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Pockeh
Pockeh
Metal as Fuck
Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate

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Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Left_bar_bleue44400/999999Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Empty_bar_bleue  (44400/999999)
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Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Empty Theosa Arasinda, The Danava of Purgatory [HEAVY WIP]

Sun Aug 17, 2014 5:07 pm





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Basic Information
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☥ Name: Theosa Arasinda
☥ Titles:

Over the centuries, Theosa has gone by many names. The most prominently known in history, however, was her time in Greece, where she spun false tales of valor and amusement to create the legends they live by. Theosa integrated herself into these legends, calling herself "Hera", or the Goddess of Women, as she believed herself to be of divine birth, part of her endless superiority complex, and she would describe this to many in her years of storytelling. The goddess that the mortals know as "Hera" is actually Theosa. The legends about Hera, however, are mostly untrue. She began going by her true name again sometime around 9 B.C.E

☥ Age:

No one can, or ever will, know how old Theosa truly is. Some say she is as old as time itself, others say they have seen her as a child in the later times of both the Dark Ages and the French Revolution. Reports of sightings have dotted the centuries, stretching all the way back to before the roman empire, when some noted that she claimed to be a goddess, walking the world of mortals simply because it amuses her, spinning stories and legends of other gods that captivated the men of that era. However, she has to be even older than that, as modern-day spelunkers have discovered a few cave paintings that eerily resemble Theosa.

☥Gender: Female
☥D.O.B: It has been confirmed that the exact "day" of Theosa's birth was December 21st. However, the year and location are still unknown to all but her.
☥Zodiac: Sagittarius
☥Blood Type: O Negative
☥Sexuality: Omnisexual, Polyamorous/Polygamous, Aromantic
☥Father: N/A
☥Mother: N/A
☥Siblings: N/A
☥Spouse: N/A
☥Children: N/A
☥ Affiliation/Rank: Theosa is and has always been affiliated with the Demon Race as a whole. No matter who she makes allegiances with, or who attempts to align with her, her first priority will always be her own kind at every turn, beyond a shadow of a doubt. As far as Ranking goes, Theosa wouldn't classify herself under any sort of banner heading. If you asked her, she would answer simply: "I am the End of the Line."

• True Appearance Written:


Summary:
☥Height: 158.4 cm (5'4")
☥Weight: 53.5 kg (118 lbs)
☥Hair Color: Blonde
☥Eye Color: A bright and regal gold
☥Bust Size: 36C
☥Reiatsu/Aura Color: A deep and blood-soaked red.

• True Appearance Picture:


Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] ChariotBlackrockShooter600999791_zpsbb0e174e
Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] ChariotBlackrockShooter6001002841_zpsf007dd9d
Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] ChariotBlackrockShooter6001019289_zps67089330
Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] ChariotBlackrockShooter6001558665_zpsc8ebb369
Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] ChariotBlackrockShooterfull1197078_zpscb495d84
Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] ChariotBlackrockShooter6001577742_zps4a5b46d4


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Personality
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• Personality:

To explain the complexities and levels of one such as Theosa, one must work as if one is baking a cake, crafting slowly, layer by layer. However, as opposed to baking, the examination of Theosa will be in reverse, from the topmost layer, to the innermost.

On the top layer, one might actually be completely deceived by the ruse she puts on. Theosa, on the surface, could at first actually seem like a benevolent ruler, or a mighty and just king. On the very top-most layer, one could see Theosa as someone to easily get along with. she will act caring toward you. she will ask you how your day has been, she will ask if you require assistance with anything in your life, and if so, she will ask how she specifically might be of assistance to you. she will act kind and loving, helping the meek in their journey toward the stars, the rich in their journey for fulfillment, the poor in their journey for wealth, or whatever else might come her way. she is not mean, nor is she vicious, or cruel. she will smile, she will laugh, and she will care, genuinely. she will offer advice, she will offer council, and she will offer friendship and gifts.

The layer underneath this, though, is a tad on the explanatory side when it comes to WHY she partakes in these actions. You see, Theosa believes that if more and more people are there are that adore her, and care for her, in increasingly growing numbers, then more and more people will be inclined to follow her blindly if she requires anything of them. This is manipulative on a very base level, but the fact of the matter is that people BELIEVE her. she is a master of faces, and is skillful to a frightening degree at making those around her have faith in whatever she wants them to believe. So convincing is this act that she managed to fool an entire race into believing in a polytheistic deity system that truly didn't exist for EONS, with a few SURVIVING believers even to this day and age The fact of the matter is, Theosa simply doesn't actually feel for those she tends to. she watches, she observes, she plans, and she coordinates silently, from the shadows. This extends to her enemies as well. Rare is the time indeed when Theosa will actually show herself on the front lines of, or anywhere near, a battle, especially one that she would sense to be particularly gruesome. she prefers with an almost absolute-certainty the use of strategy, as if any battle, or a war in its entirety, were only a game.

Which brings us to our next layer. The gathering of "Servants", so to speak, in her benevolent act that she masterfully performs, is nothing more to her than a game of cat and mouse, or rather, a game of mouse trap if you'd prefer. In fact, Chess would be the closest comparison to the devious game she plays with all those around her, enemies and allies alike. 1.)Those who fall for the bait that is her kindness, innocence, and generosity blindly, putting loyalty above all else, and giving up everything, including their free will, simply to do Theosa's bidding.. Those are the pawns in this game. 2.)Those who are.. the wildcards, the odd ones who tend to move on their own with naught but suggestion from Theosa, THEY are the knights. Those who will obey WITH a sense of free-will still intact. 3.) Those who stick to what they know, moving as they normally would, simply in a different direction than they might have otherwise. Those are the Rooks. 4.) Those who move in the path that is crooked, the one that constantly fights Theosa's will and her plan, even though in the end they have no choice in any way, they are the Bishops. 5.) The one that Theosa can rely on most, her ace in the hole, her final playing card before an inevitable big finale, this is her Queen. One who can move and act as they wish, without really needing to adhere to the plan at all for the sheer confidence Theosa has in their ability to overcome any obstacle. 6.) And finally, grand finale personified. The one who only moves when absolutely necessary. The one who moves for one purpose, and one purpose only, to put an end to the game. THAT is Theosa Arasinda, the King of the Board, in the simplest of terms.

This, of course, brings us to the final layer, the TRUE personality of Theosa.

Underneath it all, the games, the facades, the acting, Theosa is a truly uncaring and sadistic being. The only thing she even remotely feels for in the slightest is the torture and murder of anyone in her way, and the safeguarding her own kind, and that is manifested in more of a protective instinct than anything else, as they ARE her kind, and she would die before she saw them destroyed. Regardless of the game, she does hold her race, and the preservation of such, above all else. To the point where it becomes difficult for her to focus on much of anything else when someone THREATENS that preservation.

Beyond her own kind, though, Theosa holds a complete and total disregard for all life. Be it animal, vegetable, mineral, human, or spiritual, she simply holds no room in the shriveled husk that she possesses where normally a "heart" would be for any sort of recognition of life as an important concept. As far as she saw it, everything that lived, would eventually die. There was no use in attempting to prevent it, there was no use in trying to stop it, or delay it. And there was certainly no use in mourning those who had already succumbed to it.

