Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-]
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Chiyoki Iramasha; The Rising, Fighting Spirit [0-4-]
Fri Sep 18, 2015 12:56 pm
Artist: Sound Drama - Song: Time Alter - Word Count: 10,631
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Name: Chiyoki Iramasha
Titles: The Fighting Spirit, The Tsundere, "Kid"
Race: Hybrid Iramasha
Age: One-hundred and fifty years old. (150)
Gender: Female
Orientation: Pansexual, Monogamous
Blood Type: B Negative
D.O.B.: February 3rd, 2,265 A.D
Zodiac: Aquarius
Father: Azure Iramasha
Mother: Sasha Zinoviya
Siblings: Ash Iramasha, Unknown Sister
Children: N/A
Marital Status: Single
Rank/Affiliation: Leader of the Hybrid Iramasha
Appearance Picture:
Warning: Some images may be NSFW. Proceed at your own risk.
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Personality:
Summary:
it is hard to describe the personality of a single person within a confined space consisting of mere words. The next few subsections hit the key parts within the personality of Chiyoki while still scratching only the surface. Reacting differently to many type of everyday situations; her personality can and most probably shall change. For the most part they follow the parts as a guide and will usually fall into these categories:
Introversion:
For one of the positive aspects of Chiyoki, she is characterized as an introvert. She is an assertive person who enjoys the many aspects of her life. She is not necessarily a loner, but she tends to have a smaller number of friends due to her personal preference. When it comes to her choice, it derives from her idea that if she has too many friends the relationships that they would hold would diminish in their value and their genuine nature as attention and time would be split to sharply to preserve a genuine friendship. She values friendship highly and more so how genuine the relationship is. She is a friendly person to her friends but her cautious nature and her intelligent and analytical ways tend to make her difficult to approach compared to some extroverts. As her likes go with her positive area, she likes more calm and classical musics, and lower shades of color. she likes to read over music and television. She is more calm than the upbeat ADHD stereotype those of her stature are usually attributed with (Although she is still female intrinsically and does get excited, aroused, and happy). She is a normal person on the outside but her preferences lay subconscious and react not in her tone but her choices.
Neuroticism:
This is where her negative flaws that are not later pointed out are held. Chiyoki has an enduring tendency to experience negative emotional states such as anxiety, anger and depression more often than other states. Not one to be short tempered; anger is not a major problem so much as anxiety and depression. Suffering from an anxiety disorder, Chiyoki experiences "fits" of anxiety attacks that not only makes her worry, and concerned, but can also make her suspicious, paranoid, panicked, or even terrorized. They spark from small to almost non-existent causes. In these fits (that happen on occasion) she will experience increased heart rate, dizziness, nausea and other symptoms. another anxiety disorder besides the panic disorder is her obsessive compulsive nature. She worries that something will happen to her, thus having an OCD behavior towards "horrifying thoughts" which results in her to repeat the phrase "I'm okay" quite often. She also has a strange compulsion to making lists, usually never doing anything without a list.
Conscientiousness:
If one were to talk about "following one's set of personal laws", Chiyoki would exemplify this to a tee. Chiyoki is painstakingly careful, towards the quality of acting in her everyday life as to dictate her own conscience. This part is her very character. This is where her hard working and loyal nature comes in as she acts according to the natural laws around her and her own personal moral laws. Chiyoki is hard working, diligent, and loyal to the Iramasha to a fault. She would do anything to protect her clan, her family, and her ideal.
Intelligent:
Being within the Iramasha and holding a position of leadership does not always warrant a high intelligence, but Chiyoki is the exception that proves the rule. Within the rae she may not be the best at inventions or mechanical aspects, but when it comes to the physical sciences, analysis, strategy, or observation.. her mind is sharper than most. This intelligence does not merely extend to her knowledge of the sciences, but also towards life as she is wise beyond her years. Within life she looks at the world, not as either half full or half empty, but rather through taking apart the liquid to see what the liquid itself is. She always looks towards the specifics in life rather than a big picture perspective. Avoiding the holistic approach she sometimes dwells too much in the why. Even if there is not an answer as to why she will most likely be within her nature to make up an answer that explains the situation to fit her attitude. This personality is more of a flaw than a positive aspect and constantly gets her into trouble with her superiors.
Perfectionist:
Stemming from her small form of OCD but mainly to meet her own critical ratings of how she should do things, Chiyoki has a habit to be a perfectionist. When training, she will not lay down her blade or stop chanting phrases for chaos energy practice or new magic development until she either drops or the form is perfect. When paperwork is due she will spend hours finding the perfect vocabulary, diction and use the right amount of literary elements and proper grammar. Some call this a fault but it has allowed her to catch the eyes of a few superiors and make decent friends, even if they use her for the perfect work of papers. This also lends itself to a bit of overcautiousness. It is in human nature to be cautious, it is part of the human's animal instinct. Although with Chiyoki, the instinct is driven and expanded to an extremist level thanks to the panic and OCD. Sometimes Chiyoki is too cautions when she approaches life. Wary of betrayal and lies, she watches the nonverbal actions of her surroundings and looks for most signs of misdeeds and harm.
Blunt:
Choosing to be blunt rather than to beat around the bush, she figures as an officer she will merely say the facts instead of giving false information along with a small bit of truth like some people might. She feels that the truth is happily accepted, even though calling someone "chunky" had not been the best idea some would say, she felt it had to be done for one person (as an example). If any aspect of her personality breaks her relationships it is this part, for not many see her personality disorders and anxiety until much deeper in a relationship.
