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Lillian
Lillian
Veteran Member
Joined : 2017-03-31
Posts : 3700
Age : 24
Location : Wandering The Wastes

Member Info
Platinum Points:
Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Left_bar_bleue42100/16000Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty_bar_bleue  (42100/16000)
Tiers:

Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]]

Wed Feb 19, 2020 6:17 pm
Coding In Template By:
[THEFROST]


THE ZIAMICHI TEMPLATE

Ziamichi Profile
中空アーチャー


I. The Host's Basic Information


» Name: Zephyr Drakos
» Alias: Satoru Ishikawa
» Race: Human
» Age: 2k-3k years old (young adult in appearance)
» Gender: Male
» Affiliation/Rank: Unaffiliated, currently.

» Appearance Picture: Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] E27d632ee801e38af1eb0b59714dd0c3

I. The Host's Personality


» Personality:


A Man of Serious Appearance:
Laying one’s eyes upon Zephyr would give the initial impression that he is a man who has experienced a great many things, a heavy burden on his ancient soul can be sensed. His scars, several visible, even his face possessing a constant reminder of his damaging experiences. His traumas, his battles, they all are written on his very flesh and bones. However, such an appearance is a massive departure to the man’s true personality, though he didn’t earn such appearances by being his typical self.

Expressive:
For a man who keeps his mouth covered all the time, Zephyr is very animated when it comes to his emotions. He tends to exaggerate his motions and movements when he speaks, talking with his hands quite a lot and being very out there with his feelings. If Zephyr feels strongly about something, you’re going to know almost immediately.

A Fun Lover:
A world without fun is a depressing world to Zephyr, and thus he tries to have as much fun as he possibly can. Be it through activities, playing around with others, or otherwise doing something enjoyable, he’ll be on top of performing those things practically around the clock. Not to mention, Zephyr is an absolute adrenaline junkie, willing to put himself (and ONLY himself) into dangerous, heart thumping positions just for the thrills and chills.

Fierce Loyalty:
With those he deems his friends and family comes a relationship of closeness and companionship. Zephyr is a man who believes strongly in relationships and the upholding of them, and is willing to ferociously protect the bonds he creates. He will not leave a loved one behind or abandon anyone, he cares far too much for others to merely forget about them. The breaking of bonds is one of a few things that genuinely wrenches his heart.

Gentle When Gentle Is Needed:
In his previous life, Zephyr had to care for an entire village, playing a role as their god and protector. Hence he picked up quite a lot of caregiving habits, especially ones of comfort and tender kindness. He knows when to tone himself down a few levels to come to someone’s side in order to comfort them, and even if he may not be able to say the right words all the time, he at the very least is a very gentle, compassionate man, willing to stay and be there for those he loves.

Highly Guarded:
When it comes to discussion about himself, Zephyr is pretty avoidant of the truth most times. He prefers to be an enigma wrapped in mystery, and doesn’t always tell the straight truth about personal events or feelings. He’s far more externally focused than internally, and thus he isn’t easy to spilling his guts to someone. He’s had to deal with his burdens all on his own, in his own mind, for thousands of years - being open about them just isn’t something he’s inclined to do so easily.

Reckless (With Himself):
Zephyr is completely willing to get himself injured or otherwise harmed in order to accomplish his goals. His immortal body and twisted mind allowed for this kind of habit to form, where he will perform what would appear to onlookers as a foolish act in order to do something. Say his arm were trapped underneath or between something and there simply was no way to remove it as a whole arm - Given his high pain tolerance and tendency to damage his own body when needed, he would break his arm to the point it would be able to be pried from the space, and be allowed to restore itself after some time.

Carefree Attitude:
Despite his eccentricities, Zephyr overall is a very relaxed man. He doesn’t succumb to any significant amount of stress very easily and typically takes things with a grain of salt. He’s practically seen it all, and such a thing has lead to even typical horrors like murder or war to not really physically faze him, his attitude calm and collected when dealing with such matters. He doesn’t even have any apparent fears or anything keeping him up at night, just going along with the song and dance of life.

A Guardian:
Above all else, Zephyr is a fierce protector. He’s had to play the role of such when tending to his village, so when the situation calls for it, his typical cheerful, relaxed demeanor vanishes, and what replaces it is a virtuous entity moving to deliver judgement unto his enemies. When it calls for a serious fight, he takes it seriously, hardly speaking, concentrating only on fighting his opponent until the end of the fight has been reached, be it through wounding or killing his opponent.

A Man of Many Knowledges:

Given his many years of walking the earth, even before his long sleep, Zephyr is a man who thirsts fervently to always learn. And with such a philosophy, of there always being something new to discover, he’s amassed a great well of knowledge within himself, especially supported by his impressive retention skills. His particular areas of strong knowledge include that of “magics”, the natural world, human cultures, and even weapons, though he knows many things from many stretches of life.

A Mind Twisted By The Ages:
All manner of things happened in Zephyr’s life, traumatizing experiences, war, murder, strife, hunger, disease. Especially with the usage of Reality Nexus, his mind has suffered a myriad of damage, however he never sustains any particularly disabling frames of thought. He behaves sound of mind and aware of his surroundings and situation just fine most times, however there are occasions where he suffers from symptoms of disassociation and hallucinations, as sometimes he forgets who he’s speaking to, as the instance reminds him greatly of another moment in the past, with another being, and thus he may refer to the person currently being spoken to as that being, before realizing his mistake and correcting himself. At times in his lonesome hours, he can become completely lost in thought, to the point that his perception of reality itself becomes warped, old memories bleeding into new ones, so on.

In the rare instances where he displays genuine disturbance is probably the worst manifestation of such symptoms, as he inches towards a negative physical reaction to them, such as anxiety, depression, delusion, etc. However, he is very competent in handling his warped mind, and thus it doesn’t drastically affect his quality of life apart from isolated incidents.


I. The Host's History


» History:

The blaze of hell, pain struck through his head, his tiny body hung up high and bloodied. That was the very first memory of the nameless boy’s, nothing but pain and the angered yells of men. A young life, to be ended so abruptly at the hands of the righteous, was intervened by the hushed voice they committed in the name of in the boy’s ear, frantic to save him from such a gruesome fate. Such a voice possessed a gentle heart, one begging him to willingly give up a part of himself in order to save him from death.

