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Eira von Zarkonheiz [Approved, 1-1+, Knight]
Sat Sep 22, 2012 9:06 am
Sugiura Template
Basics
Name: Eira von Zarkonheiz
Appearance Age: 16
True Age: 1147
Gender: Female
Origin: Definite
Sugiura Class: Knight Sugiura
General Atributes
Personality: Eira is a person of few words : however, when she does speak, it usually is to point out something. Used to rather using her actions rather then words, she often does not explain herself. It sometimes confuses people, because Eira seems to lack the right words to explain herself. This makes in general, people she can associate with difficult, because not only do they need to attempt to break the walls in her heart, but they also need to be able to understand her well. It often leads to misconceptions that Eira is incapable, or weak. Many think because of her silent nature, she is not really suited for much : and in most cases they would be right. Although she has almost no presence, and is often easily forgotten, Eira still leaves a mark on people that matter most. Such as with Aire, where she can talk freely and naturally, or Tsubine whom she silently supports. However, Eira seems to hold herself at a distance from most people : this is due largely to the conflict between what she was taught, and the nature of her origin.
Eira was taught as a male : so in fact, Eira does not think of herself as female. Raised a male, and taught to live as a boy, she has discarded most of her femininity in favour of a man's armor. Blunt like her brother, and yet with a soft-spoken voice much like her mother, Eira is almost aberrant in existence. If one listens to her speak, they notice that she never refers to herself in any feminine way : she always refers to herself as a male. Any sort of femine attributes do not suit Eira : however, she looks very much like a girl, which is even stranger. Her voice is forcibly low, almost in a baritone : she carries herself like a boy, and even has a bit of a temper to go with it. She also has a tick of saying something before her origin activates. It always starts with ''I will'' and then if it a denial, not is added. It is a verbal tick.
This means, in general, that Eira isn't really a sense of herself. She is a kind soul around Aire, and a bit clingy younger sibling near Tsubine : otherwise, Eira seems to be in general a honourable knight, and an almost cold person. In general, it seems hard to get through to Eira, even for her mother Shimura.
Animalistic Traits: Eira actually has a few visible animal traits, namely the strange coloured wings that are present at her sides. These wings have a large enough span to be remarkable : the strangest part is that Eira seems to not be bothered, and can easily but clothes on and off like a normal person. This explains the girl's also light and airy build : her bones are actually hollow, and she has to use Sugiura magic to reinforce them in case she gets into too much physical combat. That said, her eyes are sharp, being able to both perceive daylight and night. She also has a sort of advanced hearing, however only when she focuses on it. In general, Eira's natural speed is much higher then the average sugiura, in exchange for a frail like body.
Natural Abilities
Techniques:
Z Odnoho Boku Spys [з одного боку спис || One Hand Spear]
A technique that Eira learned whilst training with the spear initially. It is a single handed style, which makes wielding the spear more difficult. It is technically a throwing style rather then actual combat, but Eira refined it in order to make it much more adaptable. It was quickly recognized that her style of fighting with the spear one handed was reminiscent of a staff, and as such, it was called a deflect and surprise style. As it's generally left to the guiding hand to generate and guide the attacks, the second hand simply holds the weapon. However, it is claimed a one handed style as it only requires a second hand for the most complicated of maneuvers. It incorporates many twists and turns, and thus is hard to read because of directional twitches.
Zarkonheiz Tonki Spys [Zarkonheiz тонкі спис || Zarkonehiz Slim Spear]
A fighting style prized by the Zarkonheiz clan, particularly the more slim members that use lances. In essence, this style requires both hands, but relies heavily on a single hand. As Z Odnoho Boku Spys is a variation of this style, a lot of the flips and turns are expected : however, chains of slicing and stabbing are also present. In fact, where one style is defensive, this one is aggressive : push the opponent back as far as possible, and then go in for the kill. In a rapid paced style, requiring primarily speed and agility to pull off, due to the rapid chain of strikes that move in a huge succession. In fact, many state that this style is almost like a rapid burst : and that only does that know how to block can survive this deadly barrage. In fact, each thrust in the hands of a typical Sugiura is enough to knock a vice captain back. In the hands of a person that has more then average speed, it could easily become deadly. The typical amount of strikes made with this style is roughly a strike or two a second. In the ends of a master, it could go from three to five.
Valʹkiriya Polʹotu [Валькірія польоту || Valkyrie Flight]
A technique that Eira has developed using her animal traits. Her wings are strong enough to allow her to fly, along with her body's shape being just right for said flight. The girl is able to take her spear, and move into a flight pattern, allowing her not only aerial attacks, but a complete advantage in aerial combat. When she enters aerial combat, Eira is more or less untouchable, due to the very fluidity with which she moves in the air. This style combines that fluidity, along with aspects evolved from birds : diving and stalking her prey, she is able to read air currents, and even adjust her patterns. This fighting style concentrates on dives and sudden lashing attacks, coming from a power swing. The only disadvantage this style may have is the lack of stability : this means a good hit may screw up the entirety of a combo.
Zarkonheiz Pryadylʹna Leza [Zarkonheiz прядильна леза || Zarkonheiz Spinning Blade]
A style that Eira developed from the little training she received from the instructors. Considering her light frame, it is hard for Eira to muster the proper strength behind the blade that most of her people were capable. So she adapted her lighter, airy frame towards the blade, making an almost dance like fighting style. Using turns, and flicks, but mostly relying on movement and gravity to add the strength, Eira is capable of elegantly spinning in and out of an enemy blade. It gives her an interesting fighting style, allowing her to often catch people off guard should they get rid of her lance, her main weapon. She is no slouch with this weapon either, and often practices with it, just to make sure she doesn't get rusty. In a sense, this style maximizes Eira's natural speed and lightness with acrobatic movements in order to get the full out of the blade.
Pevni Realʹnistʹ [певні реальність || Definite Reality]
This is the one technique that is really above par : it easily sets the stone for Eira's amazing accomplishments. It is basically the initial step to most of Eira's being : in a sense, she calls upon her origin. And this origin, being Definite, allows her to establish a single, definite parameter. This parameter is unable to be broken, as it calls upon Eira's origin and makes whatever she had said a definite, absolute thing. For example, if she were to say ''I will not Die'' whilst using this ability, Eira would not die. Her body could be obliterated, her soul ripped to shreds, and her existence nullified, but Eira would NOT die and would come back from those abysses. However, the ability is limited to one parameter of each category active at a time, and is limited to a change only every 5 posts. Whenever a new parameter is activated, the old one loses it's power immediately. For example, if she used the above parameter, and then changed it to ''I will not Lose.'' then Eira would become unable to lose. She could be killed, and destroyed, however she would have not lost the battle, but won it. In a sense, this origin could easily unravel the existing plane of reality if Eira put in a parameter strong enough for it : such as when she claimed she would always wait for Tsubine. There are two sets parameters : Instant and Lasting. The Instant type Parameters last a single post : and thus, are able to be activated every post. However, they expend more energy then a Lasting Parameter. A Lasting Parameter lasts the thread, or several threads. It is the type to carry over posts. For exemple, an Instant Parameter is ''I will not be felled by this strike.'' whilst a Lasting Parameter is ''I will not surrender my virginity to you.'' However, unknown to many, calling upon her origin makes Eira a bit weaker : each time she sets or changes a parameter, she loses 1/4 of her energy if Instant, 1/8 if Lasting. This is of her current energy : so if she is close to out on energy, it could easily take the rest of her energy.
