful force. So their ability to sense things within their environment is not something to be taken lightly.
Lastly, the final change an Angel Iramasha would go through whom transcends into the Divine Ascension is that they would go through one last physical change most likely. The aura around them will become even more powerful then before, but depending on their character, it can be overwhelming or a person can sense a great sense of holiness to them. It varies from person to person, really. Along with that, most people would normally consider Divine Ascension Iramasha to be "Angel's of God" in terms of how their appearances would seem. So, take that as you will. And, on a final note, their last change will always be the addition of a third set of wings to represent their final release transformation being complete
Ranmyaku Blast
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EXTRA || INFO
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NOTE: Ziamichi's will have three to four skill sheets possibly. One for general skills, one for racial skills, one for the host's skill and possibly one for the spirit's skills if they are a different race.
Click here for skill sheet
Ziamichi Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of demons. Don't do anything to this, the staff will decide how strong your demon will be from how good your application is and how good your role playing skills are.)
Skills:
0 Tier is allowed 1 Master, 2 Advanced for each section
1 Tier is allowed 2 Advanced for each section
2 Tier is allowed 1 Advanced, 2 Adept for each section
3 Tier is allowed 1 Adept for each section
4 Tier and below only get beginner.
General Skills
Durability: Master
General Speed: ???
Strength: ???
Weapon Skill: Master
Ziamichi Skills
Skill Of Ziamichi Powers: Master
Control Over Spirit:Beginner
Seal Strength: Beginner
^ masters are approved by kyle.
- ShizuoGremlin
- Joined : 2011-09-01
Posts : 2813
Age : 27
Location : Google Maps
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Re: Project Prodigy succubi[APPROVED, 1-1]
Thu Mar 15, 2012 4:35 pm
|H|O|S|T| |S|K|I|L|L|S|
Seishinbuki
Name: 絶対的な権力(zettaitekina kenryoku)
Appearance: looks like picture below
credit for picture above goes to kagome
Power:
Slam Master: This increases durability and strength by 1.3x the normal power of his body. being due to the amount of power and skill which is redirected into the body. as the inner core of the seishin changes and warps, boosting the protien and the stamina within the body. While as well as thickening and supporting the bones through various silver like fluids. Making it so that the bones are harder to break and aswell much more dense and durable. This as well increases the flame resistance of its skin by another 20degree's farein height while. this is done through simple means. Of increasing and conpacting the muscle content to the extent its like a moderate / high density heirro, this being comparable to steel . it as well causes blood to harden apon inpact in the outer extremeties being charged with high levels of chaos energy. It makes it much harder to harm or injure it while it can as well reduce damage done to it physically through the method of its compression.
Slam master cont: This as well, increases the stamina by increasing the amount of energy taken from the nutrients by squeezing out every single drop. it makes it easier to keep fighting and fighting. As well to an extent the body comes almost impossible to wear down, for short periods of time, but this is increased in stages as the seishi has five stages within itself. This can increase the amount of purified oxygen thats inhaled and put into the system while any particles of stray chaos / reistu, are absorbed at a higher rate, by the inductive pull of the reistu/ Chaos energy within it. making it not only harder to fight. but even more useful in a degree. though this has its limits on around above 3 turns of this taking place.
Muscle compression concept: Via the zaimichi's mass manipulation trait, the body is able to compress and densitize the muscles while doing this it retains the outer area of displacement within the muscle but the muscle itself is compressed up to 50 times what it usually is so in its seishi form. It weighs around 20 thousand pounds due to the intense amount of muscle and mass around its form. making it much harder to rupture or kill it, being it has a decently high density to it which is almost like fighting a brick wall. this as well inhances the muscle's over all power, by enriching the compounds within the muscles. thus making them as well increase slightly in strength
Force: This as-well allows for in return for shaving off 12000pounds from the body mass increased from Its form, it will cause that weight to be added to the attack, which as well can be done to the blade. this will wear off after 1 turn or for an attack the weight will be used up once it hits the intended target making it a decent slamming attack apon impact it aswell causes the force to be added on to the damage of the attack. this cannot be stacked. so its 6000 pounds max
Projection strike : The force of the punches and kicks, or blade swings, can be displaced apon impact and for that turn it will be collected and warped into a orb of Pressure, which will be released the following turn or at max the turn after the next turn. This will then come down and explode a mile above the fighting of the field and from there. randomly 4 beams infused with the raw pressure will slam simoltaniously in random area's each having a 4th of the full pressure collected. This then will take a one post cool down. Before it can be used again. Making it so that it can be spammed some times. this being useful in certian situations.
this basically takes the equivalance of that mass, up to 4000 pounds max, and then explodes it out in 4 random beams. though it cannot kill a person. if no contact is made with the foe in 4 turns, it will not fire at all.
Displacement theory: The mass and pressure around the swing of the blade can be displaced. and instead of doing full damage or force in the one swing. half of it can be displaced. and then flung out like a wave. or like getsuna tenshou, this can absorb a max of 5000 pounds of force, which is then thrown out like a swing. though the strike physcally will only do half as much damage on inpact the other half will be thrown out acrost the feild towards the foe. it will stop once impacting with a object. the force then exploading outwards, i na 15 by 15 m radius
this move can be spammed . by rapid swinging and displacement . making it a useful move. though if used over 4 times at once it needs a 2 turn cool down.
this can be used with punches aswell to slow down attacks, or projectiles.
Powers granted:
Genesis X: This move, gathers up the holy energy within the area, which is then moulded into a bowling ball sized white orb. This orb being rather effective against demons, and hollows ext .Though being less affective against shimigami and Iramasha. As what it does is, aswell as absorbing slight nanomite bugs, which are known as Purity Enzymes which apon finding the unholy energy's of a enemy who is not of the holy race's. It will use the nano deterioration before the explosion will bathe the person who is in the way. With a acid bath of that has a PH of Zero. which will cause minor burns apon contact and it will wear off after 2 turns. when calusses form.
Turn 1: Forms minor skin leasons and minor burn spots. as the nano generated acid will eat at the skin, though this process is Halved by heirro as the thickness of the hierro makes it take longer to harm or affect Things such as arrancar/ Hollow. While this takes time to activate it does so decent damage depending on what it is used for.
turn 2: Forms Moderate chemical burns and for heirro types minor burns. and the affects of turn one. But for people who are not, it begins to break down the skin and Blood vessels of the outer layer, though it cannot eat through a limb, it dissolved up to 4 layers of skin by now.
turn 3: This basically just burns up to 9 skin layers and then levels out and just inflicts more pain by exiting the nervous system for the following 2 turns. this then will then fade on the 5th turn becoming nulled and the foe will now be 50% immune to it for 3 turns before the pain and immunity nano traces vanish. Which will partially damage the nervous system if used on a opponent over 3 times.
Accelerant Drug Aspect; There is Accelerants in the acid, which will after 3 turns, kick in, over exiting the nerves and causing serious amounts of pain, which will happen for 2 turns. From which the burns will feel ten times worse mentally then they actually are. as the drug will by then sink into the nerve buds, which will then begin to Send out frenzied pain inpulses which will cause The brain to perceive more pain then they normally would. Making it dangerous aswell as very useful when you want to see someone suffer.
After affects of drug : The drug after it wears off on the 5th turn, leaves numbness and deadened nerves for 3 turns. which Warp the perception of pain, and all pain in these three turns done to the foe, is perceived mentally and physically as 40% less painful then it would be without the after affects of the drug, as in lingering 3 turns , the drug is a Sedative, which makes it numb and reduce pain like a moxicellin or a ibeprophin.
Short term affects of drug: For 2 turns after, the foe will feel a slight high and a increased Surge of Endorphins which leads to a false feeling of sexual arousal., or pleasure. It can as well depending on the person make them feel giddy high and Sluggish like they have come home from the doctors after being Loaded up with pain killers because you've broken your arm. Of course some people depending as i said could be partially immune to this.
4 turn recharge.
needs permission to be used in a thread.
- Defensive Skill Move set
|H|E|A|V|E|N|L|Y| |B|O|D|Y|
Info: Heavenly body allows for the manipulation of holy energy. Which is collected through the feel of the soul king. Though it is a alternate form of energy. This is affective against Ailments and as well as against demonic energies. This being literally used as usually for demon purging. Though it as well can be used in effect to Heat up the surface area around the succubi's body by 1000Degree's farenheight. Though this is because of the sheer power that is being compacted and vibrated at high velocities to make a extreme heat. Aswell As almost like a mini Thunder storm around it, though the white Energy is extremely Potent, and touching or coming in contact with it, Will Deliver A Jolt much like if you where tazed . Though this cannot kill, it can seriously shock or cause someone to pass out depending on how Tolerant they are of that sudden jolt. In nature.
Heavenly body as well is the bane of demonic iramasha's and demons. As it not only erodes demonic energies. It causes nausea and minor heachaches to Devil/ Demons, which does so, because the Very nature of it, sends out a 100 by 100 veil of energy, in a feild around it. this energy reacting violently with any Demonic Prescence within it that is deemed an enemy. This will then in the violent reaction, affect and in some cases Seriously Ruin the connection of demon flow. or disrupt a summoning of demonic origin 20% of the time, and aswell just being in the Field of the Heavenly bodies range, weighs on a Demonic Prescence, by causing the demonic energies to gain weight, doubling the feeling of pressure which is around them. as well as slightly affecting the amount of oxygen that gets to the blood. which can cause light headed-ness in long term. This as well does this because of the power's Opposite and vhenement reaction to demonic prescence as explained above.
Reaction: If a demonic prescence is within 100yards of The succubi it will cause smoke to begin to rise from the skin of demonic enemies, which will cause weakining in durability slightly. And as well as severe pain if they are within the 100 yard field of the energy. Kind of like being bathed in acid all over. Though this does not do damage to the body it, excites the pain reception cells. causing the brain waves to send out frenzied Responses as if the body is in a acid bath though its not literally in a acid bath.
Affect on demonic Summoning: This causes demonic summoning to require 1 times as much energy as it normally does due to the fact that the Heavenly field is constantly disrupting and trying to stop the summoning from happening due to its very nature. So it causes the person trying to summon anything demonic in nature, to have to Focus and use 2 times as much energy to actually summon it.
Properties: The heavenly body, has purifying and holy energy properties which cause the Vehement reaction to demonic energy, this being it is trying to purify the impurity of the demonic energies. Which generates the Affects on demonic bodies. but as well the opposite is true aswell . If a angelic being is within the 100 yards it will slightly boost their Power of heavenly natured skills used by 1.5 times normal . As well as it can directly affect the flow of Energy for Angel mode energies. and demon mode energies.
Angel Ascention energy affect: when in the field of this heavenly body it makes it 2x easier to focus and channel Angelic Powers for the final forms. Which as well is because the state of the energy around the person is Holy in nature. which helps and subconciously aids the Syncing of the soul kings energy to that specific person. though the opposite is true for demons.
Demon Devil energy affect: When in the field of heavenly body. It makes it 1.5 times as difficult to concentrate and channel the demonic energy thats gained or given to them from death .This being due to the fact the Holy Energies Interfere with the process entirely being that they naturally are able to interfere with the realms energy flow between death and whats within its own field. Which is why it requires more attention to keep the flow open aswell due to this nature.
Seperation seal: This seal works by, regulating the flow, of the demonic and chaos energies, fluxating and reducing and increasing it with the flow. of the heavenly body. Due to the fact the zaimichi itself is a demon, this seal is crucial for the demon to keep itself alive, and for the host aswell, kind of like Barragans sheild against rot. , and as well this is why she has some energies and either can go into normal form or her only demon stage. due to the power diversity in her demon stage which is shown when the heavenly body reverses into the opposite affects and is shown because of its simple form .
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Chaos Moves: (What type of Regular or Custom Chaos Moves does your Iramasha know?)
|F|O|R|M|S|
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Angel Form: In angel form the host looks like, a Sephiroth somewhat, while having 4 large pairs of wings, on the back , these being made of Holy infused energy, from Heavenly body, and give off light amount of energy which can be extremely useful in fights. these still retain the properties of heavenly energy. And Give the user Density manipulation of them And the body is changed, though being around 8 foot 2 inches, in male form, and around 6 foot 4 inches in female form. Though in this form they can manifest for 3 turns in dual form which would show both of them. While As well halo's form on their heads. because of the power being emitted.
Wings: The wings are made of a greater Heavenly body compound which has crystalized. This now having a affect much greater then the diluted compound. Being able to leave minor to severe burns on demons and devil iramasha's on contact. From the heat alone. They as well can melt Ice thats not really under -1200 degree's Making them steam around water and exetera. While this form as well Shows off the amber eyes of the female, and the Azure eyes of the male. While The female now gains Power as well, which transpheres over into both Bodies due to the link sharing, which is naturally occuring in this form.
The eyes: In this form the eyes are much stronger, as well as showing off the great accuracy though in this form the left eye of both gains a annoying stigmatism which can be a problem in fights. While as well the total eye sight is doubled in this form due to the Make of the eyes.
Angel Form:
D|E|M|O|N| |F|O|R|M|
yuma's eye markings.
nathaniels eye markings:
.
|C|L|A|S|S||
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Class Title: Angel of purge
Class Traits:
Holy purge: This upgrade allows For The increased power of Heavenly Body by Due to the purging dilution of energy which is now Converted from the Dispelled unholy aura's which increases the closer to demonic prescences it is. While this is very useful It has limits, and does not increase interference. or Benifit anyone but the succubi themselves.
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|Z|A|I|M|I|C|H|I| |P|E|R|S|O|N|A|L|I|T|Y|
Nathaniel personality.
The Pride: The Zaimichi twins, had even when they had a body a high pride. Which would drive them to keep going, and keep there word way past when most would stop. Being once the twins gave there word, they would keep it. Nathaniel Though in particular had a huge pride complex. Which made her stubborn and big headed some times. Being she was the one who was the most obstinate and Particularly the most determined of the two. In which her ego matches this because she has kept the will and pride of being a person. In her identity making it so that she. Will take things much farther and much more personally then if it was to someone who was not as pride bound then her. Making her always determined to do her very best . no matter what it is about.
Pride cont: This influences her Actions also since, say if she's Said she will do something, or will take care of something. The pride that is ingrained into her, will constantly nag her towards completing that goal, until she does. So once she starts a task, this pride will make it so she either dies trying or acomplishes it .There is no middle ground for her. Its either she does it. or gives it her very all.
Honor: Nathaniel is honor bound by what she says .So once she says something she will do all she can in her power to keep that Promise or honor pledge. Anything short of death will not deter her. As in her opinion honor is one of the most important things that the world has. Without it, well people might as well not even be alive. For whats a world that has no Boundries. In her past she also was taught this due to the fact she had been betrayed and she does not want anyone else she cares about to feel the same thing as she did. Because in her opinion that was not right. It was one of the few things she learned in Augustine Correctional Phacility. Which was its surname. Or its cover name. Which hid its true purpose. This place was a lab, which was designed in the training and preping of hosts and the Spirits Mind and State for becoming a zaimichi. Making it much easier for the body to handle and Change the outcome of the body. though honor was taught through rigorous Exams if you Lied or Went back on your word. You would be beaten then Thrown out with the trash . Which happened to most of them .To be a Zaimichi ment you where prepped for the honor and integrity that went along with it. Being that if you where not ready. Lets just say the word dead. Is pretty self explanitory.
