- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
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Mujin's Updates #2(DONE)
Sun Oct 26, 2014 11:08 pm
- Name Of Character: Mujin Makiyoshi
- Link To Character Profile: https://www.platinumhearts.net/t12704-mujin-makiyoshiapproved-2-5#80964
- Reasons For Upgrading: I have up'd my Hakuda and Zanjustu to Adept and have no actual techniques
What Are You Upgrading: Sword fighting and Hand too hand styles which revolve around the enormous energy output the blade gives the user. - Any Extra Notes:
Immense Budding Power~ Mujin Zanpaktou is all about enhancing the user's spiritual power through increasing it and likewise enhancing his ability's in gauging power. Upon unlocking shikai Mujin due to his ability's likewise gained a immense amount of power creating an overcoming air about him within the area in which he is, densely pressuring all else near. He also became perfect at gauging a individuals amount of raw energy meaning making him fearsome due to knowing when a enemy is about to run out of energy thus his attacks are swift.
Speedy Zanjustu~ Upon finally drawing his weapon Mujin deduced that he did not need to draw his weapon until the exact moment he planned on using it, with that being said the young shinigami posses a speedy draw. Quickly becoming known for cutting his fellow students down in Zanjustu class as soon as he unsheathed his blade and with deadly accuracy only to re-sheate his weapon.
Hakuda Dog~Upon entering the academy Mujin had goals only to master Kido however as he began to even himself and learn each skill set albeit at the same level, despite this Mujin is flawless with performing his hand to hand techniques and yes that means all of them simply training in order to perfect a technique the moment he thinks of it is something he prides himself on, his Hakuda is extremely well remembered and it causes a very bad problem for opponent's who can not deduce his style and a way to counter being countered.
- Spoiler:
Custom Zanjustu- Name:Striking Distance
- Type:Zanjustu
- Effects:The most important part of Mujins Zanjustu is the draw distance, which is based upon height, the taller one is the bigger the radius they are able to cover as their striking Distance. This is likewise amplified by the use of a Nagamaki the two going hand in hand to create the optimal distance in which Mujin is able to unsheathe and simultaneously cut an opponent either incoming or attempting to flee. The draw speed of Mujin is quite speedy for Zanjustu and as a result it is often used to punish victims who get within range.
Height of Shinigami - Nagamaki Length (Blade/Hilt) - Striking Distance
6 Feet (2.5 Feet Arm Length) - 3/3.5 Feet - 15 Feet - Notes:
Custom Zanjustu- Name:Draw Motion
- Type:Zanjustu
- Effects:a counter-offensive style which has been honed into a lethal art. As a result the originator decided to delve through the history books to see where exactly Zanjustu originated from and stumbled upon this, the art of drawing a blade to initiate and attack not in reply to one. Combining that with improved speed and the Nagamaki resulted in the formation of one of the key components of Mujins style. To Draw the Blade, as a result their are three types of drawing each with it's own effect.
Draw Type - Effect
Muscle Tension Draw - Proper (Zanjustu Out Speeds 2-rank Higher Speed level within "Striking Distance"
Two Handed Draw - Standard (Zanjustu Out Speeds 1-rank Higher Speed level within "Striking Distance"
One Handed Draw - Improper (Zanjustu Out Speeds Equal Speed level within "Striking Distance" - Notes:
Custom Zanjustu- Name: Intercepting Blow
- Type: Zanjustu
- Effects:A smooth draw which intercepts the use of Hakuda or incoming targets within the Shinigami's "Striking Distance" which targets the hands of the victim. This technique does not slice rather the impact with the victims hands results in all the bones within said hand shattering resulting in a broken appendage after multiple hits to ensure they are unable to utilize Zanjustu and techniques which require the use of two hands or that particular hand. This technique is capable of interrupting the use of Kido preformed at speeds equal the user is swinging his blade while utilizing this technique, to sustain heavy damage to the victims hand if they do not possess sufficient durability skills to nullify the physical damage dealt or halt their usage of their hands.
- Notes:This technique upon the first hit will crack bones, and stop the usage of a targets hands for one post multiple hits will result in a mangled appendage, at the most 10 hits
Custom Zanjustu- Name: Swift Divider
- Type: Zanjustu
- Effects:Req. Sheathed Weapon, Draw Motion & Striking Distance. This technique was made for the sheer purpose of countering those with high speed skills, the user bends their knees before launching themselves forward while simultaneously unsheathing their Nagamaki. The swing itself is 4 spins slicing 1440 degrees (Can cut an opponent 4 times or four opponents at once) within their "Striking Distance" with victims moving at Adept unable to dodge the attack unless they are either backed by equal rank strength, have a time-slowing ability, sensory technique adept or above or possess speed equal to the speed the user is swinging their blade. This technique is aimed at the legs an upon impacting a target they are dealt Adept physical shattering damage to their leg(s) resulting in a mangled appearance preventing a victim from moving via legs unless it is healed by a Adept level medical kido. This technique is capable of interrupting fleeing opponents outside (Up to Double it's length & Up to 8 opponents at once) their "Striking Distance" moving at normal running speed that the user is utilizing this technique, to sustain Advanced damage to their legs if they do not possess sufficient durability skills to nullify the physical damage dealt.
