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Advocates Of Corruption Set #3
Wed Aug 09, 2017 3:33 pm
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Advocates Of Corruption
All made in this thread: https://www.platinumhearts.net/t18294-creation-breeds-destruction
Advocates Of Corruption
- Spoiler:
- Advocates of Corruption: Corruption's Advocates is a very special ability only recently developed by the unknown fiend. It is one of the many solutions to the creature's need to gather loyal allies and push them toward its own malefic will. In most situations it is difficult to sway people to the side of the Hollow, its promise of power having few ways of proving itself factual until one has already committed themselves to its cause. The Advocates are objects bent by the will of the parasite, contorted with immense amounts of corrupt power and made into individual super weapons. These weapons are called Advocates and each will develop their own unique techniques or powers after inception. Why create these weapons? Well it allows the parasite's will to effect people on a larger scale without them being aware of it. The Advocates resonate with immense dark power, depending on each individual case. They do not retain the Hollow nature of the creator though.
Each Advocate adjusts to the one holding it. It syncs with their soul, creating a tight bond immediately in a matter of moments. However, this bond can be severed just as quickly should the holder choose to resent its power. This bond creates a half-built contract between the one using it and Ruvik. This half-established deal only allows three things. Firstly, Ruvik can telepathically communicate with anyone in contact with the Advocates. Secondly, he can see through their senses, allowing him to watch over them to a degree like his normal subjects. And lastly, it can instantly create a full Soul Contract with the agreement of the one using the Advocate. There are multiple reasons to agree to it. The pseudo-hypnotic effect present in the creature's voice remains active in this event, making it more likely for it to be trusted. Additionally, the unique power and benefit of the Advocate will be restricted to roughly fifty percent its full potential until a Soul Contract is fully established. On top of making more aware of the offering and spreading the creature's influence, it even empowers the soldier that serve under it in this manner.
Advocates are created through Ruvik's soul. He removes a small fragment of his own being and forges it into powerful weapons. There are many flaws to this however that make it short of an emperor-making ability. Firstly, this is -extremely- draining, nearly impossible to do in battle, especially when creating stronger weapons. He loses part of his very being with each creation, taking time to restore himself in wait or gaining the essence of new subjects in exchange. Secondly, no matter what Ruvik can never use these advocates himself. He can control them in a way, but can never access the unique power they developed after creation. This is due to a sort of automatic bonding that occurs when he interacts with these weapons. As they are parts of his soul, they automatically start to break down and return to their origin when his direct power attempts to manipulate their power.However, this also serves as another source of fuel for the creature's existence. Advocates that it consumes will return their part of his being back to the source and strengthen it, as well as give him all the power they acquired while in use from causing chaos and bringing despair to others. As for what control the Hollow can administer to the Advocates; he can shut off their power at any time, regardless of where it is or how far away. Additionally, he can summon these unique weapons to him at any time, as well as those using them if they are together at the time.
Advocates have power based on a class system. The higher the lass of an Advocate, the stronger it will be in durability, potency, and the general magnitude of their power. The system has six ranks, each representing a caliber equal to certain tiers of people. Higher-class Advocates are much more difficult to create and can leave the parasite exhausted for extended periods of time after creation. This is why it seldom forges those weapons directly. Advocates are rated from the lowest possible class of D usually up to the high class of S. Though it is possible to create immensely powerful weapons that follow the highest class of Advocate possible, their creation is difficult. Advocates have the unique ability to also evolve on their own. They draw power from the deaths of others and the chaos itself. Over time when used in enough chaotic situations, or taking enough lives, one can progress up to the next class. How difficult this is depends on what class they currently are. Higher-classed Advocates take more chaotic energy to evolve than their weaker counterparts. Though their quality depends on class, any Advocate's power will depend on the one using it. Even D-class versions of these can be deadly when in the hands of someone strong enough to use them.
