The Imps
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- RænPimp Cloak
- Joined : 2010-08-29
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The Imps
Sun Apr 10, 2011 6:22 pm
Demon Spell
- Name: Imps
- Type: Summoning
- Prayer: Oh Touketsu, could you please bring in those spikey looking guys in here.
- Effects: This spell can be used even at beginner summoning. Upon completion of the prayer, one (or more) of the following is summoned onto the battlefield, in front of the user.
Every imp is generally 4-5 feet tall, each. Each imp has its own set of strengths and weaknesses.
The imps are not affected by their own projectiles, nor the projectiles of each other.
(One on the left) Slinger Imp
This imp specialises in speed, ranged combat. The imp can throw small, orange fireballs, the size of a grapefruit, at 2 fireballs per second, these fireballs move as fast as an arrow, and are just orginary fireballs, thus making them easy to stop with water or ice. In close range, it simply strikes the opponent with fireballs at point blank range. This imp is as brittle as an average human, making it easy to kill with a well placed bullet. This imp is able to sprint as fast as an average human, and can jump up to 20 feet in the air.
(One on the middle) Blaster Imp.
This imp focuses on heavy damage, rather than speed. The imp is able to eject a bright, highly condensed fireball from its third eye, the fire rate being one fireball per 2 seconds. The fireball is as tiny as a golfball, but moves as fast as a rocket. The fireball, upon contact, explodes like a napalm grenade, unleashing a potent quantity of fire in a 3 yard radius. In close range, the imp unleashes a stream of fire out of the mouth in its stomach that stretches for 2 meters outwards, like a flamethrower. It too is as frail as an average human, being able to be killed witha a well placed bullet to the head. The imp can only walk, and not run.
(One on the right) Thrasher Imp.
This imp is best fit for close range combat. This imp cannot throw fireballs, but compensates well for that with its good meele power. The imp's spikes are as sharp as the edges of an average shinigami's, sealed zanpaukto. The imp can strike down foes with its claws at a rate of 4 slashes a second. The imp can also sprint as fast and jump as high as a Slinger Imp, allwing for it to ram its shoulder spikes against enemies, or bringing down its claws from above. Like the other imps, however, this imp can be easily killed with a well placed bullet.
Number of imps summonable in a single spell:
1 (beginner)
3(Adept)
5(Advanced)
10(Master) - Notes:
- ChaoQueen Of The Sands
- Joined : 2010-06-03
Posts : 3408
Age : 30
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Re: The Imps
Mon Apr 11, 2011 8:56 am
Sounds good, Approved
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