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Kakeru
Kakeru
Nise no Eiyū
ZX's OTM
Joined : 2012-05-31
Posts : 1343
Age : 34
Location : Kagatsuchi

Member Info
Platinum Points:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Left_bar_bleue8700/99999[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Empty_bar_bleue  (8700/99999)
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[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Empty [Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-]

Tue Aug 20, 2013 6:07 pm




Ziamichi Template


[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] 11oo_zpsd05cd165
Kuroi Kaen no Doragon

• Name: Iramasha, Ikari.
• Age: "18"
• Gender: Male. [♂]
• Appearance:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Leo
"Right and Wrong is always in the eyes of the beholder."
• Branch/Position: Medical Leader Unit Heir.
• Race: Angel Iramasha. [Ascended Human]

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• Psychosomatic: Ikari is that one guy that if you fall in love with, and is true to, nothing can separate you from him. He's the guy that's kind, considerate and loving. He's true to himself and the other people around him. He's deep in thought always it seems, but he always tries to give a good answer for the situation at hand. He's blunt in nature, and that's represented by how he talks to his mother especially. He can be quick to anger on certain issues, like love and other issues like that. He's also very determined a bit hard headed on certain issues. Furthermore, he has a focus that's so strong that it seems like he has a target on someones head. He's highly calculating in battle and out of it, giving an air of a detached Ninja. Furthermore, he can detach himself emotionally on missions to do what's needed even if it means killing close to home. He's absolutely loyal to a fault to family and people he loves. If It means dying for his friends, he's more than willing to do so, but he's more than willing though to protect and save if necessary to do so. All in all he's diligent on everything he does from simple chores to advanced battle tactics. Ikari's greatest personality trait is benevolence, where he's kind and gentle to others, but if they get on his bad side well good luck.

If Ikari falls into love again he's that kind of lover where he'll do what he can to ensure that his lover is taken care of and loved properly by him. He may say stupid things or not be able to show it the right way, but he's not afraid to try again. He wants to. A deep parrt of him needs love from someone that can understand not judge him for his ideals. It's hard for him to not be forward with them. They are as simple as doing the right thing to complex things like valor, honor, and honesty. Those things are the way he knows himself. Because he's a deeply idealistic man, he also has some things he does to a fault, and those faults are what makes him weak, but strong at the same right, it weakens him because it forces him to know that he can't be perfect but strengthens his resolve to become better for the people he loves and trusts. He hopes that there's someone for him some day, and that she'd come and take him from the darkness that sometimes tries to take over his heart and soul and become the thing that makes him happy in life and makes him appreciate the small things that are missed by pride and squalor.

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• Historical Documentation: Ikari when he was a human was a ninja. Yes the guys who go bump in the night, but he was a rare type, since he had spiritual powers and well.. a unique curse you see. The kid was also given a curse of hatred, basically when someone he loves dies around him or he sees it, it triggered the curse into the full form causing him to become not only hateful, but spiteful, and destructive by nature. This cold nature transitioned into how he felt in general about humanity as something that was nothing just a bunch of fools thinking they had the right path, and people just trying to rule. When he was a human his mother passed away giving birth to him, and that wasn't the worst thing he had seen as a child. As he grew older and more responsible, he began to train in the arts. His father and his partner resumed doing missions together and one day the mission went sour and the father's partner died. So one day while Ikari was training late, he decided to end it all and began to slice his legs and the insides of his arms up while he was in the family prayer room. While that was going on Ikari had activated his bloodline to it's final form that he knew of at that time his Father while he thought his son wouldn't of returned early to take care of him came in as he began to slice through his throat and began to bleed out as blood not only got spilled out, but into the esophagus due to the large slash across his throat. While he watched his father die right in front of him, not once did he shed a tear until they had burned him and scattered his ashes amongst the four winds so to speak. This broke him as he got older and more wiser, about what happened to his father and mother. He had also to decapitate his girlfriend for treason, and one person he loved he had learned they died on a mission due to bad intelligence. He hadn't did too much as a leader until he became the leader of a large group of stealth unit that were designed as an independent group from the main forces. After a mission he'd watch his entire crew get wiped out due to bad intelligence. Ikari sought to kill himself due to the fact he was the responsible party. That's when an angel descended upon him in that grief taking pity on him and sending him to the Iramasha Island and into a place where she could teach him.

The Angel that had saved Ikari from doing something he would of regretted for the rest of his life? Her name is Yakuin Iramasha, but to him she's mother or mom depending on the mood he's in. She was the head of the Medical Unit, and she treated him like a son. She was strict, but she always showed him the love that a mother could only show. Her name was Yakuin Iramasha, and he was her "Son" so he called her mother. Although he knew he had a mother that died birthing his sorry ass, but this one taught him not to fight, but to heal and to protect. He taught himself how to fight, and eventually the Seishin Buki he had received was made with his fighting style in mind. Also he got a gift from a stranger on earth. It was a handgun that he could use his elements and energies through. All of those things happened so fast. He was then announced as the heir of the medical division. His goal now? To protect his new family and the people he loves. He will do anything to protect the people he loves to the point once he read his history about his original parents he was moved on how much they really loved him. This helped him to figure that he needed to be stronger, and more open to people, so he would. He decided to learn more about the people around him as in the Iramasha, and then people of the earth that inhabited there. Upon hearing about the other races all but the hollow/arrancar races, he wants to meet them and learn from them. Although his home is always with Yakuin his "mother". The most ironic thing is that he'd drop his life for hers at a drop of a hat. He heard rumors on how she was considered insane, and to his testament of his short life he hasn't seen her ever go nuts or act like she was possessed. He wonders now if there is someone for him that would love him unconditionally, knowing that he couldn't really be a human again at least until his purpose is done, he searches for his purpose and someone that he can call his own.

Upon his various training and getting stronger he had ran into a spirit and the problem.

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Seishin Buki

• Seishin Buki Name: Nox Nyctores: Genhieitsuba. [Arch Enemy Weapon: Flying Shadow illusion]

• Seishin Buki Appearance:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Dragon_engraved_katana_sword_black_blade_540

• Seishin Buki Abilities: Originally the sword he used as a human was the family heirloom sword that was passed down to generations of Ikari's family lines as a human, but once he became an Iramasha it went from a normal sword into the Seishin Buki of his because of the deep bonds the sword held from his past and well the past of his bloodline as well. The blade is based on using high speed illusion based attacks. Being that it seemingly moves at such high speed that it seems like he hasn't moved his blade once. Furthermore, while the blade is active it's considered to be constantly draining energy, because it forces him to use illusion slashes. Furthermore, the blade if slashed with takes on the flames of Kagutsuchi because of his bond, so easily making the blade very hot, and hard to tell since it's black, so only way to know this is to be slashed or hit the blade with a strong water or Ice attack, unless the user has a heat tracing ability it stays true to being unknown. Uniquely it has Setsuba Genhieigeki similar to Kakeru's but more based on shadow than just sheer high speed. The sheath is the tell on what skill he's using at the time, if one pays attention to the dragon or lack of a dragon it tells the user what's being used.

Illusion Slash: This is the basic ability it seems like he's slashing from far away, but he uses his chaos energy to create mini sonic explosions based on the chaos energy at any range, as long as he has the energy to use it. While he's using this skill he can't slash because of the blade's high speed slashes creating the booms forcing him to cap the blade, but he can use at most four in rapid succession because of the fact they can stack to cause an explosion strong enough to take out a city if Ikari puts enough energy into it. He has to wait a turn between uses. When Illusion slash is being used, the Dragon goes a grey color. This can be used the most frequently, being that it’s the least draining and most toolbox of his skills.

