- That Guy...Established Member
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Chaos Warp[complete]
Tue Apr 04, 2017 12:19 pm
Aether Magic Template
Name Of Spell: Chaos Warp
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Master
Effects: This spell requires the user to have some sort of affinity to chaos, as well as having a mastery in Aether magic. Upon activation the user begins to warp the very fabric of space; this, however, is not as extreme as to change anything in the chosen space. The extent to this distortion is simply enough to move caster from one point to another, without having to physically pass through the area between these two points. This is something, that if attempted by a person who does not have mastery in Aether Magic, that can simply erase the caster. This is to say that the person would be stuck in the realm of chaos; if this were to happen the being would simply die as the chaos would eat them alive; scattering the atoms to a point where there would not even be a carcass left.
This spell takes approximately a fifth of the casters energy to cast, as well as having a few other limiters. The location that the person wishes to warp to must be able to be seen by the person before casting the spell, and even then it must be within a mile of the caster. These limits, however, are loosened upon hitting Grand Master in Aether Magic.
Upon hitting Grand Master, this spell only requires a tenth of the casters energy, as well as allowing them to expand the range in which they can target. This new expansion allows for them to target within two miles, instead of the base one. All other restrictions still apply.
This cannot be used in battle.
Name Of Spell: Chaos Warp
Type: Essential Aether Magic
Class: Immaterial
Skill Range: Master
Effects: This spell requires the user to have some sort of affinity to chaos, as well as having a mastery in Aether magic. Upon activation the user begins to warp the very fabric of space; this, however, is not as extreme as to change anything in the chosen space. The extent to this distortion is simply enough to move caster from one point to another, without having to physically pass through the area between these two points. This is something, that if attempted by a person who does not have mastery in Aether Magic, that can simply erase the caster. This is to say that the person would be stuck in the realm of chaos; if this were to happen the being would simply die as the chaos would eat them alive; scattering the atoms to a point where there would not even be a carcass left.
This spell takes approximately a fifth of the casters energy to cast, as well as having a few other limiters. The location that the person wishes to warp to must be able to be seen by the person before casting the spell, and even then it must be within a mile of the caster. These limits, however, are loosened upon hitting Grand Master in Aether Magic.
Upon hitting Grand Master, this spell only requires a tenth of the casters energy, as well as allowing them to expand the range in which they can target. This new expansion allows for them to target within two miles, instead of the base one. All other restrictions still apply.
This cannot be used in battle.
Re: Chaos Warp[complete]
Tue Apr 04, 2017 10:41 pm
[adm]As long as this isn't used in battle, I do not mind approving it.[/adm]
- That Guy...Established Member
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Re: Chaos Warp[complete]
Tue Apr 04, 2017 11:10 pm
Added that at the end to clarify.
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