Moral:
Adding to the previous statement of being of a good conscience, Chiyoki is of good moral standing. Overall she is kind, caring and compassionate, and openly shows such behavior to those who are crying, or seem in distress. Her loyalty lays to the Iramasha which she serves with her life, or so says the oath she gave. Her alliance goes to the Hybrids and the family she swore to protect and hold dear, while her foes are the Hollows, Arrancar, Demons, and other creatures of evil that hunt the humans and harm her comrades. She is of good character and rarely questions her overall allegience to the Iramasha, although she has a habit to analyze parts of what she does on occasion, she has not found reason to leave even in her century of service. Most of this moral positivity is inherited from her father, Azure. His strong belief in accomplishing good deeds regardless of the obstacles is an ideal she holds close as the driving force behind all of her actions. Her ultimate goal, to bring a true and lasting peace to all members of all races in all organizations within existance, is fueled by this way of thinking. Grandoise and impractical it may be, Chiyoki is convinced that she will be the one to accomplish this deed.
Tsundere:
If ever a personality archetype encapsulated perfectly the primary traits of a person's emotional reaction spectrum, this comparison would be that flawless analogy. Chiyoki's upbringing was a great deal of learning and training. Her status as the "Heir to the Hybrid Throne", and her bragging rights as a true child prodigy among the Iramasha, had resulted in the majority of her time being dedicated to her development and preparation to fill her father's shoes. As a consequence of this, Chiyoki is extremely awkward and uncomfortable when it comes to personal or physical interaction. If the social position she's in requires diplomacy, cold observation, or professionalism, she has it in the bag. Separately, Chiyoki will also be comfortable in a more personal conversation of the individual she's speaking with is a close friend, relative, or ally. However, anyone who speaks to her with romantic intent, puts their hands on her in an affectionate way, compliments her out of the blue, or any other such direct, wall-breaking kind of interaction, will find themselves meeting a flustered face, a stuttering denial, and more than likely an insult. Chiyoki is very focused on her job and her goal, and sees herself as not having time for any kind of relationship in a romantic sense, so breaching that wall of cold-shoulder she puts forth toward those who approach her is a difficult one to penetrate indeed. However, with time and patience, if one is truly wanting to see the real Chiyoki underneath the frosty, princess-like facade, that defense may be broken down, and the person in question might find themselves obtaining one of the most loyal, trustworthy, loving, caring, protective, and dedicated people that they might ever form a connection with.
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Seishin Buki Name: Nun no Eiko ("Noone's Glory")
Seishin Buki Appearance:
Seishin Buki Abilities:
Chiyoki's Seishin Buki is a direct manifestation of her soul's desire to create new bridges and alliances between the different worlds and the organizations therein. Chiyoki's goal to be the proctor for a definitive and long-lasting peace for all beings correlates directly with the need to have a counter-point to any argument AGAINST that peace. As such, her Seishin Buki has interpreted that need and developed it into the "Nun no Eiko", or "Noone's Glory", otherwise known by those who follow her ideal as "The Bridge to Peace". This Seishin Buki takes advantage of the enormous and frankly ridiculous reserves of energy that Sasha inherited from her father, as well as the diversity and dedication of concept she inherited from her mother. The result of these combined aspects of her being create a spiritual weapon that exists not as one singular thing, but as a Bridge of its own. A bridge that links many kinds of peace and many answers to many arguments that have existed throughout the years. both those that existed in reality, and those sung about in legend. The representation of this bridge is a pendant, worn around Chiyoki's neck, that pulses a deep, blood red, like a heartbeat, when active. The pendant itself, however, is never actually touched, as it isn't in and of itself the real weapon. If her Seishin Buki is a bridge, think of this pendant as the gateway of access. Once the pendant begins to glow, the air around Chiyoki's hands will appear to shimmer.. the skin itself on her hands glowing faintly with a red light.
At any point while this ability is active, Chiyoki can bring forth an "answer" from across the bridge, bringing it into the material world in the form of a weapon that represents the person, legend, or resolution that she called upon. The generation of said weapon happens nigh instantaneously, but there is a strict limitation on this that keeps her from just endlessly creating weapons to flood the battlefield.. and that is that this ability can only generate up to two individual replicants at any time. They are not invincible, but while held, have the strength and resilience of a shinigami's Zanpakutō. However, there is another limitation still.
As some legends will have a defining moment, so too does each weapon have its own "ultimate ability". Each and every one of these is a one-off, without exception. So, while Chiyoki may de-materialize certain weapons to materialize others normally, or fight with one or two at a time with ease.. once she has used a weapon's trademark ability, that weapon will then shatter instantly, unable to be used for the rest of the fight. However, so long as a weapon's ultimate ability has not yet been used, the blade may still be unsummoned, resummoned, or replaced at will.
The other drawback is that while some of the legends that have made their way to her in weapon form are very powerful, others still are nameless and weak, with no special properties, and serving only the purpose of acting as spare weapons for Chiyoki to use in combat.
The last drawback is one that hasn't been seen very often, but could easily become a problem if Chiyoki herself became a target for more powerful beings. Essentially, her "reproductions" are just that. They are templates of the legends from which their names, forms, and abilities were taken. Much like photocopying a document, it is always apparent to those who have seen the original which one is the copy. And so, too, do Chiyoki's weapons work. If Chiyoki were to face off against someone who wields the actual, genuine version of one of her copies, that specific copy would suddenly be at a huge risk as far as combat is concerned.
