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Dai
Dai
'Dat Bishie
Joined : 2010-11-07
Posts : 1550
Age : 30
Location : New Zealand

Member Info
Platinum Points:
Daigoro Ito [Approved 0-2++] Left_bar_bleue10/100Daigoro Ito [Approved 0-2++] Empty_bar_bleue  (10/100)
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Daigoro Ito [Approved 0-2++] Empty Daigoro Ito [Approved 0-2++]

Fri Jan 27, 2012 3:33 am

Contents:
01: Basics
02: Appearance
03: Natural Abilities
04: Definitions
05: Guardian Beast
06: Zanpakutō
07: Joushou
08: Zenou
09: Kyuu Kyou
10: Mystic Eyes
11: Angel Form
12: Daigoro Alter
13: History


Name: Daigoro Ito
Nickames: He-Who-Is-Covered-In-Blood; Platinum Wall; Fruit-Boy
True Age: 830 years, as of the 29th of December, 2411.
Appearance Age: 24
Gender: Male (Mostly)
Height: 5’11 (180.34 cm)
Weight: 68kg (150 lb)
Blood Type: AB+
Class: Knight


Personality: Personality: At a first glance, Daigoro Ito would appear to be a man of many different moods and mind-sets—much like any other being, but in a strange way. If one was to speak to him, they would see him possibly change personality several times throughout the conversation, depending on how he had been spoken to. A firm believer in equality and balance, he feels that if someone’s willing to do something to you, then they should be prepared to take what they gave. If one was to speak kindly to him, then he would speak kindly back - and vice versa. If someone was to attack him in a form of anger, then he would defend himself with some form of anger back, although most likely without the same strength and proper rage behind it - one who knows Daigoro personally knows him as a greatly benevolent individual, who rarely tries to harm others without very good reason. Upon meeting him for the first time, one’s first impressions can be quite good—Dai is easy to trust those he meets, but also quite quick to change his opinion on someone, depending on their actions. If he does not mind you, his face will be a kindly one, his lips turned up in a smile. Anything else will bring forth a neutral expression.

Daigoro has a crazy ideal. His ideal is that all life upon this planet, and within all the realms, is equal. All lives are to be saved, unless they have chosen to act in a way that doesn’t deserve their existence; ‘evil’ people do not get the chance at retribution, unless they have proven that they will attempt to fix their ways. He doesn't try to choose who lives and dies—he hates the idea of judging the fate of another being on the same level—however, he will always choose to protect those that he cares about with more strength than he would if he were attempting to protect someone that was not close to him. Innocents and the weak will always be an exception to that scale. That said, Dai is, or attempts to be, unbiased in all of his opinions, and tries to take in both sides of the story of an argument. He refuses to act upon menial accusations, finding them ‘petty’ and ‘worthless’. He will also not hesitate to strike down a Hollow, finding their base instinct ‘horrid’. Arrancar are a different story, as they have gained the power to choose their path.

Having found a place to call his own, his way of acting towards orders has changed, once more. He will gladly follow any order that his King gives him, as well as any order from someone as high as or higher than her on the scale. Being a Knight, he attempts to put honor and chivalry before anything else, allowing his enemies the chance to be defeated while facing forwards, with a weapon in their hands. Orders are orders, yet he will be very resistant to orders that go against his morals, honor and duty to his King.

At one point in time, Daigoro was just an empty shell of a man. His morals, being the only thing he could rely on in this world, took him places that hurt him and those around him. He hated it, so he shut himself down. He hid himself away from people, trying not to associate with humanity. One would think him bitter, cynical and jaded. This changed, however, with the sudden appearance of Kameko through the gate. Arrested for the crimes he had committed, he was placed into a gaol and left to his own thoughts. He could quite easily allow himself to be killed, and that was the only thing on his mind when put before Queen Misaiko. At that point, Daigoro Ito was at his lowest, but that was also the time when he pulled back up. He shook off this depression—he still occasionally has existential crises, but they are few and far between.

The best kinds of dreams are the unattainable kind; and Dai’s dream is no exception. His dream, having being built up through his life, has grown to be a wish for peace. He wants to stop the wars, end the struggles, and attempt to have all life live in harmony with one-another, rather than attempting to kill each other. He believes that all beings have the power to do such a thing, and will often try and convince them as such if he feels like he can. He knows that some have a deep-seated evil, however. He is not naïve: he already knows that this dream is completely impossible. He already knows that justice will not prevail, and that they will have to become Demons to kill those Demons at their gates. He has already made this choice, but that dream is what lights up the battles.

In battle, Daigoro knows that he can take most of what others can throw at him. This has made him slightly more reckless, and yet also benevolent to the point of seeming arrogant. If he sees that he might end up injuring others more than they would need or be able to heal from properly, he will refuse to fight someone, unfortunately seeming arrogant to them. His general dislike for fighting is usually removed when he actually gets into the fight itself, losing his usual benevolent self to the heat and adrenaline that the ride to possible death causes. He may enter the fight with the intention of simply defending himself, however he will almost always end up attempting to overwhelm his opponent with an almost feral and indomitable style.

When he follows any lead in his research, he will follow any lead that he is given. He says that, instead of losing a good lead, he will always follow what he is given. Even if the lead was a wild goose chase for him, and he wasted his time doing it, it will always be worth it to the Sugiura. Daigoro also has a hefty air of nonchalance, almost boredom, about him. It's not the same as this “arrogance”, but it's rather similar. If you take a first look at him, he doesn't appear to care. In fact, it almost always seems that way. However, it is not quite as simple as that. He tends to wear his emotions on his sleeves, but he has learned to control himself enough that he keeps calm when he has to. His face will almost always tell you everything that he’s feeling at the time, however.

Normally, Dai is exceedingly loyal to those he has sworn his loyalties to. Unfortunately, this loyalty to others has been shattered a lot by the recollection of his morals, and he seeks someone to be loyal to, trying to find all the right places for it to happen. Because of these morals, he was always dreading the moment when he would have to make the choice. He made his choice the first time, and found himself in K-World. He then chose again, finding himself a rogue, on the run from the world. However, a third choice has granted him something new—an opportunity to work with beings that desire nothing but an end to the war. Their morals fit in line with his, and he feels happy for that. Nothing has pleased him more than finding this, and knowing that there’s somewhere in the world that he fits into.

He is also generally sarcastic and joking, however he is never malicious towards someone unless he sees some side of them that he doesn't like. He automatically locks onto the good within people, no matter whom they are, and will reject somebody if he sees no retrievable good in their heart. His one dream is peace, as mentioned before, and he will do anything to make that goal possible - except for merciless or undeserved killing.

