Yida Elavera [4-1+]
3 posters
- YaoXhuEstablished Member
- Joined : 2016-02-17
Posts : 182
Member Info
Platinum Points:
(87500/999999)
Tiers:
Yida Elavera [4-1+]
Wed Sep 06, 2017 2:35 pm
Coding In Template By:
[THEFROST]
[THEFROST]
THE SOUL EVOLUTION HUMAN TEMPLATE
Soul Evo Human Profile
中空アーチャー
中空アーチャー
I. Basic Information
» Name: Yida Elavera
» Titles: None currently
» Real Age: 11
» Age Appearance: 17
» Gender: Female
» Affiliation/Rank: (Are they allied with any org or faction? Or are they just rouge?)
» Physical Appearance Image:
- Spoiler:
Song: Dance Through the Danger - Artist: Shantae Half Genie Hero OST
I. Personality Traits
» Personality:
Young Heart: Yida is young, that is expected! Even is she's a few years older than she looks, that child-like glee is in her actions, even if what she does seems just a bit 'extra' in terms of what other children do. It's just because she gets far more excited at things around her! This also makes her far more honest, outgoing, and just a little bit gullible.
Daring: Life is a great thing that obviously can't be taken away from her! She's decided that she has no reason to really fear things since technically she doesn't really 'die', she just turns into a soul that might get reborn or stolen or some other weird stuff in the afterlife she doesn't pay much attention too. She's far more willing to take risky actions, chances, and generally do very stupid and dangerous stuff just because she's curious or bored.
Invasive: Personal space is not a word in Yida's vocabulary! She will get as close as she wants to whoever she wants, she will talk about what she wants, she will poke her nose into business that isn't hers. She'll generally just be an annoying fly buzzing around someone until she gets what she wants. This also extends to very serious things, wandering into fights simply because she wants to join in and 'dance' with them, walking into meetings and talking about a new ice cream place she has found, and even having no fear in the possibility of walking right up to an enemy leader, for instance, Mana, and calling her dress tacky.
Morbid Curiosity: This is a trait that only began to show itself when her soul gem became corrupted. She's become a bit more.. creepy, to say the least. She enjoys gruesome topics, hearing about horrific acts, watching horror movies at 2 am with all the lights off, all that weird stuff. This curiosity goes as far as affecting her magic and how she acts in combat. She'll focus more on injuries than finishing someone off, even going as far as to not help allies for a little bit just to poke at whatever injury they sustained. If she gets hurt however.. she'll scream and cry and kick depending on how bad it is, but even she'll poke at a hole in her leg just to see the insides a bit more. This doesn't mean she's totally evil or into self-harm, it's just an interesting thing too her.
Clingy: Friends are the best! Yida will cling unto most people she sees for as long as they're interesting to her, and immediately dump them the moment something better runs along. She'll still be their friend and want them to do things, but she's quick to hop around and easily distracted by whatever's the more 'fun' option, even if it comes at the cost of ditching a friend or ally.
I. Character History
» History Once upon a time, there was a mother and a father who did things in a closed room and created a child, that child was Yida. Her parents were arena fighters, people who risked their lives fighting in underground rings to in order to make a living, and they were very good at it. Despite the tough, dangerous job, they treated their child wonderfully and never told her of what they did to survive. She got toys, love, friends, all the nice things a child could ever ask for! With her parents being spiritually active and powerful, a bit of that rubbed off on her, and at a young age, she awoke to her soul gem. She was barely walking and talking, so there wasn't really much power to show other than the fact that it was an external gem. One that she carried around, and almost at random, plumes of green mist would shoot out from her body and leave a minty, refreshing scent in the air.
After messing around with their child, the parents learned that her daughter's power was a type of healing mist! It slowly fixed up any cuts they had from fights, and made bruises just disappear, even dulling pain so that bad wounds that needed to be stitched didn't hurt as much, only giving off a dull throb instead. They were happy and excited! Their daughter had a chance at getting into a better life then them, to maybe be a doctor or field medic of some powerful military, to have a real career that didn't rely on shady deals and bets.
Their parents did their best to raise her to take advantage of the mist she could use, and by the time she was 9, she was almost always stolen by the school nurse to help with bruises and alike. Of course, tragedy always seems to strike in the more happier parts of life, and one of her parent's fights turned sour. They came home, and they won... only against the wrong person who had someone powerful placing large bets on them. It led to someone waiting at their doorstep the next morning, as they were bringing Yida to school.
