- ZeroEntity of Contradiction
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Cero's Equipment
Sat May 21, 2011 9:04 pm
Equipment
- Item Name: The Furasshu Rifle
- Item Type: anyone
- Used For: Offenseive
- Item Description: The Furasshu Rifle that uses intense leftover reitsu from a clone of the infamous beast, Radioactive, instead of projectile ammunition. The Furasshu Rifle is capable of semi-automatic and full automatic fire; this is thanks in part to its dual plasma collimator design. Placed atop one another, these collimators fire in a "stagger" taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second, which adds to the lethality of the weapon.
Taking fire from this weapon can cause severe second, third, and in some cases, fourth-degree burns (a fourth-degree burn completely burns away all flesh, leaving only bone tissue) Even near misses will produce severe burns and heat trauma. Should the plasma impact an object, the impact can create fragments that may come into contact with a victim, with a crippling or lethal effect.
Generally, two hits from either this weapon will kill a light or non-armored target. Over-extended periods of firing can overheat the weapon, causing it to become unusable for five post. - Obtained From: The Cybermind
- Item Name: Steel sword
- Item Type: anyone
- Used For: Offensive
- Item Description: It would take giant the brute person to destroy this sword. This sword is three feet long and meant to take blow's from characters up to 1-1+ tier. But, even characters after that tier would find trouble destroying it without any type of special power. The blade is also very sharp, even possible to cut through some buildings with enough force. The main weakness it has is that it can be stolen, weak towards elemental or energy users, but would be perfect for melee users.
- Obtained From: The Cybermind
I'm never going to be a hero! But I'm Zero!
- PortaliyaExperienced Member
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Joined : 2011-03-31
Posts : 962
Age : 28
Location : England
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Re: Cero's Equipment
Sat May 28, 2011 6:30 am
Approved.
- ZeroEntity of Contradiction
- Joined : 2010-12-01
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Re: Cero's Equipment
Fri Jul 29, 2011 1:14 pm
Equipment
- Item Name: The Container
- Item Type: everyone
- Used For: Storing items
- Item Description: Need somewhere to store all your shit? Buy The Container! Why you ask? The Container is a small circular device that breaks down the atoms of any object you have, stores it inside of the device and keeps all your junk organized by showing you pictures of every object you have in your inventory. Simply press whatever object you have in The Container and it will be rematerialized. And to store items, simply point The Container at the object and it will be broken down. Holds up to 30,000 items.
- Obtained From: The Cybermind
- Notes: This is the 15,000 verison.
I'm never going to be a hero! But I'm Zero!
- BladeThe Hybrid King
- Joined : 2011-06-06
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Re: Cero's Equipment
Fri Jul 29, 2011 3:10 pm
- ZeroEntity of Contradiction
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Re: Cero's Equipment
Sun Aug 19, 2012 2:53 am
Item Name: Vuvuzela Horn
Item Description: Annoy your friends, loved ones and family members with the Vuvuzela Horn. However, this is not a regular Vuvuzela. If you adjust the level on this one you can simply use to irritate people, well if you set it on the highest you can deafen ears and shake the Earth. Simply blow into the thing and powerful sounds emits from it giving your enemy's HELL.
Item Name: The Xeon
Item Description: Need to go somewhere fast, deep space or just wanna show off? Well The Xeon is just for you. The Xeon is a powerful Hover Car capable of reaching speeds up to 100,000 MPH, shielded against attacks like Cero's, is capable of firing laser beams on all sides of the car to protect the driver, it can even drive you all the way to moon once you pull down the hatch! However, it's only able to fit two people in the car. (Four unless you count the trunk.)
Item Name: Stun Grenades x3
Item Description: The stun grenade is about the size of a can of soda-pop, but packs a serious punch. After These green spheres are activated by pressing a black button on top, they analyse the spiritual signature coming from the person who throws it and releases a white cloud of smoke that can disable all types of reitsu based attack's for one post.
Item Name: EMP strike x3
Item Description: EMP strike is a large, silver coloured sphere shaped device. Once it is activated by pressing a blue button in the center of the device, it will then be launched high above the air and cover a one mile area in a is a burst of electromagnetic radiation that results from it's self-destruction. The resulting rapidly changing electric fields or magnetic fields may couple with electrical weapons, Cybernetic Beings and other electronic equipment for the entire thread.