When in battle, Daigoro is careful around his opponents. He will try to goad them into attacking him first, and use his immense defensive strength to his advantage. Although he is normally rather quick to activate Joushou, this is usually in order to bring out more randomness and flexibility in battle as opposed to releasing his powers. In fact, Daigoro is highly unlikely to attack in the first place, taking his time in order to discern what the next plan of attack would be, or what the best idea for defending is. However, when he is finally forced to take up proper arms, he switches tactics often, moving from hand-to-hand to weapon and back quite often, in order to confuse his opponents into slipping up. He is a very psychological fighter, using that defense to cause them to anger more, pull out their more powerful weapons and give him more to work with and fight with. It’s also a good fear tactic against some opponents—there are very few beings that won’t get at least somewhat scared of him once he’s taken a few hundred of their attacks.

Daigoro's mental and physical will is also at an amazing level; and if he was to be told that there were insurmountable odds against him... he'd still press on. He’d stand there, take whatever came at him, and yet he would make sure that he survived to live for another day. If he has something to live for, he will refuse to allow himself to die.




Appearance: The first thing that you would see if you were to look at Daigoro Ito would be that he doesn't look like someone who would be “The One Who Walked The Path Of Blood”, or “The Platinum Wall”. His entire figure is slender and slim, with very few muscles despite the years of physical training that his body has gone through. His right arm, despite the rest of his body, is a slightly different tone of skin color to the rest, and also slightly atrophied; but this proves no difficulty for Daigoro's skills with a sword or any other weapon, for that matter. If one were to strip away the layers of clothing that covered his body, they'd be able to see just how light the flesh that covers his body just is; and then they'd find themselves entranced. For up the center of Daigoro's lower back is a large scar, crossing from the right side of his body to the left with a single cut; an inch wide, a foot long. While this scar is normally hidden by the man's hair, it can usually be revealed by a quick turn of his head. Daigoro's Reiatsu is usually a mixture between white and red, and appears to be crackling like electricity.

Dai wears his emotions on his face, and his sleeves, and all over his body, basically. If he is feeling an emotion, he will not hide it from anyone. In fact, he finds it difficult to do so. His eyes, of a deep red hue, are always looking into the distance, staring out over the horizon. If one were to look deeper into these eyes, they'd see the welled up emotion that existed within the orbs. These eyes always have an appearance of wishful thinking, but no regret. There is a powerful strength behind that emotion that can really only be seen when Daigoro himself is riled up by something, or prepared to die for what he's doing. The hair that hands down from his head is a darker and deeper shade of red than his eyes, and seems to flow like a river as he moves. The hair itself is not a natural color, and should have reverted to it's original color by now, but has not, for some reason. It also hides a lot of Daigoro's scars and what he would like to hide. This hair used to reach his feet, but at one point he cut it shorter, causing it to now only reach about his tailbone in length. His facial expression is almost always benevolent, with a kind stare emanating from him despite anything that may or may not be happening.

There is almost always a weak scent of lavender coming from Daigoro's body, something that he himself has not been able to explain despite his hardest attempts to do so. It is not an aphrodisiac, nor is it anything that could affect those around him. It's hard to explain, really; it could possibly be the shampoo or soap that he uses on his body, or it could be just some strange phenomena that occurs around this redheaded individual, but nobody can really explain it completely. As well as that, his entire body has a soft glow around it when he's not in Joushou or Zenou, but that is explained by the natural Kidō resistance that he had earned from his Sacred.

Daigoro walks with a slow and casual gait, not really seeming to be heading anywhere, but not just ambling along either. He almost seems to be keeping an eye out for anything that might possibly occur, but one can never be really sure with Dai; there are things that seem to be enigmas about this man's very existence, and if you tried to explain everything that you could about Daigoro, you would be stuck for a very long time trying to work out exactly what you were looking for.

Every part of his clothing has been customized for Daigoro to use in terms of self-understanding, and as such, he holds rather high value to this uniform that he wears. Among the various motifs that cover the clothing, the heart is rather prominent. This is because of Dais' devotion to the heart itself, as a muscle of both life and love; something that someone could damage in more than one way in order to leave the other dead, or at the point where death seems like the greatest option for them. There are several other motifs in this clothing, but they won't be explained here.

Now, when Daigoro chooses to summon forth his Sugiura Knight's armor, he will take on a strange appearance. He retains most of his usual looks, however a golden armor will cover his clothing. The armor has red highlights, with a pair of horns up the sides of his head. A large, white, fluffy cover is also on his head, but he chooses whether or not he wants to keep that.

Animalistic Traits: Daigoro's animalistic traits are unusual. They aren't apparently visible, instead existing as boons to his body. Each of Dai's senses are enhanced; he has better vision, smell and hearing, as well as animal-like instincts.


N A T U R A L | A B I L I T I E S
The Shield


Personal Statistics:

Inhuman/Godlike Durability: Daigoro is strange. Although most Sugiura at his level hold a relatively high level of physical durability and defense, Daigoro holds more. The level of physical durability that Daigoro has allows him to take physical and spiritual attacks that would leave most on the ground or unconscious and walk away nigh on unharmed, and if the attack is weak enough, not even shifted from his standing position. This is not to say that he isn't harmed, he just is less likely to be injured by any attacks. No characters below tier 1-1 are, in practice, able to harm Daigoro physically. His general resistance is slightly lowered against energy attacks, however.

Inhuman Stamina: In order to maintain his physical durability, Daigoro needs a lot of energy. Because of this, the amount of energy that his body has is staggeringly high, but not infinite. This stamina allows him to continue in battle (and bed) for a lot longer than most Sugiura before tiring. This has increased further, allowing him to continue fighting for three times as long as most would before tiring.

High Pain Threshold: Daigoro, after training his body over the years, has found himself with the mentality to be able to ignore high levels of pain. Although it still hurts and he still feels it, the actual pain itself is ignored by Daigoro, and eventually recedes to a dull throb in the back of his mind.

Advanced Hand-to-Hand Combat: As a former member of the Second Division, Daigoro discovered that a lot of his strength lay in the use of hand-to-hand combat, or Hakuda, in battle. Because of this, he has developed a high level of skill in the art, although that has waned a little since his return to, and subsequent desertion of, the Kokuryuteshi.

Advanced Weapons Skills: Due to the nature of his Sacred, Daigoro is required to be able to understand how to use and wield proficiently a large variety of bladed and non-bladed weaponry. Although he isn't as skilled as he could be, he has enough skill to be able to use them well enough.

Techinques:

Nature of Duality; Energy Signature Check: A unique trait of Daigoro's, earned when he split his own soul in two. Due to his own dual nature as a Sugiura-Shinigami, Daigoro was able to trick those who weren't Sugiura into thinking that he was a Shinigami (not purposefully). This also explains why his Guardian Beast allows him access to powers that seem exceedingly similar to that of a Shinigami's, namely the releases of a "Zanpakutō" in his Sacred forms.

