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Mujin
Mujin
Kido Kid
Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...

Member Info
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The Shark Man (4-3, Spiritual Human) Left_bar_bleue100/100The Shark Man (4-3, Spiritual Human) Empty_bar_bleue  (100/100)
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The Shark Man (4-3, Spiritual Human) Empty The Shark Man (4-3, Spiritual Human)

Sat Nov 15, 2014 1:19 am
The Spiritual Human Template

Basic Information
_____________________________

• Name: Kraun Hákarl
• Titles: First Sword
• Age: 17
• Gender: Male
• Affiliation/Rank: Vanguard/Boros Guard First Sword

• Appearance Description: Kraun’s appearance is very sharky and bulky in nature; his flesh is literally as pale and grey as a ghost with a smooth rubbery texture, his eyes are nothing but white with black pupils and irises, and his long straight white hair runs down just past his waist, neatly parted down the center to cover the sides of his face, His facial features are well defined and gaunt in a statue-esque sort of way, almost appearing neither masculine nor feminine; it is rather ambiguous. But the most striking feature is that he never shows emotions or expressions, exactly like a carved statue; on his neck, 5 lines of gills can be seen at the front, his body itself reflects this as it seems to be constant his touch is cold and wet and his complexion is like that of a frozen corpse or a ghost. Kraun wears black pants and black boots, both of which are strapped with small black leather belts and buckles. He also wears long black finger less gloves that just go up past his elbows and what appears to be the lower half of a ragged set of heavy long robes wrapped around his waist, hanging down to his ankles; essentially a long over skirt. With a plain black shirt on him upper body.

• Appearance Picture: http://fc02.deviantart.net/fs70/f/2010/237/1/3/Commission___Kraun_by_bayanghitam.jpg

_____________________________

Personality

• Personality:he is often thoughtful, yet quick to snap at others should they irritate him. When he is alone he is focusing on his powers, channeling his pent up emotions and attempting to become stronger. While he is quick to snap, it does take quite a bit to irritate him. he is known to daze off quite often, sometimes this is caused by his strain of his powers, sometimes it is not. Otherwise, he likes to hold back his feelings so that he can later channel all of his pent up emotions into his power. That being the reason he always has a calm expression, he never shows emotion, he thinks that is the way to achieve greatness. He thinks that emotion is weakness, and to not be weak you must not show emotion, He rarely speaks, but when he does he speaks his mind. His outlook or inner self might be that of a evil person but he is loyal to his country the only reason being that he thinks of all humans that abandon there country as trash those are the only people he will ever show emotion toward speaking his mind and sometimes getting carried away as to fight someone much more stronger than him self.

_____________________________

Natural Attributes & Supernatural Powers

• Natural Attributes: Same no Ryoku (Strength of the Shark): One of the two Same no Isei, or Powers of the Shark, Same no Ryoku (Strength of the Shark) is a passive ability that greatly increases the user’s brute strength. The muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.

Same no Seirei (Spirit of the Shark): One of the two Same no Isei, or Powers of the Shark, the Same no Seirei (Spirit of the Shark) allows the user to obtain a dramatically larger energy pool than they would normally have, by energy i mean not reishi but pure energy allowing the user too fight and preform activities much longer than normal humans without tiring.

Shark Teeth: Sharks may have up to 3,000 teeth at one time. These teeth are modified placoid scales that have the same structure as a tooth, having an outer layer of enamel, dentine and a central pulp cavity.

Most sharks do not chew their food, but gulp it down whole it in large pieces. Their teeth are not able to chew food, but only to tear it into mouth-sized pieces. Some bottom dwellers crush the shell of their prey, but still do not thoroughly chew the food like we do. The user has gained the teeth of a shark making their bite a threat to most enemy's. The user likewise bites at plus two their strength.
The teeth are arranged in rows; when one tooth is damaged or lost, it is replaced by another. Most sharks have about 5 rows of teeth at any time. The front set is the largest and does most of the work. Behind the front row of teeth is a second smaller row of teeth, then a third row, and a fourth and a fifth. The last row of teeth, the smallest, is positioned almost flat against the shark's mouth. As a front tooth is broken or worn down, it falls out and is replaced by a tooth in the next row. The sets of teeth rotate forward and a new tooth forms in the rear. Likewise the users teeth can pierce any targets skin even the most durable of defenses

• Powers: Shark mimicry
Water manipulation
Earth manipulation
• Pure Abilities: Kowai Shiryoku (Frightening Eyesight): Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. The user has learned to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind. (Drawback: As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses.)

Samehada (Shark Skin): The user's body, which has been altered by the Same no Gishiki, has gained a thin layer of cartilage underneath the user's blueish skin. The user, then, will learn how to use that cartilage in combination with their energy in order to lessen the impact of melee strikes against them. When the user performs this defense they simply course their energy within their body, channeling energy into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. When the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly, likewise the users skin naturally has advanced durability.