Item Name: Super Drug
Item Description: The Super Drug is a drug that can be used to surpass the limits of a persons powers. The Super drug comes in a small can that is to be ingested by the user, simply by drinking a small amount causes significant effects. If you drink one sip you will be able to experience a noticeable burst in reitsu. For three post you will be above the current tier you are at. However, if you drink the whole can in one go, you will be able to go to the heights of your power for two post's. Meaning, you'll be able to go up a whole tier level. (If yo were a 2-1, you'd become a 1-1. If you were a 0-5, you'd become a 0-1 and etc)
But, every drug has side effects. If you abuse this drink too much, your powers can become VERY unstable to the point where using them can be a danger to yourself and others around you. If you drink the whole can, though, you will not be able to use your powers correctly for nearly two months. (That in real time, as well. So you will not be able to use your correct powers in ANY thread for two months in the real world)
Item Description: Annoy your friends, loved ones and family members with the Vuvuzela Horn. However, this is not a regular Vuvuzela. If you adjust the level on this one you can simply use to irritate people, well if you set it on the highest you can deafen ears and shake the Earth. Simply blow into the thing and powerful sounds emits from it giving your enemy's HELL.
Item Name: The Xeon
Item Description: Need to go somewhere fast, deep space or just wanna show off? Well The Xeon is just for you. The Xeon is a powerful Hover Car capable of reaching speeds up to 100,000 MPH, shielded against attacks like Cero's, is capable of firing laser beams on all sides of the car to protect the driver, it can even drive you all the way to moon once you pull down the hatch! However, it's only able to fit two people in the car. (Four unless you count the trunk.)
Item Name: Stun Grenades x3
Item Description: The stun grenade is about the size of a can of soda-pop, but packs a serious punch. After These green spheres are activated by pressing a black button on top, they analyse the spiritual signature coming from the person who throws it and releases a white cloud of smoke that can disable all types of reitsu based attack's for one post.
Item Name: EMP strike x3
Item Description: EMP strike is a large, silver coloured sphere shaped device. Once it is activated by pressing a blue button in the center of the device, it will then be launched high above the air and cover a one mile area in a is a burst of electromagnetic radiation that results from it's self-destruction. The resulting rapidly changing electric fields or magnetic fields may couple with electrical weapons, Cybernetic Beings and other electronic equipment for the entire thread.
Item Name: Super Drug
Item Description: The Super Drug is a drug that can be used to surpass the limits of a persons powers. The Super drug comes in a small can that is to be ingested by the user, simply by drinking a small amount causes significant effects. If you drink one sip you will be able to experience a noticeable burst in reitsu. For three post you will be above the current tier you are at. However, if you drink the whole can in one go, you will be able to go to the heights of your power for two post's. Meaning, you'll be able to go up a whole tier level. (If yo were a 2-1, you'd become a 1-1. If you were a 0-5, you'd become a 0-1 and etc)
But, every drug has side effects. If you abuse this drink too much, your powers can become VERY unstable to the point where using them can be a danger to yourself and others around you. If you drink the whole can, though, you will not be able to use your powers correctly for nearly two months. (That in real time, as well. So you will not be able to use your correct powers in ANY thread for two months in the real world)
I'm never going to be a hero! But I'm Zero!
- ZeroEntity of Contradiction
- Joined : 2010-12-01
Posts : 1368
Age : 27
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Re: Cero's Equipment
Sun Nov 25, 2012 2:46 pm
Item Name: Dues ex Implant
Item Description:
This device is very similar to what a normal Dues ex can do for a Arrancar seeking a higher release but haven't quite reached the limit to do so but can do it for a lower price of power. But Zero needs it for more than just that so it needs a few additions that make i suited for all sides of his abilities. He believes that KJ can get the job done so he is here now.
The Design:
Basically it is much like the normal Dues ex implant for a Arrancar although it is modified to improved to his quincy abilities so it is connected in different parts more than usual. When active it could help him control his energy to magnify his max limit when firing arrows and other quincy abilities. This can also a long time due to it being the easiest function to access compared to the other two.
With the second modification the normal Dues ex, he can use it's capabilities to improve his normal final release and require less of a charge for it. This may also boost his Arrancar racial skills and make them easier to use in succession rather than taking pauses.
Finally this Dues ex gives something that it usual does a higher release beyond the usual. If Zero doesn't waste this on his other uses, then it should properly allow him to attain a higher amount of power than even Omega State. It will have a time limit to through and will probably leave Zero drained a lot after using it since even the implants can only improve his effectiveness in using both quincy and ziamachi abilities.
Intended Effects:
Zero may only use one of these three effects each thread so he much decide wisely. once he has choosen unless the implant has been completely shutdown and rebooted then he can't change it during thread. He may activate the Dues Ex at anytime and depending on the time decides which effect goes into effect. No state will activate the first effect to go active instead of the other two. In Zero state, the second effect will go active, as for the third effect it will only go active if he is in Omega State.