While she would still be able to use the weapon, and use any abilities that lie within as per her normal, the primary creation will always have precedence over the copy. In the context of her abilities, this means that if the weapons themselves come into contact with one another, or if an outward attack or technique from Chiyoki's copy or an ability from that copy is blocked, deflected, or otherwise intercepted by the original... then Chiyoki's copy will shatter immediately, regardless of exception. No matter whether or not Chiyoki had used the weapon's signature ability yet to warrant deconstruction, the clone will fragment as if it were nothing more than glass.
This drawback carries with it another danger.. and that is the fact that if the weapon itself has some sort of penalty contained within that takes effect once the weapon is shattered through using it to completion, that punishment will still take effect on Chiyoki's body as the weapon is shattered through this method. This means that even if Chiyoki hasn't used up the full potential of a weapon she's wielding, if this drawback is its reason for breaking, it will apply the penalty for its expiration directly to Chiyoki.
The list of weapons, and their abilities, if any, goes as follows:
Named Items:
Caladbolg II:
One of Chiyoki's personal favorites, this sword has a blade that twists into a corkscrew.. having been named the "false sword" due to its inherently non-sword like design. Because of this, swinging with it will produce little effect on enemy weapons, armor, or even skin if they're resilient enough. However, that is exactly why Chiyoki will attack this way.. to allow the enemy to believe they are fighting against a useless weapon. When Chiyoki wants to switch things up, her attack style will switch to simply stabbing. By doing this, Chiyoki activates the blade's inherent ability.. When Chiyoki stabs the blade forward, the very tip will flash with a quick burst of light before firing a blade forward made entirely of that light.. This adds strength to stabs that are blocked, essentially creating a two-blade force. It also serves the purpose of a projectile effect.. which is handy at both long range and close, as Chiyoki can surprise an opponent who dodges straight backwards when they realize the blade they blocked was only half of the attack.
Surprisingly Caladbolg's true purpose isn't as a blade at all. Caladbolg, when notched onto a bow as if it were an arrow, will stretch backward as the string does.. becoming thinner and more compressed as the whole blade begins to glow with red light.. After a moment, Chiyoki need only speak the name of the blade before releasing the string.. firing the sword as if it were an arrow on its own. This arrow is a magnificent thing to behold... upon impact with whatever target it was fired at, it will create a small singularity comprised entirely of wind, light, and energy.. before unleashing it all forth omnidirectionally from the point of impact.. This creates a spherical blast zone that will extend outward about the size of a football field over the course of one post. The rate at which the blast travels is rapid, allowing only those at near-peak speeds for their respective races to effectively escape without at least some amount of damage. This ability must be used at a great distance, as Chiyoki herself can easily be caught in the blast zone if she isn't cautious.
Note: This ability is unable to be used at close range, or during a fight thread at /any/ point. The only times in which this ability may be used are in Chiyoki's very first post in a thread, as a way for her to enter the battlefield and potentially weaken or disable some opponents out of the gate... or as a finisher, in an exit post, to escape and maybe take down a target on her way out. To clarify, at no point while she is actually IN COMBAT with a character and intending to STAY in combat with a character may she use this ability. This is for balance as this is an extremely strong technique and this limitation forces Chiyoki to refrain from using it while in the heat of battle as it can easily be taken advantage of against weakened opponents.
Dainsleif:
A blade of an almost demonic-seeming origin, Dainsleif is a longsword with a red grip, and a black pommel that extends out to either side and curves upward into a vicious-looking spike, creating an almost mouth-like appearance with the blade extending outward from between the "teeth". One large jewel sits in the center of the pommel, just below the blade, painted to look like an eye with an iris of acidic-yellow and a vertical-slit pupil like that of a cat's eye. This blade differs in that it doesn't have an ultimate ability that would shatter the blade for the thread if used.. Instead, this particular weapon has a passive ability with ten charges.
Once all ten charges expire, the blade will shatter on its own, immediately becoming dust as the last charge resolves. The blade itself is coated with a curse.. a powerful magic that causes "reparation" to occur in items touching the blade itself. This curse converts all forms of spiritual energy that comes into contact with it back into its original, purified form, causing the energy to "repent" in a way as it is converted. The process is nigh instantaneous, entirely negating the original point of the energy used offensively against her.
There are a few drawbacks that apply to this, however, that keep it from being a be all/end all to any energy-specialist opponents. First off, the ten charge rule applies on a one to one basis. This means that for each attack that Chiyoki negates this way, one charge is used.. This isn't the only thing restricting this weapon's power, though. The number of charges used also scales.. meaning that the stronger the attack that is negated, the more charges are taken up.. An attack like, say, a Cero, would only take up one charge.. A particularly strong fireball from an opponent in her strength range would knock off two.. A Kido in the 80s or 90s would take off 5 if used by a master in the art.. And a high-level technique from an organization-leader class or higher could potentially knock off all ten charges at once.
Another drawback of this weapon is the weakness of its affinity. To explain in a more basic sense, Dainsleif is a sword with a truly demonic presence. Because of this, it is weak toward those with a Holy affinity, such as any being classified under the title of Angel, or singular beings who could be dubbed without contest or argument as "Lawful Good". Beings of this nature will find themselves by and large unharmed by any attack inflicted by Dainsleif on their person, and their abilities of a more energy-centric nature will be pleasantly unaffected by the curse that would otherwise dispell them, continuing on as intended without going through the "conversion" process at all.