Instinct: Because of his understanding of his animal side, Daigoro is able to use the senses that he's gained, and have what could simply be called an animalistic 'sixth sense'. Bordering on precognition, Daigoro is able to sense the path of best battle result for him, and attempt to take it. That said, although he is able to sense it, it doesn't mean that he is going to be able to get past any possible threats. With this understanding, one would think of Daigoro's version of [Instinct] being one in the same as the one belonging to his King, Arturia. However, while Arturia's has been honed through battle, Daigoro's is more natural and animal-like.

Anchor: In order to add to the heavily psychological style of battle that Daigoro fights with, he has gained an ability that allows him to stabilize himself in battle. By sending long tendrils of spiritual energy into the ground, he can intertwine his presence into the earth and increase his standing position. Although Daigoro's usual standing resistance to force exceeds that of almost every spiritual being in the world, this effectively increases his basic force resistance to a point of being able to stand up against almost any hit without moving. Of course, he cannot move while using this ability and if the ground beneath his feet is disturbed enough, it will knock him back anyway.

Reducing the Effects: When sealed, Daigoro's Sacred takes a small amount of spiritual energy from Daigoro's personal source - a negligible amount. This amount is made into a small and thin barrier around Daigoro's body, protecting him from Reiatsu-based attacks. This will allow him to physically ignore any Reiatsu-based attack up until the strength of Kidō 75. This is disabled when he enters Joushou However, this only applies to any THREE energy attacks that hit Dai in a cluster, and it is usually the three most powerful, leaving the rest to hit his body unabated.

Nine Lives "Defense": In legend there existed a warrior that created a powerful sword technique, one that was meant to kill someone nine times in a instant. This warrior was a close friend to Daigoro Ito, he was the man who helped him gain Bankai. The man noted that Daigoro was more suited for the role of defender, rather than killer. So he decided to vary from his original sword technique. Taking the original targets; the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thighs, as well as the heart; attacks intended to kill the target a total of nine times in an instant, he developed Shubi. Unlike Nine Lives, Shubi however is meant to defend.

He doesn't so much defend nine places at once, as opposed to understanding these nine places simultaneously, and defending accordingly. Daigoro uses his own animal-like senses instincts to judge these nine places to defend his body. Upon blocking the first attack, he sends the opposing force back at nine times the original force of the attack. On the second block it sends it back at eight times the force, the 3rd block sends the attack back 7 times the force, and so on, and so forth. This is a pattern, one where each block shall keep sending the attack back stronger, but the power of it weakens over time, making it better for rapid groups of blocks. This ability is best to start off with, as powerful this move seems, this is more to scare off the opponent from further attacking, thus preventing Daigoro from falling into the role of killer than defender. One post use, two cooldown.

When used against it's sister ability, Nine Lives (Blade Works), the effect is simply cancelled, as opposed to sending back force, due to the duality of these abilities.

Knights of the Round; An Honorable Knight's Pledge: The ultimate showing of a Knight's Honor to his King, this is an ability that Daigoro can only use when battling alongside Arturia Pendragon, wishing to defend her with all of his might. Bringing out a small orb of energy, he throws it into the air, jumping up and cutting through it with whatever weapon he is carrying on him at the moment. A bright light erupts from the orb, magical circles spreading out from around the orb. Dropping to the Earth, Daigoro is surrounded by twelve soldiers, all of them heavily armored and prepared for battle. Taking a single step back, he targets one enemy and one enemy only, targeting them precisely for this attack.

With the order given, the Twelve Knights force themselves off of the position, each attacking the target with fervent preparations. Each of the knights are 1-1+, and have a separate attack style, attacking in turn and in order.

Sir Galahad: Attacks the target with a longsword.
Sir Tristam: Attacks the target with a lance.
Sir Lamorak de Galis: Attacks the target with fire-based magic.
Sir Gaheris: Attacks the target with a mace.
Sir Kay: Attacks the target with a longsword.
Sir Geraint: Attacks the target with a hammer.
Sir Gareth: Attacks the target with ice-based magic.
Sir Bors de Ganis: Attacks the target with a trident.
Sir Percivale: Summons a comet down upon the target.
Sir Bedivere: Attacks the target with a naginata.
Sir Gawain: Attacks the target with a battleaxe.
Sir Lancelot: Attacks the target with a mystical sword.

When the Knight's attacks hit, or are parried, they dissipate into spiritual energy, and are absorbed--not by Daigoro, but by Arturia herself, or at least her sword, Excalibur. The combined spiritual energy of the twelve knights are what is exactly needed for her to perform a single attack with the Promised Sword of Victory, Excalibur.

The primary weakness of this ability is the drain that it puts on Dai. Even though this ability is defense-minded, the fact that he summons twelve soldiers to fight with the same level of energy of a single Excalibur is extremely taxing on him--so much so, that he'll usually have to sit out for about two posts. This can only be used once per thread.

Magic:

Rho Aias; The Seven Rings that Cover the Fiery Heavens: A defensive magic of the Sugiura. It takes the form of a seven-layered barrier in the shape of an iridescent flower with seven petals. Formed out of his palm, it is held in front of the user. Each layer has the defensive power of a fortress wall, however as it is necessary for the user to fill the barrier strong reiatsu, should the barrier be broken, the user will feel pain in accordance. Depending on the number of times it is used, this could be quite costly to the user, if they are not so much as an ounce careful in using this spell. One with a full powered Reiatsu could block off Strong Kidō Spells, Gran Rey Cero or a Cero Oscuras, because of the massive defensive walls created within each layer's structure. They can be broken depending on the strength. Another use for this spell is that it can be used to help block an attack before it reaches an ally or when they need extra energy behind their attack. By doing so they can utilize the spell to block off the attack on the opposite side of the opponent, while working as a extra layering around the allies attack; nullifying the opponent's attack, so the ally can use their own, making it one of the Sugiura's strongest defensive magic techniques.

However, Daigoro Ito is incapable of performing magic such as this, due to an incompatible physical build. He has compensated for this through the use of his Sacred in either Joushou or Zenou; when it is in its ashen form--the ash forms each of these petals, however Daigoro feels twice as much pain from each hit as previously--even though the barrier is twice as strong. Unfortunately, Daigoro can only form a maximum of four petals when using Rho Aias, again due to his low aptitude for magical attacks.

Sacred Weapon: Daigoro's Sacred retains the name of the Shinigami's Zanpakutō, Kanki Okami. Kanki Okami is a tanto, at approximately 20 centimetres long, less than one shaku. The blade design is simple and unobtrusive, with a slightly metallic sheen down the length of the blade and a strange wave-like design travelling along beside the edge. The hilt is strangely-patterned, with a hexagonal design covering the handle, which has been carved from whalebone. There is also a small medallion on the hilt itself, although Daigoro himself is unaware as to the origin or the purpose of this object; he simply takes it in his stride and accepts that it is there. When in the presence of Shinigami, it is referred to as a "Zanpakutō", along with the releases being known as "Shikai" and "Bankai". If he is required to use his Kyuu Kyou, he will make sure to call it a "side ability", in order to keep the illusion up.