The young one, fading and confused, agreed, and to that agreement was his demonic half sacrificed, and with such a sacrifice came another - the spirit giving up it’s freedom in order to work to spare the young one’s life. With a blinding ray of light, the world went dark for the young life, the screams of heartbreak pounding his ears as he was carried away into the darkness.

The young child would awake several days later, lying upon soft sheets in a clean estate. Men were stationed up front as the weak boy tried to walk outside, upon noticing him did they bow to his presence. The first several days were of many, many apologies, speaking the name ‘Alyona’, over and over again, the peoples of what was soon learned to be a small, isolated village begging for the “vessel’s” forgiveness for their cruel slight against him. He wasn’t able to speak, the shock and trauma of almost dying had stilled his soul, and thus only did he nod or shake his head. The only clear reminder of what happened the night before, was his jaw - It was crooked, scarred in a grotesque display, previously wrapped in bandages but the healing of his wounds was accelerated to a degree.

Whoever he was now, the young child was branded as the vessel for their goddess, Alyona, and thus was worshipped and expected to guide and protect them all.

For months, the boy felt a presence within him, however it did not move nor speak, as if weakened and small by a trauma. A peculiar, snake-like marking raced his body, one of his eyes becoming strange, changing from a piercing gold to a vibrant blue. The people begged and apologized to the boy, wishing for him to enrich their crops like their deity had once done, but to no avail.

Any hesitance or non action were seen as further signs of unforgiveness, the boy being given all manners of offering and praise to make up for their wrongdoing, of which he only appeared confused by. The village gradually degraded, signs of hunger and suffering soon surrounding him, only prompting him to try harder and harder to summon whatever power they wished of him to bring forth more food, a sense of duty and responsibility only growing with each failure. Each and every day of suffering and begging tore at his young heart, the child wanting so badly to do right by them so they didn’t feel as if he hated or wished to abandon them.

Offerings became smaller and smaller, the condition of the village degrading rather quickly with enough time. A sickness spread throughout the village, strange happenings of a mysterious animal attacking people when night came. The young boy was mortified that none of his attempts seemed to work, no matter how hard he tried he couldn’t seem to save or at least alleviate the harsh conditions. Once a young child was stolen away into the night, the boy had enough of these horrors, setting out one night in search for the beast, pike in one hand, determination in the other.

Within hours, he was face to face with the beast, a hulking form breathing with malaise, a face of white, hunger in it’s bright amber eyes as it released an unearthly roar, looming over it’s next meal - a small, exhausted girl who had gone missing the night before. The young boy would have ran if the desire to bring this village back to life had not burned hotter than fear.

He barely held off the creature’s initial strike, bidding the girl to run away, forcing the creature to focus on him as she fled back home. A fight broke out, however it appeared oh so one sided - The boy sustained injury after injury, his weapon barely doing anything to harm the beast, his moments were numbered as his form was wrought with burning pain and anguish, causing him to run. He would have died if he didn’t give chase, the beast’s fat form clumsily rumbling after him as he weaved through dense foliage to slow it down.

His heart roared, his breath short, his eyes burning as his small feet battered against the muddy ground, soon his gait was cut short as he made a fatal error, tripping over a tree branch. A burning pain flourished in his chest, however it wasn’t the acid or adrenaline, it felt more of a swirl of power, something awakening inside of him. His strange colored eye throbbed, a hand rushing to hold it as he heard the clumsy fumbling and charging of the creature coming closer and closer, to finally come devour his essence.

“Open our eye, child.”

Slowly, the pained eye would be allowed to observe, a brilliant array of symbols and circles lighting it as information rapidly filled the boy’s mind. The world itself, his mind was privy to - every settlement, every leaf upon the tree, every tale woven, every living thing big and small, all manner of existence, the eye saw it all. His mind throbbed and ebbed with a myriad of emotions as that knowledge poured forth, the sensation of years passing in his mind as his body erupted in violent twitching and writhing. The young boy’s mind was met with such a crushing revelation, he almost fell to insanity several times, the only thing breaking through his seizure-esque state was the beast’s footsteps, and that thought, the thought that if he perished here, those people’s hopes would be smashed and blown to the wind.

They would die if he perished here.

With such a revelation in mind, the strain his youthful mind was put through was forced to be worked through, as the white face of the beast exploded from the undergrowth, lunging towards him. A new instinct crafted in his mind made him move, his bloodied hands violently pounding into and digging into the earth, a will woven into the soil, the will to survive.

And with that will, did pillars of earth suddenly form, branching out to slam against the encroaching creature, sending it plummeting into the earth as the thick slabs of earth held it down, energy crackling violently as the first breath of his new power was realized. The young boy had crossed a line that could never be reversed, his mind forever changed, innocence sullied by forbidden knowledge.


Run, his feet moved before his mind could sew itself back together, his youthful body battered with so much pain and tear as he advanced towards a flowing river. Plans upon plans flooded his brain, so much thought swamped his little mind, violent twitch after violent twitch almost stopping him, his mind threatening to shut down from overstimulation, but the beast’s footsteps gave focus and meaning to these plans, a meaning to his footsteps, an anchor to this world.

His palms would then slap against the slow flowing waters, crackling energy surging within it, altering the water itself into a new form - a layer of sickly smelling fog resting over the waters as his hands searched the bank, his brain screaming at him to find jagged, dark stones - Flint.

“You can do it… You can survive this grisly fate child..”


The white faced beast charged at him head on, unbeknownst to it, was it running into a trap. As the creature’s angry white face burst from the darkness, the boy smiled, an unhinged laugh leaving his crooked lips as he sat at the other end of the river, striking the dark, shining rocks against each other in the direction of the misty river, the spray of sparks igniting a great inferno, one that sent the boy flying backwards into a tree, and the creature to set ablaze with a heavenly fire. The young one was laughing hysterically, such ecstatic joy caused by the demise of the creature before him, the relief that he could do something, anything to turn fate around, as he lost consciousness.