The final drawback for this ability comes when it expires, and is a direct consequence for Chiyoki herself. As the final charge lifts from the blade, the sword will finally shatter... When this happens, it releases a burst of energy into Chiyoki's being from the dissolving shards.. This burst winds her briefly, and prevents her from generating any replacement weapon for that hand for the remainder of the post, leaving a clear opening on that side of her body for whatever opponent(s) she had been facing up to that point.
Durandal:
Durandal is another longsword with almost an identical design to Dainsleif.. the difference is in the pommel. Instead of the teeth and eye, this blade boasts a pair of golden wings at the base of the blade, crafted masterfully to give the whole weapon a vaguely ethereal appearance. Durandal is, in essence, the yin to Dainsleif's yang.. While Dainsleif is an aggressive, cursed blade, meant to aid in pushing forward and creating openings.. Durandal is a peaceful, gifted blade, meant to promote longevity and provide support in maximizing the user's chances of survival when the situation seems dire.
Durandal is a blade forged to act as a courier for three individual "blessings" that are meant for the wielder. The first two "blessings", also known as "The Scriptures of Durandal", are powerful one-off healing techniques that are capable of knitting any non-fatal wound that the wielder sustains so long as all of the pieces required are still either attached to the wielder or nearby within a radius of 50 feet. This ability is useable both in and out of combat, and heals the chosen wound over the course of one whole post. The healing process requires a lot of concentration and can be extremely painful depending on the wound, so Chiyoki usually reserves the use of this blade's ability for when she can separate herself briefly from the heat of battle. Or, at the very least, provide enough offensive force to where her opponent has to take a moment to defend themselves, allowing her time to complete the healing process.
The third and final blessing, known as "The Miracle of Durandal", is also a technique of healing, but with far greater abilities. This singular Miracle can repair any wound so long as the damage is non-fatal, without exception. An example would be that if Chiyoki were to lose an arm, and then have that same arm obliterated into ash and dust from an enemy attack to make sure she cannot reattach it, the Miracle of Durandal could be used to fully restore her arm back to normal.. including healing any injuries present on the limb before it was severed from her person.
The drawbacks therein are partly obvious. The first being the aforementioned fact that her Miracle cannot be used on a fatal wound. Even if she is not dead or dying immediately... if the wound is classified as one that would prove fatal at or before the post's conclusion, it cannot be healed. However, if the wound is anything that could be considered within the realm of possibility in terms of survival, then the Miracle will work to heal that wound. The second drawback is that the Blessings of Durandal MUST follow a linear progression. Chiyoki must have used the two Scriptures before she is able to use the Miracle. This drawback creates the possibility of a problem for her in high-intensity combat.
For instance, if her body has sustained no wounds, and she suffers a wound that compromises one of her limbs, or destroys part of her body, she would not be able to repair it, as the Scriptures cannot repair damage to that extent.. and if they cannot be used, Chiyoki is unable to gain access to the Miracle. The third and final drawback is very similar to Dainsleif's, in that the blade is only good for as long as it still has a "charge" left. Once Chiyoki has used the miracle, her blade will shatter, creating a large flash of light directly into Chiyoki's face, blinding and disorienting her for a moment, as well as creating an inability to craft any more weapons with the hand that wielded Durandal for the remainder of that post, aiding in the creation of an opening by this blade's resolution.
Another drawback of this weapon is practically a mirror-image of its twin-sword. While Dainsleif harbors a weakness toward holy energy and beings of light, so too does Durandal harbor a weakness toward demonic beings or creatures of hell. Anyone with a "Devil" affinity, as well as those who could be indisputably classified under the header of "Chaotic Evil", will find themselves barely more than amused by Chiyoki's attempts to do damage to them with this particular blade.
Gáe Bolg:
Gáe Bolg is a cursed spear whose origins lie within Irish mythology. The lengthy, red spear has a number of engravings etched up and down its length, giving the spear an appearance as if it could have veins.. These patterns on the surface of the weapon are what contain the curse for which the spear is known. Gáe Bolg, whose name is derived from the term for "serrated throwing weapon", is a tricky addition to Chiyoki's collection due to its dual-purpose ability.. Each has its strengths and weaknesses, and each is viable in almost any battle. The difficulty is in Chiyoki having to think strategically enough and analytically enough to figure out which of the two trademarks to use against whomever she might be facing at the time. The first ability is known as "The Spear of Impaling, Barbed Death". This ability is one of Chiyoki's favorites, as her love for all types of puzzles, riddles, and conundrums is satiated quite nicely by watching an opponent attempt to figure out or defend against an ability so nefarious.
The first ability is a single-person attack that is a "fatal" blow that almost always pierces the opponent's heart. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. The attack delivers damage equal to the opponent's own health limit plus the damage from the spear itself, so the wound will be fatal no matter the opponent once they are struck. The lance can move at impossible angles, signified by turning into a red beam of light, that almost always manages to reach its target. From pointing directly at the ground, it will immediately point upwards towards the heart without any movement from Chiyoki, and if it is thrown, it will change its path around any obstacles or pierce through any wall in order to reach its target.
This action looks completely normal to onlookers, as if it it were already piercing the heart, because rather than truly changing its course, it is simply an action meant to prove the fact that the heart was pierced. The only way to effectively defend against the attack is to have good reflexive instincts, an auto-resurrection ability, or to have a shield, such as Rho Aias, which has the capability to defend against the lance by having a higher reiatsu output in order to make it impossible for the lance to have struck in the first place.
As with all of Chiyoki's weapons, once this ability has been expended, Gáe Bolg becomes unavailable for usage by her for the remainder of the thread.