First/ His quincy abilities are improved and his natural limit is doubled and he can fire them all in one post from himself without any drawbacks. Also any other quincy skills he uses are slightly improved, like their flash step. If he uses this intended effect for the thread it is permanent so long as it is active, this is turned off if the implant can be shutdown as well.
Second/ With this active, his normal arrancar gained abilities are slightly improved including cero,gran rey cero, and sonido. He may enter Omega state after only half the wait now which should only be about 3-4 posts then and he can stay in it for twice the amount of time as before. Depending if the implant was shut off has different effects on Zero. If it was before he enters Omega then it will only have him a normal wait period to enter it. But if it happens while he has Omega active and it's not turned on by the time that he exits it then he will find himself severely exhausted beyond belief for accessing so much power with no assistance. If it happens after the use then no effect takes place except Omega has a normal wait period and things go on as normal. After entering Omega state twice, improved or not he will feel exhausted and pushing himself further will probably knock him out eventually especially if he is in a big enough battle to do so.
Third/ The final use of this implant is to create a higher release beyond Omega that gives him even better use of his overwhelming power within. (This new form will be created in a upgrade and this effect won't be usable until it has been approved by staff)
Item Description:
This device is very similar to what a normal Dues ex can do for a Arrancar seeking a higher release but haven't quite reached the limit to do so but can do it for a lower price of power. But Zero needs it for more than just that so it needs a few additions that make i suited for all sides of his abilities. He believes that KJ can get the job done so he is here now.
The Design:
Basically it is much like the normal Dues ex implant for a Arrancar although it is modified to improved to his quincy abilities so it is connected in different parts more than usual. When active it could help him control his energy to magnify his max limit when firing arrows and other quincy abilities. This can also a long time due to it being the easiest function to access compared to the other two.
With the second modification the normal Dues ex, he can use it's capabilities to improve his normal final release and require less of a charge for it. This may also boost his Arrancar racial skills and make them easier to use in succession rather than taking pauses.
Finally this Dues ex gives something that it usual does a higher release beyond the usual. If Zero doesn't waste this on his other uses, then it should properly allow him to attain a higher amount of power than even Omega State. It will have a time limit to through and will probably leave Zero drained a lot after using it since even the implants can only improve his effectiveness in using both quincy and ziamachi abilities.
Intended Effects:
Zero may only use one of these three effects each thread so he much decide wisely. once he has choosen unless the implant has been completely shutdown and rebooted then he can't change it during thread. He may activate the Dues Ex at anytime and depending on the time decides which effect goes into effect. No state will activate the first effect to go active instead of the other two. In Zero state, the second effect will go active, as for the third effect it will only go active if he is in Omega State.
First/ His quincy abilities are improved and his natural limit is doubled and he can fire them all in one post from himself without any drawbacks. Also any other quincy skills he uses are slightly improved, like their flash step. If he uses this intended effect for the thread it is permanent so long as it is active, this is turned off if the implant can be shutdown as well.
Second/ With this active, his normal arrancar gained abilities are slightly improved including cero,gran rey cero, and sonido. He may enter Omega state after only half the wait now which should only be about 3-4 posts then and he can stay in it for twice the amount of time as before. Depending if the implant was shut off has different effects on Zero. If it was before he enters Omega then it will only have him a normal wait period to enter it. But if it happens while he has Omega active and it's not turned on by the time that he exits it then he will find himself severely exhausted beyond belief for accessing so much power with no assistance. If it happens after the use then no effect takes place except Omega has a normal wait period and things go on as normal. After entering Omega state twice, improved or not he will feel exhausted and pushing himself further will probably knock him out eventually especially if he is in a big enough battle to do so.
Third/ The final use of this implant is to create a higher release beyond Omega that gives him even better use of his overwhelming power within. (This new form will be created in a upgrade and this effect won't be usable until it has been approved by staff)
I'm never going to be a hero! But I'm Zero!
- ZeroEntity of Contradiction
- Joined : 2010-12-01
Posts : 1368
Age : 27
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Re: Cero's Equipment
Sat Aug 10, 2013 7:27 pm
tem Name: Name: Fuse Shift
Item Description: Info: Fuse Shift is a large sphere black sphere device that is the size of a small car that produces a sound that can disrupt an ability user. According to KJ, Fuse Shift interrupts the brain operation of the ability users. During use, Fuse Shift would render someone who uses any special power like flash step or Chaos Control from performing it properly; or render an electrical user unable to properly handle their electric powers; they would also feel a slight pain in their heads or may even lose consciousneess during it's activation. The sound can reach up to nearly a mile. This device could easily change the tide in battle and can last between five to ten post with a five post cooldown and three time usage. (Comes with x100 nanobots that can shield the user from it's effects. Must be entered into head somehow.)
