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Akira Yumeji
Akira Yumeji
Starter Member
Joined : 2024-11-10
Posts : 1
Location : Neverland

[Spirit Class 7] Akira Yumeji Empty [Spirit Class 7] Akira Yumeji

Mon Nov 11, 2024 5:15 pm
THE SHINIGAMI APPLICATION

I. Basic Information

» Name: Akira Yumeji
» Alias: The Fatebound; Dreamwalker
» Age: 22 (Apparent Age); 111 (Actual Age)
» Gender: Male

» Association: Seireitei, Soul Society; Yumeji Family

» Appearance Written: Akira has refined, aristocratic features, with a, typically, composed expression that conveys his high sense of purpose and an oftentimes quiet, yet still cocky intelligence. His hair is short, one half being a pitch, obsidian black that remains sleek and carefully combed, the other contrasts both in tone and style; a white as pure as alabaster that is slightly more matted or texturized depending on how you look at it. Two piercing amber eyes dot his face, almost golden in their hue and giving them an almost celestial quality, as if he’s observing the world from another plane. The tone of his skin is rather pale, not quite ghostly, but it has the quality like he hasn’t ever been touched by the sunlight.

As for the Dreamwalker’s stature, posture, and gait he stands at about 5’10” (5’11” on a good day), and typically holds himself with a very poised and elegant demeanor, that which someone being trained in noble etiquette displays. Oftentimes though, his body language betrays this line of thinking- most of the time it lingers with certain hints or quirks leaving a disdain on one’s tongue for the need to uphold this kind of ‘proper’ appearance. There isn’t much to speak on behalf of his musculature, save for maybe some tone here and there, for he looks to be about average in size and strength. Looks can be quite deceiving though.

Best of (Formal Attire):
Both Worlds (Casual Attire):


» Appearance Image:
[Spirit Class 7] Akira Yumeji Allen_10


I. Personality

» Personality: Akira is perceptive and socially adept, balancing a strategic approach to interactions with a subtly expressive nature. He has a calm, calculating demeanor that lets him read people and situations with ease, often engaging others without being overly friendly or warm. His mix of utilizing wits, sharp insights, and occasional sarcastic quips create an air of quiet confidence, with just enough arrogance to make his intellect known. Rather than using his calmness to keep others at arm’s length, Akira engages in a way that shows he’s fully aware and in control - always reading and getting a gauge of others around him, calculating, and subtly guiding interactions to his advantage.

A complex blend of responsibility and rebellion shapes his character. Akira fulfills his duties with precision, yet he often challenges norms and expectations in subtle, almost invisible ways, expressing his independence without completely defying authority. This hidden defiance is paired with a deep empathy toward those caught in the same rigid structures he resents. Akira’s wry humor and cynicism often cloak his compassion, but those closest to him see his protective nature, especially when it comes to those he believes are being oppressed or held back.

Akira has a fascination with the concepts of fate and destiny, believing that understanding their influence could help him control his own path. His connection to his Zanpakuto, Unmei, and its ties to destiny and the weaving of fate mirror his own desire to navigate the threads of his life with agency. Akira views fate as something to be studied, unraveled, and, where possible, influenced—a view that drives his intellectual curiosity. This search for knowledge has made him an avid learner, often seeking out obscure texts or forbidden lore to expand his understanding, even if it means bending rules to get what he wants. His sneaky side emerges tends to emerge in this quest for the unknown or forbidden, as he’s not above using covert means to acquire information that others might prefer hidden.

Underlying this curiosity is a persistent struggle with identity. Akira feels torn between his noble lineage and his desire to define himself beyond its expectations. Though he rarely speaks of it, he constantly questions his place in the world, striving to reconcile his inherited duty with a yearning for personal freedom. This journey of self-discovery shapes much of his character, as he searches for a way to balance who he’s expected to be with who he truly wants to become.
Key Personality Traits:

» Likes: Men; anything silver/purple; learning new things; confidence; sewing, needlework, stitching, and loom-work; freedom; strategy games; sparring; spicy foods

» Dislikes: Anything gold; warm colors (except red); overly-emotional people; sports or anything sports related; feeling too restricted; card games; doing nothing; sweet foods

» Hopes:
  • To Protect Those He Cares About– Beneath his cynicism, Akira genuinely cares for others and hopes to shield those he deems worthy from harm, especially if he perceives them as victims of the same restrictive systems he resents.
  • To Achieve Mastery Over His Zanpakuto– Akira hopes to reach a level of control and mastery with Unmei that makes him a truly formidable Shinigami, channeling his complex relationship with fate into power that can shape his surroundings and influence outcomes.
  • To Discover His Own Identity– Torn between expectation and autonomy, Akira’s deepest hope is to understand who he truly is outside of his family’s name and his duty as a Shinigami. He longs for clarity in defining himself on his own terms.