Gram:
Gram is a broadsword that, appearance wise, is probably the most plain looking out of any of the weapons contained within her reach. Made of a solid, steel grey from end to end, the only truly distinguishing feature Gram possesses is a carved out image of a sun on the grip. However, this wouldn't be immediately noticeable in most cases, as the way it is carved is amateur and sloppy, as if a child had done it on the wall of a cave. This sigil, however amateur, is a clue toward the true nature of the weapon, as the element that this weapon is based in would be classified solely as "light", or, more accurately, "purity".
Forged from a need for heroes and the romanticized view of the era of Knights and Dragons, the blade entitled "Gram" also lives under the name "Dragon Slayer". While it may seem clunky and hard to wield, it is surprisingly easy to fight with, designed to be optimal for a two-handed style, assuming the one wielding it will be wielding a shield in the other hand. This blade's primary ability, which represents this dedication to the traditional chivalrous values held dear during this time, is known as "King of Knights".
"King of Knights" serves one function and one function only... and that is the detection and subsequent elimination of any threats to the ideals of truth and virtue. The way that this is expressed is through a concentrated source of constant, pure energy, with its roots in the elements of light and fire. This combination, sanctified through the holy magic cast on the sword itself, creates an aura around the blade itself that deals a minor amount of bonus damage on top of the weapon's base damage to any opponents who have evil in their hearts, and major amounts of bonus damage to opponents who fall under a "dragon", "necromancer", or "witch" type theme. (Unless, of course, said themed persona is actually aligned with those who belong to the light, or genuinely believe themselves to be doing the right thing. In this case, there will be no bonus damage.)
This ability is passive, and constantly active, but because of this, the weapon itself can only be used for a total of four posts once this aura has been activated. After four posts have passed, the blade will have crossed the limit, shattering and becoming unusable for the remainder of the thread.
Harpe:
This weapon, being one of Chiyoki's most guarded of any, is a special classification that falls outside of the other weapons in her possession. Harpe is a long polearm with a blade on the end that has been curved and bent inward to form a shape similar to a crook, scythe, or sickle of a similar nature. This weapon, unlike the others in Chiyoki's arsenal, requires the use of both of her hands to draw it forth into her battle. She cannot have any other weapons, or their abilities, active whilst Harpe is the chosen weapon to join her on the battlefield.
The primary reason that Chiyoki is so protective over this item in particular is that it is one of her greatest weapons to create balance and stability across a battlefield. This scythe, imbued with magic so old and arcane that the seals and sigils etched onto the pole were untranslatable into any modern language, was a weapon to cripple those who believed themselves to be immortal.
For enemies such as those who would describe themselves as Gods, as well as those who would claim that they are unable to feel the embrace of Death, this would be the weapon that Chiyoki would utilize in an effort to make sure they are proven wrong. Essentially, once Harpe has been brought out, Harpe must stay out until Chiyoki has either completed the weapon's ability pre-requisite, or sustained injury. To activate the ability, Chiyoki must get in close enough to the enemy for the four-foot long weapon to be able to reach. Then, Chiyoki must find a way to score a direct hit on the skin of the opponent, on an area with no cloth or armor covering (This includes hierro or other spiritual defense techniques, as they must be broken through and blood must be drawn for this to work). Finally, Chiyoki must get a safe distance away, dragging the blood of the one she wounded across the length of the blade. Once this is done, the entire weapon will scream loudly before dissolving into the very air. And with this, the ability has been activated.
The ability in question is a temporary bounded field that places a curse on the enemy whose blood was sacrificed to Harpe's fang. This curse makes any abilities that cause an effect of "immortality" or "undeath" to be moot for the duration of the thread in which Harpe is used. As this directly effects the vulnerability and identity of the character who this would be used on, there are quite a few limitations to ensure that if it is actually used, it is only after certain conditions have been met.
Firstly, if, at any point during the process of gathering the blood, Chiyoki gets hit with an attack from any opponent of any strength anywhere on her body, the whole ritual ends, Harpe returns to the bridge, and Chiyoki is unable to make another attempt for the rest of the thread. Second, Chiyoki must get in close and must cut the skin itself for the blood withdrawal to work. If she simply throws the weapon, or only grazes hierro or an armored plate, then the ritual fails, and Harpe disappears, restricted from use for the rest of the thread. Third, Chiyoki must not attack any other enemy while the ritual is being performed. If Harpe tastes blood other than that of the initial target, Harpe will disappear and be unable to be used for the remainder of the thread. Fourth, Harpe's curse only applies for the duration of the current thread in which they're in. If the enemy flees, or if Chiyoki is defeated, the curse is removed, and the enemy gains their "immortality" back. Fifth, this does not include "ageless" abilities on those who simply look extremely young despite their age. This is only for abilities aimed specifically at cheating death.
Houtengeki:
A rather unique piece of equipment, even for Chiyoki, the Houtengeki is a large halberd colored in gold and red that requires the use of both hands due to its enormous size. While it might seem bulky and ham-fisted in appearance, the weapon has a considerable amount of speed and versatility that make it a deadly force against those who underestimate it.
While most halberds are used for their sheer size and strength alone, the Houtengeki is engineered in a way to allow it to be used when the true special ability of Houtengeki comes into play. This ability, known as The Cannon, seperates the side blades of the halberd which then extend outward into a large bow, leaving the massive spear section of the weapon as one giant arrow. After a brief charging period of holding the bow with the "arrow" fully drawn, Chiyoki will release the arrow. Unlike a normal arrow which is a straight and precise shot, The Cannon unleashes an unimaginable fury in its wake. From the moment that Chiyoki releases her hold, the bow will send forth a tidal wave of sheer spiritual energy that tears through anything in its path. It'll rip up terrain, foliage, living beings.. anything standing in its path that lacks the strength to resist this energy's blender-like nature or dodge the blast entirely will be devoured. This blast has a range of up to 100 yards, and a width of about 20 yards. When the blast fades, the area it passed through will look as if a space station fell from orbit and crashed there in a fiery ball of destruction. Total annihilation. Once this ability is used, the halberd becomes unable to be used for the remainder of the thread.