PARAMETERS ARE MEANT TO BE SET WITH COMMON SENSE.
Magic:
Tsuibi ginkō [追尾銀行 || Tracking Bank]
A technique that Eira had learned when she went towards the east for a bit. It allows her to keep different Reiatsu in a bank like storage and from there, take one out and add it for Gungnir's Runa Kerivnytstvo. It basically allows Eira a databank of Reiatsu/energies and lets her reconize people from that, should they change forms or appearances on her. It is sorted out as a seal in the back of her neck, and Eira simply needs to close her eyes in order to access it. This also counts for her elements, which allow her to slip an element in her Zenou form if needed.
Sacred Weapon:
-- Gungnir, Lance of Odin --
The legends of the spear are far and many. However, Eira simply named the spear as it was one of the only legends she ever remembered having a spear. Simply put, the name doesn't matter : but the weight of it's legend carries on even now.
Idealʹnym Spysu [ідеальним спису || Perfect Lance] -- This is Gungnir's signature ability. It has the capability of being almost perfectly accurate, regardless of whom or what is wielding it. This perfect accuracy has no chance to miss : it will however, not break the conventional laws of the world. So as long as it's possible within the set area, this lance will hit. However, due to the now common element of powers, Gungnir will not always hit it's intended target area. It will, however, hit. [for example, the initial target could be the forehead, but end up hitting the arm.]
Runa Smerti [Руна смерті || Rune of Death] -- This one of Gungnir's many runes. Once activated, it calls a death strike : a strike that will incapacitate and defeat the opponent. The attack is not guaranteed to hit : however, if it does hit, the disperse of energy usually overwhelms the opponent. However, this is only valid once the opponent is defenseless. This means first, Eira must break through her opponent's defenses with tactics, and find a single moment of defenselessness. This rune can be charged, and held for one post before needing a discharge. One discharged, Eira cannot use any other runes on Gungnir for 3 posts. Should this rune attack and meet a defense, it will act much like the Runa Pronyknennyu.
Runa Pronyknennyu [Руна проникненню || Rune of Penetration] -- Another rune of Gungnir. This rune, once activated, can temporarily pierce and anull one defense. This rune is often used before Runa Smerti, in order to slip into an opponent's weak spot. This Rune can only be used once every 2 posts. Basically, the first defense that this rune hits becomes disabled for a single post. It can be mixed in with other effect runes in order to give a more standing effect. Should a rune describe it's secondary effect like this one, it only applies to the penetrating defense, not the anulling. So that rune will simply penetrate the opponent's defense for that round.
Runa Kerivnytstvo [Руна керівництво || Rune of Guidance] -- Another rune inscribed in the lance of Gungnir. This rune is able to take a person's reiatsu, and react to it. In a sense, this helps the lance guide itself towards a target. In a sense, the closer the target, the stronger the attraction of the lance begins to show. This in a sense, allows the lance to have a homing in aspect to it, as Eira can follow it's directions to a target that decides to hide from her. It's very useful in subverting those that prefer to misdirect her lance. This effect lasts for 3 posts. However, the lance must have physical contact with the person at least once in it's life time.
Runa Vidkhylennya [Руна відхилення || Rune of Deflection] -- Another rune inscribed in Gungnir. This is a very important rune : it renders the lance immune to all attacks for a single post. This means that literally nothing can break the lance : it will deflect any attack sent towards it's way. It cannot be used with any other rune, and can only be used thrice a thread. This rune is extremely powerful, deflection magical, physical, elemental and even non-physical attacks away from the lance. In a sense, it allows Eira to charge fearlessly forward, without any sort of fear that her lance will not be strong enough. However, once the rune ends, the lance shatters, and Eira needs to re-summon it once more.
Other Weapons: An average European short sword.
Guardian Beast
Guardian Beast: Aire
Personality: Aire is much like Eira's opposite : perfectly feminine, she has a sort of gentle beauty and tranquility that seems surprising. She is very nice, and gentle, and talkative by nature. She likes to be around people, and often acts as if she was Eira's wife : always supporting her companion, and most of all, taking care of most social aspects. However, most think they are twins by look, and day and night by attitude. Aire is much more outgoing and happy then Eira is : as such, Aire is often materialized beside Eira, and speaks for her. She is a very passionate person, loving to learn and full of curiosity towards everything. She is very capable, as she learned to speak two languages at once : one to translate towards Eira and the other conversing with the person she is dealing with. The guardian beast is certainly adaptable, capable of keeping her own in a fight as she often trains with Eira. She learns very fast, and sometimes people are a bit frightened at how easily she picks up relatively hard things. Nothing seems to be a challenge, and Aire enjoys all of life. She has a particular soft spot for Tsubine, often skipping to go see him with Eira, or even doing little things for him. She has a relatively charming smile, and gets along with everyone she can.
Guardian Beast's World: A castle, highly reminiscent of the one that the Zarkonheiz owned, and that Eira and Aire lived in for years and years. It has a little homely area, and a beautiful wild forest around it, with blue skies. However, there is a second side to the castle, that of a deserted wasteland, which is perfect to train in. [The second side is in the picture above, along with an injured Aire and a crying Eira.]
Joushou
-- Zalizna Volya [залізна воля || Iron Will]
This is Eira's first gained set of abilities in Joushou. These abilities are primarily based upon a function she had briefly occupied in her life : as temporary ruler of the Zarkonheiz Clan, Eira had gained a wealth of knowledge. However, her interest had always lied into metals : this was due to her femininity being denied since she was young. She had discovered that steel does not discriminate : nor does it judge and try to sunder what is already there. Steel has no will : in fact, metal is just a tool. However, Eira has managed to gain a synergy with the metal : this forms her armor. Although her clothes may appear normal, they are in fact armor created via this ability. This ability allows Eira to communicate, create, and synergize with all sorts of metal, foreign or not. This also makes metal weapons avoid Eira, unless the other's will is stronger then Eira.
Formuvannya Boyu [Формування бою || Formation of Battle]
This ability derived off of Zalizna Volya, and allows her to form weapons out of nothingness or existing metal. In a sense, Eira can take the minerals from either the air, or an existing source. If she takes it from an existing source, the weapon is much stronger : if she forms it out of air, it will break on contact. The weapon lasts until it breaks. However, Eira can easily form a first weapon out of air, and then reforge it even stronger. The more she does so, the stronger the weapon can be. She cannot however, take metal that is bound to someone [such as a weapon that belongs to someone.] However, should that metal become unbound [A non-race weapon that someone loses] it becomes eligible for Eira to use. This applies the same concepts to armors as well.