Kyouten Kaen: Using Illusion slash, he uses the flames of Amaterasu on his blade that are innately there. He can make mini solar explosions from the basis of the Sonic explosions of Illusion slash, and the fact that Amaterasu's flames are as hot as the sun. While this is in use, the dragon on the hilt will shift from it's normal color to a red color as if it was an enraged red dragon. He can only use this once per two turns, because the explosion is very powerful capable of leveling three cities around Ikari if he puts enough energy into the attack, he can only use the extremely powerful aspect of this move once per four turns, due to the energy output needed for this attack normally this can be used once per two turns because it does drain a bit more than the normal illusion slash, which can be used every turn.

Setsuba: This unique skill of Ikari’s Seishin Buki is that it takes on Enton, ikari’s Inferno/Blaze release and allows it manipulate it by swinging the blade if ikari wills it, it can make walls of black flames, or spirals of flames. As long as he has the energy and will to use the ability he can make the sword do pretty simple, but effective flame attacks, even sprout flames from the earth by pushing the blades tip into the ground. If they get hit by it it’s possible for them to be set on fire because of the flames being so consuming when used with the Seishin Buki. The longer the distance the weaker the attack gets, the closer the stronger. He can use this skill every other turn.

Setsuba Genhieigeki (Section Wave Illusion: Flying Shadow Strike): Utilizing high speed battojutsu slashes, Ikari uses his mastery of Genhieitsuba. Activating it so that the blade slides out faster from the sheath than normal doing a series of slashes, Then capping the blade as the effects of his slashes ending feeling he slashed over ninety-nine times in a row with very powerful and elegant slashes. While he's using Setsuba, Ikari cannot use Kyouten Kaen or Illusion slash. Furthermore, while it's in use the user is hit with the flames of Amaterasu on the blade, making this easily one of the most dangerous attacks that Ikari has. When it's first used, the Dragon disappears from the sheath then reappears from the fact it's supposed to be like a shadow struck the user. This is the only move he can use constantly, because it's mainly him using high speed slashes at blinding rates, the down side is that he has to hit the user with the first slash to continue with the other slash.

If they can defend, counter, or dodge the attack then they are in the clear. If defended if Ikari has more strength and speed over their defense, then he can break the guard.

Unique Weapons:

X020 Handgun: This handgun was created by a friend of his on earth as another way to protect himself with close to mid range combat. While it doesn't have a scope for long distance, his eyes naturally can use the iron-sights on the gun which are optimized to be seen in darkness and a red dot sight at the front so that he can pinpoint with his keen sight targets better. It can take many types of ammo, and can use his elemental abilities as long as he charges the bullets. Furthermore, if he's using the elemental abilities, it causes a drain on his stamina as if he was using his elemental skills. The handgun is colored black with white trim, it can hold normally in bullets 15 round clips, and typically he has 3 on him. When using elemental releases his guns split in half so that he can dual wield, and he can shoot double the amount of bullets, but he has to shoot at least one bullet from each gun at a time.

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• Innate Natural skills:
Master Swordmaster: While Ikari tends to not to use his Seishin Buki as much as other Iramasha, it doesn't mean he can't use it effectively, especially with his magic. He can use magic and sword play at it's peak using magical skills and sword play at the same time making his mid-range and close range pressure styles are something to be feared with his swordplay. Although he likes to use Battojutsu, he tends to use a single hand sword style so he can have an open hand for generating his magic from his other hand so that in case he'd have to be ambidextrous he could be.

Deep Reserves: When Ikari became an Iramasha from his past as a human that used Reishi, he gained access to the Chaos energy allowing his energy to become tenfold effectively giving him more energy to use and allowing him to create stronger and more complex attacks. Furthermore, this increased energy allows him to string magic and sword attacks back to back with no problem, but it can get draining quickly. Although this energy is there, he typically tries to not to use it, because it's bad for his health to do so. That deep reserves is what keeps him able to deal and help his mother out when shit happens especially since her job is quite difficult to do.

Gunslinger: This isn't a well-known fact about Ikari, but throw a handgun into the hands of Ikari and he with his precise aim and skill can do pretty devastating things with it. While he's a good gun user, he's better at swords than guns, because he typically fights with a sword, but his Gunplay is serious. He can do hand to hand while using a gun, developing a sort of gun kata style. Using his high amount of skill with a gun with his hand to hand skills to create a very harsh offensive style.

Magic Slinger: Ikari can use magic up the ass, being that Ikari's strength with magic is something to be feared. He uses magic so much, that it's normally not an issue until he starts using it back to back or if the magic type is unique such as Enton, his Uchiha skills so on and so forth. Although he can string magic back to back with no problem it still drains him in battle, but normally if he's using it domestically then it's fine and it doesn't drain him, because of the skill he has with magic.

Fighting Style:

Divine Dragon: Using high speed slashes from his Seishin Buki or precise multiple shots from his X20 Hangun are his main ways of combat when he's not using his elemental hand to hand combat. While he's using his elements with this high speed they give his punches and kicks the extra boost by making them a bit more able to cause more damage, help set stuff on fire, and give him resistances to certain elements when he's not Air Locking with his Angelic forms. He doesn't grab but if he does expect a sword or bullet through the gut.

• Powers:

Elemental Releases
Basic Releases [Foundation]

Katon: He can release flames by using hand seals or his will while he uses this skill he can make anything from Fire balls, to walls of flames, he can shape and whip around fire based moves around, He can shoot fire from his mouth, from the skies. If he has the reishi to do it then he can do it. His Fire is naturally black, so it's hard to distinguish if his Fire is Enton based or Katon based like normally. This is basic fire release and nothing else. Furthermore, he can pair it with Wind to make a stronger release or to put more power into an attack to over power it. This was the first release he mastered.

Fuuton: Wind release, allows him to manipulate wind all around him and for him to create Wind. While it's in use he can use fire with it to make a new release based on how strong the fire is and what effect he's going for. While it's in use it's colorless due to his mastery of Fire and Wind he can effortlessly entwine the elements together in many different facets without much problem. Wind is natural to the world, and to him e can air lock it around him about 100 Meters because of this it's hard to know when he's air locking, but one can tell when he uses a flame technique. This was the second mastered.

Advanced Releases [Finesse]:

Enton: Blaze Release: This is the release based off of the flames of Kagutsuchi that he inherited. While Enton is activated it puts a large strain on his left eye while it's in use furthermore, he can manipulate it just as well as using Katon or any other fire release that he's using. Furthermore, He can create this without Amaterasu, but while it's used in that form, it's weaker than using Amaterasu since it's the superior fire basis than Enton without the holy flames of Amaterasu. Also when he gets enraged enough he releases Enton to such an extreme point it's almost catastrophic. This is the most draining skill to use because of the manipulation of something of the goddess of the sun so to speak. This is the last release to be Mastered.

Shakuton: Scorch Release, using this release against a water type or ice type spells major problems because it easily burns through all types of water, and hydrogen namely because of the sheer amount of heat being released and used, that this style forces a lot of heat out, but while it's being used. Also, he can manipulate large amounts of Heat in this release allowing him to use heat in the most dangerous way to suffocate. This uses more of the Flame side of the release than Wind, because it's meant to burn away everything in it's path. This was the third release to be mastered by Ikari.

