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THEFROST
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Mana's Danava Origin Powers [Part One Of Two To Three Pre-Approvals] Empty Mana's Danava Origin Powers [Part One Of Two To Three Pre-Approvals]

Wed Jan 23, 2013 5:38 am
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THE UPGRADES BEFITTING A DEMON QUEEN
  • Name Of Character: Mana Asthavon
  • Link To Character Profile: Click Hurr For Mana's App
  • Reasons For Upgrading: Ho'kay, this isn't to have these powers activated now. Instead? They simply require a simple review. These are meant to go into effect once Mana has reawakened her Danavahood and become whole once again. As a result, she may be boosted to 0-1 status and will have these attributes added to her appilcation when this occurs. She has been in the process of attempting to uncover her origins and is near the edge of discovering it. As such, I felt it was time to prepare these without having to make it a drawn out ordea.

    What Are You Upgrading:

    x Origin Name: Chaos Embodiment

    x Origin Power: This is quite the special bond she has with the alignment of Chaos. Being that she was an embodiment of Eris, The Greek Goddess of Chaos, in Danava form; she has essentially been granted control over varying elements forged from the concept of discord. This means that she can otherwise mend the likes of chaos itself to her will. As, the abilities listed below allow her to control the chaotic forces that may be in order to empower her, grant her the power to alter the likes of probability with her entropy, shield her from external forces attempting to change the very essence of her bodies Physiology and even disrupt the flow of systems as we know it. It's even possible for this element to allow her the capacity to break her entire body down into a purely energized state, similar to what Nature Iramasha do with their elements, and then engulfing herself in the chaos to truly become a living embodiment of Discord. Thus, making a number of these attributes that she had gained when awakening her Danava nature quite the force to be trifled with in combat.

    Origin Abilities:

    x Instability Resistance: Being greatly in tune with the part of her own alignment that deals with instability, Mana is actually highly resistant to OUTSIDE changes in her body that would otherwise cause issues with her bodies balance. For instance, if someone were to try and rip apart the bond she has with the many familiars and souls she has amassed? Mana's own being could possibly reject these effects in part with it causing issues instability issues within herself. Essentially, almost any change to Mana's own physiology could be heavily protected. This doesn't make her totally immune to things such as negation, sealing, removal, alterations and things of the like; but it's similar to getting a vaccine. You inject yourself with the vaccination in hopes of being protected against things that may or may not otherwise harm. The same logic applies her in the Instability Resistance Mana has appeared to have received once her Danava Powers had reawakened inside of her.

    x Chaos Empowerment: This is one of the first major benefits of being the embodiment of chaos for Mana. In regards to that element, Mana can be empowered when she is placed into situations or surroundings that are otherwise chaotic in nature. For instance, if she was placed into a war zone during combat? She could see boosts in her physical attributes which cover her strength, agility, reaction time, thought process, durability and even more swift regeneration times in regards to her Akuma Kyodo. These can be amplified upwards of making her three times more enhanced then she normally would be. Alongside that, it increases in her energy output by receiving expanded power from the force of chaos. As, with this being her Danava Element, Mana can feed off the very nature of chaos and last longer in combat. However, if she feeds off too much energy, Mana has noted that her body begins to become too unstable and she will either take damage OR be forced to expel the energy before she can even make much use of it. Outside of that, these effects will generally only last as long as there is chaos within the area. So, once things have become less chaotic, these augmentations will only last an additional five to ten post before they wear off. If the chaos in her surrounding areas is NOT resolved, though, it can last the duration of the thread.

    x Chaos Mimicry: What this attribute of Mana's Chaos Force allows her to do the Physiology of Mana's body is that it grants her the capacity to break down her very entity into a energized being. In other words, Mana becomes so in-tune with the discordance state around her, she essentially becomes a living embodiment of pure chaos force and transforms herself into a body comprised mostly of this energy; hence the Origin Name "Chaos Embodiment". Thus, with this move under her mantle, Mana can breakdown her organs, bones, blood and other parts of her body into an anatomically corrected version of Mana in energy form; completely making every last fiber part of herself that was once physical no more important then the other. This gives her a high resistance against most attacks that rely mostly on hand-to-hand, unless they were able to amplify it to effect the metaphysical.