Zenou
-- Tsentru Bureviyu [центру буревію || Storm Center]
Entering Zenou, Eira gains capabilities that seem almost odd. The first of these is the capability of calling a storm that is centered around her. Contrary to normal storms, there is no peaceful center to this storm, unless one can take Eira's very own physical dimensions : that said, the storm is very violent and dangerous. It is a passive ability that engages 2 posts after entering Zenou. The storm in itself isn't dangerous : however, for every 2 post that Eira remains in Zenou, the stronger the storm becomes. At it's absolute peak in 20 posts, it's able to easily rip out mountains by the sheer force of the storm. It is the equivalent of a shroud, as Eira can primarily use her Valʹkiriya Polʹotu during this storm. It creates a natural disaster big enough to render a lot of people in big trouble. It takes people of at least a Tier higher then Eira, or someone capable of withstanding this force in order to deal with the storm at it's full force.
Elementy Buri [Елементи Бурі || Elemental Storm]
A sub technique of Tsentru Bureviyu, Elementy Buri is more or less when an elemental attack is used into the air of the storm. The storm stores this element, and allows Eira to unleash it into the storm itself, changing the type of disaster it is. In essence, if one were to release fire into the air, the storm would retain it, and then Eira would be able to transform the storm into a fire storm. Eira is immune to these storm, protected by her very own existence. Everyone and everything else is caught in the mix up, unless said other wise. In essence, this allows Eira to surprise her opponents by unleashing a torrent of destruction upon them.
Usi Buri [Усі бурі || Mark of the Storm]
This is an ability that Eira has. It allows her to mark specific people : opponent or ally. Depending on which mark [red or blue] it has a different effect. These marks must be distributed by contact. Contact also counts as whatever implement Eira has [for example, she could use Gungnir and it would count as contact, due to Eira holding it.] The red mark is the mark reserved for Opponents. It targets them for the storm, and allows it to effect them more then it should. Basically, it makes the storm more effective against them, even allowing Eira to concentrate a portion of the storm around them. The Blue mark is the mark reserved for allies : in essence, it grants her allies the same immunity to the storm's adverse effects as Eira. This also applies to their attacks and weapons.
-- Misyachni Fazy [місячні фази || Lunar Phase]
This is the second of Eira's purely Zenou ability. It is an almost scary ability : Eira can put one Misyats' mark on someone. Namely, these marks are built over time : the more marks, the more Eira can use skills from it's inventory. Each mark by itself is almost harmless : however, once the mark count reaches five or more on someone, they start to notice harmful effects. Namely, it is a lack of control over minor thing, such as refined energy control, and reflexes. Each mark in essence, is multi-platformable. Once stuck onto a person or creature, it will exist on that person, in every dimension or space that the person is present it, making it capable of slipping by some of the asinine defenses. It uses the person very own existence and self to sustain itself : so the more marks put onto a person, the more the marks are ingrained into that person's existence. These marks are only present in Zenou : thus, should Eira dispell her Zenou, they would no longer be active. Some of her abilities use up these marks for effect, thus lessening the amount of Misyats' placed on someone. A maximum of 100 Misyats' can be placed on someone before they are no longer capable of battle, as the Misyats' would have effectively sealed the person's energy and powers.
Misyatsya Hniv [Місяця Гнів || Lunar Wrath]
This is an ability able to be activated once 10 Misyats' mark are present on someone. Each following extra 10 marks put into the ability will increase it's effects. This is a simple technique : the Misyats' present will explode in a high grade energy, causing a temporary limb paralysis. 5 Misyats' is one post of paralysis : this paralysis only targets the arms and legs, leaving the rest to be moved as willed. However, it randomly effects one or the other : thus, either one's arms or legs will be paralyzed. Should the person have extra appendages [like wings, tails, tentacles, etc] they will also be added into the rouletted. Eira can select which limb for an extra 5 Misyats'.
Misyatsya Syl [Місяця сил || Lunar Force][i]
This ability can be activated once someone has 5 Misyats' accumulated on them, and increases in strength per 5 added. The ability simply forces a sudden wave through the person : at 5 Misyat's, it's enough to stagger someone, or make them fumble. At it's strongest [maximum 50 Misyats'] it can literally force someone to stop in mid movement. If the person has a greater willpower then Eira, then they can shake it off : however, if they are lower then Eira, then they will be effect. Those of the same amount of willpower will find themselves effected, but not as much. [to those of same leveled will power and above, Eira can increase the amount of misyats' to 60/75]
Kyuu Kyou
[i]-- Dytyny z Zarkonheiz [Дитини з Zarkonheiz || Child of the Zarkonheiz]
In her Kyuu Kyou, Eira takes a sudden real change to her apperance, surprising many. This is a result of her short rule over the entire Zarkonheiz clan, and her very inheritence in full. As a second son, she was expected to uphold the family's honour and marry highly : as the first Daughter, she was going to be fought over by many suitors. A duality of gender roles that fused into a single vortex of failure when Eira was unable to keep her family together. As they scattered, Eira was the sole human guardian of the prestegious Castle : and initially, she had parsed the family heirlooms so that none of the families would fight, and thus would always remember their core root. However, as she turned into a Sugiura, her Kyuu Kyou reflects this : and also the path that she had discared as remaining a man rather then accept her feminine side and embrace a husband to help her rule. This is a passive ability when she enters Kyuu Kyou, that allows Eira to forge a bond with someone for the duration of her Kyuu Kyou. This bond allows them to partake in Eira's full ability set (disregarding her alter or her corrupted form) and allows Eira to do so in return. It also reduces all damage to one party by 50%, as the other takes half the pain within them.
Odyah z Pravytelya [Одяг з Правителя || Garment of the Regent]
This is Eira's clothes : as her normal armor is replaced with a flowing gown and heels, many think it's impractible to wear such heavy clothing for a speed oriented user. However, this clothing is actually lighter then her normal wear, and four to five times stronger armor wise : it could survive a nuclear blast at close range and protect Eira this way. It also allows Eira to manipulate it under the Zalizna Volya ability, due to particles of metal being mixed into her clothing. This clothing is also aligned with many runes of protection, allowing Eira to activate a number of her choosing at every post. She has about 10,000 of these runes inscribed into her clothing. Each rune, once used, is unable to be used for the duration of the thread. A single rune is able to annull an attack of beginer level. At 100 runes, she can null attacks of a Adept level. At 300 runes, she can anull Advanced and at 700 she can anull Master. She can even stall Grandmasters by using all 10,000 runes on her clothing.
