- MaidInAmnSeasoned Member
- Joined : 2010-11-25
Posts : 1317
Age : 36
Location : New England, United States
Member Info
Platinum Points:
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Tiers:
The Dreamer, UHCM [Unchecked]
Sat Mar 02, 2013 2:32 pm
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- MaidInAmnSeasoned Member
- Joined : 2010-11-25
Posts : 1317
Age : 36
Location : New England, United States
Member Info
Platinum Points:
(5/100)
Tiers:
Re: The Dreamer, UHCM [Unchecked]
Mon Mar 11, 2013 9:34 pm
UHCM'S KNOWLEDGE
CREATURES
- Spoiler:
- Legend
* = Hero; there can only be one overall. (Cannot exceed 0-3++)
-----Can only be summoned once per Tier in a single battle.
-----3 Skill Upgrades after Tier Base Skill Setup; Only Type of Unit to have 1 Heroic Abilities.
-----Lord Dragathor is exceptional with Heroic Abilities because for each participant he defeated, he gains a unique Heroic Ability that represents the participant.
^ = Elite; Limited Quantity...
-----Can only be summoned 1-3 times per Tier in a single battle.
-----2 Skill Upgrades after Tier Base Skill Setup
0/1st Tier = 1 (Cannot exceed 0-4+)
2/3rd Tier = 2
4/5th Tier = 3
+ = Strong; Limited Quantity...
-----Can only be summoned 1-6 times per Tier in a single battle.
-----1 Skill Upgrade after Tier Base Skill Setup
0 Tier = 1 (Cannot exceed 0-5)
1st Tier = 2
2/3rd Tier = 4
4/5th Tier = 6
None = Common, indefinite production limited by Gateway Cost. (Cannot exceed 1-3)- Fifth Tier
- Spoiler:
- * Captain Vernon, Agrilonian Militia Leader
- Spoiler:
- Tier: 5-1++
Gateway Cost: 1
Combat Type: Human - Commanding Guard - Hero
Main Hand Weapon: Broadsword (Weapon Use: Adept)
Off Hand Equipment: Targe Shield (Strength: Adept)
Armor/Attire: Padded Chain Mail Surcoat (Durability: Adept)
Speed Factor: Mild (General Speed: Beginner)
Heroic Ability
Phantom Shield: Vernon creates a special version of his shield in front of either himself or in front of an ally, blocking or intercepting one attack from both sides without fail. The ally can still get hurt from their own attack as the next thing it will do is returning the attack in form of a pressurized air blast purposed to knock away the attacker if they are not anchored or a heavyweight. This can only work once per five posts as it is a powerful ability for someone such as Vernon.
- * Gaelthra, the Thoranthim Village Heroine
- Spoiler:
- Tier: 5-1++
Gateway Cost: 1
Combat Type: Human - Swashbuckler - Hero
Main Hand Weapon: Long Sword (Weapon Use: Master)
Off Hand Equipment: Dagger (Strength: Beginner)
Armor/Attire: Swashbuckler's Armor (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
Heroic Ability
Flash: An ability which Gaelthra attempts to psyche out the enemy with a blast of stunningly bright light when she potentially would be overwhelmed. The blindness can wear off after one post and Gaelthra cannot attack for one post, thus the only option for her is to fall back and recompose herself before fighting again.
