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Alratar, Farran[approved 3-4]
Thu Dec 26, 2013 5:07 pm
• Name: Farran Alratar
• True Age: 483
• Appearance Age: 31
• Gender: Male
• Orientation: Kirikku-2222-AG
• Appearance:
- Spoiler:
• Bone Appearance: The armour covering his left arm is a remnant of his Hollow form.
• Hollow Hole: Slightly above the center of the chest
• Reiatsu Colour: Thistle
Personality:
Knightly
Farran is completely loyal to those he trusts, like a knight to his king. He is stalwart in the face of danger and would take on anything for those he sees as his allies. Should you cross him or one of his allies, it's a certainty that Farran will come seeking justice.
Patient
Nearly stoic, Farran will put up with almost anything from those he cares for. He keeps his calm around all and it is rare to see him break into a fit of rage. Should that line be crossed, one would definitely not want to be in Farran's way.
Callous
Similar to his level of patience, he doesn't seem to care for much from others he doesn't already associate with. It's entirely likely for Farran to blow someone off when speaking to someone he knows. Most of the time, should you grab Farran's attention, it's likely that he'll not care about you at all until you give him a reason to give you some respect.
Respectable
To those that Farran faces in a significant battle or have proven themselves to him, Farran gives the utmost respect, treating them as an equal or greater. He views those who give their all in battle should fight as equals, no matter who/what they are. Should you prove to be stronger, Farran gives you the respect a superior should receive, but will not hold back his thoughts.
• History:
- Life and Death:
William Baker was born in June 1924 to Joseph and Samantha Baker. Being in a military family with a veteran of World War I, William grew up with harsh rules and expectations of joining the military. Despite this, William still managed to grow up a relatively happy child, always clear to follow in his father's footsteps and fight for his country. In his late teens, war had broken out in europe in the start of the second World War. William was eager to enlist, but his father had forbade him from joining until he was of the proper age, before leaving to fight himself. Not a year had gone by when William learned that his father had been killed in action.
Wanting to respect his father's wishes, he did not enlist into the army until he was 18. Eager to prove his father proud, he did his damndest to work as hard as he could; to be the best soldier he could be, a soldier his father would be proud to call his son. He had been involved in a few countryside skirmishes as the forces moved inland, but William still hadn't felt that he had proven himself yet. Then came the orders that William's troop was one of many tasked with liberating a concentration camp. This was William's chance to prove himself, he just knew it. He was giddy with anticipation as they approached the camp. That changed immediately after getting there. Even from outside the camp, what he saw would make anyone sick to their stomach.
Moving in, the army began the liberation of the camp. It was a hellish battle, with the Nazi forces using guerrilla tactics and even sometimes using the captured Jews as human shields. During the battle, William had hid around a building to avoid fire. As he regained his breath, he saw a Nazi run into an open building near him. Chasing after them, William ran after him, only to see gun barrels pointed at him. There were many flashes of light and a sudden pain, then nothing. Opening his eyes, William saw the Nazi forces that ambushed him reloading their weapons and moving away. Looking down, William found... himself, and a short chain hanging from his chest.
- Becoming a Hollow:
William was confused as to what had just happened to him. He felt pain, but nothing now, and there was another him laying on the floor before him, covered in bullet holes. And what was with the broken chain coming from his chest?! William, pulled at it, but it was stuck in place. Wandering outside, now that he was alone, he found himself surrounded by hundreds of people, way more than there were before, and every single one of them had a chain coming out of their chest, just like William. Hearing combat off to the side, William turned to see soldiers on both side get shot, and another version of them would rise from the body, a chain coming from their chest. It was then that William understood, he was dead.