Elehantnosti z Vysokorozhdennoho [ Елегантності з високорожденного || Elegance of the Highborn]
Eira's entire apperance seems changed : her hair, instead of tied into a braid, is now long and free flowing, with two little wings on the side of her head. Her hip wings seem to have disapeared, but she looks almost transient and inhuman : unearthly beautiful, is a word for it. Her beauty and grace are a great advantage against a male foe, since she now is able to charm them with a simple smile. This is because her very core has shifted to a paragdim of feminity, and thus all males that are naturally straight are drawn to her, regardless of status. Those that are not into girls are unaffected : on the reverse, girls that are lesbian are also affected by Eira's change. This is because at a primary particle level, Eira's presence disengages the exact frequences, chemicals and patterns that any person whom prefers women will respond to. However, those of equal willpower can resist the effects, albeit with difficulty as it still remains, and those with a higher will power can shake it off. Those in lower willpower will be able to resist, but not very well. At most, they can resist (unless of beginner or adept level) becoming besotted with her. This is not a permanent effect, but simply during her Kyuu Kyou : however, it is possible that it forms something deeper, as each person is different. For those of a sexually apathetic nature, if they are draw to beauty, they will fall under the charmed category as well.
Kaihen no Jougan [改変の淨眼 || Pure Eyes of Alteration]
These are Eira's natural eyes in Kyuu Kyou. She can easily see materials in the entire world : in fact, she can easily see how things may be altered : from combat strategy to a blade, Eira can see what can be changed. Even if knowing is half the battle, Eira lacks the capability to actually change these things. She can, however, point them out to people, and help them grow and change. In a sense, Eira is able to take someone's fighting style, and suggest they change one of the slightest things (like taking a brawled and telling them to flex their knees a bit more for spring power, due to their natural jumping ability) to make a radical difference. However, these are only Jougan because she herself cannot alter what she sees, merely suggest and leave it up to that person. Should she ever gain the ability to be able to alter these things, they would become Kaihen no Magan.
-- Sabaki no Magan [ 裁きの魔眼 || Mystic Eyes of Judgement]
Strangely, Eira has two pair of eyes, which is naturally impossible. However, if one comes to realize that Eira is both male and female in nature, then it makes sense. The simple paradox of Eira's nature is tied by her origin to form these Mystic Eyes : also, her unnaturally long life as a human almost contributed to the accumulation of power that linked behind her eyes predominantly. In essence, these eyes perceive judgement : if a person is deemed as good or evil. In a subjective world, only society dems these factors as important, and thus it becomes an increasingly difficult concept with one's perception. However, Eira's eyes can see the true nature of one's person, or rather, the judgement imported by the world onto that person. A selfish-person is inherently evil whilst a selfless person is good.
This said, is that not necessarily the basis, but rather how the generality of their actions would be seen. For example, everyone has a concept idea of ''good'' and ''evil'' and almost everyone can agree on certain defining aspects of evil (deceit or murder being examples.) Whilst not necessarily the extent of everyone's understanding (for example, serial killers in most cases could probably not see murder as evil) it's the general assumption, if the world had seen it. (world as in the general concept agreement.)
In a sense, Eira's eyes are true neutrality, or rather, linked to the concept of such. It allows her to look beyond the conventional limits and perceive if a person is truly good or evil. As such, she could easily class beings like Truth and Touketsu at a single glance. What truly makes these eyes impressive is not only the sight of judgement, but the ability to change it. In a way, Eira could fundamentally change someone's concept with a few words, turning a selfish evil into a selfless good. To simply the information that her eyes acquired, she classifies people under two categories : Truth, Touketsu and Existence in a hybrid version. Although Eira herself has not met any of these beings, or truly understands their names, it is the type of category that she assimilates under.
For example, although someone may kill another in rage, and be considered sinful, they may still be labelled ''good'' due to their Judgement. However, should Eira change their judgement to evil, that person may find themselves losing their redeeming qualities. These eyes are extremely powerful and naturally capable of shaping a world of Eira's choosing. These eyes are not necessarily useful in battle after the initial encounter, but it is very hard for Eira to truly change somebody's nature completely and permanently. At most, it is a simple change over the thread in which she is in, since as soon as they are out of her presence, it starts to fade. To truly and fully change someone's character, the other RPer must agree with the change. Until then, all changes are considered temporary and in the thread. The changes progress over a post time, each new post after the effect changing minimal things of a person. However, those of a strong enough will, or able to catch onto the fundamental change, and capable of accessing their true natures, would be able to throw this off. (For example, if someone was able to staunchly believe that they were good, no matter what they did, then in essence the transformation has failed and they can choose to revert back to their original capacity.)
An additional note is that if Eira defines a judgement, she can even add to it. For example, she could define a plus as ''good'' thus sending it to soul society, or ''evil'' immediately transforming it into a hollow on the spot. However, this can only be done if she induces a definite after judging, thus allow her to permanently alter a person's judgement.
Tengoku Seihon En [天国製本縁 || Heaven Bound Edge]
Due to the large implications of Eira's Sabaki no Magan, she has taken the time to devise several methods in which to utilize them for a more precise mesurement. Where as the eyes themselves are capable, she has refined them in order to aid in combat in a more effective way. The first of these is -, a capability that is considered ''good''. In essence, it allows Eira to, when staring into someone's vicinity, bring their good feelings forward : this is done by making the body feel content, and allowing the mind to pick up the happy memories. By Eira's sight, it takes around 5 posts for it to fully activate : however, it only takes 3 if Eira has stared into their eyes. The feeling of good is not specified, and unique to each person. Some may seek redemption and find a forgiving hand : or some may seek love and find it in their memories.
There is a second variation to this eye, as it is more specific. Eira can forcefully make peace in the area, in a field that reaches around 100 feet in all directions. Everything in the area finds themselves incapable of acting out in a negative manner, due to Eira changing the Judgement of the Area into ''good'' and more specifically, defining it's ''good'' as ''peace''. Using her origin to definite the ''good'' of her judgement with this ability alone allows her to change the flow of a battle.
Jigoku e kyōkai [地獄へ境界 || Boundary to Hell]
Where as - is a good natured capability, - is the exact opposite. So in essence, it produces the same effects as -. In a simple look, Eira can induce negative feelings, and make someone feel bad by letting their own mentality take over. It takes five posts if Eira has looked at them, but with eye contact, it is reduced to 3 posts. It will have a negative impact, and simply enhance existing emotions to a new darker level : love may turn to hate or obsession, determination to suicide, etc. It all depends on the person's mentality, as stated. Eira also has a variation to this ability, which allow her to induce a definite aura to a 100 feet in all directions field. It allows Eira to use her origin to define ''bad'' things with that she has judged.