Bang. Bang.
Yida didn't quite know what was happening, she just... everything was bad! Her parents weren't waking up, no matter how much she pushed her magic into them, they didn't get up, they didn't do anything, they just stayed on the floor. She was an emotional mess, crying her eyes out, unaware of the fact that the threat hadn't left. The hit man had already grabbed the girl by the collar and was moments away from throwing her into his truck, to bring her to the dark underworld and make a quick buck on selling her off, but something happened. Yida fell to the floor as the hit man fell to the ground, motionless, leaking red like her parents were.
And there stood a boy... or was it a girl? It was a child in a cute little sweater with stripes who held their hand out to her. There was an offer of being friends, of making it so she wasn't alone... and the emotional wreck of a kid took the offer quickly and followed this child off into the dangers of the world. At the start, it was nice.. she was brought along for fun little adventures, doing things and being along with him for his 'missions', ones that she didn't really understand, all that she knew was that her job was to shoot out the healing gasses when he asked for it, and things were okay!
Some of these missions were not the safest, and with the corruption of her innocence came the corruption of her soul gem. From the beautiful green it once was, it began to turn dark and purple. Her healing mists began to do quite the opposite, infecting wounds and making people sick, even to the point of vomiting their insides to make it 'outsides' and similar results. It was scary... but the more it happened, the more -interested- she became in it, and the more her new friend encouraged it. She experimented more and more with it, until she reached the point where she was able to use her healing mist, her poisonous clouds, and even some other neat effects on command!
At certain points, her friend would be gone and nowhere to be found, but be it a week or months later, they would reappear with another new goal in mind, to bring her along for something 'fun' and 'new'! A few years of this, and her art has been practiced until she became useful enough that her friend finally considered bringing her along on some missions instead of just ditching her for being young and underdeveloped.
It had been a few years since she became useful, and the power she held over her soul gem began making her a far more formidable foe.
I. Equipment
» Equipment: None
I. Natural Abilities & Skills
» Skills:
Nimble: With a small form like hers, it would be expected that she was quick! She could run around with seemingly endless energy, slip through small openings, and a lot of other things someone not even five feet tall could accomplish, only with a bit more vigor than usual!
Dancer: She isn't really a dancer, but she's very good at spinning around and pretending she is one, to the point that in combat, she has a knack for just dipping and almost gliding away from strikes coming towards her. It isn't perfect, but it's definitely something that helps her out with any dodging or avoidance.
Macaroni Art: Yida's really good at making Macaroni Art, like, she could sell those things at art auctions. Totally.
I. Racial Abilities
» Racial Powers:
Soul Dashery!: There's the option of using this ability like a sprinting mechanism, or more like a jogging enhancer, and Yida's chosen to make it a nigh constant boost to her speed. It's a minor one, but she's just a little bit faster than normal, it only really kicks in when avoiding moves, with very short, but increased bursts of speed. It won't make her just zoom away from an attack, but make that single step she took seem like three instead, it helps her flow around attacks better, but offer no assistance in actually running away or chasing someone.
I. Evolution Powers
» Evolution Powers:
Wraith Walk: Twice per thread, Yida can fully change her body into a ghastly, wispy form. It's almost like she's a walking cloud of smoke that shifts and phases through attacks, making her technically immune to many physical attacks, at the drawback that her gas range is reduced to needing to directly touch someone, and she is unable to use any other abilities. This form lasts for an entire post, from start to finish.
Phantom Step: Once every three posts, Yida can tap into Wraith Walk's power, only step it up a bit more. When she's unable to dodge a strike that she is aware of, her body will quickly phase into this shadowy form, only now capable of avoiding spiritual and magical strikes as well. This does take up a fair amount of energy to accomplish, but it helps preserve her life a bit longer. At the cost of a five turn cooldown, rather than three, this ability can be on a strike she is unaware of, acting like her body's natural defense mechanism.
I. Anima Stone
[NOTE: This section is entirely optional. If you do not wish to have your character possess an Anima Stone, just remove this section.
» Anima Stone Name: Corrupted Breath of Life
» Anima Stone Type: External, worn as a metallic band wrapped around her chest, underneath her clothing.
» Anima Stone Abilities:
Catalyst: Yida is the center of all of this, so it comes with benefits and drawbacks. She is immediately effects by any gas currently in use, but she can only switch which gas is in use once a turn.
Influence Range: This ability dictates how far her gasses reach, and spread per post, unless specifically mentioned otherwise in an ability.