Item Name: BH1 (Blind Harvester First Gen)
Item Description:
Most BH1's are shown to be like wild animals due to their low brain capacity, rapid instincts from all the power flowing through their veins and so they could can perform better in combat. However, they are programmed to serve either KJ or the owner of the robot. You could think of these as domestic animals waiting to be trained by their masters.
The robot can also be swapped out with a PhathomTech brain or Cyber Brain.
Reitsu Bullets: The BH1 can fire bullets of energy from the guns attached to their body. They feed from the reitsu and energy inside of the BH1 and fire up to several hundred rounds per minute.
Laser Blast: The BH1 can fire powerful orange beams of destruction from the orange glowing hole on each guns and the two tentacles attached to it's back. This blast may also cause some of the skin of it's opponents to burn or melt away due to the acid stored in it's body. It may even goes as far as to even melt their bones in some cases depending on how much power they use.
Scythes: The BH1 can use the four scythes attached to his body to fend off any close range opponent in battle. The scythes that have the orange glow to them can also be heated in order to burn the skin of it's opponent.
Burning: Any part of the BH1's body that is seen glowing can be heated up and used to burn any opponent due to the intense amount of acid stored in it's body.
Dagger: The BH1's tail can also be used as a dagger of sorts to stab it's enemy.
Blades: It can also use the blades under each of the guns for close range combat as well
Brute Force: Due to it's immense size, the BH1 also has a good amount of brute strength to it. It can also withheld a good number of attacks thanks to the powerful steel KJ created for it's body along with Hierro obtained from Arrancar.
Flight: Thanks to the bio samples from shinigami, the BH1 can also use the reishi in the air in order to
Flash Step/Shunpo: The BH1 also obtained the ability to use flash step due to the bio samples from the shinigami.
Cero/Bala: From it's mouth, the BH1 can also fire cero's/bala's. Though this takes much more energy.
He has twenty of these.
Item Description: Info: Fuse Shift is a large sphere black sphere device that is the size of a small car that produces a sound that can disrupt an ability user. According to KJ, Fuse Shift interrupts the brain operation of the ability users. During use, Fuse Shift would render someone who uses any special power like flash step or Chaos Control from performing it properly; or render an electrical user unable to properly handle their electric powers; they would also feel a slight pain in their heads or may even lose consciousneess during it's activation. The sound can reach up to nearly a mile. This device could easily change the tide in battle and can last between five to ten post with a five post cooldown and three time usage. (Comes with x100 nanobots that can shield the user from it's effects. Must be entered into head somehow.)
Item Name: BH1 (Blind Harvester First Gen)
Item Description:
Most BH1's are shown to be like wild animals due to their low brain capacity, rapid instincts from all the power flowing through their veins and so they could can perform better in combat. However, they are programmed to serve either KJ or the owner of the robot. You could think of these as domestic animals waiting to be trained by their masters.
The robot can also be swapped out with a PhathomTech brain or Cyber Brain.
Reitsu Bullets: The BH1 can fire bullets of energy from the guns attached to their body. They feed from the reitsu and energy inside of the BH1 and fire up to several hundred rounds per minute.
Laser Blast: The BH1 can fire powerful orange beams of destruction from the orange glowing hole on each guns and the two tentacles attached to it's back. This blast may also cause some of the skin of it's opponents to burn or melt away due to the acid stored in it's body. It may even goes as far as to even melt their bones in some cases depending on how much power they use.
Scythes: The BH1 can use the four scythes attached to his body to fend off any close range opponent in battle. The scythes that have the orange glow to them can also be heated in order to burn the skin of it's opponent.
Burning: Any part of the BH1's body that is seen glowing can be heated up and used to burn any opponent due to the intense amount of acid stored in it's body.
Dagger: The BH1's tail can also be used as a dagger of sorts to stab it's enemy.
Blades: It can also use the blades under each of the guns for close range combat as well
Brute Force: Due to it's immense size, the BH1 also has a good amount of brute strength to it. It can also withheld a good number of attacks thanks to the powerful steel KJ created for it's body along with Hierro obtained from Arrancar.
Flight: Thanks to the bio samples from shinigami, the BH1 can also use the reishi in the air in order to
Flash Step/Shunpo: The BH1 also obtained the ability to use flash step due to the bio samples from the shinigami.
Cero/Bala: From it's mouth, the BH1 can also fire cero's/bala's. Though this takes much more energy.
He has twenty of these.
I'm never going to be a hero! But I'm Zero!
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