    Thus, in other words, in order to deal more damage to Mana in this state? You will most likely have to fight her energy with energy. As, when she activates this ability, Mana can mend, bend, twist, manipulate and alter her body even more freely then she normally can. For instance, Mana can disburse herself into thousands of miniature particles in order to gain a greater aerial view of the battlefield around her, use each of this molecules of herself as if they were a functioning part of her physical body and utilize them to launch attacks at any moment, possess various objects within the environmental, such as rocks or trees and, on more focused levels, even matter or other particles; and project them at opponents; control the ways of energy in her body in order to tear herself apart to evade taking something like a sword slash right down the middle of her body in a vertical fashion and other similar feats without breaking much of a sweat. At least, until she attempts to start using this in more precise levels, such as with attempting to manipulate atoms, particles or the state of matter; which would still drain her if pushed too far.

    However, with something this powerful, there is an obvious drawback. Being that she is comprised of energy, it goes without saying she could not sustain this state unless she had fuel to waste. Thus, if she dips below or around fifty to sixty percent of her energy reserves, she will not be able to fully utilize this attribute. In some instances she can simply alter varying pieces of her body, but it will not be the full body break-down she receives when in higher states of health and when she has amassed more supplies of energy. In addition to that, this does not make her immune from all attacks, it simply means that you will have to fight her with magic, Kidō, metaphysical methods, sealing techniques, energy blast and other similar fighting styles. Lastly, this is not a passive and Mana has to mentally activate this state. And, with that being the case, if she isn't focused enough or is suffering mental damage, Chaos Mimicry can be shattered; as she needs to be in full control of herself in order to properly harness this state.

    x Chaos Probability: In association with her chaos element, Mana appears to have discovered that this trait has given her the ability to effect the possibility of something occurring...if it's related to her Danava Element and has a likely chance of occurring. A primary example of this power being put into use is if there was a speeding object heading towards her. If she were doing combat with someone in a populated area such as a city, it could be possible for her to use Chaos Probability in order to scan a one thousand meter radius, via her own energy, to possibly set a chain of chaotic events to occur. For instance, it's very likely that she could cause a sudden gas explosion in buildings nearby in order to have them crumble and fall; blocking said object from even touching her and taking it out in said gas explosion. Another exemplification of this power being put to use is that she can possibility cause shifts within attacks that happen to make contact with her. What this means is that if something like, say, a Kidō spell meant seal Mana's powers had came within a ten meter radius of her. Should she be able to perceive, she could activate Chaos probability in order to make an attempt at causing an event that would null the sealing; such as the energy within the seal suddenly malfunctioning or sudden portal consuming the object in question.

    On a more lethal level, if Mana is actually able to touch her subject, she could possibilty even induce sudden shifts in their health. While they may not be auto kill, it can lead to things that can result in a swift death. Such as if she were to cut open a scratch or wound in their chance, activate Chaos Probability and attempt to use it in a matter that would cause a disease of the heart to attempt to damage or weaken the opponent. Or, on a spiritual level, cause sudden probability shifts in the way their powers are used in order to cause many unstable fluctuations in their flow of energy to the point of making it very dangerous for them to use their powers by conjuring up some sort of freak disease which effects spiritual beings.

    Additionally, it's also very possible for Mana to induce all sorts of curses with her probability. An example of this would be if she were to attempt to temper with a person's fortune. If this move is successful, then all sorts of things that would fall under the realm of "Bad Luck" could occur with the opponent. A shoe lace could be untied, a random piece of debris could suddenly blind the opponent, freak accidents may appear on the field and so on. Luckily, most of these effects are not forever. More often then not, these will not last more then ten to five post before they wear out and get weaker with each post. This also leads into the drawbacks of this power.

    While it may be possible for Mana to perform all these tricks with Chaos Probability, she is limited in how many times it can be used. More often then not, she is only limited to, at a maxi um, six occurrences happening per post. That means she is usually capped at around two to four probabilities happening with each given post. If she happens to go above that, then her powers will backfire and the misfortune will occur on Mana instead. Furthermore, when using six occurrences, she will generally have to wait three to six posts before she can use this ability again. And, on top of that, other users of probability control may have an easier time fighting back against this sort of thing. However, the same could be said for Mana herself as, like the event of two major energy forces colliding, she could essentially cause the two opposing probability factors to simply negate each other.