D E F I N I T I O N S
Daigoro's Defensive Capabilities


As it has been stated a large number of times, Daigoro Ito is a defense-based fighter. His strategies revolve around his use of his own defensive capabilities in order to play around with the battle mentalities of his opponents, forcing them to use all of their energy in attempts to knock him down, though rarely coming to fruition. However, it has been rarely defined as to exactly what entails each defensive process that Daigoro has, nor has it been stated what Daigoro's capable of defending against--this section is here to discuss such things in detail (hopefully).

Physical Attacks: As with everything else, the physical is the easiest way to describe the defense of Daigoro Ito. With every melee attack that collides with his body, he seemingly 'defends' against it, taking far less damage than most would be able to. Normally, this would seem to be quite simple--however, when it comes to enemies with considerable strength and power being barely able to scratch him with simple attacks, one has to wonder how this is possible. With what is known as the 'hardening matrix', Daigoro's skin, in that very exact spot, will harden in an instant with a large addition of spiritual particles--as if he had increased his own reiatsu in that area to knock back the reiatsu of the other. As if to add to this, he also has a strangely low centre of gravity, which makes him even more difficult to knock to the ground--it's even worse if Dai is using [Anchor].

Spiritual Attacks: Daigoro retains his defensive maneuvers against most spiritual attacks, much in the same fashion as he does against physical attacks. However, not all of the spiritual weave is able to contain the damage from the spiritual attacks, leaving a lot of the damage room to power through--if hit with enough, they may even be able to open up larger and larger gaps in order to open his flesh. About three-quarters of Dai's physical resistance is what is effective against spiritual attacks, however if someone barrages him with high-level reishi attacks, that can be dropped to a half.

Magic: Dai knows little about magic--he knows that it is not completely spiritual, nor is it really that physical--if something comes from an origin that the male is unknowing of, then it is possible that the attack will be able to bypass more of his hardening matrix, maybe even opening him up further to attacks. Each hit has the chance of opening him up, though it isn't always that likely to occur. Initially, his defense against magical attacks is approximately half of that of his defense against physical attacks, however the proper application may possibly drop him to a quarter.

Mental Attacks: When an attack does not come in contact with the skin, a mental attack is usually inferred. Due to an amount of unnatural calmness from Daigoro, his mind is actually very stable most of the time. When calmly working through battle, Daigoro's mental defenses are high and it is difficult to penetrate them. However, if his emotions become uncontrolled and difficult to read, then these mental defenses caused by an excessive level of calmness are reduced, making Dai more susceptible to mental attacks. He is completely immune to any attempts at mind control.

Illusions: If an ability is not designed to come in contact with Dai at all and instead make an illusion, Daigoro has defenses against that as well. Due to his own animal-like senses, it is not difficult for him to discern what is real and what is false--these senses are only limited to smell and hearing, however. If someone can fool those, then he will be fooled by the illusion.

Internal: Some abilities do not affect the outside, but the inside. If an ability is made to invade an opponent's body through their orifices and attack them inside, then Daigoro's hardening matrix will not be able to affect it. However, once the ability enters his body, his entire system is found to be designed to process these quickly, expelling them faster. This can often remove poisons before they have a chance to truly take effect. Unfortunately, this means that Daigoro is also immune to the effects of alcohol and other drugs. He also has a defense against most diseases--including an enhanced immune system.

Distortion: Any attempts at distorting Daigoro's body will generally fail, due to the bone structure of the man. Being infallible to distortion, Daigoro's structure will not fold to abilities involving heavy gravitational pulls and the like. His bones can still be broken, however this requires a great amount of force and pressure.

Environmental Changes: The Environment that Daigoro stands in is absolute. This means that through earthquakes, gravity changes and the like, Daigoro will not be affected. This also includes abilities designed to affect large areas. In the long run, this can also be a negative--changes in the environment for the better will not affect Daigoro either, so he cannot take advantage of things such as a lowered gravity or anything of that sort.

Healing: Dai's defense is run by the 'measure of intent' system. If an ability is intended to 'heal', then Daigoro's hardening matrix will not come into effect.

G U A R D I A N | B E A S T
The FeralMind



Origin: Absoluteness. The Absolute.

Guardian Beast: Daigoro Ito's Guardian Beast is known under two names: The "FeralMind" and "He-Who-Is-Covered-In-Blood". Unlike most Guardian Beasts, the FeralMind does not have a true appearance. If Daigoro was to view this Guardian Beast, he would see it as being himself, a mirror image almost. However, unlike his own appearance, the FeralMind has a few differences. The creature, despite being truly of Daigoro's appearance himself, has a different look in it's eyes. The look in it's eyes is rather frightening, appearing to be staring directly into the heart of the one staring at them. In fact, it's almost as if these eyes are the purest embodiment of cruelty there is. If it opens it's mouth, it usually speaks with a guttural tone, yet having a tinge of suave and sophisticated speech to it. It is truly an enigma. Other than that, the FeralMind appears the same, save for a golden hue in it's eyes, and paler flesh than Daigoro himself, as well as great lightening the color of his hair. This is the appearance that Daigoro himself takes whenever the FeralMind takes over his mind and body, a trait that will be explained later.

The FeralMind is, as the FeralMind has been stated. Basically, it is “He-Who-Is-Covered-In-Blood” in Daigoro's mind. This is the part of Daigoro that truly desires battle; and would rather have people grovel beneath his feet than work together with them in unison. If the FeralMind is to come out in battle, it is when Daigoro either truly believes that he is to die, or the battle itself would be more of a massacre, than an actual fight. This is evident when Daigoro himself fought against several orcs while attempting to save Myasha: The FeralMind took control, and instead of killing them quickly and respecting their deaths right after, Daigoro cut them into pieces and simply left them to die.

That isn't to say that the FeralMind only takes the form of “He-Who-Is-Covered-In-Blood”, no no. In fact, the FeralMind is the embodiment of Daigoro's sin. That is the easiest way to say it, because it is true. Daigoro forced the FeralMind out of his bodily shell and attempted to destroy it, but ended up simply sealing it within his body in the first place. Because of this, when he's under the influence of the FeralMind, Daigoro is generally more sexual as well as less moral. In fact, he can be seen as what most would call the perfect opposite of himself under this influence. This is why Daigoro fears the FeralMind, because everything that he doesn't want to be, everything that is what he tried to cast off... is within this other being.

Now, that is all well and true, but we have to know the real reason behind the FeralMind itself. It isn't so much a creature made to terrorize Daigoro, but a creature made to protect him, doing the tasks that Daigoro himself would normally refuse to. For this, it can be inferred that the FeralMind is, in fact, simply Dai without the moral bounds he places upon himself; a creature that, in some perverted way, is doing what Daigoro wants to do, but feels that he cannot do with his own mentality.