D-class Advocates are the weakest of their kind. They often have one basic ability or technique that, while useful, is far from its maximum potential. These can be made in bulk for little energy individually, often being given to fodder or common soldiers to give them an edge. These Advocates induce minor amounts of corruption on the one using it, requiring adept willpower to utilize without giving in to ones most malicious instincts. A soul must also be at least 4-5 to use these weapons effectively. They are are as durble as sealed zanpakto.
C-class Advocates are where things start to become more dangerous. They still often center on one power or technique, but are much more powerful in how they use them. They can be more complex, cover a wider range of concepts and turn the tide of a close battle. These creations are fairly easy to make individually and usually are reserved for officers and decently-ranked soldiers. They force a standard amount of corrupting energy into the body and are more difficult to control than their underling. A soul still only needs Adept Willpower to keep their malicious feelings in check, but now require their overall strength to surpass 3-5 at the least. They aren't that much more durable, just being slightly stronger than the average sealed zanpakto.
B-Class Advocates take things another step further. They now can access more than one technique, but no more than three. Generally Advocates will never bypass more than 2 overall themes as they focus on single effects at their utmost quality. This is where they become more useful in even large-scale battles between reputable forces. Their power can be a game changed in battle and put someone that had a disadvantage in a place above their adversary. These tools are somewhat difficult to make, usually being made in pairs of two or three at the most. Their corrupting power is substantially above their predecessor, taking at least Advanced Willpower to brush aside the nefarious intent it sends through its owner. Only those in the class of 2-5 or above can successfully use these These creations generally match up to a shikai in durability and effectiveness. Thy are valuable side-arms to any that is fortunate enough to come across them.
A-class Advocates are the strongest most will be able to use. They are on an entire new league than the ones below them and perfect their purpose. This level has been noted to even change the tides of entire skirmishes, giving one the power to defeat multiple opponents with the weapon's aid. There is no clear limit to what they can become, potentially even messing with the space time continuum on the higher end of these tools. Like the B-class, they require Advanced Willpower to control entirely without succumbing to an outburst of malice. They also demand one be of at least 1-5 to use them at their fullest. They are the most draining weapons Ruvik usually creates, taking all of his energy for an entire day just to forge two of these monstrosities. They can match up with weaker unmastered Bankai in terms of durability and overall energy expenditure. They are lethal weapons none should underestimate, less they wish for a quick demise.
S-Class Advocates are the strongest most will think of as the strongest if they come to be public knowledge. They are demanding, both on the parasite to create them and the wielder to control them. These weapons of mass destruction can completely shift the nature of a conflict from one-sided in one direction to the other. Though still focusing on a few abilities, they are as powerful as they could ever be. The corrupting power of the Advocate is immense, requiring at least Master level willpower to use them without succumbing to malefic madness. They release pillars of distorting reishi, enough to even physical harm anyone that attempts to use it without having the appropriate power. Only those in the 0-tier bracket can attempt to use S-Class Advocates and even then, the weaker of that branch may have trouble. to create one would drain Ruvik entirely for at least a few days. They are the epitome of what an Advocate can become. Their power and durability can be compared to the average bankai, putting the holder on an entire new level multiple times over.