Suichuu Binkatsu (Underwater Alacrity): Kraun is very much used to fighting underwater; his whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of his constant fighting underwater, he has learned how to move and manipulate his own bodies while submerged, making kraun a terribly difficult opponent to match when in his element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.

Akuarungu (Aqualung): Normally, the humans body is set to breath through the lungs, which takes in oxygen from the air and then allows the user to exhale. However, the user's body has a secondary set of breathing tools- gills. By activating this technique, the user becomes capable of switching the manner in which their brain commands the body, moving to use the gills instead of the lungs. In this manner, it is impossible for the user to drown as they are now using gills to breath. To cancel the technique, the user must simply perform the technique again, ending the effect and transitioning back to the use of the lungs.

Sharks agility: In this form the user likewise swims much faster underwater the user moves at plus one rank in speed due to being in their natural environment.

Chi Kaori (Blood Scent): After injuring an opponent, the user will generally try to force an underwater fight by flooding the field or trapping someone with some other water-based techniques. However, that is not necessary, it just makes the hunt easier. The user is then capable of using their sense of smell to track the scent of the blood of the opponent, making it much more difficult to hide from them.

Same Kyouran (Shark Frenzy): Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes injured greatly, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This ability was transmuted into the user through his shark mimicry. When the user enters a critical level of injury, this survival mechanism will kick in, allowing them to fight with a vicious ferocity and without the ability to feel pain. This effect lasts three turns. After that, the user will become exhausted, reducing his ability to fight dramatically.

Suibun Shuuko no Jutsu ( Moisture Condensing Technique): The user will focus reishi into the atmosphere, pulling the moisture out of the air and condensing it into forming an attack. This is the users main form of utilizing water in battles though not the only one.

Sazanami no Jutsu (Ripple Technique): channeling reishi into a small portion of water, ten meters in all directions from the user, whose distance can be increased through training. When the user has Adept focus, it allows the user to know when someone has entered the rippling effect. At advanced, this ability allows the user to know exactly where the perpetrator is within the ripple effect. This effect lasts for five turns.

Spoiler:

Fuka-ha tekishutsu (Shark Tooth Removal): The user first makes the necessary reishi output to begin to loose their teeth, a few seconds later the gums will seemingly 'let go' of the teeth and conjoin the teeth together with a portion of the user's jawbone to hold them together. The teeth remain able to close and open with manual effort. For every rank higher in power control, the user's teeth become easier to remove and regrow faster. For every rank higher in power control, The user is able to use the shark teeth as weapons until they break and turn to dust due to being away from the body for too long. The teeth have the destructive power of the user's original pair in their mouth, with less force being pushed onto them due to the user's jaws being stronger than their hands.
"Adept" Rank: User is able to regrow their teeth in 3 turns and remove them in 1 turn. The teeth will degrade 4 turns after removed and have a chance of breaking afterward if a hard impact hits the removed teeth.
"Advanced" Rank: User is able to regrow their teeth in 2 turns and remove them in 1 turn. The teeth will degrade 5 turns after removed and have a chance of breaking afterward if a hard impact hits the removed teeth.
"Master" Rank: User is able to regrow their teeth in 1 turns and remove them Instantly after they are regrown. The teeth will degrade 6 turns after removed and have a chance of breaking afterward if a hard impact hits the removed teeth.

Aquifer no Jutsu : Aquifer Technique): the name gains its inspiration for the way that the technique works. By channeling reishi into the ground, the user is capable of penetrating deeply into the earth and calling up water that is under the ground in tiny pockets called 'aquifers'. The technique draws up the water, taking from the surplus water of the area and bringing it above ground, the water risen stick to the users energy supply moving with them and forming a orb around them depending on the amount of water risen. The water brought up depends on the time spent on the technique.
1-post= 20 feet
2-post= 40 feet
3-post= 100 feet
4-post= 250 feet
5-post=500 feet
_____________________________
• Traits
Large supply of energy: Kraun over the years through dedicated training has gained a large energy supply rivaling some of the strongest of foes, his reishi and stamina are extremely high for a human even a spiritually aware one, when focusing his energy his spiritual pressure causes foes to feel as if they are in water with the blue reishi giving of the perception of being submerged weak willed opponents will feel as if they are drowning under the power.

Expert Hunter: Kraun prides himself on never letting a suspect escape something that got him into a leader position in Vanguard was his constant search for justice rivaled only by his hunting tactics, the teen is a expert a hunting and following a target utilizing his senses as well as methods learned through human life, if the boy was a normal human he would most likely be a top class hunter.