Awakening within that room once more felt like a second rebirth, almost panicking when a girl stood at the edge of his bed bearing offerings. His disorientated gaze only saw her as a massive collection of collaborative cells for a moment, until his gaze eased back into remembering what on earth said cells collectively were meant to be - A human girl. The whole room appeared that strange collection of smaller things until his brain sorted out and remembered what the bigger picture was.

Days, weeks, months went by. With his newfound, disorientating understanding of his surroundings did he save the village from the peak of ruin, nurturing their crops with beneficial compounds crafted from his ability to tear apart and reassemble his surroundings at his fingertips to fulfill a purpose. They gifted him the name Zephyr, as his graceful nature and grand forgiveness was like a fresh, gentle breeze. Alyona only became stronger with the increase in praise and the usage and maturity of the boy’s abilities. Beasts came, his advancing abilities slowly combating more and more creatures that threatened the village. He became a true protector, a beast slayer, a guardian to the very people who robbed him of his previous life.
Alyona taught, for all she could do was guide, years rolled by as she taught him of the touchable world. Her power was now his power, and together their power would guide the growing village. However, over the years, more strange beasts came to threaten the village, many of them more difficult to fight compared to others, especially considering Zephyr was by no means trained in the art of combat.

Merely going about by the skin of his teeth and wit, bending the surroundings to his will in order to constrain or strike wouldn’t cut it alone - he needed to have more tools and knowledge at his disposal if he was ever to be a truly apt protector, not to mention he needed the nurtured number of citizens to learn how to fend for themselves, and to aid for battle.

He called for an expedition to find those who knew how to fight, even if the village had scarce trading partners, commanding them to gift any willing to return with livestock and housing. He sent a party of able-bodied men, as he couldn’t leave the village himself - it would be weak and undefended if any ghouls came to strike and devour his people.

Weeks later, the village had built up vacant housing for any new residents that were anticipated to come. The people were ecstatic for what Zephyr’s decision would yield. The explorers returned, though they didn’ find many willing to return with them, one interesting person amongst them caught the young boy’s eye; A giant of a man, black hair with wisps of grey, scars and a chilly stone gaze hardened by war and strife. None of his people could understand the strange nomad, but he was the only one within the handful of returnees who knew the way of combat and weapons. Zephyr met and spoke with the people who were brought before him, dealers in art and economy, though he made motion to the scarred man to wait in his new quarters to speak with him, alone.

After introducing the others to their homes and resources, Zephyr sat down with the dark haired man who possessed such a strange tongue, and somehow conversation was able to be done. It was an oddity - he could understand him just fine, and he could communicate in the man’s tongue with little issue. It was almost miraculous how they managed to communicate; the man was a military man from a country to the far east - Japan, but after losing all he had, he became a nomad for many years, surviving by his own experiences, having travelled far from home and only now decided he wished to find a place to settle down for the rest of his years.

Zephyr managed to convince the strange, eastern-hailing man to train him and his people in the ways of combat, under the condition of being allowed to reside for as long as he wished, and alcohol. He learned many things of this man, of wielding a weapon, of reading the stars, the fine metals intended to be crafted into a sword, amongst other things. The boy was able to craft his own sword, manipulating fine metals with his astounding abilities. His mentor would take a great interest in the young boy, as he would train most able bodied men in the village to fight when such a thing was needed.

He could battle these creatures all the better, along with the assistance from the man and the beginnings of his army. While many people of his village did not seem capable of even witnessing some monsters, the strange man as well as a handful of combatants were able to witness them as well as he could.

Each battle only further secured the boy’s faith that all would be fine. The village celebrated with these victories, however Zephyr’s focus went outward, to those who had the potential to form a relationship with the village, so it may grow and prosper all the more. They previously had poor trading relationships with those around them, as the village previously had a bout of pillaging when their numbers were larger, but with Zephyr’s instruction towards exploring and discovering precious resources, he would bring forth treasures and interesting objects for the nearby settlements, as a form of apology for any past transgressions Soon, trading picked up within the village.

With social circulation revived, new people came to and from their previously closed off village, though while many others did not recognize him as any deity, not even the vessel of one, he quelled any possible offense his people would take, commanding they do not ruin what he worked so hard to build. Relations were fine, life was good.

Zephyr wasn’t sure how long it had been after a while, seasons seemed to pass so easily to him, around him friends would birth families, families would grow, friends would gain grey hairs and pass, even his teachers felt like they came and went after some time. Zephyr had his attempts at romance, but to no avail, did he ever gain a wife or lover. He refused to have daughters given to him as offerings, the sentiment in itself was bothersome, but he was used to his people making such questionable choices. Dealing with their rough edges over time was tiring, but it felt like it was the only thing he could do in life.

Things changed, as generations grew and spent, one day a small party of armed men approached the village. Zephyr walked out with his own party in response, the commander of the opposing force requesting his help in battle. An antagonistic party was threatening their settlements, women and children being killed or taken hostage, as well as livestock and other resources. Zephyr saw the desperation in the man’s eyes as he pleaded with him to help them, a smile spreading on his grisled lips as he rose a hand to motion him to silence. He could sense it, that same burning desire to protect that he possessed, and thus he needn’t need to hear another word.

He and his men went to battle, not merely a battle - A war, the first one he would ever participate in. However, he hadn’t the slightest inkling to the kinds of enemy he would be up against. While his skill and power aided his side in the first wind of battle, being able to dispose of enemies left and right, the real challenge would be brought as the opposing force was revealed to possess “magic” users in their ranks, such individuals being highly regarded, and feared for their abilities.

One night within their encampment, one of the users set the place ablaze, maniacal laughter spouting as men were reduced to pile of ashes left and right. Zephyr called to everyone to evacuate, moving to face the cretin head on, advancing towards him with his weapon. However, the flames burned hot, baking his skin as the man before him was able to fight back just fine, throwing back arms coated in flame as he would soon manage to knock the sword from the man’s hand. Faced with the screams of his comrades amongst the flames, and the enemy moving to burn him to a fine crisp, two fists swinging down to deliver such burning hell.