Determination: Once Nathaniel Is given a task she will follow it to the end. Being within the Firm she was beaten into her the importance of determination . In the same exact way that it was beaten into the hosts. Being that they never wanted someone to be broken in, they had no such use for ones who gave in .But it was the ones whom learned the lessons and still retained their obstinancy that where the most useful Because a broken toy is not as much fun as a toy which is still alive and kicking. So they would Daily give out tasks that where hard to complete to the point of the insane, And if you did not complete it you would be executed. So lets just say failure was not a option. Which is why you learned fast either you survive and continue or you die. and well your dead.
Bipolarity: Once you where in the place long enough you developed bi polarism from the twisted treatments and lessons which where planned out for you .Since you would gain like nathaniel did, a alternate Mood for fighting, in which you would become as savage as say kenpachi. Though this is because of the harsh mental treatment nathaniel was given in the firm. Which over time had slightly cracked his Mind, and allowed for the bipolar reaction which is undergone in a fight, Where she goes from a polite young lady, to a blood lusting horny savage which will delight at nothing but pain, and the pain and blood thats shed in battle. Because of this its normal for the patients to become Well very unhinged. That and the fights they undergo do not really help much either. So one second she could be perfectly Behaved and once a drop of blood or the facade is breached she could be a mess, sad angry pissed. Klepto machosist. You name it or she could just be in a blood lusted satanic rage. which is best to avoid being around if you can kept it for very obvious reasons.
Depression: One Of the unknown side affects of the harsh treatments is depression. As you want to be able to make it out alive, and the thought you may never be free again is very depressing for the patients themselves. So Not only are they mentally unstable they are Clinically depressed due to reasons explained above .So One second they could be happy and then suddenly get sad. and haunted almost. Like the deaths they have caused Have finally caught up with them . Which is one of the reasons. That patients are closely watched to make sure they do not kill themselves. which can be a major problem for people in the higher ups.
Pyromaniac: Nathaniel loves to play with fire as well, its a odd quirk that gets her into alot of trouble. since some times she was known for burning the other patients alive or, setting fire to her hands or arms just cause she could. Shes one of those people who get giddy and excited around fire to the point of the mentaly Disturbed ,making it so that she will giggle like a satanic school girl around fire. and then most likely more often then not. Will try to touch and mess with the flames. due to her very nature.
Mentally Chaotic: The mind within Nathaniels Being, is highly chaotic and fractured showing all the sick and twisted images of the stay at the Augustine correctional phacility. Making it one of those places you really don't want to go into . Because if you do, it could very well just simply drive you to insanity from the sheer sickening state of the mind in itself. Which is why usually all patients are not mentally explored. since thats how the staff of the firm had lost quite a few good staff members. being they where literally driven to suicide.
Machosist: Nathaniel is heavily machosist but not emo, she takes extreme pleasure in pain. And to the point that this is like sexual pleasure, to her and partially is why in a fight no matter how bad she is being injured she will always be smiling like a demon straight from a scary story. As the more you hurt her the more sexually aroused she can get to the point if you cut off a arm or limb. or hurt her enough she will actually literally have a unvolinary orgasm, and may try to rape you. So she feels pain but, the pain releases endorphins in the brain which stimulate the pleasure receptors in the brain. Converting the pain into high pleasure. To the point Nathaniel could begin jacking off/ Fingering her/himself in the middle of a fight. Gross but sadly true.
Sadistic: Nathaniel also gets the same kind of sexual pleasure from The site of blood, being she is severely Sadistic, making it so that she loves even the smallest drop of blood. Apon seeing any blood this causes her to go into a Blood lusting rage, which can be problamatic since , she will not stop until either she runs out of blood to spill, or she is physcally restrained. This is due to the Severe fighting and games which where held within the firm. Which would cause this behavior which is savage and Horrifying but sadly this is Litaral. And apon seeing enough blood Nathaniel like with pain could actually start to finger/ Jack off. Since the site of blood releases pleasure Endorphins into the brain, simulating Visual Sexual Pleasure, which is why in a fight the more blood spilt the more she may moan or smile.
Nathaniel's Personal Personality uniqueness:
Yuma's Personality differences:
Same as sisters but with some changes in battle.
Non combat physcal Aspects:
Seishinbuki
Name: 絶対的な権力(zettaitekina kenryoku)
Appearance: looks like picture below
- Spoiler:
credit for picture above goes to kagome
Power:
Slam Master: This increases durability and strength by 1.3x the normal power of his body. being due to the amount of power and skill which is redirected into the body. as the inner core of the seishin changes and warps, boosting the protien and the stamina within the body. While as well as thickening and supporting the bones through various silver like fluids. Making it so that the bones are harder to break and aswell much more dense and durable. This as well increases the flame resistance of its skin by another 20degree's farein height while. this is done through simple means. Of increasing and conpacting the muscle content to the extent its like a moderate / high density heirro, this being comparable to steel . it as well causes blood to harden apon inpact in the outer extremeties being charged with high levels of chaos energy. It makes it much harder to harm or injure it while it can as well reduce damage done to it physically through the method of its compression.
Slam master cont: This as well, increases the stamina by increasing the amount of energy taken from the nutrients by squeezing out every single drop. it makes it easier to keep fighting and fighting. As well to an extent the body comes almost impossible to wear down, for short periods of time, but this is increased in stages as the seishi has five stages within itself. This can increase the amount of purified oxygen thats inhaled and put into the system while any particles of stray chaos / reistu, are absorbed at a higher rate, by the inductive pull of the reistu/ Chaos energy within it. making it not only harder to fight. but even more useful in a degree. though this has its limits on around above 3 turns of this taking place.
Muscle compression concept: Via the zaimichi's mass manipulation trait, the body is able to compress and densitize the muscles while doing this it retains the outer area of displacement within the muscle but the muscle itself is compressed up to 50 times what it usually is so in its seishi form. It weighs around 20 thousand pounds due to the intense amount of muscle and mass around its form. making it much harder to rupture or kill it, being it has a decently high density to it which is almost like fighting a brick wall. this as well inhances the muscle's over all power, by enriching the compounds within the muscles. thus making them as well increase slightly in strength
Force: This as-well allows for in return for shaving off 12000pounds from the body mass increased from Its form, it will cause that weight to be added to the attack, which as well can be done to the blade. this will wear off after 1 turn or for an attack the weight will be used up once it hits the intended target making it a decent slamming attack apon impact it aswell causes the force to be added on to the damage of the attack. this cannot be stacked. so its 6000 pounds max
Projection strike : The force of the punches and kicks, or blade swings, can be displaced apon impact and for that turn it will be collected and warped into a orb of Pressure, which will be released the following turn or at max the turn after the next turn. This will then come down and explode a mile above the fighting of the field and from there. randomly 4 beams infused with the raw pressure will slam simoltaniously in random area's each having a 4th of the full pressure collected. This then will take a one post cool down. Before it can be used again. Making it so that it can be spammed some times. this being useful in certian situations.
this basically takes the equivalance of that mass, up to 4000 pounds max, and then explodes it out in 4 random beams. though it cannot kill a person. if no contact is made with the foe in 4 turns, it will not fire at all.
Displacement theory: The mass and pressure around the swing of the blade can be displaced. and instead of doing full damage or force in the one swing. half of it can be displaced. and then flung out like a wave. or like getsuna tenshou, this can absorb a max of 5000 pounds of force, which is then thrown out like a swing. though the strike physcally will only do half as much damage on inpact the other half will be thrown out acrost the feild towards the foe. it will stop once impacting with a object. the force then exploading outwards, i na 15 by 15 m radius
this move can be spammed . by rapid swinging and displacement . making it a useful move. though if used over 4 times at once it needs a 2 turn cool down.
this can be used with punches aswell to slow down attacks, or projectiles.
Powers granted:
Genesis X: This move, gathers up the holy energy within the area, which is then moulded into a bowling ball sized white orb. This orb being rather effective against demons, and hollows ext .Though being less affective against shimigami and Iramasha. As what it does is, aswell as absorbing slight nanomite bugs, which are known as Purity Enzymes which apon finding the unholy energy's of a enemy who is not of the holy race's. It will use the nano deterioration before the explosion will bathe the person who is in the way. With a acid bath of that has a PH of Zero. which will cause minor burns apon contact and it will wear off after 2 turns. when calusses form.
Turn 1: Forms minor skin leasons and minor burn spots. as the nano generated acid will eat at the skin, though this process is Halved by heirro as the thickness of the hierro makes it take longer to harm or affect Things such as arrancar/ Hollow. While this takes time to activate it does so decent damage depending on what it is used for.
turn 2: Forms Moderate chemical burns and for heirro types minor burns. and the affects of turn one. But for people who are not, it begins to break down the skin and Blood vessels of the outer layer, though it cannot eat through a limb, it dissolved up to 4 layers of skin by now.
turn 3: This basically just burns up to 9 skin layers and then levels out and just inflicts more pain by exiting the nervous system for the following 2 turns. this then will then fade on the 5th turn becoming nulled and the foe will now be 50% immune to it for 3 turns before the pain and immunity nano traces vanish. Which will partially damage the nervous system if used on a opponent over 3 times.
Accelerant Drug Aspect; There is Accelerants in the acid, which will after 3 turns, kick in, over exiting the nerves and causing serious amounts of pain, which will happen for 2 turns. From which the burns will feel ten times worse mentally then they actually are. as the drug will by then sink into the nerve buds, which will then begin to Send out frenzied pain inpulses which will cause The brain to perceive more pain then they normally would. Making it dangerous aswell as very useful when you want to see someone suffer.
After affects of drug : The drug after it wears off on the 5th turn, leaves numbness and deadened nerves for 3 turns. which Warp the perception of pain, and all pain in these three turns done to the foe, is perceived mentally and physically as 40% less painful then it would be without the after affects of the drug, as in lingering 3 turns , the drug is a Sedative, which makes it numb and reduce pain like a moxicellin or a ibeprophin.
Short term affects of drug: For 2 turns after, the foe will feel a slight high and a increased Surge of Endorphins which leads to a false feeling of sexual arousal., or pleasure.
4 turn recharge.
needs permission to be used in a thread.
- Defensive Skill Move set
- Spoiler:
- Negation #1 : This move causes a binding snare, Like the shimigami's Kin, which makes it so that the person who is caught by it. Will for 2 turns or unless they are atleast a advance or higher in strength to break out of it, This requires no incantation. and as well is highly useful in restraining prisoners. When struggling the heat of the seal. will burn skin, and to extreme cases cause heavy bleeding and loss of circulation, burning of skin. And exetera, but the less you move the less pain it does.
though this skill cannot be used without consent
Negation #2: This move forms a minor wall, comparable to a defensive no 40 Kidō spell. Though the wall can be fractured, this as well forms minor drift within the shield giving it minor resistance against Blunt attacks. though it can easily be shattered by a strong cero of similar teir or higher. But is a decent defense against lower tiers.
Negation 3#: This move requires a incantation to use, and a 1 turn charge faze to activate. It basically forms a huge box around the opponent and user, in which minimal reishi and chaos energy is found. This makes it so that its especially useful against quincies and other kinds of reistu absorption dependant creatures. Which makes this one of the more useful spells. this is Comparable to well i dont know. , And as such it has three stages in which it can as well be used as a binding or seal.
First Ascent: This stage of the Negation three is known as
シルバーフェアリーシール (Shirubāfearīshīru)
or silver fairy seal.
Incantation is below.
Incantation: Harken light, dispel darkness, Holy crest. Bind Contract Solidify your words to stone. Combine Unite , Let the world known to your silver might. Shirubafearishiru !
Affect: This causes a Seat of silver sealing rings to form around the target though this is most useful to use after the foe has been taken care of then it can be used to block and bring damage to the foe itself. making it much stronger and in a sense this is comparable to the first song of Bankin. Though this takes one turn for the affects to become solid and the characteristics of the seal are shown below.
Characteristics of First Ascent: Flaming hot reistu and chaos energy warps into the foundation of the spell, though this cannot be absorbed due to the violent nature of the seal, this if struggled against once it Hits its mark will continually tighten, and get stronger from the force being expended trying to get out. This aswell, will burn and cause severe scalding of the skin, to the point burns can go down to the bone if struggled against. This is like being surrounded by a flaming hot ring, which is restraining you from fighting and or moving.
Limits of first ascent: The seal itself, will hold continually for 3 turns. without fail once its in place. Though the foe must be restrained or trapped in one place so the user can focus on them . therefor usually another restraining spell will be used. before this one is used. But after 3 turns, anything with a teir of 2 and above with a master or Advanced in Strength can easily break out of it without a problem. though in the first three turns it will tighten the more you fight. And the more it tightens the more of your body will be burned from contact with the snaring seal.
Concentration of first ascent: In first ascent the defensive player must give over 50% of there total attention and not stray farther then 500feet in daimiter from the seal. or it will break, loss of concentration will result in drastic weakening of the seal and after a turn the dissipation of the seal itself so its Critical that focus is maintained.
Bridge to the second Ascent: The second ascent can be used when the user, slits their own wrists and pressed the blood into their palms form there, a pint of pure charged power. will be pulled out and shaped into a glowing orb. Then the user will cast the orb out into the ring. And once this happens the ring will flare in power. forming a dome like masked veil of the soul king, though this being just a symbol of the bridging into the second Ascent. And from here. 8 candelas will form a slight amount of the blood forming around in each one . These will now light and form 8 pillars of energy which will bridge into the sky. Making a kind of light which will show by bathing the earth with a eerie glow. as now, It requires the full undevided attention of The succubi as it will begin chanting the bridging incantation to the second Ascent.
Bridging affects: The affects will cause now not only for the body to be restrained, but a wall of pure holy energy will now have formed from the candles as the user will feel immobalized even if they are up to 1-1 whole teir higher then the user. this is strong enough to stop most people cold. then the incantation follows.
bridging Incantation: Heavenly body, Bring forth judge, Soul searching thunder. Veil of the blessed, purify and repent. Bring fourth the fourth dimension. Repel and Unveil LET the world know Your Judgement!
2nd Ascent: From now on it requires the full attention and utter most determination to keep the power in check .Even one slip up, and it will explode leveling atleast a half mile around the area. so, now the user is pushed mentally to the breaking point. As the Power will flare and begin to erect a silver gate behind the opponent who's chained while a kind of cross begins to rectify around them. while now. a white ring of light forms around in a solid sheet forming a massive Flame around the 50m radius of the move. this being made of incinerating heavenly body Which will increase the longevity of the move.
Changes in 2nd Ascent: The seal will triple in power. taking something of unimaginable power to release though it can only bind something up to 2-1 teirs higher then them. and that is only for 2 turns max before it becomes too much for the user. This is used when in restraining missions.