X͈͕̞̯̺̱̀ͪ͊ͮͮ͆̚-̶̹̥̘͈̳̥̻̄̿ͬ̋̓̀̚͜Cͤͥͫ͐͏̜̥̳̞̬̻l̵̸͚̣̦̞̫̩ͩ́a͈̫̐͊̏͆̈́̂ͧͪ̕s̬͓̜̳̦͚̩̄̆͛ͭ̐s̥̠̠͔̰͊̾̌ͣ̏́̆̀ ̧͑ͨ̉ͤ̿͂͝҉͉̯̺͖Ä̭̩͖̹̞̰̲́̌͊̒̉͞ḋ̈̓̊͗̃̔ͪ҉̣̮̱̲̪̬̲͖v̴̨̹̈̓͌͊̓͂͗̑͊o̪̯͚̫̱̼ͪ̏ͪ̈́̆͊̐c̘̩ͧ̈̆ͨͫ͘͠á̲̞̬̤ͧ́͝t̟̮̱̪̤̫͍͊̌̆̅̏́͡ͅe̶̵̱̪̬͈̺̗ͩ͌̽ͨ̊̓̈̚͜s̝͉̮͓͈̠̔̎͑̂ͭ̀ are weapons that can change the tides of entire wars. They are the only type of Advocate even Ruvik can not create normally using all of the power at his disposal. Instead, these rare, possibly even non-existent objects can only be forged through two methods. the first is to evolve from an S-class Advocate after bringing about excessive chaos and destruction many, many times, eventually ascending to this final stage. The other method is to capture the soul of someone exceedingly powerful. If one can manage to steal the soul of a zero tier PC or validated NPC(Ones that specifically have an app), it can be used as sacrifice to forge one of these monsters. By either having an S-class Advocate or giving the soul to Ruvik himself, the destructive final form of all advocates can be forged. These weapons can be even more corrupt than Ruvik himself, releasing endless amounts of dark energy. They require grand-master willpower to use without succumbing to madness, and even those near it will feel themselves being corrupted and becoming malicious if they have Willpower below Advanced. Only a 0-3 or higher can use this type of Advocate, and its immense power is exceedingly draining. These weapons can even match up to the might of forms such as Segunda Etapa, proving enough destructive influence to wipe out entire towns and cities off the face of the Earth.
Advocates, unlike most other weapons can not be repaired upon being destroyed. If they are simply broken in half or shattered, mending them may be possible. However if obliterated, they will be gone for good unlike zanpakto or most personal weapons some come to use. They act individual to the one holding them as well. This means something effecting them may not weaken or effect the power of the equipment unless the energy used to power it was altered. These tools respond exceedingly poorly to attempts of alteration of study. Being a production of the soul, any effort to copy them through study will be difficult and likely yield a vastly weaker product in the end result. These tools can not be cloned, and they reject tampering. Any effort to alter the nature of an Advocate will result in the object in turn trying to corrupt the very thing trying to change it and either succeed, or waste away until it ceases to exist.
Advocates also follow a few rules. Firstly, no one can ever use more than one Advocate unless specifically mentioned in their depictions. They also can't be drastically strengthened or weakened by personal ability. Ones natural energy will change the power of the objects, but doing anything other than supplying it with more raw power will do nothing to them. Unique techniques that increase the power of the owner will not effect the Advocates unless it gives them more overall energy. The Advocates use an extremely unstable form of .energy to function, so its power can not be combined with other unstable energy sources, less the two conflict and cause explosions of enormous scale in the caster's face. Since these objects work through corrupting power, no one with a high amount of holy energy can use them, and instead they will actually burn such subjects on contact. And lastly, anyone that does not meet the requirements of using a class will be subject to an endless fit of rage, killing intent and other dark emotions that make their character. This only ends if the weapon is removed from their possession or they run out of energy.
- Item Name: Void's Eye
- Item Type: Weaponry
- Used For: Support
- Class: C
- Item Description:
- Spoiler:
The Void's eye is weak, but useful advocate. It takes the form of a small sphere that can easily fit in the palm of your hand or a pocket. It somewhat resembles the size of an eye but is a little bit larger. It is made of strong metal but feels hollow at the same time. The exterior is a pale white color with a black marking etched into the front. The marking takes on the shape of a skull with some artistic liberty thrown in. It's plain looking compared to the others.
The Eye feels hollow because the inside of it houses an immensely large void, a stasis field of sorts that suspends everything inside. Everything inside this void is frozen in time and space, never to be awakened until released from the prison. It's fairly large, able to store an almost endless amount of material. However, it's impossible to know how it looks on the inside, as soon as something enters this void? They too will become frozen, time resuming for them only after they've left it. Things are drawn into it through a gateway that can be created with the advocate. Its a black rift used to both absorb and expel things from the pocket dimension.