That familiar instinct came to life within Zephyr again - He could hear the heartbeat within the crackle of fire, as his hands met with the two racing down to strike him, holding them tightly as he connected with the element, the stressful situation leading to sparks of flame flickering along his body, until suddenly his fire too was engulfed in heavenly fire, hands no longer burning as he felt the strength of destruction burn in his arms. A satisfying crunch could be heard as he gripped the man’s hands tightly, pushing back as he screamed in agony.

That magic user had met his match that day, as Zephyr took to destroying his body, breaking his bones, tearing his flesh apart as the intense anger of the flames rushed through his blood. Zephyr tamed the flames, taking them and bending them to his will, until the fire no longer blazed. He was celebrated, but Zephyr cared not for the praise and rejoice - He had found a new aspect of himself to explore.

On more casual days, he spent time studying, testing his abilities, seeking for new heights. The search for knowledge consumed him, his cravings to learn growing as he discovered new things. He discovered that even the typical human was oh so close to even touching the manner of things he knew, through the practice of alchemy. He was overjoyed, humans were so inventive and clever, a new stepping stone to utilizing his abilities.

He discovered the usage of runic symbols in order to cause certain reactions to happen - well, discovered wasn’t accurate, more realized the knowledge of it when he saw the human’s rendition of certain symbols. They weren’t quite right to what his mind displayed, but over time he learned to craft actions with these symbols.

He became a craftsman, wowing his men with articles of clothing and weapons that, when will was exerted upon them, would cause a specific element to be produced. He noticed others’ usage of such symbols were weaker compared to his, him chalking it up to less of a touch to their spiritual side. There was so much he knew, but not enough that he fully understood, and gods did he wish to understand it all.

These items gave them a helpful edge in battle, especially against magic users, but Zephyr’s new techniques were truly the topping to their assault. With his help, the war was fought and won in merely three years - The invaders were either all slain, or gave up, as they no longer came to attack. Zephyr lost comrades, but gained a wealth of knowledge to bring back home. He and his remaining men would travel back, the fight was won.

Though, peace was not.

Days later, his village was set ablaze, an insurmountable attack of bloodthirsty soldiers adorned in shining metal and atop horses reduced his village to ashes. Fighting such a force was difficult - It was a surprise, Zephyr had citizens to protect, his friends and allies could never come on time. He saved as many as he could, however they were only a fraction of the village’s population. They ran far and long before they could rest, watching their village burn from a far distance, sheltered by Zephyr’s efforts.

Alyona comforted the man as the group was reduced to nothing but only a handful of traumatized humans as a majority were ruthlessly slaughtered - far from equipped to handle being out all alone. Zephyr took it upon himself to try to find them someplace new to live, however any and all of their allies were either blazed to the ground in a similar fashion to his home, or their villages were deserted, wiped clean of even the thinnest and weakest of cattle and produce. Travelling eastward was their only option, as the only frame of reference for the rest of the world the man had at the time, was from his east-hailing mentor, the least he could do was bring what was left of his bloodline to his homeland, and find homes for the remainder of his village.

Eastward, they travelled, many months, many miles. Some countries, he dwelled in with his people, acting as the head of his “family”, often fighting for their cause, and working in order to keep his people fed and alive. It was the least he could do for being unable to save all of the hard work they had put in to prosper.

Hundred year after hundred year, generation after generation, Zephyr fought for many people, uninterested in things like national pride or glory, he only concerned over who he had left, the group of which had children, some left, some stayed behind, but for the most part, Zephyr’s desire to return at least some facet of his master’s family to their homeland remained intact. His combat abilities only increased in proficiency the more he fought, his pain threshold ever growing, his mind sharpening with plan and strategy.

The world constantly changed around him, and suddenly after years of violence, battles, new scars, new feelings, people coming and going in his seemingly infinite life, with only Alyona to give him consistent company and comfort throughout the ages, he was left alone, with only one baby, out of the many people who came and went in his tribe. His master’s many, many removed grandson, held in his arms as he was rested upon a vessel travelling to Japan. This was fine, he would give this infant the best life he could, despite the state of the known world.

Zephyr would enter the country as Satoru Ishikawa, carrying his son Ryuta Ishikawa, his “wife” and “daughter” not managing to make the trip back, to any who would ask. They blended in pretty well, the man working under others, jumping from farm work to even being a guard. However, as time went on, he slowly came to realize that he simply couldn’t care for a child all on his own - A young woman and her family who lived near his humble hut were generous enough to watch him ever so often, however he couldn’t hand off the boy to them every single time, so he couldn’t work nearly as much to support them. He barely made enough to feed himself, much less a child. The practical solution was to hand him to someone who was well off and could care for him. He was working for an army man’s family for a time, though when battle was called for, Zephyr made a deal with the older man - If he took his son, he would act as the man’s son and fight in his name, as well as give him an able-bodied child. He accepted.

He did what he felt was right, and felt great relief that Ryuuta would be fed and loved. He went to fight once more, and soon that was what consumed his life. Fighting, fighting, fighting. He had no home, no friends, no family. All he had was Alyona and half the time she wasn’t even active due to there being such little belief circling about her. Most times she was only strong enough to speak and nothing else, Zephyr having taken the bulk of their shared abilities in terms of actual power.

It was all a bleak flurry of death and battle. Life stopped being enjoyable to Zephyr for a time, even if he was able to create new bonds during such a tiresome period. Life was toned with greys, until he met a man who hailed from a village from above the clouds - They had fought together, were comrades, and even saved his life on one occasion. Thankful for Zephyr’s contributions, and noticing his lack of a place to belong, as the fighting died down he offered for the man to come back home with him, stay with his family. His friendship with this man lasted through decades, staying at his residence, watching his children grow, however life didn’t truly light back up until one little boy was born - Yuuto.

Yuuto reminded him so much of Ryuuta, to the point it almost stirred the man to tears at times. Occasionally he’d watch and play with the young boy, as well as his baby sister who was born not too long after, little Atsuko. Though as the young one grew, his father grew strict and even abusive. Zephyr didn’t like what he saw, but he tried to help the poor boy through his struggles, being there when he would cry or need advice. He didn’t feel it was his place to tell his father how to parent the child, but he was saddened that such a man was produced from his kind, old friend.