Bakuton: Explosion Release this release allows him to make explosions out of nowhere, although this is dangerous, and useful, he can make large scale to small scale, and while he's using it, it's the second most taxing because of the skill and focus it takes to use this release makes his skills with it on par with a master spell slinger, when it's in use though Ikari has the skill and control to create something akin to a nuclear bomb or as weak as minor gas explosion. This release is more Wind than Flame, using flame as a catalyst to cause the explosions. This release can back fire, because if someone redirects this back at Ikari. He'd have a hard time to create a counter explosion back. This skill was learned out of necessity to make sure he covered all of his bases in learning Fire + Wind releases. This is the fourth release to be mastered by Ikari.

Note: The Fire/Flame based skills they can burn, except Bakuton which can blow off limbs and vitals etc, As long as Ikari has enough energy and will to do it, and they can’t produce enough energy and or something that can prevent them from getting burned. For Bakuton, if there enough energy and power behind the attack and the person can’t either dodge, counter, or evade the attack it’s possible for them to lose a limb or such from the sheer power, doesn’t mean it can’t be regenerated though. He can use Chaos energy in every release, and if it's used it powers up the skills to their strongest form using the two main types of energy that Ikari has in use. Also he use his releases in hand to hand combat, sort of like an elemental fighting style, but he can only use one element at a time and more complex or stronger the element in use the more it drains from him.

• Chaos Moves/Skills:

Heavenly Flicker: Utilizing chaos energy and high amounts of control he can move at top speeds leaving an after image of himself of where he was, he can with enough focus, energy, and speed warp to other places, but when he warps it's event only if it's a battle otherwise the purpose is for traveling between the many areas of the world. Furthermore, his body seems to flicker so it looks like a huge burst of Chaos Energy is rushing you instead of a human giving off the appearance of something more deadlier than just what seems like a human with chaotic energy. This is his customized Chaos Warp, that’s more useful for him since it helps him to move not only fast, but efficient, this is what Ikari’s Chaos warp became once he began to mix Reishi, and Chaos energy into a move.

Heavenly Light: Using the Chaos energy he has from being an Iramasha and the fact his mother is pretty much the Medical leader. He learned how to heal wounds on his friends and himself by using the chaos energy to resonate with the wound and then begin to seal it up. The Longer the he puts energy into the wound the better he can seal it up. This doesn't mean he can lolnope death at all, but it helps him to heal himself and others. He can't just lolnope someone havhing their head cut off, but if possible he can seal it up he will try to make sure, unless the damage is too intense for him to seal up, or it's impossible due to it being completely missing. He typically uses this healing spell the most, because it's his most effective and most useful healing skill. He can sure use chaos energy naturally to heal, but this makes it more organized and with pin point accuracy because of Sharingan’s capabilities with sight and seeing reishi and the colors to tell what kind of thing he’s dealing with.

Heavenly Blast: Using Chaos Energy he began to form an offensive beam or fireball or something of that nature. While he's using this move while mobile he can change the direction of the beam, as long as it's not a 180 degrees, it's 180 degrees then it can't bend or move that direction. If he wants he can detonate the blast causing a Chaos Explosion. When it explodes it has enough of a punch to break through most guards as long there's enough energy and strength behind the attack to break through the guard, and as long as the user can out speed, counter or block and keep the guard up, they’ll be fine for the most part, This was his first move learned for an offensive attack against people.

Heavenly Slice: Using Chaos energy he can imbue it into his Seishin Buki or make a sword out of chaos energy and he can use it to create a strong wave or explosion of Chaos energy that radiates outwards that’s strong enough to break guards, slice through mountains, or other tough structures like that. It’s meant to be a very powerful and dangerous close range attack, but ikari’s mastery over it makes it so he can make the attack go a bit farther than just his blade a good mile, if he puts enough energy into the attack. The more energy and will he has to fight the more longer this attack can be unlit it reaches a mile, after that it’s pointless because it won’t expand or get any stronger from that point on.

Heavenly Shield: Utilizing Chaos energy Ikari can form a large defensive shield that can take a good amount of attacks before it breaks. It can be sustained as long as he has the energy to do so. Once the shield is up, the Chaos Energy reacts with the air making a solid shield for Ikari to use. If someone can over power his strength and Magic they could break the shield as well as if they have a special piercing skill is another way they can break the shield. This can be cast on other people as long as Ikari is within a range of 50 meters out. Any farther and he can't protect him with the shield.

Angel Forms
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• Awakened Divinity State Appearance:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] D633a1a4-ca09-4ced-bcaa-5bc8e8a2c4e0_zps2c8a0c0d
"It's time to get serious."

• Angelic Release Stage One Abilities:

Seiryuu's Call: This skill allows him to show his angelic side and the connection to something greater the Azure Dragon of the East, by first unlocking all restrictions on his Chaos Energy. He gets more control on air locking which is the skill where he has absolute control of air and by extension wind and storm abilities. While he's awakening this up The winds and weather stop around him. It's like the weather just went oh shit this guy is waking up. Once this starts it's going to get dicey because he has an insane amount control on the winds, which power up all of his flames because his flames uses the winds to help him in his path. The AoE is about 500 Meters around Ikari when this happens, This is the only consistant release, but it also drains on Ikari because the fact of his Chaos energy and Reishi mixing with the air to make it stand still and to be in his beck and call in that 500 Meter range. If one can break ikari's energy or break the lock itself they can essentially break this down so they aren't locked in the 500 meter range.

Seiryuu's Roar: This is the skill that made the Azure Dragon of the east well known for. Its roar, the show of power that it is. The ability of Seiryuu's roar is that he can cause large chains of lightning bolts and hurricane force [F-5] winds around him. While it's active with Seiryuu's call he can manipulate the winds much better to he point that it seems like it was his main skill as an angel which is a lie. The true skill of this is the manipulation of the weather because of the connection to something greater than himself. he can make the lightning go in multiple directions and he can only use it in this state for 3 times with at least a turn in cool down to two depending on how many bolts are used and how many times they are turned. If more than 10 bolts are used and 2 turns then it goes for a longer cool down if less turns or bolts then it's one turn.

Seiryuu's Claws: He can make the winds/weather he has locked into swords and manipulate them in many ways, It can be simple as wind blasts, or as advanced as weather control of the area within the Air Lock. While he's using this skill he can't use any other skills besides the constant of Seiryuu's Call. When this is active it has the appearance of dragon claws are around Ikari as if something was there. Furthermore, his control of the Air Lock is at the most finite, meaning that he has the best control during this skill. while he's using it It can be used 2 times per turn for4 turns and has a cool down of two turns. All weather control must be within the Air lock, and no where else.

• Awakened Divinity State Appearance:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] 2aed4be2-fc9e-4aa6-97d6-b393915f9f2d_zps2946419d
"I'm the Answer to the darkness, I shall protect the weak."

He also can sprout black wings in this form if he does he can fly with them or just the fact he can normally fly.

• Awakened Divinity State Abilities:
Seiryuu's Call V2: This is the evolution of this skill, by first unlocking all restrictions on his Chaos Energy. He gets more control on air locking which is the skill where he has absolute control of air and by extension wind and storm abilities. While he's awakening this up The winds and weather stop around him. It's like the weather just went oh shit this guy is waking up. Once this starts it's going to get dicey because he has an insane amount control on the winds, which power up all of his flames because his flames uses the winds to help him in his path. The AoE is about 500 Meters around Ikari when this happens, This is the only consistent release, but it also drains on Ikari because the fact of his Chaos energy and Reishi mixing with the air to make it stand still and to be in his beck and call in that 750 Meter range. This can be sustained longer than the first one because more energy is being released to keep the Air lock Stable. if someone could make the lock unstable or break Ikari's energy they could essentially break the air lock.