- ^ Agrilonian Militia Sergeant
- Spoiler:
- Tier: 5-1+
Gateway Cost: 1
Combat Type: Human - Archer - Elite
Main Hand Weapon: Short Bow (Weapon Use: Adept)
Off Hand Equipment: Dagger (Strength: Beginner)
Armor/Attire: Padded Leather Armor (Durability: Beginner)
Speed Factor: Quick (General Speed: Adept)
- ^ Thoranthim Warrior
- Spoiler:
- Tier: 5-1+
Gateway Cost: 1
Combat Type: Human - Warrior - Elite
Main Hand Weapon: Broadsword (Weapon Use: Adept)
Off Hand Equipment: Battleaxe (Strength: Adept)
Armor/Attire: Tribal Hunter's Gear (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- + Agrilonian Militiaman
- Spoiler:
- Tier: 5-2
Gateway Cost: 1
Combat Type: Human - Guard - Strong
Main Hand Weapon: Short Spear (Weapon Use: Beginner)
Off Hand Equipment: Small Shield (Strength: Beginner)
Armor/Attire: Padded Cloth Armor (Durability: Adept)
Speed Factor: Mild (General Speed: Beginner)
- + Toranthim Huntress
- Spoiler:
- Tier: 5-2
Gateway Cost: 1
Combat Type: Human - Hunter - Strong
Main Hand Weapon: Spear (Weapon Use: Beginner)
Off Hand Equipment: None (Strength: Adept)
Armor/Attire: Traditional Women's Hunting Attire (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- Agrilonian Commoner
- Spoiler:
- Tier: 5-3
Gateway Cost: 1
Combat Type:
Main Hand Weapon: Tool (Weapon Use: Beginner)
Off Hand Equipment: None (Strength: Beginner)
Armor/Attire: Clothing (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- Male Thoranthim Commoner
Female Thoranthim Commoner- Spoiler:
- Tier: 5-3
Gateway Cost: 1
Combat Type:
Main Hand Weapon: Tool (Weapon Use: Beginner)
Off Hand Equipment: Pistol (Strength: Beginner)
Armor/Attire: Clothing (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- * Captain Vernon, Agrilonian Militia Leader
- Spoiler:
- * Lord Richardson of Garnet House
- Spoiler:
- Tier: 4-1++
Gateway Cost: 2
Combat Type: Human - Coward - Hero
Main Hand Weapon: Rapier (Weapon Use: Adept)
Off Hand Equipment: Dagger (Strength: Beginner)
Armor/Attire: Noble Attire (Durability: Beginner)
Speed Factor: Wind Runner (General Speed: Master)
Heroic Ability
Misplacement: Lord Richardson is a trophy winner for bone yanking against those who sought his downfall. While he has a very wide knowledge of escape passages, he is capable of entirely escaping an enclosed room by refracting light to match his natural ambiance with the ambiance of the environment, allowing him to phase in and out of any obstruction. However, his biggest weakness is that each time he does it, he gets horny and when going through exhilarating experience by being chased so much and have to use it frequently, any girl will be a target of his kidnapping antics to fulfill his lust, which can go against him since he can only use this ability for only himself, not the girl and himself.
- * Braegthor, Steward of Dragathor
- Spoiler:
- Tier: 4-1++
Gateway Cost: 2
Combat Type: Human - Warrior - Hero
Main Hand Weapon: Falcata (Weapon Use: Adept)
Off Hand Equipment: Wooden Shield (Strength: Adept)
Armor/Attire: Pristine Fur Armor (Durability: Advanced)
Speed Factor: Mild (General Speed: Beginner)
Heroic Ability
Cry of the Dragon Born: Simply, Braegthor shouts with so much force that he can send anything that is not anchored flying while stunning heavyweights for one post. After that, he cannot use it again until two posts passed.
- ^ Agrilonian Politician
- Spoiler:
- Tier: 4-2+
Gateway Cost: 2
Combat Type: Human - Diplomat - Elite
Main Hand Weapon: (Weapon Use: Master)
Off Hand Equipment: (Strength: Beginner)
Armor/Attire: (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- ^ Male Thoranthim Senior Noble
^ Female Thoranthim Senior Noble- Spoiler:
- Tier: 4-2+
Gateway Cost: 2
Combat Type: Human - Diplomats - Elites
Main Hand Weapon: Dagger (Weapon Use: Adept)
Off Hand Equipment: Pistol (Strength: Beginner)
Armor/Attire: Thoranthim Linen and Silk Attire (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- + Agrilonian Noble
- Spoiler:
- Tier: 4-2
Gateway Cost: 2
Combat Type: Human - Cowards - Strong
Main Hand Weapon: Dagger (Weapon Use: Adept)
Off Hand Equipment: None (Strength: Beginner)
Armor/Attire: Noble Attire (Durability: Beginner)
Speed Factor: Quick (General Speed: Adept)
- + Male Thoranthim Junior Noble
+ Female Thoranthim Junior Noble- Spoiler:
- Tier: 4-2
Gateway Cost: 2
Combat Type: Human - Youth - Strong
Main Hand Weapon: Rapier (Weapon Use: Advanced)
Off Hand Equipment: Dagger (Strength: Beginner)
Armor/Attire: Youthful Noble Attire (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- Agrilonian Knights
- Spoiler:
- Tier: 4-3
Gateway Cost: 2