Then, the fire happened.

Terrified screaming, the slaughter of people, Zephyr couldn’t save them all. It was his people’s demise all over again.

He returned to the burned remains of his home for the last time, his world had become grey. Tears were shed as he glanced to and fro at the last thing he had in this world. Only one option made sense with this failure and grief to him - Seppuku. He knew he would be unable to die naturally, so he had to put his own little spin on the ritual. Instead of dying and his soul passing onto the next life, he would merely remove himself from this world, and await a new one to wake up in.

He drew, and drew, for hours he constructed the space of which to perform such a ritual, ending off with carving the necessary markings into the key points of his flesh. The pain of his flesh was incomparable to the pain of his loss, his sword risen into a striking position, as this would be the last time it’s teeth would taste flesh for a long, long time. He spoke words of gratitude, of praise, as his odd eye would begin glowing, the ritual would begin, the final key…

A sword through his belly would finalize his fate, a deep sleep taking his mind as his body was frozen in the stone of time…

….

The crumbling of stone hailed the awakening of the fallen champion, Reality Nexus instantly activated as his body was freed, horrific tremors plaguing his newly awakened body as new information bombarded his mind. It took several hours before the world made sense once again, a grasp of his surroundings returning as his sense and reason were back.

He travelled down that deserted mountain, to see what the new world had in store for him.

END OF THE ZIAMICHI APPLICATION



Last edited by Lillian on Mon Sep 28, 2020 9:36 pm; edited 1 time in total
Lillian
Lillian
Veteran Member
Joined : 2017-03-31
Posts : 3700
Age : 24
Location : Wandering The Wastes

Member Info
Platinum Points:
Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Left_bar_bleue42100/16000Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty_bar_bleue  (42100/16000)
Tiers:

Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty Re: Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]]

Mon Sep 28, 2020 9:32 pm
Coding In Template By:
[THEFROST]


THE ZIAMICHI TEMPLATE

Ziamichi Profile
中空アーチャー


I. The Host's Basic Information


Sixth Sense: Having spent most of his younger life needing to think on the fly and use his abilities appropriately on such to determine basically life or death situations, Zephyr had developed the means to think quickly, effectively, and move in accordance. He’s quick to calculate things and even do things a typical person would freeze up before doing, like jump off a cliff or otherwise very risky things, but he employs his crazy moves very strategically and always seems to figure out a plan extraordinary quickly. His modus operandi upon entering a battle field is to constantly be moving and thinking, under whatever tactics he can employ, regardless of how strong he may actually be. Even with his more educated and skilled state, he never dropped this method of battle, believing it to be foolish to dumb down years of staying alive practice on the pretense that he wouldn’t die as easily as before.

Knowledgeable in the Art Of Battle:

With his initial veteran of a master, along with hundreds of years of participation in all manners of combative situations, Zephyr has proven himself to be very knowledgeable and skilled in notably the use of swords, with hand to hand close behind it. He has the strength and skill to down typical opponents with his bare hands alone, typically searching for and exploiting any weaknesses he finds in order to bring them down. His sword is his primary weapon of choice, and with such a weapon he has shown great expertise in, bringing many foes to their knees, proving himself a potentially deadly adversary if intent to kill is present.

Alchemic Reconstruction:
Fire, Water, Air, Earth, Aether. By a select group of people, these five concepts were thought to be what the universe was crafted from, and such concepts are what Zephyr is able to touch and manipulate. Whether it’s merely following what those people held as law, or if in some way shape or form such a law exists with the rest of the entanglement of reality, Zephyr is capable of shifting the elements themselves. He can tear water molecules apart to extract hydrogen gas, he can shift dirt to become solid pillars, and many more similar forced changes in the state of matter.

However, like many abilities, such a thing as this comes with drawbacks; He can only change matter from one state into another. For example, he cannot continuously control a pillar of rock to twist and turn and race after something, he can only will said pillar to continuously grow in segments, rather than continuously race.

He is unable to manipulate the bodies of sentient beings without a more sophisticated method of using his power, referred to as alchemic circles. While these drawings aren’t solely for such a dark end of his power, drawing one and exerting his will into it will allow more complicated and on the fly creations (EX: If he embroidered a circle onto a glove containing symbols representing fire, in addition to modifier elements [Sun, Air], with a method of ‘activating’ it, such as snapping his fingers, he could create a burst of fire from his energies, rather than needing to rely on a fire existing.).

He is unable to easily create things that humans value (Gold, Platinum, etc.) due to the usual impotency the materials to craft it typically are, and how complicated the process to replicate the conditions to even create them are.

Alchemic Circles:

As previously mentioned, Zephyr is capable of creating a sort of “formula” for a specific material or action. These symbols and markings are brought to his consciousness through the times he used Reality Nexus to rapidly gather information on the universe, and these formations are forever burned into his psyche. Though few ancient humans had managed to figure out a few, Zephyr knows practically all of them, and how to arrange them in order to create action. Zephyr must draw these, using either a writing instrument, thread to cloth, or any method that is capable of emblazoning it onto a surface. However, he must draw this onto said surface practically perfectly, or else the exertion of his will upon the symbol will do nothing, hence why this takes hours upon hours of preparation as even the slightest imperfection can cause nothing to happen, along with him tending to pre-prepare them rather than try to do them mid-combat.

There is a sort of scaling to the complexity of the action. The more complex the glyph, the more powerful or complex the action produced by the glyph is. However, in turn is the more energy required to activate said glyph. For example, its possible for Zephyr to draw a basic earth glyph to "tell" the earth to turn into a rock cage without his needing to directly activate it, but a more advanced earth glyph to create a structure out of stone will take more time to draw, as there's more shapes and details needed to encode those instructions in.
(Any basic glyphs will take a post for him to create. He cannot create anything beyond basic glyphs during a combat thread because of the amount of time it takes)

For example, he is able to draw symbols upon paper in order to make them explosive, or into smokebombs. He can even make symbols to change the formation of something, such as if he threw a piece of paper containing a symbol to make the earth suddenly shape into spikes. However, typically the integrity of the circles are damaged or otherwise ruined after one use by means of ink to paper, so at times for the more useful formations, he emblazons them onto a surface of which it would be a lot harder to ruin, like certain threads into clothing, or engravements into durable metals.