Seiryuu's Rage: While Seiryuu's Call V2 is activated Ikari controls his reishi and his Chaos energy to cause a resonating effect that causes in the detonation of the air lock causing such a strong explosion of energy, And F-5 Hurricane force winds whipping around because of the detonation of energy It's AOE is 500 And the closer to the epicenter you are the more damage one can sustain. This doesn't mean Ikari is out of the clear as well, because he has to either get out before it completely explodes, or be able to create a counter explosion to keep him from getting the full effect of the storm as it pushes out away from him being the epicenter of the explosion Since he is the epicenter of the explosion he must remain still when he activates the explosion. This explosion consists of Chaos/ Reishi and the weather in the area being broken down and then it explodes out because of the sheer changes within the area in such a short period of time. This explosion can only be used 3 times in a thread and once it's used has a two turn cool down.

Seiryuu's Cache: When the air is locked from Seiryuu's Call V2 Ikari can utilize the wind to make bunches of weapons out of the stagnant air and weather. These weapons can be wielded in his hands, and while they are in his hands he can use the element if there's one attached to the weapon, as in water, wind, Lightning etc. While this is activated it takes away constantly from the air lock weakening it, because it's using parts of the lock to create the weapon. Over time this can become quite taxing, and dangerous because the more weapons he creates the more he has to keep up with and that can make him distracted. If he makes more than 10 weapons at a time, there's a potential that it can shatter the air lock, causing the weapons to break.

• Bullet Angel Form:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Tumblr_m6ln2gxKxO1qdvduto1_400_zps60bb443d

Bullet Angel Form: This is the form where Ikari's X-20A Chaosflare handgun splits into two weapons allowing him to use a new mechanic called juggling. Juggling is where a person is knocked into the air then is kept in the air by attacks, sort of how jugglers throw balls into the air continuously without missing a step. In terms of usage he has to shoot the person into the air via a series of 4 shots that hit in a row over a period of 2 turns, with two shots having to hit each time. The other way is that the person is thrown into the air as in the person is thrown into the air then the person starts shooting, which is much more difficult. ikari uses martial arts and gunkata skills to allow him to use this form the most effectively. This style came out of the necessity to use his gun as well as his sword.

Unique Skill
Double Trigger: Allows him to use Two skills back to back on the guns. This means if the guns can use a certain skill, he can use another skill in the other skills wake allowing him to use double the skills in a fight, but the major downside is the energy used to use this inherent Skill is a lot more than using a large AoE Skill, because of the they the skills are chained back and forth. The major issue with this skill is that it costs a lot of energy to chain skills since they can be from what he uses in Angel state and this causing a mixing of forms. Dual Trigger is the balance between using his bullets and skills with them. Sadly enough this is draining because of the fact using skills back to back causes his emotions to go out of check, because the lack of energy is the lack of control on his emotions. Also, his attacks seem to hit faster while this skill is activated because of the guns being tied to his emotions because of this effect.

• Custom Form Abilities:

Custom Bullets:

Dual Bullet: Basically when ikari starts with when he enters his bullet Angel form, he shoots two bullets per one bullet causing the rapid amount of damage to start up. Simply put the bullet seems like to split in two, when in actuality it's that the gun fires so fast that the energy placed into the gun from the initial bullet forms its own bullet causing it to be doubled, this doesn't mean that the attack is double as powerful, but that there's two bullets going at once.

Counter Bullet: These bullets were created from being able to manipulate energy while shooting this bullet basically works like this. If he shoots five bullets they create a shield of chaos energy. This shield can take three very strong attacks before it breaks and lasts for 2 turns, while the shield is up he can only move it in single linear directions and the shield as large as 4 feet wide and 4 feet tall. These bullets if chose to collapse the shield makes a large beam from the remaining energy, and if it's collapsed from taking attacks it adds their original power to the shield, causing the bullets shoot two times harder and stronger than before.

Heaven Bullet: This uses the holy energy part of the chaotic energy that Iramasha use in general to create a bullet that's more effective on evil/dark entities like Demons, and those related to the unholy/evil. These bullets are much more effective against them and if they are related to a holy/angelic type of being they are going to do less damage due to the fact they were made in killing evil in mind and not just straight out killing in general.

Judgement Bullet: This is the inverse of the heaven bullet, where it's a stronger in killing holy entities and angels. This is using the darkness/evil within the chaos energy that's housed within him, While using either heaven and Judgement bullet is dangerous to him it's very powerful because of the damage output on either evil or holy entities, that plague the earth and surrounding areas.

Chaos Bullet: Finally, the true fusion of bullets and his chaos energy the Chaos bullet uses both light and dark energy to power the bullets allowing them to be an effective way to kill hybrids of good and evil. With that said this is the most draining of all bullets because when it begins to hit begins to destroy the ties with good and evil while stripping energy for him to use into the attacks he generates with each style of gun play in his bullet Angel form.

Custom Skills:

Seiryuu's Grace: Ikari is allowed to use his Seiryuu Skills from his Ascended form in this form, but they cost more energy to use in and out of battle. While Seiryuu's Grace is active, Ikari can not use Dual Trigger because of the sheer amount of energy output it takes for him to use Dual Trigger. Although he can use Seiryuu's moves in this form they are weaker because it's not the full ties to Seiryuu if he was in his normal angel forms, but the most interesting thing is that when he uses attacks from Seiryuu's Grace they seem to move at double the speed and have double the impact because of the bullets are made to hit faster and stronger, and every ranged attack moves faster and hits harder from those principles. This isn't easy to do based on the fact controlling that amount of energy is difficult to do.

Bullet Rain: Bullet Rain is where he charges up for a second and shoots out the entire clips of bullets in his guns into the air and they began to split up into as many forms as possible. As the bullets rain down the more that hit the more damage stacks on, as this has an AOE of 100 meters from where he shoots the epicenter of the original shots, and as it goes out the damage is weaker because of the rain of bullets lessening on the edges of where he's been shooting the bullets, once it's done it lasts in an area around him for two posts due to the large amount of bullets being rained down and once it's done it has an equally as large as a cool down because of the energy used and the lack of ammo in the guns needs to be recharged from the usage. This can be used 4 times in a thread before it can't be used again.

Damage Drive: Damage drive is where if he takes damage it begins to add power to his shots as in they are stronger and more likely to pierce through guards, the more damage he takes the more damage he can output due to his emotions being tied to the guns. Furthermore, his emotions as they surge have a limit. Once it gets past where he's been taking so much damage it'll cause the damage to reflect back on him and that will force him to shut down because of the pain will be too much for him to bear. although he has a pretty strong amount of pain endurance, but this again is limited in short because pain hurts and soon enough it'll be too much for him, but this only activates when his energy goes below half because his exhaustion and emotions powers this skill.

• Akai Doragon Forumu [Red Dragon Form]:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] B6ca93a4-cc7b-4ac3-9651-8cc59232769b_zps154f1dc4

Basic Skills:

Sword Master: In this form Kakeru is one with his Katana for once, and not a mage with a sword. His sword skills are fully laid out to be dangerous. He has a unique sword style that hinges on the theories of Hyōhō Niten Ichi-ryū, which translates to Two Heavens as One. The Basic principle is the strike of non-thought which allows a practitioner to use the style without any delay or worry about how the strike goes out it just goes out. In everything that's related to swordplay you just are, there's no thought behind it. His sword strike speed is considered to be nearly on par with Kakeru's when this form is active due to the deeply rooted style of Hyouhou Niten Ichi-Ryu breaking his mind from actively having to think about striking to just striking.