Initial Range: 5 Meters
Spreading Range: 3 Meters per post
Soothing Mists: Beautiful, green mists with a hint of mint begin to flow from Yida's body, enveloping any wounds on allies and beginning to stitch it all together. Their Pain Endurance raises a single tier while they remain within her mists, to a maximum of Advanced. The healing rate closes all small wounds within a post, closes larger wounds in two, and sutures lost limbs in three. It is unable to regrow bones, but able to regenerate tissues and similar pieces of the body. If an ally leaves its range, the effect lasts for 2 turns.
Invigorating Vapors: Powerful, orange vapors that smell of sulfur spill forth from Yida's body, seeping into any allies within range and pumping adrenaline right into their veins. Every strike they make will be empowered, leading to a single tier increase in Strength and a single tier increase to the skill related to their energy source and spell usage, up to a limit of Advanced. If used on someone with Advanced or higher, it simply amplifies their damage by 1.5x. If an ally leaves its range, the effect lasts for 2 turns.
Exhilarating Scents: Sweet, yellow wisps exude from Yida's form, being absorbed by her allies in order to increase their own speed by exciting all nerves and muscles within their bodies. Their Speed is increased by a tier, up to Advanced. If they are already Advanced, then their speed is increased by a flat 1.5x. If they leave its range, the effect lasts for 2 turns.
Corrupting Smog: Nauseating, purple plumes of smog seep around Yida, corrupting and poisoning any enemy who enters its range. It begins to tear away at their body, killing cells and ruining internal functions. Breathing will get tougher, there will be a slight increase on the strain of using abilities, and post by post, they will feel the effects of leprosy, only quickened vastly. Skin will begin to fall away, organs will be damages, and if infected for 5 turns straight, they will be forced to stop their next action and vomit their insides. Depending on how damaged the person was previously, it will range from simply being blood, to an internal organ being released. If they are infected for 10 turns straight, the only choice is for their intestines and other pieces connected to the stomach to be violently expelled from their body. Unless there is strong healing or strong enough durability or determination to overpower the effects, needing to surpass her soul sorcery, they will receive the full brunt of this attack. This lasts for 3 turns if the enemy is able to leave her gas or find a way to defend against it.
Debilitating Smokes: Pungent, gray lines of smoke begin to slowly trail over to her enemies, seeping into their nostrils and beginning to shut down certain muscles and nerves within their body. This effect lowers the target's Strength and main skill for Magical attacks down a tier, to a minimum of Beginner. If the user is either a Grandmaster or Master, they instead receive a 0.80x modifier to their attacks. This effect lasts 2 turns if the enemy escaped from the smoke.
Distracting Gales: Aromatic, pink gales of smoke shoot forth from Yida's body. It can either be very obvious, or a very faint, hidden effect. Those under the effect of this are charmed to Yida, either needing to use their Mental Deduction to see through the trickery, or have the Durability for their immune system to naturally ignore this. This only stays active for as long as the person is in the gales, and if used in combat, will force enemies to hold back their attacks. If they are totally charmed, failing all types of checks to defend, they receive a 0.25x modifier to attacks against her. If they can partially defend, they receive a 0.5x modifier. If they can defend pretty well against it, they receive a 0.75x modifier. If they defend against it entirely, they suffer nothing from it.
Gas Bomb: This ability can be used once a post, and launches a ball similar to a cero at a location. It takes over any gas property of Yida's choosing, even if it's not the one she's currently using. Upon impact, it immediately infects the target and shoots out a plume of the gas in the immediate area of roughly a meter. It deals no physical damage.
I. Soul State Evolution Stage 1
» Soul State Evolution Stage 1 Appearance: The only change to Yida's form is that she takes on Wraith Walk's appearance for as long as she's in the form.
» Soul State Evolution Stage 1 Abilities:
Phantom Shift: Rather than Phantom Step needing to be put on cooldown, it is now passively always active, to an extent. This acts more like a second ability, allowing her to instead reduce the damage she takes from failed dodges by roughly half, the attack will still phase through, but it will burn at her form and show immediate effects when she either fully materializes from damage, or leaves the form. She is still able to use Phantom Step to fully avoid strikes.
Expunge Toxins: Any person currently afflicted with a gas or mist from her will suffer horrific effects, or beneficial, depending on what they were benefiting from. All effects take place at once, and this ability has a five turn cooldown.
