- ElendrilEstablished Member
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Noctis new Spells
Mon Jan 28, 2013 1:51 am
- Name:Frigid Darkness
- Type: Support
- Incantation: Velum umbrarum
- Effects: This is a spell of Noctis that will cause the shadows to form a cloak and rap around the targets of Noctis. Using this spell Noctis is able to target up to 3 people who are no farther then five meters from him. This veil of shadows will not only restrict the vision, sight, and movement of the target but it will also make it harder for them to fight. Giving Noctis the perfect time to do a follow up attack. Though one can brak out of the this veil by focusing their energy in it if they have enough power, or have a light based attack.
- Notes:
- Name: Ethereal Stride
- Type: Support
- Incantation: vivos passu
- Effects: This spell allows Noctis to shift his body out of phase with the world for an instant. This will allow for him to teleport a short distance. And when Noctis comes to reappear he will be out of phase with the world and untouchable by physical attacks for the post him comes back into the world.
- Notes: When using this spell Noctis can only teleport up to 10 meters And this spell can only be used every 3 post.
- Name: Fey Switch
- Type: Support
- Incantation: Cie populi
- Effects: Once this spell is activated Noctis will then be able to switch places with one person no matter where they are. Meaning that Noctis could switch places from the Demon world even though he is on Earth as long as the person lets the spell go through. As one could use will power to stop the switch if they have a will power higher than that of Noctis.
- Notes: This is as spell that Noctis cant really do unless the one he uses the spell on lets it go through. Though Noctis is able to force the spell on lower tiers like 4 tiers. The person who Noctis does this spell on will receive and mental message from Noctis letting them know what is going on.
- Name: Hunger of Hadar
- Type: Offensive
- Incantation: Regni tenebrarum
- Effects: With this spell Noctis will create a zone of complete darkness. This zone will be 5 meters in every direction from Noctis current location of the spell. This spell will also bring forth shadow bats with very large fangs that are hard to see as long as people are in the darkness zone.
- Notes: The Shadow Bats are equal to a 3-1 tier. This spell can only last 5 post with a 3 post cool down. The bats have no abilities but bitting. The zone is a giant sphere that is all black on the outside and inside.
- Name: Curse of the Beast
- Type: Offensive, Summoning
- Incantation: Vocant bestiae
- Effects: This spell will allow for Noctis to bring forth 3 dark wolfs. These wolves will then proceed to attack anyone that they see that is not Noctis. Making this a dangerous spell to use around allies. The wolves have no special attacks.
- Notes: The wolves are 2-3 tier. This spell can only be used every 3 post.
- Name: Curse of Black Frost
- Type: Support
- Incantation: Nigrum glacies agro
- Effects: This spell will cause a fence of sharp black frost needles around Noctis foe. These needles will start at about 5 feet tall and will grow 2 feet every post. These needles will slowly freeze the foe and each time the foe touches one of the ice sickles It will make all of the ones around him start to grow longer and sharper and speed up the time of the freezing. As every time they are touched they grow one foot.
- Notes: It will take 3-5 post to freeze a person in. Though High level attack's and low level fire attacks can easily break or stop the freezing process.
‘
- Name: Thirsting Maw
- Type: Offensive Summoning
- Incantation: Educ sanguinem lactantem hirudo mortis
- Effects: While saying the incantation Noctis will flick his wrist. A red eel like creature will come forth from Noctis palm. Noctis will shoot the eel like it is a spear (Think Scorpion). If the eel is able to connect to an actual living being it will then start to suck their blood and energy giving it to Noctis.
- Notes: The eel may only expand up to 5 meters. The eel will take about 5% of energy from the person a post. One can simply cut the eel if they can manage to move themselves from the intense pain caused by it.
- ChaoQueen Of The Sands
- Joined : 2010-06-03
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Re: Noctis new Spells
Thu Jan 31, 2013 2:41 pm
Name: Ethereal Stride
Type: Support
Incantation: vivos passu
Effects: This spell allows Noctis to shift his body out of phase with the world for an instant. This will allow for him to teleport a short distance. And when Noctis comes to reappear he will be out of phase with the world and untouchable for the post him comes back into the world.
Notes: When using this spell Noctis can only teleport up to 10 meters And this spell can only be used every 3 post.
Sounds like shunpo with an invincibility buff. Nobody can ever become truly invincible. Rethink how this works please, as there must always be a time when you can plausibly take damage even if it is very very minimal.
Name: Fey Switch
Type: Support
Incantation: Cie populi
Effects: Once this spell is activated Noctis will then be able to switch places with one person no matter where they are. Meaning that Noctis could switch places from the Demon world even though he is on Earth as long as the person lets the spell go through. As one could use will power to stop the switch if they have a will power higher than that of Noctis.
Notes: This is as spell that Noctis cant really do unless the one he uses the spell on lets it go through. Though Noctis is able to force the spell on lower tiers like 4 tiers.
Please explain how the other person receives this ability. Do you talk with them? Do they get any signs that easily tells them it is the trade ability that is affecting them?
Name: Hunger of Hadar
Type: Offensive
Incantation: Regni tenebrarum
Effects: With this spell Noctis will create a zone of complete darkness. This zone will be 5 meters in every direction from Noctis current location of the spell. This spell will also bring forth shadow bats with very large fangs that are hard to see as long as people are in the darkness zone.
Notes: The Shadow Bats are equal to a 3-1 tier. This spell can only last 5 post with a 3 post cool down. The bats have no abilities but bitting.
Mind explaining what this zone looks like? As I first envisioned a circle on the floor, then something that looks a bit like Hadō 90. It needs describing.
Name: Curse of Black Frost
Type: Support
Incantation: Nigrum glacies agro
Effects: This spell will cause a fence of sharp black frost needles around Noctis foe. These needles will slowly freeze the foe and each time the foe touches one of the ice sickles It will make all of the ones around him start to grow longer and sharper and speed up the time of the freezing.
Notes: It will take 3-5 post to freeze a person in. Though High level attack's and low level fire attacks can easily break or stop the freezing process.
You should specify how big these needles grow to
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Re: Noctis new Spells
Thu Jan 31, 2013 5:19 pm
Edited
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