Combat Type: Human - Guard - Common
Main Hand Weapon: Long Sword (Weapon Use: Beginner)
Off Hand Equipment: Large Shield (Strength: Beginner)
Armor/Attire: Plate Armor (Durability: Adept)
Speed Factor: Mild (General Speed: Beginner)
- Thoranthim Escorts
- Spoiler:
- Tier: 4-3
Gateway Cost: 2
Combat Type: Human - Warrior - Common
Main Hand Weapon: Battle Hammer (Weapon Use: Beginner)
Off Hand Equipment: Short Sword (Strength: Adept)
Armor/Attire: Half-Plate Armor (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- * Lord Richardson of Garnet House
- Spoiler:
- [url=]* [/url]
- Spoiler:
- Tier: 3-1++
Gateway Cost: 3
Combat Type:
Main Hand Weapon: (Weapon Use: Adept)
Off Hand Equipment: (Strength: Adept)
Armor/Attire: (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- [url=]^ [/url]
- Spoiler:
- Tier: 3-2+
Gateway Cost: 3
Combat Type:
Main Hand Weapon: (Weapon Use: Adept)
Off Hand Equipment: (Strength: Adept)
Armor/Attire: (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- [url=]+ [/url]
- Spoiler:
- Tier: 3-2
Gateway Cost: 3
Combat Type:
Main Hand Weapon: (Weapon Use: Adept)
Off Hand Equipment: (Strength: Adept)
Armor/Attire: (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- [url=]-[/url]
- Spoiler:
- Tier: 3-3
Gateway Cost: 3
Combat Type:
Main Hand Weapon: (Weapon Use: Adept)
Off Hand Equipment: (Strength: Adept)
Armor/Attire: (Durability: Beginner)
Speed Factor: Mild (General Speed: Beginner)
- [url=]* [/url]
- Spoiler:
- * Princess Rose of Gold House and the Young Ruler of Agrilon
- Spoiler:
- Tier: 2-1++
Gateway Cost: 4
Combat Type: Human - Riding Warrior - Hero
Main Hand Weapon: Lance (Weapon Use: Advanced)
Off Hand Equipment: Rider's Long Saber (Strength: Adept)
Armor/Attire: Royal Riding Armor (Durability: Adept)
Speed Factor: Horseback (General Speed: Master)
Heroic Ability
Lance of the Agrilonian Light: As the young heiress to the kingdom of Agrilon, Rose believed that she is meant to help the heroes fight against Lord Dragathor and the Thoranthim, but when once captured to be bent to the will of Lord Dragathor, she was downtrodden with her shame until the Legendary Hero, Alfred rescued her and redefined her purpose in life by helping the heroes through her people instead of just herself. After the death of Diane, her trusted champion, Rose took revenge and left Diane's death avenged as she rallied her people to successfully fight back the Thoranthim as Rose driven her lance against Lord Dragathor's armor, piercing it and wounding the King of the Thoranthim. Whenever she uses this technique, the lance lit itself on fire and creates a vortex of fire as Princess Rose charges by the enemy, burning all in her way (except for allies,) before slamming the lance against the target, breaking through Master Hierro or Master Barriers.
- [url=]^ [/url]
- Spoiler:
- Tier: 2-2+
Gateway Cost: 4
Combat Type:
Main Hand Weapon: (Weapon Use: Advanced)
Off Hand Equipment: (Strength: Adept)
Armor/Attire: (Durability: Adept)
Speed Factor: Mild (General Speed: Beginner)
- [url=]+ [/url]
- Spoiler:
- Tier: 2-2
Gateway Cost: 4
Combat Type:
Main Hand Weapon: (Weapon Use: Advanced)
Off Hand Equipment: (Strength: Adept)
Armor/Attire: (Durability: Adept)
Speed Factor: Mild (General Speed: Beginner)
- [url=]-[/url]
- Spoiler:
- Tier: 2-3
Gateway Cost: 4
Combat Type:
Main Hand Weapon: (Weapon Use: Advanced)
Off Hand Equipment: (Strength: Adept)
Armor/Attire: (Durability: Adept)
Speed Factor: Mild (General Speed: Beginner)
- * Princess Rose of Gold House and the Young Ruler of Agrilon
- Spoiler:
- * Freliathra, Champion of Dragathor
- Spoiler:
- Tier: 1-1++
Gateway Cost: 5
Combat Type: Human - Furious Warrior - Hero
Main Hand Weapon: Thoranthim Long Saber (Weapon Use: Master)
Off Hand Equipment: Thoranthim Long Saber (Strength: Advanced)
Armor/Attire: Thoranthim Ceremonial Armor (Durability: Advanced)
Speed Factor: Fast (General Speed: Advanced)
Heroic Ability
Blades of the Thoranthim: While Princess Rose's Lance allows her to burn all in her path and break protective obstacles, Agrilonian describes the Blades of the Thoranthim as a technique when she charges through her enemies without harming them, but when she successfully hits their leader, the entire party gets hurt the same way. As she passes by, she leaves behind an airborne poison that cause nerve-burning when blood is in contact with the air as Freliathra cuts the flesh of the target. The nerve burning lasts three posts, making it harder for uses of invocation higher than fifth tier or any heroic ability that requires a charge up time. This can be fixed by using either water or healing magic.
