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Zarot, Shadow of Creation [Approved 0-2+]
Thu 22 Sep 2011, 16:13
Zarot
||Age||
In appearance? However old he wants. In reality; as old as existence itself.
||Gender||
While he usually walks around in a male form, he is completely capable of taking on any gender and form he wishes.
||Shifter Appearance||
Typically, Zarot is able to take on any form he pleases. However, he has one form that he prefers over all others, and can usually be found in this. During meetings with Sin Fall, he always has this appearance; many believe this to be his "True Appearance".
||True Appearance||
Those that have mistaken his shifter appearance for True Appearance have had the luxury of never having seen Zarot angry. For Zarot to revert to his true appearance is to revert to his true power; something he has not done in several thousand years.
Zarot has a way with words; he can twist them when he feels like trolling the person he is talking too, leave it sit if it’s a joke all its own, or even compliment from time to time. He particularly enjoys conversation with others that will have it with him, and even those that won’t from time to time. He has an overpowering charismatic presence, outgoing and joking far beyond what a demon should be like. Even with that though, there is an air about him that keeps those smart enough to pick up on it at arm’s length; for the select few that know who he is, they know what that air is. All his elegant phrases are laced with venom, his smile hides death, and his kindness paves a road to the bowels of hell.
||Confident||
There is an undeniable air of confidence and power about Zarot, which manifests itself in a relaxed attitude despite whatever the prominent emotion in a situation may actually be. He always has a smirk on his face, a light laugh in his throat, and a joke to make. Intimidation isn’t something that he experiences, which isn’t surprising considering just what he is; not to say that he doesn’t know when he’s met someone stronger than himself. Even in such a situation, he conducts himself with finesse and poise, smiles, and calculated words.
||Sarcastic/Witty/Intimidating||
Zarot possesses a sarcastic streak as long as Soul Society and deep as Hell’s circles and then some. He is the guy who always has a witty remark about a situation, something to break tension or cause more. He loves the use of his sarcasm, but knows when it would better serve him to not use it. He demonstrates expert control over language through these means. Words are his preferred interface with which to interact with others, as opposed to blows. He prefers a joking, laid back tone when he does this, but there is a darker side. When he wants to be, he will show his true nature, and during those times there are few more intimidating than him; because his are not the threats of physical harm. His are the threats of those one cares about, of agony unending, and so forth. However, this is a side rarely seen. Pray you are not on the receiving end.
||Intelligent||
Behind the fancy words, genteel exterior, and general jokes there is a mind at work that few can fathom. Many demons take Zarot’s demeanor for an opening, his happiness for weakness; these are the fools who do not understand what they are dealing with. Behind the smiling face is a mind seeped in dark schemes and goals far above what most demons dream of. He does not require his considerable force to deal with people like this; his words can and have brought down demon nobles, rocked the foundations of belief, and toppled human civilizations. Those demons that underestimate Zarot or, worse, think him stupid and weak fail to see the coils of death that slowly encircle them until it is too late, and they are left staring into the abyss.
||Patient||
Zarot has been alive and sapient for longer than almost any other being in existence, and he knows that if he plays the game with his mind and not his ego, he will outlive the rest too boot. This knowledge and existence have bred in him an incredible patience; patience Saints would envy and lesser beings cannot comprehend. Zarot’s schemes are not the kind of unfold over days or weeks, months or years. Centuries and millennia have seen him sit idle, observing before making a single move; given time, even the barest of vines will bear fruit, and he will be there to collect it.
||Devious||
Zarot is a trickster and a troll by nature. However, the joking mannerisms and outgoing demeanor that he exudes belittle the fierce intellect that lurks behind his crimson eyes. Behind his words are other meanings, and whatever they are they will ALWAYS be for his benefit in the long run, because that is the only way he sees things. It need not benefit him in the here and now, for he knows that he will be around for millennia to come; there will be all the time in the world to collect on debts. Those that would underestimate his intellect and skill will find themselves on the wrong end of things when the proper time and place are reached.
||Dangerous and Manipulative||
Underneath all of the cover, the jokes, and so forth Zarot is a dangerous individual. His plans may include you for one day or for years to come, but at some point your usefulness will run out; at that time you’d best hope you are simply cast aside like the piece of trash you truly are, for if you may stand in his way he will not hesitate to remove you once you have been used to your fullest. He has no qualms or difficulties in manipulating people to his advantage, and maybe even their own to a degree. Those that would oppose him are removed in one fashion or another when the time is right, and his plans continue on unimpeded. While other demons are the threat of today, seeking to destroy a town or city, he is the looming threat of a thousand years or more that seeks to devour the entire world and more. Think carefully about where you want to place your bid, for if you are opposed you will be removed once the time is right.
(More will be expanded upon at a later date.)
||14-15 Billion Years Ago||
In the beginning there was the universe, and there was Touketsu. This is a time of blurring images and half coherent thoughts never made whole. Slowly, that changed as Touketsu ascended to sapience and began to understand the nature of the seemingly limitless power he possessed; it was that very power that would lead to the creation of Demon World and the Demon race as a whole. However, before those things were created something else was; the second demon to ever exist was brought into creation unwittingly by the demon god. You can’t really blame him for this one though, since he didn’t mean to do such a thing.
Such was Touketsu’s power that, when he began to forge Demon World the power that rolled off of him was captured by something; his very Shadow began to drink in that delicious power and attain sapience all its own, separate from its master. However, now was too early to reveal itself to the world, to defy its master. So instead, it lay in wait, zealously guarding its existence from the Demon God. It lay there and watch as Touketsu went about his work over millions of years, patiently absorbing bit by bit the power that rolled off the Demon Lord. He had to wait for an opening during which time Touketsu would be distracted or indisposed, but such an opportunity wasn’t exactly readily available.
The demon’s patience was tempered by this wait, for wait he did for millions of years until Touketsu made his move. Touketsu tracked down the physical body of Death, and made an attempt to merge with the being. The shadow took this as the opportunity it had been waiting for; during the process the shadow suddenly rose up, tearing at the demon lord and Death alike as it tore itself away from the pair, taking a piece of the Demon Lord’s power for itself and fleeing; Zarot was officially born, and in his first few moments of life he had broken all his bonds and fled. He fled from the physical and spiritual realms, into a realm between creation and nothingness; into the Realm of Shadows. This was where Zarot would wait for a hundred thousand years; he began to build an army to combat Touketsu, for he knew that once the Demon God had recovered he would search him out for revenege.
||200,000 Years Ago||
And Touketsu did come for Zarot. However, things had changed in the hundred thousand years since their last meeting. When Touketsu tore open the dimension into the Realm of Shadows, he found a land that mirrored Demon World in many ways; it now crawled with shadow demons, spawned from Zarot. However, the remnants of the army lay at the Shadow’s feet, and he sat in a throne of soul and shade, nonplused by the appearance of his former master. Zarot had come to one conclusion; he sought the same thing as Touketsu, but only one of them would have it. However, he did not have the power to take Death’s form, just as Touketsu had not. He needed more power to do that; he would need Touketsu’s power.