The power of the Void's eyes is a transporter, a way to store things temporarily and release them somewhere else. As its only purpose, it is fairly weak compared to the others of its kind but has numerous applications. It could store prisoners, objects, even attacks and techniques. Whatever is placed inside will remain in its current state indefinitely until released by the holder. This could be used in any number of ways, from transporting an entire army undetected to holding an attack from a subordinate to unleash upon an unsuspecting foe and turn the tides of battle! While contained in the void, it is nearly impossible to detect what is stored inside except for by the holder. While it might be done by some of the most advanced techniques that can unravel space itself, it's tied closely together to the same technique used by Ruvik to conceal his presence in a host. This makes it exceptionally difficult to track. But it does have numerous limits.
Firstly, anything stored inside must meet one of two requirements. if it is an attack or person, or even something in a person's possession, they must be willing to be drawn into the void or have their technique or property stored inside it; The exception to this is that the subject is unable to resist it. This could apply to inanimate objects with no creator or defeated opponent's or allies that have fallen in battle. This makes it exceptionally useful for capturing prisoners or rescuing soldiers, as their state is preserved inside. This means they won't bleed out or regain their energy while captured.
Secondly, while the void can hold an immense amount of people or material, it can only hold one collective at a time. This means that it can't draw anyone in if there is already something inside until it had been cleared out. So if one person is trapped in the void, nothing can be absorbed until that person is released. However, if an entire army or pile of defeated foes is gathered all at once, the eye can draw all of them into the void together so long as it was empty beforehand. This also means only one technique or power can be stored inside at a time, since drawing in more than one would likely result in the two powers conflicting with each other. This can only apply to abilities that have a physical presence, such as a cero, kido,, or things of that nature. It can not store passive or supplementary abilities unless they are delivered through some kind of tangible form.
This advocate is unique in that unlike the others, Ruvik can directly influence it in a way. While not able to control it, it is able to store segments of his body, techniques of his creation, and so on for a vassal to use in the right situation. While still limited, it can be quite useful to have even that minor level of interaction. Overall this leaves the eye as one of the weakest, but also one of the most versatile and useful advocates. - Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
- Item Name: Ourobose
- Item Type: Weaponry
- Used For: Support
- Class: B
- Item Description:
- Spoiler:
The Ourobose is a small advocate the size of a bracelet or wristband. It takes the form of a small golden statue of a snake devouring its own tail. its size can adjust to comfortably fit the wrist or appendage of the holder and can only be used when worn on some form of an appendage. Despite looking harmless enough, it holds one of the strongest abilities of an Advocate to date.
The Ourobose has the power to devour time...Or rather specifically, a single person's time. When used, the serpent will take another bite out of the tail, uncomfortable tightening around the holder's wrist or other appendages. This happens every time it is used and can be very dangerous for the user. The first time will just be uncomfortable, restricting blood-flow and bruising the skin. The second time? It will become painful, tightening dangerously around the appendage is it affixed to and starting to lightly crush it. This can render the limb numb and unable to function properly. And the third time? The artifact will tighten enough on the user to shatter bones and muscle and cut off all blood-flow, completely incapacitating the limb for the remainder of the thread. This also prevents it from being used again until the battle is over and it can be removed.
But for that cost? The user is given a terrifying power. By willing it, the user can -completely erase- a small window of time's effect on someone or something. This window is bound to the immediate past, only applying as far as the prior post, or several minutes in liquid time. But when applied? Everything up to their prior post will be artificially deleted in regards to the target. If they were injured? All injuries would vanish. If they were healed? They would return to their former state. Any energy lost or gained is undone, any cooldowns set in motions or ticking down are voided (AKA if they used a technique in the voided post, its CD would be negated or if a CD is in place, the post wouldn't count toward it. Skill timers will also not count the negated post). Poisons that entered the body would no longer be there. This is so potent that it can even be used to reverse death itself if a person only died in an immediately prior post. Its as if up to the prior post never happened! That is with three exceptions. The affected will still retain all memory of it, even with all effects gone, and their position in space, as a result, will be unchanged, so they'll still be standing as they were when this power is used. And lastly, the advocate will not affect itself. So even if used on the one holding it, any damages to it or drawbacks incurred will remain.