- [url=]^ [/url]
- Spoiler:
- Tier: 1-2+
Gateway Cost: 5
Combat Type:
Main Hand Weapon: (Weapon Use: Advanced)
Off Hand Equipment: (Strength: Advanced)
Armor/Attire: (Durability: Adept)
Speed Factor: Quick (General Speed: Adept)
- [url=]+ [/url]
- Spoiler:
- Tier: 1-2
Gateway Cost: 5
Combat Type:
Main Hand Weapon: (Weapon Use: Advanced)
Off Hand Equipment: (Strength: Advanced)
Armor/Attire: (Durability: Adept)
Speed Factor: Quick (General Speed: Adept)
- [url=]-[/url]
- Spoiler:
- Tier: 1-3
Gateway Cost: 5
Combat Type:
Main Hand Weapon: (Weapon Use: Advanced)
Off Hand Equipment: (Strength: Advanced)
Armor/Attire: (Durability: Adept)
Speed Factor: Quick (General Speed: Adept)
- * Freliathra, Champion of Dragathor
- Spoiler:
- * Lord Dragathor, the Eternal
- Spoiler:
- Tier: 0-3++
Gateway Cost: 6
Combat Type: Human - Eternal Warrior - Hero
Main Hand Weapon: Staff of Eternity (Weapon Use: Master)
(In shape of a scythe, the Staff of Eternity is an ancient weapon capable of preserving his life, even in death. Thus effectively, he is immortal as the scythe is bonded with him. What does not protect him is the chance of defeat and death, so if he is defeated in the material plane, he is sent back to Heroic World.)
Off Hand Equipment: Eternal Magic (Strength: Master)
(Unique only to Lord Dragathor, it allows every spell he used to heal his wound for each use at a cost of his magical and physical stamina. They come in form of Bolt, Blast, Erupt, Wave, Protect, and Rain. Bolt is standard projectile which affects one person; Blast is a projectile that explodes on impact; Erupt is exploding from below the target, sending the target flying; Wave is a wall of damage sweeping through the general direction; Protect creates a shield that heals him for each time it blocks something; and Rain affects everyone with healing and revives minions.)
Armor/Attire: Abyssal Armor (Durability: Master)
(Donned upon him for battle, this makes Dragathor immune to normal attacks and invocations unless hit or was interfered by an Heroic Ability (in Heroic World) or by a special technique (in Material Plane,) which renders him vulnerable to everything for ten posts. For an example of a Special Technique, it could be Ichigo's Getsuga Tensho, Shadin's Imaginary Computation, Rin Okumura's Kurikara, Shirou Emiya's Unlimited Blade Works, and more; a technique unique to the character.)
Speed Factor: Fast (General Speed: Advanced)
Heroic Abilities
The Conquest: Lord Dragathor is the king of the opposing forces called the Thoranthim. Upon his command, he can summon a small horde of Thoranthim Guards (4 of them and each is Strong Tier 2-2) and one Thoranthim Captain (identifiable by its golden armor instead of the silver armor and is Elite Tier 1-2+.) The Thoranthim Guards all carry two-handed axes and the Captain carries dual pistols while if the Captain still lives, he can revive the Thoranthim Guards, but the Guards cannot revive the Captain.
Diane's Spear:: Lord Dragathor absorbed the essence of Diane, the Dragoon Princess and summons a silver spear from the sky to impale the target below it. Should it be avoided by dodging, the spear shatters upon the ground, leaving shards of a heroine's essence which can be used to render his Abyssal Armor. But if successful, it impales the target with enough force to pierce through very strong dragon scales into it and out the other side. This means using blocking or a barrier/shell is useless against it, but it can be parried to be forced to hit the ground and shatter instead.