Incantation: Silver wing, howling night, purify with the seal of the known. Break and impale. Let the mind hail !
this can only be used onced per thread ^ and only with permission to use these skills.
Negation 4# : Forms a box of energy around the user, equivalant to a Kidō 30 defensive spell. this being useful for 2 turn it will harden and give but will break apon the 3rd turn once its overwealmed or crushed.
|H|E|A|V|E|N|L|Y| |B|O|D|Y|
Info: Heavenly body allows for the manipulation of holy energy. Which is collected through the feel of the soul king. Though it is a alternate form of energy. This is affective against Ailments and as well as against demonic energies. This being literally used as usually for demon purging. Though it as well can be used in effect to Heat up the surface area around the succubi's body by 1000Degree's farenheight. Though this is because of the sheer power that is being compacted and vibrated at high velocities to make a extreme heat. Aswell As almost like a mini Thunder storm around it, though the white Energy is extremely Potent, and touching or coming in contact with it, Will Deliver A Jolt much like if you where tazed . Though this cannot kill, it can seriously shock or cause someone to pass out depending on how Tolerant they are of that sudden jolt. In nature.
Heavenly body as well is the bane of demonic iramasha's and demons. As it not only erodes demonic energies. It causes nausea and minor heachaches to Devil/ Demons, which does so, because the Very nature of it, sends out a 100 by 100 veil of energy, in a feild around it. this energy reacting violently with any Demonic Prescence within it that is deemed an enemy. This will then in the violent reaction, affect and in some cases Seriously Ruin the connection of demon flow. or disrupt a summoning of demonic origin 20% of the time, and aswell just being in the Field of the Heavenly bodies range, weighs on a Demonic Prescence, by causing the demonic energies to gain weight, doubling the feeling of pressure which is around them. as well as slightly affecting the amount of oxygen that gets to the blood. which can cause light headed-ness in long term. This as well does this because of the power's Opposite and vhenement reaction to demonic prescence as explained above.
Reaction: If a demonic prescence is within 100yards of The succubi it will cause smoke to begin to rise from the skin of demonic enemies, which will cause weakining in durability slightly. And as well as severe pain if they are within the 100 yard field of the energy. Kind of like being bathed in acid all over. Though this does not do damage to the body it, excites the pain reception cells. causing the brain waves to send out frenzied Responses as if the body is in a acid bath though its not literally in a acid bath.
Affect on demonic Summoning: This causes demonic summoning to require 1 times as much energy as it normally does due to the fact that the Heavenly field is constantly disrupting and trying to stop the summoning from happening due to its very nature. So it causes the person trying to summon anything demonic in nature, to have to Focus and use 2 times as much energy to actually summon it.
Properties: The heavenly body, has purifying and holy energy properties which cause the Vehement reaction to demonic energy, this being it is trying to purify the impurity of the demonic energies. Which generates the Affects on demonic bodies. but as well the opposite is true aswell . If a angelic being is within the 100 yards it will slightly boost their Power of heavenly natured skills used by 1.5 times normal . As well as it can directly affect the flow of Energy for Angel mode energies. and demon mode energies.
Angel Ascention energy affect: when in the field of this heavenly body it makes it 2x easier to focus and channel Angelic Powers for the final forms. Which as well is because the state of the energy around the person is Holy in nature. which helps and subconciously aids the Syncing of the soul kings energy to that specific person. though the opposite is true for demons.
Demon Devil energy affect: When in the field of heavenly body. It makes it 1.5 times as difficult to concentrate and channel the demonic energy thats gained or given to them from death .This being due to the fact the Holy Energies Interfere with the process entirely being that they naturally are able to interfere with the realms energy flow between death and whats within its own field. Which is why it requires more attention to keep the flow open aswell due to this nature.
Seperation seal: This seal works by, regulating the flow, of the demonic and chaos energies, fluxating and reducing and increasing it with the flow. of the heavenly body. Due to the fact the zaimichi itself is a demon, this seal is crucial for the demon to keep itself alive, and for the host aswell, kind of like Barragans sheild against rot. , and as well this is why she has some energies and either can go into normal form or her only demon stage. due to the power diversity in her demon stage which is shown when the heavenly body reverses into the opposite affects and is shown because of its simple form .
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Chaos Moves: (What type of Regular or Custom Chaos Moves does your Iramasha know?)
|F|O|R|M|S|
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Angel Form: In angel form the host looks like, a Sephiroth somewhat, while having 4 large pairs of wings, on the back , these being made of Holy infused energy, from Heavenly body, and give off light amount of energy which can be extremely useful in fights. these still retain the properties of heavenly energy. And Give the user Density manipulation of them And the body is changed, though being around 8 foot 2 inches, in male form, and around 6 foot 4 inches in female form. Though in this form they can manifest for 3 turns in dual form which would show both of them. While As well halo's form on their heads. because of the power being emitted.
Wings: The wings are made of a greater Heavenly body compound which has crystalized. This now having a affect much greater then the diluted compound. Being able to leave minor to severe burns on demons and devil iramasha's on contact. From the heat alone. They as well can melt Ice thats not really under -1200 degree's Making them steam around water and exetera. While this form as well Shows off the amber eyes of the female, and the Azure eyes of the male. While The female now gains Power as well, which transpheres over into both Bodies due to the link sharing, which is naturally occuring in this form.
The eyes: In this form the eyes are much stronger, as well as showing off the great accuracy though in this form the left eye of both gains a annoying stigmatism which can be a problem in fights. While as well the total eye sight is doubled in this form due to the Make of the eyes.
Angel Form:
- Spoiler:
Ballistic Burst: This causes a burst of many small Beams which are made of Holy Energy, this will focus to the size of a needle, making it so it flys at insane velocities. While the concentration of the Beams they can easily punch through hard hierro and are designed to be armor peircing once they punch through they expand forming a slight hole. Though this is non lethal and can be dodged. It is useful as around ten of these will fire at once. Each one being about a 1/10th the power of a gran rey cero. These take roughly 1 turn to charge, and 1 turn to cool down after firing, Though these can be charged for up to 4 turns before firing. Every turn charged they double in power. So if charged 2 turns they are a 1/4th the power of a granrey cero. And at 4 turns charged each is as powerful as a granrey cero. Making it a deadly move. But it can be spammed aswell. When spammed its roughly 1/10th the power of 2 cero's and these can be continuosly spammed without charge within reason. Depending on whats needed. but the longer they charge the more powerful they get. Which is why the move is as usefull as it is deadly.
D|E|M|O|N| |F|O|R|M|
- Spoiler:
- Demon Engarde Hell form Appearance: Looks like the hosts body, but with black devil wings on each, as they have horns, on their heads. and the corrupt energy flowing off them is warped and changed due to the power being exterted from them as a whole. their eyes are the same but with a kind of satanic marking in them which is shown below.
yuma's eye markings.
- Spoiler:
nathaniels eye markings:
- Spoiler:
- Spoiler:
- these markings are part of the demonic seperation seal, and show the unique markings on them when brought to the surface these help tune power, and increase the over all range of their stat ailments by 50yards. this is due to the fact, they where made from the blood of slaughtered demons, and then purified in a demonic summoning contract in the full moon. the blood in this form has changed becoming toxic almost.
Corrupt Mist: Around the twins in this form can be seen a corrupt mist. which is made from the manipulation of the surrounding area around them. this can obscure their forms and make it harder to identify them via sensing energy. due to the fight the mist is made of A mix of demonic / chaotic energies. which are used like a smoke screen to make it hard to detect her in this form.
Lilith's midnight wings: Their wings, in this form are pitch black and look like they where cut from liliths robe itself. And in this stage the seishin is transformed and all mass manipulation is ditched. the wings themselves, are ink black, and seem to be made of blood.
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|C|L|A|S|S||
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Class Title: Angel of purge
Class Traits:
Holy purge: This upgrade allows For The increased power of Heavenly Body by
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|Z|A|I|M|I|C|H|I| |P|E|R|S|O|N|A|L|I|T|Y|
Nathaniel personality.
The Pride: The Zaimichi twins, had even when they had a body a high pride. Which would drive them to keep going, and keep there word way past when most would stop. Being once the twins gave there word, they would keep it. Nathaniel Though in particular had a huge pride complex. Which made her stubborn and big headed some times. Being she was the one who was the most obstinate and Particularly the most determined of the two. In which her ego matches this because she has kept the will and pride of being a person. In her identity making it so that she. Will take things much farther and much more personally then if it was to someone who was not as pride bound then her. Making her always determined to do her very best . no matter what it is about.
Pride cont: This influences her Actions also since, say if she's Said she will do something, or will take care of something. The pride that is ingrained into her, will constantly nag her towards completing that goal, until she does. So once she starts a task, this pride will make it so she either dies trying or acomplishes it .There is no middle ground for her. Its either she does it. or gives it her very all.
Honor: Nathaniel is honor bound by what she says .So once she says something she will do all she can in her power to keep that Promise or honor pledge. Anything short of death will not deter her. As in her opinion honor is one of the most important things that the world has. Without it, well people might as well not even be alive. For whats a world that has no Boundries. In her past she also was taught this due to the fact she had been betrayed and she does not want anyone else she cares about to feel the same thing as she did. Because in her opinion that was not right. It was one of the few things she learned in Augustine Correctional Phacility. Which was its surname. Or its cover name. Which hid its true purpose. This place was a lab, which was designed in the training and preping of hosts and the Spirits Mind and State for becoming a zaimichi. Making it much easier for the body to handle and Change the outcome of the body. though honor was taught through rigorous Exams if you Lied or Went back on your word. You would be beaten then Thrown out with the trash . Which happened to most of them .To be a Zaimichi ment you where prepped for the honor and integrity that went along with it. Being that if you where not ready. Lets just say the word dead. Is pretty self explanitory.
Determination: Once Nathaniel Is given a task she will follow it to the end. Being within the Firm she was beaten into her the importance of determination . In the same exact way that it was beaten into the hosts. Being that they never wanted someone to be broken in, they had no such use for ones who gave in .But it was the ones whom learned the lessons and still retained their obstinancy that where the most useful Because a broken toy is not as much fun as a toy which is still alive and kicking. So they would Daily give out tasks that where hard to complete to the point of the insane, And if you did not complete it you would be executed. So lets just say failure was not a option. Which is why you learned fast either you survive and continue or you die. and well your dead.
Bipolarity: Once you where in the place long enough you developed bi polarism from the twisted treatments and lessons which where planned out for you .Since you would gain like nathaniel did, a alternate Mood for fighting, in which you would become as savage as say kenpachi. Though this is because of the harsh mental treatment nathaniel was given in the firm. Which over time had slightly cracked his Mind, and allowed for the bipolar reaction which is undergone in a fight, Where she goes from a polite young lady, to a blood lusting horny savage which will delight at nothing but pain, and the pain and blood thats shed in battle. Because of this its normal for the patients to become Well very unhinged. That and the fights they undergo do not really help much either. So one second she could be perfectly Behaved and once a drop of blood or the facade is breached she could be a mess, sad angry pissed. Klepto machosist. You name it or she could just be in a blood lusted satanic rage. which is best to avoid being around if you can kept it for very obvious reasons.
Depression: One Of the unknown side affects of the harsh treatments is depression. As you want to be able to make it out alive, and the thought you may never be free again is very depressing for the patients themselves. So Not only are they mentally unstable they are Clinically depressed due to reasons explained above .So One second they could be happy and then suddenly get sad. and haunted almost. Like the deaths they have caused Have finally caught up with them . Which is one of the reasons. That patients are closely watched to make sure they do not kill themselves. which can be a major problem for people in the higher ups.
Pyromaniac: Nathaniel loves to play with fire as well, its a odd quirk that gets her into alot of trouble. since some times she was known for burning the other patients alive or, setting fire to her hands or arms just cause she could. Shes one of those people who get giddy and excited around fire to the point of the mentaly Disturbed ,making it so that she will giggle like a satanic school girl around fire. and then most likely more often then not. Will try to touch and mess with the flames. due to her very nature.
Mentally Chaotic: The mind within Nathaniels Being, is highly chaotic and fractured showing all the sick and twisted images of the stay at the Augustine correctional phacility. Making it one of those places you really don't want to go into . Because if you do, it could very well just simply drive you to insanity from the sheer sickening state of the mind in itself. Which is why usually all patients are not mentally explored. since thats how the staff of the firm had lost quite a few good staff members. being they where literally driven to suicide.
Machosist: Nathaniel is heavily machosist but not emo, she takes extreme pleasure in pain. And to the point that this is like sexual pleasure, to her and partially is why in a fight no matter how bad she is being injured she will always be smiling like a demon straight from a scary story. As the more you hurt her the more sexually aroused she can get to the point if you cut off a arm or limb. or hurt her enough she will actually literally have a unvolinary orgasm, and may try to rape you. So she feels pain but, the pain releases endorphins in the brain which stimulate the pleasure receptors in the brain. Converting the pain into high pleasure. To the point Nathaniel could begin jacking off/ Fingering her/himself in the middle of a fight. Gross but sadly true.
Sadistic: Nathaniel also gets the same kind of sexual pleasure from The site of blood, being she is severely Sadistic, making it so that she loves even the smallest drop of blood. Apon seeing any blood this causes her to go into a Blood lusting rage, which can be problamatic since , she will not stop until either she runs out of blood to spill, or she is physcally restrained. This is due to the Severe fighting and games which where held within the firm. Which would cause this behavior which is savage and Horrifying but sadly this is Litaral. And apon seeing enough blood Nathaniel like with pain could actually start to finger/ Jack off. Since the site of blood releases pleasure Endorphins into the brain, simulating Visual Sexual Pleasure, which is why in a fight the more blood spilt the more she may moan or smile.
Nathaniel's Personal Personality uniqueness:
- Spoiler:
- Kleptomatic: Nathaniel is also very good with Tools and pick locking, being this is what she did when in the firm to pass the time. Infact she got good enough that they needed to Make it a 1 way lock. which was literally far enough out of her reach that she could not get to it. Which is because she would usually with her twin escape and Wreak mayhem around the Patients block. due to the fact they would often get out. and then roam the halls . Messing or killing any guards they found within reach or in there way. Aswell they covet shiny useful things which is how they where usually caught. Since the guards looted usually would just be looted of shiny things which had useful purposes. Like a badge or a shiny chrome flash light things like that. Which is usually how they got caught for doing those thigns in the first place. Though this also is why before they where in the firm they would loot / Pickpocket many people and some times even stole a car or two when they felt like it.
Innocent: Nathaniel as well can act innocent when she needs to be. Being one of the interesting facts. about her, is she is quite the actress. So in some cases when brute force alone will not work . She has been known to Fight with just simply mind games, Acting like the victim, until the enemy gets close enough and lets there guard down .Then she is known to simply just slit there throat or rip them to peices. Which is why she is in some ways well many ways more dangerous then her sibling. Because she is a good actor and sometimes abit of a hamm. But one thing she is known for is being able to put on the sickeningly sweet Role of a Child who was hurt or wrongly prosecuted Infront of the people which its needed for. Though when there back is turned she usually uses that time when acting innocent to either laugh to herself quietly or even to just kill the person outright who was dumb enough to fall for it in the first place.