Genius: Kraun was born with genius intelligence, showcased from his ability to talk at one and the reasoning to know that it would be smart to not talk until a proper age along with this he only grew smarter as he grew older outclassing peers of his age group and even those above him. Along his teen years he is easilya master tactician and planner in tough situations, and a excellent analysts. It has been rumored that Kraun has defeated opponents in battle with nothing more then his mind.
Sacred Release

• Sacred Release Appearance: No change other than the user gaining a fin on their back along with a thicker skin which is a layer of cartilage underneath the user's blueish skin gaining size.

• Sacred Release Powers: Hoshisame no Jutsu (Water Release: Hound Shark Technique): A hunter-type technique, Hoshisame no Jutsu creates the likeness of the hound shark. Like all sharks, they can sense when blood has been filtered into the water and use that to hunt. After injuring an opponent, the user will often perform this technique because it can be used to track down a hiding opponent. The technique is capable of traveling for an infinite distance provided that it has water underneath it to support its reconstruction, but if it begins to move above land, the technique will dissipate after moving twenty meters. Upon impact, the technique will attempt to bite at an opponent's limb and will then explode with a powerful force of five exploding balas. Moves adept

Itashisame no Jutsu (Tiger Shark Technique): The user can create the likeness of the Tiger Shark from the waters. With the hands clapped together and held to focus reishi, the user becomes capable of directing the shark's actions, so that when the opponent attempts to dodge the technique, the user may direct it right back towards the opponent. The shark is capable of traveling a total distance of thirty meters away from the user. As long as the shark stays within thirty meters of the user, the shark will not dissipate with the holding of the connection. Upon impact, the technique will first attempt to crush an opponent's limb with a bite and then detonate with the force of a cero.


Last edited by Mujin on Mon Nov 24, 2014 11:14 pm; edited 1 time in total
Kakeru
Kakeru
Nise no Eiyū
ZX's OTM
Joined : 2012-06-01
Posts : 1343
Age : 33
Location : Kagatsuchi

Member Info
Platinum Points:
The Shark Man (4-3, Spiritual Human) Left_bar_bleue8700/99999The Shark Man (4-3, Spiritual Human) Empty_bar_bleue  (8700/99999)
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The Shark Man (4-3, Spiritual Human) Empty Re: The Shark Man (4-3, Spiritual Human)

Tue Nov 18, 2014 10:04 pm
Application Checklist
  • Name [X]
  • Appropriate Age [X]
  • Gender [X]
  • Appearance Present [X]
  • Appearance Described in Appropriate Length OR Picture is Visible [X]
  • Appearance is Not Claimed [X]
  • 10 sentences for personality [X]
  • History is of appropriate length [X]
  • Powers are not Godmod/Overpowered [X]
  • Powers are described reasonably enough [X]
  • Application/RP Sample is not in First Person [X]
  • Skills are not filled in (Omit if a Hollow)[X]
  • RP Sample Present (Omit if this is not the first character) [X]
  • RP Sample is 10 sentences [X]


Will Skills
  • Willpower/Determination: Adept.
  • Mental Deduction: Beginner.
  • Pain Endurance: Adept.
  • Focus: Adept.


Comments/Notes: Couple of things, That need to be changed, but are very minor.
With the penetrating of flesh with him biting someone he must be strong enough, that should be noted and bolded. If you can.. remove Jutsu, I know it means formula, but we're not a Naruto site lol... we're Bleach so if you can remove no Jutsu from your moves it would give me and the staff less of a Deja Vu headache. Other than that, Your speed in the water Tops out at master, unless you specialize in speed, and that stat is at GM otherwise it stops at master, any stats that boost steps of a power stops at master, so note that in any one of those, other than that, he's approvable, so have fun and use your powers responsibly. Just edit those in okay? this is approved otherwise, and we at PH have the right and the honors to make sure you that you're playing the character's powers correctly so if any mod thinks you're abusing they have the right to revoke your character and have you to remake it. Thank you for using PH for your Rp needs.
Tier: 4-3


The Shark Man (4-3, Spiritual Human) GFHHFG_zpsj1vrrfxz
Dexterity
Dexterity
Waifu War Veteran
Joined : 2012-11-04
Posts : 1177
Age : 31

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The Shark Man (4-3, Spiritual Human) Empty Re: The Shark Man (4-3, Spiritual Human)

Thu Mar 19, 2015 5:27 pm
Archivitizing for the inactivities! Post HERE if you wish to retrieve your character.


The Shark Man (4-3, Spiritual Human) Qx494h
Pockeh
Pockeh
Metal as Fuck
Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate

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The Shark Man (4-3, Spiritual Human) Empty Re: The Shark Man (4-3, Spiritual Human)

Wed Jun 15, 2016 3:55 pm
[adm]Moving to Inactive Characters based on member inactivity exceeding 2 months. Please post here to retrieve this application.[/adm]


I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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The Shark Man (4-3, Spiritual Human) Empty Re: The Shark Man (4-3, Spiritual Human)

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