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Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Sun Sep 02, 2012 8:23 pm
Magus Template
Basics
Name: Kischur Zelretch Schweinorg
True Age: Unknown, apparently even older than other ancestors of the Sugiura. It is not known, however, why he only made himself known as Shimura and the others appeared. However, not every Zelretch one meets is actually that old, thanks to time-travel.
Gender: Male
Personality:
- Spoiler:
- Someone once described Zelretch as 'old, but not old' in behavior - and that is quite fitting as well as confusing. He surely has a lot of life experience, and is thus a rather calm and cunning individual in nearly every situation, although him being angry is a scary sight in itself. And while he has a lot of knowledge, he doesn't share said knowledge freely or without a price - he'll make people work for any help from him usually, although kindness at times sways his old heart to simply help people.
Said kindness makes him sometimes seem like a stern, but just grandfather to the Sugiura in general, even towards Shimura, this attitude prevails. And while it can at times be stupidly hard to recieve any direct help from him, said help will, in those cases, be quite amazing and strong. Also, every single challenge he sets for people serves to make them a stronger person, both in ability and as a personality, allowing people to grow under his watch and develop themselves fully over time. He even sometimes assigns work that is meant to keep people busy over generations to come, to form a whole lineage towards greatness and power.
It is still quite hard to determine Zelretch's allignment, though. One common phrase is that he "gets pissed at evildoers, but laughs at do-gooders", making it hard to discern if he's really on the side of good, or just easily annoyed by evil people. He can be quite violent, and him not liking a person can turn into a painful situation if he meets said person again. While he certainly doesn't consider himself anything of a hero, he does at times help those do-gooders out, as shown when he gave Shimura the original, first Mystic Code he ever created.
One shouldn't forget his influence over Magecraft, either. As the first Magus, his influence is what keeps the Magic Association somewhat in line, and he is rather just and grounded in his researches, sometimes even seen as to careful or conservative, although this behavior steems from his knowledge of deep eldritch secrets that should never be known to the public. Say what you will about his arguably twisted sense of humor and fun, he is a stalwart defender of the Sugiura from dark magics and evil power steeming from the black arts.
Young Personality:
- Spoiler:
- The young, adventurous mage of dimensions, Kishua Zelretch Schweinorg. He's a really weird fellow, but not a bad guy to be around by any stretch of the imagination - generally, one can always expect SOMETHING to go on around him. A madman with a walking cane, that's what he is called quite often. While his magic in this age is still not as developed and magnificent, his younger body compensates for that fact and makes the two Zelretchs equal in anything related to strength.
Usually, the younger Zelretch doesn't like to interfere with other people, the timestream or anything that might cause trouble for him, loving an easy-going and floating lifestyle. However, there is ONE thing he will not tollerate: The crying of a child. That will cause him to spring into action, and while he is an erratic madman, he is also an incredibly cunning master of deception and playing people like chess pieces, rarely having to use violence to help, and having driven entire governments into suicide just with his words and careful application of knowledge.
This also marks his 'scary' side. While he is friendly and has a tendency to randomly hug people he likes out of the blue, something definitely otherworldly is around him, and if you anger the dimension wizard, he becomes a storm of destruction in your world, leaving entire races devastated. Calming down this Zelretch is impossible for most people, but his closest friends can get him to reconsider.
It should be noted that this Zelretch has not yet founded the Mages Association, but will occasionally appear to help them anyway. Unlike his older self, he doesn't enforce his rules or anything like that on them, and thanks to his more limited knowledge, is not really all that useful to them if they're not currently fighting yet another cosmic horror they accidentally summoned or created themselves.
The last thing one should never forget is...
"Always remember: I'm definitely a madman with a walking cane."
General Appearance
Appearance:
- Spoiler:
- Spoiler:
Appearance Age: mid fifties at best.
Height: 205cm
Weight: Average
Natural Abilities
Basic Magic: Zelretch can use all basic Magic of the Sugiura without any problem, and use Kidō up to Rank 40, one of the highest levels known amongst Sugiura.