Infect Ally: Upon contact with an ally, they can become a conduit for her gasses. Any mist or smoke that she releases will release from them as well for as long as she's awakened, though it's range is reduced to only 3 meters around the ally she has chosen. If she would use a damaging gas, it would not harm them. Limit: 1
Infect Enemy: Upon contact with an enemy, they can become a conduit for her gasses. Any mist or smoke that she releases will release from them as well for 3 posts. It's range is kept at full size, and if she would use a healing gas, it would not heal them and only her allies. Limit: 1
Infect Object: Upon contact with an object, it can become a conduit for her gasses. Any mist or smoke that she releases will release from the object for as long as she's awakened. Any gasses she uses will perform their intended effects, and this can latch unto spiritual objects, magical, really anything that is not a living, breathing thing 100% like her. Limit: 1
I. Soul State Evolution Stage 2
» Soul State Evolution Stage 2 Appearance: (Optional. Leave blank if you do not want powers.)
» Soul State Evolution Stage 2 Abilities: (Optional. Leave blank if you do not want powers.)
I. Soul State Evolution Stage 3
» Soul State Evolution Stage 3 Appearance: (Optional. This will be at least 1 to 0 tier level characters, however. You may fill this out, but the app will ultimately be up to the staff member who reviews it. Simple strike out this section if you do not receive the requirements or permission.)
» Soul State Evolution Stage 3 Abilities: (Optional. Leave blank if you do not want powers.)
I. Skill Sheet
(To Find Out about what these skills are for, please READ THIS THREAD before you try doing anything to it. After you have read it, do not fill your skills out until a staff member has graded your thread. The staff member checking your app will also give you Will Skills in which you can add to your app when approved. Click the spoiler below to see what tier gets what kind of skills.)
- Spoiler:
- Tier 0: In each section 0 tier is only allowed one master; however, there can be exceptions where they have two. If someone has more then this in each section, they are grounds for removal or transfer of that skill somewhere else. Apart from that, a 0 tier can have three advanced.
Tier 1: 1 tier is allowed two advanced. Though, in some cases and special circumstances, certain 1 tiers have been allowed some masters in their application. Along with that, the rest of their sheet may be adept or beginner.
Tier 2: Normally 2 Tier is allowed 1 Advanced with two Adept's. It will not be uncommon, however, to see a few 2 tiers here or there with two advanced in one section depending on the circumstance.
Tier 3: Tier 3's are allowed up to two to three adept for each section. But, just like the others, if the person works hard enough or depending on the case, they may have one advance if they work hard enough.
Tier 4: Tier 4 is allowed up to one adept for each skill section with the possibility of having two adepts in some cases.
Tier 5: Tier 5 is only allowed all beginners unless a staff member states otherwise when grading the application.
Exceptions: Please note, like with everything, there are exceptions to the rules. So, with that in mind, admins or certain staff members admins appoint can sometimes give a 5 tier an advanced skill level depending on the case. So not EVERYTHING is set-in stone.
General Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
Human Skill Sheet
- Anima Stone Strength: Master/Advanced/Adept/Beginner
- Soul Sorcery: Master/Advanced/Adept/Beginner
- Soul Dash: Master/Advanced/Adept/Beginner
- Soul Detection: Master/Advanced/Adept/Beginner
Will Skills
- Willpower/Determination: Master/Advanced/Adept/Beginner
- Mental Deduction: Master/Advanced/Adept/Beginner
- Pain Endurance: Master/Advanced/Adept/Beginner
- Focus: Master/Advanced/Adept/Beginner
I. Roleplay Sample
» Role Play Sample: (Show us what you got by posting a sample of how you role play. Any previous thread or new material is accepted!)
END OF THE HUMAN APPLICATION
Re: Yida Elavera [4-1+]
Wed Sep 06, 2017 3:20 pm
«-PREPARE TO BE REVIEWED-»
« Application Checklist »
• Let's Get Down To Business •
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
« The Willsheet Checklist »
• And Comments/Fixes •
- Willpower/Determination: Adept
- Mental Deduction: Beginner
- Pain Endurance: Adept
- Focus: Beginner
- Comments/Notes: N/A
- Tier: 4-1+
- SageLord of the Understream
-
Joined : 2013-11-04
Posts : 2340
Member Info
Platinum Points:
(74095/100000)
Tiers:
Re: Yida Elavera [4-1+]
Mon Mar 08, 2021 6:50 am
Permissions in this forum:
You cannot reply to topics in this forum