While he had figured this out, he did not relay this information to the Demon God. Instead, he offered no resistance as the Demon God grabbed him, and within moments imprisoned him in a pocket dimension from which there was no escape. Whatever Touketsu’s reasons for this were, it worked for Zarot he supposed. It was better than being destroyed; maybe Touketsu feared the ramifications of destroying something that had been and possibly was still so closely linked with himself. All the same, Zarot was sealed off, and rather than rail against his prison he fell into a sort of meditative trance. He had all the time he could want now to think, plan, and figure out what his next move would be. He knew that, eventually, something would happen that would weaken his prison, and he would be free.
||10,000 Years Ago||
Something did happen; his prison became cracked when Touketsu’s attention was dragged away by the formation of the Iramasha Clan. Through the crack, Zarot slipped back into the world. He didn’t make a show of this though; for all he knew the Demon King thought him still trapped in the wretched prison, and that suited him just fine. There was much for Zarot to catch up on. He had been out of action for nearly two-hundred thousand years; he had lost years to make up for at this point. He set about secretly collecting information on all of the groups active at this point. His time in that prison had allowed him to set goals, though what they were he has not said to this day. However, every group was involved in his plan in some way, so he needed the information he could gather.
||850 Years Ago||
He had evaded capture and notice by Touketsu and his forced for thousands of years, but it had put a real dent on his plans; he needed to gather information concerning the Demon race, but to do so was nothing short of asking for his jail sentence back; he doubted that Touketsu knew he had escaped even now, or simply didn’t care, which meant he had bigger things on his plate. If that was the case, those were the kinds of things he needed to know about so he could manipulate the odds for his favor in the end. However, he got a lucky break when the Iramasha, the same group that had made his escape possible in the first place, sealed Touketsu away. To think, a Demon God had allowed himself to be sealed away by the subjects he had once ruled over. Pitiful, really.
It didn’t matter. By this point he had gathered all of the information he needed on the other races; he had caused havoc for the humans by manipulating their governments and societies, he had seen the inner workings of Soul Society, the Sugiura lands, and even the Iramasha to a degree. All that remained was Demon World, and it now lay open. He slipped through the dimensions and into the realm whose creation he had seen millennia ago. And he began to collect the information he needed. He was preparing to make his next move; and it would be a strange one indeed.
||800 Years Ago||
Touketsu had appointed a being in his place when he had been sealed away; a Queen named Mana. Zarot spent fifty years, a relatively short time compared to how long he had been alive, studying the world that Touketsu had left behind, and the organization he had created; Sin Fall was his military and Societal construct. He had created it to assist him in taking over the rest of creation Zarot figured. There were beings here that knew what he was, and who. He didn’t care, and he made his next move after he had gathered all of the information he needed. He approached Sin Fall directly, and applied for a position within its organization; not just any position though, but the position of Archduke of the Eighth Circle. For his credentials, he supplied the head of the previous Archduke, and the information that the rest of the Eighth Circle seemed to have mysteriously disappeared.
It was obvious he had plans, and that they involved joining Sin Fall to accomplish them. It was also obvious that he was not necessarily interested in the organization’s permanent status. However, minus an Eighth Circle, it would have been hard to deny someone who had the ability to get into any realm, any room, and conversation save for a few. On top of that, maybe a handful of top Demons knew what he was, what he was capable of, and so forth. While he made no attempt to hide what he was, he made no public announcements of it either; the game had taken on a new angle, and it was time to play.
~We trip and stumble only so that we may stand back up...~
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Re: Zarot, Shadow of Creation [Approved 0-2+]
Thu 22 Sep 2011, 20:56
Zarot's Outlook on his Powers
Unlike most demons, Zarot has little interest in using his powers; he has had his time of doing that, and instead no holds his powers back and in. There are very few that know what he is truly capable of, and even fewer who have seen even his Shishi Modo appearance. He has no revealed his Muko Jotai to any living being, and it is best if it remains that way really.
He reserves his Shishi Modo for times when he is moved to anger, which is not often, or when something truly needs to be accomplished. His Muko Jotai is reserved for only events that are pivotal to his plans and require the full force he is capable of. He prefers to remain in his "sealed" form, as it boasts all the power he really needs to deal with most of the enemies stupid enough to challenge him.
Za Koa Skill
Zarot possesses immense skill with Za Koa, mainly because he understands the creation and manipulation of the energy on a level that few others would. Having once been of the same mind as its creator held certain benefits, after all.
Spell/Summoning
Zarot knows a wide range of demon spells or varying types. He has created many and shared a few, and have more than once slipped into Abadodn's library to 'check-out' one or more of his books. A list will be compiled later.
Akuma Kyodo
Zarot is in a strange position in that, initially, he did not have a full body seal that most demons were given at birth; mostly because his birth involved him betraying the demon god and all that. However, he was given a few million years of solitude while Touketsu was busy creating a world and all that. Given the hundreds of thousands of years of contact with other demons, however, he had devised, created, and inscribed his own full body seal to use. He made some modifications of his own design, mostly to compliment his already existent abilities. He retains the ability to temporarily double his defense. (Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cool down.)
Jigoku Sokudo
This is the demon's version of flash step, and something Zarot has picked up over the course of his existance. This has proven a boon for him because of how, fundamentaly, the ability works. Jingoku Sokudo is enhanced if near an area of shadows, and Zarot is solidified, sapient, living shadows. However, he doesn't use this ability much, since he has his own equivalent when he needs to move from one place to another. For short bursts of speed though, it’s rather useful. (Finally you have the Demon's Flash Step, Jigoku Sokudo. From the seals on your legs and feet, you will be able to give yourself temporary boost of intense speed. Masters and advanced can be in an extended state of intense speed for 2-3 post's with a three post cool down. Don't fret, though. If you are near a shadow area or it's nighttime, your speed will increase greatly as the seals will guide you through the darkness. In some cases, it will even do the fighting for you if you cannot see.)
Shifting Forms
Like most demons, Zarot has the ability to shift his form. He has one appearance he prefers above all others(pictured above) to the point that he uses that form rather than his true form almost exclusively. Part of that may be because returning to his true form brings with it his true power, and he had not had a reason to resort to that. However, he is capable of changing that form when he feels like it, and has used it to move about easier. However, he continues to not cast a shadow even in those forms. He is capable of manipulating his form at-will to meld into any shape he may need.
Boru Shi:
Boru Shi is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa, The Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion. And thanks to Demon Spells, there are multiple varieties, advanced and powerful versions of this move.
