- CPKalldayThe KFC of PH
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Joined : 2013-11-18
Posts : 1436
Age : 32
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Re: CPK's Test Thread
Thu Feb 06, 2014 2:57 am
The Basics
» Name: S Hiroge
» Titles: Father Betrayal
» Appearance Age: 19
» True Age: 837
» Gender: Male
Affiliation/Rank: 1701-SL Kurikku
» Appearance Picture:
Personality
» Personality:
Carefree: A seemingly free bird in his head, S finds little interest in paying much attention to the little things that affect people. However, the term "the little things" seems to have somewhat of a unique definition to S. He's rather careless about being careless, so to say. Sometimes he cares about one thing, then the next it doesn't. It pretty much just is all based on his mood, though that's normal. He typically just lets things go with the flow, unless it's something detrimental then he's forced to take action or to at least slow it down.
A good way to describe him would be to say that he is cool, calm, and collected. As cheesy as it may sound it does some him up rather well. He doesn't tweek on things like people scuffing his floors or someone tossing out food they didn't eat. Those things don't mean much to him, it's the bigger things that seem to scale him to a downright awful person at times.
His tone is often very monotonous, but flows very well and doesn't cause the recipient of his words to fall into a quick slumber. His words are dull, but usually hold meaning to them when he does speak as it isn't too often. He's not one to have a casual conversation with anyone unless it is severely needed, and he's practically emotionless unless seriously provoked to be otherwise.
Resentful: Due to previous events within his lifespan he has come to realize that nobody can be trusted. That the world truly is survival of the fittest. Even though he is the leader of a large group of spiritual beings that he could consider to be strangers, he doesn't trust a single one of them with his life. He only trusts that they have the ability to complete the goals necessary to make his possible. If not, then they will be eliminated in the process, so there is no need to waste away with worrying about them. Survival of the fittest will be the one that finds them in the end, if not then they've succeeded.
S is very well known for his ability to hold his grudge as he has done so for very many years toward the entire Shinigami race. He even goes as far as to not even bare to engage eye contact with one or else he'll have to resort to physical altercations. This being said he is willing to do anything in order to obtain revenge on those that have betrayed him or that have lost his hard to earn trust. From his previous efforts toward the Gotei 13 it's best that one doesn't become a subject to such resent.
Patient: With most things he isn't very patient, something as simple as waiting for an extended amount of time to use the restroom can cause him to get a little uneasy, but that is an easy fix. However, something such as making a several hundred year plan in order to dominate an entire race is something that is more tuned toward his liking. He is willing to make the smallest of steps in order to complete his goals.
Blood-lust: Due to his undying patience to destroy the Shinigami and the fact that he is backstage for all that his organization does he tends to get rather blood thirsty for battle. The slightest hint of a battle that comes up around him makes S want to immediately engage in combat, this being said he's very sensitive to things like smack talk or idle threats.
Organized: Derived from that of his patience S has become a very skilled and organized person. He has slowly and carefully been able to create and establish an organization of people in order to complete his own goal, but was able to make it something bigger than that. In doing so he has devised plans and created things that he would have never been able to if it weren't for his past history. Such things have somewhat made him a monster, but a very analytical and intelligent one at that.
Zanpakutō
» Zanpakutō Name: (What is your characters Zanpukto name?)
» Zanpakutō Spirit Appearance: (What does your Zanpukto Spirit look like? A picture or two paragraph description will do.)
» Zanpakutō Spirit Personality: (What type of personality does your Zanpakutō Spirit have?)
» Inner World: (What does your character inner world look like? Please describe with at least 1-2 paragraph's; 5 sentences each)
Sealed Zanpakutō Appearance: (What does your Zanpukto look like in it's sealed state?)
» Release Phrase: (What does your character say when releasing?)
» Shikai Appearance: (What does your character look like in their Shikai?)
» Shikai Abilities:
Crow's Call - A loud call from a single crow resounds from the skies above, grabbing the attention of the target or targets. As they return their gaze back to S it all seems as though everything is corrected. However, it is quite the opposite.
S's shikai is one that defies the senses of the target. His ability is one that is activated only once a target has removed their gaze from his being. Hence, the reason his Zanpakutō calls out from the sky above in order to distract them away from him, however it does not always work at first. So his release may seem to be something of a confusion at first. However, if at first they do not look away from him at the sound of the crow's call the target typically falls into a state of confusion. Not knowing if S was just pulling their leg about going into his release state or not. Him not being a man of many words also just adds to this, at first, state of confusion.