» Fears:
  • Discovering Unwelcome Truths– In his quest for knowledge, Akira sometimes fears that he may uncover truths that shake him to his core or reveal parts of himself he would rather not confront. This fear lingers in the back of his mind whenever he delves into hidden knowledge.
  • Failing to Protect Those He Cares About– His empathy makes him protective, but Akira fears that his desire to remain detached and self-sufficient may one day prevent him from being there when it truly matters for those he cares about.
  • Fear of Being Trapped/Claustrophobia– Given his desire for freedom and independence, Akira may have a fear of being physically trapped in tight spaces, as it parallels his emotional struggle with feeling confined by his lineage.


» Motive(s):
  • Need for Autonomy– Akira’s rebellion against tradition and his search for a unique path may stem from a core need for independence. This need motivates him to resist against oppressive forces of authority, question tradition, and seek out forbidden knowledge as a way of forging his own identity.
  • Pursuit of Knowledge and Mastery – Akira’s intellectual curiosity and fascination with lore, especially if it’s hidden or forbidden, suggest a motivation to achieve mastery and expand his power. This pursuit for him acts as both a means of self-improvement and as a way to gain leverage in his life.


» Goals:
  • Short Term-
    • Discover/Unlock All the Abilities of His Shikai– A major goal for Akira, driven by his desire to master Unmei and take control of his fate, is to both discover and master the rest of the abilities presented by the second form of his Zanpakuto. While he may have learned how to release it into this form and a single one of it’s abilities, he’s a far cry from being a master of it, and is ready and eager to learn more about them all.
    • Investigate Family Secrets or Hidden Legacies– Since Akira resents his noble lineage of the Yumeji Family, part of him wants to uncover family secrets or hidden legacies to understand his past better. Somewhere down the line in recent years, he’s noticed the rest of them become more corrupt to say the least, wanting to climb the hierarchy of noble families within the Soul Society for power and personal gain, so he’s set to find out and expose what he feels is corrupt about his bloodline.


  • Long Term-
    • Discover and Unlock His Bankai With its’ Abilities- Just like the short term goal, one of the known areas where Akira can gain more personal power is to master the use of his Zanpakuto to the point where he is finally capable of using it’s final form. To go even beyond the scope of just that alone, he’s drawn to fully mastering it and become one of the strongest Shinigami throughout the Soul Society in terms of using the Bankai.
    • Help recover artifacts/tomes lost from the Daireishoukairo- Simply knowing that the Great Spiritual Library was hit and largely rent asunder by the Hollows that ransacked the Soul Society struck a certain discordance within Akira. Being naturally driven by the pursuit of knowledge, he can’t help but feel as if recovering anything that was lost, or restoring what is still left is part of his duty.



I. History

» History:
Early Age/Pre-Academy Days – Start of WW3:
Academy Years – Height of WW3:
Joining the Gotei 13 – End of WW3-2050ish:
Gotei 13 Years Continued - 2050ish-2100ish:
Last of the Gotei 13 Years-Present Day:


I. Natural Abilities

» Natural Abilities:
Swordsmanship/Chain Weaponry Training– Akira has trained extensively in swordsmanship alongside his siblings, making him skilled in combat and strategic in his approach to using his Zanpakuto. His technique emphasizes precision, speed, and efficiency rather than brute force. He views Unmei as a large sewing needle, having enough training with it to make strikes that are pinpointed, turning seemingly unharmful attacks into the best case scenario for him. Furthermore, even before Akira unlocked the Shikai, he preferred chain weaponry like a kusarigama. His training in these kinds of weaponry is extensive enough to the point where he can’t get tangled in his own chains.

Intuitive Strategist– Reflecting his connection to fate and calculating demeanor, Akira has a natural sense of timing, both in and out of combat, often sensing the right moment to speak, glean other’s emotional states, strike, block, or reposition himself. This instinct gives him an almost uncanny ability to perceive and anticipate actions other’s take, lending an edge to his strategic mindset and adaptability. It is to be noted, this is not foresight of any kind. The Fatebound can only use visual, auditory, or tactile information presented to him to make carefully thought-out maneuvers to take the best point of action.

Enhanced Memory– Akira has a very strong, borderline eidetic memory honed over the years from all the knowledge he has gained in the variety of searches for that very thing. This especially applies for details and sequences, which aids him in both remembering and recalling intel, strategic patterns, names, faces, and specific locations. This skill is invaluable in battle, as he can quickly remember opponents’ fighting styles or weaknesses. Outside combat, it helps him retain knowledge he’s gathered on various topics.