In any other regard, Theosa is the cold, unfeeling bitch that she promises herself to be at every turn. she will do anything and everything under the sun in the pursuit of her interests, her allegiances, and the interests of those in the demon hierarchy with her. Primarily, among the royalty and such, as those below don't necessary have things on their plates or in their focus which would be in any way relevant to Theosa herself.

She truly does loathe battle. Not because she's weak, or afraid, or against violence as a whole, but simply because she despises the very idea of getting her own hands dirty. Of course, if she has to, if push comes to shove, she will without a moment's hesitation. However, if there's another alternative, or someone else that can fight while she does her best to avoid doing so, she will take that route, if only for the sake of avoiding any sort of conflict that may lead to having to take immediate action personally.

Her own personal interests are of the more classy sort, if one could believe that. Theosa enjoys classical music, played on vinyl, aged wine, and being surrounded by beautiful men or women who tend to her every need whilst she relaxes and thinks up new plans for the Demon race as a whole. Some might call this lazy behavior, Theosa simply calls it enjoying the finer things in life, as she has spent too many years working, bleeding, and sweating to get where she currently is. she's done so much for herself, for the race, and for the royalty therein, that she sees herself as deserving of as much rest, relaxation, and the spoils of war as she can possibly get for herself. This doesn't mean she is completely apathetic, though. When there are things that need to be done, she's the very first to recognize them as needing such, and she'll be the first one to jump and make sure they get done. This is partly because she doesn't like relying on others, partly because she enjoys making sure that things get done, and also in part to the fact that she doesn't TRUST anyone else to get the job done.

Theosa is truly a woman of few words for those who she doesn't know in a personal setting. she likes to keep to himself to a degree, but not because she's introverted, or socially awkward, she just prefer to observe and study, rather than gab and lose focus when it comes to the important things, such as evaluating all of those around you to get the sort of information that one needs if one is trying to truly be "the most intelligent being in the room", as Theosa tends to attempt to be quite often. For those who DO know her though, one of two options is possible.

On the one hand, if you're allied to her, Theosa will put on a similar show to those she's attempting to will under her wing. she will offer you wine, company, and all the luxuries of her home and her position. she will talk to you as if you really are important, even though a majority of her personality contradicts the possibility of her believing such. However, even if it's all for show, it is still convincing to a degree, even to those who have known her, and known her personality, and her tendency to put on such acts.

On the other hand, if you are a known enemy of her, she will talk to you as a queen talks to one in the stockade, or about to face the gallows. her speech, her actions, her very movements resonate with the energy of one who is utterly bored with whatever it is you're saying or doing, and completely uninterested in the "hows" and "whys", caring only to get you out of her sight as soon as possible. If you are there specifically to fight her, you will be treated to irritated actions, as she will protest at every turn until it is absolutely impossible to continue protesting. If you still insist, then she will, begrudgingly, combat you, but not without a high degree of irritation, and no small amount of prejudice toward you personally for wasting her time, energy, and combat prowess on a mere, insignificant welp. For that is what you must be to even dare intrude upon her, and her time to himself.

One thing that's characteristic to Theosa is her smile. her lips will nearly always be at least partially upturned in some sort of happy, or at least amused, expression. Whether this is out of genuine amusement, or simply because she enjoys disturbing those around her, isn't really known. God help the one, however, who manages to make that smile leave her face. There are very few things that can irritate or anger Theosa. Assuming one is equal to her at all is one of these things, as it is inconceivable to Theosa for anyone to even reach her on the vastly superior level she believes herself to be on. Maggots overstepping their position is another one of these things. E.G. people from other organizations who broke orders to seek her out, or those in her own organization who decided that they wished to seek her when they had other duties to attend to, lest there be a VERY important reason.

Such things will show one an entirely different side of Theosa. Gone is the noble princess who doesn't want to so much as dirty her hands. Gone is the smile, and the attitude of uncaring. When this point is passed, Theosa will use every resource at her disposal simply and efficiently to annihilate the one who dared to cross her bad side from the very face of existence itself.
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Demon Powers
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• Natural Demon Traits:

Za Koa Skill:
Za Koa skill is how much skill your character possess to manipulate the energy from the core. Typically, this should be your strongest asset when it comes to the skill sheet. The higher your mastery of this ability, the more techniques you are able to create, use and share. However, this has many more uses then that.

Za Koa's Influence:
For example, an advanced Za Koa Skill user at two tier is capable of spreading this technique across an average battlefield in order to taint the surrounding vicinity around them in order to gain the upper hand in combat. These advantages include that all of their stats are typically doubled if the influence is not sealed away or fought with magic. So, going back to our two tier demon, he would be able to obtain a doubled increased in his abilities, powers, speed, endurance, reaction time, mental thinking, knowledge and so on and so forth. Users whom are Master in this skill can usually get triple benefits, and Grand Masters quadruple.

Along with those enhancement boosters, another advantage of Za Koa's Influence is that it can also alter the area around a demon in order to give them the upper hand. For example, our two tier demon will be able to dim the area around him into darkness in order to make himself even more formidable as demon's are naturally inclined to become more useful in the shadow's, being able to generate various toxins in the air in order to gradually wear someone down, create harsh acid rains, for the terrain they are on, turn an ocean-type battlefield into pure fire and things of this nature.

Knowledge Of Environment:
Another trait gained from spreading Za Koa's influence throughout any given area is that typically most demon's are given knowledge of their surrounding vicinity. For example, if our two tier demon had performed this within Karakura Central, it would be able to detect various hidden sources in the immediate fighting area such as hidden barriers, seals , spirit beings within the area and things of this nature. On a master level, this would allow some demon's to even detect various elements within in a being. This can be from a persons Zanpukto Spirit, to scanning JUST how much energy they have in total left in them, searching for any unusual traits about their body such as abnormal defense or offense and things of this nature that CAN be detected. This knowledge ability, however, only gives you the knowledge to beat something. Actually beating it, however, is another story.

Reaitsu Drain:
This ability goes hand and hand with Za Koa's Influence. With this technique, our two tier can constrain the flow of reishi and reiatsu within an area in order to make opponents somewhat weaker as reiatsu is energy in use, this can also lead to canceling out attack on some levels, overpowering attacks if there is a major gap in power and for advanced users and up being able to control the reiatsu they constrain. However, please note, reaitsu drain does NOT mean you will simply go around consuming energy until you level up.

The energy you collect, for intents and purposes, will only be able to be utilized for one thread if you are on adept level or lower, while advanced will be able to keep it for two threads, Masters being be able to retain it for three threads and Grand Masters for four threads. This means that during that thread or threads, it's benefits will only qualify there (This means that if you make ANY new thread with your character following the events of where you consumed energy, it will count). In addition to that, this does not always mean you get a tier increase as only those on Master level are able to obtain TEMPORARY boost in their tier if they are able to consume enough power. (I.E. someone like Mana or Abaddon performing this on a large scale such as Karakura Central or the Gotei 13; to give you a measurement of how much power you need to collect with Reaitsu Drain and skill needed to gain that temp tier boost.)

With all of that stated, the main benefits of this Reaitsu is that it is used to increase anything on a demon that deals with power. For instance, a demon could have FAR faster attacks then before if reaitsu drain was performed successful, their attacks would have much more stopping force and it may even have additional benefits. Another example would be their spells being further increased with all of the extra energy being generated within them from the drain. One final example is that it can also be broken down into energy for strength to increase their physical offensive power, increase their defense and advance their durability. So, with that said, these are examples of how reaitsu drained is used.

Black Inferno Blast:
Black Inferno is a massive burst of destructive energy a demon can unleash if they have Adept or higher on Za Koa. It starts by gathering energy from Za Koa along with the Demon's Blood and any type of darkness. From there, it will form into a ball of darkness that can be used to unleash serious damage upon anything it hits; resulting in a black explosion that is similar to a cero in destruction and can be broken down like a bala as well. Though, unlike a cero or bala, The Black Inferno Blast does alot more then just simply explode. When it explodes, if trapped within the blast, the opponent will begin to feel extreme amounts of heat generating from their skin; so hot, in fact, some believe they are actually on fire from the strain on a person's will. However, this does more then that. That's simply the sign of a dangerous demon parasite entering a person's body. If a direct contact is made or even partial contact, there will be a strong rush of parasites, demon magic and Za Koa's force entering a person's body. From that point, over the course of five post if there was a direct hit or three for a indirect, this will begin to heavily tax an opponent. It will force them to drain extreme amounts of energy until they are somewhat weakened, slowed or damaged if they are unable to extract it from there bodies.

Along with that, if they get hit enough with Black Inferno Blast they even run the risk of dying if it begins to suck the life energy out of them if there is nothing else to extract. The effects also vary from level to level. Adept Za Koa users will be able to do all of the above, while the higher you go, the more quickly, effective and longer the effects will last along with doubling in strength for each skill increase. Therefore, it is highly wise to stay on your toes when a demon opponent is firing this Black Inferno Blast. It could be your last time doing so if you fail to separate this from a regular energy type attack. Theosa's Black Inferno Blast can hold anywhere between the strength of a Gran Rey Cero to the strength of two of the Espada's Cero Oscurus, depending on how controlling she is of her reiatsu output at the time.

Kage Chōkyō-shi:
Kage Chōkyō-shi is the ability for most demons with adept Za Koa users to travel through different dimensions, travel throughout the battlefield or even use it for defense. By channeling Za Koa's energy in addition to the various seals throughout their body in addition to their Shadow Movement, they are able to create many different holes in the area's around them that can range from small to extra large depending on their Za Koa skill. These can lead to other realms, can be used to shield against attacks if they are not more powerful then the demon and be used on the offensive by attempting to create these holes to slice someone's head off.

The Art Of Demon Magic:
What exactly IS the Arts of Demon Magic? In a sense, you COULD call it the Demon's Kidō, but you'd be wrong as well. Why? Well, Demon Magic actually works like real MAGIC is suppose to. Of course, Kidō like spells, summons and barriers can be created with Demon Magic. That's a given. However, it can be taken MUCH further then that application. For instance, an advanced user in Demon Magic could use this in order to gain Telekinesis on a more light level. Even combat standards, if he were to look at an attack and see it coming, the Telekinesis would kick in and attempt to change it course if enough was generated from The Demon to negate it. Other example would be gaining Gyrokinesis in some cases in order to actual make it seem like they are toying with gravity itself; which in fact they are. Within a contained area, this demon could remove the gravity of some things, make it heavier in other places or even apply it to more focused objects like their attacks to cause more impact force.

Not only that, but an even higher example of that is that some demon's with a Master in this would be able to even create things out of thin-air with no explanation what so ever. For example, a Master in The Art Of Demon magic could defy the laws of physic's by actually making energy cease in something and remove it. This may not seem like much, but it's actually an amazing feat as the laws of physic's clearly states energy can never be erased. However, in terms of combat, in order to do this they would need to overpower it. Another situation in which you could get a taste of Demon Magic would be them turning your energy attack into a batch of living snakes, them creating fields of anti-spiritual barriers around them or just making themselves plain invisible.

Now, performing magic is vastly possible thanks in part to connection most Demon's have to Za Koa. However, thanks to the varying seals scattered throughout a demon's body at birth by Touketsu's DNA, it is possible for them to even use the Magic without Za Koa's connection. You see, these seals are constantly gathering energy from their surroundings. From every attack, from every environment, from every power increase; these seals gather and store power for a demon to use. There is even an ascended state to unleash all of this collective energy, but that is not in this section. Instead, this is about how demon magic works in general. As stated previously, Demon's can perform magic with or without Za Koa. But, for some demon's, they are able to merge both of these together in order to double the strength of all of their spells or anything having to do with demon magic.

Despite all of this wonderful stuff, however, its biggest drawback in demon power is the power itself. What does this mean? Well, if you don't have resources, power, sacrifices or anything else to carry out your spell, it will in turn cause great damage to you for however much energy you tried to perform. An example of this would be a weakened demon who drained his resources trying to perform a large scale demon spell, only succeeding in heavily wounding himself along with producing a very weak version of whatever spell or magic technique he was trying to perform. Another drawback is that is can sometimes be countered with other types of magic such as Kidō, Chaos Energy or Sugiura Spells.

Akuma Kyodo:
Thanks to the full body seal most demon's have on their bodies from birth, Akuma Kyodo gives most Demon's a layer of defensive skin that is similar to an Arrancar's Hierro. This will be general defense, though if have a high Za Koa Skill, you can temporarily double your defense. Masters can do it for ten post, Advanced for seven, adept for four and beginners for two. All come with a three post cooldown. But that's where the similarities end, and the differences begin. What makes a demon's Akuma Kyodo: so different? Well, for instance, this layer of skin is not just applied physically like Arrancar's are or any other races natural defense. What makes a demon's defense stands out is that it applies to magic, spiritual attacks, their environments, how resistant they are to poisons or toxins and even how much their mental state improves.

You see, thanks to having so much magic being pumped into their bodies, their defense is MUCH more wide spread then any Shinigami, Arrancar or even Iramasha. Basically, the higher your defense is, the most attacks, barriers or ANYTHING in general; the more resilient you are to anything offensive being thrown at you. So a demon's Akuma Kyodo: is not something to scoff at, ignore or consider the same. Theosa's Akuma Kyodo is one of the strongest examples of the technique that there is among the natural demons. Her defenses are ridiculous, against the physical and the spiritual alike.

Shadow Movement:
This is what some MIGHT call the Demon's Answer to flash step: Shadow Movement. It allows them to move at quick burst of speeds on most occasions to allow them to travel very far distances in short amount of times, that is for certain. Though, this is where some similarities come to an end. Unlike most other races, Demon's get many nifty benefits then just Super Speed. Take this for example: from the seals on a demon's legs and feet that generate insane amounts of energy from all of the sources of power they collect; it will be able to give yourself temporary boost of intense speed called "Shadow Burst". Shadow Burst is a period of time where your demon will double their speed on average if they are at least adept. It will transition into how fast their attacks are created or launched, the demon's reaction time to increase the odds of evading, countering or noticing a person, object or anything else within a vicinity that has a prense in order to do something about it, it increases their mental awareness to more alert levels and it even goes into their natural powers.

For instance, one could use Shadow Burst together with The Art Of Demon Magic in order to create burst of accelerated healing in order correct injuries to your body at insane rates of speed during this period. Another example would be using Shadow Burst mixed with Za Koa in order to consume an area within it's presence much more quickly along with all of it's sub-abilities being accelerated. Finally, one last example would be for their special powers. For instance, if a demon could control fire they could generate, fire and reload it at double the speed they could before if they were adept. And, with that, that goes into their rates of speed in which they can perform these things.

If you were a beginner, you could only maintain this for one post only and would have a five post cooldown. Go to the next level and a demon will be able to double their strength, increase the amount they maintain this form to three posts and they typically only have a three post cooling period. Progress pass that to advance and a demon will be able to main this form for four post, triple their effects and will have about a two post cooldown. Along with that, at this level, they gain a new ability to Shadow Movement called "Force Speed" where they are able to effect the area around them on some levels. This includes being able to speed up objects, increase allying forces speed somewhat or even increasing the force of wind around them to do more critical damage.

From that point, if one should become a master in this, they will obtain a five post limit for how long they can maintain it, quadrupedal the effects and only have a one post cool down period. Additionally, the Force Speed technique they learned before will become much more widespread. Now, instead of the immediate area around their body, it will be able to effect more large scale areas. Take this for thought. A Demon who is a Master in Shadow Step will be able to generate vicious storms of gust that can cut through steel, and on a more extreme level, spiritual based attacks. This is something which could be used for offensive means by cutting up energy attacks, slashing down Kidō or even creating thousands of small burst of energy to cut right through some energy based moves. Lastly, the last thing they gain from having a master in Shadow Movement is that they have the power to suck the speed right out of some things. For instance, within a small field, a demon could zap the speed clear out of an attack to make themselves faster, their attacks faster or even break it down into energy to apply to other areas until it burns out in one post or two such as physical, spiritual or whatever else have you.

Lastly, and the more rare case, is Grand Master. If a demon should have possess a Grand Master in Shadow Movememnt, they will quintuple the effects of this move, they will have NO cool down period; they will simply rely on how much their body can tolerate and all effects before will be increased. Now, Force Speed has increased to the point where it is able to be performed on a devastating scale. It is no longer confined to a small fighting area or somewhat large area; it can expand upwards of two miles in some cases in order to form domes of Force Speed. Within this area, with their Force Speed, they can utterly decimate and destroy objects on a microscopic scale with it; rather it be physical, spiritual, natural or unnatural. Though, this gets harder to perform the larger you make it and makes a demon burn through more resources.

Additionally, at this point, they even gain a power known as "Phase Speed" where they generate an insane amount of Speed Force around their body that they are able to simply phase through solid and sometimes spiritual objects. For instance, a Demon Could use Phase Speed to simply fade through rocks, water, fire or even through the Earth itself until they reach the core of it. Along with that, if it's spiritual or energy wise, they can even phase through certain attacks if they are more powerful. So, to put this in prospective, if an energy attack didn't have enough force to rival a demon's power, they would use Phase Speed to simply blow pass it unharmed in some cases. Phase Speed can even be used to propel Demon's through Astral Planes, cause them to go through dimensional warps or even create their own small wormholes that can be used in combat to surprise an opponent.

Now, with those powers aside, the demon's gain one final benefit from Shadow Movement that is related in the origin of their name. Whenever a demon is placed within an area of darkness or shadow's, these skills will typically double in strength. They'll even have the ability to travel through a shadow world and come out of different shadow's throughout many different realms, worlds and universe's even on Master Levels. This makes it extremely hard to detect demon's in some instances if they figure out a way to bring out this shadow realm's presence to the field once they reach advanced level. Therefore, it is highly wise to never fight a demon at night as they can quickly gain the upper hand with this set of abilities.

Affinity For Hell:
If a Demon ever gets the chance to foot into hell or has the skill level and power to summon it's presence on the battlefield, they can potentially increase their power by five times just by having it around them. In some instances, in fact, Demon's can even rise one tier level if enough consumes them for the duration of the thread they are in. This is due to the fact that there is a large amount of hellish energy within that place for Demon's to thrive on and it's filled with many hidden elements that were designed to overcharge a Demon in times of crisis. But, in addition to that, the presence of hell augments not only their power abilities but the inherent and magical abilities of said demon; giving improved versions of their abilities or completely new ones altogether.

Sacrificing Incantation:
Sacrifices are something that are very unique to demons as there are thousands upon thousands of them that have many different effects, methods and steps. For instance, a small scale Sacrifice would be something like a demon spilling human blood in order to get a slight increase in his power for a short time. While on the other hand, if a demon were able to slaughter a mass population center, they would be able to gain more power such as in KQM Mana's case. Though, Sacrifices are NOT just for power. They can be used to increase intelligence, increase will, unlock hidden talents, give untold riches to the demon and so on and so forth. (There will be a list of available sacrifices as a demon can do very soon to accommodate this new power.) Theosa has mastered the art of sacrificial incantations over her eons as a Demon, able to perform masterful feats of vast and massive sacrificial actions with little to no effort.

Curse Effect:
Curses are a natural to a demon and work somewhat like a decaying system. For instance, when a demon uses their Curse ability they can inflict sickness on any type of living or spiritual being which in turn can bring about illnesses within them, gradually drain them of their power and ultimately make it very hard for fighting due to the fact that this Curse Effect can eventually begin to heavily weaken the persons Reiygoku, Reaitsu and Physical body to the point where it would be well advised to seek medical attention before too long. However, that is not the only use of Curses. It can also be inflicted on a mental level depending on the persons Will Power Skill Sheet and can eventually begin to inflict insanity, madness, distracting thoughts and some succubus class skills.

Not only that, but curses can also be applied to the area around them. This is usually done by using this curse to containment the flow of reaitsu within an area to make it very unstable to use for non-demon races; causing their bodies to react violently by spewing out blood, causing malfunctions in their powers or their bodies outright rejecting this flow of additional power and sometimes even canceling out attacks. Or, another example of this on a less spiritual level would be a demon using their Curse Effect in order to taint the air around them to make it very toxic to most races apart from demon to breath in order to make them sick from the inside unless they figure out a way to cure themselves or overpower it in some means.

Examples such as these are usually how curses work with demons. Despite that, this cursing skill varies from level to level, though. The more advanced your tier is, the more powerful your Curses can become. So a four tier cannot perform the same type of heavily effecting curses as a 0 tier could possibly do with theirs. Therefore, it requires a bit of common sense to use curses. Your curses will not always be auto-hits or successful, but they can do pretty amazing things.

Body Manipulation:
This is a natural ability that all demon's possess if they wish to activate it or perform it. Most Demon's have full control over every aspect of his physical make-up, able to stretch themselves to obtain insane heights such as being thirty foot tall, being able to change their skin color, having the ability to shape-shift into different people that they are able to remember and, on much more powerful levels, being able to even detach, generate or fuse body parts together in order to increase odds of surviving. Though, this does not occur until at least one tier, and even then it's weak compared to the 0 tier version.

Additionally, it can even be used for offensive or defensive purposes. For example, a demon can use Body Manipulation in order to generate a layer of steel-like skin around their body in order to increase their defense and block out outside sources from entering their body by clogging every pore on it. Or, for another instance, they could use it on the offensive side by hurling body parts at their opponent that are extremely hot and turn into acid blood, using their increased height to smash down on most opponents and the same may even apply for some more powerful demon's attacks; or finally, in an avoidance way, more powerful demon's could even control their body in order to be broken down into a liquid, wind or fire type form in order to gain more ways to escape or evade attacks.

There are more ways to use this ability, but it's all up to the user of it to figure out.




Coding in template By: [THEFROST] Graphics by: Helion


Last edited by Helion on Wed Aug 20, 2014 10:02 am; edited 2 times in total


I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


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Tue Aug 19, 2014 5:02 pm





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The Natural Abilities
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Frightening Natural Intelligence and Analytical Ability:
Theosa's greatest weapon is her prodigious mind, possessing a genius-level intellect. She is capable of devising and executing strategies with incredible speed and precision. As a child, and even to this day, she is a brilliant chess player, besting any opponent who plays against her. She can manipulate people and factions with well-spoken speeches and clever deceptions, easily ensnaring multitudes of people into her web. This is, in part, because she's a true master of divulging the strengths, weaknesses, and such of those around her. Including the kinds of things that people find endearing, and the kinds of things that set people off.

Unfathomable Sword Skill:
Theosa has had generations, eons even, to perfect her favorite and favored method of combat. She has studied every aspect and school of the blade. Anything from Kendo to Fencing, she has at least some knowledge of, and can replicate expertly in combat. It gets to the point where, even with large swords, Theosa can strike quickly and lethally, aiming for vital points and important areas as a priority, aiming to disable and kill quickly, instead of simply slicing and attacking blindly. Her precision and skill is terrifying to those who don't know the blade, and deadly to those who are weak to it.

Galactic Spiritual Output:
When not controlling or holding back the amount of spiritual energy that she puts out, Theosa's natural reiatsu is on a level that some might consider insane. Her spiritual output is.. enormous, to say the very least. With the potential to level city blocks, uproot trees, and toss any loose objects miles away, it becomes exceedingly difficult to find an opponent to face Theosa who wouldn't be, at the very least, sweating a little from the pressure of her full reiatsu. Weak opponents wouldn't really be able to be near her at all, as her sheer power is enough to send some to their knees, and even cause some to pass out, or otherwise lose some sort of cognitive thought from simply being around her when her full power is being brought to bear.

The Four Immeasurables:

Most beings, when one talks about their power, will talk about one particular aspect of their natural attributes. For instance, you may have someone with extraordinary muscular structure. And for this, they will be known for their strength. For others, they may be well versed in the art of rapid movement, and will thusly be known for their speed. Theosa's physicality works a bit differently than that. You see, Theosa's guiding principle of "balance" effects her physicality as well. She has the potential to be known for being a master in any of four primary, core attributes. However, because of the need for balance, she is only able to have one of these active at any given time, making her seemingly unmatched in the specific area until she switches to another. She can switch between these with such ease and speed that some may be fooled into believing she is a true master of all, when in reality this isn't the case, though it is more than likely what she wishes them to believe. The truth of it is that she can only use one per post, and can only switch at the beginning of the next post. Switching more than once in a single post will burn her out. While it will allow her to use this combination for two posts, she will be unable to use any immeasurables after that second post, for the rest of the battle.

  • Tugevus (lit. "Strength"): Theosa, when having the active immeasurable as "Tugevus", will have her physical and muscular strength augmented beyond what should be even remotely possible. Now, do not be mistaken, it isn't as if Theosa becomes some giant, hulking creature or anything. Her appearance and musculature don't seem to change in the slightest. However, anyone who assumes that this means she is completely unchanged will be met with a rude awakening at Theosa's next attack. Her physical strength in its entirety will have been DRASTICALLY augmented. Theosa could, with a single punch, repel an asteroid if it were about to hit the earth. Or, otherwise, she could easily level LARGE portions of the earth itself if she were to attack randomly. With a simple stomp, she could crack and crater the very earth below her. It all depends, at this point, on her own personal level of control, as any number of things are made possible through the sheer, raw, strength that Theosa has when using this technique.

  • Kiirus (lit. "Speed"): "Kiirus", the second of the four Immeasurables, augments a different sort of physicality, Theosa's footwork, and movement. In other words; her speed. Theosa's natural movement speed, the speed in which she attacks, defends, or what have you. This isn't a steps technique, so to speak, as no real reiatsu output is involved, like in the case of the Hirenkyaku. It is simply her body being augmented to the point where her every movement is blindingly fast. When she so much as walks, the air around her might seem to vibrate from how fast her every fiber is moving. In fact, her speed is such in this state, that if one of a weaker persuasion than her attempted to block a move of her, they might not get the chance, as it's entirely possible that Theosa had, in fact, already hit them, and their senses, untrained to that sort of speed and reaction time, couldn't possibly keep up, seeing an afterimage left behind as she moved, and attempting to block THAT, while the REAL Theosa had already made her move.

  • Kaitse (lit. "Defense"): The third Immeasurable, "Kaitse", is an add-on.. of sorts, to the already present Akuma Kyodo. While Theosa's speed and strength will both be gone, back to base level, her defense will have increased exponentially. One will find that, while utilizing this technique, cutting Theosa at all will become increasingly difficult. Not impossible, mind you, but definitely a huge challenge for anyone under her own strength. Theosa's willpower alone could get her through most any attack without so much as a wince to show if it effected her or not, however, with Kaitse active, her body will truly start to mirror that tolerance for brutality. Simply put, picture the most heavily fortified doom fortress you've ever seen, experienced, or heard of. Next, change the material of every wall, every floor, every nook and cranny into a dense Sekiseki rock. Finally, encase the whole thing into a protective casing made entirely of an adamantium-steel hybrid. That, roughly, would give you a picture of the sheer brutality Theosa can withstand before her defenses break. Hell, flip the planet around and smack her with it, he *might* flinch. For those who specialize in destruction, these defenses don't seem nearly that impressive. But to those who aren't at the top of their offensive game, this ability is daunting.

  • Inimene (lit. "Soul"): The fourth, and final, of the Four Immeasurables, derives from the "Soul", or "Spirit", as shown by the name, "Inimene". This one is different from the others, as the thing it effects is not an OUTWARD principle, but an inward one. For this ability, imagine you had a kiddy-pool, or some other small wading-pool, and you decided that wasn't enough. So you bought a much larger more expansive pool. Deeper, and able to hold more water. This is a good reference for one to think of if one wants to understand, truly, how Theosa's Inimene works. What this basically does is enhance her reiryoku, expanding her spiritual limitations to exponentially enhance the amount of reiatsu she has available for use at any given point, for any given ability. Deceptively, this does not increase her spiritual pressure, allowing any given opponent to believe that nothing at all has changed.


Equipment:

The Two Seals:
Theosa's facade of the "noble Queen" is one that she follows to an almost obsessive degree. She has become so enamored with making people believe that she is really just, and simply "one of the people", that she has a set of seals that she places upon her own body. Each of these seals off a specific amount of her total power, and each is specially crafted to be placed and taken off at will. The placement for these is on her back, in the form of two tattoos, one on her upper back, across her shoulder blades, and one on her lower back, with the bottom of the circle on her waistline.

The Seal of Dukkha:
The first seal, the more complex of the two, is on her lower back, covering up a large majority of the skin and muscle. This seal contains triangular shapes, eclipsed and surrounded by a swirling and repeating set of three circles, all intertwined. This stands for Balance, and the true connection of all things. This seal takes Theosa's total power and halves it, taking fifty percent of her available strength and sealing it away.


Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Fire_sigil_by_ronmaximilian-d4ucjzh


The Seal of Cessation:
The second seal, the more simple and understated one, is on her upper back, covering her shoulder blades, and meeting the top of the other sigil in the middle of her back. This seal's appearance is fondly known in some cultures as the "Sigil of Lilith". It is comprised of three cross-shapes, meeting an h-type tail in the middle. This seal takes the half of her power that is already drained from the first seal, and halves it again, leaving Theosa with only one-fourth, or twenty-five percent, of her total strength while this seal is active.


Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Sigil_of_lilith_by_zyzzyvaib-d5stra2


Samsāra (Sanskrit: संसार) (in Tibetan called 'khor ba (pronounced kɔrwɔ [IPA] in many Tibetan dialects), meaning "continuous flow"): One of Theosa's main items of equipment, and perhaps his favorite out of all of them, is his Samsara. The "Samsara" is a blade, roughly a meter or so in length. The style of the blade itself is much how one would picture the Royal and Regal blades of old to appear, with the blade's point in the dead-center, as opposed to curved like a traditional Japanese blade. At the base of the blade, it spikes slightly in both the left and right directions, creating a barb of sorts. On and below this is a twisted, branch-like pattern, atop an ornate design (the crest of Theosa's house and kingdom). Below this is the Guard, which extends, much like the barbs, in both the left and right direction. The darker, grey steel has claw-like curves up and down the guard, each decorated with an ornate, almost Gaelic-type design. Next, the grip. The Guard is linked to the grip by another curled pattern, of a lighter coloration than the guard itself. The grip is, by all accounts, standard. Except, of course, for the chain-mesh pattern that adorns the entirety of it. At the base of the grip is an inverted flower-type attachment, with steel "petals" and a ruby in the center as the "stigma". This blade was custom-made for Theosa herself, eons ago, and is her favorite piece of weaponry in any universe. Though she has seen other weapons, her Samsara is still her favorite, by far. Beyond just LOOKING pretty, it also has a few.. special traits of its own that Theosa quite enjoys.

  • Spiritual Makeup: The essence of Samsara, the core, and the very design of it, is comprised entirely of spiritual particles, woven in and out and threaded and infused into a metal, combined with Sekiseki. The result of this is that Theosa's blade can not only fight on par with blades of a much higher strength from opponents who have vastly powerful weapons of their own. This also helps prevent Samsara from breaking, as the spiritual particles can compress and strengthen to harden the blade itself. Beyond this, it also allows Theosa to summon the blade at will, keeping the spiritual particles that make it up floating around her normally, until she has need of it, at which point they will all converge in her hand to make the blade itself. It can be summoned and un-summoned in this matter at any point.

  • Absolute Domination: Much like a Shinigami's Zanpakutō, Theosa's Samsara is bound to her soul. However, it runs more deeply than a simple connection. Samsara is infused with her own, specific spiritual signature. When Theosa touches the hilt of Samsara, her own spiritual energy is read by the blade, and the blade becomes operable. When Theosa ISN'T touching the blade, when it isn't her spiritual energy that is being detected or read, the blade becomes nigh unusable. Not only is Theosa able to break it apart or reform it at will anyway, but also, like the Mjolnir of legend, Theosa's blade becomes infinitely more heavy when she isn't touching it. Without Theosa's spiritual signature infused into it, the Samsara will weigh billions of pounds. So much so that if Theosa were to drop Samsara, the impact on the ground, and the surrounding area, could be extremely devastating, especially from any great height. This also has the secondary effect of the blade being extremely difficult, if not impossible, for anyone to pick up but herself, as the huge weight of the blade is too much for almost any opponent.

    Spoiler:
  • Absolute Constant Velocity: Absolute constant velocity (or ACV for short) is a rather interesting power that isn't too commonly found. First of all, it requires motion in a swing from the sword to properly work. By charging her sword with an intense amount of reiatsu, the blade will begin to glow brightly and illuminate in a dark red colour. Following this, any motion or strike that Theosa does with the blade can slice through anything it touches, not being able to stop until the slash as reached it's end or Theosa has decided to stop mid swing. This is a powerful technique utilized by few people, allowing them to slash through anything without meeting resistance at all. Slice through metal? Theosa's sword slash could go through it like it was nothing but air. The same goes for Seki-seki stone, the material that borders Seireitei as a defense mechanism. Although it needs to be noted that such attacks do not work so directly on weapons that are apart of someone; such as a Zanpakutō or spirit weapon. Any other weapon, this works with great effect, but a zanapakuto or something similar? It isn't likely to cut through it. Although this doesn't mean it won't be extremely damaging to the person behind it. Why would it be damaging? As they are stopping an, apparent, 'unstoppable force' it would be difficult to instant stop it by a simple block. To be struck by this sword technique in a block could very well launch you across the landscape and injure yourself by other means. On some cases, Theosa has shown to be able to slice Zanpakutō in half (with permission of the said character) as well as Quincies Spirit Weapons.

    Drawbacks: One of the major drawbacks to this ability has been covered, being that she cannot fully slice through an opponents Zanpakutō, only occasionally working as it is bound to their soul and considered a part of themselves. Not only this, but it becomes dangerous to Theosa in some other aspects as she might be able to slice up the environment unwillingly, causing an unstable structure for them to fight in. Eg, if she was fighting in a city; she might coincidentally slice open buildings whilst swinging her sword crazily, and end up burying herself in rubble from the buildings. Finally, to use such an ability she must sacrifice a portion of his defense; meaning that to use this unstoppable blade technique, it is needed that she pushes more energy into the blade, rather than her actual body. Which, for example, will leave her defenseless to say, a punch or a sword slash if she were to get hit, becoming much more injured than she normally would whilst this is active.



Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] AngelsSword_zps8591cc1d


The Three Jewels:

The three Jewels are.. containers, of a sort. Each contains a different set of magics and information, to achieve a desired effect whenever the Jewels are used. Theosa can summon them out of seemingly thin air, although she usually has them somewhere on her person if she's in her own realm, as she uses them for her own amusement.

  • Life: The Jewel of Life is one of Theosa's favorite tools for her facade, if nothing more. The Jewel of Life has the ability to bring any object that is dead, back to life. Now, this doesn't include sentient beings of a higher-thinking nature. (E.G. Humans, Demons, Iramasha, Shinigami, et cetera.), and it DEFINITELY doesn't work on herself. However, it DOES include animals, and CAN include low-level hollows (below the Adjuchas level). All she has to do is have it touching some part of her own body. Once this step has been reached, she can simply mutter the word "Vita" (lit. "Life"), and whatever object she places her hands on will regain the life it once had. For example, if someone brought a plant to her, or crops, or a prized vegetable or fruit of some sort, Theosa could use the JOL to revive it to full and untouched nature. For animals, and hollows, this becomes a bit more complicated. She can save the body, certainly, but the JOL is unable to salvage the "soul" of such beasts. For animals and hollows alike, any self-thinking or questioning or intelligence will be gone from whatever she revives. In its place will be a mindless beast, only able to act on instinct, and unable to so much as hold any sort of judgement for the fine line between what it is and isn't capable of doing.

  • Alteration: The Jewel of Alteration is one that Theosa uses quite often when in an area that would be considered by herself, if not others, to be unworthy of her. Using the Jewel of Alteration, Theosa can morph and terraform the surrounding environment, with a diameter of two miles. Anything (non-sentient) that is present in this area, she can alter, change, move, twist, bend, and shape to her will and design. This is especially useful when Theosa is in a desolate or barren area, or if she needs an area re-shaped to meet certain conditions, such as if she wants to fight on a Mountain range for dramatic effect, or if she doesn't like the way the buildings around her are placed, if they might pose a threat once they've fallen. However, there are some limitations to this. 1.) She cannot forcefully move anyone sentient. Meaning, if someone's standing on a specific piece of ground, she cannot move that piece of ground. She can alter the makeup of it (e.g. make it a snow-type terrain, or change the material it's made from) but she can't move it. 2.) She cannot make any alterations that would DIRECTLY affect an opponent. (e.g. She cannot alter the ground below an opponent to be magma, or a black hole, or some other such nonsense. On the same note, she cannot alter the environment in a way that would negatively effect the opponent, such as making the whole area water or ice-based if the opponent is of a fiery persuasion. Also, she cannot alter the terrain in a way that would hurt the opponent indirectly, such as if she altered the world around them so a building was hanging over the opponent, only to then fall on them.) 3.) Finally, she cannot alter any terrain that has been protected or sealed off by another, or any terrain that has defenses on it to prevent such alterations. To use the JOA, the same rule applies as for the JOL. It MUST be touching her body somewhere. After this, Theosa simply has to speak the word "Novo" (lit. "Change"). Once she does this, the two-mile diameter is activated, and Theosa can edit the world around her as she pictures the new appearance to look within her head.

  • Death: The Jewel of Death is one that Theosa typically uses moreso for intimidation than anything. The Jewel of Death works under the same principle as the Jewel of Life, but on a larger scale. When using the Jewel of Death, an unseen circle of energy (about 20 feet in diameter) will form around Theosa's feet. Anything non-sentient within this circle will slowly shrivel, and die. This means plant-life, animals, bacteria, low-level hollows, and even ambient reiatsu will slowly die in a corruption-type of state. The circle itself extends upward as well, as high as a skyscraper is tall, roughly two hundred and fifty feet. Within the circle itself, the distance from Theosa matters quite a bit. The farther something is from her, the slower the decaying process is. The closer something gets, the stronger the rotting becomes. The stronger the thing that enters the field is, the less it'll be effected by it. But the opposite is also true. This means that a weaker thing, such as a tree, or a hollow, or even a cero of any normal strength, could quite possibly be completely corroded and dispersed before it even reaches Theosa herself. Like anything, this has drawbacks. The first of these is the very fact that opponents will not be effected by this. Only things of a non-sentient nature will truly be subject to this technique. The second is the range. Twenty-feet across may sound like a lot, but when attacks are very strong, traveling very fast, they have the potential to bypass the field entirely. Just like the other two Jewels, this one MUST be touching her body for it to have any effect. Once it is, Theosa can utter "Mortem" (lit. "Death"), and the energy field will activate.




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Death's Energy
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DE Class:

DE Powers:

DE Merge Appearance:

DE Merge Powers:

Berserk State Appearance:

Berserk Enhancements:

Berserk Details:

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Origin Powers
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• Origin Name:

• Origin Power:

• Origin Abilities:

The Middle Way:

An ability unique to Theosa's own being as her origin of Purgatory/Balance and one that she has spent generations perfecting, The Middle Way is one of the defining traits of Theosa. It is, quite possibly, one of her strongest and most developed techniques, despite being an ability useable from even a base, sealed level.

To start the explanation of this ability, one must truly start by explaining the essence of Theosa herself. You see, when she condenses herself into a shifter form, the being that is made is created for one purpose, and one purpose alone: Balance. she is made to be the line between the meek and the strong, between the low, and the high.

Because of this need for balance, Theosa's spiritual energy channels itself in a rather.. odd sense when focused through The Middle Way.

The way that most spiritual particles move and materialize is through microscopic vibration. One of the biggest advantages of the Quincy arsenal is the Seele Schneider, which vibrates at a faster rate, allowing them to easily slice through things, beings, and other things crafted from spiritual energy. Theosa's spiritual energy, when used in The Middle Way, and channeled through her hands, is unique in the regard that it vibrates the OPPOSITE way.

What this basically entails, is that anything with a spiritual signature, any thing that has been altered using spiritual energy, Theosa's "Middle Way" will create the antithesis of. It will adjust based on the energy signature it is making contact with to create a negation technique that makes spiritual energy basically useless against her.

This isn't a technique that removes things from existence, or anything of the sort. In fact, if anything, one could call it more or less a "recycling" technique. What it does, in essence, is return anything that has been altered or crafted from spiritual energy into its first and most basic form, keeping the base elements while removing the tampering that has occured.

For example, if an opponent was an earth-type elemental user, they could feasibly imbue the ground with their spiritual energy, or take control over a section of the ground, to attempt to attack her. If they took this path, Theosa could swipe her hand against the earth that they use against her. her spiritual energy, channeled through The Middle Way, would reverse the alteration to the earth, returning the earth into the simplistic, non-altered form that it previously was. It works with multiple things, however. If one used fire from the world around her to pelt her, in an attempt to burn her, she could easily use The Middle Way to remove any traces of spiritual alteration to the flames, returning them to basic flames which would then fall uselessly to the ground, or simply fizzle out if they're in an environment in which flames shouldn't exist in the first place.

Another example of this would be those such as the Arrancar, who use Cero, or the Shinigami, who use Kidō. Even though they aren't utilizing the world around them for such techniques, they still transform energy into something that it shouldn't naturally be, an offensive ability. If an arrancar were to fire a cero at Theosa, and Theosa managed to use her Middle Way technique on it, the Cero would seem to dissolve, returning into its most pure form, the Reishi and Reiatsu that it was comprised of, and the same rule applies for Kidō.

In a more specific example, this also works against those who alter Spacial Alteration. If one had the ability to warp the space around them, create portals, or whatever else might fall under this header, Theosa would simply have to channel this ability into whatever alteration was made, be it directly into a portal, or what have you. When she does this, that specific section of Space will return to its normal and unchanged form, before the alteration was made.

The other, and final, usage for this, and the one that Theosa uses far less often, is.. less apparent to those who would see this ability in use, even those who could guess or discern how the ability worked, or how Theosa used it. To use this final technique, Theosa must meet a certain set of conditions and prerequisites. First, her opponent has to be in a released form. So, for instance, if she was fighting a Shinigami, they would have to have already released their blade into the Shikai or Bankai release for this ability to take effect. Second, Theosa herself must sacrifice anywhere between one-sixteenth, and three-fourths, of her total available reiatsu for the remainder of the battle if she is to use it. Third, Theosa must make direct contact to establish a circuit for this specific use. Meaning, she has to have at least one, if not both hands, directly on the opponent's weapon. When each and every one of these conditions are met, Theosa can actually use this ability on the reiatsu of the opponent themselves. With considerable effort, Theosa can use the same reverse-particle effect to reverse the effects of the opponent's release, and on the air around them, as well as the opponent. By doing this, she will effectively re-seal the opponent's abilities into their original form, (E.G. Re-seal a bankai or shikai back into the sealed blade) a technique she does not use often, or lightly, simply because of how taxing it is on her own person, and how difficult it is to achieve. she CAN do this multiple times, if the opponent has multiple spirits or releases. (E.G. Seal a Ziamichi form back to its original after re-sealing a shikai). The number of times she can do this, however, is based on the strength of the opponent.

Now, like any technique, The Middle Way has drawbacks.

For starters, she can only channel this ability through things she touches with her HANDS, specifically. Thusly, if one were to hit her with an attack in the head, or torso, or legs, or back, or whatever other part might be assaulted, then she wouldn't be able to use this technique on it at all.

Secondly, if her hands are COVERED in any way, (E.G, gloves, pockets, cloth, tissue, wrappings, whatever one might think of) then this ability will NOT be able to work. she can ONLY use The Middle Way if there is no obstacle between the intended target and her hands.

Thirdly, this ONLY works on ENERGY and ELEMENTAL-type abilities. Things born OF something else, things made FROM something else USING reiatsu. Things such as cero, Kidō, or the altered earth elements. If one were to attack her using PHYSICAL means, such as Hand-To-Hand combat, or Swordsmanship, or other such methods, she would be unable to use this ability to prevent anything coming at her, as none of the attacks that would be hitting her would be at all born of something else, it is all up to the wielder's skill at that point.

And lastly, for the drawbacks of the final ability of The Middle Way. The conditions for using it, in their own respect, are a drawback. It is vastly difficult to lay one's bare hands on an opponent's weapon, especially if that opponent is equal or superior to Theosa in strength, this could prove considerably harder than against a weaker opponent. The stronger the opponent is, the more reiatsu Theosa has to use to contain their power. Opponents far weaker than her may require barely any, such as an eighth, or a sixteenth, judging on the sheer power gap. Opponents ON her level could take up to HALF of her available reiatsu simply to seal. Opponents ABOVE her level might take three-fourths, or sometimes, in rare cases, even more, depending on the sheer level of power they put out. Another disadvantage to this comes in the form of the sheer variation in enemies. For instance, if one's released state didn't HAVE a weapon (e.g. a Shinigami who's bankai imbued them with some sort of ability, and removed a weapon from the equation entirely) then Theosa has nothing to channel The Middle Way through, thus rendering this ability useless. Another example of this is the possibility for an opponent to create MANY weapons in a released state. If there is no "original" weapon linked back to the owner, Theosa cannot use this ability. If Theosa channels her reiatsu through the wrong weapon, or a duplicate of some kind, she still suffers the reiatsu loss, but without the opponent being sealed. Another major drawback is the fact that Theosa has to pay the reiatsu cost for EVERY time she does this. Meaning that if she seals a shikai that takes one-fourth of her reiatsu, and then seals a Kyuu Kyou that takes half of her reiatsu, then Theosa is short a total of three-fourths of her available reiatsu, with no way to get it back until the battle has ended. Another drawback to this ability is the fact that Theosa's sealing process only works at its best if the form she's sealing has a reiatsu output, or is effecting the outward world in some way. For those such as Ichigo Kurosaki, the circumstances change somewhat. In the instance of her bankai, she COMPRESSES all of the power of bankai into a smaller, thinner blade for more INTERNAL power. This kind of ability, or release, is more difficult for Theosa to seal, as it takes more of her reiatsu to get past the compression, since the density of spiritual pressure in her opponent would create a wall, of sorts, that she would have to breach first. The final drawback, and one of the most obvious ones, is the simple fact that even once she's SEALED a form, there's no way for her to KEEP it sealed. For instance, if she sealed a Shinigami's shikai, the Shinigami in question could EASILY re-release their sword back to the Shikai state. The only downside for them would be the added strain.




Coding in template By: [THEFROST] Graphics by: Helion


Last edited by Helion on Wed Aug 20, 2014 10:04 am; edited 2 times in total


I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


------------------------------------
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____________________________________________________

Conceptual World & Eternal Partner
____________________________________________________

Note: Eternal Partners are optional and can remove them if you don't need them. The same applies to Rilīja. However, the Conceptual World is generally needed. Additionally, remove this note when making your character.

• Conceptual World:

• Rilīja Attributes:

• Eternal Partner Name:

• Eternal Partner Appearance:

• Eternal Partner Personality:

• Eternal Partner Powers:
____________________________________________________

Atma Vatou
____________________________________________________

• Atma Vatou Name:

• Atma Vatou Appearance:

• Atma Vatou Abilities:

Note: To prevent people from being overloaded who make Multi-Origin Danava, we allow them to qualify for certain forms if they a Atma Vatou for each Origin Power.

____________________________________________________

Diverse Paths
____________________________________________________

Note: THIS PART OF THE DANAVA REQUIRES YOU LOOK AT THEIR RELEASE FORMS IN THEIR RACIAL THREAD! Therefore, if you have a Danava that has a Saca Atmā (Constant Release)? Then simply remove all of the below and state their Saca Atma or leave a note. Also, remove this note upon completion of the app.

• Aliṅgana State Appearance:

• Aliṅgana State Powers:

• Aliṅgana State Abilities:

• Unnata Release Appearance:

• Unnata Release Powers:

• Unnata Release Abilities:



I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
Pockeh
Pockeh
Metal as Fuck
Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate

Member Info
Platinum Points:
Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Left_bar_bleue44400/999999Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Empty_bar_bleue  (44400/999999)
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Tue Aug 19, 2014 5:03 pm
____________________________________________________

Background History
____________________________________________________

• History:


I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
Pockeh
Pockeh
Metal as Fuck
Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate

Member Info
Platinum Points:
Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Left_bar_bleue44400/999999Theosa Arasinda, The Danava of Purgatory [HEAVY WIP] Empty_bar_bleue  (44400/999999)
Tiers:

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_____________________________________________

Extra Info
______________________________________________
_____________________________________________

Relationships
______________________________________________

FAMILY

Father:

Mother:

Brothers:

Sisters:

Spouse/Boyfriend:

Children:

Others:

FRIENDS


ACQUAINTANCES


ENEMIES

_____________________________________________

Titles/Ranks/Nicknames
______________________________________________

Titles:

Ranks:

Nicknames:
_____________________________________________

Quotes
______________________________________________


_____________________________________________

Fights
______________________________________________

_____________________________________________

OST
______________________________________________

_____________________________________________

Skills
______________________________________________

Racial Skills
  • Za Koa Skill: Master/Advanced/Adept/Beginner
  • Demon Magic: Master/Advanced/Adept/Beginner
  • Shadow Movement: Master/Advanced/Adept/Beginner
  • Akuma Kyōdo: Master/Advanced/Adept/Beginner


DE Control
  • Semi-Immortal Capacity:
  • Breakdown Skill:
  • Necromancy Strength:
  • DE Barrier:


General Skills
  • Durability: Master/Advanced/Adept/Beginner
  • General Speed: Master/Advanced/Adept/Beginner
  • Strength: Master/Advanced/Adept/Beginner
  • Weapon Skill: Master/Advanced/Adept/Beginner


Will Skills
  • Willpower/Determination: Master/Advanced/Adept/Beginner
  • Mental Deduction: Master/Advanced/Adept/Beginner
  • Pain Endurance: Master/Advanced/Adept/Beginner
  • Focus: Master/Advanced/Adept/Beginner


____________________________________________________


I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.


------------------------------------
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Communication Thread
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The Cookie
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Joined : 2011-08-07
Posts : 1892
Age : 30

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Thu Aug 21, 2014 3:37 am


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