Dimensional Shadow Jaunt
Zarot has the ability to literally step through shadows from one dimension to another through as hub world that he uses as his main base of operations when he is not in the Demon World. The Realm of Shadows is connected to nearly every dimension, and thus offers access to them if you can 1)Reach the realm of shadows and 2)Navigate it. Navigating this realm is like second nature to Zarot, a being of pure shadow himself. Given time, he is able to reach almost any dimenion, provided it has shadows and is no sealed off from all other dimensions (such as with the Soul Kings realm or realms generated by a Negacion).
Shadow Step
A far weaker version of the Dimensional Shadow Jaunt, this ability is used to step from one shadow to another on the same plane. This is his primary means of high speed travel under normal circumstances, though he has used it to play more than a few tricks on anyone/anything that has caught his attention.
Form of Shadows
Zarot is capable of returning his body to that of a simple shadow. While in this form, he is unable to attack unless he re-solidifies, and doing so prevents him form reverting to the Form of Shadows for 1 turn(my post and my opponents). Then again, this form is not for combat; it is meant to be used to collect information. While in this form, he cannot be harmed by traditional means, such as swords or kidou or its equivalents. He lets off an energy signature of a spiritually aware mouse, and is not subject to normal barriers such as doors, windows or walls. He is also able to pass through barriers designed to hold out spiritual beings. However, he is unable to hold this form in a place where there are no shadows, and is unable to get through barriers that lock off the space from the dimension(such as with a Negacion or the barrier surrounding the Soul King).
Biting Shadows
While Zarot prefers words to blows, he is more than capable of bring force to bare if he has too; this is his main combat ability when that time comes. Zarot is able to manipulate shadows and forge them into solid matter. He is able to manipulate any shadows within twenty meters of himself with ease, while shadows beyond that range are harder to control, requiring actual concentration. Objects he creates that are launched beyond that twenty meter range remain solid for 1 post's time as long as they remain within thiry five meters of him; if they exceed this range, they return to shadows. The twenty meter and thirty five meter distances refers to the lateral distance they travel; there is no hieght limit on the shadow constructs. The forms he is able to manipulate shadows into are limited only by his own imagination, and he has had a long time to brainstorm up things. Zarot himself casts no shadow, as he is a sapient shadow himself. While he is capable of manipulating his own form for attacks and such, he seldom does so.
Shadow Portals
Zarot is capable of creating portals of Shadows to travel through, similar to a garganta in some ways. However, these portals have a limited number of places they can go; namely, these portals can only lead to Demon World or the Realm of Shadows from any other world. From those worlds, however, the portals can lead to any realm that Zarot has been too or can get too. Zarot is only able to have one Portal open at a time in his normal form outside of the Realm of Shadows. At this stage, the portals take two seconds to fully open and allow travel. Only beings accompanying Zarot can travel through the portals with him.
Shadow Followers
While Zarot is a capable fighter on his own, he prefers to not dirty his own hands with such menial work. It is far more interesting to him to drown out the weaklings and pick out the strong fighter of a bunch; this ability allows him to do that. It is a shadow of Touketsu's creation of the demon race, as Zarot creates shadow demons to serve him. At this stage of power, he able to have a limited number of followers active at a time. These summons work on a type of point system; each demon is worth a certain number of points, and only so many points worth of demons may be active at any time, based on what level of power Zarot is at presently. Details, specifications, and so on concerning the Shadow Demons are detailed below. At this level of power Zarot is only able to have fifteen points worth of Shadow Demons active at a time, and can only summon Lesser Shadow Brute, Lesser Shadow Blasters, Lesser Fleeting Shadows, Lesser Warding Shadows, Shadow Brutes, and Shadow Blasters. In addition, these demons must stay within thirty meters of Zarot or else they dissipate.
Shadow Infiltrator
Zarot is capable of creating a smaller shadow that has no combat capabilities. Instead, where this creature’s use lies is in infiltration and message delivery. The shadow is able to take on a semi-solid form, appearing whole to others until it is touched. It is able to take on the appearance of any race that Zarot knows of, and is able to engage in speech to a degree. However, imitations are never truly perfect, and as such it is not usually used for extended exposure. This shadow is able to ignore the range limits other shadow demons that Zarot summons must obey, and is even capable of traversing dimensions to deliver messages and such. It possesses no combat abilities, and is easily destroyed, however.
Will of the Shadow
Zarot possesses an intense force of will; it was that very thing that allowed him to break free from the Demon God in the first place. This manifests now in a different way; should another demon attempt to alter his form or destroy him via shadow control, he will simply shrug it off; though maybe he'd make a show of it before reassembling.
Reflection of Touketsu
Though the physical connection between himself and Touketsu was long severed, he is still the demon god's shadow and as such retains a few perks aside from the prestige that brings. He is able to eschew the chat to access Za Koa that most demons must use first off. He also knows most of the demon spells in existance, namely because he's had so long to observe them, their creation, and so on. It doesn't hurt that he has an understanding of how the spells work at a fundamental level, since his "parent" was the creator of the damn spell type. He is also able to ignore certain things, like extreme natural temperatures, gravity, and so on.
Shishi Modo Appearance
- Spoiler:
Shishi Modo Abilities
Zart retains all of his previous abilities, unless otherwise noted.
Hungering Shadows
This ability replaces Biting Shadows while Zarot is in Shishi Modo, and functionally acts the same as Biting Shadows. The range of the ability increase to thiry five, while the extended range increase to seventy five meters. In addition, the shadows within ten meters of Zarot now swirl around him, drawn by his power and semi-awakened; they form maws and lash out at nearby enemies of their own will, but are unable to move away from Zarot. This does more than to simply protect Zarot; the shadows attempt to devour enemies, because if they are successful it adds to Zarot's power as he takes in their shadows. He does not gain any new abilities from this, nor an increase in spiritual power. Instead, this power is used to heal his own wounds or create more shadow demons. Namely, the number of enemies he has devoured lets him bypass his normal limit on demons propotionally to the strength of the enemy he has devoured with this ability; effectively, he gets 'Temporary Shadow Points' based on the tier. He gets x points per tier of strength. This energy dissipates either after 3 hours, or once Zarot leaves Shishi Modo.
Grasping Shadows
Zarot spawns an circular area centered on him that extends out twenty meters. The area is the color of pitch, and looks more like smoke than shadows. Out of that smoke rise shadowy, disembodied, clawed arms that can extend up to five feet from the ground. Producing this area takes but a moment, but removing it takes one post. Activating this ability deactivates the shadow maws described in Hungering Shadows that would normally surround Zarot. This area serves two distinct purposes.
- 1) To slow down anyone caught within the area and inflict minor to moderate damage depending on length of time stuck in the zone and tier as the arms grasp and claw at the victim.