Surprising Strength: Zelretch arm-wrestles cosmic horrors before breakfast and eats planets for dinner, or so it at least seems to people hit by his fists or walking cane.
Enduring Body: Damaging Zelretch with those hits that are actually scored can prove quite difficult, as his skin seems to be supernatural leather and iron instead of wrinkled, old man skin and flesh. And even those bruises that show, don't seem to slow him down too much.
Alternate Knowledge: Thanks to Kaleidoscope (see below), Zelretch knows things. A lot of things. Having secrets in his presence is hard, next to impossible, and his knowledge of people and ability to analyze things make it impossible to lie to him.
Magecraft Creator: As the first Magus, Zelretch knows virtually any common or slightly uncommon Magecraft like it was his own by now.
Magecraft Unleashed
Magecraft: Zeltrch has complete mastery of the Second Magic (Kaleidoscope (万華鏡(カレイドスコープ)), which allowed him to defeat many powerful enemies due to them having no knowledge of Magic, and allowed him to stop the "Moon Fall", during which the moon was falling towards earth, with pure force.
Along with being a Magic user, he is also at the pinnacle of magi, earning his title as a Wizard Marshall. He has a number of inventions that utilize Second Magic, one of which is the his Mystic Code, the Jewel Sword Kischur Zelretch Schweinorg, more commonly referred to as Jeweled Sword of Zelretch (宝石剣ゼルレッチ, ?), the Jewel Sword (宝石剣, housekiken?), and Zelretch, only able to be used by him and those of his lineage.
Mystic Code: The sword is capable of the Multi-Dimensional Refraction Phenomenon, allowing the user to draw in potentially infinite reishi. The kaleidoscope-like jewel blade creates a small opening to the same area in another parallel world, though any further interference is impossible, and it draws in all of the spiritual energy from that space. Reiatsu channeled into the blade can be fired off in a blinding stream of light. The capacity of the blade is limited, so the attack power will always be the same no matter how much energy is drawn. Also, as a jewel, the sword can also be detonated as a one-shot explosive. Obviously, Zelretch can also simply take the energy into himself to replenish his own reserves. The stream of light has the power of a Cero Oscuras, the detonating explosive about twenty times that - but it can only be used once per thread, and disables any further use of the sword in said thread (it takes Zelretch the time between threads to create a new one).
Application: Kaleidoscope, or the Second Magic, is the 'Operation of Parallel Worlds'. Due to being born with this unique power, he is an anomaly in the conjunction of worlds, where there are usually countless versions of every person spread across them - because there is only ONE Zelretch, but countless others.
Usage of the Second Magic allows Zelretch to traverse between all known dimensions without too much difficulty, but that is not the main use. Mainly, using Second Magic allows him to 'phase' between different realities freely, having complete knowledge about what awaits him on every other side he steps into. He can also forcefully rip others through these rifts with him, as long as he makes contact with them physicially.
This alone can make it very difficult to hit Zelretch with attacks, as he can phase into another reality to evade and step back into our known world. To strike a clear hit on him, one needs to either stay close enough to force the own way through the rift as well, or be faster than his perception, allowing to strike him before he can phase away. Still, it is a formidable defense, and underestimating it will cause a swift and painful defeat. Zelretch can also use this tactic to reposition himself and disappear from danger zones, only to re-appear elsewhere, by moving the distance in another world. He can potentially enter worlds with different definitions of time or flow of movement to reach incredible travel speed as well, and he can potentially speed around the globe in less than thirty seconds if he really tries to.
Said world-phasing is also a potent and dangerous weapon. He can in theory grab someone, drop them in an empty or hostile environment, and leave them behind IF he can move away from his victim. However, since said victim doesn't belong in that world, with enough time and strength, they'll find a way to force themselves out and into our reality again.
