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MaidInAmn
MaidInAmn
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Sun Jun 09, 2013 4:11 pm
Problems I see in Events (Opinion Based) DOA___Hitomi_by_Yuri_Nikko
UHCM
"I analyze and contemplate, so you don't have to!"
~Yes, it is a parody of many catchphrases, bite me.~
When I look at the events; I kinda see a pattern in them that was hardly strayed from. Correct me if I was wrong in seeing them.

1. Geared with 0-Tiers: In a sense, it gave the vibe that "It is you against the red dragon. Take this butterknife and a strawberry. Go get em!" for lower tiered people. There is still that LHLS (Low-High Level Syndrome) where people judged by tiers and they continued to do so even when there are signs screaming that tiers do not matter, skills do matter. I realized the anxiety for lower tiered people when I have Gunjin matched with JJ's Spitfire on this event. I felt downright outmatched in many ways around JJ and his character. Gunjin is outfitted with low-leveled Kidō, low-leveled skills (only one adept per sheet) and luck-based Zanpakutō that has not unlocked shikai yet. Spitfire uses natural gas that can turn into a flamethrowing power that can be spammed when at third-tier perhaps while he has two glocks and a sword. I don't want to have Gunjin decimated on the first battle of the event or even curbstomped, but it seems like a curbstomp being delayed as Gunjin was outpowered, outrunned, and outgunned in many ways; on top of that, JJ has far more experience in PH combat than I do while I was still more used to the theatrical combat style and a mixture of Tilt-and-Rush style. The two may not be 0-tiered as the topic was supposed to be about, but in the event, it seems open for curbstomps and easy grabs. I would suggest that we give a good look through our protocols and systems and ask around to if under the circumstances that every pieces of protocols and systems are going wrong, what would they see to be the contributing factor to its self-destruction, and remind them to abandon their positive side because if they start praising the systems and protocols like a Southern Dame, then we will continue to make more mistakes.

2. Thread Segregation: Time and time again, we have events where we have so many people participating that we need to have multiple threads. The bad thing about it is how it is opposing the social logic value. Sorry Aivee and Dai for tearing your event, but it shown to be one of the worst culprit of poorly executed multi-thread events; it defied the social logic that the teachers are meant to protect the students and it is one of the primary ideals shoved down teachers' throat everywhere. What Aivee's event and Dai's event in the same location did with it? They separated the threads so it is the students defending themselves from demons and the teachers are at the same spots, doing the same thing, but not defending the more active students like Shatari or Seishi perhaps? Imagine how Shadin felt that he learned that Seishi was left to defend herself from demons with other students while even UHCM is system-wise not allowed to help them while in-world-wise could be standing where Seishi would be. Logic? Shadin would be peeved at Marisol for running a school where the teachers are constantly segregated from the students whenever shit hits the fan. Steering off of that tangent, we look at the Malaysian Event. The only possible moment that these four threads could have learned about what is happening to either side was when Frost announced the rise of Kuro Suso and how it buffed up the bad guys. There are other things that are going on and yet people are not aware of it and probably discounted because it was systematically announced by Frost. May be a great idea because it controls the amount of waiting period between players, but in practice with people who have LONG ranged effects...we need to look through our protocols and systems a couple of times to find where it went wrong.

3. Repetitive Themes: We have arena fights, we have tournaments, we have wars. Perhaps people are not participating well because they thought they are doing the same thing over and over.

The Invasion of London, Italy and Egypt; "Bad guys are trying to take over these lands and it is up to the good guys to fight them and foil their plans!"
The Invasion of Malaysia; "Bad guys are trying to take over this land and it is up to the good guys to fight them and foil their plans!"
Dai's Demon Invasion of KHS; "Bad guys are trying to slaughter the school and it is up to the students and teachers to fight them and foil their plans!"
Aivee's Demon Invasion of KHS; "Bad guys are trying to slaughter the school and it is up to the students and teachers to fight them and foil their plans!"

See the pattern there? I may not be thorough with my research, but to me, it looks as repetitive as a raid in WoW. I am not kidding about how I see it as. We need to find a new flavor to add, I tried with the Minatumi Event by making a story about how Hoshiko and her new friends solve a problem in Minatumi City. I'm pretty sure that you guys tried to incorporate the events as a story plot, but just like me, we hit a wall and it is the same wall over and over and over again. How about we try to go back onto the drawing board and not come up with any event at all until we decided on what theme we would wanna try like, "Sneaking into Asmo's room and figure out for Sassy if Asmo is briefs or boxers." or "Taming the Bronco! A Dating Event where Shadin is tired of seeing Byakuya being so stuck up about the loss of his wife for over 400 years and wanted to put Byakuya through a dating game for lulz!"...NOT "Bad guys are coming to do something and it is up to the good guys to fight them and foil their plans!" We are more than capable of coming up with luck-based abilities, Imaginary Computation, the Iramasha Transformations, the Hierarchy of Demons and Danava, the Sugiura and many many more, yet we could not come up with any better than that formula? How about we leave combat out of it because it will cause too much grief and seems to always be forced.

I do respect the direction that Skyfall is going for, but I am not entirely sure how far it will go as a combat-based event.

4. Provocation of Competitive Players: We learned from many players here that some of them will get butthurt in more than one way when they lose. I was definitely butthurt when one player replied to my invitation to interact with Terith with a near fatal slash to the back which would have vegetablize my character for good if Moose's Neviah did not know how to repair the nervous system and performed surgery. JJ does not like it when his character loses. Combat seems to be highly concentrated with it and that is what caused the perceived grief.

5. Questionable Rewards: I have over 74 million yen now and when I look through the rewards, I felt cynical about them. Is it healthy for me to question the kind of rewards that are out there? If it is considered healthy that we should considered the rewards to be in question, then there is something wrong with the message and intention of the themes. I am not saying that we should abandon rewards, but perhaps have a more flexible rewarding system where it is unknown until you get it and when you do, it is great! Superdose of yen hardly seems to cut it anymore to me.


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    MaidInAmn
  • Plays as [?-?] Jiyūna Seishin
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"I took roleplaying and storytelling with a live-and-let-live attitude, thus the idea of a character doing something out-of-character would add more to the character than letting it stagnate into an archetype or a character. Here: A rapid change to a character must be met with an in-the-moment conflict. Ta-da! A rule to live by!"
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Sun Jun 09, 2013 5:01 pm

«LET'S GET DOWN TO BUSINESS»

• AND SETTLE THIS MATTER HERE •



1. Geared with 0-Tiers: After reading that whole section, I came to the conclusion that you were just upset with your fight against JJ. Your character was losing, it was one-on-one and apparently he didn't let you metagame. Ergo, you are going to be naturally upset and want to complain about it. I'm not saying this in a condescending, sarcastic or assholish way; I'm just seeing through the text and calling it how I see it essentially. Also this line: "JJ has far more experience in PH combat than I do while I was still more used to the theatrical combat style and a mixture of Tilt-and-Rush style." That alone just stated why you LOST. He has more EXPERIENCE in our site's combat system then you. Which leads to the very REAL fact he will gain the upper-hand on you if you DO NOT use the skills you were SUPPOSE to have obtained after being here NEARLY THREE YEARS. There is no excuse for this; you just lost a fair match and things got out of control. On top of that, this is a free-form role play where anything can happen.

You can curbstomp someone, they can curbstomp you, you can have an even fight, it can be broken up, you can have an unexpected twist or something predictable; it's all up in the air depending on whatever curve ball is thrown your way. Just because something did not go your way doesn't mean the system is entirely wrong. Yes, not everything with this site is going to be perfect, we're far from it and state that clearly in the rules. Yet, from what I've judged from myself, nobody else has had much of a problem with this. If they do, then they need to speak more and stop being so passive. There is no way a site should change the entire way they handle things because a minority had an issue with something in my view. There are things I'm willing to do to help your experience, but that I disagree with. Just remind people to use common sense for christ's sake, contact your roleplayer AND IF YOU WERE HAVING A DISPUTE, BRING IT UP WITH THEM OR CREATE A THREAD FOR IT!

Let's not even bring up the FACT you used a 2 TIER and 4 TIER for a 0 TIER example here...


2. Thread Segregation: ...do you seriously want all these people in one thread? We used to take 20-30 people in a single thread, AND OH MY GOD, I don't think you understood why we did that. With such a major event occurring, if this was all placed in one thread, there would be: waiting times up the ass, having to take in the replies of 10-20 PEOPLE AT ONCE AND LEAD TO IRRITATING WRITING, people getting overlooked/ignored and eventually coming back to the circle where these disputes latching from the main event may as well have their own sub-threads to otherwise prevent the event from lagging. I'll give you one thing in which we probably need a better announcement system for announcing when major things occur in the thread, but what you are saying is in no way, shape or form gonna help that. IMO, in the next event, or this one, I'd just have people go into a "Communication Thread', they'd fill out a template and fill in what major modifications/actions they've done to the event that everyone should be ware of instead of myself doing that.

3. Repetitive Themes: https://www.platinumhearts.net/f204-event-creation

You, sir, are clearly misinformed. The only thing that's a pattern here is that you've only listed main storyline or major events. Yet, you have not listed anything in regards to the event creation thread. If you want to make your own event that you believe will be a success? By all means, make a template and prove us wrong. Also, I'm just gonna post some more links to prove you wrong that we've done more then just invansion/baddies events in the past, but people were either not that interested, it reached their own conclusions or something else occured. In any case, I'm actually gonna use SOURCES instead of claims which have no legs to stand on.

MY SOURCES
https://www.platinumhearts.net/t9733-custom-event-amnesium-origin-sign-up-thread
https://www.platinumhearts.net/t1783-walking-around-bored-main-storyline-event
https://www.platinumhearts.net/t5766-spinning-the-wheels-of-bloodshed-the-prelude-to-a-historic-war-begins-kin-iramasha-s-2012-debut
https://www.platinumhearts.net/t6008-main-storyline-pre-event-the-black-merge-amongst-queen-s#34839
https://www.platinumhearts.net/t5997-meeting-of-the-nature-iramasha-prelude-to-a-decisive-attack
https://www.platinumhearts.net/t6009-main-story-line-pre-event-the-collapse-of-a-world
https://www.platinumhearts.net/t6088-main-story-event-memories-returned-to-a-cataclysmic-present#35374
https://www.platinumhearts.net/t6180-pre-event-the-stand-of-azure-iramasha#35806
https://www.platinumhearts.net/t5986-rally-the-troops-the-overlord-appears
https://www.platinumhearts.net/t1369-daddy-s-home-main-storyline-event
https://www.platinumhearts.net/t494-pre-event-got-crazy-got-evil-got-both-then-come-on-down-open
https://www.platinumhearts.net/t634-pre-event-the-white-devil-with-horns-comes-baring-gifts
https://www.platinumhearts.net/t1386-karakura-winter-festival-fire-at-your-doorstep-mini-event
https://www.platinumhearts.net/t1488-karakura-winter-festival-underground-jam-mini-event
https://www.platinumhearts.net/t1394-seireitei-winter-gala-mini-event
https://www.platinumhearts.net/t1361-event-sign-up-thread

So everything, from all of those sources posted, is UTTERLY AND COMPLETELY WRONG WITH YOUR 3RD OPINION! The issue isn't coming up with original ideas, the issue is more along the lines of keeping peoples interest and attention. We may need to downsize events, we may need to enforce more swift replies; but I can tell ya it has nothing to do with our event theme's for the most part. Not to mention people have been ASKING for some sort of event where they could prove their characters worth, have an incentive other then yen and otherwise make use of the combat attributes their characters have against others in the name of fun, sport and improvement.

Making this whole opinion invalid, yo.

4. Provocation of Competitive Players: This one....is just FEELINGS. I can tell because I'm an EMOTIONAL FUCK myself and can pick up on when others are acting like this. You have to learn, that if a person doesn't out right say they are going to kill you or make a Death Character App, then your character will most likely live through it. Case and point? There is a strong chance, that if someone doesn't jump in the middle of Shadin's actions during this posting cycle in "A Sudden Interest", he may have just cut Wolf's body in half. But does that mean the story is over for him? NO! FAR FROM IT! If I have not made any claims I'm killing this character, then I have full intent for him to live on from this and make his own story stronger by coming BACK FROM BEING CUT IN HALF. Perhaps people do not like losing, but it comes with the terrority and is a fact people are gonna have to get used to. You fucked up, made a wrong move and attempted to meta-game; you should feel rather lucky JJ did NOT kill you based on what I received on him. As in events, you can be rightfully killed for mistakes like this, yet he was nice enough not to do so.

5. Questionable Rewards: What the fug do you think we've been trying to do with awards lately? From the event in question that you are apart of there is a chance to unlock a higher-form of power for those who on a lower tier, secret items that are tailored to the character's attributes, medals to say they have endured such a hard challenge like Sky Fall and the possibility for them to even obtain an entire flying fortress the size of New York City at the end of it; not to mention possibly tier/skill upgrades for those who fight hard enough. They are being rewarded in character building, character bonding, RPing with new characters and pushing their characters further then they have so they can progress their strengths to the next level....which was the whole point of this event and why I feel, as long as I have the energy to drive it, it will do well.


-Dusts hands off- And that's why you may need to re-think some things, get better in-touch with the PH member base, find more sources for your claims and actually speak with people about these matters before coming to these conclusions, yo.


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Sun Jun 09, 2013 5:06 pm
Problems I see in Events (Opinion Based) 078eee7f

I wish to put my two cents in, here you go.

1. Geared with 0-Tiers: In a sense, it gave the vibe that "It is you against the red dragon. Take this butterknife and a strawberry. Go get em!" for lower tiered people. There is still that LHLS (Low-High Level Syndrome) where people judged by tiers and they continued to do so even when there are signs screaming that tiers do not matter, skills do matter. I realized the anxiety for lower tiered people when I have Gunjin matched with JJ's Spitfire on this event. I felt downright outmatched in many ways around JJ and his character. Gunjin is outfitted with low-leveled Kidō, low-leveled skills (only one adept per sheet) and luck-based Zanpakutō that has not unlocked shikai yet. Spitfire uses natural gas that can turn into a flamethrowing power that can be spammed when at third-tier perhaps while he has two glocks and a sword. I don't want to have Gunjin decimated on the first battle of the event or even curbstomped, but it seems like a curbstomp being delayed as Gunjin was outpowered, outrunned, and outgunned in many ways; on top of that, JJ has far more experience in PH combat than I do while I was still more used to the theatrical combat style and a mixture of Tilt-and-Rush style. The two may not be 0-tiered as the topic was supposed to be about, but in the event, it seems open for curbstomps and easy grabs. I would suggest that we give a good look through our protocols and systems and ask around to if under the circumstances that every pieces of protocols and systems are going wrong, what would they see to be the contributing factor to its self-destruction, and remind them to abandon their positive side because if they start praising the systems and protocols like a Southern Dame, then we will continue to make more mistakes.

See, this entire paragraph bothers me because you base your idea of events being 0-Tier geared only by using an event and situation that doesn't contain a single 0-tier. Although as much as it bothers me, that is an example, yet I don't agree with it. You can sit there and say that events are gear for 0-tiers because sometimes? they are. Not every event that has been created ever was geared towards 0-tiers fighting, but some have been, and only part of them were successful. I don't really find your reasoning for this own Geared thing because you see people that aren't even 0 tier joining high events at their own risk. One of the reasons that big tiers usually join the events is because it's kill enabled, and they aren't prone to die as you could assume. Along with that, Tier doesn't mean shit sometimes as you said. To determine the outcome of a fight or thread you're usually going to have to focus your roleplaying skills and outsmart the opponent. I just think this entire paragraph doesn't really pertain to the actually 0-Tiered topic because we have so many reasons for events that are based around 0-tiers. WITH THAT THOUGH, I'd also like to say that there aren't just 0-tier events as you can see in the event creation board itself. People have made events that are not based around a single tier group but around a plot that is meant to let everyone enjoy the event itself. So, there's that.

2. Thread Segregation: Time and time again, we have events where we have so many people participating that we need to have multiple threads. The bad thing about it is how it is opposing the social logic value. Sorry Aivee and Dai for tearing your event, but it shown to be one of the worst culprit of poorly executed multi-thread events; it defied the social logic that the teachers are meant to protect the students and it is one of the primary ideals shoved down teachers' throat everywhere. What Aivee's event and Dai's event in the same location did with it? They separated the threads so it is the students defending themselves from demons and the teachers are at the same spots, doing the same thing, but not defending the more active students like Shatari or Seishi perhaps? Imagine how Shadin felt that he learned that Seishi was left to defend herself from demons with other students while even UHCM is system-wise not allowed to help them while in-world-wise could be standing where Seishi would be. Logic? Shadin would be peeved at Marisol for running a school where the teachers are constantly segregated from the students whenever shit hits the fan. Steering off of that tangent, we look at the Malaysian Event. The only possible moment that these four threads could have learned about what is happening to either side was when Frost announced the rise of Kuro Suso and how it buffed up the bad guys. There are other things that are going on and yet people are not aware of it and probably discounted because it was systematically announced by Frost. May be a great idea because it controls the amount of waiting period between players, but in practice with people who have LONG ranged effects...we need to look through our protocols and systems a couple of times to find where it went wrong.

To be quote honest with you, I feel like this entire paragraph is balanced around your own personal experiences. I don't have much to say other than there is no Thread Segregation really. We make multiple threads or we make a few threads with a lot of people in them. And even then, NOT ALL THREADS ARE GOING AT THE SAME TIME. It may be an event and may be real time, but that doesn't mean that they're occurring at exactly the same time, but ALONG WITH THAT, there's the fact that separate threads need to be made for separate characters at times. It isn't to segregate, it's to do as the event creator pleased, to be honest with you. Its to allow the Event Creator to run their event how they wish to and see fit that they get to do as they want to do. I just don't understand this paragraph to be dead serious with you.

3. Repetitive Themes: We have arena fights, we have tournaments, we have wars. Perhaps people are not participating well because they thought they are doing the same thing over and over.

The Invasion of London, Italy and Egypt; "Bad guys are trying to take over these lands and it is up to the good guys to fight them and foil their plans!"
The Invasion of Malaysia; "Bad guys are trying to take over this land and it is up to the good guys to fight them and foil their plans!"
Dai's Demon Invasion of KHS; "Bad guys are trying to slaughter the school and it is up to the students and teachers to fight them and foil their plans!"
Aivee's Demon Invasion of KHS; "Bad guys are trying to slaughter the school and it is up to the students and teachers to fight them and foil their plans!"

See the pattern there? I may not be thorough with my research, but to me, it looks as repetitive as a raid in WoW. I am not kidding about how I see it as. We need to find a new flavor to add, I tried with the Minatumi Event by making a story about how Hoshiko and her new friends solve a problem in Minatumi City. I'm pretty sure that you guys tried to incorporate the events as a story plot, but just like me, we hit a wall and it is the same wall over and over and over again. How about we try to go back onto the drawing board and not come up with any event at all until we decided on what theme we would wanna try like, "Sneaking into Asmo's room and figure out for Sassy if Asmo is briefs or boxers." or "Taming the Bronco! A Dating Event where Shadin is tired of seeing Byakuya being so stuck up about the loss of his wife for over 400 years and wanted to put Byakuya through a dating game for lulz!"...NOT "Bad guys are coming to do something and it is up to the good guys to fight them and foil their plans!" We are more than capable of coming up with luck-based abilities, Imaginary Computation, the Iramasha Transformations, the Hierarchy of Demons and Danava, the Sugiura and many many more, yet we could not come up with any better than that formula? How about we leave combat out of it because it will cause too much grief and seems to always be forced.

>Say's that Events are Repetitive.
>Doesn't point how that Events are usually based around site-defining plots or site-defining fights.
>Has to have some type of repetitiveness to it.

I would also like to point out that you specifically grabbed threads that all generalized around the same theme. When you know, we have a large group of other events that have done new and inovative things. This is another paragraph that I just don't get. You say that there's a pattern, when yes, THERE ARE SUPPOSED TO BE PATTERNS TO EVENTS. I'm pretty sure you're not going to sit there and try to make an event from scratch without taking from site plot and site history. There's a reason we have invasion threads and intense fight threads, it drives the site's plot FORWARD. The MAIN PLOT. You know, GOOD VS. EVIL?

4. Provocation of Competitive Players: We learned from many players here that some of them will get butthurt in more than one way when they lose. I was definitely butthurt when one player replied to my invitation to interact with Terith with a near fatal slash to the back which would have vegetablize my character for good if Moose's Neviah did not know how to repair the nervous system and performed surgery. JJ does not like it when his character loses. Combat seems to be highly concentrated with it and that is what caused the perceived grief.

Combat is combat. There will be fucking injuries and possible deaths. You can be butthurt all you want (not saying you but anyone that gets butthurt.) You know what you were getting yourself into and should have expected the unexpected, it's quite obvious that you're gonna have to worry for your character in an event where there's fighting. And if you lose and get butthurt over a loss, it's your own fault for taking it so personally. It's like saying you're terrible at roleplay when you aren't, it's sad.


5. Questionable Rewards: I have over 74 million yen now and when I look through the rewards, I felt cynical about them. Is it healthy for me to question the kind of rewards that are out there? If it is considered healthy that we should considered the rewards to be in question, then there is something wrong with the message and intention of the themes. I am not saying that we should abandon rewards, but perhaps have a more flexible rewarding system where it is unknown until you get it and when you do, it is great! Superdose of yen hardly seems to cut it anymore to me.

>Wut.

We don't give only yen for events, and you know. You can get tier upgrades, skill upgrades, custom items, and the greatest reward from an event is that you're being able to experience something that will highly effect the sites Main Plot. You're having a part in shaping the history and future of Platinum hearts you're saying that rewards are just stupid and unneeded for what we give? I don't get that, and even if the whole "Shaping PH" thing doesn't appeal to you, WE DON'T GIve just yen. Jeez.




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Sat Jun 29, 2013 4:12 am

«ARCHIVING THIS STUFF HERE»

Welp, with me and UHCM settling this out of the site, we've come to a conclusion that w weall just need to work together to make these events better. Therefore, I'm going to move this into the resolved board.


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