Seductive: Nathaniel Can act very seductive when its needed, like acting dependant or needy towards that person. To confuse and cause them to become confused. Which generally is how she kills people much stronger then her or more witty then her. She just would when she had a body outright seduce them. and once they fell for it. she would slaughter them the first chance she got. Which is why she can be slutty and clingy at times. Or some times play the horny needy assistant or the passer by perky school girl. With her you do not know. If she knows the person , she may even use there fetishes against them to kill them, Like say if they had a thing for school girls. She could dress up as a young and clueless and inexperienced school girl, and keep the act up until it was the perfect time to slaughter them . This is one of the other ways she can be extremely dangerous since she uses what she can to lure the foe in and then when its done killing them without a second thought.
Heartless: Nathaniel is heartless to people she doesn't know or to her enemies. Since she basically just does not care, she knows if they are to be killed she will lure and lead them on even break there heart into a million tiny freaking pieces she does not really care. Its kinda fun to her to see people squirm when needed. Shes not afraid of dispatching even a young innocent child if thats what the orders are. Hell she'd kill a kitten and drown it if it was needed. Or simply if it just annoyed her. Which is why though she is caring to those she knows. She just will put on a act for those she does'nt lead them on and get the use out of them that she can. And when they are of no more use. Guess what trolololo She kills them, and then moves on to the next person. So if you are a stranger, she could care less about you. Hell to her your just another tool she can play like a harp or shit then dump you off at the final concherto. All in a days work in her opinion.
Loyal to creator: The only person They are loyal too. Is Their creator doctor hiro. And in there opinon hes the only person, which they truely respect and love. Since without him they would just be another blip in humanity without a purpose but doctor hiro gave them a purpose. and That is what they love and always remember. So they are basically completely loyal like lap dogs to doctor hiro. Hell they put doctor hiro first and everything else second. His word can override others since well he is like there master creator and so fourth. Which is why the second he is in danger they will go and do what they can to protect him and keep him safe. He is one of the only people that matters to them, which is why they are Careful about talking about him. Since they themselves know if someone knows this they could use it against them. And that would compromise there Usefulness nothing is worse in their opinion then a broken tool . Since tools are supposed to function well and properly.
Mind games: Nathaniel loves to play mind games against other people. As its fun to see them squirm and struggle. Just for kicks she has multiple times pinned people against one another using this tactic of manipulation , which makes it dangerous to let her get into your head. As basically Once you do she will ride, lock and Fucking Buck and Rodeo style Rip your thoughts and ideals apart. Just because she said i told you so. Which is why she if she can prefers to use simply just mental war. and just cause the enemy to give up before they even Through a punch or try to hurt them. Because if they can. they'd rather sit down and drink a martini then fight or waste time. with someone that is just going to bring her serious pleasure. Which is mostly why they try to manipulate and play mind games to see if they can avoid fighting before they actually will draw a sword and gith. Making them dangerous in another way as well not only as just physically.
Manipulative: Shes Very Manipulative, and will pout and twist things around to get her own ends. Since one of the things that anoyys her the most is not being able to get what she wants. As if she cant she usually will cry and throw a tempertantrum. Making it more of a over grown child then anything else. Which is why she usually will be on the verge of tears when a arguement or a debate is not going her way. She will use this to her advantage Since she knows that when people cry or feel sad people naturally want to cheer them up. Which is one of the things that she will use, aswell as being flirty clingy exetera. She will do what is needed to make things go in her favor. On and off the battle field. Since she loves when things turn out in a way that is favorable to her and hiro. Sometimes she will go to extremes to make this happen but more often then not she usually does not and just gives up if it seems like its a totally lost cause. Being she at that point just will not care.
Yuma's Personality differences:
Same as sisters but with some changes in battle.
- Spoiler:
- Level headed: Unlike her sister Yuma is level headed and will make rational Decisions though even if those are heartless and only benefit her and hiro themselves. She doesn't really care. As she is heartless like her sister but she's aswell more cunning and calm, as she will not loose her temper in a fight. Making her in some ways the brain and more mature of the two. Being usually in debates shes the one that is out. and talking among people as shes also a good person for debating. As she is good at talking and is very fair and reasonable. Crafty at using words and wording in hidden meanings which are not really hidden , but are just worded so the listener has to pay keen attention to get what she's saying at the moment in particular. Which is why as i said shes level headed.
Diplomatic: Unlike her sister, she is very diplomatic in discussions, being able to reason between the people in the monsuta. As well as finding compromises that everyone agree's too. Being she does not like quarelling like her sister, because she finds it rather pointless and it gives her migranes most of the time. Which is why she'd rather settle things in a diplomatic way instead of her sisters lustful and quite in Yuma's opinion disgraceful manner, which is why unlike her sister as i said. She'd rather use words then fight , which is also why her style is defensive. unlike her sisters offensive demeanor. So in a sense she is the polar opposite of her sister, though they get along quite well because of it. Making them a unlikely and deadly duo in many ways .Even if its not really shown out in the open. She uses words like her sister uses her body. making her if not worse equally as deadly as her sister just in a different way. if not with the body with the mind.
Stratigetic: Yuma is stratigetic, as she would rather go in with a plan and have a good way of eradicating the opponent, then just going in guns blazing and relying on brute strength to get the job done. Since this is just not her. She'd rather have a diversion then lead the stronger assasination squad to just simply go around and pick off everyone in site. until the battle field is eradicated of the enemies. It does'nt matter to her who dies in this though less loss on there cause is a up side for her of course always. But if someone dies they die. Nothing she can do about it, she views the members as pawns and uses them as such. The whole world is just one big chess board to her, and she's just biding her time until she can finally just come out, smiling and say those two magic words which end it all indefinativly to create this utopia. And those two words are simple. and known in chess by all as the famous last stand, and failure of protecting the king the word of "Check mate"
Emotionless : To everyone but Hiro, She's void of emotion, And just treats everyone that is not worthy of respect, as another pawn or Chess piece towards the greater good. You will not find any sympathy from her, but contrary you will find a cold, and ruthless demeanor. Which as soon as you loose your usefulness to the cause, will end you on the wrong end of an executioners axe. While this is only because you did your purpose. so its not you, its just she does not like any Useless pieces. Her theory is if you cannot serve good as the living, serve your purpose as the dead. So she will ignore any amount of whining or pleading. If you have done wrong or are wounded mortally she will just be the one to lob off your head herself. And then will just go out to eat waffles or drink tea. It really doesn't matter to her if you live or die. As long as you have served your purpose. thats all she needs. and then your dead to her. if not Literally dead, you soon will be.
Pain Junky: Yuma loves to interrigate people, as the pain that is shown from there screams is pleasure to her ears. She's not really sadistic, but she just loves to torcher the enemies of there cause, and sometimes her opinion is if they die oh well , they will just find another Of their pawns to get the information out of. Since the supply is really big. So to her if they die. they are replacable. But funny thing is they only die faster if they tell her what she wants to know. So really its either you die faster and with less pain which some times because of her methods is a blessing. Or You can die slow and painful which means you may live longer but you will certianly wish you where dead. Since what she does. is almost to the point of killing you, but will slowly feed you food to keep your strength up while dripping acid into your eyes and poking needles through your pours untill you die. hitting every nerve on the way. Horrifying and almost inhuman but its all true.
Loyal to creator: She is aswell loyal to her creator, not as much as her twin, but she still will do all she can to make sure hiro stays alive. To the point she would die for him., because he brought them into this world and gave them purpose so for that he has her undiing loyalty, so even if she may be not as influenced by him as her sister Nathaniel is. She is still pretty Influenced . since They both trust hiro with there lives. For without him nothing would be the same. for either of them. And they probably would have ended up dead. or something worse. So for that Hiro has yuma's undiing and total loyalty as well she will not let any harm befall her master what so ever. Even to the extent well. i would explain but it would be kind of redundant anyways i bet you get the point. so that is the extent in explination of yuma's unswerving loyalty to hiro. and will follow him pretty much anywhere without fail. Even if it cost them their lives and bodies.
Non combat physcal Aspects:
- Spoiler:
- Neutral non combat manifestation: When not in combat, they can choose weather or not to be shown as there hosts. Or by using a slight amount of mass and density chaos energy infused manipulation they can reconstruct the body to look like their spirits. Though this is only for when in non combat situations. Making it only for social threads. In the manifested form they have their mass and density powers. Though they cannot be used on people. aswell this form drains off energy from them, and stores it within, making them powerless so its only used in debates. They can defend themselves but other then that this form is as i said before For social threads only. Making it have a limited use too it. but in this form a limiter Revu is put on their form to make sure it is fair. Though they are the same teir as when combined they are basically powerless since its a social thread. which makes this form for diplomatic or discussions with allies or Hiro only.
Appearance of Manifestation
[spoiler]
- Spoiler:
this is there true forms
Limiter Reyu: This limiter makes it so that simply all power is stored within their bodies in this form Making them basically only as strong as a 5-5 In offensive powers though they retain their teir in defensive powers. Due to the fact they can defend. Though in this form aswell, both twins can only wander 150 yards from one another before they are knocked unconcious since they need to be near one another at all times. Which is why in social threads the twins roam in pacts. And in this form have a Gemni telepathy which allows them to silently converse with one another through contact of the hands. which limits and instead of causing power link, it sends electrical impulses or brain waves through the cells and into the other twins mind. thus making them able to converse with one another. which is useful in debates aswell. also useful for conversing with one another about stuff which is top secret and must not be said. It causes them pain to be away from one another and will weaken them.
Gemni link: Through brain waves it allows for them, due to the fact. that they link hands to converse, transphering the brains electrical thought impulses through each others hands. This is then received in the brain, and decrypted into the thoughts of the other twin. This allows the two to converse silently. And this requires them to maintain contact. This can be used Unlimitedly. since it is just done by sharing the electrical thought impulses with the twin, which can then through the same method respond and This can go back and forth. Though this is due to the special Membrane Cell s that are in the palms. which allow the received cells to transpher and Decrypt the waves in the hands .Though this is primarily used to descuss the objectives of a top secret missions with one another before the debreifing time comes. to pass. Which makes them usually one step ahead of most. since two heads are better then one.
Membrane Cell Stem: These are special receivers in the pours of the palms. Which can be used to receive the electrical Impulses of brain waves. which are then converted as they travel up the arm into the though receiving membranes into The message and thought of the twin. This is how they have this kind of telepathy since when hands are intertwined. the membranes open and will Connect weaving into one another. allowing the unlimited flow and Reception of the thought impulses. Though through this the twins can not hide anything from one another. Which some times can be a pain, because knowing the twin some things in there mind. Lets just say are better left unknown but this is just what happens to them depending on what is happeneing. Which is why the hands of the twins are usually always intertwined in this form. because they are constantly Conversing with one another. in certian amounts of frequency. If not on serious things probably on trivial things.
Universal Tongue: In this form the twins can communicate with any creature. Be it hollows or even., animals this is because the sound waves. are diffused apon hitting the inner receptory membrane in the ear. And these then are Transfered and tailored to match the speech perception of the person hearing it. Making it so that they can understand them no matter what language they are. Which is usefull since anyone can join the monsuta. So frequently this is used just if for nothing else but, communicating and clearing up misunderstanding between members and higher ups. And is why in the monsuta, she is one of the people who probably can keep members from ripping each others heads off . As amusing as it would be for the twins for this to happen. They need the members to behave with one another due to the fact that They are pawns and rooks and kings and queens. And it requires them all to behave with one another to make this true. or lets just say its one very messed up chess set.
Immortality: They cannot die from age due to the fact, the experiments done on them makes it so no matter what aging does not have an affect on their system though they can be killed in combat or in fighting. due to the fact if you stab them in the heart of course they will die.
- ShizuoGremlin
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Age : 27
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Re: Project Prodigy succubi[APPROVED, 1-1]
Sat Mar 17, 2012 12:53 pm
|H|O|S|T| |H|I|S|T|O|R|Y|
|Z|A|I|M|I|C|H|I| |H|I|S|T|O|R|Y|
Scientific history:
began his work, before painfully extracting and inplanting the zaimich soul into the hosts body. which making sure along the way the specific compatabilities where perfectly in sync. The experiments undergone being the ones shown in the personality.
- Spoiler:
Before this host was just that, he was one of the stronger wandering angel iramasha. Being they never knew who they where all they knew was what they where. Which where iramasha. So many days people would simply just mess with them. looking for something different that was unknown . Which simply was something that would not be found. They grew up fearing all that knew them, as they treaded them with disgust and ridicule. They had nothing in which they could call there own. As this world was one. which hated and despised them. Making them someone that was cut off from the rest of what was simply known as humanity. It was horrifying even cruel form them.
Some days they would be beaten, left in bloody pulps there memory was fuzzy at best, as there was not much about them that was known and was useful to know. All that was known was who they where. and what they where. But even that was debated due to the contrasting Appearance of them. As they looked unlike angel iramasha's this is why they where riduculed. The dark, and the gloom that surrounded them. showed what crimes where commited to them. For they where simply Alone and cold in this world. Where snow and ice fell. and the world which was known was gone. It was a nightmare of sin and hate which drove them to be what they where. But never did you find them crying or showing any hate of what they where. They would just suck it up and keep moving. They where at terms with there fate which is more then what most could say.
They never really cared for the world which they where forced to wander. the desolate deserts. And high forbidding peaks which seemed to jut from the sky like pillars. They loved being alive, and they made the best of it . wandering where they could. and when they could not, they just simply found other means of entertaining themselves. Weather it be by playing a game of spin the rock. or pickpocketing people which where unsuspecting . in nature. it was fun. And it was wonderfull to be free. as they where. For some things just amazed them and showed them the world as it was. New and free. Untill that is they got caught.
-----The firm----
The firm some time after had caught them snooping in the bounds looking for food. as a whole battallion of them had come out, simply looking for something to capture and use for the latest zaimichi soul captured. untill then The twins had no idea of the outside worlds troubles but now it was made there own. As they ran the baying of dogs was apon them, as guards quickly as if by magic had caught up with them , Beating them down with night sticks. the pain being too much , this is where instinct took over. and they blacked out .
|Z|A|I|M|I|C|H|I| |H|I|S|T|O|R|Y|
- Spoiler:
- They where born, well they really don't know when, but they know they where born some time .. but, they where lost in the world, when they where born, Almost like they where someone who had lost there way. they wandered the lands. Without much clue of what they where ment to do. For this was there home, and the ground and skys where dark and ashy as night. And days seemed to loose there shine. It was times like this, that people usually would find them and think them as monsters. but in truth they where like you and me and had feelings. but this treatment eventually got rid of any traces of sympathy within them . for they just stopped caring about human kind and what was right, and just began caring about what was the most useful. The monster inside them had been planted and grew in no time. changing there very being. as they wandered killing random people without much muse. one of the people being killed was Holiday iramasha and this was in travels of the zaimichi twins.