Excalibur (Event Only):
While there are many other Noble Phantasms crafted more splendidly and with better skill, Excalibur is an illusion far superior to them. It cannot be called beautiful because of its appearance, for the description of "beautiful" will only dirty it. It is instead sacred, made from people's conception, legends weaved only out of hope. It is not a myth or inhuman work, but a "crystal trained by the heart alone", making it reign as the strongest fantasy. It is the crystallization of the prayer named "glory" and everything etched in the hearts of those who are scattered at the sword's radiance; the nostalgic, sorrowful, and hallowed dream of those who were placed on the bloody hell called a battlefield, of all warriors past, present, and future fully exposed to the fear of death and despair, and who still cling to a desire: "to be exalted."
Excalibur is a typical Western sword with a length of ninety centimeters and a width of twelve centimeters, and it has Fairy Letters inscribed on it to show that it is not the work of mankind. It is normally clad in Invisible Air to hide its identity and increase its destructive power. It must be revealed to unleash its full power, and charging it with energy to slash an enemy, called the gold version, brings about an overwhelmingly superior power. Its destructive power widely varies, with Invisible Air showing a power from eighty to ninty and the gold version showing a power of around one thousand.
Excalibur is a "sword that amplifies", converting its user’s magical energy into offensive power and releasing it. It is a weapon of directive energy that converts the magical energy of the wielder into light by accelerating it with a trait called "factor of the dragon", intensifying the kinetic energy by convergence and acceleration, allowing for the use of Divine Spirit-level thaumaturgy. It is an "ultimate killing technique" that releases light holding energy equaling Chiyoki's total amount of magical energy from the tip of the blade once the sword is swung. While the result is what looks like a large beam of light, only the tip of the attack, which is a wave of light that can mow through the surface of the Earth, is capable of doing damage, as the beam is the result of the "dislocation" of everything the attack destroys in its path. Even if it is dodged, those in close proximity can still be temporarily distracted by its intensity. It is considered to be among the greatest of Chiyoki's weaponry, with its speed, attack power, and reach upon being activated surpassing and remaining unrivaled by all others. In terms of competing against others in pure power, only Ea is able to match and surpass it. The speed required for activation is less than a second. It requires a sufficient amount of distance between her and the enemy, and the farther the distance of the opponent increases its effectiveness. Both hands are needed to use the attack, so losing access to her hands means being unable to use the ability.
It ranks as an Anti-Fortress ability due to its magnitude and destructive power, far surpassing Anti-Unit and Anti-Army Noble weapons. She generally attempts to aim it into the sky due to its destructive power, able to incinerate an entire military cohort of one thousand soldiers and turn the ground into scorched earth and leave a great disorder in land that would never fade. The magical energy consumption is extremely high, leaving her considerably drained after usage, and it cannot normally be fired consecutively. This requires her to use it only as a last resort, compared to the weaker but easier to use Invisible Air. As her opponents are the size of humans, its size and energy cost can be considered somewhat unnecessary when compared to those with the cost and efficiency to use just enough power to kill the opponent.
Its destructive power can also be a negative trait that limits its usage, as it can easily damage the surrounding area and kill a large number of people if used under the wrong conditions. She can somewhat control the output with precise calibration, but it is still easily capable of completely destroying skyscraper-sized buildings even while holding back energy to minimize collateral damage. It is possible to limit its destructive power if the opponent focuses on close-range combat. and it cannot be used against opponents who fight at extremely close range exclusively, as they would easily be able to interrupt the gathering of energy for the attack's release.
Eagle Eye:
Chiyoki utilizes a bow that she projects more rarely than her other weapons.. The use of projectile weapons is not her favored style of combat. However, that doesn't make her any less proficient at it than she is with the other tools at her disposal. The bow that Chiyoki makes use of is a matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire large melee weapons as well as arrows. She often uses regular "arrows", fired in the same way that Quincy fire theirs through the gathering of reishi in the environment or from the user, for quick and accurate attacks that cost less magical energy than firing one of the other weapons at her disposal.
Her spiritual arrows may seem to lack strength compared to those of a seasoned quincy or master energy user, but the balance to this weakness is the sheer level of speed, quantity, and precision with which she can fire them. Their accuracy is spot-on, and their power is still great enough to bring down houses with a small barrage released in quick succession as opposed to singular, more powerful arrows like some others might use for the task. Able to release over a thousand arrows at once, Chiyoki can accurately fire them at the opponent whether as a sneak attack or support for another. She is capable of performing bullseye shots from various distances, from hundreds of meters away up to four kilometers away from the target. (A/N: Chiyoki's arrows will begin to lose impact power at 1KM, losing more at 2KM, 3KM, and finally with 4KM being the weakest her projectiles can be while feasibly still hitting accurately.)
The special ability of this bow comes in the form of a kind of clairvoyance. This manifests in a visual ability called “Eagle Eye”, which is where the bow's namesake is derived. This ability affects the accuracy of bows, allowing her to execute “ultra long-range sniping” precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey a large city simply upon looking down from a high location. She is skilled enough with this technique to mark two enemies and fire a single arrow with the intention of striking both, surpassing the normal rules of being unable to alter its course.