- Notes:
Custom Zanjustu- Name:Piercing Slash
- Type: Spiritual Zanjustu
- Effects:The only moment when the user of this Zanjustu style should keep their blade out, the charge their opponent coating their body in a layer of spiritual energy giving them a extra layer of defense as they perform this defense attack, however if the user can draw faster than their opponent can move they coat their weapon giving it defense piercing capability's. This is based of course on the principle that the best defense is a good offense and it isn't triggered simply by the user moving, rather it can occur in two additional ways. If an incoming target/attack is faster than the user an incoming attack is no longer nullified but rather dealt impact damage while if an incoming target/attack is slower than the user then the nullification is kept in addition to the impact damage. Unfortunately the major drawback is the loss of the nullification in exchange for piercing, this results in a high risk high return where it is possible for an opponent to deal damage to the user during motion as well as the instance damage is dealt out. If no piercing gain the user simply gains a extra layer of defense giving them a 1 rank durability boost for 1 post
Speed Skills - Piercing Gained
Adept - Adept
Advanced- Advanced
Master - Master
GrandMaster - GrandMaster - Notes:
- Name:Striking Distance
- Spoiler:
~It is the knowledge that energy, no matter its form, flows between objects, places, elements, animals, and even from one individual and into another. This is the harmony that connects all living things together, as one's energy does not truly belong to them, but rather the entirety of existence. The same is taught within the Hakuda style that is the Sekawa-Ryū, in which an opponent's attacks or actions are merely their way of transferring their energy from themselves and into another. However, just as the energy can be transferred from an attacker to a defender, so to can the defender redirecting the gifted energy back to the assaulting individual, turning one's attacks back at the offensive party. In times where such may be impossible, the style is capable disrupting the flow of energy directed at them, using stances or slight movements called 'dams' to disperse or disarm the trajectory of an attacker
Custom Hakuda- Name: Returning River
- Type:Hakuda
- Effects:Following the most simple principles of the River Damming style, the user will merely anticipate a strike coming from either directly in front of them or behind them. As the strike is delivered, the user will lean slightly to the side, allowing the attack to land shy of the user's core; this is generally in one's side, arm, shoulder, hip, thigh, etc. However, the user will also rotate their body a near ninety degrees in the same direction of the attack, ultimately nullifying the impact of most physical strikes as the delivered force is applied to empower the force of the user's rotation. This acts as a powerful means to leave an opponent open, their attack having namely failed, for the user to simultaneously strike the opponent with the antagonistically rotating side of their body, empowered by the force of the countered attack. The user will need a speed skill equal to the speed of the technique or a reaction based ability for this to be effective, nullifying the damage will work unless the strength is higher than yours in which if the opponents strength is higher than the user's, their speed will need to be a 1-rank higher for every rank their strength is higher than yours.
- Notes:
Custom Hakuda- Name:Twin Rivers
- Type:Hakuda
- Effects:When being assaulted from one's flank or their side, the user will simply rotate their body to a sleight degree. As there is less space to attack from one's side or flank than if delivering a full frontal attack, the amount of turning one would need to avoid the strike is far less, allowing a mere short pivot of one's footing to place them out of harm's way. This allows the opponent's attack to slip right past the user, who will then harden their stance upon the ground and strike out against the opponent. Given that the momentum of the failed attack lasts, the force of both the disabled opponent and the attacking user will combine in a single solid impact, often times delivering enough force to rattle one's bones. this requires the user to have a speed skill one rank below their targets and caps at Advanced
- Notes:
Custom Hakuda- Name:Iron Will
- Type:Hakuda
- Effects:Strikes that are swung at the user, such as hooks and arcing kicks, or generally unavoidable hits act as strangely coordinated paths of energy that attempt to harm the user. As such, rather than using simple rotations, the user will employ a damming style of countering the attack. With a firm stance upon the ground, the user will prepare themselves for the oncoming strike, reading one of their arms. When delivered, the strike will be blocked by the user's forearm, and the defender's body will tense suddenly and powerfully upon receiving the hit. It is this firm stance upon the ground, often aided by Spiritual adhesion, that allows the user to withstand and nullify the force of the attacker. Often times, this stance is called the style's Iron Guard, as its defensive capabilities rival that of an iron wall, one that causes those who cannot breach it to harm themselves in the process. Even if it cannot completely defend the user from a given attack, the stance works to at least deplete the force behind a given hit, leaving the user ready to strike a both open and weakened opponent in retaliation. require a Reaction Based ability or Advanced Focus, to ready oneself for incoming attack, or anticipation method and speed skill equal to the targets. Require a durability skill equal to rank of attack for you not to take damage and or a strength skill equal too the attack to completely stand your ground against the technique.