- * Alfred, the Legendary Hero
- Spoiler:
- Tier: 0-3++
Gateway Cost: 6
Combat Type: Human - Legendary Hero - Hero
Main Hand Weapon: Sword of Fire (Weapon Use: Master)
(An ancient artifact like the Staff of Eternity, but its creation was dated later than the Staff of Eternity. This is the very symbol of the Agrilonian and was considered so sacred that only those who are directly descended from Fire will be able to wield it without being burned. The sword is entirely made up of stones that burn eternally in the magic fire that engulfed it. By date, it was the only weapon that pierced through Dragathor's Armor and the foul lord's heart without needing an Heroic Ability to render it. This is considered a true warrior's weapon.)
Off Hand Equipment: Eternal Magic (Strength: Master)
(During his battle against Lord Dragathor, Alfred grabbed onto the Staff of Eternity, infecting himself with its unnatural magic and become just as immortal as Lord Dragathor is; he can still be killed, but like Dragathor, he will heal overtime and survive even the worst of ordeals. It is unknown if Alfred learned any spells from it.)
Armor/Attire: Heavenly Armor (Durability: Master)
(The brother of the Abyssal Armor, Alfred acquired it out of necessity to face Lord Dragathor when told by his direct ancestral mother, Earth. Unlike the Abyssal Armor, it protects Alfred from the effects of Eternal Magic at the cost of the ability to not be affected by any other attacks unless hit by a Heroic Ability, thus anything CAN hurt him, just at least he is wearing armor, thus he has protection against many attacks, but not immunity.)
Speed Factor: Fast (General Speed: Advanced)
Heroic Abilities
Child of Fire and Earth: This is uniquely a passive ability that only Alfred has. Being born a child of two deities, Alfred was unnaturally formidable to begin with as he is exceptionally skilled with fire and earth invocations as well as resilient against the two elemental invocation, but he is vulnerable against water and air invocations. Given to the traits of the parents; Alfred inherited Fire's aggressiveness and passion along with Earth's patience and passiveness.
- ^ Thoranthim Royal Guard Captain
- Spoiler:
- Tier: 0-4+
Gateway Cost: 6
Combat Type: Human - Guard - Elite
Main Hand Weapon: Bastard Sword (Weapon Use: Advanced)
Off Hand Equipment: Pistol (Strength: Master)
Armor/Attire: Royal Guard Armor (Durability: Master)
Speed Factor: Fast (General Speed: Advanced)
- ^ Lavender, the Prodigy Invoker
- Spoiler:
- Tier: 0-4+
Gateway Cost: 6
Combat Type: Human - Invoker - Elite
Main Hand Weapon: Invocation of the Four (Weapon Use: Master)
Off Hand Equipment: Dagger (Strength: Advanced)
Armor/Attire: Royal Invoker Robe (Durability: Advanced)
Speed Factor: Wind Runner (General Speed: Master)
- + Thoranthim HIgh Priestess of Sun and Moon
- Spoiler:
- Tier: 0-5
Gateway Cost: 6
Combat Type: Human - Invoker - Strong
Main Hand Weapon: Light (Ki) Invocation (Weapon Use: Master)
Off Hand Equipment: Dark (Mi) Invocation (Strength: Master)
Armor/Attire: Sun Gown of the Moon (Durability: Adept)
Speed Factor: Fast (General Speed: Advanced)
- + Devin, the Unsung Hero
- Spoiler:
- Tier: 0-5
Gateway Cost: 6
Combat Type: Human - Hunter - Strong
Main Hand Weapon: Light (Ki) Composite Bow (Weapon Use: Master)
Off Hand Equipment: Dark (Mi) Pistol (Strength: Advanced)
Armor/Attire: Leather Hulberk (Durability: Advanced)
Speed Factor: Fast (General Speed: Advanced)
- * Lord Dragathor, the Eternal
Fourth Tier
Third Tier
Second Tier
First Tier
Zero Tier
- Spoiler:
- Fifth Tier
- Spoiler:
- Stone Bolt
- Spoiler:
- Invocation Chant: "Hier!" ("Earth (Hi) Bolt (er)!")
Gateway/Crystal Cost: 1/5
Tier Classification: Tier 5
Magic Type: Earth: Projectile
Causes of Failure: Blocking, Dodging, Intercepting, Parrying, Missing.
Success/Fail Behavior
Success: The bolt slams onto the target.
Failure: The bolt slams onto the environment.
Effect(s) Upon Success: High Force (knocks down beginners of Durability and Willpower.)
Effect(s) Upon Failure: Dust Plume (Distracts downed target(s) for one post.)
- Fire Bolt
- Spoiler:
- Invocation Chant: "Aier!" ("Fire (Ai) Bolt (er)!")