His ability makes the target's senses betray the mind of the user. What the target hears from the left may be something that has come from the right. What one sees from the right may be something that is actually to the left. Something someone feels on their left side could very well be on their right side. However, this ability does not exactly mean that everything is the opposite. Though it is the opposite at first, the mind begins to adjust to the senses being the opposite. As this happens the process seems to reset itself once again, betraying the mind of the user once more. Although, this ability can be controlled and sentralized around a signal sense through the sense being spoken by S. However, with the ability betraying all senses at first the user will hear a word that is completely and entirely different and unrelated. Which could very well lead to more confusion, unless they were able to gain sight of the actual word that was being spoken from his mouth.
This ability can be broken by that of a high willpower, but it will not be something that is instant. Once one has become a part of the betrayal it can send them into a rather enigmatic mind game as they try to come to terms with what exactly is happening. Another way to prevent the ability from having any effect at all is to simply keep him from reaching his Shikai state or to make sure he never leaves your sight. Although, one would only know to not do such a thing unless they were tipped about his abilities. Which he doesn't display very often, if at all as his shear power and mask typically suffice for the battles he has endeavored thus far.
This ability is the only outcome of S's shikai, through releasing into his shikai state S does not gain any further boosts or buffs to his other natural abilities.
» Bankai Appearance: (What does your character look like in Bankai?)
» Bankai Abilities:
Betrayal - A flock of crows begin to envelope a dome that is spread upon a ten mile radius. This dome holds the power of betrayal, similar to that of his Shikai. However, it is not one that effects the target's senses. No, this ability effects targets and their abilities through nullifying the target's spiritual, demon, chi, or whatever type of energy they may hold. The dome has the ability to disable that of a Zanpakutō's Bankai if already activated, but does not tarnish the weapon as a whole. It returns all of the affected targets within it to their original state, including S making the playing field even. This dome creates a true test of skill, speed, power, and endurance.
Within the dome one is not able to call upon their inner hollow, nor are they able to make any changes to their Zanpakutō or spiritual weapon. No kido or spells are able to be used within the half sphere. All that they are able to fight with is their Zanpakutō or whatever ever weapon they carry with them. Such an attack would be a Quincy's worst nightmare as all reishi within the dome becomes scarce and nonexistent. All spiritual things are betrayed by that of their very own user as the ability locks them out of their own spiritual energy making the dome a perfect environment to truly test the survival of the fittest.
The dome has no transparency to it and simply looks like a black blemish when viewed from a satellite in Earth's orbit. The dome is impenetrable to that of abilities as once they enter the dome they simple vanish immediately. However, anyone holds the ability to walk inside of the dome and to walk out of it as well. Nothing keeps them within the dome, but their very own pride.
Inner Hollow & Mask
» Inner Hollow Description: (What does your Inner Hollow look like? Please use a picture or 1 paragraph)
» Inner Hollow Personality: (What is your inner hollow's personality? Please use at least two paragraph's with 5 sentences)
» Inner Hollow Powers: (What powers does your inner hollow have?)
» Hollow Mask Appearance: (What does your characters mask look like? Please use either a picture or describe it in 5 sentences)
Vizard Powers
» Vizard Powers:
Resurrección
» Resurrección Appearance: (What does your character look like when they transform into their Resurrección state?
» Resurrección Abilities:
Background
» Background: (Please post at least 5 paragraph's describing their human life, death, progression to shinigami and how they became a Vizard along with their inner battle and the resulting conclusion of it)
Skill Sheet
General Skills
- Durability: Master/Advanced/Adept/Beginner
- General Speed: Master/Advanced/Adept/Beginner
- Strength: Master/Advanced/Adept/Beginner
- Weapon Skill: Master/Advanced/Adept/Beginner
Racial Skills
- Hoho: Master/Advanced/Adept/Beginner
- Cero/Bala/Kidō: Master/Advanced/Adept/Beginner
- Zanjutsu: Master/Advanced/Adept/Beginner
- Hakuda: Master/Advanced/Adept/Beginner
Graphics and Coding by: CPKallday
- CPKalldayThe KFC of PH
-
Joined : 2013-11-18
Posts : 1436
Age : 32
Member Info
Platinum Points:
(25/100)
Tiers:
Re: CPK's Test Thread
Thu Feb 13, 2014 7:42 pm
####
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Graphics by: CPKallday
Graphics by: CPKallday
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