    What's more, it's also possible to counter this by simply moving out of range. As, if you are within the contained radius, Mana will generally accelerate the effects of her Chaos Probability. Meaning, that nine times out of ten, if you are able to leave that field of attack, you can escape the effects of Chaos Probability if she has not attempt'd to attach it's attributes to your body. Lastly, certain types of barrier could shield a person from it's effect. Though, what type, you'll probably have to figure that out on your own.

    Note: It's worth mentioning that she can be drained a bit of energy when performing this ability.

    Note 2: It's also worth noting that those with higher durability can withstand the effects of the Chaos Probability in which attempt to effect their body. For instance, someone with a Mastery in their durability or Hierro would have a lower chance of something being altered in their body. Furthermore, it's possible to withstand the effects of Chaos Probability by summoning some sort of force field, barrier or protection system that is strong enough to endure this. Lastly, if you are able to escape the radius of Chaos Probability, then you will truly be home free from it's reach until Mana retracts it and waits to summon it again.

    x Disruption Control: After reawakening her Danavahood, Mana had came to discover that her Origin of Chaos granted her the ability to control, produce or otherwise control the flow of stabilization within or around her. This can be utilized through touch in some instances, infuses this element into her energy for a more broad control or releasing in sudden waves to effect the vicinity around her. So, essentially, this means that Mana can cause instabilities of creatures, beings and objects on a variety of levels. For instance, if she were able to grab on to a cero based attack? It's very possible for her to cause such disruptances to the flow of energy pulsing inside of this blast in order to either have it fall apart, attempt to lower it's effects on her by destabilizing it's core or potentially have this ability spread throughout a ten meter radius in order to have it break down before it even touches her.

    On a more complex level, Mana even has the potential to effect biological systems if she were to spread her influence inside of the opponent. This could be done if she were to somehow inject this influence inside of them through her powers, or figure out a way to make an open wound or cut in the opponent. From there? She could attempt to destabilize the very nature/being of that creature if it allowed to fully take control. For instance, she could make a person's own power be used against them and backfire each time they use it or, on a more dangerous level, make their power so unstable it risks harming their well being due to the very chaotic state of their energy, powers or body.

    Even more then that, this ability can even effect the very laws of physics with Mana's fine-control over this attribute. An instance of this occurring would be Mana destabilizing the field of gravity around her to make things either heavier or lighter then they normally would be, perhaps even effect the level of momentum within a given area and slowing or accelerating objects within this field; or, on a more intricate level, even lead into limited levels of Quantum Control by effecting the state of energy levels in electrons, matter, atoms, and molecules in a physical and metaphysical state. An instance of this being used would be if someone were to produce an energy based attack against Mana. By influencing the matter inside of this blast, she could possibly attempt to tear this attack apart before it reaches her.

    However, with every great power lays a great drawback. While she may be able to do all of these amazing effects, the more powerful the alteration is? The more intense the toll can be taken on her body. For instance, if Mana were to try this on a city-wide scale, she could do that easily enough. However, she would feel physical exhaustion from her body being pushed that hard, mental fatigue from conjuring up all the many different applications this ability has and, of course, dips in her overall energy supply because of the amount of resources this power can sometimes have. Let's not forget that this isn't an absolute power and these attributes can be countered if the opponent has enough knowledge of what is occurring with them or the environmental.

    Furthermore, if she isn't careful or pays attention to how she uses this ability, it can drain her pretty quickly at that. Therefore, she prefers to stay focused or be in a mental state to observe the different calculations, patterns or adjustments she may need to do or see in this power. Lastly, she is only limited to changing, at a maximum, five to six changes at a time; while on average, she only changes two or three elements, beings or systems at a given time. This is to prevent any overuse of this ability from getting too out of control for Mana and keep her own balance. For, if she passes that limit without releasing or entering an augmented state, she can risk having these powers backfire on her if it's used more then that. Thus, she prefers to keep it within the range of modifications at a single given time if she has not enhanced herself.