2)To amplify the strength of any Shadow Demons(excluding Zarot) in the zone by approximately 1 tier(ex. 3-3 to 3-2) as long as they remain in the zone.
Army of Shadows
Zarot is granted access to more of his power in Shishi Modo, and thus the limit on Shadow Demons that he is capable of summon as well as the types of demons he can summon also increases. This ability is an upgrade of Shadow Followers. He is able to have up to sixty points worth demons active at one time, and has access to Fleeting Shadows, Warding Shadows, and the Greater Equivalents of all pervious demons in addition to the old ones. These demons are now able to range out to sixty meters from Zarot.
Shadow's Vengence
The most powerful ability Zarot possesses in Shishi Modo, and arguably in general, is Shadow's Vengence; shadows hold a measure of sovernity to the beings that cast them, and thus are harder to control. The trade off is that these shadows hold far more power. This ability requires Zarot to make direct physical contact with the target's shadow, at which point he voids that sovernity and animates the shadow. It takes two seconds for the shadow to fully animate; the shadow is in whatever form the enemy is currently in, and mimics all abilities available to that creature at that level of release. These shadows are not capable of utilizing any other releases availible to the host, nor are they able to use any of the high level racial abilities(any kidou above 50, high ranked demon spells, etc). These shadows focus on their originiators until either it or the originator falls, at which point the shadow returns to normal. The shadows are considered to be 2 tiers lower than the original(if the original was 1-1, the mimic would be 1-3); this downgrade cannot result in the loss of a release or ability. Zarot is only able to animate another being's shadow once per thread, and these Shadow Demons must remain within the same distance limit as the demons summoned via Army of Shadows.
"You are a fool, but I cannot blame you for that.
You know not what true power is.
But fear not; I shall educate you
on the meaning of power,
and the depths fear."
Muko Jotai Appearance
- Spoiler:
Muko Jotai Abilities
Several of Zarot's abilities change once he enters this form. They are listed below.
Devouring Shadows
This ability is replaces Hungering Shadows and acts functionally the same save for what is mentioned. The range of Zarot's shadow control increases to a range of a mile, while the range of the swirling shadows that surround him extends out to fifteen meters. The shadows within that fifteen meter range have attained sentience and the swirling darkness is now littered with glowing green eyes. These shadows move to defend Zarot of their own accord, and lunge to devour any nearby enemies. The effect of devouring enemies remains unchanged.
Grasping Shadows
The range on this ability increases to thirty-five meters, and the power increase of all Shadow Demons(excluding Zarot) within the zone increases by one more tier(ie. any Shadow Demons within the zone recieve a tier bonus of two tiers, so a 1-3 tiered Shadow Demon within the zone would be treated as a 1-1).
The Legion of Shadows
This ability replaces Army of Shadows though it acts functionaly the same save for what is noted. He is capable of having One Hundred and Eighty points worth of Shadow Demons active at any one time. However, he loses the ability to summon the Lesser Variants of the demons. In addition, he gains access to the Lord of the Pit, The Chilling Dark, the Ancient Eye of Darkness, and the Beast of Primordial Shadows. At this stage of power, there is no range limit that the demons must obey, but they must obey all other stipulations stated in Army of Shadows.
Shadow Portals
In Muko Jotai Zarot has the ability to open four Shadow Portals at a time, each of which takes a half a second to fully activate. In addition, Zarot gains the ability to link these portals with one another.
In addition to these changes, Zarot gains access to the following new abilities:
God of Shadow and Darkness
In the beginning, Zarot was the unconscious creation of Touketsu to give form to darkness and shadow. Once he tore away and formed his own identity, Zarot retained that authority, and it is shown in this form. Zarot is no long affected by shadow/darkness based abilities. He is capable of existing in a place where Shadows could not normally exist, and is able to spawn shadows to use to fight with in such an enviorment.
Reiatsu of Primordial Evil
Zarot is as old as creation itself, and his power is that of a different time. He rarely unleashes any of his reiatsu, but once he resorts to Muko Jotai it is released for him. It crushes down on the area around him, deep as the ocean and vast as space, with the chill of death, evil, and things best left undescribed. This is the feel of his power, and it may well drive creatures away from him when it is shown.
Form of Swirling Shades
In Muko Jotai, Zarot returns to his true form and power, and his body takes on a more appropriate form for such a being. In this form he becomes partially insubstantial; this means that targeted attacks against him have a 25% chance to miss him(ie. The direct attack from a cero has that 25% miss chance, but not the explosion following the cero). In addition, Zarot is not subject to most types of barriers in this form.
Advanced Jigoku Sokuda
Zarot proficency with Jigoku Sokuda increases once more because of his form and the immense areas of darkness that surround him.
Nothing More Than a Shade
This ability is not an attack so much as an escape mechanism, the same one that he used to escape Touketsu millenia ago when he fought with Death. Zarot bursts into a swarm of shadows, and simply retreats, the different pieces shifting into the Realm of Shadows to seek refuge. However, the Realm of Shadows is filled with shadows, and so reforming himself is not so simply done. It takes a month (real time) for Zarot to reform himself, and he is unable to leave the Realm of Shadows for another week. It is still a week further before he can access Shishi Modo or Muko Jotai.
Lesser Shadow Brawler
- Spoiler:
- Type
Shadow Demon: Brawler
Appearance
These creatures stand roughly 4.5 feet tall.
Powers/Abilities
These demons are only capable of melee attacks. They are incable of using any movement abilities or other techniques. They are incable of flight in any realm.
Weaknesses
These shadow demons are vulnerable to ranged attacks since they lack any substantial ranged ability aside from picking up debris and throwing it at enemies. Light based attacks will destroy these demons instantly. They can be harmed by physical attacks, but have moderate stamina.
Tier
4-1
Skill Sheet
Durability: Adept
Speed: Beginner
Strength: Adept
Magic: N/A
Value
1 Shadow Point
Lesser Shadow Blaster
- Spoiler:
- Type
Shadow Demon; Artillery
Appearance
These Creatures stand roughly 4.5 feet tall.
Powers/Abilities
Lesser Shadow Bolt
These demons attack with black blasts of energy roughly the strength of an equivalent tiered character's level 30 hadou, or bala. These bolts move at the speed of a Shakkaho.
Weaknesses
These demons are incredibly frail, succumbing to attacks rather easily. The energy blasts take about 3 seconds worth of time to charge, leaving them open for that duration. Light based attacks will destroy these demons instantly.
Tier
4-1
Skills
Durability: Beginner-
Speed: Beginner-
Strength: N/A
Magic: Adept
Value
1 Shadow Point
Lesser Fleeting Shadow
- Spoiler:
- Type
Shadow Demon; Striker
Appearance
These creatures stand roughly 4 feet tall.