Sewing Proficiency– Akira has a certain honed aptitude for sewing, allowing him to mend clothes and even provide decent medical aid in the form of stitches for most wounds. This skill comes in handy for patching up his uniform after battle and keeping his attire sharp and pristine. His knowledge of stitching techniques and patterns also gives him a precise, steady hand, useful in situations requiring careful, delicate movements.

I. Racial Abilities

» Racial Abilities:
Zanjutsu- Of the four Shinigami Arts, this is arguably the one where Akira's ‘strong suit’ and primary focus lies, being practically fundamental to his overall fighting style. This is also certainly one of the two where he continually trains and refines after his time spent at the academy. While there, the focus for him was just simply learning and practicing the basics, with some more ‘advanced’ techniques; one of which that has stuck with Akira throughout the years was Deadly Darts, allowing him to implement some ranged attacks into his wheelhouse to make up for his lack of durability. Since then, he has trained enough to a point where he unlocked his Shikai and one of its more basic abilities, but he has yet to still fully master both this form in general and the ability currently achieved.

Hoho- This is the second favorite and next 'most trained' of the four, noting that his skill with Hoho still doesn't match that of his Zanjutsu ability. Conversely, this is also the second one that to this very day, he finds himself practicing and training the most. At the very minimum, Akira has a functional understanding of the basics, enough to perform Shunpo with moderate success. His movements lack the seamless fluidity of a seasoned practitioner, often requiring more effort and focus than he would like to admit. Akira’s execution can sometimes leave him vulnerable, as he tends to overestimate the distance he can cover or the energy required to perform consecutive steps. Despite this, he recognizes the value of mobility in battle, and wants to refine his skill in Hoho.

Kido- Though not his primary focus, Akira possesses the necessary and most basic foundation in Kidō, the mystical art of casting spells. He favors lower-level Hadō and Bakudō that don’t require extensive incantations, using them to control the battlefield or create brief windows for his sword strikes. His enhanced memory aids him in remembering complex incantations when needed, allowing him to perform Kidō accurately and without hesitation. While they aren’t as commonly seen in the ebb and flow of battle like his Zanjutsu or Hoho, Akira is still able to pull a trick or two out of his sleeve when needed with Kido.

Hakuda- Akira’s least developed Shinigami Art by a literal mile is Hakuda. Even in the academy, to put it plainly, there was a slight sense of laziness when it came to learning this. He just never really found hand-to-hand combat all that stimulating like when having to dash around or use a weapon. Also, it doesn’t help that a few close quarter hits would quite literally put him on his ass, so, all in all, even now he barely utilizes anything that has the semblance of being a Hakuda maneuver.

I. Zanpakutō

» Zanpakutō Name: Unmei no Hari

» Zanpakutō Spirit:
Appearance of The Weaver:
The Weaver’s Personality:

» Inner World: Akira’s inner world is an endless expanse of soft, rolling hills covered in silvery, dew-laden grass that sparkles faintly, as if each blade were woven with threads of moonlight. The sky above is in a constant twilight state - neither night nor day - casting a gentle, ethereal glow over everything. Delicate, nearly invisible threads stretch across the horizon, weaving through the air and connecting various points in the landscape like an enormous, interlocking web. When Akira steps on the ground, it gives ever so slightly, as if treading upon a soft fabric; with each footfall, threads briefly illuminate, marking their presence before fading back into invisibility. Despite its beauty, there’s a feeling of gravity to the space, as if every movement and every choice resonates across the entire field, subtly altering the weave.

Scattered throughout the fields are tall, elegant stone arches that loom like large doorways, each draped in countless silver threads that sway and shimmer in a wind that cannot be felt. Passing through these arches leads Akira to different “moments” within the world—echoes of past decisions, memories, or possible futures that appear as reflections on the other side of the arch. Each arch holds a slightly different scene or memory, making the inner world a reflection of Akira’s journey and choices. In the center of the Tapestry Fields lies a large, circular loom with threads of every color stretching out into the distance, feeding into the network across the landscape. This loom is where The Weaver resides, always working, hands in constant motion, and guiding Akira toward understanding the complexities of destiny that surround them

» Sealed Zanpakutō Appearance: An uchigatana, with a very small length of chain at the end of it’s hilt (less than 1 ft, mechanically does nothing to make it a full ‘chain weapon’, only would help to maybe block an attack by grabbing the chain with his other hand). Shimmering silver fabric wraps around the hilt, it may not seem it, but this fabric spans 10 feet in total.