William had a nervous break down. Beyond the fact that he was now dead, he had failed. He had failed to prove himself, failed his promise to his family, failed his only purpose in life, failed his father. Leaning against a wall in despair, a noise caught William's attention. He looked down to see that the chain in his chest was literally eating away at itself. Scared into an even worse shape, William began frantically trying to separate himself from the chain. Even though it hurt immensely, the fear overrode William's sense of reasoning as he just kept pulling away at the chain as it got shorter and shorter. Hours later, as it turned to night, the chain had almost entirely eaten away, as the piece of William's body that held the chain was barely attached. In one last fearful pull, William managed to rip the chain from his body. Panting with relief, William at back as he started to calm down. Intense pain running through his body interrupted this, however. William could feel that something inside of him was changing, and in mid-scream, a white material oozed from his mouth and began to cover his face.
As the pain subsided, William found that he had changed in some way. His body was like a creature's more than a man's. Normally, William would have had another nervous breakdown, but something else was clouding his thoughts. There was a new sense inside of him; an urge to eat, to devour everything in sight. His hunger taking over, William began to hunt down and eat every soul he came across inside the camp, and with hundreds to choose from, William's appetite was insatiable.
It had only been three weeks and William had devoured well over a hundred souls. He had seen other creatures like the one he became show up every once in a while, but William usually fought them off, as he learned he had the ability to spew fire. It was around this time that William noticed that eating souls wasn't as filling anymore. He was starting to go hungry at the days end, instead of having his usual fill. Now William had the idea to try eating the creatures that looked the way he did. The next time one of the creatures showed, he attacked it, and was dragged to a endless desert in the process. Devouring the creature, he felt more full than he ever had when eating human souls, and in this new place, he could feel the other creatures everywhere. He began hunting them down in this never ending night.
One hundred years of hunting down the creatures one by one had passed before William had found himself in a mass gathering. Here, these creatures all started to attack and eat the others. In the battle, William was doing better than most, but the mass gathering of energy has began to fuse together into a new giant entity. William was overwhelmed with experiences, memories, and names that weren't his own. What even was his name anymore? Whatever it was, one thing was certain, He was hungry. Wandering into a forest, He found countless creatures like himself, and they rarely were able to fight back enough to stop being devoured.
- Joining the Kirikku:
Sixty years as a Gillian had passed before the instinct to compress his being into a small form had arisen. When it happened, He had finally a name to identify himself with, Farran Alratar. In this new form, Farran took the form of a unicorn, with his body covered in bone that looked and acted like a metal armour. His mane and tail seemed to be made of flames as he learned he could control great amounts of flame. He also discovered a second kind of flame that took a lot of energy to summon in this form, a flame that never seemed to extinguish. Regardless, something inside Farran told him that if he didn't continue to eat, he would lose his control over this form. The hunt resumed for others like himself.
One-hundred twenty years of hunting gave Farran a long time to harness his skills. He had a surprising amount of strength, given his size, and it was rare for anyone to even damage his armour-like skin, let alone take a bite out of him. Getting something of a reputation in Hueco Mundo, many Adjuchas started to attack him in groups. This was more challenging, but Farran always won in the end. Farran had never expected something like this however. A group of twenty Adjuchas had grouped up to take Farran down, and Farran was losing. He had managed to take a few out, but Farran was severely outnumbered. With an injured leg, Farran didn't have much else to go without being taken down. Farran began to charge a cero at the tip of his horn when a group of individuals showed up suddenly, attacking the mass group of Adjuchas.
Surprised, Farran let the energy of his cero fade as he watched these new people battle. Some were human-like, with robes and masks like those of a Hollow's. Others were other Hollows, and some were other entities he hadn't encountered before. One of these new people, a man with long green hair, approached Farran. Cautious, Farran spat out flames at the man, who simply sidestepped the stream. Farran knew he couldn't outrun these people and prepared himself to die fighting. What surprised Farran was how the man calmly approached Farran and began to heal his wounds. He commented on how if these many Hollows had joined together just to take on Farran, that he must have some considerable strength. The man explained the organization he was with and how they would like Farran to join them. These people, complete strangers had just saved his life, for nothing more than the chance to gain an ally. Farran didn't know what it was, but it moved something inside of him. Eternally grateful, Farran pledged his services to the man, later known as Bikuta, and his group.