Gateway/Crystal Cost: 1/5
Tier Classification: Tier 5
Magic Type: Fire: Projectile
Methods of Counter: Blocking, Dodging, Dousing, Missing.
Success/Fail Behavior
Success: The bolt ignites the target.
Failure: The bolt ignites the environment.
Effect(s) Upon Success: Ignites the target for one post.
Effect(s) Upon Failure: Ignites Spot of Impact until doused and burns who steps on it.
- Sky Bolt
- Spoiler:
- Invocation Chant: "Vier!" ("Air (Vi) Bolt (er)!")
Gateway/Crystal Cost: 1/5
Tier Classification: Tier 5
Magic Type: Air: Projectile
Methods of Counter: Blocking, Dodging, Intercepting, Missing.
Success/Fail Behavior
Success: The bolt shocks the target.
Failure: The bolt breezes by the target.
Effect(s) Upon Success: Shocks the target, weakening them for one post.
Effect(s) Upon Failure: Carries wind to the target, carrying existing airborne particles with it.
- Water Bolt
- Spoiler:
- Invocation Chant: "Zier!" ("Water (Zi) Bolt (er)!")
Gateway/Crystal Cost: 1/5
Tier Classification: Tier 5
Magic Type: Water: Projectile
Methods of Counter: Blocking, Dodging, Intercepting, Parrying, Missing.
Success/Fail Behavior
Success: The bolt chills the target.
Failure: The bolt splashes on the environment.
Effect(s) Upon Success: Slows the target for one post.
Effect(s) Upon Failure: Soaks the environment, increasing electrical and freezing effect in that spot only.
- Cursing Bolt
- Spoiler:
- Invocation Chant: "Mier!" ("Dark (Mi) Bolt (er)!")
Gateway/Crystal Cost: 1/10
Tier Classification: Tier 5
Magic Type: Dark: Projectile
Methods of Counter: Blocking, Dodging, Missing.
Success/Fail Behavior
Success: The target is forbidden to be healed.
Failure: The environment looks bleaker than before...
Effect(s) Upon Success: Curses the target, preventing them from being healed by magic for two posts.
Effect(s) Upon Failure: The ground becomes poisonous, sickening anyone who steps on it with Fever for three posts.
- Healing Bolt
Invocation Chant: "Kier!" ("Light (Ki) Bolt (er)!")- Spoiler:
- Gateway/Crystal Cost: 1/10
Tier Classification: Tier 5
Magic Type: Light: Projectile
Methods of Counter: Target Being Cursed
Success/Fail Behavior
Success: The target is healed.
Failure: There is something blocking the spell...
Effect(s) Upon Success: It cures one wounded spot.
Effect(s) Upon Failure: It makes the curse worse by extending the time by one post.
- Stone Bolt
- Spoiler:
- Stone Bolt
- Spoiler:
- Invocation Chant: "Hier!" ("Earth (Hi) Bolt (er)!")
Gateway/Crystal Cost: 2/10
Tier Classification: Tier 4
Magic Type: Earth: Projectile
Causes of Failure:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Fire Bolt
- Spoiler:
- Invocation Chant: "Aier!" ("Fire (Ai) Bolt (er)!")
Gateway/Crystal Cost: 2/10
Tier Classification: Tier 4
Magic Type: Fire: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Sky Bolt
- Spoiler:
- Invocation Chant: "Vier!" ("Air (Vi) Bolt (er)!")
Gateway/Crystal Cost: 2/10
Tier Classification: Tier 4
Magic Type: Air: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Water Bolt
- Spoiler:
- Invocation Chant: "Zier!" ("Water (Zi) Bolt (er)!")
Gateway/Crystal Cost: 2/10
Tier Classification: Tier 4
Magic Type: Water: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Cursing Bolt
- Spoiler:
- Invocation Chant: "Mier!" ("Dark (Mi) Bolt (er)!")
Gateway/Crystal Cost: 2/20
Tier Classification: Tier 4
Magic Type: Dark: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Healing Bolt
- Spoiler:
- Invocation Chant: "Kier!" ("Light (Ki) Bolt (er)!")
Gateway/Crystal Cost: 2/20
Tier Classification: Tier 4
Magic Type: Light: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Stone Bolt
- Spoiler:
- Stone Bolt
- Spoiler:
- Invocation Chant: "Hier!" ("Earth (Hi) Bolt (er)!")