Guardian Beast Mode; FeralMind takeover: Unlike most Guardian Beasts, the FeralMind has neither a given world or a way to come out and separate itself from Daigoro. Instead, it proffers advice in times of need, or gives its assistance in the only way it knows how: Taking control of Daigoro's body. Sometimes, it will let him know beforehand, or it'll do the takeover without warning. However, Daigoro is also able to ask it for such assistance--something that he wouldn't do lightly for fear of mental destruction by such acts.

Z A N P A K U T O
The FeralMind's Blade



This is where the powers that Daigoro Ito can use come from; his "Zanpakutō" that came to him while he still had his Shinigami's powers. The spirit for this is within the Guardian Beast, therefore he is borrowing his power from the FeralMind, making his race as a Sugiura possible. He is able to access the Inner World of this Zanpakutō, however. (All ownership will be named for Daigoro, for ease of understanding)

Zanpakutô Spirit: Daigoro's Zanpakutō holds a single spirit, yet in two forms. His name is Shiro Okami, or “White Wolf”. He can choose to hold either a human form, or an animal form, choosing to appear to Daigoro in whichever one he feels best at the time.

If he is in his human form, he will usually refer to himself as “Shiro”. In this form, Shiro is a rather attractive young man, slim and muscular, and usually wearing an Edo period men's kimono; a homage to Daigoro's own history. His hair consists of short white locks, quite sharp and out there, yet soft to the touch. His face, while sharp on it's own, has a strange coolness and calmness to it, Shiro exuding benevolence from his face. And then, we come to his eyes. Shiro has a pair of deep purple eyes, ones that will keep someone looking into them entranced. On his right arm, he will always be holding a red ribbon, the hue the same as the blood that flowed into Daigoro's hair, and the length the same as well.

While in the wolf form, he refers to himself as “Okami”. In wolf form, he is about hip-height on Daigoro, and can prowl around him with a pair of padded feet that seem to make no noise as he walks. He always seems to have an inquisitive look on his face, and the pair of bright blue eyes that adorn it seem to be able to stare into your very soul and see any secrets that you may or may not be hiding. There is also a mark on the top of his left hind leg, and a red ribbon tied around his right foreleg.

In either form, Shiro or Okami, the spirit's actions and personality are very much the same. Because of their closeness to Daigoro's history, and the fact that they themselves are derived from his own willpower, they seem to feel in tune with him, far more than Ookami had; and Daigoro still doesn't quite understand how he changed into this pair of strangers. He has a strange habit of mimicking anything that Daigoro says or thinks, repeating it in several different ways before giving his advice, and yet he still holds some tinges of paranoia that Ookami once held towards his master. Other than this, the pair/trio are very close, and Shiro Okami seems to trust Daigoro completely with his strength.

Inner World: Daigoro's inner world is unusual, as it takes two forms for different purposes, although it might be said that these forms exist in unison with each other, yet cannot exist together; if one would understand that logic.

The first form is the Tsubasa no Shiro Bun'ya, or the “White Field of Blades”. This is a large, snow-covered area that, well, is basically a field of many different types of bladed weaponry. This field's contents changes every time Daigoro enters, and each sword is a form that his Zanpakutō could possibly take. Although this field is known as the White Field of “Blades”, the fact also remains that there exist non-bladed weapons and shields in this area as well; Daigoro has the oppurtunity to use this place to practice with his swords to his hearts content. He will usually expect to meet Shiro here, as opposed to Okami. There is also a strange, ash-like mist that seems to blow around the entire area.

The second form of Daigoro's inner world is known as Chi Hitashi Okami no Kan, or “Hall of Blood Soaked Wolves”. Despite the name, this is one of the few places that Daigoro can travel to find a sense of pure calmness and tranquillity. It takes the appearance of a large dojo hall, and always has a cool draft running through it, with places to sit and such nearby. When Daigoro arrives here, it is usually in order to speak with his Zanpakutō as opposed to training with it. Although he can expect either Shiro or Okami to arrive here, Okami is generally more likely to be in this place; as the hall itself is named after Daigoro's sin and the wolves that denote his true mentality.

J O U S H O U
The Wolf of Reminiscence



Joushou Appearance: To release Kanki Okami, Daigoro must have the sword in it's sheath at his side. He places his hand onto the hilt and speaks his release phrase, before letting the sword and sheath dissipate into a strange silvery ash. This ash flows up and around Daigoro's body, settling around him as if it was a mist, of sorts. This mist is constantly crackling with arcs of Daigoro's lightning-like spiritual energy.

Release Phrase: "Watashi jikkō subete o omoidashi, Kanki Okami" (Remember everything that I take, Evocative Wolf)

Abilities:

Infinite Creationism: As Kanki Okami has no true form, it needs a created medium in order to be able to be used as a weapon. This is similar to Daigoro's Assimilation Creation, however there is another little difference; the weapons created are also able to be shields. Daigoro can use the particles that maneuver around his body in order to create these forms - they'll be crackling with the electricity-like Reiatsu that Daigoro has within his body. The weapons can be interchanged within a single post, with no need for cooldown. Each weapon is at the strength of a Zanpakutō or sacred; in fact it can be said that each of these weapons IS Daigoro's Sacred.

Energy Cutter: Effectively, this ability is exceptionally simple. By utilizing frictional energy gathered, it can power up and efficiently rend spiritual attacks in two. It does this by forcing energy into the bonds that hold the spiritual particles together in attacks, taking the released particles in and then using those to continue to decay away the attack coming for Daigoro until it goes out the other side. This comes in two forms: [Crescent Form] and [Blade Form]. They're both effectively the same, however their execution is different.

[Crescent Form] gathers more frictional energy as it flies, however this energy doesn't balance out the loss from the movement, therefore it will continually lose power as it moves--albeit slowly. Once it collides, however, it continues as usual. [Crescent Form] also has greater range. [Blade Form] has a greater power in the strike, being able to gather frictional energy from being pushed down by a physical strike. This allows it to cut faster, however it runs the risk of not protecting Daigoro enough at such a close range.

While this attack may or may not be rather powerful, having the ability to split most, if not all, energy-based attacks, it has a rather great weakness. It is only a defense, there is no attacking potential behind Seishou-Hakaisha. Because targets are made of such condensed Reiatsu, and they have spiritual particles intertwined within their energy, they are impossible for Seishou-Hakaisha to be able to muster the strength from Daigoro to cut. If Daigoro was to attempt to cut a spiritual being with Seishou-Hakaisha the drain on his strength would kill him without hesitation.

Physical Imprint: The Physical Imprint is the unique ability that is taken within Kanki Okami. This allows for Daigoro's Reiatsu to memorize a single attack in Joushou. This one attack is imprinted onto the memory, but only a single attack can be imprinted at a time. If another attack collides with his body, then the Physical Imprint will overwrite the single slot with the latest ability. For the Physical Imprint to work, the attack MUST collide with Dai's body, and abilities that branch out from the original are unable to be imprinted.