Unmei no Taishoku [運命の退職 || Fragmentation of Destiny] -- EVENT
Eira can use the power from her eyes, and the power of her origin to, once a thread, define reality itself. This is an advanced form of using her entire capabilities and takes all of her remaining energy, putting Eira in a induced coma afterwards. This capability is, simply put, Judging something and Defining it in all realities. As such, she can remove a person's very existence, or even remove an event's existence from all realities and possibilities. It is an extremely powerful ability that leaves the girl vulnerable to the highest point. The only things that are barred for her to change is things that are connected to the very sense of Existence itself, which include entities like Touketsu, or Truth, that are absolute. As such, people connected to these entities are protected as well : and by connected, it means extremely close. As in, DE for Touketsu and the Angels for Truth and those that are linked to Existence itself. However, should it be needed, Eira could temporarily change these things, at the cost of increasing Corrupted Existence. It is a very, very dangerous ability, and is considered an absolute last resort by Eira.
Alter Form
Alter Appearance: Reia looks similar to Eira and Aire. However, where the two girls have hair braided in the back, giving them the look of short hair, Reia actually has short hair with semi-long bangs. Her clothes are very effiminate and modern, giving the girl the illusion that she could be common place every day. In fact, she looks every single bit common : she has this sort of quiet neutral look that makes her seem unapproachable and strange golden eyes that seem to make people hesitate. These eyes are piercing, and seem to be enrapturing to those that become unaware or caught by it's gaze. Aire has described Reia's gaze like a hawk looking at prey : it is a gaze that is shallow and callous. In fact, Reia has that sort of haughty distance aura from her, and yet she does not feel like a noble : she feels like someone you'd cross on the street any day and no more then that.
Alter Personality: Strangely, Reia is not exactly Eira's opposite. It seems that the Sugiura takes after her brother, since Reia is more or less what would have happened if Eira had no accepted her fate. In a sense, it is like an alternate path of Eira's personality : where as Eira herself is the true path, and Aire is her opposite as if she would've been raised female, Reia is if her parents would have abandonned her to the people, and not claim her parentage. Reia is a cold person, choosing to distance herself from people. She doesn't really like them, and prefers to use any of her p owers to keep them away from her. It disgusts her to go near others, and as such, she would always move them away. She doesn't give up on anything she wants, but she does always things alone : she would never ask for help or even offer it. She has a single saying ''Those that cannot stand on their own two feet can crawl, because that's all they're good for.'' She absolutely despises the weak, and prefers to do things on her own terms : however, because of her reluctance to associate with people, she often is considered weak since she lacks the knowledge to properly control her powers, or advance them. She will even leave a fight if someone offers to help her : Reia has no want to meddle with people. In fact, she dislikes them.
However, Reia cannot deny a second part of her personality. The reason she distances herself from people is because she is kind of not morally acceptable. Her mother's doting nature had been warped into a sort of sexual attachement to people, thus her strange functions as stripper and even courtesan. She hadn't taken the plunge to anything deeper, and just kept it relatively tame : but this flirty, almost audacious nature is mixed in after someone refuses to leave her alone. In fact, she can be rather posessive, having no qualms lying and manipulating someone that she considers hers to remain at her side. In fact, whatever she considers hers isn't exclusive : she is not opposed to sharing it seems, as she also claims whomever is after the person she bonded too. This makes her very open when she attaches herself : however, she can get quite clingy if she feels she doesn't get the attention she needs. Once, Aire caught her feeding rice to the birds that she was caring for, since Aire wasn't paying attention. In all, this alter is a bit off the deep-end, but not as much as others.
Alter Powers:
-- Pevni Isnuvannya [певні існування || Definite Existence]
Reia also has the same origin as Eira. However, were as Eira simply declares a ''definite'' and causes it to happen through her own will, Reia is different. She ''defines'' things and brings them into ''existence'' with that definition. Instead of using the verball ''I will [not]'' she uses, ''I know''. It is a major differences between the two : where Eira relies on her own power, Reia does not. This makes the origin take a fundemental difference, and thus allows Reia a scope of ability where Eira does not excel : long range combat. This is the primary difference. An example of Reia using her - skill, is ''I know that a blade will defeat you.'' and thus, her origin will create the said blade, in order to make it fact. This difference in between the two is a constrasting fighting style, as it becomes painfully obvious when Reia takes control : no one however, has yet seen the extent of her fighting capabilites.
--Ubyvtsya [убивця || Slayer]
This is Reia's only power, arguably much weaker then Eira. However, where as Eira is mainly made to speed in and confuse the opponent, Reia is to her own despair, best suited as support. This makes her very hard to approach, but once in that range, easy to defeat. She is no slouch, but she is definitely a step below Eira in solo combat. However, in team combat is where Reia really shines, as seen by this form. She forms armor that looks reminiscent of a catholic nun, and goes bare feet, to better connect with all energies around her. In essence, she is untouchable as long as there is a single ally on her side, and even then, she could simply turn her capabilities onto herself. Naturally, she is forgotten if she does not recall her existence to someone, her capabilities supressing her natural capabilities in order to remain hidden.
Proklin [проклін || Bane]
This is a technique usable to Reia's Ubyvtsya form. It is mainly supportive but it has a large essence of help towards any teammates or Reia herself. Reia maintains a single bane through a whole thread : this said, she may put the bane on anything. In a sense, it allows the target to become the absolute anti of whatever was said to have a bane. A concrete example is putting a bane on Dragons : the target would acquire the proprety ''Anti-Dragon'' or more proper ''Dragonbane'' and thus all of their abilities, attacks and what not, are a blight to those of the Dragon types. Thus, as long as Reia knows enough about her opponent, she can easily put a bane on their main type or ability, and easily be able to counter them.
Blahoslovyty [благословити || Bless]
A second technique available to Reia's Ubyvtsya form. It works on a concept similar to Proklin, however, instead of becoming something's ''bane'', the target is ''blessed'' by that element. Taking form the former example, once this ability is used on a target, they become ''Dragon-born'' or ''Blessed with Draconic Power.'' In in essence, allows Reia to easily give her allies stronger powers, and a couple side-effects. However, both Proklin and Blahoslovyty are able to be applied permanently to weaponry, should it's weilder accept it. However, unless specified, it simply lasts through the thread.
Corrupted Form
IRAE
-- [ || Chrenobyl]
[ || Black Hope]
[ || Plague's Touch]
[ || Spurr of War]
[ || Trails of Famine]
[ || Death's Embrace]
-- Bila Koroleva [ || White Queen]
[ || Child of Faeries]
[ || Blood-red]
Past & Roleplay Sample
Character Background: Eira von Zarkonheiz was born to Vatou von Zarkonheiz XXI and Shimura Sugiura. The first daughter of the couple, she had two older brothers : the first being Andrei von Zarkonheiz, born out of wedlock. The second, and heir to the family, Tsubine Zanifir von Zarkonheiz III. However, being born a girl in the twelfth century, and particularly to such a prestigious family was difficult : as such, her father made a decision. To strip Eira of any and all femininity and raise her as a boy. So from the day she was born, she was forced to be treated as a boy, regardless of what the branch families would want. As a small child, it did not bother the girl as much : for children were free and innocent. Gentle and loving, she had always been a more happy child : however, she was taught restraint and how to keep the countenance of a knight. However, she always had a strong affinity for her closer aged brother, Tsubine. Eira would follow him around as a toddler, clinging to his leg, and looking up at him in admiration. Even with these aspects, it was noticed that Eira by nature was empty.