Past: They where born some time in the dark ages. when satanic demons still roamed the earth at large. they dont remember there past. but at times they remember it in bits. and peices. Being pulled to the pinacle of mount Diablo and having the blood of their parents marked into their skin with a runed pen, before the ritual began, the burning in their eyes drove them crazy as if the world they knew was eroding to nothing but ash the pain was overwhelming, to the point, it caused their minds subconciously to seal these memories back to nothing. as the pain was something that was unbearable. while they where then put on a rune seal, the blood from countless demons being put on it to add to the seal. while after the babes slept. being covered in the bloodied garb of her mother While now, they seemed to be almost happy and tired. while they had looked around. The demonic ruins of the winter manor. In which she could call home. the babe slowly with pleasure. in her months after the age of 2 months old, proceeded to slaughter the demon tribe which raised her with much glee actually. the bloodied ripe sickeningly sweet aroma being one she much loved. which caused her to slay countless youth which where seen around her as dead bodies. Which became perfectly preserved from the ice of the manor. while everything which was known now turned on its head.
The babes crawled around looking at the random icy winter which was their lives. this is where they grew up. for how ever long it was.. wandering the icey exspanses. which where the lands of the silent winter manor.
|B|A|T|T|L|E| |H|O|L|I|D|A|Y| |V|S| |P|R|O|D|I|G|Y|
It was a chilly november night, when holiday stumbled acrost prodigy. Who was hiding out in a small cave. Screaming he had looked down at the female who was before him. looking around for interesting things. and Was surrounded by the bodies of the dead. They where munching on the deads bodies. blood dripping from their lips. As the sickening ripe aroma of the bodies was tangible in the air., while The scream was low at first it had picked up into a roar which was startling to prodigy. Making the twins look over, their eyes wide with fear. while Holiday had walked towards them with a bloody sword. planning on slaying the monsters then and there. But. the twins now finally. got up, the blood and understanding dawning on them changing and hardening their souls forever. as they had now. began to walk forward. allowing blood to spatter from their lips as they spoke. using the broken lance that they had snagged from a weapons shop a day before. well the twins had snagged 2 anways. As holiday charged them the twins Had moved from side to side. bringing the spears around. as holiday found himself smashed from both sides.
Holiday now spinning around had, brought his sword around and charged a beam in his other hand before firing, blowing out a chunk in the side of the mountain, sending the twins skidding., their hands held up infront of them, as burns and blood smoked off of the arms bones now showing from the inside of the skin. Twins now, having looked at him, had dropped to their knee's crying. appealing to what they hoped to be a gullible man.. and indeed he was.. the iramasha walked over to them, bending down . as they sniffled stammering.|...
"..W-why attack us for being hungry.. its not fair NOT fair.. so .. hungry hungry.."
They wailed as holiday taking pitty had bent down hugging both of them, as the twins hugged back innicontly for a second before grinning maniacly. as holidays eyes flew open, widening as the crimson spray of blood had now rippled out from the body of holiday, as Prodigy had well one of them had brought a spear shaft up driving it through holidays heart, before jerking it. As now, the twins had slit his throat before pouncing on him, savagly in their hunger they had eaten his body and the energy within him in a sense. As holiday soon was nothing more then a bit of flash and bone. as the twins got up. looking into the sky as they noticed a circle of guards around them, they shook in fright. as they began to run.. just to be caught by a net. wailing they had spun around and around tangling it up more, as they had felt a dart plunge into their necks.. everything had.. become dark.. as they struggled passing out. the world turning black.. after this their memory.. is wiped. clean.
Scientific history:
began his work, before painfully extracting and inplanting the zaimich soul into the hosts body. which making sure along the way the specific compatabilities where perfectly in sync. The experiments undergone being the ones shown in the personality.
- ShizuoGremlin
- Joined : 2011-09-01
Posts : 2813
Age : 27
Location : Google Maps
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Re: Project Prodigy succubi[APPROVED, 1-1]
Sun Mar 18, 2012 10:04 am
E|L|E|M|E|N|T|A|L | |A|S|P|E|C|T|
NEEDS PERMISSION TO BE USED IN A THREAD.
- Spoiler:
- Element Solar Energy:
Solar Bodyment: This is the Link between solar energy and the body of Prodigy. Allowing the partial and in some cases full manifestation of solar energies like a minor solar flare. This allows as well partial construction of solar masses and Other things as such. This though harms the user as it does the enemy. Which is why there is a radius around the user. of which the energy is shown to be in. The faster and more power poured in the less control and the shorter and more narrow the safe zone is. Within the safe zone is like a eye of a storm. Making it so that the energy itself will not harm or Burn Prodigy herself while shes within this eye of the storm. Which is why she minimally moves while its basically released. But this is used as a last resort or in serious fights. and needs permission to be used before time in a thread. The energy itself is violent and untamed, having mini explosions within it constantly being within it is like a cyclone waiting to happen. While the energy can only be harnessed to an extent. This energy is more potent the closer to Prodigys body in its unconcontrolled form, and gets less potent outside of it. though this does have affects of using it. while it is greatly useful. This as well has the same make up of energy as the sun, making it very useful in battles. Though the skill itself is shown through a slight white Sillouette that drags around her form. as as well it requires a release in battle to activate. Apon this release a white circle forms around her and White aura forms a kind of mask on her face. and armor on her body. As well this is constantly within her body within a small nanomite box, and charges her blood. If her skin is cut, it can let out small scale solar flares which will bathe the surrounding landscape in.. around 300 degree heat.
Release Incantation: "Shine and burn. Solar Bodiement"
Release mask:
Release appearance:
Differences: Now, in this form Prodigy, has solar energy bubling up around her, as it randomly Rises up around her. Though its pooled below her, in a 300m radius, the energy just collecting there from the link, as well as from the uv and solar energy that leaks through the atmosphere. This though aswell allows for the light waves slightly to be absorbed and turned into the golden shimmering colored pool. This will just warp around her in odd Manners. Though now, her weight is fixed as the power of her heavenly body coupled with solar body makes it so she cannot get heavier. Though she can go between her normal weight and her lighter weight, to get faster. Though as well she gains two weapons in this form which look odd but they have a specific purpose in there making.
Weapons
Flared Lance: This lance, is formed litterally out of the solar energy, and is around 3000 degree's on contact which is why, prodigys hand is smoking in this form. Since it does pain to her. While this as well is made of the bodiement and can be thrown . when thrown is spirals and the potentional energy is released. Like a granrey cero. though it can only be thrown every other turn. The explosion is around the size of a city block.
Flared Sword: This sword. is made of nano mites. And can expand and contract. depending on what is needed. though when swung it can emit once per turn. a cero like solar flare. or when needed it can spam bala powered flares without consequence each turn.
---------------------
Skills:
Storm: For 3 turns the solar energy expands and engulfs around 500m in radius, as solar flares will whip up and smash into anything that is within that radius. This move takes a 2 turn cool down, and will level anything within the radius of 300m. as thats the strongest part of the storm. the rest is just simply easy to negate.
Erupt: This allows for the pool to erupt violently into a pillar around her, this can be used for offensive and defensive purposes but is useful since it will take 1 turn to cool down 1 turn to activate then 2 turns in affect. basically making a flaming wall of solar energy around her.
Burst: This allows for one per turn, a burst of solar energy to expand out, forming a kind of circular affect. this usually traveling At the speed of sound, it will using the high pressure which has built up within the contracting solar energies. Expand and explode, kind out like a wall of released energy, which can destroy up to a 34 m radius, this leaves craters when used on the ground. and roughly has the power of a cero.
Smite: This forms like its pressure counter part. In a designated spot, though unlike its counterpart, once the circles set, it can be held back until prodigy finds it fit to release it. And the longer its held back. the more powerful it is. Since after 3 turns it has the power of a gran rey cero, and above it just keeps getting strong. Or it can be after too much powers held, transphered into a huge shower of Beams which will have a 100th the power collected. and there will be one hundred of them .
2 turn cool down for it.
Musical Aids.
Graceful healing: This allows for the energy from the light and solar potentional , to be drained by 1/4th allowing her to heal up to 14 minor wounds or 4 major wounds, for allies within a 4 yard radius, when this is going on shes completely open for attack and it takes 2 turns to do this. its shown by a white glow emitting from her lips as she begins to sing this lullaby.
"Hark in the light, don't be afraid of the dark
Live free, as free as can be, dont be afraid to die.
The light of the moon sets in the sun, just as the twins of life..
Life and death, one and the same, locked in this sacred dance..
Heal, and sing let your fears be gone.
For nothing will harm you now
Be who you are, for that is to be free just as they always say.
Live true , be free. love your life, for you dont know when it will
be taken away..
Life and death dance their dance..
But please let them live today..
Let them live today"
Her voice will echo out while singing it, and it will also have A calming and anestetic affect on those within 300m for those 2 turns. and will linger for 2 turns after.
1turn activation time. 2 turn cool down.
Hero's Ditty:
She will begin, to sing, and when she does. allies within a mile radius will feel lightened and free. This will transpher some of her power to them, and will allow those who are hurt. to keep gonig for a bit. Though this only will last for 2 turn. needing a 4 turn cool down .
Hasted grace: She will begin to play a lyre , and when she does, it will send out energy waves which will for 3 turns, boost the speed of her allies by 10% though this will make her drowsy afterwards. Because this uses a good deal of energy. and this is done by energizing the muscles and stimulating the nerves within the muscles making them feel lighter then they really are. Thus speeding them up.
3 turn cool down, cools down while in use.
Grey Heavens Protection: This is her most powerful skill, by taking her half her solar energy, she can When she begins to play the lyre, expand that energy to make a veil over her allies, this will in return for making her fall asleep after 4 uses because of how exhausting it is, Will reduce the damage taken from attacks by 15% for 5 turns. Though this makes her take 15 % more damage per hit, and she needs total Concentration for this to work.
3 turn cool down, Falls asleep after 2 uses.
Grey havens Aid:
This ballad, on the lyre, emits renegerative energy from the solar and heavenly body for allies for 2 turns. boosting regeneration by 10% this though needs a 3 turn cool down, and if used too much and fatigue the user instantly. meaning she cannot use this over 6 times per thread.
Tricksters ballad: This decreases the time needed to react for prodigy by 3 seconds. Making it so she can react much quicker then usual. though this wears off after 3 turns and makes her groggy for 2 turns. and can only be used twice per thread. this is done by stimulating the reactive cells. making them more aware and hyper focused.
-----------------------------------------------------------------------------------------------------------
Passive skills:
Solar boost: this makes it so that a slight amount of energy is emitted through the soles of the feet , which is why in this form she has no shoes. This makes it aswell so, a translucient surface of solar energy forms behind her feet like a trampoline when ever she launches from the air, speeding up her launch by 100mph. making her quicker in this form .
Solar Generator: Thanks to nano technology within Prodigy, she can generate slight amounts of solar energy, which will then be replenished into her pool ..
- --------------------------------------------------------------------------------------------------------
After affects: After this form ,she is asleep for 1 day, and night before she can awake and go back on doing her buisness.
Demon skills
- Spoiler:
- Za Koa
________________________________________________________________________________
The Core Of Demon Magic: The Core Of Demon Magic (Most just call it Za Koa) is located within a negative realm Touketsu, The Demon God, had created thousands of years ago that was once apart of his own being. It contains a massive void of boiling, hot, red energy that is a fusion of energy that comes from Death, Touketsu, all the slain demons within the period this core was created and energy that is donated through a series of satanic spells created by the almighty himself. The only you could even dream of getting into this realm is that you are either Touketsu himself or have a tier level of at least 0-1+. Otherwise, you will simply be crushed to down by the sheer energy alone or trapped within that realm until the next person opens a portal into it.
How Demons Use It: The Demons are able to use this dark energy thanks to the fact that most demons are descendent's of Touketsu himself. Therefore, if you have even a bit of his DNA and you are demon, you have the ability to tap into this energy to manipulate for your own means. The process of which it is done is thanks to your body automatically channeling into this realm through all of Touketsu's genes within your body along with a seal that is invisble, yet placed on every part of a demon's body upon birth; Leaving the matter of how you use it up to you. Apart from being to perform the art of Demon Magic, though, the demon's can also use Za Koa's force for more useful purposes. You will find out more about this in the next section: Za Koa Skill.
Za Koa Skill: Za Koa skill is how much skill your character possess to manipulate the energy from the core. Typically, this should be your strongest asset when it comes to the skill sheet. The higher your mastery of this ability, the more techniques you are able to create, use and share. However, this has many more uses then that.
Za Koa's Influence: For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.
Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.
Knowledge Of Environment: Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.
Reaitsu Drain: This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reaitsu drain does NOT mean you will simply go around consuming energy until you level up.
The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reaitsu Drain and skill needed to gain that temp tier boost.)
With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.
Black Inferno Blast: Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.
Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack. The
Kage Chōkyō-shi: Kage Chōkyō-shi is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different holes in the area's around them that can range from small to extra large depending on their Za Koa skill. These can lead to other realms, can be used to shield against attacks if they are not more powerful then the demon and be used on the offensive by attempting to create these holes to slice someone's head off.
________________________________________________________________________________
Racial Skills
________________________________________________________________________________
The Art Of Demon Magic: What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Other example would be gaining Gyrokinesis in some cases in order to actual make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.
Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation what so ever. For example, a Master in The Art Of Demon magic could defy the laws of physic's by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physic's clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.
Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.
Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.
Akuma Kyodo: Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.
You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same.
Shadow Movement: This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.
For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.
If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.
From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.
Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.
Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.
Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.
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Abilities
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Affinity For Hell: If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.
Sacrificing Incantation: Sacrifices are something that are very unique to demons as there are thousands upon thousands of them that have many different effects, methods and steps. For instance, a small scale Sacrifice would be something like a demon spilling human blood in order to get a slight increase in his power for a short time. While on the other hand, if a demon were able to slaughter a mass population center, they would be able to gain more power such as in KQM Mana's case. Though, Sacrifices are NOT just for power. They can be used to increase intelligence, increase will, unlock hidden talents, give untold riches to the demon and so on and so forth. (There will be a list of available sacrifices as a demon can do very soon to accommodate this new power.)
Curse Effect: Curses are a natural to a demon and work somewhat like a decaying system. For instance, when a demon uses their Curse ability they can inflict sickness on any type of living or spiritual being which in turn can bring about illnesses within them, gradually drain them of their power and ultimately make it very hard for fighting due to the fact that this Curse Effect can eventually begin to heavily weaken the persons Reiygoku, Reaitsu and Physical body to the point where it would be well advised to seek medical attention before too long. However, that is not the only use of Curses. It can also be inflicted on a mental level depending on the persons Will Power Skill Sheet and can eventually begin to inflict insanity, madness, distracting thoughts and some succubus class skills.