Powers/Abilities
These demons have greater speed than any of the other types, prioritizing hit-and-run tactics over their brawler cousins. They are capable of bursts of speed, though they do not have access to Jogoku Sokuda. While they are not capable of flight in any realm, they are capable of leaping great heights. They attack with claws.
Weaknesses
Like their blaster cousins, these demons are fragile in form. Light based attacks instantly kill these demons on contact.
Tier
4-1
Skills
Durability: Beginner-
Speed: Adept
Strength: Beginner
Magic: N/A
Value
2 Shadow points
Lesser Warding Shadow
- Spoiler:
- Type
Shadow Demon; Defender
Appearance
These Creatures stand roughly 5 feet tall.
Powers/Abilities
Enhanced Defense
What these demons lack in offensive capabilities and speed, they make up for in defensive capabilities. They can take more hits than any of their equivalently tiered Shadow Demons.
Shadow Snare
This demon lashes out with a tendril of shadow that aims to wrap around an opponent and hold in it place or at least keep its attention.
Weaknesses
Slow moving, these demons are easy targets though they are capable of taking a greater number of hits then their brethern. Light based attacks will destroy them instantly.
Tier
3-3
Skill Sheet
Durability: Adept+
Speed: Beginner-
Strength: Beginner
Magic: N/A
Value
2 Shadow Points
Shadow Brute
- Spoiler:
- Type
Shadow Demon; Brawler
Appearance
These creatures stand roughly 4.5 feet tall, but are much larger than their lesser cousins.
Powers/Abilities
Far stronger than their weaker versions, these demons still focus on using enhanced melee attack. They are significanly faster than their weaker counterparts as well, but still incable of movement techniques. These demons are capable of flight in realms where such things are availible to spiritual beings.
Sink Into Shadows
The shadow demons melds down into the ground and rushes towards an enemy. In this state it is only vulnerable to light based attacks. It takes a second to materialize out of the ground.
Weaknesses
These shadow demons are vulnerable to ranged attacks since they lack any substantial ranged ability aside from picking up debris and throwing it at enemies. Light based attacks will destroy these demons instantly. They can be harmed by physical attacks, but have moderate stamina.
Tier
2-3
Skills
Durability: Beginner+
Speed: Beginner+
Strength: Adept
Magic: N/A
Value
3 Shadow Points
Shadow Blaster
- Spoiler:
- Type
Shadow Demon; Artillery
Appearance
These creatures stand roughly 4.5 feet tall.
Powers/Abilities
Shadow Bolt
These demons attack with black blasts of energy roughly the strength of an equivalent tiered character's level 40 hadou, or a weak cero. These bolts move at the speed of a Shakkaho.
Sink Into Shadows
The shadow demons melds down into the ground and rushes towards an enemy. In this state it is only vulnerable to light based attacks. It takes a second to materialize out of the ground.
Weaknesses
These demons are incredibly frail, succumbing to attacks rather easily. The energy blasts take about 2 seconds worth of time to charge, leaving them open for that duration. Light based attacks will destroy these demons instantly.
Tier
2-3
Skill Sheet
Durability: Beginner
Speed: Beginner
Strength: N/A
Magic: Adept+
Value
3 Shadow Points.
Fleeting Shadow
- Spoiler:
- Type
Shadow Demon; Striker
Appearance
These creatures stand roughly 4 feet tall.
Powers/Abilities
These demons have further enhanced speed, and are far faster than any of their equivalent leveled demons. They use this speed in conjunction with sharp claws to deal out damage to enemies using hit-and-run style tactics. They are capable of flight in realms where such an ability is availible to spiritualy based beings.
Sink Into Shadows
The shadow demons melds down into the ground and rushes towards an enemy. In this state it is only vulnerable to light based attacks. It takes a second to materialize out of the ground.
Weaknesses
Like their blaster cousins, these demons are fragile in form. Light based attacks instantly kill these demons on contact.
Tier
2-2
Skill Sheet
Durability:Beginner
Speed: Adept+
Strength: Beginner
Magic: N/A
Value
4 Shadow Points
Warding Shadow
- Spoiler:
- Type
Shadow Demon: Defender
Appearance
These creatures stand roughly 5 feet tall.
Powers/Abilities
Enhanced Defense
What these demons lack in offensive capabilities and speed, they make up for in defensive capabilities. They can take more hits than any of their equivalently tiered Shadow Demons.
Shadow Snare
This demon lashes out with a tendril of shadow that aims to wrap around an opponent and hold in it place or at least keep its attention.
Weaknesses
Slow moving, these demons are easy targets though they are capable of taking a greater number of hits then their brethern. Light based attacks will destroy them instantly.
Tier
2-2
Skill Sheet
Durability: Advanced-
Speed: Beginner
Strength: Beginner
Magic: N/A
Value
4 Shadow Points
Greater Shadow Brute
- Spoiler:
- Type
Shadow Demon; Brawler
Appearance
These creatures stand roughly 6 feet tall, and are significantly larger than either of their previous versions.
Powers/Abilities
These demons are among the physically strongest demons; being on the recieving end of a punch from one of these is not recommended. These demons focus on using their brute strength to crush their enemies. They remain incapable of movement techniques, and retain the ability to fly in appropriate areas.
Shockwave
These demons are capable of unleashing blows strong enough to cause shockwaves. These shockwaves increase the demon's range by roughly 20 feet.
Sink Into Shadows
The shadow demon melds down into the ground and rushes towards an enemy. In this state it is only
vulnerable to light based attacks. It takes a second to materialize out of the ground.
Weaknesses
While this demon's range has improved, they remain incable of dealing with ranged attacks save for the hurling of rocks, which would hurt if it connected. Light based attacks continue to erradicate these demons.
Tier
1-3
Skill Sheet
Durability: Advanced
Speed: Adept-
Strength: Master-
Magic: N/A
Value
6 Shadow Points
Greater Shadow Blaster
- Spoiler:
- Type
Shadow Demon; Artillery
Appearance
These creatures stand roughly 5 feet tall.
Powers/Abilities
Greater Shadow Bolt
The main attack from these demons is this, with strength roughly equal to a mid 60's level Kidou or equivalent from an equivalently tiered/skilled character. This attack takes a second to charge up and travels at the speed of a low skilled bala.
Shadow Barrage
A more dangerous attack than the Greater Shadow Bolt, this attack is a volley of 6 such bolts. The attack takes 2 seconds to charge but can only be used once every 4 posts.
Sink Into Shadows
The shadow demon melds down into the ground and rushes towards an enemy. In this state it is only
vulnerable to light based attacks. It takes a second to materialize out of the ground.
Weaknesses
These demons are incedibly frail, easily damaged by any form of attack. Light based attacks will destroy these creatures instantly. In addition, their attacks take time to charge, and leave them vulnerable during those times.