- Notes:
Custom Hakuda- Name:Splitting the Stream
- Type:Hakuda
- Effects: A combination of both a damming style and a evasion style, in which the user must anticipate a given attack headed their way. Using the same principles of most damming techniques, the user will assure their stance upon the ground, aiming to stop whatever attack comes their way with a single forearm. Once the attack has been stopped, the user will apply their other arm to the equation, swinging it perpendicularly to the opponent's attack appendage. The moment the attack is initially blocked, it will suddenly receive a powerful and crippling strike adjacent to its side, followed by a full body twist in the same direction their free hand attacks in. This technique works to stop a head on attack and then toss the offensive party away, sending them flying with stone-shattering force, while the initial strike delivered by the user is generally enough to disable the use of the attacking limb for the majority of the fight. The user will only require a Adept strength skill too lead the tossing of the user see how i said lead cause the user will go flying based on the amount of force they put into their technique, Basic-10 feet and 10 feet added for each rank above. Likewise the user requires a speed skill equal or above the user for this technique to work properly.
- Notes:
Custom Hakuda- Name:Reservoir
- Type:Hakuda
- Effects:When an attack is sent the user's way, rather than simply taking the hit or attempting a dodge, the user will instead wield the attacker's flow of energy against them. After anticipating an attack, the user will use one of their forearms to divert the direction of the attack slightly off of where it was intended, ensuring the attack misses. With the other arm, however, they will antagonistically apply force on the opposite side of the limb. Using the opponent's own striking momentum against them, a simple vicing between the user's arms is more than enough to send the path of energy of one's attack in two different directions; in other words, it forces the attacking appendage to apply force in two directions at once, easily breaking the limb in a clean snapping fashion. This works especially well against volley attacks, as even if quick, a single motion is all one needs to catch and stop the onslaught permanently. With skilled wielders of this style, one could possibly perform the same action with their feet as well. Deals damage equivalent to the speed of the target, but the user will need a speed equal to theirs for this too work.
- Notes:
- Name: Returning River
- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
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Re: Mujin's Updates #2(DONE)
Sun Oct 26, 2014 11:50 pm
bump
- lionusModerator
- Joined : 2012-11-22
Posts : 984
Age : 28
Location : convict island aka Australia
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Re: Mujin's Updates #2(DONE)
Mon Oct 27, 2014 3:27 am
Lets Begin
1stly please dont post bumps we much prefer you to ask staff in xat or if unable please post within here so we know to check it out.
next as for these techniques i have 1 or 2 problems, minor of course that need fixin.
"with that being said the young shinigami most likely posses one of the fastest draws among the 5th division and possibly the others"
"The draw speed of Mujin is perhaps among the, if not the, fastest among Zanjustu and as a result it is often used to punish victims which get within range."
I would like it if that was edited to say he is quite speedy as since he is only and adept i really doubt he is one of the fastest within 5th or others, same goes for the second thing please change to a more reasonable level such as a extremely fast or something like that.
"hands results in all the bones within said hand shattering resulting in a mangled appendage to ensure they are unable to utilize Zanjustu and techniques which require the use of two hands or that particular hand."
this is kind of a huge thing i mean the ideal of mangling a hand with a simple hit is kinda crazy maybe you could tone it back to be more of a damaging move rather than out right destruction.
fix those and inform me and ill check it over again for ya
- MujinKido Kid
- Joined : 2014-09-25
Posts : 82
Age : 29
Location : Don't be a stalker...
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Re: Mujin's Updates #2(DONE)
Mon Oct 27, 2014 12:11 pm
edited
- lionusModerator
- Joined : 2012-11-22
Posts : 984
Age : 28
Location : convict island aka Australia
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Re: Mujin's Updates #2(DONE)
Tue Oct 28, 2014 7:10 am
Approvedski
with that done im happy to put my stamp on this make sure to add all this to the app as well as link your upgrades ect for later use if needed by staff ect, but i diverge enjoyski
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