Not only that, but curses can also be applied to the area around them. This is usually done by using this curse to containment the flow of reaitsu within an area to make it very unstable to use for non-demon races; causing their bodies to react violently by spewing out blood, causing malfunctions in their powers or their bodies outright rejecting this flow of additional power and sometimes even canceling out attacks. Or, another example of this on a less spiritual level would be a demon using their Curse Effect in order to taint the air around them to make it very toxic to most races apart from demon to breath in order to make them sick from the inside unless they figure out a way to cure themselves or overpower it in some means.
Examples such as these are usually how curses work with demons. Despite that, this cursing skill varies from level to level, though. The more advanced your tier is, the more powerful your Curses can become. So a four tier cannot perform the same type of heavily effecting curses as a 0 tier could possibly do with theirs. Therefore, it requires a bit of common sense to use curses. Your curses will not always be auto-hits or successful, but they can do pretty amazing things.
Body Manipulation: This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.
Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.
There are more ways to use this ability, but it's all up to the user of it to figure out.
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Release
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Adjustable Demonic States: Unlike most other races where most of their forms are clearly defined in stages such as Unreleased, Released, Fully released and things of that nature; most demon transformations are not the same 'nor can they be cookie cut either. For every demon born, they begin to forge just how much of their power they wish to seal, contain, adjust or transform into. Therefore, one demon could have a five stage process to reach his full power; while another demon would simply be at his full powered state at any given time. There benefits to both systems: if a demon chooses to simply be fully released all the time, they will typically have a much better mastery over their powers, will be able to unleash their full power at the drop of a hat and can generally be quite the problem to deal with. While, on the other hands, demon's who prefer to go through stages usually unlock new sets of powers to go alongside their additional powers, can possibly gain new traits and get new insight on all of their capabilities. So, this choice is quite the tricky one for demon's to go through. However, if one chooses to go down the staged route, they are limited by how many stages they can per tier.
Tier five will not be able to perform any stages, tier four will be able to perform about one transformation, tier three will be able to perform two stages, tier two will be able to perform four stages, tier one will be able to perform a maximum of five and tier 0 can have up to six. Though, no matter how high you go in stage, your tier will usually reflect your power. So, you cannot have a form that gives you shikai power, then bankai power then super Bankai power. It does not work that way with demon's as these stages are usually meant to help train a demon, help them discover new powers, hold back their strength or mask their presence at times when needed as they are not the same as those types of releases.
All in the second spoiler is credited to frost.
as he made it.
Demon form abilities:
Van Heig night stalk: Advanced form of shadow burst. by sacrificing the mass manipulation and skin defense in this form, they both gain a increase in speed. which causes flash bangs. though shadow burst. is still used. this one is quicker and easier. As it does'nt increase it in a whole. but slightly raises the speed. and allows a increase in short regulated bursts. And has really more to do with foot work then the speed itself. Being this is used in conjunction with expertly placed foot work. which increases speed and makes it look like shes dancing while shes doing it. Which though as well could captivate a opponent, while it also has another purpose. as its also a short version of shadow burst and shadow step, combined, allowing for short quick movements. in the area of 100yards. in that area she can move with a quick grace producing duplicate images of herself. though that is only within the 100yards designated which takes 3 turns to reistablish as she must enter zen mode again , which takes 3 turns.
Affect of van heig night stalk: It can captivate a opponent, if they are weak enough to keep watching, though it is primarily used for agility. as its not a distance step, its more like a simple close quarters technique. it can be spammed effortlessly, though it can only be used after zen mode is established. which means she must stay still for three turns. After she can also make it look like attacks are flying through her by constantly stepping to the left or right. and using dance to her advantages.
Shadow affect of van heig night stalk: In the shadows van heig night stalk, can cover using a optical illusion to litterally make it look like shes vanished into the shadows. when not in use. Though this is by the reflection of light around her which is then refracted , thus making her hidden perfectly within the shadows. this though can be sensed through .
Zen mode Rengrim: This is kind of like secuken from kenichi. the user needs absolute calm, and to stay in one place, for 3 turns, while this is happening, the user, using the inner zen and outer zen, will begin to feel out the area and wind flow, and variables of lighting, and exertera in the vicinity of 100yards, allowing the mind to catalog the exact details and incoming data, aswell as set up, the boundries, and calculate the velocity of movement, and what can be done. this once done on the third turn mark, greatly increases the evasion, and allows for Van heig night stalk to come into play. Which is a useful move for her. Though, it also helps that she remains detached, if shes flustered or startled the zen mode time will reset, and she will need to wait another 3 turns to establish zen mode.
- Spoiler:
- Gray Book Volumes: Within her newly formed corrupt seishi, she can use the books volumes to increase and change the form of the landscape at will. though this is litteral and illusionary, due to the refraction and change of the light being received in the surrounding 500meters meaning she could make it look like a bottomless pit opened up out of thin air, though it may be only a trick of the light. or she might have literally opened a bottomless pit. though the pit will have no depth or light to it if being used by light refraction. but if a real pit, it will be more grayish. and each phaze change or illusion dispel takes depending on the complexity 1-3 turns. and the more basic the more simple and quicker it is changed.
Volume one: Silent Winter - サイレント·ウィンター (Sairento· u~intā)
Affect: This causes a spot light to form, in several places. while the dome of 400m around the feild. forms, where light and sound waves become repelled, the floor looking like nothing, and its impossible to see really due to the illusionary visage, which is shown . taking other senses to find your way Around. This can last as long as the user wishes. as it uses minimal energy to refract and bar sound and light from the dome. though the dome can be exited and entered. and outside the dome everything is normal, but inside the dome everything is pitch black.
Volume 2: Endless Sorrowful river - 無限の悲しみの川 (Mugen no kanashimi no kawa)
effect: In this one, using the manipulation and summoning skills. litteral water is expanded in the 400 m distance of the dome, without color it turns gray, as everything else is grey. While sounds echo in this form. making it more precarious. aswell as in this one, the change in the water is that its absolutely calm, while tricks of the light and sound causes the perceptions of waterfalls and or exits and whirl pools. all senses can be used. but are virutally useless if going on visual aid.
Rest are dormant.
- Spoiler:
- Shadow gate - シャドウゲート (Shadougēto):
This move uses the shadows created and naturally occuring, to warp and teleport between shadows within 500meters of eachother. though this can be spammed aswell. it cannot appear in broad daylight and aswell can only be used, when there is multiple shadows within the 500m, this includes the shadow of a opponent, or shadow of a overhang excetera. this can though be used indefinitivly . though if there is no shadows in 500meters of prodigy it cannot be used.
this can be used with blasts as well transporting distance attacks through the shadows. allowing them to warp and apear in another shadow.
Devil ball: These can be formed and warped. and are around roughly of the range of cero power. being covered in a black veil. these are like cero's in every way aswell. but they retain the aspects of the demons blast move. Just in the flaming properties. apon explosion. They generate high amounts of heat. which makes lingering flames in the area of impact. these flames though create shadows. and are highly lethal. since they can be thrown or hardened into a spear. these also can directly warp via shadow gate. and can dissapear through the gate for a turn and then appear from a shadow in the next turn at random. these explode in a 24 meter radius expelling flame and ash in that area. the devil ball can be used in thunder / ice/ fire/ acid forms.
can be used at 4 balls per turn
Lightning form: The ball instead of expelling fire, will send out a electrical burst in the vicinity of 24 meters which can leave foes with a nasty jolt.
acid form: The ball will explode into a circular rain of acid, which can cause burns and minor holes in armor and ext if not removed from the body, via water ext. within the next two turns.
Ice form: The ball will cause a pillar of ice like blades to expand outwards in a whirlwind cutting anything within that area. which can cut through steel and minor hierro's.
Demon ball: The ball has the same principle as the devil ball but is around a bala in power. and is slightly smaller. these can be used indefinitivly, and dont have the same affects. Though these can travel through shadows aswell. and will explode in the same manner as the other one. but only has the basic form. these can be fired in rapid sucession.
Hell Step: This step, causes lingering heat, and wind.To form when she steps and lands. this aswell, when she lands, can cause a minor tremor to form in the vicinity of 320ft of her. due to the wind racing out. which is like a minor whirlwind. this is due to the speed of landing and the quick movements of her feet. this is passive and is just what happens when shes at full speed.
Personal Dimension construct:
Silent winter Manor - サイレント冬マナー (Sairento fuyu manā)
The picture above belongs to Nuclear syndrome and all rights are disclosed to her on the picture.
This is a social construct which can only be used. when she's wanting some alone time. The city itself is vast, though the user can stay in this place for a indefinite amount of time. and allow those who wish to come with in it. this is a non combat area and can be used for combat exercises. But otherwise is for social interaction threads only.
Demon forms full seishi / power release.
Incantation: Boil your blood, rip the skys asunder, and plunge the earth into hell. scream like the wind.
genesis zero - 創世記ゼロ (Sōsei-ki zero)
Affect: All her blood from the twins, bodys are exploded outwards. then the bodies are literally exploded. from the force of the energy release. as all her powers and abilities, from the sheer mass of the explosion, cease to exist in this form. as her angel host is overpowered by the sheer corrupt power of this form. which forms a tinge in the atmosphere around her. due to its power. Which forms a wide spread cloud of maisma which can cover up to a mile radius due to her power increasing initionally ten fold due to the fact her restrains are broken as- well as her body being free of her power which usually is restraining her. in this form her skin is pure white, and she looks like. a horned devil. and from this release. the area within a mile is bathed with a demonic taint.
Apearance:
Skills retained: All in previous demonic form. though all other skills are destroyed and replaced with the skills below.
Zeiwihander: In this form she has a sword made of the blood from the explosion that follows.
Swords appearance:
- Spoiler:
Skills gained shown below.
- Spoiler:
- Hyper combat:
In this form when she moves. she causes a line of after images around her. like shes a shimmering mirror. due to the speed and concentration of her demonic miasma. which is so thick that it can litterally cause someone to pass out if they are of angelic origin and are weaker then her. or even the same tier if they have a low durability. This also increases her speed to the velocity of around 4000 mph. and her strength to around 400pounds per square inch. with her sword swing. while she looks slender and has no manipulation of mass or power. she can do amazing feats in this form .aswell her wings are hard like razors and have the same make up as ink in a fight. though they are real. these wings are made of millions apon millions of small blades. also hyper combat increases her foot work
Master foot work: She moves like a dancer now, her foot work allowing her to look like she's moving forward but she can in a split second, turn and move to the side or backwards. within this area. which is highly useful while she as well can use her feet in rapid small movements of in quick kicks or evasions while attacking at the same timem even when needed.
Superpower: In this mode, her demon balls powers are increased by 5 times normal power. due to the sheer strength of them. and they can be spammed much easier though they still need charging . though she has extreme power aswell physcally in this form as she has no restraints holding her back. So with a swing of her blade. she could generate enough of a gust to cut the top off a small hill. or level a forest in a patch of 300m around her in one swoop. aswell as she could demolish or make a 200 foot wide crater by landing.
Extreme Disaster: Around her from her speed and ext the vibrating molicules can heat up and cause dark dust storms or ashy snow. just from her moving at full speed. Her chaos and demonic energies being tainted. and expelling outwards. causing mass damage as well as 200mph winds from her movement. which are from just the speed she moves at on her feet. the heat can generate Lightning and Zero Wind when needed.
Zero wind: This wind, is untamed and is harsh and hot. this wind being whipping around her constantly in this form in the speed of around 400mph. being from the mass cyclone generated from the energy in affect. this wind is in the area of 200 ft around her. and will level anything in there way. due to the heat being roughly when in contact with a solid object is around 4000c and will just incinerate the object and blow the ash everywhere. the wind itself. is also corrupt. and will taint the air it comes in contact with making it slightly corrupt. zero wind as well cannot be tamed by wind element users. as the satanic wind, rages out of control and is seen in a mini tempest around her form. while it explodes and contracts.
Zero wind is hot being the satanic wind, reflects the heat of the regions of the earth which are considered to be hell but they are not. The wind basically can level anything around it in insane amounts.
Zero Flame: This flame is burning around 8000c and is extremely hot, the fire being pure black though because of the heat. which envelopes her. this flame can be slung from the sword like a slice. and is like being cut by a lightning bolt. This flame. emits from the heat of her skin and body. aswell as it is seen on the ground around her in the 200ft radius. Making it look like shes standing on a lava pool. This flame as well being a demonic flame cannot be put out and will rage on even over water. and ice. this flame can reduce most things to ash in seconds. if needed.
These elements can be used in slashes and blows. which are generated around her. in the forms below.
Zero Slash: Gathering wind and flame zero energy, as it is then thrown from the blade in a flaming hot torrent of firish wind which is around 9000c .
R|E|S|T|R|A|I|N|T|S|
Seal of the banshee:
Affect; This drains about 90% of the power that is within prodigy at any given time. which is still even with this very powerful. so the insane power being experienced at Any given time is about 1/10th her total power. this seal can only come off with permission in the thread. aswell as it is used to make her have fun in her fights. this is done by, her body is simply constantly constrained and gagged under the chains which surround the demons inner core. of her being where her true nature is.
Speed restraint: This, uses the emmense amounts of powers drained from Prodigy to be used to reduce her speed by 90% though she still is insainly fast. this is due to the fact she is alone too fast to deal with. and even with this she can cause after imaging. this can only come off with permission in a thread. The energy is used to add weight to her body. making it so that she cannot fight clearly.
Demonic seal of winds:
This restrains her power. so the devilish energies coming out of her is only 1/100th at any given time,. though it still can be formidable. this can only come off in events or when approved by a admin or higher. this is disinigrated when entering full powered demonic form. as she becomes one entity. this was made with blood of 100demons. then bathed in power of seals. to then seal it up.
- ShizuoGremlin
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time line - will be updated via on threads
Sat Mar 24, 2012 6:46 pm
.
- GuestGuest
Re: Project Prodigy succubi[APPROVED, 1-1]
Mon Mar 26, 2012 11:14 am
x x
MOVING TO UNCHECKED. GONNA CHECK THIS TOO.
MOVING TO UNCHECKED. GONNA CHECK THIS TOO.
- GuestGuest
Re: Project Prodigy succubi[APPROVED, 1-1]
Mon Mar 26, 2012 11:52 am
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [-]
- Powers are described reasonably enough [-]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Comments/Notes: Just a few things to clear up and what not. Generally, you need to fix your numbers: A lot of them are kinda.. ridonkulus.
Mass Manipulation Okay, this seems.. to me, in honesty, seems a bit too much. I understand what you're trying to do, but at the same time. My first issue is the 4 times a post manipulation : so fesibly, they could go from super light to heavy to light to heavy : all in a small time frame. I'd say a maximum of 2 per post. Also, how much does it take to over use it? Give a measure of how much it would take to overuse it, and cause injury by so.
Partial Mass Manipulation so, you can generally manipulate your mass, and compound it with extra manipulation? I don't think that'll work : you can manipulate each SEPERATELY, but you cannot, use mass manipulation to get to 670 pounds and THEN add another 300 or so by using partial. This again, max of two uses, I want to say 1 even, per post.
