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Solas Foiche [Approved; 0-5+]
Sun Feb 19, 2012 9:39 am
Name: Solas Foiche
Gender: Female
Age: Is about 380. Appears in her early 20's.
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PERSONALITY || TRAITS
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Personality: The first thing that one needs to know about Solas Foiche is that she is, at the best of times, an extremely childish individual. On her better days, she is generally seen as someone who is dancing around, playing with things, fiddling, giggling, and generally just showing off this sheer childishness that she has within her mind. When she’s around these parts, she is one of the kindest people you could meet, following in line with that childishness that she has, being as a child would, simply greeting with a kind smile and going with the flow from there. She’ll attempt to naively assist anyone that she can, no matter the look on their face or how scary they seem to it. Of course, she can get quite pushy when she’s attempting to help others as well; which can often lead to her being punished in various ways for her misdeeds, or just making a choice that doesn’t tend to go down well with others. She has one of these “Ah, fuck it” attitudes, where she’ll think about something for a half-second, before simply choosing to go ahead with it and do so without actually thinking it through. This sort of decision can generally lead to her getting in even more trouble, and even lead to the pains of others at times. She’ll usually apologize... usually.
And, like a child, one should be very worried about when things don’t go Solas’ way. If one gets into that situation with her, they will find that Solas can be... extremely scary. Not just creepy scary, but to the point of one shitting their underwear from the pure rage that Solas emits. It’s not just a temper tantrum; it’s pure, unbridled, rage. Because that’s Solas’ prerogative. If she gets annoyed with you, she will most likely bite your head off in anger. This anger can vary, of course, depending on the way you’ve treated her; it can vary from simple “RAWR I AM ANGRY”, to things such as actually turning around and cutting the thing off that men use to reproduce. She’s only done that once, and that was because he touched her in a place that she didn’t want to be touched. You know, you shouldn’t ever try and do that to the childish ones; especially not Solas. It can turn out very painful for one’s testicles. However, she herself understands that she has a habit of being wrong, and quite often so.
Now, Solas does have a rather bad problem. This woman is, and will always be, a narcoleptic. Narcolepsy is a pretty common disorder, where the body just randomly decides that it’s going to fall asleep. Sadly, this happens rather often with poor Solas, who has generally started to take it in her stride. If she feels that she is about to fall asleep on the spot, she’ll turn around and call out to the nearest ally of hers, in an attempt to get them to catch her and stop her from injuring herself by landing roughly on the ground. Of course, this does have the problem of affecting her duties, at times, so she tends to let those working with her know; she’s quite open about it as a matter of fact.
Yes, that is another one of Solas’ traits. She is exceptionally open to those around her, and unfortunately, it can be her own downfall at times. This openness leads her to tell things to others that most people do not need to know; her weaknesses, her strengths, her loves, her losses, her fears, anything that defines her, Solas will most likely tell those she trusts. While that may be well and true, her trust is, unfortunately, extremely easy to gain, especially if you manage to prove yourself to her. Of course, it’s also very easy to lose. Solas has issues with trust, at times, and if someone seems to fall short of these expectations of trust that she’s put on them, she can very easily, and very coldly, cut them off from herself. Sadly, she’s also extremely forgiving, so cutting someone off from betrayal... doesn’t always last that long.
Despite all of her traits; her childish naivety, her uneasiness around men, her annoyingly frequent tantrums, Solas is a good person to have as a friend. She’s loyal to her friends, and she’s friendly; as well as being happy to mix with those that are lower than her. If you’re down, she’ll be happy to give you a nice hug, if she’s happy, she’ll share that happiness with everyone. Solas is, quite certainly, a very childish and cheerful Shinigami, even with all the negative traits that she has. It is really quite interesting to see how this woman develops, and it will be interesting to see how she reacts to other situations.
As for her stature on sexuality, well it’s quite plain and simple to say that Solas Foiche is completely and totally, 100% homosexual. She has said it many times, especially to humorous effect. She doesn’t hate men, but she seems to find a lot of them rather vulgar, preferring the touch of the fairer sex. It seems to be a rather strange preference, but a preference nonetheless.
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BACKGROUND || THEIR PAST
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Background/History: Solas Foice was born to a couple, one Irish, one Japanese. They lived in Ireland, and were wealthy landowners, who moved to Karakura to find a new life.
Her parents were brutally murdered when she was five, and still only just seeing spirits. They were found with their heads ripped off of their necks, bodies torn to shreds and, written in blood, We will destroy your puny race. One head at a time... Everybody believed that the killer was still out there, but for some reason, had spared this girl, Solas.