Faker: Now, that's not all the Physical Imprint can do. In fact, the chief ability of the Physical Imprint is to be able to draw out the exact idea of the ability that it has memorized. This idea is then given shape by Daigoro's Reishi, and he can use it as an attack, at half-strength. This mimic is perfect, save for appearance. Because it is formed from Dai's energy, it is colored like his Reiatsu. If the ability requires a different weapon, then the ash will become the required weapon, so on and so forth. Once the ability is used, the slot is emptied. He can use this ability as long as the single slot has an ability stored.

Z E N O U
The False Defense



Zenou Appearance: When Daigoro speaks the phrase to release his Zenou, the weapon that he carries shatters, and the ash goes back to flowing around his body. This ash flows around him for a half-second, before flashing brightly and covering him in white light. This white light dyes his clothing white, although keeping some of the red tones on the details. The ash then reforms itself into the weapon that Daigoro had been using previously. As well as that, his eyes become a deep violet, appearing to be the same color as the Zanpakutō spirit's form, Shiro.

Kakutei Shinkoku o Okami (Wolf of Final Return)

Zenou Abilities: Until he activates Nise Kokubo, Daigoro's Zenou abilities remain the same as the abilities that he holds in Joushou. However, the real difference with this is the fact that he now has three slots unlocked in Physical Imprint. They fill in from the top, pushing out the bottom memory if they're already full. Other than that, nothing is new and different, until...

Nise Kokubo/A False Defense: When he goes to activate this, his weapon will automatically shatter back into the mist of ash that surrounds him. This mist will suddenly condense over his body, hardening as a nigh-invisible shell of Reishi around him. With this, Daigoro loses access to his Sacred, but gains greatly in terms of his usual defense - being able to weaken all abilities that collide with him by approximately 50%; so if he is cut by a sword, it will only go half as deep as it usually would, and so on, so forth. Because of how it works, the Physical in Nise Kokubo doesn't use Daigoro's energy to mimic--in fact, we couldn't really call it a mimic in the first place. Although he appears to be recreating the attack, there is a strange and new phenomena that occurs.

It's unknown if it's due to his Origin of being 'Absolute', or if it's for another reason, but while in this stage, the mimicry can no longer be called a simple mimic. When hit with the attack, no matter how powerful, simply surviving proves a certain level of worthiness for Daigoro Ito. By proving his innate worthiness to the world itself, a minute and very limited temporal disruption occurs in Dai's existence. This disruption changes his history briefly, allowing Daigoro Ito to become the original owner of the ability. Using a complex series of energy transfers and conversions, he gains the energy needed to wield the attack a single time. Able to use such an attack with perfect knowledge of how to do so, he is able to send back an exact usage of the attack, as if it were his very own.

However, a lot also changes with his Physical Imprint. While he still has three slots, he can now use either one, two or three slots at once, without losing surplus abilities after use. However, the trade-off for this is that he will only be able to use the percentage of the attack that actually collided with his body. Anything else must either be discarded, or replaced with his own personal energy stocks. This ability can last for as long as Daigoro wishes to hold onto it, however the true weakness of Nise Kokubo is that he has to throw himself in front of attacks in order to be able to gain any form of attacking a target, save for hand-to-hand combat. This means that he runs the risk of being injured further, despite his already staggering defense.

HOWEVER, there lies one exception to this rule. And that is the concept of "intention". If an attack is intended on being used to attack Daigoro, then the attack will hit with the fullest strength that it can, with the damage being taken off for the natural defense. But if the attack is sent at Daigoro with the intention of being mimicked by him, then there's a different story entirely. If the ability or attack is used intentionally to give Daigoro a weapon to use, then the damage is reduced further, to 25% of it's full strength. However, accidental attacks aren't counted, and still act as normal attacks. Healing abilities bypass the defense completely.

This ability uses very little Reishi of Dai's own, as the Physical Imprint also converts and transfers the energy from the colliding attack, sending it back out with the re-creation. This is why Daigoro can use Nise Kokubo for such extended periods of time. He can also use branched abilities in this form (i.e; abilities that have been created by the effect of another ability). However, if enemies end up attempting to absorb large amounts of his stamina, or he only gets hit with small portions of large and powerful attacks, then it's easier for him to run out of energy faster.

While attacks are normally recreated with the weapon that they branch from, there are times when Daigoro is only hit with a weapon. He can either use the weapon once as an attack, or choose to expend Reishji and keep the weapon out in order to be used as a more permanent weapon. Sadly, if he uses another Physical Imprint slot, the weapon dissipates. He can also recreate the strength or skill of an opponent who has hit him with general racial abilities.

This ability has several weaknesses:

  • As Dai doesn't have a weapon of his own in this form, he MUST throw himself in front of the attacks of others in order to be able to fight without resorting to hand-to-hand. It is more beneficial for him to take a greater amount of damage.
  • The mimic is always used in what's known as a "Sugiura's Energy", no matter what race the ability is mimicked from. This is because the conversion of energy only knows two energies to convert to. So if a target is able to resist "Sugiura Energy", then they can generally resist the attack.
  • If a target knows how to dispel or protect themselves from their own attacks, it makes it more difficult for Daigoro to use this properly against them.


K Y U U | K Y O U
Absolute Territory



The Kyuu Kyou is known as the ultimate ability that any Sugiura has available within their forms. It is no different for Daigoro Ito, who has taken his own personal Origin of Absoluteness and made it completely into an ability, suited to his defensive potential. When activating his Kyuu Kyou, he must simply close his eyes and allow the ash that covers his body to ripple outwards and into a large hemisphere that surrounds an area of approximately fifty metres by fifty metres, however this area can be varied depending on Dai's whims at the time.

Once created, the outside of the hemisphere seems obvious to those who are not standing within. It is a simple grey shape, both there and yet undeniably separate from the world itself. Those within, however, are less aware of the nature of the Absolute Territory. According to them, an almost infinite and flat expanse of earth has suddenly appeared out of nowhere--the sky is tinged red with fire, and a single burning sun beats down from within the cloudless air. There appears to be no escape--those within may even believe that they've been transported into another world. This is not the case, of course--Absolute Territory is what is known as a Reality Marble, a modification on the world--a powerful ability.

At Dai's whim, the area of Absolute Territory can either grow or shrink, though it will always remain in the shape of a sphere. He can make it as large or as small as he wants to, although he does have an upper limit of about a kilometre in radius, and about a metre in radius for the lower. At any time, unless he has made it so, beings can freely enter and exit this Absolute Territory. However, he is able to change this. He can change it, so that beings may not enter, exit, or do either at any time. Dai, and any other being he designates upon activation, is/are the only exception(s) to the rule. Each of these modifications are instant and unnoticeable.