Mass Trans Are you saying you can basically crush a person? Ten thousand pounds definitely makes someone unable to move, and the pressure from the weight and gravity could easily crush and kill the person. Let me know if that's what you meant by this.
Displacement Does this go towards reiatsu based attacks? Things like wind attacks, water attacks : things that aren't necessarily solid.
Reactor Okay.. so you're getting power from getting hurt/hurting them? Please clarify a little, since I don't see why getting hurt or being hurt constitutes a power boost. How is this different from Pain Reactor?
Seishin Buki You kind of need an apperance. The geneartor is kind of a no, no boosts for forwarning attacks =.= Force, make it last one turn and it can't stack with other buffs. Projection strike is a bit confusing, can you please clear that up?
> Okay I dun wanna do this anymore. Pretty sure you get the point?
A lot of your abilities are half-cut off, or make no sense. I suggest reworking them dear.
Tier: Withheld till changes are done!
- JJRower of Rock. And Souls.
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Re: Project Prodigy succubi[APPROVED, 1-1]
Wed Mar 28, 2012 9:25 pm
Alright, I'm going through this with a fine tooth comb on recommendation from Aivee to look this over. The following is my synopsis, and until everything in this list is fixed, I will not move onward.
'_'
Let's see what we have here...
However, I do see that you have proper drawbacks (I think), so once you clean those numbers and misc. up, this power should be fine.
Again, the amount is too high.
Other than the atrocity that is that spelling... What do you mean Though if it's of higher tier and can handle it it can be used on the body itself? What are its drawbacks?
Again, your numbers are way to high. Other than that, it looks fine.
.-. You say though and which to much. Anyway. I THINK I get what you mean, however, again, 10 thousand on all things is quite a lot. Secondly, a mile is much to far of a distance, you need to tone that down as well.
Again, numbers require trimming
50% is too high of healing for something that could happen so easily. Also, 10,000 pounds of force isn't that much, if I remember right. Sidenote: "this meaning if weight">the hell man...?
Alright, what happens if the radiation/rot over powers your microbials? Since, it cannot be an all-powerful ability, especially when there is a difference in radiation levels in our known realm of existence. And secondly, 500 yards is too much for such an ability.
To be hot enough to kill them? Reduce the amount of resistance then, as 6,000 is far too high for the only thing that can kill them. 13,000 is also too high. And dying off 26,000 is far too powerful for such abundant things.
As stated above, 500 yards is too much.
Most of your numbers are once again to high; adjust them kindly. For having a lower amount, you should also lower the 50,000.
I do believe that you should divide everything in this list by 10, as that would even things out better. As you are already apparently a very potent character, 150% more is just... unneeded.
THAT IS A SIN TO WRITERS@SPELLING AND GRAMMAR^ FIX THAT OR I'LL CAP YO' APP!
Well, that's all I have to say on this part of the first post of your app. SERIOUSLY! COMBINE THEM INTO ONE POST! IT MAKES THE PROCESS MUCH, MUCH EASIER!
Ziamichi History: (What is the background of your Ziamichi before they ended up sealed in your character and how they ended up in your character in the first place. 2 Paragraph mim)
'_'
Mass Manipulation: This grants the Zaimichi Control over the mass of the objects his hands come in contact, and his body though it stops once the object leaves their grasp . Returning to its normal Weight/ denisty this can be Done Up to the increasing of the body mass's weight by up to 180 Thousand Pounds. And can be Decreased down to 0.1 pounds. Though this can be changed up to 2 times per post, And if used over, it causes muscle ripping and internal bleeding, And as well as bone damage. And everything else. Though this aswell can be used in partial mass manipulation, by pouring all that weight into a body part or blade, extremity. This makes it so that they can Say deliver a massive kick or punch. Depending on what is needed. Making it so that they can say, punch with 96thousand pounds of force, added on to there own strength making it a hell of a punch . This can be very useful in fights. Due to it can be used like a speed/ Combat move, which say one instance they could be as light as air, and the next they could be Bashing you with a 100thousand pound sledge hammer. Making it so that it would be one hell of a punch .
if used over 2 times per thread it will cause serious muscle damage, and tearing in tissues which if used 3 times will render a leg or arm at random - foes choice- for 2 turns. untill it regains partial mobility. and if used 3 times speed is reduced by half and they will puke up blood.
Let's see what we have here...
Wut. Just wut.and his body though it stops once the object leaves their grasp .
180 thousand pounds is far too much for a passive ability.Returning to its normal Weight/ denisty this can be Done Up to the increasing of the body mass's weight by up to 180 Thousand Pounds.
(ARGH RUN ON SENTENCE) And everything else? Wut?Though this can be changed up to 2 times per post, And if used over, it causes muscle ripping and internal bleeding, And as well as bone damage. And everything else.
Again, 96thousand is way through the roof. Maybes something like 9.6 thousand AT MOST.Making it so that they can say, punch with 96thousand pounds of force, added on to there own strength making it a hell of a punch .
How is it the foe's choice? how does that even work?t will cause serious muscle damage, and tearing in tissues which if used 3 times will render a leg or arm at random - foes choice- for 2 turns.
However, I do see that you have proper drawbacks (I think), so once you clean those numbers and misc. up, this power should be fine.
Cont- Partial mass manipulation: This allows them though they can only do so to there arms and legs . Allows them to increase weight by up to 90 thousand pounds on that Limb only, while this happens full mass manipulation not in affect, so they could jump up, then slam You in the fact with a 90 thousand pound punch, without the rest of their body being weighed down. Which can be very useful, depending on the attack itself. this can be used up to 2 times per post, and if used more, will render the arm unusable for the rest of the thread.
Again, the amount is too high.
Mass transphiguration: This is when they come in contact with a target -Has to be touching target or affect will dissipate. It will increase the weight of the target by up to 5 thousand pounds, as long as they are touching that target, but as soon as the contact is broken , it goes away .And it has to be in Direct contact with the skin. not a shirt or anything else and exetera. This can be spammed but they have to come in direct skin to skin contact with the target for it to work . this will not crush the person outright, being its not ment for such, its ment though to displace and immobolize the target under the sheer weight. though it targets the muscles not the body. though if its of higher tier and can handle it it can be used on the body itself.
Other than the atrocity that is that spelling... What do you mean Though if it's of higher tier and can handle it it can be used on the body itself? What are its drawbacks?
Mass displacement: This allows them to Displace or Negate the amount of force from an attack within reason of course. Up to the body weight of themselves at the time. decreased by 1/2 so If they are Weighing in at 150 thousand pounds, they can negate or distribute up to 75 thousand pounds, of force onto there body. Though they will still be thrown the Apropreit distance, as they would be if they where hit by the punch . Just they will not be harmed by the force of the attack itself, Though this does not work on Energy attacks . And do not work on Blades . they work on Fists and blunt attacks. only this is used against close quarters combat . and against cero's which explode using force and power.
Again, your numbers are way to high. Other than that, it looks fine.
Mass roulette: At random once every 5 turns, The force of a blow will be displaced then absorbed. In this turn, then all Mass will be reset, Leaving the user randomly open for a attack . Though the mass on the user is then expended into a weighted outward blast. Which is then used for a area blast, which will for one second Put the left over weight thats being expended on buildings in a mile radius, aswell as objects and characters. Though the max is 10thousand pounds per object. Meaning its easily negated this aswell will do the same to the user, causing minor Damage to the user itself . so the more weight increased, the more is evenly distributed on everything within a mile for 1 turn.
.-. You say though and which to much. Anyway. I THINK I get what you mean, however, again, 10 thousand on all things is quite a lot. Secondly, a mile is much to far of a distance, you need to tone that down as well.
Down sides: For every 100thousand pounds, speed is decreased by 10% so at max increase speed is 60% slower then can be. For every 10000pounds decreased in weight. Speed is increased by 10% so at 0.1 pounds speed is 160% faster then normal.
Again, numbers require trimming
Pressure Reactor: This Passive move. which is part of this skill mass manipulation, Increases the power, of Them for every 1000 pounds increased on them by other sources. this pressure will be absorbed and then , Converted into power, or energy which will heal minor wounds up to 50% and for every 10000 pounds of pressure from a outside source put on it, from something other then itself . Can heal major wounds by 50% or moderate wounds fully. This cannot be used by his own body skills., but has to be brought on by other skills which weigh down the person. That is not used by Its itself.
this meaning if weight is added to her mass, it increases the regeneration. but its not due to her own mass. but the weight being added from outside sources. I/e Moonie using gravity manipulation on her, or radio's Weight from his reistu.
50% is too high of healing for something that could happen so easily. Also, 10,000 pounds of force isn't that much, if I remember right. Sidenote: "this meaning if weight">the hell man...?
Anti Radiation/ Decay Perimiter:
Through using, particles to restablize the Decaying, Half life of Radiation and decomposition compounds, it counter acts the creation of radiation released. And then will simply negate, the substance once it hits the feild around them by 500 yards. This does not harm anything, but within 500yards any lingering affects of radiation and or Rot natured abilities. will be counteracted, and eaten by the slight Microbial Enzimes which are self reproduced in the air. These feed of radiation and Rot particles. which are as i said Decaying half life ions. The more of these being in the air. or the higher the ph level of acids/ Toxicity of radiot or potency of rot. The more Of these will reproduce using A Sexual reproduction, which then will intern keep increasing while the Microbial material will keep consuming and Neutralizing the compounds. of the Radiation / Decay. Such things considered decay will be below.
Nuclear Radiation
Toxic Radiation
Radiation in general
Any form of rot.
This will not eat Solid forms, though it will eat any of the stray rot / Radiation that will form from them .This making it so that they can still be rot/ Radiation, but within 500yards of Prodigy Will become neutralized. not because its not there but because the secreting enzymes thrive off of the rot and radiation.
Alright, what happens if the radiation/rot over powers your microbials? Since, it cannot be an all-powerful ability, especially when there is a difference in radiation levels in our known realm of existence. And secondly, 500 yards is too much for such an ability.
Enzymes Hardy nature: The Enzymes are highly Reselient being able to Focus and survive within 6000 degree's farenheight and -6000 degree's Fareinheigh making them hard to kill because to kill them you have to be hot enough to burn everything within reach. Which makes it so that, the enemy of the Enzymes are fire types. Well High temp fire types. which can at an extend burn the crap out of them . but they can survive decently until 13000 degree's farenheit before they will let radiation and rot pass it. after then it works at 50% potentional. and the enzymes start to die off at 26000 degree's farenheight. That is when they are fully dead. but for every 1200 degree's farenheight above 6000 degree's will lessen the affective- ness of the enzymes by 10% .
To be hot enough to kill them? Reduce the amount of resistance then, as 6,000 is far too high for the only thing that can kill them. 13,000 is also too high. And dying off 26,000 is far too powerful for such abundant things.
Enzymes natural Food source: Radiation and rot because they break down the fuel of the rapidly decaying Ions which then intern will fuel the enzymes which then allows them to reproduce A sexually from the amount of energy consumed. The cycle can repeat endefinitivly but they will die off outside of the 500yard radius of There form.
As stated above, 500 yards is too much.
Momentum Conversion: This converts The speed that they are traveling at when they are in Extremely light form. Such as lower then average body weight of 60 thousand pounds. this converts for every 200miles per hour, the power of the punches is increased by 20000pounds of force. Which converts it. This maxes out at 200000 pounds of force per punch from the speed. Conversion. This though is for the speed concept of him. Not the second concept. Making it so that the faster he goes in his light form the stronger he is.
Durability conversion: The More weight he has on his body the more durable he is. For his Slow Tank mode. which the weight is aswell converted for every 50000 pounds into a +1 inch thickness in his skin , which maxes out at 12 inch thickness. which is highly potent , and is used for defensive resources. Making it very useful in fights.
Most of your numbers are once again to high; adjust them kindly. For having a lower amount, you should also lower the 50,000.
Chaos Energy/ Reistu Reactor: Using The internal mass of the enzymes in his body It draws from the Decay and Radiation in the particles in the air. And is used to generate monsterous amounts of reistu . This being able to Cause Anything a teir -Max 2 teir and below- To if they are weak willed, to pass out, and or have there movements heavily impaired. Though this increases the more wounds inflicted on Prodigy as well making it so that their power level increases the more wounds they inflict on people. so here's how it goes. listed below. this is due to her satanic nature
Injuries to self by opponent:
5% power increase for every scrape and minor wound inflicted to prodigy
10% power increase for every Moderate wound inflicted to prodigy.
15% power for every deep and major wound inflicted to prodigy.
45% power increase if a limb is severed
Injuries delt to opponent:
2.5% power increase for every minor wound inflicted to the opponent.
5% power increase for every moderate wound inflicted to the opponent
7.5% power increase for every deep and major wound inflicted on the opponent .
22.5% power increase for every limb severed from the opponent by prodigy.
Caps at 150% increase.
I do believe that you should divide everything in this list by 10, as that would even things out better. As you are already apparently a very potent character, 150% more is just... unneeded.
explanation for reactor above. ---
By turning the endorphins of pleasure into energy which is then converted into fuel for the muscles for every minor pain/ Moderate pain/ Major pain delt to Its form it makes it so that, it becomes much more powerful. by increasing the endorphins for pleasure. it increases the conversion to fuel for the muscles which intern makes prodigy much much stronger. this is due to her satanic nature .
after Prodigy becomes Pleasure drunk, and has impaired reasoning as well, as probably will begin fingering ones self instead of fighting. making them out of action.
THAT IS A SIN TO WRITERS@SPELLING AND GRAMMAR^ FIX THAT OR I'LL CAP YO' APP!
Well, that's all I have to say on this part of the first post of your app. SERIOUSLY! COMBINE THEM INTO ONE POST! IT MAKES THE PROCESS MUCH, MUCH EASIER!
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
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Re: Project Prodigy succubi[APPROVED, 1-1]
Fri Apr 06, 2012 6:15 pm
Slam Master: This increases durability and strength by 3x the normal power of his body. being due to the amount of power and skill which is redirected into the body. as the inner core of the seishin changes and warps, boosting the protien and the stamina within the body. While as well as thickening and supporting the bones through various silver like fluids. Making it so that the bones are harder to break and aswell much more dense and durable. This as well increases the flame resistance of its skin by another 200degree's farein height while. this is done through simple means. Of increasing and conpacting the muscle content to the extent its like a moderate / high density heirro, this being comparable to steel . it as well causes blood to harden apon inpact in the outer extremeties being charged with high levels of chaos energy. It makes it much harder to harm or injure it while it can as well reduce damage done to it physically through the method of its compression.
Slam master cont: This as well, increases the stamina by increasing the amount of energy taken from the nutrients by squeezing out every single drop. it makes it easier to keep fighting and fighting. As well to an extent the body comes almost impossible to wear down, for short periods of time, but this is increased in stages as the seishi has five stages within itself. This can increase the amount of purified oxygen thats inhaled and put into the system while any particles of stray chaos / reistu, are absorbed at a higher rate, by the inductive pull of the reistu/ Chaos energy within it. making it not only harder to fight. but even more useful in a degree.