Ten years passed, and Solas was in a car, on her way to her next foster family. This was her eighth in a row. For some reason, every foster family she had gone to had been murdered in the same fashion, with the same message above their bodies. But this was to be her last ride.
As they reached a set position, the driver bailed, and hit the detonator on his hand. The vehicle exploded, with Solas dying instantly, her chain of fate instanly severed. The orphanage had believed that she was to blame for the murders, and had ordered her death, hoping that they would stop.
The murders did stop. But Solas was in hiding, a spirit on the run. She stayed in hiding for about a year, before being discovered by the murderous Hollow. If began to play with her, and then attempted to eat her, biting her. As she began to think that all was lost, a flash of light killed the Hollow. She was taken under the wing of a Shinigami who brought her back to Ruknogai, and instantly being placed into the Shinigami Academy.
She excelled in Kidō and Hand-to-Hand combat, and quickly made it into the 8th Division, where she worked under the resident Captain, making sure that everything she did was perfect and to the letter. There are several stories of how she discovered her shikai/bankai, and why they are the way they are, but we will not go directly into them. Instead, we will just know that, after the SHTF was taken from being a division in the Gotei 13 and became the Vanguard, Solas followed her old friend Genpaku.
An altercation with Vohlis caused her body to almost destroy itself, instead causing her to merge with her Zanpakutō spirit permanently--changing her appearance to suit. She defeated Vohlis, but at the cost of a large amount of energy...
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POWERS
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A B I L I T I E S
Natural Abilities: Mahō Kyūshū/Magic Absorption: Solas' body is like a large spiritual sponge. If she gets hit with any energy attack, Solas' body does two things. First, it takes the damage that it would normally take, however that is not all. The second part of this is that Solas' body also absorbs the energy that she has been hit with, refreshing her own energy stocks as it does. Solas does have a limit, however. If this limit is reached, Solas can take in a small amount of energy more, before she simply breaks apart.
Mahō haishutsu/Magical Discharge: A failsafe, of sorts. With this, Solas can simply discharge all of her energy in a large blast of Reiatsu spreading out, retaining simply what she needs to hold a Shinigami form. This tends to not really have much of a use except for when Solas needs to stop herself from overloading.
Zanpakutô Spirit Name: Majutsu-Chūna Biku Tamashī (Fluttering Soul of the Magus)
Appearance: The appearance of this Zanpakutō spirit matches the appearance of the
Inner World: Majutsu-Chūna Biku Tamashī's inner world is a simple plain. It's as flat as flat can be, and you can see infinite distances either way. That's not to say it is infinite, it just appears that way, and Solas has never bothered to go that far. Anything she wants in this area can be created with a single thought, and destroyed with the same amount of effort. Solas has, in her spare time, built a castle, grander than the ones that used to exist within the realms of England. But once she has left, it returns to dust.
Sealed Zanpakutô : The original appearance of Majutsu-Chuna Biku Tamashi is that of a strangely-shaped staff, with an unusual head. The appearance does not change throughout any of Solas' releases.
Release: "Henkō-chū hane ni ten ni watashi toru, Majutsu-Chuna Biku." "Take me to the sky on wings of change, Fluttering Soul of the Magus."
Shikai Abilities: The basic concept behind this Zanpakutō is it's ability to modify Kidō that Solas uses. In fact, the Zanpakutō itself has no use in the matter; it is a catalyst. one that must be there in order to be used. Quite strange, really, but that is how it is. When in battle, her Zanpakutō is hooked onto her back.
Mahou-Kyo/Magic Strength: When in Shikai, all of Solas' Kidō are increased by a single level, with no change to the required energy used. i.e: Byakurai is strengthened to 5.
Katari no Soshitsu/Loss of Words: In Shikai, Solas is not required to speak the chants for Kidō; they will always perform at full strength without them.
Chinmoku Ma/Silenced Magic: With this technique, Solas has the chance of performing a Kidō without announcing the name, however this will be as if she didn't chant the spiritual chant, therefore making the Kidō weaker.
Yoken Henka Ma/Ever-Changing Magic: This is where Solas' power is really shown. The properties of her Zanpakutō allow her to change the attributes of the Kidō that she uses, even down the the color of the energy in the attack. Every little detail can be changed, making the Kidō something completely different to it's original form. Take the example of a Hadō 4: Byakurai. Instead of firing a "bolt of lightning in a direct line", she could fire a "bolt of fire in a curving path at a different target". The Kidō retains it's original strength level, and won't be upgraded or downgraded from this change.
Mahou Kaku/Magical Fusion: The name is really quite the obvious definition for this ability. The Magical Fusion ability allows Solas to take two Kidō, and fuse their attributes together, firing a new Kidō at the average level between the two. Solas must be able to perform both Kidō first. For example: Fusing a Bakudo 62 (Hyapporankan) and a Hadō 4 (Byakurai), would create a Kidō of level 33, which would pin the target into the surroundings, while constantly shocking them with electricity.