Tier
1-3
Skill Sheet
Durability: Beginner
Speed: Beginner
Strength: N/A
Magic: Beginner
Value
7 Shadow Points
Greater Fleeting Shadow
- Spoiler:
- Type
Shadow Demon; Striker
Appearance
These creatures stand roughly 4 feet tall.
Powers/Abilities
These demons are the fastest of the demons that Zarot is capable of summoning. They use this in conjunction with sharp claws and hit-and-run tactics to deal damage.
Hidden in Darkness
These demons can use a modified version of Sink Into Shadows, hiding in darkness and rushing forward at extreme speed to get behind their enemies, and attack from their.
Jigoku Sokudo
At this level these demons are capable of using Jigoku Sokudo. They do not gain the usual bonus to speed that most demons get for being near darkness.
Sink Into Shadows
The shadow demon melds down into the ground and rushes towards an enemy. In this state it is only
vulnerable to light based attacks. It takes a second to materialize out of the ground.
Weaknesses
Tier
1-2
Skill Sheet
Durability: Beginner
Speed: Master
Strength: Beginner
Magic: N/A
Value
8 Shadow Points
Greater Warding Shadow
- Spoiler:
- Type
Shadow Demon; Defender
Appearance
These creatures stand roughly 6 feet tall.
Powers/Abilities
Enhanced Defense
What these demons lack in offensive capabilities and speed, they make up for in defensive capabilities. They can take more hits than any of their equivalently tiered Shadow Demons.
Shadow Snare
This demon lashes out with a tendril of shadow that aims to wrap around an opponent and hold in it place or at least keep its attention.
Spell Reflection
At this level, these demons are capable of reflecting spell-like abilities(Kidou, Demon Spells, etc) up to level Kidou level 75 or equivalent. They are capable of doing this once every 15 seconds.
Sink Into Shadows
The shadow demon melds down into the ground and rushes towards an enemy. In this state it is only
vulnerable to light based attacks. It takes a second to materialize out of the ground.
Weaknesses
Slow moving, these demons are easy targets though they are capable of taking a greater number of hits then their brethern. Light based attacks deal a great deal of damage, but these are the only demons who are not instantly erradicated by such attacks. They cannot take more than 3, however.
Tier
1-2
Skill Sheet
Durability: Master
Speed: Beginner
Strength: Adept
Magic: N/A
Value
10 Shadow Points
Lord of the Pit
- Spoiler:
- Type
Shadow Demon Lord
Appearance
Powers/Abilities
Immense Strength, Durability, and Spiritual Power
Aura of Deep Shadow
The Lord of the Pit is a rallying point for other shadow demons, both physically and morally. Shadow Demons within 60 meters(excluding itself and Zarot) recieve a strength increase approximately equal to one tier. This ability neither stacks nor overrides Zarot's Grasping Shadows.
Aura of Burning Shadows
The area directly around the Lord of the Pit burns with supernatural shadowy flames. Weak attacks launched against the Lord of the Pit will be burned up by these flames. Weak beings(3-3 or lower) that get within the range of this aura will burn for two posts before being fully consumed on the third. The range of this aura is 10 meters.
Telepathic Connection
The Lord of the Pit is telepathically connected to all other shadow demons within one mile, and mentally connected to Zarot regardless of distance.
Enhanced Boru Shi
The Lord of the Pit has access to an enhanced version of Boru Shi, roughly equivalent to two Gran Rey Ceros. The Lord of the Pit fires the blast from its mouth, and can do so once every two posts.
Shadow Detatchment
The Lord of the Pit has a weakened version of Zarot's own Army of Shadows ability; he only has access to the demons availible to Zarot in Shishi Modo, and only has access to thirty Shadow Points.
Flight
The wings on the Lord of the Pit are not just for show; this being is fully able to fly no matter the realm.
Weaknesses
Summoning Time/Cost
Unlike the other Shadow Demons that can be summoned without much time or effort, the Lord of the Pit takes two posts worth of time to fully summon and a significant investment of power on Zarot's part.
Large Being
The Lord of the Pit is not a small demon; it stands roughly three stories in height, and thus makes for a large target. This also makes it cumbersome.
Vulnerability to Light
Light Based Attacks are incredibly effective against this demon. However, it takes several strong hits from such a power to fully destroy this creature.
There Can Be Only One
As you can probably gather from the title, there can only be one Lord of the Pit active at any one time; the preparations to summon a second one can not begin until the first one has died.
Tier
0-5
Skill Sheet
Durability: Advanced+
Speed: Adept
Strength: Master-
Magic: Advanced
Value
80 Shadow Points
Ancient Eye of Darkness
- Spoiler:
- Type
Shadow Demon; Abberant Spellcaster
Appearance
The Ancient Eye of Darkness is roughly eight meters tall, floating just off the ground.
Powers/Abilities
360 Degree Vision
Because of the eye stalks on its body, the Eye of Darkness has a 360 degree field of vision provided its eyes are looking in the correct directions.
Aura of Ancient Magics
An abberant creature from ancient times, this creature is incredibly intelligent and learned in the ways of ancient, deadly magics. It has an aura extending out 20 meters, centered on itself. Any shadow demons(excluding itself or Zarot) within that aura finds any magic is uses amplified by this field. If a demon does not have access to magic, it instead gains the ability to launch blasts of shadow energy similar in strength to an equivalent tiered cero.
Eye Beams
This creature is capable of attacking using energy blasts fired from its eye stalks. These blasts are black in coloration with a hot red lining, and are a beam instead of ball. It is more than capable of cutting through most materials. It is able to sustain these beams for one post after firing before it must stop attacking; usually, it just launches the beam attack and continues to attack with other ones.
Bellowing Darkness
The creature opens its mouth, and unleashes a wave of darkness that rushes to cover the area. The initial burst covers an area fifteen meters wide and high. After that, should the Ancient Eye of Darkness choose to, it can sustain the effect and force the area to grow by five meters per post.
Ancient Magics
This type of Demon is incredibly old, and well versed ancient and frankly horrible magics. A true list will be compiled at a later date, but these kinds of magics include Flesh to Stone.
Bite
While not typically used, the creature does have the option of simpy biting and eating its opponents.
Flying
Typically, the Ancient Eye of Darkness is floating three to four feet off the ground. However, should the situation call for it, this demon is completely capable of flying up into the air to escape or get a better vantage point.
Weaknesses
Summoning Cost/Time
Unlike the other Shadow Demons that can be summoned without much time or effort, the Ancient Eye of Darkness takes two posts worth of time to fully summon and a significant investment of power on Zarot's part.
Vulnerability to Light
Light Based Attacks are incredibly effective against this demon. However, it takes several strong hits from such a power to fully destroy this creature.
Slow Movement
While this demon is capable of flight, it is typically a slow moving demon.