The ability itself is less useful against opponents who can easily dismiss attacks such as simple arrows, since a long-ranged energy shot is still an energy shot. However, this is where the durability of the bow comes in handy, as Chiyoki's added ability to fire off one of her summonable weapons as an arrow of its own allows for a great number of strategic decisions that she can make depending on the situation she finds herself in. It is for this reason that the bow has a limitation of its own, being that her bow only has the capability of firing off one of her named weapons before the bow itself becomes beyond usage for the remainder of the thread. This holds to the same limitations as many of her weapons, guaranteeing she cannot have too much of an advantage in this way.
Kanshou and Bakuya:
Kanshou and Bakuya are "married" twin swords representing yin and yang. They are Chiyoki's favored weapons to project, having become his symbols after wielding them all her life. Chiyoki finds the craftsmanship of the blades, rather than what they represent, to be extremely captivating and beautiful, and the swords suit her natural style of fighting. They were crafted more for the sake of crafting, as if questioning the meaning of the swordsmith, than for any real idea behind their creation. They were created without vanity, and lack a sense of purpose found in other swords. They contain no fighting spirit to defeat others or competitive spirit to beat other weapons, and they contain neither the desire to be famous nor the faith to accomplish great deeds.
Their quality and ability as swords is high due to being made with the best materials and a human sacrifice, and they have shamanistic and ritual aspects as enchanted weapons. The quality of the grips is more important in the practical use of the swords than the ornamental value, and they are noted as being quite big and heavy. They are identical in shape with the only difference being their color. Kanshou, the black Yang sword, is covered in a hexagonal pattern, and Bakuya, the white Yin sword, has less of the shine of a polished metal in its ore than it has the haze of a cloud. Though the story of their creation has survived into the modern day, there is no mention of the kind of swords they were or their shape, and it is only a assumption that they were cast swords common to the time period. The only known description was that Kanshou had a black tortoise shell pattern and Bakuya had a white wave pattern.
They are rather low ranking compared to other weapons in Chiyoki's arsenal, but the dual-wielding style, their experience, and their tracing time make them very reliable. The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. This works well with summoning, allowing an already summoned sword to identify a new copy as its partner sword. When both are wielded, magic resistance and physical resistance improve, and their strength as weapons increases dramatically.
Words that seem like spells of warding carved onto the blades have been added by Chiyoki, and it is unknown why she chose to carve them all over the swords. The true meaning behind the words has nothing to do with the ideology behind the creation of the swords, but rather the foundations of her swordsmanship. It also represents Triple-Linked Crane Wings, a strategy that is the culmination of Chiyoki's use of the swords, the true meaning behind them, using three consecutive pairs summoned ahead of time and the pair of swords' attraction to each other to deliver a fatal attack by summoning them when necessary. The main usage of the attacks is three consecutive X-shaped strikes.
To use the Triple-Linked Crane Wings, the first pair of swords is thrown at the enemy with the purpose of being deflected, while the second is prepared for close range combat. While the enemy is off guard, Chiyoki slashes with the second pair, and the thrown pair returns with the intent of hitting the enemy from behind. Finally, the third pair is modified through the blade's special ability of reinforcement, called Kanshou and Bakuya Overedge, which makes them into longswords that are twice the size and covers the blade from the ridge to the edge with feather-like splinters. With these, a fatal attack is aimed at the opponent that, if all three attacks connect, can do near-lethal damage to almost any challenger, provided that they aren't leagues above her in strength and power.
After being used, the Triple-Linked Crane Wings cannot be used again. However, unlike her other weapons, the Kanshou and Bakuya will not dissolve after their ability is used. They simply cannot be used for that ability again, despite the fact that they are able to remain available for combat regardless of whether or not their technique has been used.
Ea (Event Only):
This weapon is considered widely to be one of the, if not the, most powerful tools that Chiyoki possesses in her armory.. So much so that, to this day, despite knowing of its presence and its immediate availability, Chiyoki has yet to so much as use this blade to fight normally, much less use it for its special ability. Ea is described by Chiyoki as "a weapon so evil that only one who is equally rotten to the very core of their morality could possibly warrant the use of it against them." To Chiyoki, Ea is a dangerous and sinister thing. She knows the tremendous power that it wields, and is reluctant to so much as touch it for fear of the temptation to unleash its true fury upon someone unworthy of the kind of sheer strength and speed with which Ea's true ability dispatches those who have earned its wielder's ire.
It has an abnormal shape that doesn't match what would normally be classified as something specialized like a sword. It is something that was born before the appearance of the concept that the world calls a "sword", so it is not something that can truly be called a sword or have the shape of any known blade. While it has a grip, handguard, and is the same length as a longsword, the section that should contain a blade deviates from the normal form of an edged weapon. The "blade" itself and the tip of the sword, spun in a spiral shape, are dull. It has the shape of a cylindrical, drill-shaped pillar made up of three independently rotating segments engraved with crimson cuneiform lettering that spin slowly in alternating direction like querns, the middle segment spinning clockwise and the top and bottom segments spinning counterclockwise. The drill design was modeled after bedrock excavators used to drill underwater tunnels.
Ea's fighting potential is limited due to its strange design, unable to do much damage unless Chiyoki were to force its dull-end into someone's body and use the moving drill parts to blend their innards which, realistically, would be extremely hard to do in a combat situation that would require the use of Ea in the first place. For this reason, Chiyoki would never summon this weapon as one of the substitutions used tor her general combat. Instead, Chiyoki uses this weapon for one purpose and one purpose only: The use of its ultimate ability.