There is an application of this ability to be placed upon sentient beings, however they are the most complicated application of this ability possible, and would need far more preparation than any typical alchemic rune, due to the constitution of sentient life being extremely complicated and difficult to manipulate. No matter what the material is, whatever they are drawn on will burn up in the process of being used, the concentration of power required to fuel the glyph would be enough to ruin it as it's used, so no matter what he uses as a foundation and a writing instrument, it will simply destroy itself in the process. These are mostly used for advanced healing purposes by Zephyr, typically in emergencies due to how much time it takes to prepare them.

[EVENT/STAFF APPROVAL ONLY]
Glyphs of more destructive nature are even more complicated, such as being used to destroy whatever flesh it's activated upon. Not only are they difficult to create and will destroy themselves upon being used, it will cause harm to the user in some way, as if energy alone will not satisfy the cost of destroying another being. The nature of this could take part of someone's body, though in Zephyr's case would take a part of him that he wouldn't be able to recover for quite a while, and even when said part came back, it would never function the same.

(Disclaimer: Anything imbued with a stronger seal that won't break down within 1-3 uses is counted as equipment and it must be established, checked, and approved.)

Reality Nexus:

The eye that held Alyona’s divinity and worldly connections had long ago been gifted to Zephyr during their intensive exchange to save his life. Such an eye, if activated, gifts Zephyr with all manner of knowledge; The structure of objects, of living people, of the sky, of beyond, of humans and their cultures, and many more. If it’s in relation to the constructs of the material world and those who live upon it, Zephyr will instantly learn it, however this eye completely overlooks the individual, so no personal information is possible to be gained, it only is capable of observing the massive collective, of which he could even overlook smaller clusters of people’s existence. This only gives information on what exists, not necessarily where to find it, and burns all of it into his mind at once. A very highly noticeable drawback to this ability (And why he doesn’t use it unless necessary), is that the massive absorption of knowledge at once causes serious mental damage. The man already exhibits signs of mental illness and eccentricity, and he had only used his eye only twice in his lifetime, thus he intentionally limits usage only to times where he needs it in order to figure how to operate in the world, otherwise he opts to learn normally, as not to completely and utterly break his own brain.

Exceptionally Fleet-Footed:
Despite his initial appearance seeming lithe and weak, his body had been trained for hundreds of years for combat, and with his style of working with his wits and hands, rather than training pure raw strength, he honed speed. Though he is more on the human calibre when it comes to movement, he has very much the right idea when it comes to speeds, often being able to move above the pace of the fastest of humanity’s runners, and be able to perform fight and action in that state of speed with little problem. He had plenty of time to train up and get used to that kind of force on his body, so his skill in it wouldn’t be a shock.

Skilled Craftsman:
It would be inappropriate if a man who could manipulate the very matter around him was a poor craftsman, at least that would be something Zephyr would say. The man has great experience in the creation of clothing, weapons, housing, and many more things. Though his experience in handyman work is more on the primitive end compared to the modern day, it’s by no means impossible for him to quickly pick up on things and get caught up to speed. He is a lover of new and interesting weapons and technology, being one to look things over to check how it works, and often attributes new technologies to just, far better versions of older concepts, as any sensible advancement would be.

Formes of the Five:
With his intimate connection to the elements, Zephyr can take these spiritual concepts of nature on as physical buffs, in order to increase his combat capabilities. For every advantage gained, a disadvantage is created as a consequence. For example, if he used Form of the Inferno, it would increase his strength by 50%, but in turn lower his effectiveness in wielding weapons by 50%.

As for the Manifestation of Aether, due to his energies' focus being placed onto only his physical body, his mental state suffers as a result, effectively lowering his stats as much as he gains from the form.

If he were to be badly wounded in any of his spots of weakness, the form immediately is dispelled and Zephyr is weakened for the rest of the battle.

Form of the Inferno (Weakness: Arms) - Increases strength as well as focused control over the element, Decreases ability to wield weapons effectively.
Form of the Sky (Weakness: Throat) - Increases speed as well as focused control over the element, decreases his strength.
Form of the Tide (Weakness: Belly) - Increases weapon skill and dexterity as well as focused control over the element, decreases durability.
Form of the Earth (Weakness: Legs) - Increases durability and protection as well as focused control over the element, decreases speed.
Manifestation of Aether (Weakness: Odd-colored Eye) - Increases all general skill stats, decreases all mental stats.

Body of the Five:

On the day he and Alyona became one, both paid rather hefty prices to, in the end, save the other in one way shape or form. Alyona gave up her freedom and whatever level of divinity she possessed, and Zephyr gave up his voice, and unintentionally, his demonic half, in exchange for such divinity, presented by the odd third eye, now shared by them, that once belonged to the minor deity-like creature. With this exchange, Zephyr’s death was changed into one of nigh immortality. Past a certain appearance, he simply stopped aging, death in battle became greatly unlikely since his severe wounds would rapidly heal unlike his comrades, and surviving even extreme circumstances became possible.

However, this immortality is by no means entirely certain. Zephyr is capable of being killed, it only takes a matter of figuring out his pattern. Zephyr’s forms possess obvious weaknesses in his material body, and if one went by the hierarchy of elements (Aside from Aether, being the last step instead of the first), he can be killed if one followed this order of mortal wounding: Chop off his arms (Fire), Slice his throat (Air), Slice his belly (Water), chop off his legs (Earth).

One does not even need to see his forms to figure out how this hierarchy works; It’s entirely possible for someone to have sliced his arm off, and noticed it healed far, far slower than the rest of his wounds. It’s entirely possible to take process of elimination to kill him, for there are only so many places to cut into. However, if one missteps and creates a wound in the wrong order (Ex: Sliced arms off, then cut his belly), he is no longer at risk of death and one must wait for his wounds to heal in order to attempt again, the most recently created wound healing up at the normal rate.