Immunity to Fire: Although he has high resistance naturally to getting burned, in this form all forms of fire he's Immune to due to the fact this form is at one with the Sword and the fire backing it. Furthermore, Since he's used to fire, Heat doesn't affect him as much either, but if it's cold enough to remove all traces of heat, then his body would naturally freeze from the fact there's no heat unless he actively makes heat to keep himself warm. He can withstand fire and enhanced fire types because of his ties to the Red Dragon Soul. With that said he has an amazing fire skill, but he can be dwarfed in heat and fire skill if someone were to be better than him at it.

Sword Mage: He's used to combining his strikes with his natural affinity to Magic to make them extremely potent able to deal multiple strikes in one attack. He's magically skilled because of his understanding of his flames. He's able to use many flames at once while fighting with his sword and able to imbue his sword with flames much more rapidly. Within this form his Flames are considered on a power that's unusual to see on Ikari. While he prefers to use his sword typically he uses magic to augment his strikes and give him range when necessary.

Speed Combatant: From the rigorous training from Hyouhou NIten Ichi-Ryu he's gained a high amount of speed and reaction speed. Being that speed in this style is absolutely critical as much as being very powerful. He's made into a glass canon if someone can shut him down quickly then he's useless and it doesn't matter how fast and strong he is, if he's shut down. But his speed is definitely fast, but his reaction speed is very dangerous also in this form, because of the philosophy and practicality of the strike of non thought he doesn't have to contemplate his strikes, he just strikes.

• Custom Form Abilities:

Dance of Seiryuu: This is manifestation of the mastery of Hyōhō Niten Ichi-ryū, and mastery over Fire to the point where his fire is considered to be very dangerous enough to the point where he can burn through most ice abilities. Also, He's able to use Nitoryu the Sword Style where you use a sword in each hand. It's considered to be the most difficult style to use because of the hand and eye coordination to use. It's a powerful style, and yet it had very weak defense because if someone were to overwhelm a Nitoryu user.they would be defenseless because of the focus on making a strong offensive to make up for a lack of a defense. True Fire Style is a high speed and high offensive style making the user a glass cannon. This styles manifestation of fire, sword skill mixed with high speed reactions and high speed movements. This is built of the notion of knowing your powers and being able to react to the many powers and skills of the people he fights. Typically this style would of died out many of years ago, if it wasn't written down, and since Ikari had regained his skill with swords, this style is one of the most dangerous sword styles that he knows.

Custom Flames:

Red Dragon Flames: These are the natural flames if Seiryuu spat flames out of his mouth. They are tied directly to the natures of Seiryuu being the master of Air and the Gravity. In this respect they are made able to eat all kinds of air and get more powerful, and on the same end, they are capable to being made to crush and capture someone if necessary. The whims of the user is key in using these flames the will of Ikari controls the power of these flames.

Flames of Heaven and Hell: The concept of these flames is the dual tone of holy and evil energy called chaos energy. In that sense, Ikari can split these up into Holy Flames like Amaterasu, and Unholy Flames like Kagatsuchi. The Holy flames are much stronger in purifying and sending things to heaven or Soul Society, and are capable of destroying Unholy beings easier. The Evil Flames or darkness flames that he use are akin to Hell and meant for destroying Divine beings. These flames are based on the strength of the user.

Chaos Flame: As with everything being created there must be a balance this holds true in swordsmanship as well as magic. This is the balance between the extremes of Flames of Heaven and Hell. With these flames, they are commonly used against being who are neutral based in terms of good and evil and tend to do more damage to them because they hit on both aspects as a weak point instead of a solitary aspect. These flames are based on Will and Speed of the user.

Seiryuu's Embrace: Ikari is allowed to use his Seiryuu Skills from his Ascended form in this form, but they less more energy to use in and out of battle. In Akai Doragon Form, he's the closest to the form of being one with Seiryuu and in short This form has the most control over what Seiryuu has given him in terms of power and magic allowing him to be much more effortless in using the skills of ascended form being almost an ultimate form for him. Although he can use less energy while using his ascended moves, they aren't as powerful as their original form. This allows him to be in mental contact with Seiryuu in case he does need to summon him, and that summoning is the bond of the Red Dragon Soul.

Red Dragon Soul: The soul of the Red Dragon allows him to do many things, one is manifest a Red Dragon form of Seiryuu, although once summoned it takes on Seiryuu's appearance. This is considered to be where he Summons out Seiryuu on his own. Also it allows him to manipulate his Dragon Counters to allowing them to activate or not. Naturally speaking Red Dragon soul gives him a strong aura that seems to want to destroy people. Although if someone had a higher will than Ikari they could make this aura be negligible at best. This is the passive ability of Red Dragon Soul to allow him to be able to manifest the aura, and manipulation of of the Dragon Counters as well. The basis of the soul is to reconnect with the deep bonds of Seiryuu the Dragon who has taken care of him from day one, and has returned to show just how powerful he can get with the right push and guidance from him. The Soul of the Red Dragon is also how he awoke this form in the first place.

Dragon Counters: Every single time that Ikari uses a fire attack or a sword attack he gains counters to add to his blade. The more counters added to his blade the stronger it becomes with five counters it's hard enough to easily slice through a mountain, at Ten counters it's strong enough to slice through the hardest metals. He can also release the Counters and they improve the speed of his attacks at 5 released he can swing his sword and release attacks at 2.5x speed and at 10 counters he can go 4x speed. The increasing of speed lasts 3 turns before a turn cool down. Ikari can only have 15 counters stored at one point, and he must either use or store a counter per turn. He starts out with three counters to start. This ability is the second passive being that this fuels his strength as the Red Dragon Samurai.

Class Information
________________________________________________

• Class Title: The Angel of Seiryuu.

• Class Traits:
Tenkigan: He developed this from when he was living and it became a signature of his, his eyes are almost always in this form 99% of the time. It drains on his Reishi a bit, but it's normal for him to use these. When his eyes are full of Tenkigan it's when he's at his most dangerous. In basic terms he can see the energy type the person has, and what kind of species, but not how strong they are from just reading the energy, that only can be met by battle. Furthermore, his eyes can see almost everything as long as he has enough speed or energy to do so. While this is active his reaction time is increased by ten fold, because of the fact it's rapidly taking information and processing it with his mind. His eyes have adapted the Reishi and Choas Energy into a way where they can manipulate the air locks environment outside of his angel forms, and at the same time manipulate the holy fire. Ikari's eyes also help him to catch if he's being hit by an illusion and pierce it, causing the illusion to shatter to pieces like glass around him. If he uses them in tandem they cause enough strain that he has to focus more in depth. He can keep the eyes on as long as he wants because his eyes are typically in this state due to him unable to shut the eyes off because they were on, and they remained on. They'll turn off when he sleeps 0r his knocked out or killed etc. Although these are always on, they constantly drain a bit of energy, but to Ikari it's negligible at best in his case because it's so innate to him that it's not an issue.