Even her admiration for Tsubine was empty. In a sense, Eira was just without a sort of sense of self : since she knew she was not male, as her body was different then other boys, and yet she was not female. So what was she? It was a question of existence : and realizing that her true existence was denied, and that her false existence was too flawed to be accepted, the child simply was not. In fact, her origin made this much more difficult then it should have been. However, few realized that Eira herself had no spirit : she was defenseless due to her rejecting the very aspects of herself. For being Definite held no in between grey. The girl was always one thing, and no more : it was strange for a child to be so decisive and certain in all things. Eira had always clung to Tsubine, and that didn't change when she was older. However, that's when, according to the people, as a male she should train. Thus, Eira was forced to learn how to fight.
Even though she had a small frame, and a definite feminine disposition, she had to learn the way of weapons. They tried a blade, and noticed she had some skill. Trying to find a suited weapon was difficult : however, one day when they were almost at a loss, since most light weapons were useless, the trainer noticed how Eira had taken a slim lance and was doing exercises with it. Watching her light and airy frame move with grace with the lance was surprising. But knowing talent when he saw it, the trainer settled the girl for learning how to use the lance. She had begun to learn it, when a fateful winter knight arrived for her. It was a beautiful night, and Eira was not tired : she was looking outside. Watching a boat dock, as her room had a beautiful view, the girl just watched as people moved through the city.
Moving to retire, making sure everything was alright as always, Eira found herself in trouble. There were three to four of them, and the small, frail girl was caught, her mouth covered. She did not lose consciousness, but merely let them take her. They were surprised at the lack of resistance, and more so to the fact that the youngest of the Zarkonheiz was a girl, not a boy. She watched as she was taken from her home, and was told to serve the men as they wished. Being utterly Definite, Eira did as she was told, without a struggle. Thankfully, none of the men took advantage of her, the soulless emptiness in her eyes frightening them too much for that final step. They held no worries in molesting her nor in treating her like a wench. And Eira watched, and learned. She was an observer mostly, until she decided on something. There was never hesitation once she had decided, but she had always made sure to consider all options before deciding. There was no second try : it was always absolute. The kidnapping was made early night : a couple hours before dawn, the girl was brought to the master of the castle.
Surprised to see the Zarkonheiz youngest as a girl, it was pleasing at the same time to the disgusting noble. Setting her on the throne, he chained her to it. Crooning, he attempted to get her to speak information : however, of unwavering and decided will, she never said a thing. Even when he had lifted her clothes to scratch at her : even when he taunted her. Nothing got a rise out of the Zarkonheiz, her only utterances the entire time her brother's name. By noon, Eira was slumped, her energy almost depleted : for a child, she had held on long. In fact, the only thing that allowed her to continue was the definite existence of her will to not give in. She simply waited, and the sound of her brother's rage were loud. Gently, she felt the chains slip away, and her battered body carried. Her empty eyes turned up, and saw her brother's face, and a rare smile graced the girl's lips. ''Thank you.'' she uttered, before her consciousness slipped away.
She woke briefly later, to see the castle in which she had been taken to full of fire, and her brother's angry face. She slipped away again, and woke only in her own chambers. By the time she had awoken, her brother Tsubine, was gone. Gone to the Pope's Holy war : as if to take away the repercussions of destroying an entire noble line. Eira felt truly empty for the first time. However, she decided she would not be effected : and as such, in a mere day or two, she was already back to her daily life. However, it was devoid of Tsubine : so in exchange, she began to train more. This time, if she got taken, she would not survive. There was an abnormal amount of dedication to Eira's training : in the short time that Tsubine was away, she had advanced leagues of where she had been. In a mere ten days, she was already fighting some of the more accomplished soldiers of the kingdom and winning.
That's when the plague rampaged through the entirety of the Zarkonheiz island. Eira said she would not be sick : and thus, it was Definite, and made real. Eira never got sick, but as her mother worked hard to help the people, she soon fell ill. Eira tended to her, but as a girl, she had never learned how, and could only do so clumsily. Her father's strong hands helped her, but he too fell sick : so the girl was left to her own devices. She did what she could, as Regent. But unfortunately, her parents died : and even though Eira had always been suppressed, she mourned their passing. Eira had composed herself the message to send to Tsubine, hoping he would come home, to help salvage their home. And she waited : she tried to rule, but soon the branches found that she was unsuited. They had never liked the girl anyways, and slowly, they all began to leave, returning back to their original families. Soon, it was just Eira and the most faithful of the remaining servants : the ones that had grown up with Eira and Tsubine, and had been taken in by the family for services.
There was an inherent sadness in Eira since then, as she learned more skills from the servants. The lands were still workable, and using the strength she learned as a lancer, she managed to keep some of the things their own. However, Eira's origin helped her in a certain way : her will pushed her body and her existence further then it should have. In fact, Eira discharged the remaining servants, encouraging them to find a new path and to live their lives. All but one left : and that one had fought to remain. It was a girl, exactly Eira's age. In fact, they looked very similar, and could easily be called twins : the two girls had no idea, but the Zarkonheiz had said one thing. ''Me and you will live until Tsubine comes once more.'' she had said. And thus, Eira's power wove into being, and bound the two girls to the castle.
Eira then asked the girl her name, and she shook her head, before smiling. ''I want to be Aire.'' she said. The girls were then known as simply Eira and Aire : and legends of their existence tickled as ghost stories over Europe. No many came to explore the castle : nobody dared because the Zarkonheiz name, though forgotten, was still respected. In the underground of Europe, they still remembered the family that had held Europe in it's grasp. The girls lived happy lives : in fact, Eira had fashioned a ring of grass and flower, and on one knee, asked Aire to marry her. The two lived together : although they both knew that they were the same gender, Eira was raised as man : thus, she acted as such. She did the hard work, building her strength, whilst Aire took care of the cleaning. Regardless of their efforts, the castle fell into ruins, except for the area in which they lived. It hurt Eira to see her home go to waste, but it was a home all the same : the two lived happily, wishing for the day that they could have children. Centuries passed by the two, as they lived in bliss, waiting for the one that mattered to them both most : Tsubine. Aire had a crush on him since she had been a child, and Eira was his sister.