However, if one correctly went along with the process, Zephyr would begin to become noticeably weaker and weaker after correct step 2. He had to put himself into emergency stasis the last time someone came close to killing him, and that was only up to step 3, causing him to sleep for over a thousand years uninterrupted.


I. The Spirit's Basic Information


» The Spirit's Name: Alyona
» The Spirit's Race: N/A (Race never made apparent)
» The Spirit's Gender: Female?
» The Spirit's Age: Born 110,000~ years ago, gained awareness about 13,000~ years ago, only fully conscious with a personality for about 6,000~ years.

» The Spirit's Written Appearance: (If you lack a picture or just want to write a look for your spirit, place it here.)

» The Spirit's Pictured Appearance: (If you got an image for your spirit, post it here.)

I. The Spirit's Personality


» The Spirit's Personality:

Upbeat:
Alyona is a being glowing with positivity and energy, Zephyr often crediting her with the reason why he hasn’t lost his mind to insanity and despair after so much time. They had only ever had each other through the ages, and with all the entity had been through, she can’t help but maintain a positive look upon life. Her existence already viewed how the ages change and shift, but everything ends up repeating on one way or another. Things like death or sadness are never a finality term for her, more being a period than an end. Rather than use this understanding of things merely being constrained to times than a beginning or end as a means to disregard or ignore more negative periods, it instead heightens her empathy and desire to help this or that through that period, because even if pain is temporary, pain is still pain.

Motherly Towards Zephyr:
Zephyr has no parents to his memory, and if anyone asked who his parental figure would be, he would always answer Alyona. She had been with him from the perceived start of it all, and taught him many things that she knew, learned things with her, and much of his more calm and patience parts of his personality are as a consequence of how he’s interacted and been taught by her. She still has elements of a mother’s touch towards him, but knows very well not to infringe upon his choices and words unless it’s something she feels would hurt him or others.

An Old Soul:
Despite being a positive and happy being, Alyona very much is an old soul, and the feeling of it truly resides on her. She behaves like she’s tired or wishes for rest often, lamenting upon many things from the older ages. It may be inferred from her behavior that she feels out of place in the more modern ages,

I. The Spirit's History


» The Spirit's History:
Alyona wasn’t a true being upon her “birth”, if anything she was more a consistent collection of energy that existed amongst nature. Sometimes she (more of an ‘it’ at the time), was within different things; The breaths that left mouths, the earth at creature’s feet, the flow of rivers, the crash of lightning. It all in all was more an apparition of nature with a vague feeling of existence, rather than a fully borne creature. She was closely aligned with nature, knowing how it felt to be in it, a part of it. It took several thousand years for her to truly grow a consciousness, seemingly alongside the development of humans and their numbers growing and interacting with the world. She was a haze, bearing no name, face, or body.

Though, she soon gained awareness, of her own existence, and the existence of others. Though cohesive thought was not possible at this phase in her life, there were eyes, open, experiencing, taking it all in. At times, there were slight manipulations in what she aimlessly resided in; The sudden crumbling of cliffs, the harshest whips in wind, unnatural ripples in otherwise calm waters. They were merely offhanded attempts at willing unto reality. Similar things would occur, even around some early groups of humans, until it had happened itself within the waters of a dying village’s water source. Many were ill, desperate, and in despair. Weakness and fear was too widespread for them to leave to a better place, and with their situation, death was certain for their blood.

It wasn’t until the being scared a young child with their presence, did their connection to this village begin. That very day created a spark, that young child coming only to speak with the entity as it swirled within the water as a response. The boy merely acknowledging it seemed to fuel it, as he brought friends down to observe the invisible creature who spoke through the waves. The initial child started claiming a god lived in the water, the surviving children over time agreeing and claiming it so, bringing it to the adult’s attention. Nobody went completely head over heels towards some ripples in the water, but many children and few adults wanted some hope.

However, as the starvation and malaise upon the village grew worse, desperation became vocal. Cries, begging for the “god” to save them went out, desire screamed to the entity, as new power filled them with such pleas. They suddenly were able to manipulate some sort of “form”, their ethereal being manually displacing itself from the waves, and into the earth of which their crops resided in.

By the week’s end, crops were prosperous, as the being manipulated and cleansed the soil of which to nurture them.

The people created a statue, while not appearing to represent any specific person or object, was meant to honor the spirit who had enriched their crops and medicinal plants.

Such a spirit was dubbed Alyona, and with that did her position as the village’s guardian become true.

Over time, with their desires and pleas, and her granting them with blessings and aid, while forced to be offhanded, did she grow a love for the people as they began to prosper. Children played and prayed to her, and though they did a few many things that felt like speaking for her rather than what she really wished, she didn’t mind it at first.

It wasn’t until the village became far too prideful and boisterous for their own good, did Alyona resort to horror. They were angry none celebrated their god who had given them such gifts and plenty, and with that committed punishment in the very name they gave her. Alyona spent almost a decade in silent tears, wishing for her people to stop harming others in anger, but there was nothing she could do. All she could do was continue granting their prosperity, for that was what they wished for.

It wasn’t until they began antagonizing a strange woman and her small child, who had appeared in the area, that anything changed. They greatly harmed her child, having caught him when he came from their abode in the middle of the nightt. This would be the first, and last, greatest act of Alyona, to directly change another being’s fate. She was forced to exchange her freedom, and part of the poor boy’s energies, and his voice, in order to keep him from dying, save him, and guarantee the villagers would never touch him cruelly again.

I. The Spirit's Powers


I. Ziamichi Powers


» Unique Traits:
Upon fusing, Alyona gave any and all her abilities to Zephyr. She is only able to manifest herself as a long tattoo-like seal, of which she can form a snake’s upper part towards the boy’s head in order to communicate.

» Control: Considering Alyona’s practical powerlessness and their close relationship, this would be put at 10.

