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[Spirit Class 3 | Hazard B] Roman Dufresne
Thu Mar 21, 2019 1:28 am
Enter the Broken
金継ぎ
I. Basic Information
» Name: Roman Dufresne
» Alias: N/A
» Age: Unknown
» Gender: Male
» Association: Mercenary for hire.
» Appearance Image:
I. Personality
Roman Dufresne’s mental state, according to psychological analysis by Dr. Rickard Hess prior to his untimely disappearance, is one which is defined by a total lack of regard for the well-being of those around him. It is expected that Dufresne will remove anyone he deems an obstacle, and that he has neither interest nor capability with regard to meaningful interpersonal relationships. He is not aggressive in this nature, and Dr. Hess’ analysis speculates that any member of this task force could interact with Dufresne at no threat to their lives, so long as no threat of arrest was made.
No evidence currently exists of Dufresne’s motivations with regard to his crimes. Dr. Hess speculates that he simply seeks out material wealth for its own sake, possibly as a response to childhood poverty. Whatever his motivation, his willingness to take on near any work for monetary compensation should be taken as the crux of his personality and the defining piece of his character. All agents assigned to this investigation are advised to commit this to memory.
I. Relationships
At this time, the task force believes there are no significant attachments in Roman Dufresne’s life.
I. History
The suspect, Roman Dufresne, is currently wanted across the globe for war crimes, murder, kidnapping, arson, grand larceny, and other more minor crimes.
Dufresne’s early life is a complete enigma. No record exists of him or his family, suggesting that his identity is falsified, and that the name “Roman Dufresne” is simply an alias to avoid attention for crimes that are currently unattributed to him. Regardless, no record of the suspect exists prior to the year 2370. However, the only record of Dufresne at this time is a single contract of assassination, found in the siezed private documents of the late French politician [redacted]. Dufresne’s target was a political rival, head of the [redacted] faction of the government, and it seems that the suspect’s only motive was a sum of $100,000 worth in assorted gems.
Dufresne does not appear again on any record until 2388. His appearance at this time was his hiring as a bodyguard for the Isaenko clan of the Cossacks in Ukraine, according to documents given to this task force by the clan themselves on account of their deepseated grudge toward Dufresne. Per these documents, Dufresne was hired to protect the future Hetman, the late Abalia Yuliana Anatolyevna Isaenko.
His work, per the Cossack record, was quite thorough. He and the girl were functionally inseparable, and her opinion of him was, by all accounts, quite high. Many felt the two were in fact too close, and that her relationship with him undermined what she shared with her own blood. Whatever the case, however, this dynamic was brought to its abrupt end by the assassinations of Sonia and Abalia Isaenko in 2397. Even among Cossack documents, there are conflicting reports regarding Dufresne’s role in this tragedy. Some hold that he was directly involved in some traitorous manner, while others count him as simply incompetent. The official stance from the current Hetman is that Dufresne was unfit to protect the late heir, but did not directly cause her death. It should be noted that the Hetman has not decreed the removal of any bounty upon Dufresne’s head.
After these assassinations, and the termination of Dufresne’s contract, the trail once more grows inconsistent and lacking in significant continuity. His next appearance of any major note was in the Iceland Conflict of 2415, serving in a mercenary capacity for Vanguard forces. However, records of his service there indicate a general lack of regard for the chain of command, and his contract seems to have gone unfulfilled on account of his sudden disappearance.
The most recent verified appearance of Dufresne was in the American theater of World War 4, spotted in Florida. It should be noted that this appearance was distinctly different from any other recorded instance of his appearance, to such a degree that verification of Dufresne’s identity was nearly deemed unfeasible. According to reports provided to this task force by both the Gotei United and the Kingdom of Vastime, Dufresne had no agreement with their forces, and his actions directly came into conflict with theirs on several occasions. His allegiances seemingly did not lie with Shadow Fall, either, as all reports indicate that his actions were nothing short of wholesale slaughter of Shadow Fall forces. After America’s liberation, Dufresne once again simply vanished.
While rumors and occasional photographs of Dufresne have surfaced in the past year, there is little indication of his current allegiances or motives. Any investigators who come into contact with Dufresne are advised not to engage.