    x Origin Name: Madness Core

    x Origin Power: The Madness attributes within Mana's being had been reawakened after consuming a stone of Madness located within the township of Madenise (Mah de Niece) City, Antartica. Once she had devoured this object whole, she detected that something had pulsated inside of her very core and, in line with the name, created a crux of Madness within herself. This ultimately allowed her body to be synced up with the force of insanity that brews greatly in the world around her. It grants her many abilities that can result in overwhelming pain suppression against a large variety of attacks made against her, allows her to be further fueled and enhanced by the augmentation that comes by feeding off the source of Madness Energy and can even lead into powers that grant her some forms of tangible actualization into the physical realm by creating a mental channel to her unstable mind and crafting a power which allowed her to effect the material realm in limited ways. Thus, below, you'll see the abilities which are related in this Origin Power.

    x Origin Abilities:

    x Immense Pain Suppression: While it may not be total pain negation, when in heightened states of her own Madness, Mana has shown immense tolerance to pain. For instance, she had her own head chopped off, but still found time to laugh and even make puns about her circumstance. This was during acute periods of insanity beginning to consume Mana as she had invaded Madness City. Therefore, this is not something that is constantly active, but becomes passive whenever she reaches those states of utter delirium. It gradually builds up in intensity as she becomes more and more unstable; to the point where she is able to shrug off losing appendages, limbs and other similar things from her body when she reaches her peak pain suppression in total Madness States. Therefore, this is a trait in Mana's Madness Arsenal that is not to be underestimate. She can possibly be reduced to a bloody pulp, but still find the valor to go on thanks to the immense amount of compression on pain her Madness attributes grant her. However, there is an obvious drawback to this. The more stable she becomes? The less this pain suppression appears to lower in effectiveness. Making it an attribute that is only really useful when she is in her heightened states of madness.

    x Madness Augmentation: Based on Mana's affinity for Madness itself, Mana can essentially keep herself going, energy wise, when it comes to actually feeding off of the insanity or madness of herself, alongside those around her. This has been made painfully obvious during her fights in Madness City and the Invasion of Kuala Lumpur, Mayalsia. In each of these major events that she was apart of, she displayed a constant calling to the Madness brewing all around her; which resulted in her stats being boosted dramatically. Everything from her physical strength being heightened to frighteningly new high levels, to her speed being amp'd to the point of keeping up with the likes of Colin Washi, to her regeneration dramatically picking up in speed time and even the perception of events occurring around her. All of her physical attributes had essentially been a amplified far above her regular base levels. This made dealing with Mana even more fearsome then her invasion of London; as it was obvious she had jumped in power since that time.

    Though, even more then that, the amount of energy that Mana could use and store had skyrocketed from her previous levels. You see, after enough hysteria had been produced in each of these battles, she had been noted to receive a sudden increase in the amount of energy her body could produce and retain at a given time. And, since she is not just limited to spiritual energy alone, it had been recognized that she could even switch between raw energy and possibly even Madness Energy itself. Making dealing with her affinity for Madness Energy quite the daunting task; as it usually sent her into an overdrive state where she had absurd amounts of excess energy to burn through. Yet, there in lays an additional problem with this enhancement. If too much energy is consumed at a given time, or is allowed to build up, Mana has noticed that she has problem retaining TOO much power at once and has been seen as suffering physical damage, mental trauma and even some amounts of pain as a backfiring of this ability.

    x Madness Materialization: This is one of the primary perks from her Madness Attribute. By creating a mental channel to her unstable mind, Mana is able to project varying thoughts into the material realm. However, it is only limited to tangible things or forces that already exist on a metaphysical (See: Spiritual) level. Good examples of this ability is often used is that Mana holds the capacity to produce a wide range of weapons from her Madness with this trait. They'll generally be infused with her Madness/Chaos force; meaning that their attributes can be increased from speed, strength and effects. These weapons can also be anything from knives, to daggers, to swords, to needles and, Mana's favorite, the traditional scythe. And, thanks to Mana's Instability Resistance, most of her weapons or attacks that are forged from this ability have a heavy resistance towards anything that would otherwise attempt to negate or cancel them out.