Hates the Mirror
There can only be one Ancient Eye of Darkness active at one time; if an Ancient Eye of Darkness sees another one, it will abbandon its mission and go after the other one until one remains, or none.
Tier
0-5
Skill Sheet
Durability: Advanced+
Speed: Advanced
Strength: Adept-
Magic: Master
Value
80 Shadow Points
The Chilling Dark
- Spoiler:
- Type
Shadow Demon; Brawler
Appearance
The Chilling Dark stands roughly 10 feet tall.
Powers/Abilities
Relentless Winter
Upon summoning, this power takes effect. The area directly around The Chilling Dark drops in temperature, go far below zero. This is no natural cold, however; this coldness seeps into the bones and beings of those near the demon(Excluding Zarot as he is no subject to this ability), draining reiatsu and life energy slowly. The Chilling Dark does not gain any power off of this; the energy is simply drained away. The rate at which this happens is low but noticible; prolonged exposure to this ability is not reccomended. The closer to the Chilling Dark you are, the more powerful the drain; past 30 meters the draining stops, though the intense cold can be felt out to 150 meters.
Might of the Frozen Wastes
Shadow Demons(excluding itself and Zarot) within 100 meters of The Chilling Dark are bolstered by another aura that the demon puts out; their attacks hit with an enhanced savagry, dealing increased damage.
Might of the Avalanche
The Chilling Dark is a melee based brawler type demon. Its melee attacks are immensely strong, as the demon possesses absurd strength. However, the truly dangerous part of its attacks is that fact that they are imbued with cold energy; as it strikes, the energy seeps into its opponents, and slowly begins to lock up their joints, muscles, and so on, simulating the effects of having been in a blizzard or sub-zero temperatures for hours or even longer. Depending on how many times a person is hit, the effects of this ability slowly wear off. However, some have said that, should a person be hit enough times by such a creature, they shall forever feel a chill in their bones.
Tundra's Embrace
Mainly a method to hold annoying enemies still, The Chilling Dark stomps on the ground, channeling its freezing demonic power as it does. The result is a shockwave of frozen power and freezes everything it touches to the ground. The shockwave varies in distance based on how much power is channeled into the ability; the range is between ten and one hundred and fifty meters. The area is covered in a thick layer of ice that can be broken out of depending on strength. This ability does no real damage, though prolonged exposure to the ice could have negative effects.
Land of Frozen Spires
The Chilling Dark's most powerful ability, it takes one post's time to charge, during which it begins to collect a mass of cold energy in its palm. At the completion of this charge time, it slams its hand into the ground, channeling that energy into it. The ground erupts as giant spires of ice tear the ground asunder, some rising hundred of feet or more. The longer The Chilling Dark channels this energy, the wider the range on it is. The initial burst extends out nearly nintey meters, and extends another ninety for every post the Chilling Dark continues to channel.
Step Through Shadows
Similar to Zarot's own Shadow Step power, the Chilling Dark can step through one shadow and appear out of another; however, unlike Zarot's Shadow step this power has a three post cooldown and one hundred meter range on movement.
Piercing Cold
The Chilling Dark has the ability to launch a concentrated beam of cold energy from its mouth, which first slices through then freezes what its fired at. This attack can be used once every three posts.
Immunity to Cold/Shadow
The Chilling Dark is immune to cold, ice, and dark/shadow based powers.
Weaknesses
Summoning Cost/Time
Unlike the other Shadow Demons that can be summoned without much time or effort, the Chilling Dark takes two posts worth of time to fully summon and a significant investment of power on Zarot's part.
Vulnerability to Fire
Fire based attacks and powers are incredibly effective against this demon; however, it would take several strong attacks from such an ability to fully destroy the creature.
Vulnerability to Light
Light Based Attacks are incredibly effective against this demon. However, it takes several strong hits from such a power to fully destroy this creature.
Lone Figure in the Tundra
There can only be one Chilling Dark active at a time.
Tier
0-4
Skill Sheet
Durability: Advanced+
Speed: Advanced
Strength: Master
Magic: N/A
Value
90 Shadow Points
Beast of Primordial Shadow [*Authorization Required]
- Spoiler:
- Type
Shadow Demon; Primordial
Appearance
The Beast of Primordial Shadow has no true appearance; it is a mass of darkness that writhes and moves in a formless mass of primordial evil and death. The space the creature takes up varies based on its form and want, ranging from roughly person sized to something the size of a one story building.
Powers/Abilities
Formless Being
The Beast's lack of form is a strength, allowing it to be unpredictable in its movements and attacks. It is able to solidify claws, teeth, spikes, and so forth. It is able to extend these kinds of appendages out to Thirty Yards from its center in any direction. Beyond that, this grants major defensive bonus' to the Beast. The creature is incredibly hard to hit and harm through physical means; not to say that it is impossible, just that it will take a lot of punches.
Army of One
Lacking proper form, the Beast is capable of engaging multiple enemies at once with no difficulty; it is capable of 360 degree vision, and with its complete manipulation of its body it can section off itself to deal with multiple opponents. It is capable of diving pieces of itself from its main body, but no piece may be further than 20 yards from another piece.
Re-Convergance
The Beast of Primordial Shadow, once summoned, is not so simply scattered to the winds. If somehow scattered by not destroyed, the creature will coalesce and return within 2 posts.
Immunity to Light and Shadow
Like the other shadow beings, this Shadow Demon is immune to shadow based powers. However, unlike the others, it is also immune to light-based powers, and in fact gains strength from such attacks. If such an attack is used against it, the creature absorbs the attack and grows in size, extending the range of its abilities by 5 yards per attack. Either Light or Shadow based attacks will be absorbed and used to heal the creature's wounds.
Overwhelming Assault
When the beast decides to attack personally, it does so in no small manner. The creature literally throws itself at the enemy, bristling with maws and fangs, blades, and whatever else it decides to form. It attacks from every direction it can, encircling the enemy. If it can fully engulf the enemy, it will turn the inside of the orb into spikes and simply collapse in on itself in an attempt to crush the enemy.
Feast on Shadows
The Beast of Primordial Shadow can feed on the shadow energy from surrounding shadows, though to do so it must cease offensive actions all together. The degree of wounds that can be healed through this method depends on length of time that is spent feeding. One post will heal minor wounds, 2 posts will heal moderate wounds and increases its size by 5 yards, and so on. Obviously, this leaves the Beast somewhat vulnerable to attack while it feeds.
Primordial Reflection
This is one of the Beast's most potent and dangerous abilities. When a technique is launched against the Beast, it is capable of absorbing the "shadow" of that attack, though not the attack itself. It is then able to use a copy of that attack against its opponent; the attack has roughly 2/3's the strength of the original and is now considered a shadow based attack. Beyond that, it follows the same attack patterns and such of the original attack. The shadow of that attack is expended after the copy is launched, and the Beast loses the ability to utilize the attack until it absorbs the shadow again.