Gateway/Crystal Cost: 3/15
Tier Classification: Tier 3
Magic Type: Earth: Projectile
Causes of Failure:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Fire Bolt
- Spoiler:
- Invocation Chant: "Aier!" ("Fire (Ai) Bolt (er)!")
Gateway/Crystal Cost: 3/15
Tier Classification: Tier 3
Magic Type: Fire: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Sky Bolt
- Spoiler:
- Invocation Chant: "Vier!" ("Air (Vi) Bolt (er)!")
Gateway/Crystal Cost: 3/15
Tier Classification: Tier 3
Magic Type: Air: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Water Bolt
- Spoiler:
- Invocation Chant: "Zier!" ("Water (Zi) Bolt (er)!")
Gateway/Crystal Cost: 3/15
Tier Classification: Tier 3
Magic Type: Water: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Cursing Bolt
- Spoiler:
- Invocation Chant: "Mier!" ("Dark (Mi) Bolt (er)!")
Gateway/Crystal Cost: 3/30
Tier Classification: Tier 3
Magic Type: Dark: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Healing Bolt
- Spoiler:
- Invocation Chant: "Kier!" ("Light (Ki) Bolt (er)!")
Gateway/Crystal Cost: 3/30
Tier Classification: Tier 3
Magic Type: Light: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Stone Bolt
- Spoiler:
- Stone Bolt
- Spoiler:
- Invocation Chant: "Hier!" ("Earth (Hi) Bolt (er)!")
Gateway/Crystal Cost: 4/20
Tier Classification: Tier 2
Magic Type: Earth: Projectile
Causes of Failure:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Fire Bolt
- Spoiler:
- Invocation Chant: "Aier!" ("Fire (Ai) Bolt (er)!")
Gateway/Crystal Cost: 4/20
Tier Classification: Tier 2
Magic Type: Fire: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Sky Bolt
- Spoiler:
- Invocation Chant: "Vier!" ("Air (Vi) Bolt (er)!")
Gateway/Crystal Cost: 4/20
Tier Classification: Tier 2
Magic Type: Air: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Water Bolt
- Spoiler:
- Invocation Chant: "Zier!" ("Water (Zi) Bolt (er)!")
Gateway/Crystal Cost: 4/20
Tier Classification: Tier 2
Magic Type: Water: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Cursing Bolt
- Spoiler:
- Invocation Chant: "Mier!" ("Dark (Mi) Bolt (er)!")
Gateway/Crystal Cost: 4/40
Tier Classification: Tier 2
Magic Type: Dark: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Healing Bolt
- Spoiler:
- Invocation Chant: "Kier!" ("Light (Ki) Bolt (er)!")
Gateway/Crystal Cost: 4/40
Tier Classification: Tier 2
Magic Type: Light: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Stone Bolt
- Spoiler:
- Stone Bolt
- Spoiler:
- Invocation Chant: "Hier!" ("Earth (Hi) Bolt (er)!")
Gateway/Crystal Cost: 5/25
Tier Classification: Tier 1
Magic Type: Earth: Projectile
Causes of Failure:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Fire Bolt
- Spoiler:
- Invocation Chant: "Aier!" ("Fire (Ai) Bolt (er)!")
Gateway/Crystal Cost: 5/25
Tier Classification: Tier 1
Magic Type: Fire: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Sky Bolt
- Spoiler:
- Invocation Chant: "Vier!" ("Air (Vi) Bolt (er)!")
Gateway/Crystal Cost: 5/25
Tier Classification: Tier 1
Magic Type: Air: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Water Bolt
- Spoiler:
- Invocation Chant: "Zier!" ("Water (Zi) Bolt (er)!")
Gateway/Crystal Cost: 5/25
Tier Classification: Tier 1
Magic Type: Water: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Cursing Bolt
- Spoiler:
- Invocation Chant: "Mier!" ("Dark (Mi) Bolt (er)!")
Gateway/Crystal Cost: 5/50
Tier Classification: Tier 1
Magic Type: Dark: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Healing Bolt
- Spoiler:
- Invocation Chant: "Kier!" ("Light (Ki) Bolt (er)!")
Gateway/Crystal Cost: 5/50
Tier Classification: Tier 1
Magic Type: Light: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Stone Bolt
- Spoiler:
- Stone Bolt
- Spoiler:
- Invocation Chant: "Hier!" ("Earth (Hi) Bolt (er)!")
Gateway/Crystal Cost: 6/30
Tier Classification: Tier 0
Magic Type: Earth: Projectile
Causes of Failure:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Fire Bolt
- Spoiler:
- Invocation Chant: "Aier!" ("Fire (Ai) Bolt (er)!")