I. Equipment
» Kurzebrand: The two handguns Roman carries are not in fact separate weapons, but a single weapon which merely takes the form of this pair. They were, at one time, merely ordinary firearms, but through Roman's life and experiences, they have become something akin to a zanpakuto in their nature, linked to his very soul. When this occurred is unclear, but one thing is for sure, that these guns pulse with an energy far beyond even the Spirit Weapons of the Quincy.
When fired, Kurzebrand does not create any traditional projectiles, but rather shatters the energies in a straight line from the barrel. This is a rather visually striking effect, and indeed it is impossible for Roman to ever fire this weapon subtly. This shattering fills the air with golden cracks, much the same as those that cover his skin, as if the very world itself is fracturing. A sound not unlike breaking glass is also produced, but with the volume and mighty rumble of a peal of thunder. These cracks are massively dangerous, and indeed are the single most threatening aspect of combating Roman. The initial cracks are formed from Roman's own internal energy, and their danger is ultimately based on his tier, and are generally comparable to a Cero in both strength and distance traveled. So long as energy continues to come into contact with these cracks, they will rapidly spread through it, breaking it until it reaches the very source. Anyone who touches the cracks of Kurzebrand will find them as dangerous as a spiritual blast from one of Roman's strength, and as such becoming surrounded by them can quite rapidly create a situation where one is entangled in their wounds. These energy fractures will last indefinitely should outside energies continue to be poured into them, but typical ambient energy will make them last for only 2 posts before they fade out of existence. Roman may fire 3 shots from each of his guns per post.
Due to their shattering effect, they can in fact function as a defensive mechanism as well. Kurzebrand’s fractures, if deployed in a manner where they would come into contact with a spiritual attack, will absorb an amount of energy up to the shattering’s power, before dissipating in a sort of overload. Regardless of the power of this attack, the crack will dissipate, meaning that while it may be used to defend against massively powerful attacks with decent ease, it can also be made quick work of if one approaches it correctly. Should an amount of energy more than the shattering’s own come into contact with it, the maximum amount that can be absorbed will be dispelled, but the remaining amount will continue as it otherwise would have. As this is Roman’s only defensive ability, he has become quite adept at setting up nets of Kurzebrand’s cracks, such that he may significantly mitigate otherwise lethal attacks.
I. Romanova
» Name: Romanova
» Appearance Image:
» Status: Plus Spirit
» Summary: A spirit who stays near Roman at all times. Fundamentally linked to Roman's own soul, and locked at a tier of 5-5, she has no powers to speak of. Always offering an encouraging word and a smile to Roman, she does her very best to cheer him up with her every action. It rarely seems to work.
» Haunt Unending: Due to the kharmic link between Roman and Romanova, she cannot be more than 100 meters from him, though she is able to become invisible, and due to her impressive lack of spiritual presence, this is often enough to functionally disappear from most people’s notice. Additionally, should she be killed in a thread, she will simply return to Roman after its completion, for her soul seems to actively resist the cycle of reincarnation, even in cases of forced movement such as a konso.
I. Abilities
» Mine for Hers: Everything that Roman once was has long since fragmented away. Forever haunted by Romanova, not even the final release can save Roman. So long as Romanova lives, Roman will return to life after perishing. Not only will he simply fail to die, but his wounds will glaze over with a bright golden energy, his very essence acting as a patchwork body, and returning him, functionally, to his fullest strength. Of course, as this energy is only a bandage, and not true healing, Roman still suffers the pain of every fatal wound. It is quite unpleasant.
This return to life is, of course, not without drawbacks. Due to the tremendous amount of spiritual energy required to completely revert one's death, he may only return to life so many times. The base amount of resurrections is 3, and this number increases per full tier above 5-tier that Roman reaches. This means that his maximum amount of resurrections would be 8, but only were he a 0-tier. An additional resurrection would be gained per tier within 0-tier, due to the massive increase in power each of those tiers entails. Furthermore, after each resurrection, Roman's energy is docked by one sub-tier for the remainder of the thread in order to maintain his body through death. As a clarifying example, were Roman at 1-5 to perish and be resurrected, he would return at a functional tier of 2-1, rather than 1-5, as that energy is now wholly dedicated to keeping him from dying on the spot.