Phasing himself, others, or energy, however, is the very basic and most 'trivial' application of Kaleidoscope. Other than that, it also allows to twist the borders of realities and mix together different realities to cause miracle effects that are impossible to replicate with normal Magecraft or energy alone. Zelretch can even theoriticially take control over a reality by hmself, although our current reality is too filled with 'power' in the form of strong characters for him to do that. He can, however, easily take over realities without any sentient life in them, or barren wasteland realities.
This allows for Zelretch's main form of combat: he uses Kaleidoscope to influence another reality, and draws from that one into the normal one, creating attacks, defenses and whatever else he needs. While it has limits, these are theoritically only limited by his energy reserves and knowledge.
A possible, if boring, application would be to create energy off-world, and transport it in as a ray of energy, burst of fire, freezing cloud, or lightning strike. Stronger effects obviously need more time to prepare - summoning forth a meteor strike that is followed by speeding trains ramming into the target from all sides at once will take substantially longer to conjure up than, say, to simply zap the guy with a blast of old-fashioned lightning.
One of Zelretch's signature moves, and most feared ones, for another example, is 'Moon Crash', wherein he draws enough energy from other worlds to drag himself and his victim into another plane, where he crashes a speeding, gigantic celestial body into the enemy to turn them into dust and ashes in a cosmic storm.
Another more 'trivial' application is to infuse the energy of Kaleidoscope into Zelretch's own body. This allows him, although he exists only once in all worlds, and although he takes on the appearance of an old man, to fake a himself in his prime of youth - his physical prowess, endurance, strength and fearsome physique are a result of that.
A final interesting application of the Kaleidoscope is rather simple in concept, but tricky in execution - time-travel. By going into a world where time either flows faster, or goes backwards, and then phasing back, Zelretch is unbound by the laws of time - in theory. Time-travel is a lot harder to do in reality - he needs complete focus on it, the help of his Jewelled Sword and he might still misjump a couple of minutes. Or years. He can't change too much of the past - doing so would rip a hole in the time-stream, a rather unpleasant thing to do for himself and everyone involved. It does allow for his past self to enter current reality, though, and experience things here - it also means that the older Zelretch obviously knows of the youngers exploits, but not the other way around. They can even meet each other, but don't get along too well. To properly time-jump, Zelretch needs a 'point' in history that is easy to lock on to - for example, cataclysmic or world changing events, like the reveal of the spirit world to the humans, or the destruction of London, or the defeat of Aizen.
Other Magics: Zelretch obviously also knows other Magecraft abilities, since he wouldn't be known as Wizard Marshall otherwise. The other Magecrafts include:
Abyss Break (深淵休憩 Shin'en Kyūkei): An extremely powerful spell which employs the four main elements to attack the opponents. It can take the form of a beam, bullet, sphere, whip, or anything else the user can think of that might be useful.
Ritual Magic: A magic not suited for combat. This is the art of performing rituals, using various catalysts, to achieve long term effects, like enchanting an artifact. The cost of catalysts and energy is proportional to the effect one hopes to achieve. Trying to do the impossible will quickly over-exert the user and cause death.
Elemental Magecraft: Zelretch can call forth the four basic elements - fire, water, wind, earth - with the usage of energy, and control them with his mind and body.
Reinforcement: A simple, yet hard to master Magecraft, which inserts energy into the target to strengthen an object above natural ways. Even a sheet of paper can be as strong a steel if Reinforcement is used correctly. Even the own body or the body of another can be reinforced, but that is signifcantly harder to do, as the body rejects this energy like a poison. Executing the spell wrongly will destroy the object it is used on normally, making it difficult to properly optimize.
Projection: The art of calling forth an object from the users mind. However, since a human or Sugiura mind can usually never fully understand and comprehend an object, created constructs are generally weak imitations of the original, and disappear after at most a few hours. While considered useless in combat, it is quite useful to obtain hard to find catalysts for experiments and rituals, even if the quality is sub-par. Thanks to Zelretch's long experience with magic, his constructs are generally considered to be a lot stronger than usual, which allows him to use them as catalysts without losing much strength. Even so, he lacks internal blueprints to take full advantage of his craft.