Forty years after Farran joined this group, he finally had had the urge to remove his own mask. He didn't know why he hadn't thought of it before. Perhaps he had lacked the instinct to do it before now? Regardless, it took Farran two weeks of trying before he had finally managed to pry the mask off his face. Unknowingly, Farran's new humanoid form took on an appearance of an aged version of his original human form, but that was a life long forgotten in the vast amount of memories that made up Farran's current life. From that point on, and to this day, Farran trains himself to forever better his service to the group that he owes his life.
• Sealed Zanpakutô:
- Spoiler:
• Racial Abilities:
Bala (虚弾 (バラ), Bara; Spanish for "Bullet," Japanese for "Hollow Bullet")
A technique of firing his hardened spiritual pressure against his enemies. Less powerful than a Cero, but it can be successively fired at 20 times the rate.
Cero (虚閃 (セロ), Sero; Spanish for "Zero," Japanese for "Hollow Flash," "Doom Blast" in the Viz translation)
A powerful spiritual light fired by Menos Grandes and Arrancar.
Garganta (黒腔 (ガルガンタ), Garuganta; Spanish for "Throat", Japanese for "Black Cavity")
How Arrancar and Hollows are able to move in and out from Hueco Mundo. It is a spiritual pathway connecting the Arrancar's world, Hueco Mundo, to other worlds. Besides the World of the Living and the Soul Society, it can also open the gates of the Dangai and K-World. A turbulence of Reishi blows within Garganta. To move through it, travellers must create footholds using the Reishi.
Enhanced Hierro (鋼皮 (イエロ), Iero; Spanish for "Iron," Japanese for "Steel Skin")
An Arrancar's outer skin with high spiritual hardness that serves as armor.
Pesquisa (探査回路 (ペスキサ), Pesukisa; Spanish for "Inquiry," Japanese for "Probe Circuit")
An Arrancar ability to measure and locate spiritual pressure.
Sonído (響転 (ソニード), Sonīdo; Spanish for "Sound," Japanese for "Sound Ceremony")
The Arrancar equivalent to a Shinigami's Shunpo.
• Unique Abilities:
Fire Resistance
Due to Farran's natural affinity with fire, he has a high resistance to flame and heat based attacks, especially to those of a weaker level than his own.
• Resereccion Name: Caballero (lit. translation: Chevalier)
• Resereccion Release Phrase: Appoint thyself in service of your betters, Caballero.
• Release Actions: Farran kneels, placing his shield before him and the sword resting on the top edge pointing skyward. At the start of the release phrase, fire extends from the edges of the shield, forming a circle on the ground. Upon calling Caballero's name, a tower of flame emits from the circle, engulfing Farran. The tower disperses as Farran appears in his new form.
• Resereccion Appearance:
- Spoiler:
- Sword:
- Shield:
• Resereccion Abilities:
Fire Generation/Manipulation
In this state, Farren is able to generate and manipulate fire of his creation. The fire comes out in relatively well-sized burst, with the large amounts of flame being used with his special abilities.
∟ Fuego Devorador (lit. translation: devouring fire)
Pale blue-green fire that uses the spiritual energy of whatever it touches as it's fuel source. Unless the fuel source is all used up, the flames will never burn out. The flames can also spread, but at a much slower rate. Water and/or ice can slow down the flames, but will not extinguish them. If the flames touch the standard flames, the standard flames will convert to this type of flame. Only one active Devorador flame can be on a person at a time. Should a second flame hit a victim, the first flame's energy will be absorbed by the second flame.
- OOC:
The Fuego Devorador flames have a limit of being active for four posts while used against user-controller characters. The flames can be reapplied repeatedly, but only after the post limit has been completed. On anything that isn't a user-controlled character, there isn't a limit.
Bala Cenicienta (lit. translation: cindery bullet)
Farran is able to shoot fire-mixed balas from any flame he has generated. The fire increases the energy's overall damage and will damage over time, should the fire linger. The balas shot from flame cannot be released as quickly as they would be if shot directly from the user. While under the influence of Fuego Devorador, a remotely launched bala absorbs the entire flame it is launched from, but causes a small explosion of flame upon contact, essentially transferring the flame to a new location. The Devorador Bala has an even longer waiting time between uses than the standard Bala Cenicienta.
- OOC:
Limited to 20 shots directly from the user per post, 15 for remote launches. Devorador is limited to 5 per post.
Llameante Cero (lit. translation: blazing zero)
Much like Bala Cenicienta, this ability compresses fire into the energy of the cero. This greatly increases the strength of the cero and always leaves a burning path in it's wake. The Devorador variant increases the power of the cero even more, and causes a large explosion upon contact, however this variant has a long waiting period between uses.
- OOC:
The use limit is the same as a standard cero. The Devorador version can only be used once per two posts.
Espada de Infiernos (lit. translation: sword of infernos)
Farran coats and extends the reach of his blade with compressed fire. This adds to his physical strength on sword strikes can easily cause fire to spread to any being that makes contact with the blade, even when blocking and fatigues the opponent with the massive heat pressure. The compressed flames can be released in one massive burst of flames that Farran can manipulate into whatever form he desires upon release. The Devorador version of this technique can only be maintained for a few minutes before Farran risks receiving feedback from the flames. He usually only keeps this variant active for a few sword strikes before releasing the flames.
- OOC:
The standard version can be held until released. The Devorador variant can only be held for a maximum of 4 posts before needing to be released.
Escudo Ardiente (lit. translation: burning shield)
Using his shield, Farran spawns a wall or bubble of flames to protect himself or those around/behind him by using the flames and sudden burst of intense heat pressure to block or repel an attack. While under Fuego Devorador, this ability acts the same as it's previous version, but sets ablaze anything that comes into contact with the flames, effectively destroying whatever is blocked.
- OOC:
This ability counts as a single block for an attack. One block counts as a single use. Standard ability has a limit of 6 uses per post. The Devorador variant has a limit of 3 uses per post.
Rabia Furiosa de la Tierra (lit. translation: furious rage of the earth)
This area of effect ability requires a lot of effort from Farran and is used rarely. By stabbing his blade into the ground, he can manipulate flames underground. The flames melt the ground in an area of Farran's choosing, turning it into something akin of an active lava pit. This ability can only be used three times per battle, and has an effective area of around fifty feet. Should this be used while under the effects of Fuego Devorador, the ability acts the same, but the "lava" that is formed will never cool, effectively leaving a permanent hazardous landmark in it's wake. This variant can only be used once per battle.
(Leave the skills alone until the application is approved. You can then go back and add them if you want to)
General Skills
- Durability: Adept
- General Speed: Beginner
- Strength: Adept
- Weapon Skill: Beginner
Will Skills
- Willpower/Determination: Adept
- Mental Deduction: Beginner
- Pain Endurance: Adept
- Focus: Beginner
Racial Skills
- Perquisa: Beginner
- Sonido: Beginner
- Cero/Bala: Adept
- Hierro: Adept
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Re: Alratar, Farran[approved 3-4]
Thu Jan 09, 2014 3:50 am
FINISHED
- ImakuranSeasoned Member
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Re: Alratar, Farran[approved 3-4]
Thu Jan 09, 2014 7:42 pm
Espada de Infiernos (lit. translation: sword of infernos)
Farran coats and extends the reach of his blade with compressed fire. This adds to his physical strength on sword strikes can easily cause fire to spread to any being that makes contact with the blade, even when blocking and fatigues the opponent with the massive heat pressure. The compressed flames can be released in one massive burst of flames that Farran can manipulate into whatever form he desires upon release. The Devorador version of this technique can only be maintained for a few minutes before Farran risks receiving feedback from the flames. He usually only keeps this variant active for a few sword strikes before releasing the flames.
What's the difference between the Devorador version and the normal version outside of it being more difficult to maintain?
Escudo Ardiente (lit. translation: burning shield)
Using his shield, Farran spawns a wall or bubble of flames to protect himself or those around/behind him by using the flames and sudden burst of intense heat pressure to block or repel an attack. While under Fuego Devorador, this ability will burn away anything that comes into contact with the flames, effectively destroying whatever he blocks, instead of just stopping it.
Outright destroying anything it touches is going to be a no.
Rabia Furiosa de la Tierra (lit. translation: furious rage of the earth)
This area of effect ability requires a lot of effort from Farran and is used rarely. By stabbing his blade into the ground, he can manipulate flames underground. The flames melt the ground in an area of Farran's choosing, turning it into something akin of an active lava pit. This ability can only be used three times per battle, and has an extremely large effected area. Should this be used while under the effects of Fuego Devorador, the ability acts the same, but the "lava" that is formed will never cool, effectively leaving a permanent hazardous landmark in it's wake. This variant can only be used once per battle.
How large are we talking? Give me something more descriptive than "Extremely."
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Re: Alratar, Farran[approved 3-4]
Thu Jan 09, 2014 8:34 pm
Imakuran wrote:Espada de Infiernos (lit. translation: sword of infernos)
Farran coats and extends the reach of his blade with compressed fire. This adds to his physical strength on sword strikes can easily cause fire to spread to any being that makes contact with the blade, even when blocking and fatigues the opponent with the massive heat pressure. The compressed flames can be released in one massive burst of flames that Farran can manipulate into whatever form he desires upon release. The Devorador version of this technique can only be maintained for a few minutes before Farran risks receiving feedback from the flames. He usually only keeps this variant active for a few sword strikes before releasing the flames.
What's the difference between the Devorador version and the normal version outside of it being more difficult to maintain?
Given that the flames are of the Devorador kind, it spreads that fire, which is already powerful. Like I said with the ability, if Farran tries to keep it active for a long time, he risks damaging himself. Beyond the risk of self-harm, I'm not too sure what to add without making it too powerful.
Imakuran wrote:Escudo Ardiente (lit. translation: burning shield)
Using his shield, Farran spawns a wall or bubble of flames to protect himself or those around/behind him by using the flames and sudden burst of intense heat pressure to block or repel an attack. While under Fuego Devorador, this ability will burn away anything that comes into contact with the flames, effectively destroying whatever he blocks, instead of just stopping it.
Outright destroying anything it touches is going to be a no.
In retrospect, perhaps I could've worded that better. I'll change it to that it repels everything like the previous version, but after being set aflame by Fuego Devorador, whatever is repelled is as good as destroyed unless the source of energy is somehow cut off.
Imakuran wrote:Rabia Furiosa de la Tierra (lit. translation: furious rage of the earth)
This area of effect ability requires a lot of effort from Farran and is used rarely. By stabbing his blade into the ground, he can manipulate flames underground. The flames melt the ground in an area of Farran's choosing, turning it into something akin of an active lava pit. This ability can only be used three times per battle, and has an extremely large effected area. Should this be used while under the effects of Fuego Devorador, the ability acts the same, but the "lava" that is formed will never cool, effectively leaving a permanent hazardous landmark in it's wake. This variant can only be used once per battle.
How large are we talking? Give me something more descriptive than "Extremely."
I'm not good at judging distances, so that's why I left it kind of vague. If I had to put a set number on how wide it affects... how does a half-mile sound?
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Re: Alratar, Farran[approved 3-4]
Thu Jan 09, 2014 9:21 pm
The first two are fine once it's just catching things on fire, a half mile sounds too large. This app is in the 3-5...maybe 3-4 area. That's not "turn the greater part of a decently sized city in to a lava pit." Try about a 50 foot radius for now and grow it as the character grows.
And...not burning out and being unable to be quelled are two different things...are you going for natural causes being unable to put these out or them being completely immune to tampering before the energy source is completely drained? One is fine...one is not.
And...not burning out and being unable to be quelled are two different things...are you going for natural causes being unable to put these out or them being completely immune to tampering before the energy source is completely drained? One is fine...one is not.
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Re: Alratar, Farran[approved 3-4]
Thu Jan 09, 2014 9:39 pm
Imakuran wrote:The first two are fine once it's just catching things on fire, a half mile sounds too large. This app is in the 3-5...maybe 3-4 area. That's not "turn the greater part of a decently sized city in to a lava pit." Try about a 50 foot radius for now and grow it as the character grows.
Alright, I'm fine with that.
Imakuran wrote:And...not burning out and being unable to be quelled are two different things...are you going for natural causes being unable to put these out or them being completely immune to tampering before the energy source is completely drained? One is fine...one is not.
Something more akin to the latter, but not exactly how you put it. The fire uses the spiritual energy of whatever it touches as it's fuel source. So, say for example, someone had an ability that generates water. If the water hits the flames, they will die down, but the spiritual energy in said water would be just enough to keep the flame as embers or a very small fire. At least for now, in the future I may develop it so that it can have a "burning oil on water" effect, but I'll burn that bridge when I get to it.
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Re: Alratar, Farran[approved 3-4]
Thu Jan 09, 2014 9:54 pm
What I'm asking, if you manage to set someone's hand on fire(not hard to do with freeform fire manipulation, even without direct hits) do they have no way to extinguish the flame?
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Re: Alratar, Farran[approved 3-4]
Thu Jan 09, 2014 10:07 pm
Well, Farran doesn't really have full manipulation for one. Yes, he can choose it's form for abilities and how it comes out for attacks, but once it's launched, that's it. He can't just make a previous fire just get up and move. The closest he gets to that is his bala ability, and that's just remotely launching energy with his fire mixed in.
To answer your question, should a body part catch fire, they victim has a few choices. Should they have a way to cut off all spiritual energy to that part of the body, the flame will go out. They could also cut off the burning part, letting the removed part of the body burn away while the rest of the body is fine. Should they use water over it, the flame will reduce to a slow burn, or if ice it used, it would have to burn the ice away before working back at the afflicted part. Lastly, and I don't know if many have this kind of ability, if the victim has some sort of space/time ability, they can use that to (at the very least) stall the flames, or change the outcome dependant on the victim's powers.
All in all, I'm not saying that's there's absolutely no way to put the flames out, but it's designed to be very, very hard to do so.
To answer your question, should a body part catch fire, they victim has a few choices. Should they have a way to cut off all spiritual energy to that part of the body, the flame will go out. They could also cut off the burning part, letting the removed part of the body burn away while the rest of the body is fine. Should they use water over it, the flame will reduce to a slow burn, or if ice it used, it would have to burn the ice away before working back at the afflicted part. Lastly, and I don't know if many have this kind of ability, if the victim has some sort of space/time ability, they can use that to (at the very least) stall the flames, or change the outcome dependant on the victim's powers.
All in all, I'm not saying that's there's absolutely no way to put the flames out, but it's designed to be very, very hard to do so.
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Re: Alratar, Farran[approved 3-4]
Sat Jan 11, 2014 11:31 pm
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
- RP Sample Present (Omit if this is not the first character) [X]
- RP Sample is 10 sentences [X]
Will Skills
- Willpower/Determination: Adept
- Mental Deduction: Beginner
- Pain Endurance: Adept
- Focus: Beginner
Comments/Notes:
Tier:3-4
- CPKalldayThe KFC of PH
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Re: Alratar, Farran[approved 3-4]
Sat Apr 05, 2014 1:30 am
This character is being placed into the archives due to failure to post in the activity check. If you wish to revive this character just post here.
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