Techniques
Kagutsuchi: The flames of Kagutsuchi were considered to be the flames of death, but in the case of Ikari, it's the flames of heaven for him. These flames were born of his desire to protect the people he loves while they are the strongest flames that IKari has in his repertoire it's also the most dangerous because they can without careful control can destroy Ikari if he's not ready to control them. Also since they are strong, if Ikari's Magical skill is higher than another persons he cause the flames to eat the opposing magic as long as it's stronger. While it doesn't discriminate in who it attacks normally as long as it's in front of the flames. Ikari can turn off the flames because of this, he has enough control to manipulate the flames more than just a huge ass flame torrents, they can be made into minute ways. While this is dangerous it's the most common offensive attack he has.

Tenkikaze: Ikari realized that he had quite the knack for Locking things like wind and this is his response to his Angel forms, while they have the best control of Air Locking that he knows of, his eyes noticing this could be useful to have as a skill in general made it so. Since it's in between that 500-750Meter range, as it's in the middle it's not the strongest nor the weakest Air Lock, although while it's created. Ikari manipulates what's within the Air lock as in the weather and the air. As this is dangerous to use on Ikari as well since he's controlling the winds within the area he has to be mindful no to break his own locks, since his eyes are powerful enough to break his own locks if he doesn't focus properly.

Ame no Uzume no Mikoto: This skill is a bit weird, but while he has Tenkikaze activated He can remove objects within the area of effect of Tenkikaze, as long as they aren't soul bound to the user like a Zanpakutō, etc, He has a better magical skill than the other person, and finally that it can be returned from the alternate dimension. While it's in that dimension it's not harmed it remains the same in fact, the only thing that changes that for the short amount of time. That it's in the world the person can't use it or the object that's removed can't be used, Unless they can bring the object from that world, they have enough magical skill to negate it. They can negate that skill because of of a clause in a skill that has a logical conclusion. Once he removes that object he can't remove anything else until three posts are up. Once, those posts are up then it has a two post cool down. It can be used three times before it drains ikari's energy too much to be used stably in a match.

Shinryu: Manipulating the sheer amount of heat from the flames of Kagutsuchi, Ikari can make the heat within the air lock so hot that it begins to melt strong forged steels, and other like such within the Lock. Since ikari's body was built for the level of heat it doesn't affect him as bad as someone who isn't used to the heat or doesn't have a way to replenish their liquids over a long period of time. While this is the most extreme manipulation of his heat, it's also the most effective because it's considered be one of those attacks that Ikari uses when he's so mad that he doesn't want to burn down the area, but just a part of it because of the fact it gets to him. When this is active in battle it' becomes one of the most dangerous attacks because of the intent Ikari is putting behind it. This doesn't mean it can't be countered, if they have a way to counter it they can. This is mostly dangerous for those who can't counter it or think they can just tank their way through it. The stronger Ikari's magic is over their Pain endurance the more it'll effect the person. This can only be used twice due to the sheer amount of energy being used one and two Ikari can burn himself out from using this attack since he's stuck in the AoE of it. So Ikari will only use it twice because of the potential to kill himself with the person he's fighting.

Bishamonten: Unleashing the Reishi and Chaos energy around and in him he boosts all his physical skills to their peak, also while this is in use, he uses the true power of his hand to hand skills allowing him to be very deadly in close range, and if he's paired with his Seishin buki. He can easily use the skills that he knows interchangeably. Furthermore, while his energy is in rapid use, his Speed is at such high rates of speed that he moves at top speed he looks like he's rapidly making clones when he moves using Heavenly Flicker as his own movements, so that he's at top speed when released, also while he's released he has better control of all of his skills while in play since it's the most powerful limiter release he has on himself.

Note this lasts for eight turns before it ends. Once it ends it has a three turn cool down because of the sheer energy being output this can be used only two times, because of the energy output.

• Illusionary Skills:
Breaking Reality: By having eye contact with a user while Tenkigan is active, he must pour a lot of energy into this skill. He creates an Illusion that can range as simple as the mind thinking it's missing something, or as complex as thinking that Ikari had been killed. The more energy he puts in and the longer the eye contact per turn the stronger the illusion can get, although if someone can break the illusion or has an ability to break the illusion then they can get around this.

Silent Heaven: This skill is based on if Ikari's eyes picks up if he's caught into an illusion he can reverse that illusion back or break it depending on the person it is and what kind of an illusion it is. This can't reject phenomena, but illusions or things tied to those can be defended against. Ikari must have Tenkigan active first. Once he uses it, he's forced to work with the illusion played on him, only doing minor altering, so that the user has a hard time picking it up, since it's not as expansive as Other counters to illusions,, but he can definitely reverse the effects as long as he has Tenkigan activated, He has enough magic Power and he can actually break it with his will being stronger than the others when he uses the counter set up.

Note:Tenkigan must be activated, and he have enough Will + Magical power to counter the Illusions being cast on him.

Unique Tenkigan Skills:
Broken Heaven: Ikari calling upon the heavens to grant his plight he calls upon the worst kind of death to place he's at, which is dropping meteorites on the area. While it's activated the Meteors are large and strong enough to cause massive damage to everyone there. When Broken Heaven is in use Ikari MUST remain still, otherwise the Meteorites will implode upon themselves. Furthermore he can only create four in one shot because of the massive amount of energy it takes out of Ikari to do it. When The Meteorites Crash into ground the cause such a large and violent blast that most normal living things will die, if one has a strong enough attack they could break up and or even stop the meteorites, or had a way to send them else where as in a redirection tech, or even a guard that can take most of the damage can save someone from this attack. although it's the strongest and most taxing it's the longest to use because the user has to be absolutely still during it.

Note:He can only use this once per thread due to the amount of damage it can produce, and the fact it takes so much energy to use, after this is used, Ikari cant use it for a good ten posts, and if used twice Ikari is immediately drained of energy and can't fight for the rest of the thread.

Rebuilding Kagutsuchi: Using the flames of Kagutsuchi and the high manipulation skills within the air lock he has created with his eyes he can create an AoE bomb of sorts that causes a large explosion of holy flames, that their contents can not be messed with unless their skill of magic is higher and stronger than Ikari's. When it explodes it creates such a rise in heat that it seems that the area is going to melt down around him. While it's limited to the area that Ikari's in for a good 3 miles, but while in that three miles as it goes out farther and farther it gets cooler making it easier to sustain the damage that this attack causes. Once he uses the attack however it causes such a drain and it also shatters the air lock that he's created so that it's an effective reset of his skills, but the energy put in is so extreme that IKari even feels the effects even though heat/ flames doesn't bother him normally, but these ones do because of the fact it's from the gods and not of his fruition.

Can only be used twice in a thread with a three turn cool down between usages. On third usage he can't fight anymore.