Thought Projection: Zelretch can send a mirror image of himself to other places or even realities by combining it with Second Magic. This allows for long-distance communication, spying and distraction maneuvers.
Past & Roleplay Sample
Character Background: Kischur Zelretch Schweinorg is an enigma of a man to be sure. His origin lies quite far in the past, although how far, nobody can say. His parents, as many ones for the first Sugiura, were both Shinigami, from what can be told today. Said father and mother were Shinigami before the Gotei 13, as it is known today, had been formed.
Also, his parents were two researchers on the boundaries between worlds. During these studies, his pregnant mother got into a freak accident between the boundaries of the worlds - while she was able to escape, it was only barely, and weakened her greatly - even more, she refused to ever talk about what she saw between the worlds. Shortly after Zelretch was born, she died, leaving him and his father alone.
In a young age, something weird manifested in Zelretch. His father, becoming depressive after what his research had done to his wife, became a rather violent man - but one day, as he tried to slap Zelretch for a minor misbehavior, his hand did not connect. Shocked, his father only saw empty space where the head of his son should've been - and soon afterwards, the rest disappeared as well, never to return to his father, who was now left with nothing. According to some sources, he took his own life soon after.
On that day, the Kaleidoscope awakened, the 'Second Magic' that had been granted to Zelretch as a fetus still. The power to traverse countless planes, to know what was behind the veil of each and every world. Although his age at this point is unknown, undoubtedly, this experience shaped Zelretch into quite a... weird person. His abilities were granted from beyond the veil, and as he travelled to these lands and many others, challenges had to be overcome in his path.
He met the beings that had nearly killed him as an unborn, and by looking through the different timelines, saw why he was special - no other version of him ever escaped, nobody else could wield the Second Magic - no second Zelretch existed in any universe. As a unique existance, he was also an inconsistency, so many residents of worlds a human cannot even imagine tried to eradicate him - forcing Zelretch to become stronger and stronger.
In one world, he met gemsmiths, who could mold gemstones into anything they desired. By studying their art, he created the first Mystic Code of known existance - the Jewelled Sword of Zelretch, embedded with his strength and power.
When he finally travelled our worlds again, he already had the appearance of a young, dashing man - black hair, wild red eyes, and a strength and vigor never seen in someone not a Shinigami before. Born a soul, he had no trouble going into the human world and interacting with them - he was a new type of life-form, an abomination by some standards, but apparently not malevolent.
Even still, he did not have any interest in spreading his knowledge out, and instead enjoyed traversing all worlds freely for himself, a lone wanderer by choice.
However, that was also the time when he found a certain dimension in our worldly line that intrigued him - the world we would later call the Sugiura Lands. An unknown calamity had razed this world and it's original inhabitants, the Guardian Beasts, but the former greatness of this world awed even Zelretch. As he became familiar with this world, and the living gods and legends still existant within it, they gave him a new name - 'Kishua', or 'Kishur', meaning 'World's Enigma'.
And not long after that, once more, this world suddenly had a change occur in it - as someone besides Zelretch entered the realm for the first time in ages. This person was none other than Shimura Sugiura, the first 'real' Sugiura - and intrigued by that, he introduced himself to this woman.
[center]"Zelretch. Kishua Zelretch Schweinorg. And you are, child?"
The following months, years and centuries were more than unusual for Zelretch, because for the first time, he felt 'at home'. That was maybe because finally, he was with his own kind - other Sugiura, who shared his understandings and trials. During this time, he apparently even had kids of his own, although many families of Magi today say that Zelretch is amongst their ancestors. Most are probably only speaking figuratively - as it seems unlikely for Zelretch to impregnate a few hundred women.
Still, something stopped him from fully involving himself with the Sugiura, and that was an old enemy of his, known as the Type-Moon. The origins of them being enemies is unknown, but it was apparently connected to some event in the past and Zelretch having a massive issue with Type-Moons attitude in general.