Hokyo/Reinforcement: This could be called a very weak and perverted form of Shunko. By spreading her Reaitsu through her body, Solas is able to strengthen her own physical attack and durability; making her attacks harder and faster. This lasts for approximately five posts, before reverting solas back to her usual form.
Bankai Description: Sengoku Kenja-chū Akutai - Curse of the Warring Magi
When she activates her bankai, the coat that she wears in battle is immediately enhanced with a large burst of power, causing her to be able to take flight and sit in the air.
Bankai Abilities: Uku/Float: By using manipulated Reiatsu currents around her body, Solas is able to float in the air with the shroud outstretched as if they were a pair of wings.
Shōatsu-sa Mahou-Kyo/Boosted Magic Strength: An upgraded form of the ability from Shikai, Solas is now able to cast any Kidō at a strength of five levels above it's usual, without any increase in used energy.
Chinmoku ma o Shōatsu/Boosted Silenced Magic: An upgraded form of the ability from Shikai, Solas is now able to choose to cast Kidō without calling the name, and with no loss in strength. She may still choose to call the name, however this does not change anything.
Yoken Henka Ma and Mahou Kaku are retained, with no change.
Kyūshū Hairetsu/Absorption Array: A strengthened form of her original Mahō Kyūshū, Solas is now able to absorb all energy-based attacks without taking damage. This is then stored in her bankai cloak, which is itself a small pocket dimension, devoted simply to be used as an energy store. However, any energy that Solas has remaining in here when she leaves bankai is violently discharged.
Shi no Kou/Rain of Death: This is the true power of Solas' bankai, the ability to literally rain "death" onto the opponents. Taking any Kidō that she knows, Solas is able to use the energy stored within the shroud around her body and replicate this Kidō innumerable times within the confines of this small pocket dimension. By doing this, she is effectively able to fire these Kidō out of this place, and down onto an area in front of her, which can be of any size, although the coverage is reduced with the area increased.
Majo-Sho/Witch Form: This is what could be called the final form of Solas' Zanpakutō, and something of an additional ending to her bankai. Like the use of [Rule Breaker], it requires a rather large amount of energy to be gathered up within her own pocket dimension. With a quick burst of flared-up energy, and Solas' entire costume changes as well. She still retains her usual Zanpakutō, however there are some new changes to her ability-set.
Mahō no Seigyo/Magical Control: For starters, it is a complete waste of time using energy attacks whenever you are near Solas Foiche. As long as some form of energy is within a certain distance of her body--approximately 5 feet--she immediately takes control of it. She can simply dissolve it to give herself more energy to use, or she is able to turn it around and use it as one of her own projectiles, at no extra cost. If the attack has weakened somewhat before getting within her range, it will be used at exactly that strength, no else. To clarify this, however, there is a certain limit to the ability. The control is only extended towards attacks limited to Kidō 70 in strength. Everything above that is treated as if it were being affected by [Absorption Array]. As well as this, exertion of control does not automatically mean that Solas will be unable to be hit by the attack--if it is moving fast enough, she will still be hit despite gaining control.
Han'yō Dengen/Universal Power: As long as a power is somewhat based upon spiritual forms, then Solas is able to control and use it as if she were using normal reishi.
Anmoku no Saiken/Unspoken Bond: Without speaking, without moving. This is how Solas can cast each and every one of her Kidō while in Witch Form. The attacks can be instant, and from anywhere within the five foot radius around this woman.
Shi no Kairyō sa Reta Ame/Improved Rain of Death: Taking on the original [Shi no Te] and adding to it, [Improved Rain of Death] gains the ability to be activated and not announced, from anywhere on Solas' body, and in any direction that she wills it. Imagine Gate of Babylon, but with Kidō.
Tokudai/Oversize: Finally, Tokudai. This ability is a one-off, final-attack ability within the Witch Form of Solas Foiche. By taking all of her current energy within her body, she can create one final and gigantic Kidō, with whatever choices she has in terms of properties. This attack is fired, and does what is generally a large amount of damage to everything it hits. Once this is over, Solas leaves both Witch Form and Bankai.
Additional Weapons:
Solas holds one more weapon at her disposal, however it is a rarely-used weapon, due to the amount of energy that it requires; it is usually only used while Solas is in Bankai.