However, there is one factor of this territory that remains completely and totally 'absolute'. That is the defensive mechanism. Although beings can enter and exit freely if allowed to, the Absolute Territory can only be bypassed if enemies with sufficient strength beat away at it for a while--it shares Daigoro's defensive capabilities, meaning that sufficient strength is defined as tier 1-5 at a minimum, but attacking it consistently at that level will likely take too much time and energy; in fact, attacking it at all would likely take too much time and energy. If broken open, it doesn't disappear. It cannot be melded or pulled away at by any cybernetic abilities; nor can beings with the ability to 'manipulate everything' change the consistency of it. Its very existence is in line and succession with Dai's own, and only he can modify its structure. Although it has a predetermined end, it can only end at that given time--no time or decay abilities can push it towards that end at a higher rate of speed. This allows for a perfect defensive structure to be erected at any time.

Of course, this also has certain weaknesses. Firstly, it can't be activated on a dime. Dai is not able to activate it upon seeing an ability coming towards him. It takes the duration of a single post to activate, and must be the first and only action taken after reacting to all enemy actions in a post. After this, he can activate it. Once activated, the ability must last for ten rounds, ending on Dai's eleventh post. While in Kyuu Kyou, he can neither switch to Alter or ascend to Angel Form. He has no weapon with which to attack, save for his fists. His defensive capabilities are returned to original levels. Once a spot is chosen, it cannot be moved, only resized. Once erected, Dai cannot leave the radius of the sphere. He has no knowledge of anything outside of the sphere. This has little use in a battle, and Dai will usually opt to go straight to Angel from Zenou, rather than using this.

M Y S T I C | E Y E S
Cybele: The Mystic Eyes of Petrification



The eyes, almost too abnormal to be called eyeballs, are gray with an appearance similar to crystals. Despite their abnormality, most believe that they are too beautiful for any human to posses, and could either be art the gods admired or a nature they cursed. The corneas do not take in light, and the pupils see the world through a square. The irises are solidified, not allowing the eyes to close while the Mystic Eyes are active; the entirety of Daigoro's eyeballs are converted into a crystalline structure.

In essence, Cybele "petrifies" energy. If one was to maintain eye contact with Dai, they would feel their body start to slow down, feeling sluggish. After a few seconds, they would start to stay standing in place, and feel unable to move. If they tried to break out of this, they would find that it was nearly impossible, their energy weighing them down in place. This ability effectively increases the physical weight of someone's energy, and anchors them. It increases their physical and spiritual defenses, but makes them unable to move from that spot. If Cybele's effect were to completely cover someone's energy, it would kill them. Using these eyes, he can petrify the energy of anybody in his line of sight; the ability is selective, though that takes additional time. The process is doubled in speed if they maintain eye contact as well. However, if Dai is forced to look away from the target, then they are immediately released, and the effects will wear off within a single post. The target, if maintaining eye contact, is unable to break it by their own will--they must be pushed away by an outside force. When he is using Cybele with both eyes, he cannot close them.

The stronger an opponent is, the longer it takes for Cybele to completely consume them. In the simplest terms possible:

  • 5-4 to 3-1: Two posts
  • 2-3 to 2-1: Four posts
  • 1-3 to 1-1: Six posts
  • 0-5 to 0-3: Eight posts
  • 0-2 to 0-1: Ten posts
  • 0-0: Twenty posts


These values are halved if Daigoro is maintaining eye contact.

However, the strength is always the same, offering the same results no matter the level. Once a target has been under the complete influence of Cybele for three posts, they will die. However, it is extremely unlikely that Dai will leave them that long. The effects will wear off within one post, starting from the beginning and wearing off at the end.

That said, if the target isn't releasing their energy with malicious intent, Cybele will not have as much of an effect: It may cause a feeling of discomfort and heaviness, but it's pretty easy for anyone to ignore after about one post.

A N G E L | F O R M
Absolute Angel of Patience



As one of The Truth's seven Angels, Daigoro Ito has chosen to take down a certain path of abilities to gain further power, in exchange for fighting when he truly needs to--this has allowed him to fully transcend his usual self. Able to be activated from any point besides Kyuu Kyou or Alter, Dai's Angel Form immediately changes his appearance in a flash of bright and white light. For a half-second upon materializing, a pair of white angel wings seem to appear behind his back before fading into nothing, his new appearance sustained.



Abilities:

Further Explanation Here
Purgatonis (Purification)
Angelica Lux (Angelic Light)
Intellectius Omnia (Understanding Everything)
Lux Gradus (Light Step)
Clara Clipeus (Bright Shield)
Vastator Mali (Destroyer of Evil)

Path: The Path of Power

Having chosen The Path of Power, Daigoro Ito is now able to enhance his Durability capabilities to something above that of Grand Master itself--in this state, he is at a level of defense that rends him unable to be physically harmed by anything below the tier of 0-4+. As well as this, he has a single, powerful ability that is based upon his Origin.

Defender's Creed: Unlike a lot of possible abilities, the Defender's Creed is actually very simple in execution. When using it, Dai is capable of being completely and totally invulnerable to any and all possible attacks by anyone, including allies--there is no system of 'intent' here. There is, however, a catch to this. In order for Dai to be able to activate this ability, he must truly be in a defensive stance. There is not allowed to be any movement above turning his body/head--or scratching an itch--any movement that appears to be more than this will stop the ability for the rest of the post. He can raise an arm to block, but not attack. While he is immobile, he is invulnerable--enemies can move him, but that will not disable the ability, it must be Dai's own choice to do such a thing.

Angel Form will last for a maximum of ten rounds, disappearing on Dai's eleventh post.



Last edited by Dai on Tue Jan 15, 2013 2:53 am; edited 16 times in total
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Sun Oct 07, 2012 10:22 pm


Name: Kyo Natsume
Nickames: Red Bitch; Daigoro Alter
True Age: 830 years, as of the 29th of December, 2411.
Appearance Age: 24
Gender: Female
Height: 5’11 (180.34 cm)
Weight: 68kg (150 lb)
Blood Type: AB+
Class: Knight
Rank: Queen of the Western Sugiura Kingdom

Personality: The FeralMind is not Daigoro Alter--it still retains Daigoro's wants and needs, as well as his general personality. It is simply Daigoro's mind without a moral bound, though it goes for Dai's goals--simply using different means to do so. On the other hand, Kyo has a personality that takes a complete turn for the opposite. Though she does not oppose Daigoro's 'good' nature due to the original's stubborn will, the way that she acts can sometimes be noted as inherently 'evil' in how they serve their performer. Completely selfish, she'll act only in her best interests, leaving others behind her. Kyo doesn't have much in terms of selflessness, unfortunately--it is rare for her to give; she would much rather take from others. Strangely, a lot of this has been rescinded with the change in responsibility--it's unknown if Kyo was truly evil, or just a rebel without a cause. Now that she's the Queen, she seems to act with a lot more than just her own self in her thoughts.