But over time, the girls fell in love with each other, and only wanted to see Tsubine to tell him this. They wondered why it took him so long, but running in the wilderness, the trees that had grown, and the ruins of the towns, they were like two Fae. Gentle, free, and full of tranquility, it was truly a pair to never forget. Few eyes ever caught the two girls : lost travelers that crashed found a warm home to rest in, food, and a boat in the morning. It was said to be blessings, but rumours moved, and it was soon that some armed forces came to seek them. And yet they found nothing but the laughter of children and what the legends said. They were not Tsubine : they could not see the two girls that ran around.
But even they had an end.
On April 26, 1986, the Chernobyl began. Though it seemed inconsequential, it became obvious : Aire was sick with the radiation. Eira, scared, tried to help as best as she could. As they were the only two on the island, there was no one to ask for help : and sealed on that island for centuries, neither knew anyone anymore. Even as Eira held her precious wife in her hands, her face turned to the heavens and tore with a singular cry. The held in grief was like a torrent. Even this, and the subsequent awakening of Eira's Origin to it's full level, did not work. Aire still died. On that day, Eira felt her heart and soul be robbed of her : weeping, she simply asked for someone to listen, for a voice to hear her.
''I am but one man.
A man amongst thousands, with a wish that millions have asked and said.
I am but a mortal and I seek not for myself.
But I wish, and I wish
For the day that I see my wife's face once more.''
And slowly, Eira closed Aire's eyes, and dug her grave. Working tirelessly, she had settled a hole deep enough within 6 hours. Laying the girl's body to rest, flowered and white dress, Eira's lonely tears touched her face. ''I love you.'' were the whispered goodbyes, as the girl covered the girl that meant everything to the Zarkonheiz. During the following years, Eira debated about trying suicide. She couldn't numb the pain, as she trained even more : burying herself into the pain of her exercises, the numbness of battle. Eira did all she could, living still. For she had said she would wait for Tsubine : and thus she would. But there was a doubt in her heart : what if her brother had forgotten her? That doubt ate at her like a violent worm, until one day, her body shaking from the exhaustion, she pulled the metaphorical trigger. ''I will die.'' she simply said. And thus, with those soft words, Eira passed into ashes. Within seconds, centuries of wait were scattered, leaving two lovers separated. That was four and a half-years ago, when she finally decided to pull the trigger on herself.
But when Eira opened her eyes, she was surprised. She was seeing a beautiful world : unsure of where she was, she got onto her feet, steady. But there was the sounds of something wild near by : and Eira felt herself scared. For the first time in her life, she was unsure : she had pulled her will into a deadly spiral. But suddenly, she understood : some how, she lived beyond death. ''I will not abandon here.'' claimed the white haired knight, her body straightening. The yapping sound of creatures no longer scared her : and as soon as the first fear came, it left. Eira was now strong : she was a male of the Zarkonheiz clan. Even though she had trained with her spear, she still held some skill in hand to hand combat : her eyes narrowed, as she waited. Without warning, a wolf like creature came out at her : she moved like a flash, knocking it away. However, she had been clawed, a light hiss from her lips. She needed a weapon, or an armor. Concentrating, she felt a surge of power in her body : it was familiar. It was something that Eira had felt all her life. It comforted her, as she simply moved her hands, as if she had a spear : the shimmering air in between her hands grew distinct, defined.
She understood something more now : the moment was immediately. ''Gungnir.'' she called, as the spear was formed in her hands. Within moments, she had defeated the wolves, and moved onto the next area. She was moving like a swift wind, not letting herself be held down : this was unfamiliar territory. If mere wolves thought to attack her, then she was definitely weaker. Surviving the adventure that awaited her, Eira found herself in a strange place. A person she asked, surprised by her sudden appearance, claimed that they were in the Sugiura lands. More specially, the Northen ones, where their ruler was Shimura Sugiura. Pained by the mention of her mother's name, Eira knew she had to stop an impostor. No one was allowed to spread her mother's name with such foulness : no one was to rule in the place of her beloved mother. Taking Gungnir in hand, the new Sugiura moved, as if vengance itself. ''I will kill the impostor.'' she had said to herself, fading in a whirl of feathers. More of her abilites were prevalent, she was ready to take down the impostor.
Being taken directly to Shimura, considering her motherly nature, Eira was ready to strike. Even as she lightly discussed with the woman, keeping her actual name a secret, she posed simple questions about their race, and even their being. However, her intent must of leaked : one of the knights moved a bit closer, even as Eira knew she was in danger. Almost ready to dash but, she felt surprised, seeing the face of the knight that moved foward. In that instant, Gungnir had appeared in her hand, and without a second look, she was being charged at. There was almost no time to lose : Eira simply dodged as best as she could. However, being relatively new to her body mean she substained a cut : and rolling to her feet, she noticed it was on her off-arm, forcing her to use the Zarkonheiz style of lancing. ''I will not die.'' she claimed, in her apthetic voice, as she moved the spear into a fashion taught to her a long time ago. The sudden stop of the knight let the girl see his face better, and the expressions of those around her. The spear faded from her hand, as she slumped, having used a majority of her energy over and over, to affirm, and define her existence so that nothing bad happened.
Waking up in a bed, she turned, over to see her mother and brother. A weary smile, and her eyes closed again, knowing she was home. After centuries of being alone, Eira had finally come home. Knowing this, she simply let herself rest, feeling at peace. She woke during the night, hearing a sort of song : a song she knew well as the girl slipped out of her bed, taking a nightgown. Put off by the unusual garment, she still walked towards the roof of the area, only to find a similar figure singing. Softly joining into the song, the other ended up looking at her, with surprised eyes. ''Aire.'' said Eira softly. The two girls embraced, as they smiled at each other. Aire softly explained to Eira that she had been ressurected as a Guardian Beast. A bit surprised, Eira explained she was a Sugiura, to which Aire nodded. She then said she had a choice : to be a Sugiura or a Guardian Beast. She had decided the latter because then she could be Eira's partner. With a soft touch, the two were reiunited, as they simply sat watching the sun rise.
The girl then slipped to the grounds for morning training, slowly going through the motions as if her exhaustion was nothing. As Aire was her guardian beast, she mirrored Eira, and they started dueling together, as during the years that Eira had still waited, the other had learned how to fight. The two's fight was amazing, even as they didn't even use special abilities, just normal skills. It was truly a testament to each other, as they finished exhausted, but smiling at each other. Without ado, the girls trained together, learning each other's flows, remaining at the castle as long as Tsubine was okay with it. Eventually, she had grown stronger as a Sugiura and was invited to serve with him : honoured, and glad to be able to help her brother, she accepted.
And thus, began truly the new life of a Illicium Knight.