Rule Breaker is a very strangely-shaped dagger, one that does not seem to be able to have it's use as an actual "weapon", of sorts. Instead, this weapon hides a powerful secret. By taking it out while in Bankai, Solas is able to infuse the blade with a large amount of energy, taking in all of the energy that she has stored in the pocket dimension within her cloak. The Rule Breaker is a weapon with the concept of "Return" placed upon it (She holds it on her at all times, and when not in Bankai it has no more use than an average dagger)
The concept of "Return" on the Rule Breaker allows for Solas to be able to "return" the target to it's original state. What this means is that by forcing all of her stored energy into the stabbed target through the catalyst of this knife, she is able to temporarily force them to return to, and remain in, their sealed state, locking away most of their powers and abilities by basically overwhelming them with energy inside their body and messing with the flow. This change can last for a different amount of time, depending on the strength of the target that was sealed:
- 3-tier: 10 posts
- 2-tier: 5 posts
- 1-tier: 3 posts
- 0-5 to 0-3: 2 posts
- 0-2: 1 post
This maneuver uses all of Solas' remaining energy reserves, and means that she has to reabsorb energy from attacks in order to be able to continue using her bankai's powerful abilities.
H A K I D O U
Although she is not prominent with Shunko, and has never had the chance, nor the skill to learn it, Solas has seen and heard of the skill, and decided that she would wish to develop something similar. So, through time and practice, Solas developed her own technique, known as a cross between Hakuda and Kidō, Hakidou. With this technique, Solas is able to take the Kidō knowledge that she has, and combine it with her own skills in Hakuda; thereby manipulating the flow of Reiatsu in her body and forcing it out through different parts of her body as the specific Kidō. This is generally done using physical motions within martial arts, such as punches, kicks and the like. It can be especially powerful depending on the spells used; however there lies the risk that Solas may not be able to condition her body for proper use of these attacks, it is extremely taxing at the best of times.
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EXTRA || INFO
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Skills:
0 Tier is allowed 1 Master, 2 Advanced for each section
1 Tier is allowed 2 Advanced for each section
2 Tier is allowed 1 Advanced, 2 Adept for each section
3 Tier is allowed 1 Adept for each section
4 Tier and below only get beginner.
General Skills
- Durability: Adept
- General Speed: Beginner
- Strength: Master
- Weapon Skill: Advanced
Racial Skills
- Hoho: Beginner
- Kidō: Master
- Zanjutsu: Adept
- Hakuda: Master
Will Skills
- Willpower/Determination: Master
- Mental Deduction: Master
- Pain Endurance: Advanced
- Focus: Advanced
- GuestGuest
Re: Solas Foiche [Approved; 0-5+]
Mon Mar 26, 2012 4:41 pm
x x
Castity Caster! Put in old WIP ~
Castity Caster! Put in old WIP ~
- TsubineYe Olde Guarde
- Joined : 2010-07-09
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Re: Solas Foiche [Approved; 0-5+]
Fri May 04, 2012 3:15 am
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
Comments/Notes:
I'm not entirely sure she'd be able to handle all energy attacks. Let's put this in Nasuverse terms. Those Noble Phantasms on the level of Anti-Fortress, Anti-Army, and Anti-World Noble Phantasms with a rank of B+ or higher... I think would be too much for her to handle. To put it in Bleach terms, those attacks such as Excalibur, Ea, Chimei-teki Nise: Jū Kuni no Hōkai, etc. would all be too much to simply take control of IF she gets there mid-charge.Mahō no Seigyo/Magical Control: For starters, it is a complete waste of time using energy attacks whenever you are near Solas Foiche. As long as some form of energy is within a certain distance of her body--approximately 5 feet--she immediately takes control of it. She can simply dissolve it to give herself more energy to use, or she is able to turn it around and use it as one of her own projectiles, at no extra cost. If the attack has weakened somewhat before getting within her range, it will be used at exactly that strength, no else.
Tier: 0-5+
Will Skills
- Willpower/Determination: Master
- Mental Deduction: Master
- Pain Endurance: Advanced
- Focus: Advanced
- Dai'Dat Bishie
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Re: Solas Foiche [Approved; 0-5+]
Fri May 04, 2012 5:15 am
- TsubineYe Olde Guarde
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Re: Solas Foiche [Approved; 0-5+]
Fri May 04, 2012 5:16 am
- Dai'Dat Bishie
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Re: Solas Foiche [Approved; 0-5+]
Fri May 04, 2012 6:54 am
Filled out skills.
- Dai'Dat Bishie
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Re: Solas Foiche [Approved; 0-5+]
Tue Sep 25, 2012 11:27 am
Hakuda has been increased to 'Master', in line with the available skill upgrade from CTotM.
- GuestGuest
Re: Solas Foiche [Approved; 0-5+]
Tue Apr 23, 2013 1:05 am
This is moving to archives.
The creator has left the site. :/
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