3x is too much. I recommend 1.5-1.9ish ratio. Secondly, downpower the second part quite a bit, as that would make them almost impossible to normally beat.
Muscle compression concept: Via the zaimichi's mass manipulation trait, the body is able to compress and densitize the muscles while doing this it retains the outer area of displacement within the muscle but the muscle itself is compressed up to 500 times what it usually is so in its seishi form. It weighs around 120 thousand pounds due to the intense amount of muscle and mass around its form. making it much harder to rupture or kill it, being it has a insainly high density to it which is almost like fighting a brick wall. this as well inhances the muscle's over all power, by enriching the compounds within the muscles. thus making them as well double in strength .
Again, way lessen how heavy that is. Also decrease 500 times. Also, isn't it basically the same thing as Slam? It feels similar, so you need to down power this as well so that it only gives low-moderate benefits instead of high ones for an already highly powered character.
Force: This as-well allows for in return for shaving off 12000pounds from the body mass increased from Its form, it will cause that weight to be added to the attack, which as well can be done to the blade. this will wear off after 1 turn or for an attack the weight will be used up once it hits the intended target making it a decent slamming attack apon impact it aswell causes the force to be added on to the damage of the attack. this cannot be stacked. so its 12000 pounds max [/qoute]
That's just pretty much overpowered, having the same problem as the last two.
Projection strike : The force of the punches and kicks, or blade swings, can be displaced apon impact and for that turn it will be collected and warped into a orb of Pressure, which will be released the following turn or at max the turn after the next turn. This will then come down and explode a mile above the fighting of the field and from there. randomly 4 beams infused with the raw pressure will slam simoltaniously in random area's each having a 4th of the full pressure collected. This then will take a one post cool down. Before it can be used again. Making it so that it can be spammed some times. this being useful in certian situations.
this basically takes the equivalance of that mass, up to 5000 pounds max, and then explodes it out in 4 random beams. though it cannot kill a person. if no contact is made with the foe in 4 turns, it will not fire at all.
Displacement theory: The mass and pressure around the swing of the blade can be displaced. and instead of doing full damage or force in the one swing. half of it can be displaced. and then flung out like a wave. or like getsuna tenshou, this can absorb a max of 14000 pounds of force, which is then thrown out like a swing. though the strike physcally will only do half as much damage on inpact the other half will be thrown out acrost the feild towards the foe. it will stop once impacting with a object. the force then exploading outwards, i na 15 by 15 m radius
this move can be spammed . by rapid swinging and displacement . making it a useful move.
this can be used with punches aswell to slow down attacks, or projectiles.
You just know what the general problem is? The whole way through, as I'm reading this, all I see is just more and more power heaped onto a character that would already be powerful alone. "This is vastly overpowered" Is what I keep thinking to myself. You need to change ALL the weights and just reduce the overall physical benefits of this, as they are just too potent.
Genesis X: This move, gathers up the holy energy within the area, which is then moulded into a bowling ball sized white orb. This orb being rather effective against demons, and hollows ext .Though being less affective against shimigami and Iramasha. As what it does is, aswell as absorbing slight nanomite bugs, which are known as Purity Enzymes which apon finding the unholy energy's of a enemy who is not of the holy race's. It will use the nano deterioration before the explosion will bathe the person who is in the way. With a acid bath of that has a PH of Zero. which will cause minor burns apon contact and it will wear off after 5 turns. when calusses form.
5 turns is too long of a time... You either need a limit on the number of times you can make it per post/thread, or specifications on how large they are. The beneath is poison related, and will require an admin to check.
Turn 1: Forms minor skin leasons and minor burn spots. as the nano generated acid will eat at the skin, though this process is Halved by heirro as the thickness of the hierro makes it take longer to harm or affect Things such as arrancar/ Hollow. While this takes time to activate it does so decent damage depending on what it is used for.
turn 2: Forms Moderate chemical burns and for heirro types minor burns. and the affects of turn one. But for people who are not, it begins to break down the skin and Blood vessels of the outer layer, though it cannot eat through a limb, it dissolved up to 4 layers of skin by now.
turn 3: This basically just burns up to 9 skin layers and then levels out and just inflicts more pain by exiting the nervous system for the following 2 turns. this then will then fade on the 5th turn becoming nulled and the foe will now be 50% immune to it for 3 turns before the pain and immunity nano traces vanish. Which will partially damage the nervous system if used on a opponent over 3 times.
Accelerant Drug Aspect; There is Accelerants in the acid, which will after 3 turns, kick in, over exiting the nerves and causing serious amounts of pain, which will happen for 2 turns. From which the burns will feel ten times worse mentally then they actually are. as the drug will by then sink into the nerve buds, which will then begin to Send out frenzied pain inpulses which will cause The brain to perceive more pain then they normally would. Making it dangerous aswell as very useful when you want to see someone suffer.
After affects of drug : The drug after it wears off on the 5th turn, leaves numbness and deadened nerves for 3 turns. which Warp the perception of pain, and all pain in these three turns done to the foe, is perceived mentally and physically as 50% less painful then it would be without the after affects of the drug, as in lingering 3 turns , the drug is a Sedative, which makes it numb and reduce pain like a moxicellin or a ibeprophin.
Short term affects of drug: For 5 turns after, the foe will feel a slight high and a increased Surge of Endorphins which leads to a false feeling of sexual arousal., or pleasure. It can as well depending on the person make them feel giddy high and Sluggish like they have come home from the doctors after being Loaded up with pain killers because you've broken your arm. Of course some people depending as i said could be partially immune to this.
1 turn recharge.
(Although IMO 1 turn is too small for a recharge)
First Ascent: This stage of the Negation three is known as
シルバーフェアリーシール (Shirubāfearīshīru)
or silver fairy seal.
Incantation is below.
Incantation: Harken light, dispel darkness, Holy crest. Bind Contract Solidify your words to stone. Combine Unite , Let the world known to your silver might. Shirubafearishiru !
Affect: This causes a Seat of silver sealing rings to form around the target though this is most useful to use after the foe has been taken care of then it can be used to block and bring damage to the foe itself. making it much stronger and in a sense this is comparable to the first song of Bankin. Though this takes one turn for the affects to become solid and the characteristics of the seal are shown below.
Characteristics of First Ascent: Flaming hot reistu and chaos energy warps into the foundation of the spell, though this cannot be absorbed due to the violent nature of the seal, this if struggled against once it Hits its mark will continually tighten, and get stronger from the force being expended trying to get out. This aswell, will burn and cause severe scalding of the skin, to the point burns can go down to the bone if struggled against. This is like being surrounded by a flaming hot ring, which is restraining you from fighting and or moving.
Limits of first ascent: The seal itself, will hold continually for 3 turns. without fail once its in place. Though the foe must be restrained or trapped in one place so the user can focus on them . therefor usually another restraining spell will be used. before this one is used. But after 3 turns, anything with a teir of 1 and above with a master or Advanced in Strength can easily break out of it without a problem. though in the first three turns it will tighten the more you fight. And the more it tightens the more of your body will be burned from contact with the snaring seal.
Concentration of first ascent: In first ascent the defensive player must give over 50% of there total attention and not stray farther then 500feet in daimiter from the seal. or it will break, loss of concentration will result in drastic weakening of the seal and after a turn the dissipation of the seal itself so its Critical that focus is maintained.
Bridge to the second Ascent: The second ascent can be used when the user, slits their own wrists and pressed the blood into their palms form there, a pint of pure charged power. will be pulled out and shaped into a glowing orb. Then the user will cast the orb out into the ring. And once this happens the ring will flare in power. forming a dome like masked veil of the soul king, though this being just a symbol of the bridging into the second Ascent. And from here. 8 candelas will form a slight amount of the blood forming around in each one . These will now light and form 8 pillars of energy which will bridge into the sky. Making a kind of light which will show by bathing the earth with a eerie glow. as now, It requires the full undevided attention of The succubi as it will begin chanting the bridging incantation to the second Ascent.
Bridging affects: The affects will cause now not only for the body to be restrained, but a wall of pure holy energy will now have formed from the candles as the user will feel immobalized even if they are up to 1-1 whole teir higher then the user. this is strong enough to stop most people cold. then the incantation follows.
bridging Incantation: Heavenly body, Bring forth judge, Soul searching thunder. Veil of the blessed, purify and repent. Bring fourth the fourth dimension. Repel and Unveil LET the world know Your Judgement!
2nd Ascent: From now on it requires the full attention and utter most determination to keep the power in check .Even one slip up, and it will explode leveling atleast a half mile around the area. so, now the user is pushed mentally to the breaking point. As the Power will flare and begin to erect a silver gate behind the opponent who's chained while a kind of cross begins to rectify around them. while now. a white ring of light forms around in a solid sheet forming a massive Flame around the 500m radius of the move. this being made of incinerating heavenly body Which will increase the longevity of the move.
Changes in 2nd Ascent: The seal will triple in power. taking something of unimaginable power to release though it can only bind something up to 2-1 teirs higher then them. and that is only for 2 turns max before it becomes too much for the user. This is used when in restraining missions.
Incantation: Silver wing, howling night, purify with the seal of the known. Break and impale. Let the mind hail !
Negation 4# : Forms a box of energy around the user, equivalant to a Kidō 30 defensive spell. this being useful for 2 turn it will harden and give but will break apon the 3rd turn once its overwealmed or crushed.
DEAR LORD. Alright, most of this is overpowered; auto immobilized under 1-1? That's extremely, extremely powerful, as well as being able to keep up with bankin. This whole thing needs to be SEVERELY lowered in power.
Heavenly body as well is the bane of demonic iramasha's and demons. As it not only erodes demonic energies. It causes nausea and minor heachaches to Devil/ Demons, which does so, because the Very nature of it, sends out a 300 by 300 veil of energy, in a feild around it. this energy reacting violently with any Demonic Prescence within it that is deemed an enemy. This will then in the violent reaction, affect and in some cases Seriously Ruin the connection of demon flow. or disrupt a summoning of demonic origin 20% of the time, and aswell just being in the Field of the Heavenly bodies range, weighs on a Demonic Prescence, by causing the demonic energies to gain weight, doubling the feeling of pressure which is around them. as well as slightly affecting the amount of oxygen that gets to the blood. which can cause light headed-ness in long term. This as well does this because of the power's Opposite and vhenement reaction to demonic prescence as explained above.
Reaction: If a demonic prescence is within 300yards of The succubi it will cause smoke to begin to rise from the skin of demonic enemies, which will cause weakining in durability slightly. And as well as severe pain if they are within the 300 yard field of the energy. Kind of like being bathed in acid all over. Though this does not do damage to the body it, excites the pain reception cells. causing the brain waves to send out frenzied Responses as if the body is in a acid bath though its not literally in a acid bath.
Affect on demonic Summoning: This causes demonic summoning to require 2 times as much energy as it normally does due to the fact that the Heavenly field is constantly disrupting and trying to stop the summoning from happening due to its very nature. So it causes the person trying to summon anything demonic in nature, to have to Focus and use 2 times as much energy to actually summon it.
Properties: The heavenly body, has purifying and holy energy properties which cause the Vehement reaction to demonic energy, this being it is trying to purify the impurity of the demonic energies. Which generates the Affects on demonic bodies. but as well the opposite is true aswell . If a angelic being is within the 300 yards it will slightly boost their Power of heavenly natured skills used by 1.5 times normal . As well as it can directly affect the flow of Energy for Angel mode energies. and demon mode energies.
300 yards is too much.
Angel Ascention energy affect: when in the field of this heavenly body it makes it 2x easier to focus and channel Angelic Powers for the final forms. Which as well is because the state of the energy around the person is Holy in nature. which helps and subconciously aids the Syncing of the soul kings energy to that specific person. though the opposite is true for demons.
Demon Devil energy affect: When in the field of heavenly body. It makes it 2 times as difficult to concentrate and channel the demonic energy thats gained or given to them from death .This being due to the fact the Holy Energies Interfere with the process entirely being that they naturally are able to interfere with the realms energy flow between death and whats within its own field. Which is why it requires more attention to keep the flow open aswell due to this nature.
Again, both of the amounts of 2 times is too high.
Seperation seal: This seal works by, regulating the flow, of the demonic and chaos energies, fluxating and reducing and increasing it with the flow. of the heavenly body. Due to the fact the zaimichi itself is a demon, this seal is crucial for the demon to keep itself alive, and for the host aswell, kind of like Barragans sheild against rot. This is used to shield the energy gathered from deaths realm, and as well this is why she has some energies and either can go into normal form or her only demon stage. due to the power diversity in her demon stage which is shown when the heavenly body reverses into the opposite affects and is shown because of its simple form .
I do not see anything about having death energy from death's realm...?
Skin: The skin in this form is greatly hardened. Now being like knives Having A almost hierro like consistancy and the durability and stamina are greatly increased due to this as well .
You already basically have that; you don't really need anymore added on ON TOP of it.
ensity manipulation:
This allows for the wings, on the back to be compressed and compacted. While it looks the same. The wings themselves can be concentrated so that they could be the equivalant of 3 tons of compressed Heavenly body. Or simply 1 pound of the stuff ,Depending on how its used. This is useful when in defensive fights. Making it much easier to defend, and block attacks though this has its limits. It can not compact more then ten times the Mass of the wings. Meaning it can only store 1000 pounds of Heavenly Body into the wings themselves . So this itself has limits. Making it one of the more useful Affects of this form but as well this can be transfered t o the palms and knee's joints and feet. Making it so that they can become much harder in a fight .This is by using the mass manipulation and compression .To Harden and Compact the structure as well as to then add substance within this process causes the hands and joints as well as bones to become hard and durable. To the point in this form .When hardened It can make the foot or hand hard enough to punch through a cero. from someone of equal tier with ease.
Also this has a general constant affect of greatly Hardening the skin, at the consequence that basically It has speed slowed, but it can go much faster depending on how dense its made .So speed really does not matter, its the state that its in at the point in time. So this is a key factor into the Ability itself, Since one second it could be Slow as hell and like a tank or fast like a Streak, and skipping around. making it a deadly and useful tool in fights and when defending or going through high stakes combat zones.
This can be done 2 times per turn. any more internal bleeding muscle damage. and tears aswell as bone crushing may occur 1/3 chance.
Again, you can basically already do that, I don't see any reason to pile MORE AND MORE on top of it.
Custom Form
1. That's basically doubling your overall power, something you really DON'T need. Make each of them weaker overall in this form.
2. For !@#$'s sake, man, 20x? That's just... no. No increasing massively further. Maybe both being full power as the one, but no further. It's not needed.
ALRIGHT, DONE WITH THAT CHECK -collapses-
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
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Re: Project Prodigy succubi[APPROVED, 1-1]
Fri Apr 06, 2012 6:52 pm
Alright... Approved, 1-1. USE FAIRLY, YOU WILL BE WATCHED!
Show us we can trust you with this..
Show us we can trust you with this..
Will Skills
- Willpower/Determination: Adept
- Mental Deduction: Master
- Pain Endurance: Beginner
- Focus: Adept
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.
- Buddha
- Buddha
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