Said rivalry and hatred finally cummilated into a battle between Type-Moon and Zelretch at his prime. The battle was long and drawn out, shatting dimensions and entire small planets that Zelretch transported them to - but finally, after stopping the 'Moon Fall' with sheer strength, he managed to trap Type-Moon in another dimension and cursh him with the power of other celestial bodies, destroying the Type of the Moon.
After that devastating battle, Kishur was changed forever. Because of the stress from the fight, his appearance was warped to show signs of the life he had lived - aging into his current form from his prime, he did not lose his spirit or strength, but surely got a lot wiser, calmer and friendlier - and also weirder, just like one would expect from an old adventurer that settled down slightly. It should also be noted that he never actually disliked the True Ancestors his enemy created, and some rumors say he was a 'grandfather' to Arcueid, although the truth in these rumors is debatable and only few people know said truth.
After these events transpired, the changed, older Zelretch returned to the Sugiura. With the rise of other Magi across the lands, he became one of the driving forces of developing Magecraft and Magic across the land, and became one of the founding great ancestors of the Magic Association. As a sign of his changed, mellowed out ways, he gave Shimura a present - his first Mystic Code. Although he created a new one for himself later on, said Jewelled Sword is said to hold the wilder spirit of the true mage within it, making his own new version 'tamed'.
His influence over the magical world stayed strong, even to this day. The Magic Association still deals with 'homework' given by him generations past, and he has a watchful eye over both those with less and lots of talent. It is also known, however, that any student taken by him either leaves his training only days after, or is driven insane by the training he provides, and only few ever managed to keep up with it at all.
General Skills
Durability: Master
General Speed: Advanced
Strength: Master
Weapon Skill: Adept
Racial Skills
Sugiura Magic: Grand Master
Animal Instincts: Advanced
Martial Arts: Advanced
Casting Speed: Grand Master
- IoriVeteran Member
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Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Mon Sep 10, 2012 7:09 am
Application Checklist
- Name [x]
- Appropriate Age [x]
- Gender [x]
- Appearance Present [x]
- Appearance Described in Appropriate Length OR Picture is Visible [x]
- Appearance is Not Claimed [x]
- 10 sentences for personality [x]
- History is of appropriate length [x]
- Powers are not Godmod/Overpowered [x]
- Powers are described reasonably enough [x]
- Application/RP Sample is not in First Person [x]
- Skills are not filled in (Omit if a Hollow)[o]
- RP Sample Present (Omit if this is not the first character) [o]
- RP Sample is 10 sentences [o]
Comments/Notes:: Waver; TEACH MEEEEEEEEEE
Tier:Everything looks legit here, 0-2-, approved.
- IoriVeteran Member
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Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Mon Sep 10, 2012 7:10 am
Will Skills
- Willpower/Determination: Master
- Mental Deduction: Master
- Pain Endurance: Master
- Focus: Advanced
- TsubineYe Olde Guarde
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Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Mon Sep 10, 2012 11:28 am
Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Mon Sep 10, 2012 2:11 pm
Re approving this for 0-3- because we have enough 0-2's and this app isn't Auto 0-2 material for the time being.
Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Tue Sep 18, 2012 9:34 pm
M'kay, after some talking with Tsubine, I'll boost him on up to 0-3++. But, due to the 0-2 situation, that's as far as I'm willing to go.
- TsubineYe Olde Guarde
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Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Tue Sep 18, 2012 9:47 pm
- Dai'Dat Bishie
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Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Fri Sep 21, 2012 6:23 am
A P P R O V E D
2/2
2/2
For ze GMs.
- GuestGuest
Re: Kischur Zelretch Schweinorg [APPROVED, 0-3++; Magus]
Thu Dec 06, 2012 2:46 am
Cleaning this out! Feel free to pm me to move it back!
Don't worry this isn't deleted! Your app is now in archives!
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