Roleplay Sample: -
General Skills
Durability: Master
General Speed: Advanced
Strength: Adept
Weapon Skill: Advanced
Racial Skills
Sugiura Magic: Adept
Animal Instincts: Advanced
Martial Arts: Master
Alter Control: Adept
- TsubineYe Olde Guarde
- Joined : 2010-07-09
Posts : 3940
Age : 30
Location : Gracemeria
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Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Sat Sep 22, 2012 11:53 am
Application Checklist
- Name [X]
- Appropriate Age [X]
- Gender [X]
- Appearance Present [X]
- Appearance Described in Appropriate Length OR Picture is Visible [X]
- Appearance is Not Claimed [X]
- 10 sentences for personality [X]
- History is of appropriate length [X]
- Powers are not Godmod/Overpowered [X]
- Powers are described reasonably enough [X]
- Application/RP Sample is not in First Person [X]
- Skills are not filled in (Omit if a Hollow)[X]
Will Skills
- Willpower/Determination: Master
- Mental Deduction: Advanced
- Pain Endurance: Advanced
- Focus: Master
Comments/Notes: You may start with Kyuu Kyou because you are going to be the Illicium Knight.
Tier: 1-1+
- GuestGuest
Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Thu Sep 27, 2012 1:36 am
Alright! Kyuu Kyou and Alter powers added!
Back work for the Irea form is also there, can't be bothered to finish it currently <3
Back work for the Irea form is also there, can't be bothered to finish it currently <3
- TsubineYe Olde Guarde
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Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Thu Sep 27, 2012 6:34 am
I'm going to have to deny all abilities related to Sabaki no Magan. That ability is very Meta-Game, and the " In a way, Eira could fundementally change someone's concept with a few words, turning a selfish evil into a selfless good. " part is God-Mod as using it can (apparently) cause a character's entire personality to change on your whim.
And also, Unmei no Taishoku needs a major drawback other than "it puts strain" or rather, define "backed up by existence."
And also, Unmei no Taishoku needs a major drawback other than "it puts strain" or rather, define "backed up by existence."
- GuestGuest
Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Thu Sep 27, 2012 1:05 pm
For Sanbaki no Magan I would like to point out the second initial paragraph. More importantly, the below part, since I already took into account freely changing people is a no-no. More or less, it's a big casual plot device. The only combat applications are it's separate abilities, which I think I explained well (the fields, not the emotions. Emotions fall under the same volet as the below.)
''At most, it is a simple change over the thread in which she is in, since as soon as they are out of her presence, it starts to fade. To truly and fully change someone's character, the other RPer must agree with the change. Until then, all changes are considered temporary and in the thread. The changes progress over a post time, each new post after the effect changing minimal things of a person. However, those of a strong enough will, or able to catch onto the fundamental change, and capable of accessing their true natures, would be able to throw this off. (For example, if someone was able to staunchly believe that they were good, no matter what they did, then in essence the transformation has failed and they can choose to revert back to their original capacity.)''
In easy to understand - Not only is the change NEVER permanent unless the roleplayer wants it to, it is MINOR changes. It won't turn Tsubine into Dai or Dai into Gilgamesh. (unless the other person plays it that way.) In a sense, that whole thingie there (with it's typoes) basically means that, for example Dai, would become a bit more loose but if he notices it, and decides to resist it, it's basically poot. It's more or less lolplot then lolability.
For Unmei no Taishoku, I figured a friggin' COMA was enough of a drawback. I might have to specify it however : it's an on the spot coma. and Coma's aren't lolcureable, last I knew. Let me know if a sudden near death and coma isn't good enough.
As for the backed up by existence, I mean entities like Touketsu, or Truth, that are absolute. As such, people connected to these entities are umbrella'd under it : and by connected I mean close. As in, DE for Touketsu and the Angels for Truth. Make a bit more sense? I was sorta half-awake when I wrote that part. So in a sense, no matter how much Eira tries, she can't erase Truth, Touketsu, Mana, Dai. etc. Other absolute forces will be counted in (like the Soul King) when they are present/accepted/made.
Depending on how you reply to this, I'll make appropriate edits. =w=
''At most, it is a simple change over the thread in which she is in, since as soon as they are out of her presence, it starts to fade. To truly and fully change someone's character, the other RPer must agree with the change. Until then, all changes are considered temporary and in the thread. The changes progress over a post time, each new post after the effect changing minimal things of a person. However, those of a strong enough will, or able to catch onto the fundamental change, and capable of accessing their true natures, would be able to throw this off. (For example, if someone was able to staunchly believe that they were good, no matter what they did, then in essence the transformation has failed and they can choose to revert back to their original capacity.)''
In easy to understand - Not only is the change NEVER permanent unless the roleplayer wants it to, it is MINOR changes. It won't turn Tsubine into Dai or Dai into Gilgamesh. (unless the other person plays it that way.) In a sense, that whole thingie there (with it's typoes) basically means that, for example Dai, would become a bit more loose but if he notices it, and decides to resist it, it's basically poot. It's more or less lolplot then lolability.
For Unmei no Taishoku, I figured a friggin' COMA was enough of a drawback. I might have to specify it however : it's an on the spot coma. and Coma's aren't lolcureable, last I knew. Let me know if a sudden near death and coma isn't good enough.
As for the backed up by existence, I mean entities like Touketsu, or Truth, that are absolute. As such, people connected to these entities are umbrella'd under it : and by connected I mean close. As in, DE for Touketsu and the Angels for Truth. Make a bit more sense? I was sorta half-awake when I wrote that part. So in a sense, no matter how much Eira tries, she can't erase Truth, Touketsu, Mana, Dai. etc. Other absolute forces will be counted in (like the Soul King) when they are present/accepted/made.
Depending on how you reply to this, I'll make appropriate edits. =w=
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Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Thu Sep 27, 2012 1:12 pm
I would still like more of a definition of who would be in the part of "The only things that are barred for her to change is things that are connected to the very sense of Existence itself, such as Touketsu, Truth and Existence's avatar. In a sense, things that are backed up by existence's full measure are unable to be re-defined or changed permanently." IN the app itself.
And I'd still like the part about " However, Eira's eyes can see the true nature of one's person, or rather, the judgement imported by the world onto that person. " to be removed or modified to where it's her judgement and not the world's. This is very meta-game.
And I'd still like the part about " However, Eira's eyes can see the true nature of one's person, or rather, the judgement imported by the world onto that person. " to be removed or modified to where it's her judgement and not the world's. This is very meta-game.
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Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Sat Sep 29, 2012 9:17 am
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Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Tue Mar 04, 2014 4:41 pm
Due to prolongued inactivity and a missing activity check, this is being sent to the inactive characters section.
In order to claim your character back, feel free to post in the link below.
Here
In order to claim your character back, feel free to post in the link below.
Here
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Re: Eira von Zarkonheiz [Approved, 1-1+, Knight]
Sun Aug 24, 2014 8:03 pm
Archiving because at this point it's pretty clear that this member has left.
I envy because of the heart.
I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
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Communication Thread
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I glutton because of the heart.
I covet because of the heart.
I am prideful because of the heart.
I sloth because of the heart.
I rage because of the heart.
Because of the heart...
I lust for everything about you.
------------------------------------
We Are Legion
Character Permissions
Communication Thread
Character Substitutions
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