Gateway/Crystal Cost: 6/30
Tier Classification: Tier 0
Magic Type: Fire: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Sky Bolt
- Spoiler:
- Invocation Chant: "Vier!" ("Air (Vi) Bolt (er)!")
Gateway/Crystal Cost: 6/30
Tier Classification: Tier 0
Magic Type: Air: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Water Bolt
- Spoiler:
- Invocation Chant: "Zier!" ("Water (Zi) Bolt (er)!")
Gateway/Crystal Cost: 6/30
Tier Classification: Tier 0
Magic Type: Water: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Cursing Bolt
- Spoiler:
- Invocation Chant: "Mier!" ("Dark (Mi) Bolt (er)!")
Gateway/Crystal Cost: 6/60
Tier Classification: Tier 0
Magic Type: Dark: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Healing Bolt
- Spoiler:
- Invocation Chant: "Kier!" ("Light (Ki) Bolt (er)!")
Gateway/Crystal Cost: 6/60
Tier Classification: Tier 0
Magic Type: Light: Projectile
Methods of Counter:
Success/Fail Behavior
Success:
Failure:
Effect(s) Upon Success:
Effect(s) Upon Failure:
- Stone Bolt
Fourth Tier
Third Tier
Second Tier
First Tier
Zero Tier
~~~WORK IN PROGRESS~~~
|
- MaidInAmnSeasoned Member
- Joined : 2010-11-25
Posts : 1317
Age : 36
Location : New England, United States
Member Info
Platinum Points:
(5/100)
Tiers:
Re: The Dreamer, UHCM [Unchecked]
Tue Mar 12, 2013 4:06 pm
HEROIC WORLD INFORMATION
R-U-L-E-S- All Heroic World Threads will take place in Mature Board for the purpose of taking risks for developing characters; UHCM will always be the OP of them to allow himself to keep track of what is going on.
- No one can simply die by dying in Heroic World; if killed in Heroic World, they become a ghost be stuck in a one-way interaction until Heroic World is completed and by then, they are knocked out upon returning to the real world.
- No one can use their original powers and racial abilities except for general and will skills in Heroic World as their abilities and race do not exist in that realm, so they are converted to Human as race, but can be exempted if story requires it. while they cannot use Heroic Abilities outside of Heroic World unless they are natives of Heroic World like Verminus Gargantus; To gain them is through experience and development while learning from the natives of Heroic World, but being killed in Heroic World will wipe out all the Heroic Abilities, leaving more room to cycle alternative developments.
- Entering Heroic World always start with a crisis, but not all so obvious at the start because UHCM's mind was traumatized and participants have to find the source of the crisis and solve it in order for UHCM to mentally recover and be able to leave Heroic World; should UHCM be killed in Heroic World, Heroic World collapses and returns the surviving participants hale and hearty while the killed participants return knocked out, but UHCM can also fend himself, so do not expect an easy fight.
- UHCM
Character Played As...
1st Visit: Alfred, the Legendary Hero (Defeated Lord Dragathor, the Eternal and Saved Princess Rose)
2nd Visit: Diane, the Dragoon Princess (Killed by Lord Dragathor, the Eternal)
Victorious In...: 1st Visit
Defeated In...: 2nd Visit
Total Visits: 2
Heroic Abilities
None - Name
Character Played As...
(X) Visit: Character Name
Victorious In...:
Defeated In...:
Total Visits:
Heroic Abilities
None
|
- GuestGuest
Re: The Dreamer, UHCM [Unchecked]
Sun Mar 17, 2013 8:53 pm
Moving this to pending!
It's being worked and checked off site atm, so yeah ~
- GuestGuest
Re: The Dreamer, UHCM [Unchecked]
Fri Mar 29, 2013 8:38 am
Moving this to wip!
Been over 10 days since there's been progress/work on this thing!
- GuestGuest
Re: The Dreamer, UHCM [Unchecked]
Sun Apr 14, 2013 1:41 pm
Aivee Moving Services!
Due to this application being in WIP for over 2 Weeks, I've moved this application to Old WIP! You can still edit and work on it in that section and if you finish? Just post in This topic.
- PockehMetal as Fuck
- Joined : 2010-12-11
Posts : 3387
Age : 29
Location : Where all sinners congregate
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Re: The Dreamer, UHCM [Unchecked]
Mon Aug 25, 2014 9:31 pm
Archiving from Old WIP due to member inactivity.
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
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