Due to the immense power of this, it has an extensive cool down as well as additional drawbacks to what is mentioned above. Each use of it must have a minimum of a 5 post waiting period before it can be used again. In addition? Every time the effect is applied, the serpent will drain an -immense- amount of energy from their body. This is even enough to slowly lower their tier. After each use, the holder's tier will be reduced by half a level, with the third and final possible use reducing their tier an entire bar. (So a 0-3 would become 0-4+, then 0-4, then 0-5. ) While a hefty drawback, the potential to delete an outcome upon yourself is terrifying and something anyone would know to be cautious of. - Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
- Item Name: Inugami
- Item Type: Weaponry
- Used For: Offensive
- Class: A
- Item Description:
- Spoiler:
The Inugami is a lone sword, a katana forged in crimson iron that gives off an eerie red glow. It has been forged from the blood of a thousand tortured souls, their anguish and pain flowing through it, filling anyone that holds or even stands close with the echoes of their screams and dread. It's a long blade, not much out of the ordinary despite its unusual red color scheme and the immense of corrupt energy often flowing from it. But despite a mundane appearance, like the others, it has a very powerful ability granted to the one that holds it.
Inugami has the power of cursed wounds. Cursed wounds is an effect the blade has on anything it cuts, inflicting a very potent curse that will rekindle and reinforce itself every time the blade cuts through an object or person. In essence, any wound inflicted will be fated to return to any surface very quickly. So if a hole were made in a wall and it was refilled with cement or even replaced with new material? within minutes, a new hole would form in the exact same spot. It is far easier to notice with people. If a wound is inflicted after the curse has been given to a person? Any and all efforts to undo their injuries through any method will be met with an agonizing fate.
Say the blade was to cut off an arm. If the affected person regenerates a new one, regrows it, attaches another or what have you? The new limb will be filled with nothing but immeasurable agony and start to decay rapidly while attached to their body. By the end of the post? The new limb would have fallen off as a mass of molten flesh and dust bones. The pain is agonizing, able to adversely affect a target throughout a post while in play and even extend to parts of their body that aren't directly affected by the curse. This isn't limited to wounds inflicted by the sword either! Once the blade has made even a cut on someone's flesh? Any further damage they take will be cursed to return to them until they either break it through some other power or the advocate's power is sealed at the end of a battle. This is far worse than just the feeling of the regained flesh decaying, but a force that makes the cursed experience all the agony and anguish of the thousand souls that were tortured to death in its inception.
Depending on a persons pain tolerance, it can be a severe hindrance to them for the entire post they attempted to regenerate or were healed.
Beginners will not just be paralyzed, but completely knocked out by the sheer anguish flooding through them.
An adept would be completely stunned for the post, unable to do a thing but shrug off unconsciousness.
An advanced would suffer severely, their speed, strength, mental deduction, focus, and weapon skill all reduced by one level for the duration of the post.
Even a master will see some substantial consequences as their tolerance is pushed to its limit. Their mental deduction., focus, and weapon skill reduced by one level for the duration of the post.
Finally, only a Grandmaster in pain tolerance will be safe from any adverse effects from this torture. While it still may be painful, their sheer ability to shrug off agony will allow them to be free of extra adverse effects.
In exchange? The person using this blade makes a similar sacrifice. So long as the user wields Inugami and the curse is in effect on any number of targets? They will be unable to regenerate or be healed from their own injuries. They won't experience the same painful curse, but will just never recover in the first place. The blade of agony will force both sides to endure that punishment, bleeding out until one of them finally falls. - Notes: Refer to Advocates of Corruption for other details that apply to all Advocates.
All made in this thread: https://www.platinumhearts.net/t18294-creation-breeds-destruction
???
- Spoiler:
Dellapero Grance
- Spoiler:
https://www.platinumhearts.net/t14648-dellapero-grance-approved-0-5-0-4-in-release
0-4 (Base) 0-3(Released)
The Great Melvin
- Spoiler:
Re: Advocates Of Corruption Set #3
Fri Aug 11, 2017 4:33 am
[adm]I've overviewed this and it seems like everything is alright. If it's abused, I'll go ahead and revoke this, but based on how you create powers I doubt it will get out of head. So I'll approve it. [/adm]
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