She is capable of showing emotion; unlike Daigoro however, this emotion is occasionally forced and rarely shown properly. Emotions like anger, on the other hand, are rapidly shown and don't hold back. If she's angry, she'll tell you that she's angry. She will then let your face know that she's angry. It's a vicious process, but she certainly does it well. She also believes in playing by the exact same rules as her opponents--if they're willing to kill in order to further their goals against her, then she will do much the same--there is no true order to the world that can remain stable unless everyone is all much the same. For some reason, however, she still cannot bring herself to harm those close to Daigoro, unless he has intended for this to occur.

In battle, Kyo rarely holds back. She is aggressive, power-thirsty, prepared to do anything to win. Allies are nothing to her; if they are on her side, then she expects them to stay out of her way. Because her defense is lacking, especially compared to that of Daigoro, she uses dodging tactics a lot more than her former.

Appearance:



General Abilities:

Unique Situation: Kyo and Daigoro are able to switch between each other at will, in order to cement her identity as a total individual that is not Daigoro Ito.

Shield and Sword; Inversion Impulse: Due to the perfect inversion between Daigoro and Kyo, a strange modification of the person's muscular structure has occurred. Instead of sticking to a purely defensive powerset, all of Daigoro's defensive strength has been completely inverted, giving Kyo the utmost equality in physical attack. This allows her to have a physical strength limit as high as Dai's physical defense limit--which is obviously very staggeringly powerful.

Self-Controlled Muscular Structure: Because of her removal from Daigoro's defense, Kyo is required to be able to defend herself properly. To do this, she is able to completely manipulate each and every one of her body's muscles individually from each other, or as a group. This can allow her to tighten her muscles to a point of stopping low-level attacks, though it is certainly not a great defense on its own.

Enhanced Regeneration: Daigoro Ito has no regeneration factor. Kyo, on the other hand, does--a regeneration on par with that of a mid-level Arrancar, to be precise. This enables her to heal from most wounds within about 3 posts, though anything that threatens her life will take twice as long to heal back.

Reactive Adaptation: In order to cement her presence as a fearless fighter, Kyo has adapted herself to be able to work with any situation--being able to develop and evolve her body no matter what. If she is thrust into fire, her body will develop either a resistance to it, or allow her to manipulate it--it all depends on the situation. Unfortunately, either way she would receive a weakness to the opposite until her adaptation was over. As soon as she returns to a normal situation, her body does the same and reverts to normal.

Altered Joushou

This form is the base form that Kyo will always remain in, no matter what. Therefore, there is no difference in appearance between Sealed and Altered Joushou.

Infinite Creationism: As her Joushou has no true form, it needs a created medium in order to be able to be used as a weapon. Kyo can use the particles that maneuver around her body in order to create these forms - they'll be crackling with the electricity-like Reiatsu that Kyo has within her body. The weapons can be interchanged within a single post, with no need for cooldown. Each weapon is at the strength of a Zanpakutō or sacred; in fact it can be said that each of these weapons IS Kyo's Sacred.

Altered Zenou

Depletion Garden; The World Relies On Life: A Reality Marble, similar to that of Vulcan's Forge, which also deals with energy. However, unlike the Vulcan's Forge, the Depletion Garden has a much simpler and far more sinister purport. In an instant, all residual energy is drained from the area, and dispersed outside of the Reality Marble. This forces all that are within the area to fight with their remaining energy, as well as focussing more on physical combat instead. There can be no taking of energy from out of the body, as there is no longer any to use. Kyo is affected as well. This lasts for five posts, however it takes two posts after that for enough useful energy to return to the area.



Last edited by Dai on Sun Jan 13, 2013 6:45 pm; edited 1 time in total
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Sun Jan 13, 2013 6:58 pm


BIRTH TO THREE YEARS OF AGE; "Lone Wolf and Cub”1581 to 1584
Spoiler:

THREE YEARS TO EIGHTEEN YEARS; Turning Point 1: “Kanzaki”1584 to 1600
Spoiler:

DAIGORO'S DEATH; “Sekigahara” - 1600
Spoiler:

TIME AS A SOUL/RUKONGAI; ”His Father's Son”1600 to 1800

Spoiler:

HE-WHO-IS-COVERED-IN-BLOOD; FeralMind Interlude A: “Kaiesho Massacre”1778

Spoiler:


THE SHINIGAMI ACADEMY; ”Wall of Iron”1800 to 1806
Spoiler:

DISCOVERY OF SHIKAI; ”Kiba Ookami” - 1824
Spoiler:

RECRUITMENT INTO THE KOKURYUTESHI; ”Zefonse”1856
Spoiler:

DISCOVERY OF BANKAI; ”Two becomes Three”1961
Spoiler:

DAIGORO'S SEALING AND SECOND LOVE; Turning Point 2: “Kameko”2012
Spoiler:

HE-WHO-IS-COVERED-IN-BLOOD; FeralMind Interlude B; “Internal Battle”2162
Spoiler:

RETURN TO THE KOKURYUTESHI AND SUBSEQUENT DESERTION; “Kanki Okami”2410 to 2411
Spoiler:

|| E N D ||
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Mon Jan 14, 2013 8:34 pm
Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [O]
  • Powers are described reasonably enough [O]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination:
  • Mental Deduction:
  • Pain Endurance:
  • Focus:


Comments/Notes:

Absolute Territory: The only thing I really have an issue is the AT thing. Since Dai's whole thing is defense, I'd feel better about it if it was extremely hard to break down, but not unstoppable or impossible. This is because I was trying to crack down a bit on things like that from the canon (like those Kidō spells), and it kind of felt like that. So, if you can work it, this should be corrected to be very difficult for a being to break and would not be a walk in the park by any means.

Tier: 0-2++ when fixed.


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Daigoro Ito [Approved 0-2++] Empty Re: Daigoro Ito [Approved 0-2++]

Tue Jan 15, 2013 2:56 am
Modified it. Changed it so that it can be broken into with a lot of general attacks, but it still can't be destroyed or otherwise warped by anything reality-breaking. To put it into perspective; even Truth wouldn't be able to modify it with his abilities, nor could Okabe. In all honesty, it's really only a last-resort, since once it's up Dai can't bring it down until it runs out of time, and he loses access to every other ability as well, save for maybe Galatine. But yeah. Modified.
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Daigoro Ito [Approved 0-2++] Empty Re: Daigoro Ito [Approved 0-2++]

Tue Jan 15, 2013 11:44 am
Daigoro Ito [Approved 0-2++] Image327
Everything Looks Good

Yea, I understand how it's gonna be used. And from the modifications, everything looks about right. I was just talking about in general it should probably take some sort of physical strength in order to break through it or some serious firepower. You can also probably keep the fact that it can't be touched by reality-warping or stuff like that, I don't have a problem with that. It's just the unbreakable thing that rubbed me off the wrong way.

In any case, with that cleared, I'll be giving this application my approval and boosting his tier to 0-2++ and moving him into approved Sugiura. Congrats mate.


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Mon Apr 22, 2013 7:02 pm
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