I. Equipment/Other Resources


» Equipment:

Daybreaker: Though a more modernized name for the weapon, it's still very much the same weapon nonetheless. Crafted from durable metals being merged together by Zephyr's abilities, it is a rather durable and sharp weapon for being made from mundane properties. It has two different, intricate circles carved into the blade closest to the hilt, and upon Zephyr's willing, will set the blade ablaze, capable of reaching temperatures hot enough to melt through the coldest ice upon the material world (Not including energy-created ice), or ignite a powerful electrical current through it, capable of delivering brutal shocks to his opponents.

I. Skill Sheet


[NOTE: SKILLS ARE NOT TO BE FILLED IN UNTIL A TIER IS GIVEN! WILL SKILLS WILL BE GIVEN BY THE STAFF MEMBER WHO GRADES YOUR APP!]

NOTE: Ziamichi's will have three to four skill sheets possibly. One for general skills, one for racial skills, one for the host's skill and possibly one for the spirit's skills if they are a different race.

» Ziamichi Host Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved. And yes, the Host can sometimes be stronger then the spirit.)

» Ziamichi Spirit Class: (Ranging from E to the weakest and A to the strongest; With S being a special class of Ziamichi's. Don't do anything to this section, as staff will determine how strong your Ziamichi Class is from tier once approved.)

Click the spoiler to learn more about Ziamichi Classes

Spoiler:

(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)

Spoiler:

General Skills For Host
[list][*]Durability: Advanced
[*]General Speed: Adept
[*]Strength: Adept
[*]Weapon Skill: Advanced

Ziamichi Skills For Host
  • Skill Of Ziamichi Powers: Advanced
  • Control Over Spirit: Advanced
  • Seal Strength: Adept
  • Sync-Rate: Adept


Will Skills For Host
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained

____________________________________________________

General Skills For Spirit
  • Durability: Elite/Advanced/Adept/Trained/Beginner/Untrained
  • General Speed: Elite/Advanced/Adept/Beginner/Untrained
  • Strength: Elite/Advanced/Adept/Beginner/Untrained
  • Weapon Skill: Elite/Advanced/Adept/Beginner/Untrained


Will Skills For Spirit
  • Willpower/Determination: Elite/Advanced/Adept/Beginner/Untrained
  • Mental Deduction: Elite/Advanced/Adept/Beginner/Untrained
  • Focus: Elite/Advanced/Adept/Beginner/Untrained


END OF THE ZIAMICHI APPLICATION


Last edited by Lillian on Thu Jan 21, 2021 10:11 pm; edited 2 times in total
Shizuo
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Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Left_bar_bleue59000/99999Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty_bar_bleue  (59000/99999)
Tiers:

Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty Re: Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]]

Fri Oct 02, 2020 8:44 am
[mod]

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [o]
  • Powers are described reasonably enough [o]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in[X]


Will Skills
  • Willpower/Determination: N/A
  • Mental Deduction: N/A
  • Focus: N/A


Hazard Rankings
  • [b]Power: N/A
  • Influence: N/A
  • Resources: N/A


Fixes:
Alchemic Circles: I really like this ability. If you’re simply using it to manipulate elements then it is perfectly fine how it is, however there are a few things that should be added.

Further explanation for sentient manipulation: I noticed you mentioned he’d need further tools to manipulate a person or a sentient life-form. As you know with most manipulation methods of this nature you would need to go into further detail on how he’d go about doing this and add a scale which directly relies on either his possessive influence, possessive magic, or a respective willskill (willpower/mental deduction) so that there would be a scale to go off of when regarding this particular issue.

Complexity/Potency/Duration: One thing I do need to see for such an open ended ability such as this is a scale that shows how long it takes for him to make something mid-thread depending on how powerful it is, and how complex it is. Such as if he makes a glove that allows him to manipulate fire, then if it was capable of creating a conflagration that could take out several city blocks i’d imagine it’d take longer to create (due to needing to imbue more energy into his creation) than creating something that could be used to light a fire. I don’t need this for everything, but I do need this for an overarching (gist) of how battle-savvy this ability is.

Complexity Limit: After a certain point, this ability isn't any different than someone legitimately creating equipment. So when it comes to imbuing objects with abilities, if the ability is super complex (I’ll leave this at your judgement until I see this abused) then you’d have to make a prior thread with him legitimately creating it before he could use it. Such as if he made a glove that could manipulate kinetic energy in the environment around him at a fairly fluid level, I’d need to see this actually created prior to the thread he makes it in, and then subsequently i’d need it approved (like any other equipment) before you used it.

Makeshift creation duration limit: Since you do to some degree have the capacity to create impromptu equipment with this ability, I’d need you to put in a clause that for every turn it takes him to create something, It will add two turns of duration to it. So if something takes three turns to create, it can last him six turns. (Unless it’s something super basic)


Formes of the Five: You can make the potency of his strength increase by % (such as 50% or 40%) the only time you can use this to actually increase his strength by an entire skill mastery level would be if the skills in question are equivalent or greater then the skill being boosted. (I.E if strength is advanced and Weapon Skill is advanced or elite, You could use this to boost their strength to elite.) This concept would have to apply to every boost gained through forms of the five.


Tier: N/A (pending changes)
Hazard Rating: N/A
[/mod]


Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] LzZCuy7
Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] BtXe12b
Shizuo
Shizuo
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Joined : 2011-09-01
Posts : 2813
Age : 27
Location : Google Maps

Member Info
Platinum Points:
Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Left_bar_bleue59000/99999Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty_bar_bleue  (59000/99999)
Tiers:

Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty Re: Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]]

Mon Oct 05, 2020 11:03 am
[mod]

Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in[X]


Will Skills
  • Willpower/Determination: Adept
  • Mental Deduction: Advanced
  • Focus: Advanced


Hazard Rankings
  • [b]Power: B
  • Influence: F
  • Resources: F


Fixes:



Tier: 2-4
Hazard Rating: D
[/mod][/quote]


Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] LzZCuy7
Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] BtXe12b
Locke
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Joined : 2021-03-13
Posts : 2463
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Location : UK

Member Info
Platinum Points:
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Tiers:

Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]] Empty Re: Zephyr Drakos [Tier: 2-4/Hazard Rank: D|Race: Ziamichi]]

Mon Dec 06, 2021 8:15 pm
[mod]Archiving for inactivity. Please speak to staff if you would like this unarchived.[/mod]
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