Call of Shadow
Your worst enemy is your own shadow, and the Beast knows this. When it activates this power, the shadows of all nearby beings become animated, though not in the same sense as in Zarot's Shadow's Vengeance ability. Instead, the shadows rise up and attempt to devour their owners, mindless beings of hunger. They possess equal physical strength to their originals, but have access to none of the abilities of the original. They remain connected to their owners, and can be subdued either by physical force, light based attacks, or moving into an area where a Shadow cannot be cast. A shadow that is subdued by force or light based attacks cannot be animated again for 5 posts. A shadow subdued by moving into an area where it cannot be cast re-animates once it is cast again.
Flooding Shadows
The creature's size is not finite and is ever changing; should the creature have access to a large amount of shadows(like say those cast by the sun in a city) the creature may increase its size and grow by absorbing those shadows. It may also accomplish this by absorbing creatures with spiritual energy. If allowed too, it could grown to engulf a city, though this would take a significant amount of time.
Weaknesses
Immense Cost/Summoning Time
To even have access to this summon, Zarot must have devoured several beings, to that point that he has absorbed 30 temporary Shadow Points through Devouring Shadows. Beyond that, Zarot can have no other demons active while this is, takes roughly one third of his power to summon it in the first place, and it takes three posts worth of time to complete the summon.
A Mind All its Own
Unlike Zarot's other shadow demons, this one does not listen to him directly. Instead, it pursues its own enemies, agendas, and so on. This doesn't stop Zarot from trying to trick the Beast into following his orders, but he is rarely successful. That said, the Beast usually won't go after Zarot as a target; no guarantees about his 'allies', however.
Only as a Whole
Any piece of the creature comprising one fourth or less of its total size that is sanctioned off(such as trapped within a negacion or entirely closed off by a barrier of some kind) from the main body, the piece will dissipate into nothingness one post later. Any piece larger than the one fourth limit will retain sappience and endevour to break out of the barrier and rejoin the main body.
Tier
0-3
Skill Sheet
Durability: Master
Speed: Adept
Strength: Advanced
Magic: Advanced
Value
205 Shadow Points
Notes
This summon is not intended for every event; this is meant to be a mini event fight all its own, and is not something I will be throwing around much if ever.
*Authorization - This summon requires authorization from the head of the event in progress where this wants to be summoned.
- Za Koa Manipulation: Master
- Spells/Summonings: Advanced
- Jigoku Sokudo Master
- Akuma Kyōdo: Advanced
- Durability: Advanced
- General Speed: Master
- Strength: Advanced
- Weapon Skill: Advanced
~We trip and stumble only so that we may stand back up...~
Re: Zarot, Shadow of Creation [Approved 0-2+]
Sun 02 Oct 2011, 05:57
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [O]
- Powers are described reasonably enough [O]
- Application/RP Sample is not in First Person [x]
- Skills are not filled in (Omit if a Hollow)[x]
- RP Sample Present (Omit if this is not the first character) [x]
- RP Sample is 10 sentences [x]
Comments/Notes: The only problem I have is with the 0 tier summons. Please try to make them between 0-5 and 0-3 for my taste with more restrictions/drawbacks if you intend to go on the higher end. Other then that, I'll be able to approve it.
Tier: 0-2+ when fixed
- GenpakuAdvisor
- Joined : 2010-12-19
Posts : 560
Age : 35
Location : The Frost's Porch
Member Info
Platinum Points:
(0/0)
Tiers:
Re: Zarot, Shadow of Creation [Approved 0-2+]
Tue 04 Oct 2011, 06:25
-||Changes||-
Ancient Eye of Darkness
- Tier dropped from 0-5+ to 0-5
+ Shadow Point cost reduced by 5 points.
Beast of Primordial Shadows
- Tier dropped from 0-3+ to 0-3
- Shadow Point cost increased by 5
- Summon time increased by 1 post
- Cost increased to 1/3 of Zarot's power
- Added Only as a Whole to list of weaknesses
- Clarified Authorization requirement
Also, skill sheet filled in because tentative tier was given. If changed need to be made, say so.
Ancient Eye of Darkness
- Tier dropped from 0-5+ to 0-5
+ Shadow Point cost reduced by 5 points.
Beast of Primordial Shadows
- Tier dropped from 0-3+ to 0-3
- Shadow Point cost increased by 5
- Summon time increased by 1 post
- Cost increased to 1/3 of Zarot's power
- Added Only as a Whole to list of weaknesses
- Clarified Authorization requirement
Also, skill sheet filled in because tentative tier was given. If changed need to be made, say so.
~We trip and stumble only so that we may stand back up...~
- GenpakuAdvisor
- Joined : 2010-12-19
Posts : 560
Age : 35
Location : The Frost's Porch
Member Info
Platinum Points:
(0/0)
Tiers:
Re: Zarot, Shadow of Creation [Approved 0-2+]
Fri 21 Oct 2011, 09:01
Applying Skill Upgrade from here to bring Jigoku Sokudo to full mastery.
~We trip and stumble only so that we may stand back up...~
- GuestGuest
Re: Zarot, Shadow of Creation [Approved 0-2+]
Sat 01 Jun 2013, 08:13
Moving this to archives!
Simply post in this topic here, in order to come out of archives~!
Re: Zarot, Shadow of Creation [Approved 0-2+]
Tue 26 Apr 2016, 22:58
✧MOVING THIS CHARACTER NOW✦
I'm going to be unarchiving this character for you, but I'm going to quote and link one of our policies and recommend that you upgrade this characters app.
https://www.platinumhearts.net/t15306-policy-guidelines-regarding-unarchivals-subject-to-change-at-a-moments-notice
Scenario 2: If you are unarchiving a character, but you were active with the character in thread and earned their upgrades ICly, then we will not demote your tier. Instead, we will provide leniency and simply advise that you update your application to match the standards we have for 2016.
https://www.platinumhearts.net/t15306-policy-guidelines-regarding-unarchivals-subject-to-change-at-a-moments-notice
- GamedragonModerator
- Joined : 2015-07-31
Posts : 524
Member Info
Platinum Points:
(0/0)
Tiers:
Re: Zarot, Shadow of Creation [Approved 0-2+]
Thu 27 Oct 2016, 14:17
[mod]This character is being moved on over to inactive. The author of the character has not posted since the 30th of September, and by rules, the character must be moved and a notification must be left. I really hope that you're doing alright and okay, and we all hope that you can come back soon! To bring your character back, just leave staff a message here! https://www.platinumhearts.net/t9712-the-staff-request-thread-for-moves-archives-locking-or-whatever-else-you-need-staff-for[/mod]
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