Wrath of Kagutsuchi: Ikari Using Ame no Uzume removes some of his flames for that Turn. While they are in the other world unlike what he does with others, he does something more harsher, causing the flames to spread wildly in the other world until the point of three turns charging once he opens Ame no Uzume again causing the flames to spill out in such a violent way that seems like the area is set on fire in the skies and in the air causing a giant flame hurricane that gravels over 2 miles, gradually getting weaker as it travels farther. As it travels and burns more, the flames start to lose theit heat and burning until they can barely burn a black mark into the ground. This can only be used two to three times since the strain of using Kagutsuchi and Ame no Uzume is so draining on IKari's normally strong reserves.
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Last edited by Kakeru on Sat Aug 31, 2013 6:45 pm; edited 1 time in total


[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] GFHHFG_zpsj1vrrfxz
Kakeru
Kakeru
Nise no Eiyū
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Joined : 2012-05-31
Posts : 1343
Age : 34
Location : Kagatsuchi

Member Info
Platinum Points:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Left_bar_bleue8700/99999[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Empty_bar_bleue  (8700/99999)
Tiers:

[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Empty Re: [Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-]

Fri Aug 23, 2013 6:34 pm






Guardian Beast

Basics


Name: Seiryuu
Nicknames: The Azure Dragon of the East, Sei-chan, Sky High Dragon.
Titles: The Steel Azure Dragon.
True Age: 10,000 Years.
Gender: Male in Human form, Genderless in Dragon form.
Personality: A noble dragon always shows not only it's nobility, but also it's humility. This being said. Seiryuu is a humble dragon, but powerful one able to command the skies, gravity and air around him to deathfying levels, but doesn't because he's not trying to be ferocious. Seiryuu is very much a peaceful type of Guardian Beast preferring to not cause more problems than needed. Then again his Sex drive is like a teenager on crack, so it's so ridiculously high that it would make Asmodeus proud to hear of his sexual exploits. Digressing, Seiryuu;s main personality is very graceful and calm. He's prone to fits of anger when his bound person ikari is in danger or when something is so not right that he's willing to fight the causes to make damn sure that no one screws him over. He was bound to him by a chance meeting, and this coming together proved to Seiryuu that fate has an interesting hand being played for him. The curious thing for Seiryuu is that while he has a sexual drive that would make most men blush, he also has the capability to control it in situations that take a bit more of finesse and less blunt interaction like sex. Digressing from those facts is that he's noble, calm and often caring of the situation no matter how strange it is. Seiryuu is the kind of person or Dragon you could hold a deeply philosophical conversation with and be left with answers to your questions and new questions to be asked since he's of that kind of nature. Seiryuu just in short wants to live his life and be strong for the people that care for him.

General Appearance


Dragon:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] E7ed8bd0-b09b-49da-b15c-34c3f31f672f_zps0984ff46

Human:
[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] 26886089-5f80-40a1-b73d-21c35a261cd7_zpsf0f49c1e

Animalistic Traits: See Picture.
Appearance Age: 21+ or 10,000 in Dragon form.
Height: 5'11 Ft/In Human 23'00 ft Dragon.
Weight: 155Lbs Human. 455.55LBS Dragon


Natural Abilities


Natural Techinques:

Air Lock: Seiryuu is the master of the air, and he can lock it, meaning that manipulating the air he can stop it in place and do not only attacks and defenses but manipulate the air to become the most threatening thing around him. It can keep people in place like a boundary around a field that forces persons into an area controlled by him. Sadly this is limited to the air and his overwhelming amount of control and power over this is a tome to why he can lock the air around him and others. While he's locking the air all the air becomes so hard and dense it's like being in a suffocating fog that aims to just kill you slowly and as painfully as possible by cutting off the air supply to the lungs and brain respectively. Unlike most locks of Air, Seiryuu's is so specialized that to the point that he has destroyed high level hollows in a second by destroying the air lines to their minds so to speak, and well being able to cause the air to become so hot or cold that it just destroys what's in its way by either burning it alive via downburst which can rapidly heat up an area to plus 30 degrees Celsius in a matter of minutes, but for Seiryuu it's times ten and in seconds. In the inverse Seiryuu can drop the temperature in the same way, but in that case it reaches below -30 Celsius in a matter of seconds and drops much lower than that. Seiryuu is the most abusing user of Air Lock being able to manipulate it into many different forms than just domes around people. His precision with Air locking makes him capable to air locking someone's lungs and killing them that way or at least attempting to. Air locking is one of the most violent ways he can manipulate his magic besides Gravity locking. The power of these attacks are based on his magical skill.

Gravity Lock: Gravity Locking comes from the basis of his Air locking where he can manipulate the gravity to become heavy or light in just mere whims. Unlike what people would think, his Gravity lock tends to keep people within the boundaries of his air lock making this the border keeper of the air lock, but this does not mean that he can't slam gravity so heavy on someone that it would crush them into place. He can do this with enough magical strength. He's deadly as a gravity user since his body naturally levitates because of one he's a dragon and two he controls his gravity so subtly that it looks like he's not even controlling it at all. In terms of raw power, if he were to hit someone with a gravity ball so to speak he would simply crush them or send them so high into the skies that either they'd burn to death from the heat or be ripped apart by the winds created from the explosion of gravity against their frame unless they could handle that much damage of course. In terms manipulation control, he has a pretty high control over it, because naturally floating isn't easy unless you can control your own personal gravity good enough to do that, and well crushing people into place isn't easy. Also this is how he can summon his personal favorite, Draco Meteor. It's basically draws upon a large meteor to be propelled by his gravity sucking the meteor in a high amount of speed and pressure into the earths crust to destroy not only a part of terra firma, but also the person hopefully.

Weather Lock: Weather locking is basically where he can manipulate the natural weather into what he wants on a whim Meaning that Seiryuu can easily make the skies go from clear to natural disaster in a matter of seconds and using his Air lock to make the winds what he wants, makes any sudden weather changes believable and purely natural. Using his magical skill to do this makes the attacks from mother nature that much more powerful. Weather is one the naturally that most people don't think to manipulate because it's considered weak, but in the right hands it can become deadly. Look at a simple wall of water it has enough pressure to crush high steel reinforced buildings like someone crushing cans with their hands or feet. It's that powerful, In Seiryuu's hands a wall of water is a wall of death for someone in the area of his Weather lock. It's not his favorite lock style, but it works for him since he can easily combine this with his air lock and cause simply catastrophic damage in a matter of seconds. This is the least taxing of his abilities because he's using what's there and not necessarily creating it unless he has to then this gets pretty taxing because of the power of nature at his side with Gravity and air, makes Weather locking on top of everything else simply deadly and makes him one the more dangerous magical users of his time, although he's a huge ass dragon.

Other Weapons:

Blade of the Dragon: The blade of the Dragon is when he's in his hunan form, and acts as a booster of his air, gravity and weather locks making them double the power, but at the cost of his stamina the more powerful he makes the locks the more taxing it is on his energy to keep the output high enough to keep them existing. The blade of the Dragon is a long green handled katana with a silver blade with white wrapping within the green. Another interesting feature, it can fuse within another weapon to grant the same effects to the host of Seiryuu, so whoever is the host of Seiryuu can draw upon this blades power within their own as long they have the energy and will to control the amount of bonus power it can give someone. Someone who's weak willed or idoesn't have the energy isn't recommended to use this blade because of the strain of the mind and energy it can cause when it's used extensively in this function. When Seiryuu uses it the drain isn't much since the blade is drawn from the soul of Seiryuu and not from Seiryuu granting the usage of the blade.

Guardian Beast


Element: Full Manipulation of Air, Weather, and Gravity.

Untainted

Untainted Appearance:Same as before.
Untainted Abilities: Unattained.

Unleashed

Unleashed Appearance: Same as before.
Unleashed Abilities: Unattained.

Beast

Beast Appearance:Same as before.
Beast Abilities: Unattained.