I. Skill Sheet
Skill Sheet
General Skills
- Durability: B
- General Speed: B
- Strength: B
- Soul: B
Will Skills
- Willpower: Elite
- Mental Deduction: Advanced
- Focus: Elite
Coding in Template By:
https://www.platinumhearts.net/u1
https://www.platinumhearts.net/u1
- SageLord of the Understream
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Re: [Spirit Class 3 | Hazard B] Roman Dufresne
Thu Apr 01, 2021 5:30 am
[mod]Kurzebrand: Only question is the limitations in which he can fire Kurzebrand and the distances a shot can reach. If the cracks are conjured by his own energy, then the limitations can correspond to his tier in both distance and frequency of firing. It says that the guns pulse with their own energy, so you could also say that the limitations scale off of the energy of the weapons rather than himself, though you'd then have to also specify how much energy they possess.
- Spoiler:
- The two handguns Roman carries are not in fact separate weapons, but a single weapon which merely takes the form of this pair. They were, at one time, merely ordinary firearms, but through Roman's life and experiences, they have become something akin to a zanpakuto in their nature, linked to his very soul. When this occurred is unclear, but one thing is for sure, that these guns pulse with an energy far beyond even the Spirit Weapons of the Quincy.
When fired, Kurzebrand does not create any traditional projectiles, but rather shatters the energies in a straight line from the barrel. This is a rather visually striking effect, and indeed it is impossible for Roman to ever fire this weapon subtly. This shattering fills the air with golden cracks, much the same as those that cover his skin, as if the very world itself is fracturing. A sound not unlike breaking glass is also produced, but with the volume and mighty rumble of a peal of thunder. These cracks are massively dangerous, and indeed are the single most threatening aspect of combating Roman. So long as energy continues to come into contact with these cracks, they will rapidly spread through it, breaking it until it reaches the very source. Anyone who touches the cracks of Kurzebrand will find them as dangerous as a spiritual blast from one of Roman's strength, and as such becoming surrounded by them can quite rapidly create a situation where one is entangled in their wounds. These energy fractures will last indefinitely should outside energies continue to be poured into them, but typical ambient energy will make them last for only 2 posts before they fade out of existence.
Due to their shattering effect, they can in fact function as a defensive mechanism as well. Kurzebrand’s fractures, if deployed in a manner where they would come into contact with a spiritual attack, will absorb an amount of energy up to the shattering’s power, before dissipating in a sort of overload. Regardless of the power of this attack, the crack will dissipate, meaning that while it may be used to defend against massively powerful attacks with decent ease, it can also be made quick work of if one approaches it correctly. Should an amount of energy more than the shattering’s own come into contact with it, the maximum amount that can be absorbed will be dispelled, but the remaining amount will continue as it otherwise would have. As this is Roman’s only defensive ability, he has become quite adept at setting up nets of Kurzebrand’s cracks, such that he may significantly mitigate otherwise lethal attacks.
- RawkGod of Love
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Re: [Spirit Class 3 | Hazard B] Roman Dufresne
Thu Apr 01, 2021 6:16 am
Added the following to Kurzebrand:
"The initial cracks are formed from Roman's own internal energy, and their danger is ultimately based on his tier, and are generally comparable to a Cero in both strength and distance traveled."
"Roman may fire 3 shots from each of his guns per post."
"The initial cracks are formed from Roman's own internal energy, and their danger is ultimately based on his tier, and are generally comparable to a Cero in both strength and distance traveled."
"Roman may fire 3 shots from each of his guns per post."
- SageLord of the Understream
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Re: [Spirit Class 3 | Hazard B] Roman Dufresne
Thu Apr 01, 2021 6:34 am
[mod]
Comments/Notes: whoops, one of the rats escaped detroit
Tier: 1-2+-[/mod]
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in [X]
- RP Sample Present [X]
- RP Sample is 10 sentences [X]
Hazard Ranks
- Overall: B
Power: A - Influence: B
- Resources: C
Comments/Notes: whoops, one of the rats escaped detroit
Tier: 1-2+-[/mod]
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Re: [Spirit Class 3 | Hazard B] Roman Dufresne
Mon Feb 21, 2022 9:45 pm
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