» Sealed Zanpakutō Power: Silver Threads: Stitching Maneuver- If Akira hits someone with the Unmei no Hari, a portion of the fabric wrapped around the hilt may be unraveled and ‘stitch’ itself into who they hit, using the wound as an entry point. This will then limit the mobility of whatever part of the body he managed to successfully hit; visible, taut silver threads leading down towards the ground, anchoring them to the spot.

I. Shikai

» Shikai Release Phrase: Oru - Weave

» Shikai Release Action: -

» Shikai Appearance: Unmei no Hari transforms into a kusarigama with a spectral, silver-threaded chain (7 ft in length) and a blade that gleams like polished steel, appearing to have faint, swirling patterns as if threads were woven into the metal. The ball on the other end is a constantly spinning, yin-yang symbol; it’s white color is more silver in nature, while the black appears void or shadow-like.

» Shikai Abilities:
Karmic Mark- Each time Akira lands a hit against a target with either the sickle or chain, a silver mark physically forms on the opponent where the strike landed, representing a "karmic debt." A mark will remain on a target for 3 posts unless a new one is accumulated onto the same target. If another successive one is made, this ‘timer’ is effectively reset, but, they’d still only lose a single mark every 3 posts.

Once 4 marks are accumulated, they converge into a thread that binds tightly, slowing the opponent's movements and reactions as the weight of their fate presses upon them. Mechanically speaking, this effectively makes the target act with a Speed that is 15% lower than what they normally can move around at for 4 posts. Optionally, these marks can also be hit by the ball of Unmei, enhancing the damage dealt as if Akira has Strength that is 10% greater than what he currently has; this consumes the mark upon a successful hit.

I. Bankai

» Bankai Name: Unknown

» Bankai Release Action: Unknown

» Bankai Appearance: Unknown

» Bankai Abilities: Unknown

I. Equipment

» Equipment: [If your shinigami has any equipment? Put it here. If they don't, skip this section.]

I. Skill Sheet


General Attributes (one’s in parentheses are what I’m aiming to start with)
» Durability: SS/S/A/B/C/(D)/E
» Speed: SS/S/A/B/(C)/D/E
» Strength: SS/S/A/B/C/(D)/E
» Soul: SS/S/A/B/C/(D)/E

Will Skills
» Willpower: Elite/Advanced/Adept/(Beginner)/Untrained
» Deduction: Elite/Advanced/(Adept)/Beginner/Untrained
» Focus: Elite/Advanced/Adept/(Beginner)/Untrained

Shinigami Skills
» Hoho: Elite/Advanced/Adept/(Beginner)/Untrained
» Kidō: Elite/Advanced/Adept/(Beginner)/Untrained
» Zanjutsu: Elite/Advanced/(Adept)/Beginner/Untrained
» Hakuda: Elite/Advanced/Adept/Beginner/(Untrained)

I. Role Play Sample

» Roleplay Sample:
The Raiju’s Fight Comes to an End:

I. Intent

» Character Intent: So, the perfect vision of Akira would be him starting as Class 8; strength wise I think he's fitting of this because the very basic stuff of what's needed is all there, and the stuff that he's proficient in has been well trained and honed in on. While I do think this may be fitting of Class 7 or 6 potentially, I understand that's not the best case scenario since this is my starting character, and there is the needed emphasis that he has a long way to go and grow. For story beats, the primary one's as of right now would be what I have for his Short/Long Term goals. Lastly, for the purpose of creating Akira, I wanted to make him for the purpose of he's ultimately a character who's meant to help other's along the path to achieve their own destiny, while also walking that for himself as well. Also, potentially make some at least small character arcs by challenging pre-set expectations in place by certain factions.

END OF CHARACTER APPLICATION



Last edited by Akira Yumeji on Sat Nov 16, 2024 9:54 pm; edited 2 times in total
Serenity
Serenity
The Gotei 13 Advocate
Joined : 2012-05-29
Posts : 4524
Age : 32
Location : Moved

Member Info
Platinum Points:
[Spirit Class 7] Akira Yumeji Left_bar_bleue1570/100[Spirit Class 7] Akira Yumeji Empty_bar_bleue  (1570/100)
Tiers:

[Spirit Class 7] Akira Yumeji Empty Re: [Spirit Class 7] Akira Yumeji

Yesterday at 8:59 pm
[mod]
Initial Check:

Approved

SC: 7 [6 points]

Will Skills
» Willpower: Beginner
» Deduction: Adept
» Focus: Beginner

Shinigami Skills
» Hoho: Beginner
» Kidō: Beginner
» Zanjutsu: Adept
» Hakuda: Beginner[/mod]
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