    However, it isn't limited to simply crafting weapons. Mana's Madness Materialization can also be applied to a variety of forces. A illustration of this would be that she can easily conjure up forces that could otherwise be used as armor, bondage, force-fields, reflection, shielding and other similar feats. When dealing with armor or defense, Mana easily construct a few layers of of her Madness's tangible force in order to soften the blow or effects of attacks. It can even go as far as conjuring up a massive wall comprised of this Madness Force in order to halt offensive strikes form harming her before she even needs to move. In addition to that, it can be used for reflection as well based on the fact Mana can have a sudden surge of this Madness Force explode from her body and redirect the momentum or kinetic force an object/person has and redirect towards the opposite direction. And lastly, it can make a very daunting force-field to get pass if used in conjunction with her Chaos Elements. This is because Madness Materialization can conjure up a Force Field, while her Chaos Element can destabilize varying attacks which come into contact with it.

    Furthermore, in regards to binding, this has even lead to some levels of Telekinesis. For instance, due to some of the psychic elements of this attribute, Mana has the capacity to constrain her opponent by having this "Madness Force" constrict around their body and attempt restrain them in place. This could lead to the crushing of their bones, damaging them on a metaphysical level to temporarily disable some usage of their spiritual powers and lead to death if Mana is allowed to crush them to death. And, on a more advanced level, Mana is even capable of creating a statis-like field where she can deaccelerate molecules to the point where they are nearly still; though this can strain her mentally. Though, even more then that, Mana has even theorized that she can possible even control subatomic particles, but that would be fairly costly to do and could exhaust her mentally and when it comes to her energy reserves. Making it something used with caution or if warranted.

    Thus, with that said, we will get into the drawbacks of this. Since this obviously is produced from the mind, this will sometimes require Mana to focus on the thoughts or changes she is trying to impose. While she doesn't necessarily need to be mentally healthy or stable to use these attributes, it is required that she be in a state of being where she can actually zoom in and visualize just what she is trying to do. So it may be possible to lessen these effects in combats by keeping her mind preoccupied or distracted with other issues. In addition to that, this can lead to mental and physical exhaustion if she pushes herself too far. In regards to using these powers, it's similar to lifting weights. You can obviously try to push your body, train it and endure it to carry these immense weights on your shoulders; but eventually it will tire you out and you will need time to either rest or risk taking damage to your muscles. In Mana's case, this applies to her mind and if she tries to do too many things at once, or push herself too far with this attribute, she risk the potency of Madness Materialization going down or not being able to utilize this power for 2-3 threads if she reaches her breaking point with it. Therefore, while this may be a dangerous power, it isn't exactly a free ticket to use some of her more advanced applications of this power. It's even possible to tamper with it's effects if you are able to detect the Madness Force, though, at that point, it will be a fight amongst you and Mana for what occurs with her effects.

    x Madness Telepathy: It's been established through her encounter with the likes Zero, Hanako, Law and other powerful spiritual beings that she had obtained the ability to project her voice within the minds of others. Not only that, but she had even displayed feats such as communicating directions to Sin to follow her orders. Ergo, she has gained a sort of telepathy where she can speak mentally with the likes of others. Going beyond that, she can even this attribute as a relay of sorts if she ever needed the likes of Shadow Fall to transfer messages to one another through a mental channel. Furthermore, it's even possible for her to project scenery of the environment around her to allies and opponents alike. As, in Zero's examples, she had even showcased visuals of the city around them being burned to ashes. This leaves Mana to also believe she can project imagery within the minds of those whom she is able to establish a link to. Though, it was showcased that with enough will power, it's possible to block out this pathway and render the link severed for a duration of time. Luckily, some opponents with lacking perception may not be able to notice such a gradual change as, when only being used for a telepathic link, barely uses up noticeable energies.

    This link also cannot be used for any sort of mind enslavement, mind reading or anything that would otherwise force the person into an unfavorable situation against their own will from what Mana has gathered. However, after analyzing the components of this ability further, she realized that it could be possible to mask her presence in the viewpoints of others if a link is clearly established. How can this be? From what Mana has surmised, if there is a mental link conjoining the two individuals, it's very likely that she could comprise a spell through her energy to otherwise mask visuals related to Mana's body and attempt to trick the opponent's senses into thinking she did not exist. This would allow them to full into a false lull and give Mana time to surprise attack them. Likewise, she can apply this to person(s) whom she may be allied with on the battlefield. So if she had a proper sense of their energy, mental image and other senses; Mana could attempt to mask the presence of allies, equipment and attacks if needed. However, it should be noted that this can be countered by attempting to block out her connection or having a master or grand master in Mental Deduction. Furthermore, it's possible to be snapped out of this by those who can otherwise enter the mind of others or cancel out the energies from the target in question and free them.

    Outside of that, additionally benefits that this ability has is that she can even transmit memories, experiences and even knowledge of how to perform various techniques when she is able to connect with those whom she has a bond with or is within a city wide radius. Furthermore, if she has a strong bond with someone, such as Ashlei Clix, Clarie Clixx or Kagari Asthavon, Mana is able to create a much boarder distance and can communicate with these sorts of people throughout varying dimensions if they accept this request from Mana. Even more then that, Mana can augment the range of this telepathy through adding more energy to it from herself or using Demonic Spells in order to enhance the vicinity range of it in order to communicate with Demon Kind, even when she is not within the Demon World. However, when trying to utilize this attribute with too many, the channels within Mana's mind can become tiring and she generally doesn't like to use this outside of simply just informing people of a message or showing them imagery.

    Yet, one of the truly frightening parts of Mana's Madness Telepathy is the fact she does hold the potential to damage the nerves within a persons body and mind if a strong enough link is connected. Mind you, she will need to send additional energy from herself that may tax her depending on the opponent, but there is a chance that she can use this mental channel, if still in tact, to create injury to a person's brain or mental functions to shut down them down for a brief period of time. This can create severe brain injury, create critical damage to the target in question, induce damage to the targets nerves if they have a organic body, produce vast quantities of furious and nearly blindly headaches to the person whom she happens to be using this on and holds the capacity to even push someone into unconsciousness if this has full effect. Mind you, this is a fairly extreme usage of her power, but Mana's Madness Telepathy can be taken to this extent if she feels warrant'd to in battle. However, by the time she injects this force into a being, they will have enough reaction time to properly counter. This is because it usually takes a few moments to seconds to kick in. During this time it is possible to reject the energy, attempt to reverse the effects or at least lower the damage if it is inserted more swiftly into the opponent.

    Lastly, it's very probable for Mana to use this as a last line of resort. If she is on the verge of death and sees she has no other way out, she may use this telepathic connection to project her consciousness into another being by either finding someone within vicinity that can be easy enough for her to overpower (NPC), or, temporarily sharing a body with those whom she has a strong connection to in order construct a new body to be made and transferred to. This, however, requires her to have some amounts of energy in order to be able to perform this transportation based technique.

    Thus, with all of that said, these have the same limitations of Madness Materialization. This means that she will need to be in the proper state of mind in order to perform some of the functions of Madness Telepathy, have sufficient energy to perform stronger abilities of this power and risk it breaking for a duration of time equal to 2-3 threads if she reaches her breaking point with it. It's also possible for this ability to be rendered ineffective if she is too distracted or otherwise cannot give it the effective amount of attention this ability needs. And, to be repeated again, it is very possible for those with strong mental deductions or willpowers to occasionally be able to lessen or stop the effects of Mana's Madness Telepathy if a link is established with them. So this is not an automatic power, nor is it an absolute power in the regards that it cannot be countered against.

  • Any Extra Notes: I'll be making more of these in the coming days for her Atma Vatou.

  • Approved By: (ONLY THE PERSON WHO APPROVES THE UPGRADE WILL PUT THIS HERE! WE WILL EDIT YOUR POST AND ADD OUT NAME HERE!)



Last edited by [THEFROST] on Sun Jan 27, 2013 7:49 pm; edited 1 time in total


Mana's Danava Origin Powers [Part One Of Two To Three Pre-Approvals] WVMWLOu
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Sun Jan 27, 2013 7:30 pm
Tentative approval, because I know how you roll. Again if something is abused, although I'm a bit weary of how strong this is, I'm trusting you to not abuse this.


Mana's Danava Origin Powers [Part One Of Two To Three Pre-Approvals] GFHHFG_zpsj1vrrfxz

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