The final trick up Ea's sleeve is an ability known as "Enuma Elish", or, in Chiyoki's words, "The Star of Creation that Split Heaven and Earth". Upon activation, the triblade segments of Ea gradually begin to rotate faster with each revolution, acting in concert with the movement of the Heavens. As they begin rotating rapidly, each creaking with weight and power equivalent to tectonic movement, they create a shrilling howl as Ea begins to swallow, compress, and accelerate wind pressure into a storm of wind and light on the same magnitude as a critical nuclear reactor.. Emitting gaseous energy from the seams between the segments, the generated air pressure faults compressed and smashed against each other simulate spatial rends to create an artificial dislocation that acts as a crushing torrent capable of pulverizing nearly any opposition within its path.
The actual output of the attack equals or slightly surpasses than that of said reactor, but the swirl of air behind it and the enormous amount of seething and overflowing magical energy within it are on an entirely different level beyond measurement. This torrent has a reddish tint to the outline of the energy, with the swirling mass of force within colored in various golds, reds, and black. It attacks everything in sight with a single strike. It cannot be said that what the blade cuts down is limited simply to "the enemy", as it is not matter of aiming it, and it is impossible to even discuss as to whether it will hit its target or the practicality of the force behind it.
The primary drawback behind this is the unpredictability of the attack. While the strength, speed, and area coverage of the blast are enough to guarantee that Chiyoki will hit SOMETHING.. there is no guarantee that she will hit her opponent. Whether the opponent might dodge, or whether they might never have been there in the first place due to some kind of clone or illusion, the attack will not turn back around to try again if it misses. If it doesn't connect, it doesn't connect, and Chiyoki wasted this ability entirely.
The second drawback comes from the fact that this ability, though intimidatingly and overwhelmingly strong and chaotic as it is, can be blocked given the defense is strong enough. One of Chiyoki's own magic techniques, the Rho Aias, is capable of blocking the assault due to its nine-layers of protection. However, even that shield would not be enough for her to walk away without serious injuries. A strong opponent, however, with a powerful enough defensive spell, could potentially just wait out the blast and emerge unharmed once the storm has subsided.
The third and final drawback is that this ability is meant to be the encore, the finale, the closing of the curtain so to speak.. This ability, with all of its might and terror, consumes the entirety of Chiyoki's stamina reserves upon shattering as a consequence for her use of such ghastly power. As such, if she were to use this ability in combat, she would immediately be drained physically, mentally, and spiritually upon its resolution, resulting in an automatic loss of the fight if the attack didn't connect or was blocked effectively, as she will no longer have the will or the ability to continue that battle. Once used, this ability, or even summoning the weapon itself, becomes suspended from use by her arsenal for a period of four months.
Now, there is a way in which she can bypass this final drawback, giving herself the ability to use Enuma Elish twice in succession to create a certifiable apocalypse for use against her opponent, or anything and anyone within the immediate vicinity. Within Chiyoki's arsenal is a large golden key, about a foot in length, and made of pure gold. The shape of this key is not your typically known, however. This key's shape is more akin to four prongs attached to a handle. Each prong has a variance in design and style, with chunks missing out of all four prongs to create an almost Egyptian sense of treasure-mysticism in the look of this key.
All four prongs rotate in slow circles, as the small round base they're attached to above the handle spins at a slow rate. If Chiyoki wields this key in her free hand immediately after firing Enuma Elish, the ability will fire, Ea will pause movement, and then the ability will fire again immediately after, allowing for an adjustment to direction or stance for the user before launching off with its twin-calamity.. the two together ripping through everything in their path within creation to attempt to reach their target.. with chances of dodging or blocking decreased exponentially due to the increased power, speed, and size of the new, expanded assault.
If Chiyoki makes use of this loophole, the consequences extend beyond merely the sheer devastation she would be causing to wherever the battlefield was set. The major consequence of using this combination would be a heavy penalty on not only her body, but her soul and potential as well. Firstly, the stamina draining effect that the Enuma Elish ability on its own would have in her body is multiplied vastly. She will only have a second or two after the ability resolved before her body simply gives out, dropping her unconscious form to the ground without ceremony or warning. The next effect will be the amount of recovery time required for her to come out of this state.
Essentially, she will be comatose, forced out of commission until the four month period of regular recovery has passed. After this, her body will start to repair slowly over time.. but she will require a great deal of assistance.. as she will not have much control over her own body at first.. She will have to slowly get back into the routine of standing.. walking.. stretching.. talking.. all things that come as second nature, but will be like almost new concepts to her now. The full physical recovery time checks in at around the nine month mark..
After which she will still have to stay away from the forefront of events for a while longer, seeing as how her spiritual recovery process will not reach completion until the end of the twelfth month.. Once that full year of recovery has passed, Chiyoki will have returned to full strength.. however, the key will have been removed from her armory permanently, completely erasing any chance of her using that loophole more than once.
Unnamed Items:
(Note: The following is a list of the types of weapons that Chiyoki can produce that do not have names associated with them. Because of the infinite nature of the universe, Chiyoki has an almost neverending supply of these more base weapons, but they do not possess special properties as the named items do.)
- Swords
- Axes
- Sickles
- Spears
- Scimitars
- Shields
- Scythes
- Daggers
- Kunai
- Shuriken
- Tomahawks
(Note: List is subject to change)
[THEFROST]
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions