The Key to all Tools of Order
Passive Traits:Enhanced reserves: From being corrupted by Kethel's Contagion of Eradication forcing him to create a Split Origin of Eradication, Kakeru gained a bond that's similat to Kethel's ability to draw on a special source of energy. Basically Kakeru has fifty times more energy at his fingertips, but since Order seen how devastating this can be on his body, It forced a constant cap of Ten Times of energy to be used unless he's using: Unlimited mode, Alter Mode, Arc Unit, and the Corrupt Form, and these are the forms allows him to use all of his reserves in the case of a serious battle.
Sword Mastery: His skill with the sword is pretty dangerous. From training with Ketheldrein as a child, to fighting Arturia, and from self teaching, he has developed a sword mastery that's pretty insane. His skills with the sword are unrivaled Out of his family he's considered to be the best at Battojutsu and Kendo based sword play, while he's the best at those styles, he's developed a unique fighting style that uses both Kendo and Battojutsu moves with high speed strikes going for graceful high speed moves and extremely fast and powerful strikes.
Built for Speed: His body is built for high speed, as in it's natrual for him to be moving extremely high speed battling and skillful usage of skills during high speed play. Also his body is so used to being at high speeds it doesn't bother him to move at high speed, and this is reflected in his skills and sword play preferring to use high speed skills to be his game instead of insanely powerful slashes, using graceful slashing. His body may be a bit thin and lanky, but he doesn't have to worry about being ripped apart too much from high speed combat.
Affinity for Ice Magic: Even before he gained Yukianesa as his Scared, Kakeru's skill with Ice magic as a child was pretty damn intense, to the point while he was a child he could easily freeze some weaker guardian beasts, and some of his stronger relatives, once he got Yukianesa however this skill exploded, and his control and manipulation of Ice magic especially Absolute Zero, and below Zero Ice are his trade marks for his dangerous power with Ice. He's considered one of the best users of Ice in the Sugiura Lands.
Origin: "Order": In the sense that the world must have to be run by rules and logic, Order is a thing that keeps rules and logic in check also in terms of Kakeru, he's bound to his Order, which is no matter what comes his way he must do it. No matter the cost to himself, he will keep order at all costs. The meaning of Order to him is so great, that if someone tries to break order, it causes him to change from his normal personality to one who's just wanting to make Order something that people have to follow, since it's the way of the world in his mind. This Origin has been translated into Kakeru in a physical way called Power of Order which in it's base form can reject and destroy phenomena, when he comes across it. Although it's simplified when Kakeru uses it in that one way. Order within itself is a dangerous force that drives Kakeru's whole self. Order is in short a perfecter of the rules of the world, and everything that's changed against these rules will be modified into them, and that's how the world works in the eyes of Kakeru, now that he's come full circle with control over Power of Order, and finally synchronizing it without having to constantly think about it. It's strongest in his base form since his full focus is on only Order, and not balancing out his other forms.
Fighting Style:Kokuujin: It's a fighting style using Battojutsu with Yukianesa in attacks with close quarters combat usually in kicks and quick punches. While Yukianesa and his forms can control the ice well enough to use it in a grab to freeze the person in ice. He uses quick swipes and battojutsu to overwhelm the person at hand. The power of his speed to give his movements high priority. He also can strike with the sleeves on his shoulders. He uses many pokes and such to enforce a zone type principle of keeping them into a range of what he wants at that time. It's a simple but difficult style to use he can also use the scabbard in battle which helps when he wants to more of a barrage style attacks. This has evolved where he can interchangeably use Kendo, and Magic at the same time. This means that over time as he's been gaining in powers and skills, that he's been gaining more and more control of his skills, and using them interchangeably in battle is his forte.
Split Origin:"Eradication: When Kakeru and Kethel had their life threatening battle, Kethel had gone into corrupt form and had corrupted Kakeru, and this corruption forced a split making it's own origin of Eradication, because of the rule system in hisbody forced it out this way. While mainly taps into Eradication side when he goes into his corrupted form which causes the void system of his attacks, and the formation of his unholy blade, which for some reason isn't bound by his origin, but by the origin he gained from Ketheldrein from their fight. This caused a shift in his reserves allowing him to tap into the same type of energy Kethel can, but it's not as potent as Ketheldrein's connection. It forced him to use the new source, causing his reserves to increase by fifty times, although while this happens, Order went to work and put a cap on it so Kakeru wouldn't have the same sickness as Kethel.
Natural Abilities:Power of Order: This came from his origin as a response to Ketheldrein's Contagion of Eradication. Power of Order's basis is to destroy, Reject, and alter Phenomena into the basis of that it fits within the worlds order. A condition that Kakeru exhibits where he can reject, destroy, and alter phenomena unless they are resistant to his Power of Order. An example of phenomena would be if he had a copy of a sister, if he was strong enough mentally and emotionally to reject it theoretically he could destroy it. In simple terms, he can destroy something that normally can't be destroyed. This is one of the more powerful skills on his list of tricks. Although it's not used frequently when fighting people he considers weaker than him. When it's used it drains him and puts a strain on his mentality a bit more than his Sacred Weapon Attacks would just alone. Kakeru's Power of Order over time has gained strength, So that He can just Manifest this at will unlike it activating on it's own. As Kakeru has complete control over it now He can do more phenomena rejecting. If they can reject Kakeru's phenomena rejection It won't affect him as bad as before if they could it'd break his Power of Order. Kakeru's now can deal with all senses being affected and random phenomena being forcefully interjected. The most basic ability of Power of Order is rejection of illusions and basic phenomena. This happens instantaneously, without Kakeru noticing this consciously. Kakeru can reject this as long as he has the will to do so. Once his will is broken however, he can't reject or deny phenomena, because he lacks the will (Motivation/Desire) to control and use Power of Order.
In it's basic form Power of Order works to detect altered types of phenomena which means altering environments, what he can use with his normal five senses and then spiritual sensing. Furthermore, phenomena is based on the norms of the world established by Order. This means that the natural order of the world must be preserved, so Kakeru's main usage of Power of Order is to keep order in the world, at all costs. This doesn't mean that it can't be countered, if someone can prove or reject the power of Order they could theoretically break the Order of Kakeru, which is based on Power of Order. All in all, Kakeru's basis around Power of Order is based around the absolute will of keeping to your goals and doing what it takes to make them happen. Since phenomena comes in all shapes and sizes Power of Order has to see if it fits into the world and see if it's not a part of the world. If it's not a part of the world, does it hinder or help the world. if it's hindering... can it be changed so that it can be helpful, if it can be, can he destroy it. If he can't destroy or alter it, can he use it to establish a new Order within the world. These are the basic questions that hit his mind. There are plenty more that hit his mind while it's there not being unconsciously activated. It asks these questions because it must for it to establish if it's worth keeping around or not. In this basic form it doesn't alter or destroy phenomena it basically notes that there is a change be it subtle enough for a checking or obvious and sees if it can fall into the three basic questions, if it takes more questions, it may force Kakeru into activating Power of Order consciously forcing him to use the origin of his more commandingly. If this happens then Kakeru's eyes will exhibit a glow in them showing the activation of Power of Order into a conscious state.
When Power of Order is activated, Kakeru is forced to actively notice and detect with his eyes the changing phenomena that are happening around him constantly. While this is happening however, the questions that are asked increases exponentially, because he's forced to deal with them right then and there. So he's able to do more to modify, alter, and or destroy the phenomena that's being exerted at a certain point and time. While this is active, It also helps him to perceive and react to new data at higher speeds, the reason behind this is because of the fact when it's active it's allowing his full brain to use the full potential of Power of Order allowing him to think more rapidly and more on par than a normal genius intellect mind. This doesn't mean that he can auto-dodge attacks, it means he can understand them better and create a better orderly solution to them. This also means while he's creating a solution the questions are being asked, and if he needs to, he can exert a certain amount of "force/will" on the object and make it within the bounds of the World's Order, which is what dictates his Order. While he's exerting this force/will upon the object, if the object can reject or be resistant to the Power of Order, Kakeru may have to use more energy and will/force. Depending on how strong his will is and how much his origin is against or for the object and the phenomena, if it's deemed as such, will either go through acceptance, rejection, alteration, assimilation, and or finally destruction. Based on one of these five steps, is how Kakeru will deal with the phenomena and how it will be changed for the hopefully the better of the world's order. If it comes up that it's not then Kakeru's Power of Order will try to do whatever it can to make it more bearable in the world, and useful if possible.
When it goes up for the first of five main questions acceptance, it has to follow the rules and order of the world first of all. This means that it doesn't break, bend or force altering of the rules of the world that Kakeru's in at a certain place and time. If it's acceptable, Power of Order will not do anything to that phenomena and will allow it to exist peacefully, but if it checks again and it needs modification, and is possible to modified into the world's order, then and only then will it have to be altered. While it's in this question, it looks deeply to see if there's any other types of related phenomena that are being used at a certain time. This doesn't mean that he can simply go and change all phenomena, it just gives him a better mapping of what's going on at that current time. It also doesn't guarantee that he can even alter or destroy the phenomena if it's forced into those questions. The next question it falls into when it can't be accepted is called altering/ modification upon the phenomena/object in question. Once it's alerted Kakeru and forced him to look at it, he must go through this process no matter if he's subconsciously or consciously using it. Although this is useful to keep him aware, it does become bothersome, but it helps him to know and to react to phenomena as rapidly as he can. Also, while it's actively in use it helps his reaction time slightly so that he can be more able to counter.
The state of Altering or Modification comes into play when the object/phenomena can't readily fall into the state of going into acceptance, and he begins to work with Power of Order to alter the object/phenomena in question. He'll try to modify it to fall into a harmless category for people. Because the World's Order is absolute to him, he can't just let it be as is, and once he starts modifying the amount of energy needed is intense enough that he starts having to be careful about how he modifies it, because depending on the modification it takes more out of his mentality to resist destroying it without another thought about it. While also he's modifying it, if a force other than his is on it, if he can over power the force against it then he will, if he can't he'll stop trying to modify it and then go for destroying it, if he has the power to do so. If he can modify it he'll modify it and then attempt to assimilate it or reject it. Because of the sheer amount of skill and will it takes to modify something/phenomena based it's often a difficult process to do with out his full will into the process, and if that happens then if it can't Modify or Alter it then he'll go into Rejection with full intent to reject or destroy it.
Rejection and or Destruction of Phenomena, this is the process where he can't modify it and he can't seem to see a way to make it useful. Rejecting a Phenomena isn't the same as Destroying it. Rejecting means, that's there's a possibility of changing it, and if that's the case it will be sent back into modification, and if it can't be modified and rejected, well then... it may be forced and tried to be assimilated into the Worlds Order as it's own thing. If that's the case then it's pushed into that area of Order. Rejection is the strongest counter for Power of Order since it's the whole basis of keeping Order for it is rejecting the bad parts that goes against the whole Ideal of Order, it's possible. If It's rejected and unable to be assimilated or modified again it goes for Destruction of the Phenomena, which means that if possible he'll eliminate the phenomena from the World's Order, and it that's the case then Kakeru will go and destroy it fully. If he does destroy it, the Order of the World is left with an imprint of the Phenomena and a possible way to deal with if it happens, and if it can't deal with it, then Kakeru's Power of Order will activate and have to start the proceses again. If it can't be destroyed nor Rejected, it goes to be assimilated, because if it's can't do either Rejection nor Destroyed it damn well might be useful for the Order of the World.
Assimilation happens when he can modify and accept it, or he can't accept it, but he can't destroy nor reject it, and it does seem beneficial to the Order of the World. He'll try to assimilate it into the World's Order so that he doesn't have to keep asking questions over it as often. If he does notice something wrong with it. Then he'll go through the questioning process again, and see what he has to do from that point. If it's assimilable and acceptable to be put as a new part of the Order of the World he's in he will do it to preserve the worlds order. Although it's a bit annoying to do this, sometimes he can't get around it, and so for him to not to actively try to do anything else to it, he'll assimilate it into the processes of the world, and if he can't do either or, then he's forced to then do one other thing, a last ditch effort, it's called True Order, and it's the most draining and powerful usage of Power of Order can ever be, and it's also the most dangerous ability of Power of Order, to the point where it's harmful to Kakeru to use the ability outside of serious world threatening people, and or events that would cause for him to use this.
True Order is the final skill from the Power of Order's set of skills, and the most dangerous to Kakeru and the others around him, because one it uses all parts of Power of Order at once, causing a singularity of all of the facts and the Order of the World around him in a focal point, That point is that once he starts to use it that he can't revert into any other forms, but his normal form, and while he's stuck in Normal form, his limiter is fully enforced unless Unlimited mode is active, and it acts as the Order for his energy. While his Energy is limited and forcefully being drained while he's using this compilation of Power of Order, he cause use the full power of Power of Order and at the same time activate his Origin to the fullest. While it's active however, He can't do anything outside of his Origin and Zenou, and with Unlimited mode Kyou Kyou. Although, he's limited to a certain form while he's in True Order state, His ability to process and react is simply insane and to the status it's hard to touch him. His mind can rapidly take in many phenomena, Skills, and physical strikes, and try to create appropriate dodges and counters for the said ability in use, but this means also that if he counters it in this state, it doesn't mean it's recorded into normal Power of Order thus causing him to go through the processes if he's seeing that move again without true order active.
In short, if he's not using True Order, Kakeru has to go through each step of Power of Order and make sure it falls into line with the Order of the world, if it doesn't or can't be countered by Power of Order and is real threat to the world then Power of Order will activate True Order and try to take care of it, if it can't then it will have to remain as such, until A way for it is possible to be countered, or it can be assimilated in some way that won't cause Power of Order to activate. While Power of Order is active, It does slightly help him to react to what's going on around him causing him to know what he's going against and well trying to help him to understand the problem better, if He can't do anything about it Power of Order is stuck and that's all it can do is be stuck. Now if someone is powerful enough, or has enough will or simply can counter him, then Power of Order is stuck trying to do a resolution and since it's impossible, it'll have to just sit there and deal with it. Power of Order is a strong ability, but like, all strong abilities it has its own significant downfalls.
-Limits-
This can not deny a death, as in if his head was lobbed off it can't go lolnope.
If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)
Unlimited Mode: From the start Kakeru never understood how strong this form was until he was forced to use it against Ketheldrein Leonhardt. The power of this form is that it releases all of Kakeru's power and energy allowing him to use it in the fullest. It helps to do this by removing any all negative effects emotionally that using the Nox Nyctores class weapon Yukianesa causes him. Although it does that his energy which is suppressed to about 10 times normal is released to 50 times normal. This also forces his attacks to become larger and have much more Area of Impact than normal. Also his mentality is changed into a focused on a goal, and determined to see the goal through. This mentality also forces a change into the attacks where he manipulates them in such a way that he could never imagine. He makes his ice stronger and fly faster. He can effortlessly channel his Tachyons into his attacks and make them insanely hard to go against, but in the same light he can make them be even more destructive to the point where he's capable of ripping subatomic particles into nothingness. While this form is active however it has a huge drain output that forces his body to use more energy than normal. Of course Kakeru has the reserves to take it on, but The insanity is how it works on his Sacred. His Sacred's power output is pushed to it's limit of 10 times, secondly it's temperature drops below Absolute Zero, so it's able to kill heat, if it was used over time of course in his attacks They instantly freeze without prejudice, this means that even Kakeru could freeze himself into his own attacks, and possibly erode his own life away if he wasn't careful enough to use the attack properly. This form is a direct response to Ketheldrein's Unleashed form. His Unlimited form causes pain to use because of the fact his body even though it can handle the energy, isn't used to the rapid usage of it in this state. While he's in this form however, he's stuck in his normal form, and can't change and once he's out of the form if he was in Kyou Kyou it pushes him back to Joushou if he was to break the form during a fight, and if that happens he's prone to go into Corrupt form or Arc Unit system, and if he enters Arc Unit system, he's more unstable in the fight and more prone to use highly destructive attacks. If he goes Corrupt form he's forced to be in full unleashed until he runs out of energy and faints, or obviously dies.
Overdrive: |Reishi|: A unique trait that has presented itself as of late. Unlike when he shifts into Unlimited form and he removes all restraint on using his Ice, this one changes the Ice's material Composition and makes it so fast that you'd need trained eyes and reflexes to take the ice over. While Kakeru is in Overdrive, His Ice Combines the Life Eroding capabilities with Nulling capabilities, Using a resonance type effect within the ice to null other magics is a difficult process, but if used properly can null ice properly. The Ice laced with this new property of Resonating with other magics has a very draining downside, the longer he uses the overdrive, the more drained he gets. Unlike the drain he gets from using others this one drains him a bit stronger than most of his natural drains. The Ice is stronger than normal meaning it takes more to destroy it, adding in the reasonation effects makes this ice much more dangerous than the innate Absolute Zero, Life Eroding ice. It takes his full skill with his Sugiura magic, In short, his control over this ice is serious, also with the resonance mode, if someone tries to take it over, they will have a problem putting their will over it, because it will compliment their will with the will of Kakeru. The damage is boosted to a point where if you're hit with the ice, you're instantly frozen, and it takes over when used in the different forms of Kakeru. He can sustain this for a short amount of time before it recharges. Takes two turns for the Recharge and lasts 10 turns before it has to be charged up again. If he uses Overdrive with Unlimited form then it effectively doubles the amount of time it can last, and triples the area of impact of the ice, and the power of Ice, and the life eroding skills speed up tenfold. On the other hand, when used within Unlimited form doubles the cooldown in that same respect.
Tachyon Resonance: He can use and generate Tachyons using his sacred weapon and his energy to resonate with the particles. Furthermore with the particles comes a good amount of kinetic energy manipulation also making him able to use those particles in battle. He can use them as he see's fit it's dangerous, but effective in and out of battle. His resonation factor now is so natural that this effect is always going on no matter if he wills it or not. It's just a constant.
Twin Bond: This is a bond that exists only between Kakeru and Feraki : this is due to their nature as twins. It is a two way bond : almost like a radar, Kakeru and Feraki can always find each other no matter where they are. It also allows them to send over feelings or thoughts, and somehow keeps them connected over any distance. Lately since Kakeru has been making bounds on getting his memory back he can send more complete thoughts and locations to Feraki and understand her feelings and thoughts better recently.
Reito- Frost Bite: It's the innate skill of Nox Nyctores: Yukianesa at it's full potential able to create sculptures of ice to encase people in. It has the possibility to kill people. The power in this state is at it's base able to create many types of skills. In general it's the most potent of his skills. He can make Ice Swords, Flying Ice spears he can land on. He can create an Snow flake aura like his crest and use it to freeze people. This is to the point now where Kakeru can not only freeze to kill but freeze to heal himself. (Freeze mechanic: If caught by Kakeru's Speed being higher than the opponents. Chart of how long the freeze holds.
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Rehhyō -Rending Ice.: Kakeru uses a quick-draw slash vertically using ice to increase the range to such a point that it's said that he could slice at least another ten to twenty feet in the air, also while he's slashing upwards A layer of ice goes around the area of him to create a simple defense in case the attack misses.
Hirensou- Ice Linking Twin.: Utilizing a quick-draw flash and a secondary slash he uses the tachyons to speedup the first slash so it's hard to see, while using the Absolute Zero properties of the blade to quickly create a cold wind that in conjunction with the Tachyons creating a quick prison that he uses the second slash to break the tachyons and use the ones flying off of the blade to send the person flying back faster than normal causing a minor moments of stagger.
Setsuba Genhieigeki (Section Wave Illusion: Flying Shadow Strike): Utilizing high speed battojutsu slashes, Kakeru uses his high speed and his masterful control over Yukianesa. Activating it so that the blade slides out faster from the sheath than normal doing a series of slashes, Then capping the blade as the effects of his slashes ending feeling he slashed over ninety-nine times in a row with very powerful and elegant slashes. While he's using Setsuba, he can't use any ice moves, because if he uses ice it'll slow down the slashes that he's intending to use. Kakeru must be faster for all of his to go through, If the Inital hits though, it'll be harder for them to get out of the move. This move is one of the fastest moves in his repertoire.
[If Kakeru's Faster than the person, he can manage to hit the person with all hits if they don't have a strong enough block as well.]
Hiyoku Getsumei- Ice Winged Moon Howl: Using either Arrows of Ice or something like that he shoots it from his sheathed Weapon at a target if it hits it hits you 24 times with small ice spikes on the arrow then explodes away to send the attacker back flying away. He can use this in the air or on the ground. When used with Unllimited form he at the 24th hit does the quick draw slash of Yukikaze to finish the attack. When used in Kyou Kyou form It shoots a second arrow after the first, and in the rare occasion that Unlimited form is used The arrow is shot after the Mini Yukikaze.
Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm: Utilizing the powers of the Tachyons he creates a high speed blocking barrier as he uses the ice powers from his blade to do a high speed quick-draw slash through the person. if they are hit by the slash for a good second or so they are frozen taking cold damage then the prison breaks. (To get out if countered your speed and will need to be higher than Kakeru's. and have the appropriate tier for it.) In Unlimited form he does a dual high speed slashes through someone, as the first one created the ice the second one cuts the ice and shatters it on the person. In Kyou Kyou form He instead of slashing twice uses a Toga Hyoujin, and Hiyoku Getsumei back to back in a rapid succession
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Kokuujin: Inbou (Lit. Empty Skies Formation Conspiracy): Releasing Yukianesa while creating the astral barrier that Kokuujin so well known for as he uses it as feint then using the basic high speed battojutsu of Kokuujin Yukikaze nine times in a row going back and forth. Then He caps his blade as it freezes then tapping the bottom of the scabbard to the ground or air as he shoots up a large ice Wolf head into the target then breaking the ice around the preson to eviscerate the target. if the person is hit with the inital attack they are caught into the Battojutsu, and if they are srong enough to break the ice they can get out as well. This move is stronger than most of his moves, but pales in comparison to Rengoku Hyouya's power.
[If Kakeru's Speed + Magic is higher than the opponents his attack goes through, unless they can guard it properly.] (Innate to Sacred, and Zenou and On)
Rengoku Hyoya- Icy Night of Purgatory:Utilizing the mastery over Yukianesa his weapon (Not the GB) He forces an Ice prison to go around the person in five secondst they are caught and then he breaks the prison attempting to slice them into tiny little bits. The power of this move is so great that the environment gets encrusted with ice as well. When using Unlimited mode, the ice raises up faster and is harder to break out of. When used in Joushou it reverts to Faineru Rengoku Hyoya.(To get out you need to be more determined+Faster and have a high enough tier.)
Hyoken Battojutsu: This move is considered to be the strongest battojutsu attack that Kakeru learned from training himself and learning from his mistakes. Kakeru's mastery of this move shows just how skilled he is with sword play. This is the only move that Kakeru has shown large amounts of hesitation using attack of his because of the destructive capabilities of this sword attack can cause to an area in front of Kakeru, and it's simply frightening because everything in front of him is bisected if they aren't strong enough to handle that much of a powerful attack. Utilizing a high speed draw and release Kakeru draws his blade moving so fast and strong that it appears that he cuts through the horizon with the single powerful high speed slash. In principle what happens is that he generates so much energy into the slash that the slash extends for one mile in a straight linear arc that's said to be able to instantly bisect someone. If this has been ever proven remains to be seen. The main problem is that the slash is so long that it's said that it's impossible to use in very close areas due to the range of attack. This attack can only be used three times in a thread and not in rapid succession, due the energy and focus needed to perform a slash of this caliber and not break the sword at the same time from the same amount of pressure being placed into the blade to create the right power and balance, and the energy being placed into the attack.
The Shifts of Sugiura
Climbing towards Power
Unleashing the First Stage
Joushou: The first unlocking of the Arch Enemy Weapon Ice Sword Yukianesa, allows him to use these abilities and furthermore, the ice skills are boosted to something dangerous. They have improved Stagger, and the ice is tripled in this state, furthermore, they launch farther, and move faster. While this is 25% of his power, it's some of the most dangerous usage of Yukianesa.
Tenrai Reito - Holy Frost Bite: The final form of Reitou that's boosted area of impact utilizing complete mastery over the weapon called Nox Nyctores: Yukianesa, and the Ice creation is faster and more dangerous as the Reito expansion not only uses Absolute Zero magic, but the Tachyons is laced through the ice to create them not only rapidly to make them flicker almost because of the terrifying speed of the creations of ice being thrown and used. The AOE is tripled in this state, which causes for more of a lethal attack set from his initial attack.
Kireme Hirenso- Broken Ice Linking Twin Chain: Using the basic two step motion of the original Hirensou to create a new form which causes an AOE of the flash where it changes from the flash releasing a cold wave of energy that shoots out about 50 meters around Kakeru to freeze the opponent then the second one still breaks the ice but the second hit sends the person flying back or skidding back depending on the power and speed and if enhanced with Tachyons the movement of the blade is faster and reinforced by the Kinetic energy particles strengthens the blade attack.
Aka Rehhyō -Bloody Rending Ice: Utilizing The increased Ice creation He creates a large and strong Ice dome with Kinetic Energy with Tachyons reinforcing the normally fragile ice as he does that it creates a simple 10 meter Area of Effect around Kakeru. Then using the large upwards quick-draw Slash and the kinetic energy behind it he breaks the ice or knocks it away from it to use a a make shift projectiles for offense as well as defense from large amounts of things against him, or as a surprise attack.
Jigoku no Setsuba Genhieigeki (Section Wave Illusion of Hell: Flying Shadow Strike): This is the fastest sword strike Kakeru can perform while he's using Kyou Kyou, He uses Tachyons to speed up his blade it seems like he hasn't moved it even once. They don't even feel the slashes that he does, and since they are so fast they double so instead of hitting them around 100 times, he hits them around 200 times in a row, but since it's so fast it' hard to predict when he's going to use it. Also while it's the fastest, it's he weakest of his strongest attacks, since the slashes are more elegant, but the damage can stack over time if someone was hit with this move a few times, it could potentially kill them.
[If Kakeru's Faster than the person, he can manage to hit the person with all hits if they don't have a strong enough block as well.]
Rimen Tōga Hyōjin - Ice Fang Flying Blade Reversion: Utilizing the high speed skill of Tōga Hyōjin Which is using a quick- draw flash to send out a large high speed ground projectile, this takes it to a new level instead of one it's two, and they are launched in rapid succession one behind another and one above another. Their Area of Effect when they hit or if he detonates them is tripled from before, Also when they hit they cause a huge back slide from the sheer improved Impact they bring when they collide with a target, capable now of easily destroying large buildings with a single swipe of his blade now. (Height is now 17.18 Meters Tall and an Explosion AoE of 75 Meters)
Dai Hiyoku Getsumei- Grand Ice Winged Moon Howl: Using the principles of the original Hiyoku Getsumei, which was hurling ice large arrows, bullets, projectiles with 24 kinetic explosions, this one doubles the amount of arrows and explosions, still adding on that mini-yukikaze, but in the form of Inmetsu Kokūjin: Yukikaze, where he warp quick draws in a circle at a point that it's like he's creating illusions of him shooting more arrows, bullets, etc. The improved power and the increased Area of Effect makes this attack one of the most dangerous attacks in Kakeru's Arsenal. (Basic AoE of explosion is 50 meters)
Inmetsu Kokūjin: Yukikaze- Empty Skies Formation: Snowstorm Destruction: Arguably one of the most dangerous counters of Kakeru, Unlike the normal Kokūjin: Yukikaze where he creates a shield then counters, he creates a field of speed around him that speeds him up to a point where he disappears from sight, or so it appears. As he does this, he starts to quick draw from multiple angles and speeds to create a feeling of overwhelm on the persons mind. Using his high speed and control of his weapon he ends it with capping his blade, as he does this he explodes the ice he created in the circle that he creates from the original counter. (Which starts at 1000 meters as a radius.)
Kokuujin: Tenken Inbou (Lit. Empty Skies Formation: Heavenly Conspiracy): Using his tachyons he does a blindingly fast extreme speed slash, if it hits the person they are hit at the top speed of the tachyons at their peak. Then using the simple skill of Yukianesa creating instead of a wolf's head a dragon that hits five times, then shatters. If they are caught it's potential that they will be nearly dead, because this move is the only move that actively uses the Life stealing nature of Kakeru's Arc unit, because it forces it to drain more life force from the person to help Kakeru heal if they are hit by the attack, and if they are then they are fucked.
[If Kakeru's Speed + Magic is higher than the opponents his attack goes through, unless they can guard it properly.]
Faineru Rengoku Hyoya - The Final Icy Night of Purgatory.: Utilizing the basics of Rengoku Hyoya, the Power of this attack is how wide spread the life eroding ice is. It takes the point that half mile around him becomes encased in ice then after it shatters it reforms into a tundra around the feet of Kakeru until he leaves. Once he leaves the tundra's damage to the environment is so severe that organic life forms are flash frozen for a long time. (Same breakout clause as Rengoku Hyoya If users Speed+Willpower Is greater than Kakeru's Speed+Willpower they can break out.) Once the ice is on the field it takes three turns for it to decay to where it's not as cold and the ice melts.
The Vestiges of the Second Stage
Zenou: If Kakeru uses Yukianesa in this state, she's allowed to expend more energy from him allowing him to boost the range of the blades attacks to double their limit. Furthermore, The ice's decaying factor of life is doubled, but at the same time it also expends more energy on him. If he's using the Mani and Sol Katti swords however they are at full release and their skills can be used in battle as in the innate skills that he has unlocked by his long time of training with them. Zenou is 50% of his power, and as such his power is much more unrestricted by this time. Also if he uses this state then he can control the Below Zero ice more effectively.
Abilities: Absolute Control of the skills of Mani and Sol Katti, and Even more destructive properties of Yukianesa and the Blow Zero cold are used in this state much more effectively.
Mani Katti Skills:Darkness Slash: Focusing his Mani Katti he coats the blade in the darkness it creates causing the blades metal to seem corrupt in nature, when he slashes with it he can make it distanced about from 3 meters to 150 meters with no problem. If it hits someone however it feels like they are being drained. In fact they are a bit, but it's negligible the stronger their Pain Tolerance is versus Kakeru's Speed. The slash is variable by design and can be in any shape. It's possible to reflect the attack back, but that's difficult and one must be fast enough to do so.
Blue Void: This is the secondary function of the Mani Katti, it can create a void from the darkness nature of the blade and the sheer amount of energy that Kakeru can pump out in this form. It can eat moves [Projectiles] and reflect them back. He can shape the void as a projectile as well. while the void isn't as effective as his Corrupt from because of the corruption of Eradication, this is a double Edged sword, because he can send something into the void as long s he has the will and magical power to do so, but also if someone could manipulate other voids, while he's in Zenou this void could backfire on himself. He can make the void eat then reflect the attack back at double the power as long as he has the magical power to do so.
Blue Explosion: He can create a void from his blade and shoot it at someone as a projectile. It can be as large as his ice creation, but that take more energy since making voids isn't something that Kakeru is accustomed to, but once he launches it out he can make it explode or implode at will causing a resulting explosion from the void. While this isn't as good as his Corrupt form it can create a sizable explosion. This skill is basic in the fact that it's something that he can use as often as he can make voids.
Blue Darkness Void Slash:Using the darkness and running through a void at top speed. Kakeru seemingly disappears for a second as two blue ice dragons appear, then using a high speed series of slash using his top speed he hits the opponent or attemps to hit them with the blade coated in the darkness to cause them severe damage from the sheer amount of force from the high speed slash, and at the same time steal some life away from the person, because of the corrupting nature of his sword. This can be used 2 times in a thread with a cool down of 2 posts.
Black Hole: If enough energy is put into the blade and if the user has enough will to do it, he or she can create a black hole, but once that black hole is created it doesn't discriminate on magic, person or whatever it'll draw in and attempt to eat who ever is in range of the thread, unless they have enough magic strength, Physical strength and Will to be able to resist or get out of the AOE of the Black hole. This is the weaker of the two blades, meaning it can be broken easier than Sol Katti, but both blades can be rebuilt, but it takes time and an extremely good black smith. The Katana is black in color the blade's cutting edge is whtie, with a white moon on the sheath, and the handle is black with a White stripe on it, This blade can be summoned by Kakeru's will if he wants. The Black hole can only be created one time per thread, and lasts for three turns, in three turns if the hole isn't closed it imploded upon itself.
Sol Katti Skills:Solar Slash:The blade is super heated to the point that the blade on strike can cause instant burning of flesh. Also if focused enough the blade will catch fire and be able to strike out farther than normal. The blade can be extended about 500 meters if enough energy is put into this. If he does that far he can do that three times in a thread because of the sheer amount of distance, and it's not the blade itself that being extended it's the flames itself,.
Solar Eruption: Focusing on a point in front of him and using the flames of the blade he can cause an explosion with his energy being the catalyst for the explosion the more energy that's placed into the blade makes the explosion stronger and shoot out farther, as far as 500 meters. While it's being used the flames are so hot that anything around it that can withstand the blast is instantly charred. The earth is destroyed by this attack specifically because of the sheer amount of energy and magical power it has. He can use this multiple times in a thread as long as there's a two to three post cool down between explosions.
Setting Sun: Using his high speed and the blade's natural heat/fire properties he makes himself seemingly disappear again then he reappears as seven people that slash at a person. As he does this it's just him moving so fast that he leaves after images. After the last hit he reappears and sheaths his blade. if this hits depending if the person can react to it or put up a good enough block [Meaning that he can't break through it.] He not only cuts into the person but causes flash burning to the effect that they were sucked into the Sun and were being burned to a crisp. He can use this attack 2 times in a post with a three turn cool down.
Rising Sun: Focusing a large amount of energy into the blade he can cause a nuclear level explosion that can destroy all vegetation and normal humans in the area. For a good 3 square miles. He has to also avoid the explosion since it's so uncontrolled so it causes him a problem and strain on himself so he takes damage as well from this complex reaction of his energy and the holy flame aspect of the Sol Katti. While this is the most dangerous move he has he can go all out on this and create an explosion so wide and strong it can nuke an area, but that's something he'd not want to do normally. The entire nuking of area's is an event only skill, and if he uses that type of skill and can only be used once if used in it's event only form. If someone has enough Will, Magic and Power or can create a way to get out of the AOE of the Explosion. This can be used once per three posts.
Owari da; Third Stage
Mystic Eyes: Seigigan- The Eyes of Justice: The Eyes of Kakeru glow into a bright Azure green color and his pupils shrink a bit to compensate for the rapid processing of facts in the area from how cold his ice is to particle distributions of Tachyons in his created field and at the same time how much he's used from that field and Kinetic Energy by how much he can generate in one point and how they will react in the other, and finally it manifests the Power of Order as a constant in his eyes as a way to keep all senses from being affected. Finally, it can break other techniques with a ideal of restoring balance in mind. To continue to explain it uses the same formula as before. When Seigigan is activated, it forces Kakeru to use True Order instead of normal Power of Order, because of the releasing of energy in Kyou Kyou, it forces regulation of his energy, and since it's able to pick up more on energy it can be used by him and Power of Order more efficiently.
-Limits of Power of Order-
This can not deny a death, as in if his head was lobbed off it can't go lolnope. If he can't prove that before the situation happened that he was fine then it doesn't work. He has to be able to prove from the situation before wasn't a lie and that he was in the correct when he rejects the change to him. (As in he wasn't already caught into an illusion)
Example: If Kakeru's outside on a nice and sunny day with no clouds in the skies. Then out of the blue while he's looking into the skies and it's raining Power of Order would go through his memory and what it knows about the environment before and if it was more than probable that he was right he'd reject the sudden phenomena. On the other hand if he couldn't adequately prove that he was in the clear, as in he didn't pay attention to the environment before the change happened it would have to agree with the changes.
Kyuu Kyou Abilities: Kakeru is allowed to use their Zenou powers in this state, but at the same time the area changes into a tundra and the Ice [If Yukianesa is in useage] Also Tachyons are used to speed the projectiles and if he uses a platform to ride and slice off of it moves so fast that it looks like a blur or almost invisible. (Ability to see it is either based off of a skill that allows high speed movements to be seen clearly, or with normal eyes if you're faster than Kakeru.) When He uses Reito now the attacks freeze with a Tripled Area of Impact. This form he unleashes also Cosmos Katti, which is the fusion of Mani and Sol Katti, which fuses their abilities and creates a few for itself, this is the only time that Cosmos Katti can last longer than five posts giving it 8 posts of usage, although it splits the blades up after this form is done, or the eight posts are up.
Cosmos Katti Skills:Darkness Slash: Focusing his Mani Katti he coats the blade in the darkness it creates causing the blades metal to seem corrupt in nature, when he slashes with it he can make it distanced about from 3 meters to 150 meters with no problem. If it hits someone however it feels like they are being drained. In fact they are a bit, but it's negligible the stronger their Pain Tolerance is versus Kakeru's Speed. The slash is variable by design and can be in any shape. It's possible to reflect the attack back, but that's difficult and one must be fast enough to do so.
Blue Void:This is the secondary function of the Mani Katti, it can create a void from the darkness nature of the blade and the sheer amount of energy that Kakeru can pump out in this form. It can eat moves [Projectiles] and reflect them back. He can shape the void as a projectile as well. while the void isn't as effective as his Corrupt from because of the corruption of Eradication, this is a double Edged sword, because he can send something into the void as long s he has the will and magical power to do so, but also if someone could manipulate other voids, while he's in Zenou this void could backfire on himself. He can make the void eat then reflect the attack back at double the power as long as he has the magical power to do so.
Blue Explosion: He can create a void from his blade and shoot it at someone as a projectile. It can be as large as his ice creation, but that take more energy since making voids isn't something that Kakeru is accustomed to, but once he launches it out he can make it explode or implode at will causing a resulting explosion from the void. While this isn't as good as his Corrupt form it can create a sizable explosion. This skill is basic in the fact that it's something that he can use as often as he can make voids.
Blue Darkness Void Slash:Using the darkness and running through a void at top speed. Kakeru seemingly disappears for a second as two blue ice dragons appear, then using a high speed series of slash using his top speed he hits the opponent or attemps to hit them with the blade coated in the darkness to cause them severe damage from the sheer amount of force from the high speed slash, and at the same time steal some life away from the person, because of the corrupting nature of his sword. This can be used 2 times in a thread with a cool down of 2 posts.
Black Hole: If enough energy is put into the blade and if the user has enough will to do it, he or she can create a black hole, but once that black hole is created it doesn't discriminate on magic, person or whatever it'll draw in and attempt to eat who ever is in range of the thread, unless they have enough magic strength, Physical strength and Will to be able to resist or get out of the AOE of the Black hole. This is the weaker of the two blades, meaning it can be broken easier than Sol Katti, but both blades can be rebuilt, but it takes time and an extremely good black smith. The Katana is black in color the blade's cutting edge is whtie, with a white moon on the sheath, and the handle is black with a White stripe on it, This blade can be summoned by Kakeru's will if he wants. The Black hole can only be created one time per thread, and lasts for three turns, in three turns if the hole isn't closed it imploded upon itself.
Solar Slash:The blade is super heated to the point that the blade on strike can cause instant burning of flesh. Also if focused enough the blade will catch fire and be able to strike out farther than normal. The blade can be extended about 500 meters if enough energy is put into this. If he does that far he can do that three times in a thread because of the sheer amount of distance, and it's not the blade itself that being extended it's the flames itself,.
Solar Eruption: Focusing on a point in front of him and using the flames of the blade he can cause an explosion with his energy being the catalyst for the explosion the more energy that's placed into the blade makes the explosion stronger and shoot out farther, as far as 500 meters. While it's being used the flames are so hot that anything around it that can withstand the blast is instantly charred. The earth is destroyed by this attack specifically because of the sheer amount of energy and magical power it has. He can use this multiple times in a thread as long as there's a two to three post cool down between explosions.
Setting Sun: Using his high speed and the blade's natural heat/fire properties he makes himself seemingly disappear again then he reappears as seven people that slash at a person. As he does this it's just him moving so fast that he leaves after images. After the last hit he reappears and sheaths his blade. if this hits depending if the person can react to it or put up a good enough block [Meaning that he can't break through it.] He not only cuts into the person but causes flash burning to the effect that they were sucked into the Sun and were being burned to a crisp. He can use this attack 2 times in a post with a three turn cool down.
Rising Sun: Focusing a large amount of energy into the blade he can cause a nuclear level explosion that can destroy all vegetation and normal humans in the area. For a good 3 square miles. He has to also avoid the explosion since it's so uncontrolled so it causes him a problem and strain on himself so he takes damage as well from this complex reaction of his energy and the holy flame aspect of the Sol Katti. While this is the most dangerous move he has he can go all out on this and create an explosion so wide and strong it can nuke an area, but that's something he'd not want to do normally. The entire nuking of area's is an event only skill, and if he uses that type of skill and can only be used once if used in it's event only form. If someone has enough Will, Magic and Power or can create a way to get out of the AOE of the Explosion. He can use this once per every three posts.
Synchronization: This skill allows him to mix up the elements in any attack he uses when he's using the Cosmos Katti. In the skills he can switch the primary element if it's darkness he can switch it to fire so and so forth, he can do this for one skill per post, with a cool down of a post because of the control needed for him to use the synchronizing skills. Also since his energy is at full power the weapon is at full power as well showing the control it takes to use a fusion weapon of that caliber.
Cosmos Cut: if slashed by the Cosmos Katti it feels like they are being cut with true space, as in they feel the cold nothingness of space, and the extreme heat of the sun in one slash. Another skill of the blade is that depending on the color of the sharp part it's activating either the Mani katti half of the blade or Sol Katti part of the blade this can be demonstrated by the color of the cutting edge. This is the innate function of the blade outside of Synchronization.
Holy Void Slash: Using the Void properties of Mani Katti and the Splitting properties of Sol Katti to split him into Seven parts. He creates the start up for Void Slash by creating the blue dragons. then disappears and hits with the Cosmos Katti seven times, then reappears capping his blade. If the person is fast enough can create a strong enough barrier and or can counter it they can slip out of the move. This can be used 2 times with 2 post cooldown between posts.
Holy Void Eruption: If Kakeru focused the nuclear explosions from Sol Katti and the Voids from Mani Katti into a focal point it can create a large void that drops flaming Astroids and Frozen Comets upon the Area. This skill can be used for in a post 2 times during the activation, if used more it'll split the blade to the Mani and Soru Katti. Furthermore, while it's in usage if enough focus is put into the blade and enough energy is pumped into the blade, the blade has an ultimate skill where a black hole eats a Sun and causes a large Thread wide Explosion that seeks to burn and freeze everyhing in sight then eat it with the black hole. [Note: EVENT ONLY] If one is strong enough, fast enough, can create a barrier, etc and can do something against it then they are safe, and it doesn't discriminate. He has to warp out of the range of the attack himself because of the sheer amount of power being used in this attack.
Final Adjustments
The Statistics of Fact.
Skill SheetsGeneral SkillsDurability: Advanced
General Speed: Grand Master
Strength: Advanced
Weapon Skill: Master
Racial SkillsSugiura Magic: Master
Animal Instincts: Advanced
Martial Arts: Master
Alter Control: Advanced
Will SkillWillpower/Determination Master
Mental Deduction: Advanced
Pain Tolerance: Advanced
Focus: Master