____________________________________________________

Ziamichi Powers

» Unique Traits:


Air Lock: Seiryuu is the master of the air, and he can lock it, meaning that manipulating the air he can stop it in place and do not only attacks and defenses but manipulate the air to become the most threatening thing around him. It can keep people in place like a boundary around a field that forces persons into an area controlled by him. Sadly this is limited to the air and his overwhelming amount of control and power over this is a tome to why he can lock the air around him and others. While he's locking the air all the air becomes so hard and dense it's like being in a suffocating fog that aims to just kill you slowly and as painfully as possible by cutting off the air supply to the lungs and brain respectively. Unlike most locks of Air, Seiryuu's is so specialized that to the point that he has destroyed high level hollows in a second by destroying the air lines to their minds so to speak, and well being able to cause the air to become so hot or cold that it just destroys what's in its way by either burning it alive via downburst which can rapidly heat up an area to plus 30 degrees Celsius in a matter of minutes, but for Seiryuu it's times ten and in seconds. In the inverse Seiryuu can drop the temperature in the same way, but in that case it reaches below -30 Celsius in a matter of seconds and drops much lower than that. Seiryuu is the most abusing user of Air Lock being able to manipulate it into many different forms than just domes around people. His precision with Air locking makes him capable to air locking someone's lungs and killing them that way or at least attempting to. Air locking is one of the most violent ways he can manipulate his magic besides Gravity locking. The power of these attacks are based on his magical skill.

For Ikari the usage of Air locking came much faster than he could of imagined allowing him access to this not just from his angel forms but now naturally allowing him to use air locking in many forms allowing the same amount of usage as Seiryuu uses. Although Seiryuu's other powers are locked up currently because of the limiters placed upon himself it doesn't mean that he can't help Seiryuu unlock them it means that Ikari is mastering the basics of Seiryuu's magic within his own allowing him to be imbedded almost seamlessly into Ikari. Although Ikari can't be a dragon like Seiryuu he has a form that proves his deep bond to Seiryuu which is the Akai Doragon form which allows him even more powerful access to this because of the deep ties to it it powers up his Air locking and subsequently his Gravity locking as well. Ikari doesn't use manipulation of the weather because he uses the air lock to also burn everything around him in seconds because he's forcing the air to literally melt while breaking down the processes of everything into base form. This means that Ikari uses his own strong flames with the air lock to make an area so hot that it literally burns from the inside out and at the same time from the outside going in. If a human were to be caught into the air lock plus him heating the area up they would be instantly dead from the flames and from the heat cooking them hotter than anyone could imagine. Ikari's Air lock is superior in one area than Seiryuu and that's in adding elements to make the air lock that much more dangerous.

Gravity Lock: Gravity Locking comes from the basis of his Air locking where he can manipulate the gravity to become heavy or light in just mere whims. Unlike what people would think, his Gravity lock tends to keep people within the boundaries of his air lock making this the border keeper of the air lock, but this does not mean that he can't slam gravity so heavy on someone that it would crush them into place. He can do this with enough magical strength. He's deadly as a gravity user since his body naturally levitates because of one he's a dragon and two he controls his gravity so subtly that it looks like he's not even controlling it at all. In terms of raw power, if he were to hit someone with a gravity ball so to speak he would simply crush them or send them so high into the skies that either they'd burn to death from the heat or be ripped apart by the winds created from the explosion of gravity against their frame unless they could handle that much damage of course. In terms manipulation control, he has a pretty high control over it, because naturally floating isn't easy unless you can control your own personal gravity good enough to do that, and well crushing people into place isn't easy. Also this is how he can summon his personal favorite, Draco Meteor. It's basically draws upon a large meteor to be propelled by his gravity sucking the meteor in a high amount of speed and pressure into the earths crust to destroy not only a part of terra firma, but also the person hopefully.

Ikari's Gravity lock follows the same rules as Seiryuu seeing as he gained his from Seiryuu, but differ because when he starts Gravity locking he uses it in the way of total destruction making Gravity not into a tool box of skills, but into a heavy weapon of death allowing him to augment his strikes to change gravity to being able to move faster than normal to hitting harder or cleaving through things easier as well. The most violent basis of gravity lock for ikari is that when he uses it is that he can crush things and make it into projectiles like Seiryuu, but when he uses it with air lock it's to kill things like Seiryuu. The basis of his Gravity lock is killing whereas Seiryuu would use it more to restrain and probably stop at that, Ikari would kill someone if they are gravity locked, because Ikari tends to shy away from this because of nearly killing an innocent human when he first unlocked it in the forest of Karakura years ago. Although he usually forbids himself from normally using it, but if the call is great enough and Ikari sees the need to use it, then he will naturally use it and augment his power accordingly. Also he doesn't drop meteors with his Gravity lock, that's what he can do naturally, but he will add more impact strength to guaranteed that whatever was going to be hit is definitely crushed or not exploded with much more rock upon it. ikari's Gravity lock is much more violent than Seiryuus but Seiryuu has more control over it making his superior.

» Forms: See Red Dragon Form.

» Drawbacks: See Red Dragon Form.

» Control: Master.

The Host's Skills
____________________________________________________

» Ziamichi Host Class: Iramasha.

» Ziamichi Spirit Class: Guardian Beast. [Rank:?]

Skills:

General Skills For Host
  • Durability: Advanced
  • General Speed: Master
  • Strength: Master
  • Weapon Skill: Master


Racial Skills
  • Chaos Energy Skill: Advanced.
  • Chaos Warp: Master.
  • Chaos Fighting Style: Master.
  • Gem Creation: Advanced.


Ziamichi Skills For Host
  • Skill Of Ziamichi Powers: Master
  • Control Over Spirit: Advanced
  • Seal Strength: Advanced
  • Sync-Rate: Advanced


Will Skills For Host
  • Willpower/Determination: Advanced
  • Mental Deduction: Advanced
  • Pain Endurance: Master
  • Focus: Advanced


The Spirit's Skills
____________________________________________________

General Skills For Spirit
  • Durability: Master
  • General Speed: Advanced
  • Strength: Advanced
  • Weapon Skill: Advanced


Racial Skills
    Sugiura Magic: Master
    Animal Instincts: Advanced
    Martial Arts: Advanced
    Beast Control: Advanced


Will Skills For Spirit
  • Willpower/Determination: Advanced
  • Mental Deduction: Advanced
  • Pain Endurance: Master
  • Focus: Advanced




Last edited by Kakeru on Fri Jun 19, 2015 12:26 am; edited 2 times in total


[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] GFHHFG_zpsj1vrrfxz
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Teitoku
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Joined : 2011-02-25
Posts : 2112
Age : 28
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[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Left_bar_bleue0/0[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Empty_bar_bleue  (0/0)
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[Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-] Empty Re: [Ziamichi] Ikari Iramasha :: Angel of Seiryuu [Host 0 - 4] [Spirit 0 - 5-]

Sun Sep 01, 2013 7:36 pm
Application Checklist
  • Name [x]
  • Appropriate Age [x]
  • Gender [x]
  • Appearance Present [x]
  • Appearance Described in Appropriate Length OR Picture is Visible [x]
  • Appearance is Not Claimed [x]
  • 10 sentences for personality [x]
  • History is of appropriate length [x]
  • Powers are not Godmod/Overpowered [x]
  • Powers are described reasonably enough [x]
  • Application/RP Sample is not in First Person [x]
  • Skills are not filled in (Omit if a Hollow)[x]
  • RP Sample Present (Omit if this is not the first character) [x]
  • RP Sample is 10 sentences [x]


Will Skills
  • Willpower/Determination: Advanced
  • Mental Deduction: Advanced
  • Pain Endurance: Master
  • Focus: Advanced


Comments/Notes: Legit.
Tier: 0-4 Host Tier, Spirit Tier 0-5-




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